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/cvs/deliantra/server/socket/sounds.C
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Comparing deliantra/server/socket/sounds.C (file contents):
Revision 1.6 by root, Wed Dec 13 21:27:09 2006 UTC vs.
Revision 1.8 by root, Thu Dec 14 04:30:33 2006 UTC

24void 24void
25play_sound_player_only (player *pl, short soundnum, sint8 x, sint8 y) 25play_sound_player_only (player *pl, short soundnum, sint8 x, sint8 y)
26{ 26{
27 char soundtype; 27 char soundtype;
28 28
29 if (!pl->socket.sound) 29 if (!pl->socket->sound)
30 return; 30 return;
31 31
32 /* Do some quick conversion to the sound type we want. */ 32 /* Do some quick conversion to the sound type we want. */
33 if (soundnum >= SOUND_CAST_SPELL_0) 33 if (soundnum >= SOUND_CAST_SPELL_0)
34 { 34 {
36 soundnum -= SOUND_CAST_SPELL_0; 36 soundnum -= SOUND_CAST_SPELL_0;
37 } 37 }
38 else 38 else
39 soundtype = SOUND_NORMAL; 39 soundtype = SOUND_NORMAL;
40 40
41 SockList sl (MAXSOCKBUF); 41 packet sl;
42 42
43 sl << "sound " 43 sl << "sound "
44 << uint8 (x) 44 << uint8 (x)
45 << uint8 (y) 45 << uint8 (y)
46 << uint16 (soundnum) 46 << uint16 (soundnum)
47 << uint8 (soundtype); 47 << uint8 (soundtype);
48 48
49 Send_With_Handling (&pl->socket, &sl); 49 Send_With_Handling (pl->socket, &sl);
50 sl.free ();
51} 50}
52 51
53#define POW2(x) ((x) * (x)) 52#define POW2(x) ((x) * (x))
54 53
55/** Plays some sound on map at x,y. */ 54/** Plays some sound on map at x,y. */

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