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/cvs/deliantra/server/socket/sounds.C
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Comparing deliantra/server/socket/sounds.C (file contents):
Revision 1.7 by root, Thu Dec 14 01:21:58 2006 UTC vs.
Revision 1.36 by root, Sat Nov 17 23:33:18 2018 UTC

1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
1/* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */ 23/* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */
2 24
3/** 25/**
4 * \file 26 * \file
5 * Sound-related functions. 27 * Sound-related functions.
9 31
10#include <global.h> 32#include <global.h>
11#include <sproto.h> 33#include <sproto.h>
12#include <sounds.h> 34#include <sounds.h>
13 35
14/** 36#include <flat_hash_map.hpp>
15 * Maximum distance a player may hear a sound from.
16 * This is only used for new client/server sound. If the sound source
17 * on the map is farther away than this, we don't sent it to the client.
18 */
19#define MAX_SOUND_DISTANCE 10
20 37
38// the hashtable
39typedef ska::flat_hash_map
40 <
41 const char *,
42 faceidx,
43 str_hash,
44 str_equal,
45 slice_allocator< std::pair<const char *const, faceidx> >
46 > HT;
47
48static HT ht;
49
50faceidx
51sound_find (const char *str)
52{
53 auto (i, ht.find (str));
54
55 if (i != ht.end ())
56 return i->second;
57
58 if (strncmp (str, "sound/", sizeof ("sound/") - 1))
59 str = format ("sound/%s", str);
60
61 return face_find (str);
62}
63
64void
65sound_set (const char *str, faceidx face)
66{
67 auto (i, ht.find (str));
68
69 if (i != ht.end ())
70 i->second = face;
71 else
72 ht.insert (std::make_pair (strdup (str), face));
73}
74
75//TODO: remove
76// for gcfclient-compatibility, to vanish at some point
77faceidx old_sound_index [SOUND_CAST_SPELL_0];
78
21/** 79/*
22 * Plays a sound for specified player only 80 * Plays a sound for specified player only
23 */ 81 */
24void 82void
25play_sound_player_only (player *pl, short soundnum, sint8 x, sint8 y) 83client::play_sound (faceidx sound, int dx, int dy)
26{ 84{
27 char soundtype; 85 if (!sound)
28
29 if (!pl->socket.sound)
30 return; 86 return;
31 87
32 /* Do some quick conversion to the sound type we want. */ 88 uint8 vol = 255 - idistance (dx, dy) * 255 / MAX_SOUND_DISTANCE;
33 if (soundnum >= SOUND_CAST_SPELL_0) 89
90 // cut off volume here
91 if (vol <= 0)
92 return;
93
94 if (fx_want [FT_SOUND])
34 { 95 {
35 soundtype = SOUND_SPELL; 96 // cfplus
36 soundnum -= SOUND_CAST_SPELL_0; 97 send_face (sound);
98 flush_fx ();
99
100 packet sl ("sc");
101
102 uint8 *len = sl.cur;
103
104 sl << uint8 (0) // group length, decoded as BER in clients
105 << uint8 (0) // type == one-time effect
106 << ber32 (sound)
107 << sint8 (dx)
108 << sint8 (dy)
109 << uint8 (vol); // 0 == silent, 255 max
110
111 *len = sl.cur - len - 1; // patch in group length
112
113 send_packet (sl);
37 } 114 }
38 else 115 else if (this->sound)
39 soundtype = SOUND_NORMAL; 116 {
117 //TODO: remove, or make bearable
118 // gcfclient compatibility
40 119
41 packet sl; 120 int gcfclient_sound;
121 for (gcfclient_sound = SOUND_CAST_SPELL_0; gcfclient_sound--; )
122 if (old_sound_index [gcfclient_sound] == sound)
123 {
124 packet sl ("sound");
42 125
43 sl << "sound "
44 << uint8 (x) 126 sl << uint8 (dx)
45 << uint8 (y) 127 << uint8 (dy)
46 << uint16 (soundnum) 128 << uint16 (gcfclient_sound)
47 << uint8 (soundtype); 129 << uint8 (SOUND_NORMAL);
48 130
49 Send_With_Handling (&pl->socket, &sl); 131 send_packet (sl);
132
133 break;
134 }
135 }
50} 136}
51 137
52#define POW2(x) ((x) * (x))
53
54/** Plays some sound on map at x,y. */
55void
56play_sound_map (maptile *map, int x, int y, short sound_num)
57{
58 player *pl;
59
60 if (sound_num >= NROF_SOUNDS)
61 {
62 LOG (llevError, "Tried to play an invalid sound num: %d\n", sound_num);
63 return;
64 }
65
66 for (pl = first_player; pl; pl = pl->next)
67 {
68 if (pl->ob->map == map)
69 {
70 int distance = isqrt (POW2 (pl->ob->x - x) + POW2 (pl->ob->y - y));
71
72 if (distance <= MAX_SOUND_DISTANCE)
73 {
74 play_sound_player_only (pl, sound_num, (sint8) (x - pl->ob->x), (sint8) (y - pl->ob->y));
75 }
76 }
77 }
78}

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