/* * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. * * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * * Crossfire TRT is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * The authors can be reached via e-mail to */ /* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */ /** * \file * Sound-related functions. * * \date 2003-12-02 */ #include #include #include #include /** * Maximum distance a player may hear a sound from. * This is only used for new client/server sound. If the sound source * on the map is farther away than this, we don't sent it to the client. */ #define MAX_SOUND_DISTANCE 10 // the hashtable typedef std::tr1::unordered_map < const char *, faceidx, str_hash, str_equal, slice_allocator< std::pair > > HT; static HT ht; faceidx sound_find (const char *str) { auto (i, ht.find (str)); return i == ht.end () ? 0 : i->second; } void sound_set (const char *str, faceidx face) { auto (i, ht.find (str)); if (i != ht.end ()) i->second = face; else ht.insert (std::make_pair (strdup (str), face)); } /* * Plays a sound for specified player only */ void client::play_sound (faceidx sound, int dx, int dy) { if (!sound) return; if (fx_want [FT_SOUND]) { // cfplus send_face (sound); flush_fx (); packet sl ("sc"); uint8 *len = sl.cur; sl << uint8 (0) // group length << uint8 (0) // type == one-time effect << ber32 (sound) << sint8 (dx) << sint8 (dy); *len = sl.cur - len; // patch in group length send_packet (sl); } else if (this->sound) { // gcfclient compatibility // fetch compatibility sound index first packet sl ("sound"); sl << uint8 (dx) << uint8 (dy) << uint16 (sound) << uint8 (SOUND_NORMAL); send_packet (sl); } }