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Revision: 1.12
Committed: Sat Nov 3 12:14:53 2007 UTC (16 years, 8 months ago) by elmex
Content type: text/html
Branch: MAIN
Changes since 1.11: +9 -0 lines
Log Message:
client release

File Contents

# User Rev Content
1 elmex 1.11 Client
2 pippijn 1.1
3 root 1.6 <h2>The Deliantra MORPG Client</h2>
4 pippijn 1.1
5 root 1.6 <p>This is the new Deliantra client which was written from scratch
6 root 1.5 in Perl with C bindings to SDL/OpenGL. It was written to have a more
7     immersive overall gameplay and to base as ground to implement new
8     features.
9     </p>
10 pippijn 1.1
11     <h3>Screenshots:</h3>
12    
13 root 1.2 <p>Screenshots? See on the <a href="screenshots.html">Screenshot page</a></p>
14 pippijn 1.1
15 elmex 1.11 <h3>Download:</h3>
16 pippijn 1.1
17 elmex 1.11 <p><a href="play.html">See the Play now! page</a> about the download!</p>
18 pippijn 1.1
19 elmex 1.11 <h3>Installation notes:</h3>
20 pippijn 1.1
21 elmex 1.11 <ul>
22     <li>
23     <p><b>Windows</b></p>
24     <p>
25     To start the client, run the executable, i.e. by doubleclicking on it with your left mouse button or
26     use the context menu of the right mouse button.
27     <b>Note:</b> The windows binary might take a while to start (up to some minutes), as it needs to unpack itself
28     and start up everything it needs.
29     </p>
30     </li>
31     <li>
32     <p><b>GNU/Linux</b></p>
33     <p>
34     <b>Please note that you need glibc-2.3 and x-libs with XFT. (For amd64 you will need ia32-libs and a 32bit OpenGL driver, eg. nvidia-glx-ia32)</b>
35     </p>
36     <p>
37     After downloading you need to make the binary <b>executable</b> like this:<br />
38     <tt style="margin-left: 2em">chmod a+x cfplus-gnu-linux-x86.bin</tt><br />
39     And start it like this (when cfplus-gnu-linux-x86.bin is in the current working directory):<br />
40     <tt style="margin-left: 2em">./cfplus-gnu-linux-x86.bin</tt>
41     </p>
42     </li>
43     <li>
44     <p><b>Build from source</b></p>
45     <p>
46     If you want to build the client from source there are two ways that
47     are explained on a different page: <a href="client_cpan.html">Source installation</a>.
48     </p>
49     </li>
50     </ul>
51 pippijn 1.1
52     <p>
53     <b>For further instructions and informations look at the <i>Help!</i> button on the top!</b>
54     </p>
55    
56 elmex 1.11 <h3>News:</h3>
57 pippijn 1.1
58     <p>
59     <em>
60 elmex 1.12 2007-11-03 Released version 0.9955, Main changes were adjustment of the default
61     resolution (to 800x600) and making fullscreen the default. The widget extension
62     system was also officially enabled.
63     </em>
64     </p>
65    
66    
67     <p>
68     <em>
69 elmex 1.7 2007-10-14 Released a new binary. Main feature: Rename to 'Deliantra'.
70     </em>
71     </p>
72    
73     <p>
74     <em>
75 pippijn 1.1 2007-09-02 <b>Finally!</b> We released a non beta version of the client.
76     The version 0.99 is considered mostly stable and playable now. Changes
77     from the last release are: Better compatibility with OpenGL drivers,
78     better face caching, background music and spatial sound effects,
79     more default keymappings and the item descriptions are in the tooltips
80     now (eg. in the inventory).
81     </em>
82     </p>
83    
84    
85     <p>
86     <em>
87     2007-05-09 <b>Big news!</b> There is a <b>Linux binary</b> now too! Get it and play with it! :-)
88     </em>
89     </p>
90    
91     <p>
92     <em>
93     2007-04-24 Next windows beta with following changes is out:
94     Better character creation dialog and item descriptions in the inventory
95     are now in the tooltip rather than spread over the message window.
96     </em>
97     </p>
98    
99     <p>For older news look at the bottom of this page.</p>
100    
101     <h3>Features:</h3>
102    
103     <p>
104     These are the features that are already implemented and work (minus bugs).
105     </p>
106    
107     <p><b>Technical:</b></p>
108     <ul>
109     <li>Runs on GNU/Linux and Windows.</li>
110     <li>
111     Uses hardware acceleration if it exists (but also runs without as
112     long as you have OpenGL).
113     </li>
114     <li>
115     Windowed/Fullscreen mode in multiple resolutions
116     with scaling invariant user interface.
117     </li>
118     <li>Smoothing and fog of war.</li>
119     <li>Very nice font rendering with pango (gtk's font renderer).</li>
120     <li>Sound and background music.</li>
121     <li>Face prefetching for the game graphics.</li>
122     <li>Integrated documentation browser with linking and images.</li>
123     <li>Server side widgets (these are server side defined dialogues).</li>
124     </ul>
125    
126     <p><b>Gameplay:</b></p>
127     <ul>
128     <li>
129     A minimap which keeps track of explored territories
130     and helps you to navigate on the worldmap.
131     </li>
132     <li>Easier key binding with the ability to <b>record</b> actions.</li>
133     <li>Gained experience is shown in the statusbox.</li>
134     <li>Reporting of stat-changes (stats, resistancies and other stuff) in the statusbox.</li>
135     <li>Online wiki style help.</li>
136     <li>Message window entry with history.</li>
137     <li>
138     Command completer, eg. completes 'cbh' to 'cast burning hands', which
139     eases the input of commands.
140     </li>
141     <li>Command repetition with '.'.</li>
142     <li>
143     There are tooltips all over the GUI which help a lot.
144     </li>
145     <li>Spell list with key-binding shortcuts and tooltip descriptions of the spells.</li>
146     <li>Skill list with quick key binding.</li>
147     <li>
148     NPC dialog system makes chatting with NPCs a lot easier and
149     improves overall game interaction.
150     </li>
151     <li>Inventory operation shortcuts, like: ignite/thaw, inscribe and rename.</li>
152     <li>Healthbars above monsters and players.</li>
153     </ul>
154    
155     <h3>News archive</h3>
156    
157     <p>
158     <em>
159     2007-04-22 Another windows beta has been released: A problem with map-ghosting
160     was fixed and other bugs werde fixed. Also a texture cache workaround for buggy
161     opengl drivers was implemented (which could reduce the memory leak inside the
162     driver).
163     </em>
164     </p>
165    
166     <p>
167     <em>
168     2007-04-14 Another windows beta has been released: Support for smoothing
169     on crossfire+ servers has been implemented along with the support for the
170     large 64x64 tileset!
171     </em>
172     </p>
173    
174     <p>
175     <em>
176     2007-01-25 Next beta released to the world: loads of bugfixes, added
177     'bind apply ...' to the context menu of the inventory, improved local
178     database handling, rework of the whole keybindings (much easier now!).
179     </em>
180     </p>
181    
182     <p>
183     <em>
184     2006-12-03 Released next beta, further bug fixes. Pickup flesh has been implemented too.
185     </em>
186     </p>
187    
188     <p>
189     <em>
190     2006-11-07 Another beta release: The off-by-one bug in the map displaying has finally been found
191     and fixed! This hopefully also fixes other problems with the map :) Have fun and please tell us
192     about your experience with the CFPlus client!
193     </em>
194     </p>
195    
196     <p>
197     <em>
198     2006-09-29 New beta is out! Changes: minor bugfixes, added documentation and a 'tip of the day' dialog.
199     </em>
200     </p>
201    
202     <p>
203     <em>
204     2006-09-21 Another update of the cfplus.exe is online now. Changes: Fix in the NPC speech bubble code.
205     </em>
206     </p>
207    
208     <p>
209     <em>
210     2006-09-20
211     And again: A <b>new CFPlus beta</b> is out! The ghosts on maps have been fixed, along with other
212     minor bugfixes. NPC speech bubbles were also added!
213     </em>
214     </p>
215    
216     <p>
217     <em>
218     2006-08-14
219     A <b>new CFPlus beta</b> is out! <b>Healthbars</b> are in!!! Players and Monsters now
220     have a healthbar on top of them, which shows their actual health status.
221     This renders the 'probe' spell mostly useless, but we will find other ways to
222     replace it!
223     </em>
224     </p>
225    
226     <p>
227     <em>
228     2006-08-14
229     The <b>next CFPlus beta release is out!</b>: Inscription and renaming shortcuts have been
230     added to the Inventory. The interface got line frames to be more eye pleasing.
231     On top of that the documentation browser has been greatly improved and the documentation
232     improved also a bit. And other minor stuff has been implemented and fixed.
233     </em>
234     </p>
235    
236     <p>
237     <em>
238     2006-07-30
239     The long awaited beta release! The last bugs we wanted to fix and features we wanted
240     to add are done and CFPlus is ready for the first more serious testings. Please make sure to read the
241     documentation and the tooltips if there is something not yet clear. Although the documentation
242     is far from complete at the moment, it might be helpful.
243     </em>
244     </p>
245    
246     <p>
247     <em>
248     2006-07-24
249     Lots of detail work was done now, and there are still some minor issues that
250     need to be cleared until the client is ready for a beta release. We were working mainly
251     on the documentation the last two days. There is light on the end of the tunnel.
252     </em>
253     </p>
254    
255     <p>
256     <em>
257     2006-07-03
258     Finally: The alpha release! Lots has changed since 2006-06-12 and
259     we are happy to present the first test release!
260     </em>
261     </p>
262    
263     <p>
264     <em>
265     2006-06-12
266     The new NPC dialog system has been added, and character creation
267     helper dialogs. Along with many other bugfixes and improvements.
268     </em>
269     </p>
270    
271     <p>
272     <em>
273     2006-06-02
274     Added pickup configuration. The window titles work again and
275     some other bugs and enhancements went into the gui toolkit.
276     Shift-middle click lock/unlocks items in inventory now. First version
277     of the spell dialog is in and a context menu item has been added to the
278     inventory to allow to get/drop a specified count of items.
279     </em>
280     </p>
281    
282     <h2>Authors/Contact</h2>
283    
284 root 1.5 <p><b>The Deliantra Development Team:</b></p>
285 pippijn 1.1
286 pippijn 1.3 <p><b>
287 pippijn 1.1 95% of the client, stuff like: protocol handling, widget toolkit, OpenGL integration, windows build,
288     the map, help viewer, all the cool features and all other stuff the user never sees.
289 pippijn 1.3 </b></p>
290 pippijn 1.1 <p>
291     Marc Lehmann <a href="mailto:schmorp@schmorp.de">schmorp@schmorp.de</a>
292     <a href="http://home.schmorp.de/">http://home.schmorp.de/</a>
293     </p>
294    
295 pippijn 1.3 <p><b>The remaining 5%, stuff like: client theme graphics, (some) dialogs, key bindings, inventory and some 'concept' code</b></p>
296 pippijn 1.1 <p>
297     Robin Redeker <a href="mailto:elmex@ta-sa.org">elmex@ta-sa.org</a>
298     <a href="http://www.ta-sa.org/">http://www.ta-sa.org/</a>
299     </p>
300 pippijn 1.3
301     <p></p>
302 root 1.5