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elmex |
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Client |
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pippijn |
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root |
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<h2>The Deliantra MORPG Client</h2> |
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<p>This is the new Deliantra client which was written from scratch |
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in Perl with C bindings to SDL/OpenGL. It was written to have a more |
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immersive overall gameplay and to base as ground to implement new |
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features. |
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</p> |
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<h3>Screenshots:</h3> |
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root |
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<p>Screenshots? See on the <a href="screenshots.html">Screenshot page</a></p> |
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<h3>Download:</h3> |
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|
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<p><a href="play.html">See the Play now! page</a> about the download!</p> |
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pippijn |
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<h3>Installation notes:</h3> |
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<ul> |
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<li> |
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<p><b>Windows</b></p> |
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<p> |
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To start the client, run the executable, i.e. by doubleclicking on it with your left mouse button or |
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use the context menu of the right mouse button. |
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<b>Note:</b> The windows binary might take a while to start (up to some minutes), as it needs to unpack itself |
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and start up everything it needs. |
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</p> |
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</li> |
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<p><b>GNU/Linux</b></p> |
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<p> |
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<b>Please note that you need glibc-2.3 and x-libs with XFT. (For amd64 you will need ia32-libs and a 32bit OpenGL driver, eg. nvidia-glx-ia32)</b> |
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</p> |
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<p> |
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After downloading you need to make the binary <b>executable</b> like this:<br /> |
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<tt style="margin-left: 2em">chmod a+x cfplus-gnu-linux-x86.bin</tt><br /> |
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And start it like this (when cfplus-gnu-linux-x86.bin is in the current working directory):<br /> |
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<tt style="margin-left: 2em">./cfplus-gnu-linux-x86.bin</tt> |
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</p> |
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</li> |
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<li> |
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<p><b>Build from source</b></p> |
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<p> |
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If you want to build the client from source there are two ways that |
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are explained on a different page: <a href="client_cpan.html">Source installation</a>. |
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</p> |
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</li> |
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</ul> |
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<p> |
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<b>For further instructions and informations look at the <i>Help!</i> button on the top!</b> |
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</p> |
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<h3>News:</h3> |
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<p> |
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elmex |
1.13 |
<em> |
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elmex |
1.15 |
2007-12-09 Released version 0.9959, main changes were a bugfix of the |
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audio-jingle playing (sometimes a jingle was played repeatedly if there was no |
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server-provided music available). Also some debugging hooks were added and |
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the code was updated to follow API changes in some of the modules used. |
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</em> |
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</p> |
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<p> |
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<em> |
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1.14 |
2007-11-27 Released version 0.9956, main changes were an improved event loop |
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for better performance and compatibility under windows, |
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and the server list has been disabled due to problems with activestate perl. |
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</em> |
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</p> |
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<p> |
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1.1 |
<em> |
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1.12 |
2007-11-03 Released version 0.9955, Main changes were adjustment of the default |
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resolution (to 800x600) and making fullscreen the default. The widget extension |
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system was also officially enabled. |
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</em> |
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</p> |
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<p> |
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<em> |
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elmex |
1.7 |
2007-10-14 Released a new binary. Main feature: Rename to 'Deliantra'. |
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</em> |
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</p> |
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<p> |
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<em> |
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pippijn |
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2007-09-02 <b>Finally!</b> We released a non beta version of the client. |
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The version 0.99 is considered mostly stable and playable now. Changes |
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from the last release are: Better compatibility with OpenGL drivers, |
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better face caching, background music and spatial sound effects, |
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more default keymappings and the item descriptions are in the tooltips |
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now (eg. in the inventory). |
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</em> |
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</p> |
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<p> |
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<em> |
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2007-05-09 <b>Big news!</b> There is a <b>Linux binary</b> now too! Get it and play with it! :-) |
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</em> |
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</p> |
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<p> |
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<em> |
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2007-04-24 Next windows beta with following changes is out: |
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Better character creation dialog and item descriptions in the inventory |
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are now in the tooltip rather than spread over the message window. |
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</em> |
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</p> |
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<p>For older news look at the bottom of this page.</p> |
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<h3>Features:</h3> |
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<p> |
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These are the features that are already implemented and work (minus bugs). |
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</p> |
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<p><b>Technical:</b></p> |
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<ul> |
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<li>Runs on GNU/Linux and Windows.</li> |
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<li> |
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Uses hardware acceleration if it exists (but also runs without as |
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long as you have OpenGL). |
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</li> |
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<li> |
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Windowed/Fullscreen mode in multiple resolutions |
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with scaling invariant user interface. |
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</li> |
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<li>Smoothing and fog of war.</li> |
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<li>Very nice font rendering with pango (gtk's font renderer).</li> |
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<li>Sound and background music.</li> |
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<li>Face prefetching for the game graphics.</li> |
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<li>Integrated documentation browser with linking and images.</li> |
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<li>Server side widgets (these are server side defined dialogues).</li> |
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</ul> |
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<p><b>Gameplay:</b></p> |
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<ul> |
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<li> |
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A minimap which keeps track of explored territories |
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and helps you to navigate on the worldmap. |
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</li> |
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<li>Easier key binding with the ability to <b>record</b> actions.</li> |
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<li>Gained experience is shown in the statusbox.</li> |
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<li>Reporting of stat-changes (stats, resistancies and other stuff) in the statusbox.</li> |
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<li>Online wiki style help.</li> |
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<li>Message window entry with history.</li> |
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<li> |
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Command completer, eg. completes 'cbh' to 'cast burning hands', which |
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eases the input of commands. |
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</li> |
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<li>Command repetition with '.'.</li> |
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<li> |
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There are tooltips all over the GUI which help a lot. |
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</li> |
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<li>Spell list with key-binding shortcuts and tooltip descriptions of the spells.</li> |
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<li>Skill list with quick key binding.</li> |
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<li> |
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NPC dialog system makes chatting with NPCs a lot easier and |
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improves overall game interaction. |
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</li> |
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<li>Inventory operation shortcuts, like: ignite/thaw, inscribe and rename.</li> |
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<li>Healthbars above monsters and players.</li> |
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</ul> |
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<h3>News archive</h3> |
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<p> |
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<em> |
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2007-04-22 Another windows beta has been released: A problem with map-ghosting |
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was fixed and other bugs werde fixed. Also a texture cache workaround for buggy |
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opengl drivers was implemented (which could reduce the memory leak inside the |
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driver). |
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</em> |
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</p> |
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<p> |
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<em> |
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2007-04-14 Another windows beta has been released: Support for smoothing |
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on crossfire+ servers has been implemented along with the support for the |
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large 64x64 tileset! |
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</em> |
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</p> |
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<p> |
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<em> |
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2007-01-25 Next beta released to the world: loads of bugfixes, added |
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'bind apply ...' to the context menu of the inventory, improved local |
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database handling, rework of the whole keybindings (much easier now!). |
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</em> |
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</p> |
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<p> |
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<em> |
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2006-12-03 Released next beta, further bug fixes. Pickup flesh has been implemented too. |
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</em> |
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</p> |
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<p> |
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<em> |
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2006-11-07 Another beta release: The off-by-one bug in the map displaying has finally been found |
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and fixed! This hopefully also fixes other problems with the map :) Have fun and please tell us |
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about your experience with the CFPlus client! |
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</em> |
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</p> |
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<p> |
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<em> |
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2006-09-29 New beta is out! Changes: minor bugfixes, added documentation and a 'tip of the day' dialog. |
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</em> |
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</p> |
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<p> |
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<em> |
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2006-09-21 Another update of the cfplus.exe is online now. Changes: Fix in the NPC speech bubble code. |
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</em> |
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</p> |
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<p> |
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<em> |
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2006-09-20 |
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And again: A <b>new CFPlus beta</b> is out! The ghosts on maps have been fixed, along with other |
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minor bugfixes. NPC speech bubbles were also added! |
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</em> |
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</p> |
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<p> |
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<em> |
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2006-08-14 |
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A <b>new CFPlus beta</b> is out! <b>Healthbars</b> are in!!! Players and Monsters now |
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have a healthbar on top of them, which shows their actual health status. |
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This renders the 'probe' spell mostly useless, but we will find other ways to |
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replace it! |
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</em> |
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</p> |
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<p> |
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<em> |
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2006-08-14 |
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The <b>next CFPlus beta release is out!</b>: Inscription and renaming shortcuts have been |
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added to the Inventory. The interface got line frames to be more eye pleasing. |
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On top of that the documentation browser has been greatly improved and the documentation |
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improved also a bit. And other minor stuff has been implemented and fixed. |
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</em> |
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</p> |
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<p> |
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<em> |
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2006-07-30 |
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The long awaited beta release! The last bugs we wanted to fix and features we wanted |
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to add are done and CFPlus is ready for the first more serious testings. Please make sure to read the |
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documentation and the tooltips if there is something not yet clear. Although the documentation |
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is far from complete at the moment, it might be helpful. |
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</em> |
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</p> |
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<p> |
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<em> |
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2006-07-24 |
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Lots of detail work was done now, and there are still some minor issues that |
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need to be cleared until the client is ready for a beta release. We were working mainly |
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on the documentation the last two days. There is light on the end of the tunnel. |
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</em> |
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</p> |
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<p> |
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<em> |
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2006-07-03 |
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Finally: The alpha release! Lots has changed since 2006-06-12 and |
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we are happy to present the first test release! |
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</em> |
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</p> |
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<p> |
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<em> |
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2006-06-12 |
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The new NPC dialog system has been added, and character creation |
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helper dialogs. Along with many other bugfixes and improvements. |
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</em> |
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</p> |
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<p> |
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<em> |
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2006-06-02 |
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Added pickup configuration. The window titles work again and |
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some other bugs and enhancements went into the gui toolkit. |
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Shift-middle click lock/unlocks items in inventory now. First version |
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of the spell dialog is in and a context menu item has been added to the |
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inventory to allow to get/drop a specified count of items. |
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</em> |
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</p> |
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<h2>Authors/Contact</h2> |
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301 |
root |
1.5 |
<p><b>The Deliantra Development Team:</b></p> |
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pippijn |
1.1 |
|
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pippijn |
1.3 |
<p><b> |
304 |
pippijn |
1.1 |
95% of the client, stuff like: protocol handling, widget toolkit, OpenGL integration, windows build, |
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the map, help viewer, all the cool features and all other stuff the user never sees. |
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pippijn |
1.3 |
</b></p> |
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pippijn |
1.1 |
<p> |
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Marc Lehmann <a href="mailto:schmorp@schmorp.de">schmorp@schmorp.de</a> |
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<a href="http://home.schmorp.de/">http://home.schmorp.de/</a> |
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</p> |
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pippijn |
1.3 |
<p><b>The remaining 5%, stuff like: client theme graphics, (some) dialogs, key bindings, inventory and some 'concept' code</b></p> |
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pippijn |
1.1 |
<p> |
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Robin Redeker <a href="mailto:elmex@ta-sa.org">elmex@ta-sa.org</a> |
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<a href="http://www.ta-sa.org/">http://www.ta-sa.org/</a> |
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</p> |
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pippijn |
1.3 |
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<p></p> |
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root |
1.5 |
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