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Revision: 1.20
Committed: Mon Mar 24 15:45:41 2008 UTC (16 years, 3 months ago) by elmex
Content type: text/html
Branch: MAIN
Changes since 1.19: +12 -0 lines
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# User Rev Content
1 elmex 1.11 Client
2 pippijn 1.1
3 root 1.6 <h2>The Deliantra MORPG Client</h2>
4 pippijn 1.1
5 root 1.6 <p>This is the new Deliantra client which was written from scratch
6 root 1.5 in Perl with C bindings to SDL/OpenGL. It was written to have a more
7     immersive overall gameplay and to base as ground to implement new
8     features.
9     </p>
10 pippijn 1.1
11     <h3>Screenshots:</h3>
12    
13 root 1.2 <p>Screenshots? See on the <a href="screenshots.html">Screenshot page</a></p>
14 pippijn 1.1
15 elmex 1.11 <h3>Download:</h3>
16 pippijn 1.1
17 elmex 1.11 <p><a href="play.html">See the Play now! page</a> about the download!</p>
18 pippijn 1.1
19 elmex 1.11 <h3>Installation notes:</h3>
20 pippijn 1.1
21 elmex 1.11 <ul>
22     <li>
23     <p><b>Windows</b></p>
24     <p>
25     To start the client, run the executable, i.e. by doubleclicking on it with your left mouse button or
26     use the context menu of the right mouse button.
27     <b>Note:</b> The windows binary might take a while to start (up to some minutes), as it needs to unpack itself
28     and start up everything it needs.
29     </p>
30     </li>
31     <li>
32     <p><b>GNU/Linux</b></p>
33     <p>
34     <b>Please note that you need glibc-2.3 and x-libs with XFT. (For amd64 you will need ia32-libs and a 32bit OpenGL driver, eg. nvidia-glx-ia32)</b>
35     </p>
36     <p>
37     After downloading you need to make the binary <b>executable</b> like this:<br />
38     <tt style="margin-left: 2em">chmod a+x cfplus-gnu-linux-x86.bin</tt><br />
39     And start it like this (when cfplus-gnu-linux-x86.bin is in the current working directory):<br />
40     <tt style="margin-left: 2em">./cfplus-gnu-linux-x86.bin</tt>
41     </p>
42     </li>
43     <li>
44     <p><b>Build from source</b></p>
45     <p>
46     If you want to build the client from source there are two ways that
47     are explained on a different page: <a href="client_cpan.html">Source installation</a>.
48     </p>
49     </li>
50     </ul>
51 pippijn 1.1
52     <p>
53     <b>For further instructions and informations look at the <i>Help!</i> button on the top!</b>
54     </p>
55    
56 elmex 1.11 <h3>News:</h3>
57 pippijn 1.1
58     <p>
59 elmex 1.20 <em>2008-03-24 Release of version 0.9967 of the Client: A memory leak was fixed
60     where the messages in the message window were kept for ever and the client
61     consumed more and more memory. The highlighting of the chattabs is now red and
62     not blue. The history handling of the chat input will now not erase the
63     typed input if the down cursor key is pressed. A keyboard modifier display has
64     also been implemented, (for example to signal whether numlock is on,
65     which caused problems under windows). Also a bug with the layout font under
66     windows has been fixed.
67     </em>
68     </p>
69    
70     <p>
71 elmex 1.13 <em>
72 elmex 1.19 2008-01-19 Another release of the Client, version 0.9965: Some bugs
73     have been fixed: A race condition was found in the database access and
74     a bug which crashed the client with nvidia drivers has been fixed.
75     Some minor bugs in the GUI, the message fontsize and chatbox label padding,
76     have also been fixed.
77     </em>
78     </p>
79    
80     <p>
81     <em>
82 elmex 1.17 2008-01-06 First release in the new year, version 0.9963: Among the
83     changes are some minor bugfixes, optical tweaks and performance
84 elmex 1.18 improvements on the GUI. Some to the user invisible changes were
85     improvements of the server side widgets and a reimplementation of the
86 elmex 1.17 message window to allow to undock chats from the central message window in
87     future releases.
88     </em>
89     </p>
90    
91     <p>
92     <em>
93 elmex 1.16 2007-12-25 Released version 0.9960 with some important fixes in the item animations
94     and GUI code, along with an API update to a more recent EV version the documentation
95     had some minor improvements. And last but not least the face loading consumes less CPU.
96     too.
97     </em>
98     </p>
99     <p>
100     <em>
101 elmex 1.15 2007-12-09 Released version 0.9959, main changes were a bugfix of the
102     audio-jingle playing (sometimes a jingle was played repeatedly if there was no
103     server-provided music available). Also some debugging hooks were added and
104     the code was updated to follow API changes in some of the modules used.
105     </em>
106     </p>
107    
108     <p>
109     <em>
110 elmex 1.14 2007-11-27 Released version 0.9956, main changes were an improved event loop
111 elmex 1.13 for better performance and compatibility under windows,
112     and the server list has been disabled due to problems with activestate perl.
113     </em>
114     </p>
115    
116     <p>
117 pippijn 1.1 <em>
118 elmex 1.12 2007-11-03 Released version 0.9955, Main changes were adjustment of the default
119     resolution (to 800x600) and making fullscreen the default. The widget extension
120     system was also officially enabled.
121     </em>
122     </p>
123    
124    
125     <p>
126     <em>
127 elmex 1.7 2007-10-14 Released a new binary. Main feature: Rename to 'Deliantra'.
128     </em>
129     </p>
130    
131     <p>
132     <em>
133 pippijn 1.1 2007-09-02 <b>Finally!</b> We released a non beta version of the client.
134     The version 0.99 is considered mostly stable and playable now. Changes
135     from the last release are: Better compatibility with OpenGL drivers,
136     better face caching, background music and spatial sound effects,
137     more default keymappings and the item descriptions are in the tooltips
138     now (eg. in the inventory).
139     </em>
140     </p>
141    
142    
143     <p>
144     <em>
145     2007-05-09 <b>Big news!</b> There is a <b>Linux binary</b> now too! Get it and play with it! :-)
146     </em>
147     </p>
148    
149     <p>
150     <em>
151     2007-04-24 Next windows beta with following changes is out:
152     Better character creation dialog and item descriptions in the inventory
153     are now in the tooltip rather than spread over the message window.
154     </em>
155     </p>
156    
157     <p>For older news look at the bottom of this page.</p>
158    
159     <h3>Features:</h3>
160    
161     <p>
162     These are the features that are already implemented and work (minus bugs).
163     </p>
164    
165     <p><b>Technical:</b></p>
166     <ul>
167     <li>Runs on GNU/Linux and Windows.</li>
168     <li>
169     Uses hardware acceleration if it exists (but also runs without as
170     long as you have OpenGL).
171     </li>
172     <li>
173     Windowed/Fullscreen mode in multiple resolutions
174     with scaling invariant user interface.
175     </li>
176     <li>Smoothing and fog of war.</li>
177     <li>Very nice font rendering with pango (gtk's font renderer).</li>
178     <li>Sound and background music.</li>
179     <li>Face prefetching for the game graphics.</li>
180     <li>Integrated documentation browser with linking and images.</li>
181     <li>Server side widgets (these are server side defined dialogues).</li>
182     </ul>
183    
184     <p><b>Gameplay:</b></p>
185     <ul>
186     <li>
187     A minimap which keeps track of explored territories
188     and helps you to navigate on the worldmap.
189     </li>
190     <li>Easier key binding with the ability to <b>record</b> actions.</li>
191     <li>Gained experience is shown in the statusbox.</li>
192     <li>Reporting of stat-changes (stats, resistancies and other stuff) in the statusbox.</li>
193     <li>Online wiki style help.</li>
194     <li>Message window entry with history.</li>
195     <li>
196     Command completer, eg. completes 'cbh' to 'cast burning hands', which
197     eases the input of commands.
198     </li>
199     <li>Command repetition with '.'.</li>
200     <li>
201     There are tooltips all over the GUI which help a lot.
202     </li>
203     <li>Spell list with key-binding shortcuts and tooltip descriptions of the spells.</li>
204     <li>Skill list with quick key binding.</li>
205     <li>
206     NPC dialog system makes chatting with NPCs a lot easier and
207     improves overall game interaction.
208     </li>
209     <li>Inventory operation shortcuts, like: ignite/thaw, inscribe and rename.</li>
210     <li>Healthbars above monsters and players.</li>
211     </ul>
212    
213     <h3>News archive</h3>
214    
215     <p>
216     <em>
217     2007-04-22 Another windows beta has been released: A problem with map-ghosting
218     was fixed and other bugs werde fixed. Also a texture cache workaround for buggy
219     opengl drivers was implemented (which could reduce the memory leak inside the
220     driver).
221     </em>
222     </p>
223    
224     <p>
225     <em>
226     2007-04-14 Another windows beta has been released: Support for smoothing
227     on crossfire+ servers has been implemented along with the support for the
228     large 64x64 tileset!
229     </em>
230     </p>
231    
232     <p>
233     <em>
234     2007-01-25 Next beta released to the world: loads of bugfixes, added
235     'bind apply ...' to the context menu of the inventory, improved local
236     database handling, rework of the whole keybindings (much easier now!).
237     </em>
238     </p>
239    
240     <p>
241     <em>
242     2006-12-03 Released next beta, further bug fixes. Pickup flesh has been implemented too.
243     </em>
244     </p>
245    
246     <p>
247     <em>
248     2006-11-07 Another beta release: The off-by-one bug in the map displaying has finally been found
249     and fixed! This hopefully also fixes other problems with the map :) Have fun and please tell us
250     about your experience with the CFPlus client!
251     </em>
252     </p>
253    
254     <p>
255     <em>
256     2006-09-29 New beta is out! Changes: minor bugfixes, added documentation and a 'tip of the day' dialog.
257     </em>
258     </p>
259    
260     <p>
261     <em>
262     2006-09-21 Another update of the cfplus.exe is online now. Changes: Fix in the NPC speech bubble code.
263     </em>
264     </p>
265    
266     <p>
267     <em>
268     2006-09-20
269     And again: A <b>new CFPlus beta</b> is out! The ghosts on maps have been fixed, along with other
270     minor bugfixes. NPC speech bubbles were also added!
271     </em>
272     </p>
273    
274     <p>
275     <em>
276     2006-08-14
277     A <b>new CFPlus beta</b> is out! <b>Healthbars</b> are in!!! Players and Monsters now
278     have a healthbar on top of them, which shows their actual health status.
279     This renders the 'probe' spell mostly useless, but we will find other ways to
280     replace it!
281     </em>
282     </p>
283    
284     <p>
285     <em>
286     2006-08-14
287     The <b>next CFPlus beta release is out!</b>: Inscription and renaming shortcuts have been
288     added to the Inventory. The interface got line frames to be more eye pleasing.
289     On top of that the documentation browser has been greatly improved and the documentation
290     improved also a bit. And other minor stuff has been implemented and fixed.
291     </em>
292     </p>
293    
294     <p>
295     <em>
296     2006-07-30
297     The long awaited beta release! The last bugs we wanted to fix and features we wanted
298     to add are done and CFPlus is ready for the first more serious testings. Please make sure to read the
299     documentation and the tooltips if there is something not yet clear. Although the documentation
300     is far from complete at the moment, it might be helpful.
301     </em>
302     </p>
303    
304     <p>
305     <em>
306     2006-07-24
307     Lots of detail work was done now, and there are still some minor issues that
308     need to be cleared until the client is ready for a beta release. We were working mainly
309     on the documentation the last two days. There is light on the end of the tunnel.
310     </em>
311     </p>
312    
313     <p>
314     <em>
315     2006-07-03
316     Finally: The alpha release! Lots has changed since 2006-06-12 and
317     we are happy to present the first test release!
318     </em>
319     </p>
320    
321     <p>
322     <em>
323     2006-06-12
324     The new NPC dialog system has been added, and character creation
325     helper dialogs. Along with many other bugfixes and improvements.
326     </em>
327     </p>
328    
329     <p>
330     <em>
331     2006-06-02
332     Added pickup configuration. The window titles work again and
333     some other bugs and enhancements went into the gui toolkit.
334     Shift-middle click lock/unlocks items in inventory now. First version
335     of the spell dialog is in and a context menu item has been added to the
336     inventory to allow to get/drop a specified count of items.
337     </em>
338     </p>
339    
340     <h2>Authors/Contact</h2>
341    
342 root 1.5 <p><b>The Deliantra Development Team:</b></p>
343 pippijn 1.1
344 pippijn 1.3 <p><b>
345 pippijn 1.1 95% of the client, stuff like: protocol handling, widget toolkit, OpenGL integration, windows build,
346     the map, help viewer, all the cool features and all other stuff the user never sees.
347 pippijn 1.3 </b></p>
348 pippijn 1.1 <p>
349     Marc Lehmann <a href="mailto:schmorp@schmorp.de">schmorp@schmorp.de</a>
350     <a href="http://home.schmorp.de/">http://home.schmorp.de/</a>
351     </p>
352    
353 pippijn 1.3 <p><b>The remaining 5%, stuff like: client theme graphics, (some) dialogs, key bindings, inventory and some 'concept' code</b></p>
354 pippijn 1.1 <p>
355     Robin Redeker <a href="mailto:elmex@ta-sa.org">elmex@ta-sa.org</a>
356     <a href="http://www.ta-sa.org/">http://www.ta-sa.org/</a>
357     </p>
358 pippijn 1.3
359     <p></p>
360 root 1.5