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Revision: 1.23
Committed: Thu May 22 22:38:59 2008 UTC (16 years, 1 month ago) by elmex
Content type: text/html
Branch: MAIN
Changes since 1.22: +11 -0 lines
Log Message:
next client release

File Contents

# User Rev Content
1 elmex 1.11 Client
2 pippijn 1.1
3 root 1.6 <h2>The Deliantra MORPG Client</h2>
4 pippijn 1.1
5 root 1.6 <p>This is the new Deliantra client which was written from scratch
6 root 1.5 in Perl with C bindings to SDL/OpenGL. It was written to have a more
7     immersive overall gameplay and to base as ground to implement new
8     features.
9     </p>
10 pippijn 1.1
11     <h3>Screenshots:</h3>
12    
13 root 1.2 <p>Screenshots? See on the <a href="screenshots.html">Screenshot page</a></p>
14 pippijn 1.1
15 elmex 1.11 <h3>Download:</h3>
16 pippijn 1.1
17 elmex 1.11 <p><a href="play.html">See the Play now! page</a> about the download!</p>
18 pippijn 1.1
19 elmex 1.11 <h3>Installation notes:</h3>
20 pippijn 1.1
21 elmex 1.11 <ul>
22     <li>
23     <p><b>Windows</b></p>
24     <p>
25     To start the client, run the executable, i.e. by doubleclicking on it with your left mouse button or
26     use the context menu of the right mouse button.
27     <b>Note:</b> The windows binary might take a while to start (up to some minutes), as it needs to unpack itself
28     and start up everything it needs.
29     </p>
30     </li>
31     <li>
32     <p><b>GNU/Linux</b></p>
33     <p>
34     <b>Please note that you need glibc-2.3 and x-libs with XFT. (For amd64 you will need ia32-libs and a 32bit OpenGL driver, eg. nvidia-glx-ia32)</b>
35     </p>
36     <p>
37     After downloading you need to make the binary <b>executable</b> like this:<br />
38     <tt style="margin-left: 2em">chmod a+x cfplus-gnu-linux-x86.bin</tt><br />
39     And start it like this (when cfplus-gnu-linux-x86.bin is in the current working directory):<br />
40     <tt style="margin-left: 2em">./cfplus-gnu-linux-x86.bin</tt>
41     </p>
42     </li>
43     <li>
44     <p><b>Build from source</b></p>
45     <p>
46     If you want to build the client from source there are two ways that
47     are explained on a different page: <a href="client_cpan.html">Source installation</a>.
48     </p>
49     </li>
50     </ul>
51 pippijn 1.1
52     <p>
53     <b>For further instructions and informations look at the <i>Help!</i> button on the top!</b>
54     </p>
55    
56 elmex 1.11 <h3>News:</h3>
57 pippijn 1.1
58     <p>
59 elmex 1.21 <em>
60 elmex 1.23 2008-05-23 Next release: 0.9972. The map cache has been extended a bit to store more
61     map changes (fixes some minor bugs). Fixed some crashbugs when the client is
62     logged out and some UI elements were used. The server XML format is now also
63     supportet in item tooltips. The keyrepeats are ignored now in some conditions.
64     And crashes when the map cache is corrupted are now prevented. Also the client
65     configuration is now stored in pretty printed JSON.
66     </em>
67     </p>
68    
69     <p>
70     <em>
71 elmex 1.22 2008-05-05 Long time no release, but now we got some fixes for you: Some issues
72     with the default sort order have been sorted out, some tooltips were fixed,
73     a long standing bug with the stats tab being empty has been resolved and some GUI
74     fixes have been done. Also the pseudo-items are now only shown in the inventory
75     and not the floorbox. Have fun!
76     </em>
77     </p>
78    
79     <p>
80     <em>
81 elmex 1.21 2008-03-30 Release of version 0.9970: Reduced documentation memory usage, fixed
82     the stat gauge tooltips that have gone missing since 0.9966. Fixced a grave bug
83     with tile id allocation, which effectively disabled the tile cache. And last
84 elmex 1.22 but not least: The NPC Dialogs have also been fixed.
85 elmex 1.21 </em>
86     </p>
87    
88     <p>
89 elmex 1.20 <em>2008-03-24 Release of version 0.9967 of the Client: A memory leak was fixed
90     where the messages in the message window were kept for ever and the client
91     consumed more and more memory. The highlighting of the chattabs is now red and
92     not blue. The history handling of the chat input will now not erase the
93     typed input if the down cursor key is pressed. A keyboard modifier display has
94     also been implemented, (for example to signal whether numlock is on,
95     which caused problems under windows). Also a bug with the layout font under
96     windows has been fixed.
97     </em>
98     </p>
99    
100     <p>
101 elmex 1.13 <em>
102 elmex 1.19 2008-01-19 Another release of the Client, version 0.9965: Some bugs
103     have been fixed: A race condition was found in the database access and
104     a bug which crashed the client with nvidia drivers has been fixed.
105     Some minor bugs in the GUI, the message fontsize and chatbox label padding,
106     have also been fixed.
107     </em>
108     </p>
109    
110     <p>
111     <em>
112 elmex 1.17 2008-01-06 First release in the new year, version 0.9963: Among the
113     changes are some minor bugfixes, optical tweaks and performance
114 elmex 1.18 improvements on the GUI. Some to the user invisible changes were
115     improvements of the server side widgets and a reimplementation of the
116 elmex 1.17 message window to allow to undock chats from the central message window in
117     future releases.
118     </em>
119     </p>
120    
121     <p>
122     <em>
123 elmex 1.16 2007-12-25 Released version 0.9960 with some important fixes in the item animations
124     and GUI code, along with an API update to a more recent EV version the documentation
125     had some minor improvements. And last but not least the face loading consumes less CPU.
126     too.
127     </em>
128     </p>
129     <p>
130     <em>
131 elmex 1.15 2007-12-09 Released version 0.9959, main changes were a bugfix of the
132     audio-jingle playing (sometimes a jingle was played repeatedly if there was no
133     server-provided music available). Also some debugging hooks were added and
134     the code was updated to follow API changes in some of the modules used.
135     </em>
136     </p>
137    
138     <p>
139     <em>
140 elmex 1.14 2007-11-27 Released version 0.9956, main changes were an improved event loop
141 elmex 1.13 for better performance and compatibility under windows,
142     and the server list has been disabled due to problems with activestate perl.
143     </em>
144     </p>
145    
146     <p>
147 pippijn 1.1 <em>
148 elmex 1.12 2007-11-03 Released version 0.9955, Main changes were adjustment of the default
149     resolution (to 800x600) and making fullscreen the default. The widget extension
150     system was also officially enabled.
151     </em>
152     </p>
153    
154    
155     <p>
156     <em>
157 elmex 1.7 2007-10-14 Released a new binary. Main feature: Rename to 'Deliantra'.
158     </em>
159     </p>
160    
161     <p>
162     <em>
163 pippijn 1.1 2007-09-02 <b>Finally!</b> We released a non beta version of the client.
164     The version 0.99 is considered mostly stable and playable now. Changes
165     from the last release are: Better compatibility with OpenGL drivers,
166     better face caching, background music and spatial sound effects,
167     more default keymappings and the item descriptions are in the tooltips
168     now (eg. in the inventory).
169     </em>
170     </p>
171    
172    
173     <p>
174     <em>
175     2007-05-09 <b>Big news!</b> There is a <b>Linux binary</b> now too! Get it and play with it! :-)
176     </em>
177     </p>
178    
179     <p>
180     <em>
181     2007-04-24 Next windows beta with following changes is out:
182     Better character creation dialog and item descriptions in the inventory
183     are now in the tooltip rather than spread over the message window.
184     </em>
185     </p>
186    
187     <p>For older news look at the bottom of this page.</p>
188    
189     <h3>Features:</h3>
190    
191     <p>
192     These are the features that are already implemented and work (minus bugs).
193     </p>
194    
195     <p><b>Technical:</b></p>
196     <ul>
197     <li>Runs on GNU/Linux and Windows.</li>
198     <li>
199     Uses hardware acceleration if it exists (but also runs without as
200     long as you have OpenGL).
201     </li>
202     <li>
203     Windowed/Fullscreen mode in multiple resolutions
204     with scaling invariant user interface.
205     </li>
206     <li>Smoothing and fog of war.</li>
207     <li>Very nice font rendering with pango (gtk's font renderer).</li>
208     <li>Sound and background music.</li>
209     <li>Face prefetching for the game graphics.</li>
210     <li>Integrated documentation browser with linking and images.</li>
211     <li>Server side widgets (these are server side defined dialogues).</li>
212     </ul>
213    
214     <p><b>Gameplay:</b></p>
215     <ul>
216     <li>
217     A minimap which keeps track of explored territories
218     and helps you to navigate on the worldmap.
219     </li>
220     <li>Easier key binding with the ability to <b>record</b> actions.</li>
221     <li>Gained experience is shown in the statusbox.</li>
222     <li>Reporting of stat-changes (stats, resistancies and other stuff) in the statusbox.</li>
223     <li>Online wiki style help.</li>
224     <li>Message window entry with history.</li>
225     <li>
226     Command completer, eg. completes 'cbh' to 'cast burning hands', which
227     eases the input of commands.
228     </li>
229     <li>Command repetition with '.'.</li>
230     <li>
231     There are tooltips all over the GUI which help a lot.
232     </li>
233     <li>Spell list with key-binding shortcuts and tooltip descriptions of the spells.</li>
234     <li>Skill list with quick key binding.</li>
235     <li>
236     NPC dialog system makes chatting with NPCs a lot easier and
237     improves overall game interaction.
238     </li>
239     <li>Inventory operation shortcuts, like: ignite/thaw, inscribe and rename.</li>
240     <li>Healthbars above monsters and players.</li>
241     </ul>
242    
243     <h3>News archive</h3>
244    
245     <p>
246     <em>
247     2007-04-22 Another windows beta has been released: A problem with map-ghosting
248     was fixed and other bugs werde fixed. Also a texture cache workaround for buggy
249     opengl drivers was implemented (which could reduce the memory leak inside the
250     driver).
251     </em>
252     </p>
253    
254     <p>
255     <em>
256     2007-04-14 Another windows beta has been released: Support for smoothing
257     on crossfire+ servers has been implemented along with the support for the
258     large 64x64 tileset!
259     </em>
260     </p>
261    
262     <p>
263     <em>
264     2007-01-25 Next beta released to the world: loads of bugfixes, added
265     'bind apply ...' to the context menu of the inventory, improved local
266     database handling, rework of the whole keybindings (much easier now!).
267     </em>
268     </p>
269    
270     <p>
271     <em>
272     2006-12-03 Released next beta, further bug fixes. Pickup flesh has been implemented too.
273     </em>
274     </p>
275    
276     <p>
277     <em>
278     2006-11-07 Another beta release: The off-by-one bug in the map displaying has finally been found
279     and fixed! This hopefully also fixes other problems with the map :) Have fun and please tell us
280     about your experience with the CFPlus client!
281     </em>
282     </p>
283    
284     <p>
285     <em>
286     2006-09-29 New beta is out! Changes: minor bugfixes, added documentation and a 'tip of the day' dialog.
287     </em>
288     </p>
289    
290     <p>
291     <em>
292     2006-09-21 Another update of the cfplus.exe is online now. Changes: Fix in the NPC speech bubble code.
293     </em>
294     </p>
295    
296     <p>
297     <em>
298     2006-09-20
299     And again: A <b>new CFPlus beta</b> is out! The ghosts on maps have been fixed, along with other
300     minor bugfixes. NPC speech bubbles were also added!
301     </em>
302     </p>
303    
304     <p>
305     <em>
306     2006-08-14
307     A <b>new CFPlus beta</b> is out! <b>Healthbars</b> are in!!! Players and Monsters now
308     have a healthbar on top of them, which shows their actual health status.
309     This renders the 'probe' spell mostly useless, but we will find other ways to
310     replace it!
311     </em>
312     </p>
313    
314     <p>
315     <em>
316     2006-08-14
317     The <b>next CFPlus beta release is out!</b>: Inscription and renaming shortcuts have been
318     added to the Inventory. The interface got line frames to be more eye pleasing.
319     On top of that the documentation browser has been greatly improved and the documentation
320     improved also a bit. And other minor stuff has been implemented and fixed.
321     </em>
322     </p>
323    
324     <p>
325     <em>
326     2006-07-30
327     The long awaited beta release! The last bugs we wanted to fix and features we wanted
328     to add are done and CFPlus is ready for the first more serious testings. Please make sure to read the
329     documentation and the tooltips if there is something not yet clear. Although the documentation
330     is far from complete at the moment, it might be helpful.
331     </em>
332     </p>
333    
334     <p>
335     <em>
336     2006-07-24
337     Lots of detail work was done now, and there are still some minor issues that
338     need to be cleared until the client is ready for a beta release. We were working mainly
339     on the documentation the last two days. There is light on the end of the tunnel.
340     </em>
341     </p>
342    
343     <p>
344     <em>
345     2006-07-03
346     Finally: The alpha release! Lots has changed since 2006-06-12 and
347     we are happy to present the first test release!
348     </em>
349     </p>
350    
351     <p>
352     <em>
353     2006-06-12
354     The new NPC dialog system has been added, and character creation
355     helper dialogs. Along with many other bugfixes and improvements.
356     </em>
357     </p>
358    
359     <p>
360     <em>
361     2006-06-02
362     Added pickup configuration. The window titles work again and
363     some other bugs and enhancements went into the gui toolkit.
364     Shift-middle click lock/unlocks items in inventory now. First version
365     of the spell dialog is in and a context menu item has been added to the
366     inventory to allow to get/drop a specified count of items.
367     </em>
368     </p>
369    
370     <h2>Authors/Contact</h2>
371    
372 root 1.5 <p><b>The Deliantra Development Team:</b></p>
373 pippijn 1.1
374 pippijn 1.3 <p><b>
375 pippijn 1.1 95% of the client, stuff like: protocol handling, widget toolkit, OpenGL integration, windows build,
376     the map, help viewer, all the cool features and all other stuff the user never sees.
377 pippijn 1.3 </b></p>
378 pippijn 1.1 <p>
379     Marc Lehmann <a href="mailto:schmorp@schmorp.de">schmorp@schmorp.de</a>
380     <a href="http://home.schmorp.de/">http://home.schmorp.de/</a>
381     </p>
382    
383 pippijn 1.3 <p><b>The remaining 5%, stuff like: client theme graphics, (some) dialogs, key bindings, inventory and some 'concept' code</b></p>
384 pippijn 1.1 <p>
385     Robin Redeker <a href="mailto:elmex@ta-sa.org">elmex@ta-sa.org</a>
386     <a href="http://www.ta-sa.org/">http://www.ta-sa.org/</a>
387     </p>
388 pippijn 1.3
389     <p></p>
390 root 1.5