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Revision: 1.25
Committed: Fri Aug 1 13:56:59 2008 UTC (15 years, 11 months ago) by elmex
Content type: text/html
Branch: MAIN
Changes since 1.24: +7 -0 lines
Log Message:
client release notice

File Contents

# User Rev Content
1 elmex 1.11 Client
2 pippijn 1.1
3 root 1.6 <h2>The Deliantra MORPG Client</h2>
4 pippijn 1.1
5 root 1.6 <p>This is the new Deliantra client which was written from scratch
6 root 1.5 in Perl with C bindings to SDL/OpenGL. It was written to have a more
7     immersive overall gameplay and to base as ground to implement new
8     features.
9     </p>
10 pippijn 1.1
11     <h3>Screenshots:</h3>
12    
13 root 1.2 <p>Screenshots? See on the <a href="screenshots.html">Screenshot page</a></p>
14 pippijn 1.1
15 elmex 1.11 <h3>Download:</h3>
16 pippijn 1.1
17 elmex 1.11 <p><a href="play.html">See the Play now! page</a> about the download!</p>
18 pippijn 1.1
19 elmex 1.11 <h3>Installation notes:</h3>
20 pippijn 1.1
21 elmex 1.11 <ul>
22     <li>
23     <p><b>Windows</b></p>
24     <p>
25     To start the client, run the executable, i.e. by doubleclicking on it with your left mouse button or
26     use the context menu of the right mouse button.
27     <b>Note:</b> The windows binary might take a while to start (up to some minutes), as it needs to unpack itself
28     and start up everything it needs.
29     </p>
30     </li>
31     <li>
32     <p><b>GNU/Linux</b></p>
33     <p>
34     <b>Please note that you need glibc-2.3 and x-libs with XFT. (For amd64 you will need ia32-libs and a 32bit OpenGL driver, eg. nvidia-glx-ia32)</b>
35     </p>
36     <p>
37     After downloading you need to make the binary <b>executable</b> like this:<br />
38     <tt style="margin-left: 2em">chmod a+x cfplus-gnu-linux-x86.bin</tt><br />
39     And start it like this (when cfplus-gnu-linux-x86.bin is in the current working directory):<br />
40     <tt style="margin-left: 2em">./cfplus-gnu-linux-x86.bin</tt>
41     </p>
42     </li>
43     <li>
44     <p><b>Build from source</b></p>
45     <p>
46     If you want to build the client from source there are two ways that
47     are explained on a different page: <a href="client_cpan.html">Source installation</a>.
48     </p>
49     </li>
50     </ul>
51 pippijn 1.1
52     <p>
53     <b>For further instructions and informations look at the <i>Help!</i> button on the top!</b>
54     </p>
55    
56 elmex 1.11 <h3>News:</h3>
57 pippijn 1.1
58     <p>
59 elmex 1.21 <em>
60 elmex 1.25 2008-08-01 Version 0.9974 comes with smooth scrolling for player movements,
61     workaround for a possible OpenGL slowdown, and other small fixes and enhancements.
62     </em>
63     </p>
64    
65     <p>
66     <em>
67 elmex 1.24 2008-07-07 Some minor fixes and features: IPv6 support, chat tabs have tooltips
68     again and converted to a new non-blocking API. Also fixed the CPAN distribution.
69     </em>
70     </p>
71    
72     <p>
73     <em>
74 elmex 1.23 2008-05-23 Next release: 0.9972. The map cache has been extended a bit to store more
75     map changes (fixes some minor bugs). Fixed some crashbugs when the client is
76     logged out and some UI elements were used. The server XML format is now also
77     supportet in item tooltips. The keyrepeats are ignored now in some conditions.
78     And crashes when the map cache is corrupted are now prevented. Also the client
79     configuration is now stored in pretty printed JSON.
80     </em>
81     </p>
82    
83     <p>
84     <em>
85 elmex 1.22 2008-05-05 Long time no release, but now we got some fixes for you: Some issues
86     with the default sort order have been sorted out, some tooltips were fixed,
87     a long standing bug with the stats tab being empty has been resolved and some GUI
88     fixes have been done. Also the pseudo-items are now only shown in the inventory
89     and not the floorbox. Have fun!
90     </em>
91     </p>
92    
93     <p>
94     <em>
95 elmex 1.21 2008-03-30 Release of version 0.9970: Reduced documentation memory usage, fixed
96     the stat gauge tooltips that have gone missing since 0.9966. Fixced a grave bug
97     with tile id allocation, which effectively disabled the tile cache. And last
98 elmex 1.22 but not least: The NPC Dialogs have also been fixed.
99 elmex 1.21 </em>
100     </p>
101    
102     <p>
103 elmex 1.20 <em>2008-03-24 Release of version 0.9967 of the Client: A memory leak was fixed
104     where the messages in the message window were kept for ever and the client
105     consumed more and more memory. The highlighting of the chattabs is now red and
106     not blue. The history handling of the chat input will now not erase the
107     typed input if the down cursor key is pressed. A keyboard modifier display has
108     also been implemented, (for example to signal whether numlock is on,
109     which caused problems under windows). Also a bug with the layout font under
110     windows has been fixed.
111     </em>
112     </p>
113    
114     <p>
115 elmex 1.13 <em>
116 elmex 1.19 2008-01-19 Another release of the Client, version 0.9965: Some bugs
117     have been fixed: A race condition was found in the database access and
118     a bug which crashed the client with nvidia drivers has been fixed.
119     Some minor bugs in the GUI, the message fontsize and chatbox label padding,
120     have also been fixed.
121     </em>
122     </p>
123    
124     <p>
125     <em>
126 elmex 1.17 2008-01-06 First release in the new year, version 0.9963: Among the
127     changes are some minor bugfixes, optical tweaks and performance
128 elmex 1.18 improvements on the GUI. Some to the user invisible changes were
129     improvements of the server side widgets and a reimplementation of the
130 elmex 1.17 message window to allow to undock chats from the central message window in
131     future releases.
132     </em>
133     </p>
134    
135     <p>
136     <em>
137 elmex 1.16 2007-12-25 Released version 0.9960 with some important fixes in the item animations
138     and GUI code, along with an API update to a more recent EV version the documentation
139     had some minor improvements. And last but not least the face loading consumes less CPU.
140     too.
141     </em>
142     </p>
143     <p>
144     <em>
145 elmex 1.15 2007-12-09 Released version 0.9959, main changes were a bugfix of the
146     audio-jingle playing (sometimes a jingle was played repeatedly if there was no
147     server-provided music available). Also some debugging hooks were added and
148     the code was updated to follow API changes in some of the modules used.
149     </em>
150     </p>
151    
152     <p>
153     <em>
154 elmex 1.14 2007-11-27 Released version 0.9956, main changes were an improved event loop
155 elmex 1.13 for better performance and compatibility under windows,
156     and the server list has been disabled due to problems with activestate perl.
157     </em>
158     </p>
159    
160     <p>
161 pippijn 1.1 <em>
162 elmex 1.12 2007-11-03 Released version 0.9955, Main changes were adjustment of the default
163     resolution (to 800x600) and making fullscreen the default. The widget extension
164     system was also officially enabled.
165     </em>
166     </p>
167    
168    
169     <p>
170     <em>
171 elmex 1.7 2007-10-14 Released a new binary. Main feature: Rename to 'Deliantra'.
172     </em>
173     </p>
174    
175     <p>
176     <em>
177 pippijn 1.1 2007-09-02 <b>Finally!</b> We released a non beta version of the client.
178     The version 0.99 is considered mostly stable and playable now. Changes
179     from the last release are: Better compatibility with OpenGL drivers,
180     better face caching, background music and spatial sound effects,
181     more default keymappings and the item descriptions are in the tooltips
182     now (eg. in the inventory).
183     </em>
184     </p>
185    
186    
187     <p>
188     <em>
189     2007-05-09 <b>Big news!</b> There is a <b>Linux binary</b> now too! Get it and play with it! :-)
190     </em>
191     </p>
192    
193     <p>
194     <em>
195     2007-04-24 Next windows beta with following changes is out:
196     Better character creation dialog and item descriptions in the inventory
197     are now in the tooltip rather than spread over the message window.
198     </em>
199     </p>
200    
201     <p>For older news look at the bottom of this page.</p>
202    
203     <h3>Features:</h3>
204    
205     <p>
206     These are the features that are already implemented and work (minus bugs).
207     </p>
208    
209     <p><b>Technical:</b></p>
210     <ul>
211     <li>Runs on GNU/Linux and Windows.</li>
212     <li>
213     Uses hardware acceleration if it exists (but also runs without as
214     long as you have OpenGL).
215     </li>
216     <li>
217     Windowed/Fullscreen mode in multiple resolutions
218     with scaling invariant user interface.
219     </li>
220     <li>Smoothing and fog of war.</li>
221     <li>Very nice font rendering with pango (gtk's font renderer).</li>
222     <li>Sound and background music.</li>
223     <li>Face prefetching for the game graphics.</li>
224     <li>Integrated documentation browser with linking and images.</li>
225     <li>Server side widgets (these are server side defined dialogues).</li>
226     </ul>
227    
228     <p><b>Gameplay:</b></p>
229     <ul>
230     <li>
231     A minimap which keeps track of explored territories
232     and helps you to navigate on the worldmap.
233     </li>
234     <li>Easier key binding with the ability to <b>record</b> actions.</li>
235     <li>Gained experience is shown in the statusbox.</li>
236     <li>Reporting of stat-changes (stats, resistancies and other stuff) in the statusbox.</li>
237     <li>Online wiki style help.</li>
238     <li>Message window entry with history.</li>
239     <li>
240     Command completer, eg. completes 'cbh' to 'cast burning hands', which
241     eases the input of commands.
242     </li>
243     <li>Command repetition with '.'.</li>
244     <li>
245     There are tooltips all over the GUI which help a lot.
246     </li>
247     <li>Spell list with key-binding shortcuts and tooltip descriptions of the spells.</li>
248     <li>Skill list with quick key binding.</li>
249     <li>
250     NPC dialog system makes chatting with NPCs a lot easier and
251     improves overall game interaction.
252     </li>
253     <li>Inventory operation shortcuts, like: ignite/thaw, inscribe and rename.</li>
254     <li>Healthbars above monsters and players.</li>
255     </ul>
256    
257     <h3>News archive</h3>
258    
259     <p>
260     <em>
261     2007-04-22 Another windows beta has been released: A problem with map-ghosting
262     was fixed and other bugs werde fixed. Also a texture cache workaround for buggy
263     opengl drivers was implemented (which could reduce the memory leak inside the
264     driver).
265     </em>
266     </p>
267    
268     <p>
269     <em>
270     2007-04-14 Another windows beta has been released: Support for smoothing
271     on crossfire+ servers has been implemented along with the support for the
272     large 64x64 tileset!
273     </em>
274     </p>
275    
276     <p>
277     <em>
278     2007-01-25 Next beta released to the world: loads of bugfixes, added
279     'bind apply ...' to the context menu of the inventory, improved local
280     database handling, rework of the whole keybindings (much easier now!).
281     </em>
282     </p>
283    
284     <p>
285     <em>
286     2006-12-03 Released next beta, further bug fixes. Pickup flesh has been implemented too.
287     </em>
288     </p>
289    
290     <p>
291     <em>
292     2006-11-07 Another beta release: The off-by-one bug in the map displaying has finally been found
293     and fixed! This hopefully also fixes other problems with the map :) Have fun and please tell us
294     about your experience with the CFPlus client!
295     </em>
296     </p>
297    
298     <p>
299     <em>
300     2006-09-29 New beta is out! Changes: minor bugfixes, added documentation and a 'tip of the day' dialog.
301     </em>
302     </p>
303    
304     <p>
305     <em>
306     2006-09-21 Another update of the cfplus.exe is online now. Changes: Fix in the NPC speech bubble code.
307     </em>
308     </p>
309    
310     <p>
311     <em>
312     2006-09-20
313     And again: A <b>new CFPlus beta</b> is out! The ghosts on maps have been fixed, along with other
314     minor bugfixes. NPC speech bubbles were also added!
315     </em>
316     </p>
317    
318     <p>
319     <em>
320     2006-08-14
321     A <b>new CFPlus beta</b> is out! <b>Healthbars</b> are in!!! Players and Monsters now
322     have a healthbar on top of them, which shows their actual health status.
323     This renders the 'probe' spell mostly useless, but we will find other ways to
324     replace it!
325     </em>
326     </p>
327    
328     <p>
329     <em>
330     2006-08-14
331     The <b>next CFPlus beta release is out!</b>: Inscription and renaming shortcuts have been
332     added to the Inventory. The interface got line frames to be more eye pleasing.
333     On top of that the documentation browser has been greatly improved and the documentation
334     improved also a bit. And other minor stuff has been implemented and fixed.
335     </em>
336     </p>
337    
338     <p>
339     <em>
340     2006-07-30
341     The long awaited beta release! The last bugs we wanted to fix and features we wanted
342     to add are done and CFPlus is ready for the first more serious testings. Please make sure to read the
343     documentation and the tooltips if there is something not yet clear. Although the documentation
344     is far from complete at the moment, it might be helpful.
345     </em>
346     </p>
347    
348     <p>
349     <em>
350     2006-07-24
351     Lots of detail work was done now, and there are still some minor issues that
352     need to be cleared until the client is ready for a beta release. We were working mainly
353     on the documentation the last two days. There is light on the end of the tunnel.
354     </em>
355     </p>
356    
357     <p>
358     <em>
359     2006-07-03
360     Finally: The alpha release! Lots has changed since 2006-06-12 and
361     we are happy to present the first test release!
362     </em>
363     </p>
364    
365     <p>
366     <em>
367     2006-06-12
368     The new NPC dialog system has been added, and character creation
369     helper dialogs. Along with many other bugfixes and improvements.
370     </em>
371     </p>
372    
373     <p>
374     <em>
375     2006-06-02
376     Added pickup configuration. The window titles work again and
377     some other bugs and enhancements went into the gui toolkit.
378     Shift-middle click lock/unlocks items in inventory now. First version
379     of the spell dialog is in and a context menu item has been added to the
380     inventory to allow to get/drop a specified count of items.
381     </em>
382     </p>
383    
384     <h2>Authors/Contact</h2>
385    
386 root 1.5 <p><b>The Deliantra Development Team:</b></p>
387 pippijn 1.1
388 pippijn 1.3 <p><b>
389 pippijn 1.1 95% of the client, stuff like: protocol handling, widget toolkit, OpenGL integration, windows build,
390     the map, help viewer, all the cool features and all other stuff the user never sees.
391 pippijn 1.3 </b></p>
392 pippijn 1.1 <p>
393     Marc Lehmann <a href="mailto:schmorp@schmorp.de">schmorp@schmorp.de</a>
394     <a href="http://home.schmorp.de/">http://home.schmorp.de/</a>
395     </p>
396    
397 pippijn 1.3 <p><b>The remaining 5%, stuff like: client theme graphics, (some) dialogs, key bindings, inventory and some 'concept' code</b></p>
398 pippijn 1.1 <p>
399     Robin Redeker <a href="mailto:elmex@ta-sa.org">elmex@ta-sa.org</a>
400     <a href="http://www.ta-sa.org/">http://www.ta-sa.org/</a>
401     </p>
402 pippijn 1.3
403     <p></p>
404 root 1.5