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Revision: 1.13
Committed: Tue Nov 27 10:17:54 2007 UTC (16 years, 7 months ago) by elmex
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# Content
1 Client
2
3 <h2>The Deliantra MORPG Client</h2>
4
5 <p>This is the new Deliantra client which was written from scratch
6 in Perl with C bindings to SDL/OpenGL. It was written to have a more
7 immersive overall gameplay and to base as ground to implement new
8 features.
9 </p>
10
11 <h3>Screenshots:</h3>
12
13 <p>Screenshots? See on the <a href="screenshots.html">Screenshot page</a></p>
14
15 <h3>Download:</h3>
16
17 <p><a href="play.html">See the Play now! page</a> about the download!</p>
18
19 <h3>Installation notes:</h3>
20
21 <ul>
22 <li>
23 <p><b>Windows</b></p>
24 <p>
25 To start the client, run the executable, i.e. by doubleclicking on it with your left mouse button or
26 use the context menu of the right mouse button.
27 <b>Note:</b> The windows binary might take a while to start (up to some minutes), as it needs to unpack itself
28 and start up everything it needs.
29 </p>
30 </li>
31 <li>
32 <p><b>GNU/Linux</b></p>
33 <p>
34 <b>Please note that you need glibc-2.3 and x-libs with XFT. (For amd64 you will need ia32-libs and a 32bit OpenGL driver, eg. nvidia-glx-ia32)</b>
35 </p>
36 <p>
37 After downloading you need to make the binary <b>executable</b> like this:<br />
38 <tt style="margin-left: 2em">chmod a+x cfplus-gnu-linux-x86.bin</tt><br />
39 And start it like this (when cfplus-gnu-linux-x86.bin is in the current working directory):<br />
40 <tt style="margin-left: 2em">./cfplus-gnu-linux-x86.bin</tt>
41 </p>
42 </li>
43 <li>
44 <p><b>Build from source</b></p>
45 <p>
46 If you want to build the client from source there are two ways that
47 are explained on a different page: <a href="client_cpan.html">Source installation</a>.
48 </p>
49 </li>
50 </ul>
51
52 <p>
53 <b>For further instructions and informations look at the <i>Help!</i> button on the top!</b>
54 </p>
55
56 <h3>News:</h3>
57
58 <p>
59 <em>
60 2007-11-27 Released version 0.XXXX, main changes were an improved event loop
61 for better performance and compatibility under windows,
62 and the server list has been disabled due to problems with activestate perl.
63 </em>
64 </p>
65
66 <p>
67 <em>
68 2007-11-03 Released version 0.9955, Main changes were adjustment of the default
69 resolution (to 800x600) and making fullscreen the default. The widget extension
70 system was also officially enabled.
71 </em>
72 </p>
73
74
75 <p>
76 <em>
77 2007-10-14 Released a new binary. Main feature: Rename to 'Deliantra'.
78 </em>
79 </p>
80
81 <p>
82 <em>
83 2007-09-02 <b>Finally!</b> We released a non beta version of the client.
84 The version 0.99 is considered mostly stable and playable now. Changes
85 from the last release are: Better compatibility with OpenGL drivers,
86 better face caching, background music and spatial sound effects,
87 more default keymappings and the item descriptions are in the tooltips
88 now (eg. in the inventory).
89 </em>
90 </p>
91
92
93 <p>
94 <em>
95 2007-05-09 <b>Big news!</b> There is a <b>Linux binary</b> now too! Get it and play with it! :-)
96 </em>
97 </p>
98
99 <p>
100 <em>
101 2007-04-24 Next windows beta with following changes is out:
102 Better character creation dialog and item descriptions in the inventory
103 are now in the tooltip rather than spread over the message window.
104 </em>
105 </p>
106
107 <p>For older news look at the bottom of this page.</p>
108
109 <h3>Features:</h3>
110
111 <p>
112 These are the features that are already implemented and work (minus bugs).
113 </p>
114
115 <p><b>Technical:</b></p>
116 <ul>
117 <li>Runs on GNU/Linux and Windows.</li>
118 <li>
119 Uses hardware acceleration if it exists (but also runs without as
120 long as you have OpenGL).
121 </li>
122 <li>
123 Windowed/Fullscreen mode in multiple resolutions
124 with scaling invariant user interface.
125 </li>
126 <li>Smoothing and fog of war.</li>
127 <li>Very nice font rendering with pango (gtk's font renderer).</li>
128 <li>Sound and background music.</li>
129 <li>Face prefetching for the game graphics.</li>
130 <li>Integrated documentation browser with linking and images.</li>
131 <li>Server side widgets (these are server side defined dialogues).</li>
132 </ul>
133
134 <p><b>Gameplay:</b></p>
135 <ul>
136 <li>
137 A minimap which keeps track of explored territories
138 and helps you to navigate on the worldmap.
139 </li>
140 <li>Easier key binding with the ability to <b>record</b> actions.</li>
141 <li>Gained experience is shown in the statusbox.</li>
142 <li>Reporting of stat-changes (stats, resistancies and other stuff) in the statusbox.</li>
143 <li>Online wiki style help.</li>
144 <li>Message window entry with history.</li>
145 <li>
146 Command completer, eg. completes 'cbh' to 'cast burning hands', which
147 eases the input of commands.
148 </li>
149 <li>Command repetition with '.'.</li>
150 <li>
151 There are tooltips all over the GUI which help a lot.
152 </li>
153 <li>Spell list with key-binding shortcuts and tooltip descriptions of the spells.</li>
154 <li>Skill list with quick key binding.</li>
155 <li>
156 NPC dialog system makes chatting with NPCs a lot easier and
157 improves overall game interaction.
158 </li>
159 <li>Inventory operation shortcuts, like: ignite/thaw, inscribe and rename.</li>
160 <li>Healthbars above monsters and players.</li>
161 </ul>
162
163 <h3>News archive</h3>
164
165 <p>
166 <em>
167 2007-04-22 Another windows beta has been released: A problem with map-ghosting
168 was fixed and other bugs werde fixed. Also a texture cache workaround for buggy
169 opengl drivers was implemented (which could reduce the memory leak inside the
170 driver).
171 </em>
172 </p>
173
174 <p>
175 <em>
176 2007-04-14 Another windows beta has been released: Support for smoothing
177 on crossfire+ servers has been implemented along with the support for the
178 large 64x64 tileset!
179 </em>
180 </p>
181
182 <p>
183 <em>
184 2007-01-25 Next beta released to the world: loads of bugfixes, added
185 'bind apply ...' to the context menu of the inventory, improved local
186 database handling, rework of the whole keybindings (much easier now!).
187 </em>
188 </p>
189
190 <p>
191 <em>
192 2006-12-03 Released next beta, further bug fixes. Pickup flesh has been implemented too.
193 </em>
194 </p>
195
196 <p>
197 <em>
198 2006-11-07 Another beta release: The off-by-one bug in the map displaying has finally been found
199 and fixed! This hopefully also fixes other problems with the map :) Have fun and please tell us
200 about your experience with the CFPlus client!
201 </em>
202 </p>
203
204 <p>
205 <em>
206 2006-09-29 New beta is out! Changes: minor bugfixes, added documentation and a 'tip of the day' dialog.
207 </em>
208 </p>
209
210 <p>
211 <em>
212 2006-09-21 Another update of the cfplus.exe is online now. Changes: Fix in the NPC speech bubble code.
213 </em>
214 </p>
215
216 <p>
217 <em>
218 2006-09-20
219 And again: A <b>new CFPlus beta</b> is out! The ghosts on maps have been fixed, along with other
220 minor bugfixes. NPC speech bubbles were also added!
221 </em>
222 </p>
223
224 <p>
225 <em>
226 2006-08-14
227 A <b>new CFPlus beta</b> is out! <b>Healthbars</b> are in!!! Players and Monsters now
228 have a healthbar on top of them, which shows their actual health status.
229 This renders the 'probe' spell mostly useless, but we will find other ways to
230 replace it!
231 </em>
232 </p>
233
234 <p>
235 <em>
236 2006-08-14
237 The <b>next CFPlus beta release is out!</b>: Inscription and renaming shortcuts have been
238 added to the Inventory. The interface got line frames to be more eye pleasing.
239 On top of that the documentation browser has been greatly improved and the documentation
240 improved also a bit. And other minor stuff has been implemented and fixed.
241 </em>
242 </p>
243
244 <p>
245 <em>
246 2006-07-30
247 The long awaited beta release! The last bugs we wanted to fix and features we wanted
248 to add are done and CFPlus is ready for the first more serious testings. Please make sure to read the
249 documentation and the tooltips if there is something not yet clear. Although the documentation
250 is far from complete at the moment, it might be helpful.
251 </em>
252 </p>
253
254 <p>
255 <em>
256 2006-07-24
257 Lots of detail work was done now, and there are still some minor issues that
258 need to be cleared until the client is ready for a beta release. We were working mainly
259 on the documentation the last two days. There is light on the end of the tunnel.
260 </em>
261 </p>
262
263 <p>
264 <em>
265 2006-07-03
266 Finally: The alpha release! Lots has changed since 2006-06-12 and
267 we are happy to present the first test release!
268 </em>
269 </p>
270
271 <p>
272 <em>
273 2006-06-12
274 The new NPC dialog system has been added, and character creation
275 helper dialogs. Along with many other bugfixes and improvements.
276 </em>
277 </p>
278
279 <p>
280 <em>
281 2006-06-02
282 Added pickup configuration. The window titles work again and
283 some other bugs and enhancements went into the gui toolkit.
284 Shift-middle click lock/unlocks items in inventory now. First version
285 of the spell dialog is in and a context menu item has been added to the
286 inventory to allow to get/drop a specified count of items.
287 </em>
288 </p>
289
290 <h2>Authors/Contact</h2>
291
292 <p><b>The Deliantra Development Team:</b></p>
293
294 <p><b>
295 95% of the client, stuff like: protocol handling, widget toolkit, OpenGL integration, windows build,
296 the map, help viewer, all the cool features and all other stuff the user never sees.
297 </b></p>
298 <p>
299 Marc Lehmann <a href="mailto:schmorp@schmorp.de">schmorp@schmorp.de</a>
300 <a href="http://home.schmorp.de/">http://home.schmorp.de/</a>
301 </p>
302
303 <p><b>The remaining 5%, stuff like: client theme graphics, (some) dialogs, key bindings, inventory and some 'concept' code</b></p>
304 <p>
305 Robin Redeker <a href="mailto:elmex@ta-sa.org">elmex@ta-sa.org</a>
306 <a href="http://www.ta-sa.org/">http://www.ta-sa.org/</a>
307 </p>
308
309 <p></p>
310