Client

The Deliantra MORPG Client

This is the new Deliantra client which was written from scratch in Perl with C bindings to SDL/OpenGL. It was written to have a more immersive overall gameplay and to base as ground to implement new features.

Screenshots:

Screenshots? See on the Screenshot page

Download:

See the Play now! page about the download!

Installation notes:

For further instructions and informations look at the Help! button on the top!

News:

2007-11-27 Released version 0.9956, main changes were an improved event loop for better performance and compatibility under windows, and the server list has been disabled due to problems with activestate perl.

2007-11-03 Released version 0.9955, Main changes were adjustment of the default resolution (to 800x600) and making fullscreen the default. The widget extension system was also officially enabled.

2007-10-14 Released a new binary. Main feature: Rename to 'Deliantra'.

2007-09-02 Finally! We released a non beta version of the client. The version 0.99 is considered mostly stable and playable now. Changes from the last release are: Better compatibility with OpenGL drivers, better face caching, background music and spatial sound effects, more default keymappings and the item descriptions are in the tooltips now (eg. in the inventory).

2007-05-09 Big news! There is a Linux binary now too! Get it and play with it! :-)

2007-04-24 Next windows beta with following changes is out: Better character creation dialog and item descriptions in the inventory are now in the tooltip rather than spread over the message window.

For older news look at the bottom of this page.

Features:

These are the features that are already implemented and work (minus bugs).

Technical:

Gameplay:

News archive

2007-04-22 Another windows beta has been released: A problem with map-ghosting was fixed and other bugs werde fixed. Also a texture cache workaround for buggy opengl drivers was implemented (which could reduce the memory leak inside the driver).

2007-04-14 Another windows beta has been released: Support for smoothing on crossfire+ servers has been implemented along with the support for the large 64x64 tileset!

2007-01-25 Next beta released to the world: loads of bugfixes, added 'bind apply ...' to the context menu of the inventory, improved local database handling, rework of the whole keybindings (much easier now!).

2006-12-03 Released next beta, further bug fixes. Pickup flesh has been implemented too.

2006-11-07 Another beta release: The off-by-one bug in the map displaying has finally been found and fixed! This hopefully also fixes other problems with the map :) Have fun and please tell us about your experience with the CFPlus client!

2006-09-29 New beta is out! Changes: minor bugfixes, added documentation and a 'tip of the day' dialog.

2006-09-21 Another update of the cfplus.exe is online now. Changes: Fix in the NPC speech bubble code.

2006-09-20 And again: A new CFPlus beta is out! The ghosts on maps have been fixed, along with other minor bugfixes. NPC speech bubbles were also added!

2006-08-14 A new CFPlus beta is out! Healthbars are in!!! Players and Monsters now have a healthbar on top of them, which shows their actual health status. This renders the 'probe' spell mostly useless, but we will find other ways to replace it!

2006-08-14 The next CFPlus beta release is out!: Inscription and renaming shortcuts have been added to the Inventory. The interface got line frames to be more eye pleasing. On top of that the documentation browser has been greatly improved and the documentation improved also a bit. And other minor stuff has been implemented and fixed.

2006-07-30 The long awaited beta release! The last bugs we wanted to fix and features we wanted to add are done and CFPlus is ready for the first more serious testings. Please make sure to read the documentation and the tooltips if there is something not yet clear. Although the documentation is far from complete at the moment, it might be helpful.

2006-07-24 Lots of detail work was done now, and there are still some minor issues that need to be cleared until the client is ready for a beta release. We were working mainly on the documentation the last two days. There is light on the end of the tunnel.

2006-07-03 Finally: The alpha release! Lots has changed since 2006-06-12 and we are happy to present the first test release!

2006-06-12 The new NPC dialog system has been added, and character creation helper dialogs. Along with many other bugfixes and improvements.

2006-06-02 Added pickup configuration. The window titles work again and some other bugs and enhancements went into the gui toolkit. Shift-middle click lock/unlocks items in inventory now. First version of the spell dialog is in and a context menu item has been added to the inventory to allow to get/drop a specified count of items.

Authors/Contact

The Deliantra Development Team:

95% of the client, stuff like: protocol handling, widget toolkit, OpenGL integration, windows build, the map, help viewer, all the cool features and all other stuff the user never sees.

Marc Lehmann schmorp@schmorp.de http://home.schmorp.de/

The remaining 5%, stuff like: client theme graphics, (some) dialogs, key bindings, inventory and some 'concept' code

Robin Redeker elmex@ta-sa.org http://www.ta-sa.org/