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Revision: 1.10
Committed: Mon Jan 31 16:34:16 2011 UTC (13 years, 5 months ago) by root
Branch: MAIN
CVS Tags: HEAD
Changes since 1.9: +2 -2 lines
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File Contents

# User Rev Content
1 elmex 1.8 <div id="content">
2     <h2>Want to Contribute to Deliantra?</h2><br />
3     <div style='clear: both; margin-bottom: 20px;'></div>
4     <p>
5     Do you have a new idea you want to implement?
6     Want to make a new monster? Or a new map? Are you an artist and want to
7     make some nice artwork or graphics? Then you are on the right page!
8     </p>
9 sf-dustfinger 1.1
10 elmex 1.8 <h3>Some things you have to bear in mind:</h3>
11 sf-dustfinger 1.1
12 elmex 1.8 <ul>
13     <li>
14     All things you contribute have to be licensed under
15     <a href="http://www.gnu.org/copyleft/gpl.html">GPL</a>.
16     </li>
17     <li>
18     All developers and contributors are investing their free time to
19     improve the game. As all this is non-commercial and therefore, there
20     is no reward we can give, except that you are mentioned in the credits
21     and get the social status of a contributor who improved and helped to
22     build this game.
23     </li>
24     <li>
25     The immediate reward you get is the feeling that you helped the
26     users of this server and the whole game and of course the status as
27     contributor and the mention in the credits.
28     </li>
29     <li>
30     We can't tell what you should do or assign any tasks to you like a
31     company would do. There is, of course, a list of things we want done (ask via email or on
32     the irc channel), but we can't and won't force you to work on that.
33     Every developer is free and should do what he likes to do, as it is
34     his free time he invests.
35     </li>
36     <li>
37     Contribution to the game and the server isn't connected in any way
38     to gain Dungeon Master status. It's essentially up to the server admins of
39     deliantra who becomes DM. The reason for this is that the game
40     development is not directly related to the server. Anyone could run
41     a server and that doesn't imply that all the game developers are
42     automatically Dungeon Master on all public servers.
43     </li>
44     </ul>
45    
46     <h3>What to contribute?</h3>
47    
48     <p>
49     It might help if you talk to other developers, for example
50     on the IRC channel, to get an idea of what might be needed
51     most at the moment or what isn't currently needed that
52     much. We can't tell you what to do, but we could help you
53     to find ideas of what to do.
54     </p>
55    
56     <p>
57     If you are not familiar with the code or don't want to contribute
58     code to Deliantra, here is a list what things you could do:
59     </p>
60    
61     <ul>
62     <li>
63     <b>Maps:</b> We strongly encourage users to make maps. In fact, we wrote an entirely
64     new map editor (see <a href="editor.html">Gtk+ Deliantra Map Editor</a>)
65     to make mapediting more bearable and less tedious. If you want to make
66     maps we recommend to read <a href="http://crossfire.real-time.com/guides/map/index.html">the map guidelines of the original crossfire</a>.
67     </li>
68     <li>
69     <b>Graphics:</b> We are in the process of replacing the old tileset with new
70     and nicer graphics (monsters, houses, items, whatever). If you want to
71     make new graphics, please submit an archetype file along with the graphics!
72     If you have improved or redrawn an existing archetype, you can submit the
73     new graphics.
74     </li>
75     <li>
76     <b>Sounds:</b> New sounds would be a great addition and would improve the overall
77     atmosphere of the game.
78     </li>
79     </ul>
80    
81     <p>
82     Aside from all that, you can checkout the entire source code from our
83     CVS, get familiar with it and try to find and fix bugs and/or implement
84     other kinds of improvements.
85     </p>
86    
87     <h3>How to contribute?</h3>
88    
89     <p>
90     If you finished some nice maps/graphics/whatever, you should contact the
91     developers. They will help you getting your work into the CVS and online
92     on the game server. You can either send what you have made to
93     <tt>support@deliantra.net</tt> or you ask for CVS access.
94     </p>
95    
96     <p>
97     You can also contact the developers. See the <a href="contact.html">Contact</a> page.
98     </p>
99    
100     <h3>Development Resources</h3>
101    
102     <ul>
103     <li>
104     The <a href="testserver.html">testserver.deliantra.net:24 test server</a> which always
105     runs the newest version of server code, maps and archetypes.
106     </li>
107     <li>
108     The <a href="deliantra_vm.html">Deliantra development VM</a>.
109     </li>
110     <li>
111     The <a href="editor.html">Deliantra Editor</a> that is easy to install and use.
112     </li>
113     <li>
114     The <a href="http://maps.deliantra.net/">maps.deliantra.net</a> server
115     with browseable maps.
116     </li>
117     <li>
118     A public <a href="http://software.schmorp.de/pkg/deliantra.html">
119     CVS repository</a> that contains:
120 sf-dustfinger 1.1 <ul>
121     <li>
122 elmex 1.8 The <a href="server.html">server</a>, in the
123     <a href="http://cvs.schmorp.de/deliantra/server/">
124     <code>server/</code></a> directory.
125 sf-dustfinger 1.1 </li>
126     <li>
127 elmex 1.8 The <a href="editor.html">Deliantra Editor</a>, in the
128     <a href="http://cvs.schmorp.de/deliantra/gde/">
129     <code>gde/</code></a> directory.
130 sf-dustfinger 1.3 </li>
131     <li>
132 elmex 1.8 The <a href="client.html">Deliantra MORPG Client</a>, in the
133 root 1.10 <a href="http://cvs.schmorp.de/deliantra/Deliantra-Client/">
134     <code>Deliantra-Client/</code></a> directory.
135 sf-dustfinger 1.3 </li>
136     <li>
137 elmex 1.8 The <a href="maps.html">maps and archetypes</a>, in the
138     <a href="http://cvs.schmorp.de/deliantra/maps/">
139     <code>maps/</code></a> and
140     <a href="http://cvs.schmorp.de/deliantra/arch/">
141     <code>arch/</code></a> directories.
142 sf-dustfinger 1.3 </li>
143 elmex 1.8 <li>The Perl plug-ins, in the
144     <a href="http://cvs.schmorp.de/deliantra/maps/perl/">
145     <code>maps/perl/</code></a> directory.
146 sf-dustfinger 1.3 </li>
147     <li>
148 elmex 1.8 The Deliantra perl module family, in the
149     <a href="http://cvs.schmorp.de/deliantra/Deliantra/">
150     <code>Deliantra/</code></a> directory.
151 sf-dustfinger 1.3 </li>
152     </ul>
153 elmex 1.8 </li>
154     </ul>
155 sf-dustfinger 1.1
156 elmex 1.8 <h3>Development Tutorials</h3>
157    
158     <ul>
159     <li><a href='editor_tut.html'>Deliantra Editor and Server Installation Tutorial</a></li>
160     </ul>
161    
162     </div>