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<div id="content"> |
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<h2>Want to Contribute to Deliantra?</h2><br /> |
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<div style='clear: both; margin-bottom: 20px;'></div> |
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<p> |
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Do you have a new idea you want to implement? |
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Want to make a new monster? Or a new map? Are you an artist and want to |
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make some nice artwork or graphics? Then you are on the right page! |
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</p> |
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sf-dustfinger |
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elmex |
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<h3>Some things you have to bear in mind:</h3> |
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elmex |
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<ul> |
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<li> |
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All things you contribute have to be licensed under |
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<a href="http://www.gnu.org/copyleft/gpl.html">GPL</a>. |
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</li> |
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<li> |
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All developers and contributors are investing their free time to |
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improve the game. As all this is non-commercial and therefore, there |
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is no reward we can give, except that you are mentioned in the credits |
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and get the social status of a contributor who improved and helped to |
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build this game. |
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</li> |
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<li> |
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The immediate reward you get is the feeling that you helped the |
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users of this server and the whole game and of course the status as |
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contributor and the mention in the credits. |
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</li> |
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<li> |
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We can't tell what you should do or assign any tasks to you like a |
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company would do. There is, of course, a list of things we want done (ask via email or on |
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the irc channel), but we can't and won't force you to work on that. |
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Every developer is free and should do what he likes to do, as it is |
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his free time he invests. |
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</li> |
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<li> |
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Contribution to the game and the server isn't connected in any way |
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to gain Dungeon Master status. It's essentially up to the server admins of |
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deliantra who becomes DM. The reason for this is that the game |
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development is not directly related to the server. Anyone could run |
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a server and that doesn't imply that all the game developers are |
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automatically Dungeon Master on all public servers. |
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</li> |
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</ul> |
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<h3>What to contribute?</h3> |
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<p> |
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It might help if you talk to other developers, for example |
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on the IRC channel, to get an idea of what might be needed |
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most at the moment or what isn't currently needed that |
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much. We can't tell you what to do, but we could help you |
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to find ideas of what to do. |
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</p> |
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<p> |
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If you are not familiar with the code or don't want to contribute |
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code to Deliantra, here is a list what things you could do: |
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</p> |
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<ul> |
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<li> |
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<b>Maps:</b> We strongly encourage users to make maps. In fact, we wrote an entirely |
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new map editor (see <a href="editor.html">Gtk+ Deliantra Map Editor</a>) |
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to make mapediting more bearable and less tedious. If you want to make |
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maps we recommend to read <a href="http://crossfire.real-time.com/guides/map/index.html">the map guidelines of the original crossfire</a>. |
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</li> |
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<li> |
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<b>Graphics:</b> We are in the process of replacing the old tileset with new |
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and nicer graphics (monsters, houses, items, whatever). If you want to |
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make new graphics, please submit an archetype file along with the graphics! |
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If you have improved or redrawn an existing archetype, you can submit the |
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new graphics. |
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</li> |
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<li> |
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<b>Sounds:</b> New sounds would be a great addition and would improve the overall |
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atmosphere of the game. |
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</li> |
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</ul> |
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<p> |
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Aside from all that, you can checkout the entire source code from our |
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CVS, get familiar with it and try to find and fix bugs and/or implement |
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other kinds of improvements. |
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</p> |
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<h3>How to contribute?</h3> |
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<p> |
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If you finished some nice maps/graphics/whatever, you should contact the |
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developers. They will help you getting your work into the CVS and online |
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on the game server. You can either send what you have made to |
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<tt>support@deliantra.net</tt> or you ask for CVS access. |
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</p> |
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<p> |
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You can also contact the developers. See the <a href="contact.html">Contact</a> page. |
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</p> |
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<h3>Development Resources</h3> |
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<ul> |
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<li> |
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The <a href="testserver.html">testserver.deliantra.net:24 test server</a> which always |
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runs the newest version of server code, maps and archetypes. |
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</li> |
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<li> |
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The <a href="deliantra_vm.html">Deliantra development VM</a>. |
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<li> |
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The <a href="editor.html">Deliantra Editor</a> that is easy to install and use. |
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</li> |
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The <a href="http://maps.deliantra.net/">maps.deliantra.net</a> server |
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with browseable maps. |
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</li> |
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<li> |
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A public <a href="http://software.schmorp.de/pkg/deliantra.html"> |
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CVS repository</a> that contains: |
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sf-dustfinger |
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<ul> |
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<li> |
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elmex |
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The <a href="server.html">server</a>, in the |
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<a href="http://cvs.schmorp.de/deliantra/server/"> |
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<code>server/</code></a> directory. |
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sf-dustfinger |
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</li> |
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<li> |
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elmex |
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The <a href="editor.html">Deliantra Editor</a>, in the |
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<a href="http://cvs.schmorp.de/deliantra/gde/"> |
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<code>gde/</code></a> directory. |
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sf-dustfinger |
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</li> |
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<li> |
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elmex |
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The <a href="client.html">Deliantra MORPG Client</a>, in the |
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root |
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<a href="http://cvs.schmorp.de/deliantra/Deliantra-Client/"> |
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<code>Deliantra-Client/</code></a> directory. |
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sf-dustfinger |
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</li> |
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<li> |
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elmex |
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The <a href="maps.html">maps and archetypes</a>, in the |
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<a href="http://cvs.schmorp.de/deliantra/maps/"> |
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<code>maps/</code></a> and |
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<a href="http://cvs.schmorp.de/deliantra/arch/"> |
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<code>arch/</code></a> directories. |
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</li> |
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elmex |
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<li>The Perl plug-ins, in the |
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<a href="http://cvs.schmorp.de/deliantra/maps/perl/"> |
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<code>maps/perl/</code></a> directory. |
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sf-dustfinger |
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</li> |
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<li> |
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elmex |
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The Deliantra perl module family, in the |
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<a href="http://cvs.schmorp.de/deliantra/Deliantra/"> |
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<code>Deliantra/</code></a> directory. |
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sf-dustfinger |
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</li> |
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</ul> |
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elmex |
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</li> |
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</ul> |
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elmex |
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<h3>Development Tutorials</h3> |
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<ul> |
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<li><a href='editor_tut.html'>Deliantra Editor and Server Installation Tutorial</a></li> |
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</ul> |
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</div> |