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Revision: 1.10
Committed: Mon Jan 31 16:34:16 2011 UTC (13 years, 5 months ago) by root
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CVS Tags: HEAD
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# Content
1 <div id="content">
2 <h2>Want to Contribute to Deliantra?</h2><br />
3 <div style='clear: both; margin-bottom: 20px;'></div>
4 <p>
5 Do you have a new idea you want to implement?
6 Want to make a new monster? Or a new map? Are you an artist and want to
7 make some nice artwork or graphics? Then you are on the right page!
8 </p>
9
10 <h3>Some things you have to bear in mind:</h3>
11
12 <ul>
13 <li>
14 All things you contribute have to be licensed under
15 <a href="http://www.gnu.org/copyleft/gpl.html">GPL</a>.
16 </li>
17 <li>
18 All developers and contributors are investing their free time to
19 improve the game. As all this is non-commercial and therefore, there
20 is no reward we can give, except that you are mentioned in the credits
21 and get the social status of a contributor who improved and helped to
22 build this game.
23 </li>
24 <li>
25 The immediate reward you get is the feeling that you helped the
26 users of this server and the whole game and of course the status as
27 contributor and the mention in the credits.
28 </li>
29 <li>
30 We can't tell what you should do or assign any tasks to you like a
31 company would do. There is, of course, a list of things we want done (ask via email or on
32 the irc channel), but we can't and won't force you to work on that.
33 Every developer is free and should do what he likes to do, as it is
34 his free time he invests.
35 </li>
36 <li>
37 Contribution to the game and the server isn't connected in any way
38 to gain Dungeon Master status. It's essentially up to the server admins of
39 deliantra who becomes DM. The reason for this is that the game
40 development is not directly related to the server. Anyone could run
41 a server and that doesn't imply that all the game developers are
42 automatically Dungeon Master on all public servers.
43 </li>
44 </ul>
45
46 <h3>What to contribute?</h3>
47
48 <p>
49 It might help if you talk to other developers, for example
50 on the IRC channel, to get an idea of what might be needed
51 most at the moment or what isn't currently needed that
52 much. We can't tell you what to do, but we could help you
53 to find ideas of what to do.
54 </p>
55
56 <p>
57 If you are not familiar with the code or don't want to contribute
58 code to Deliantra, here is a list what things you could do:
59 </p>
60
61 <ul>
62 <li>
63 <b>Maps:</b> We strongly encourage users to make maps. In fact, we wrote an entirely
64 new map editor (see <a href="editor.html">Gtk+ Deliantra Map Editor</a>)
65 to make mapediting more bearable and less tedious. If you want to make
66 maps we recommend to read <a href="http://crossfire.real-time.com/guides/map/index.html">the map guidelines of the original crossfire</a>.
67 </li>
68 <li>
69 <b>Graphics:</b> We are in the process of replacing the old tileset with new
70 and nicer graphics (monsters, houses, items, whatever). If you want to
71 make new graphics, please submit an archetype file along with the graphics!
72 If you have improved or redrawn an existing archetype, you can submit the
73 new graphics.
74 </li>
75 <li>
76 <b>Sounds:</b> New sounds would be a great addition and would improve the overall
77 atmosphere of the game.
78 </li>
79 </ul>
80
81 <p>
82 Aside from all that, you can checkout the entire source code from our
83 CVS, get familiar with it and try to find and fix bugs and/or implement
84 other kinds of improvements.
85 </p>
86
87 <h3>How to contribute?</h3>
88
89 <p>
90 If you finished some nice maps/graphics/whatever, you should contact the
91 developers. They will help you getting your work into the CVS and online
92 on the game server. You can either send what you have made to
93 <tt>support@deliantra.net</tt> or you ask for CVS access.
94 </p>
95
96 <p>
97 You can also contact the developers. See the <a href="contact.html">Contact</a> page.
98 </p>
99
100 <h3>Development Resources</h3>
101
102 <ul>
103 <li>
104 The <a href="testserver.html">testserver.deliantra.net:24 test server</a> which always
105 runs the newest version of server code, maps and archetypes.
106 </li>
107 <li>
108 The <a href="deliantra_vm.html">Deliantra development VM</a>.
109 </li>
110 <li>
111 The <a href="editor.html">Deliantra Editor</a> that is easy to install and use.
112 </li>
113 <li>
114 The <a href="http://maps.deliantra.net/">maps.deliantra.net</a> server
115 with browseable maps.
116 </li>
117 <li>
118 A public <a href="http://software.schmorp.de/pkg/deliantra.html">
119 CVS repository</a> that contains:
120 <ul>
121 <li>
122 The <a href="server.html">server</a>, in the
123 <a href="http://cvs.schmorp.de/deliantra/server/">
124 <code>server/</code></a> directory.
125 </li>
126 <li>
127 The <a href="editor.html">Deliantra Editor</a>, in the
128 <a href="http://cvs.schmorp.de/deliantra/gde/">
129 <code>gde/</code></a> directory.
130 </li>
131 <li>
132 The <a href="client.html">Deliantra MORPG Client</a>, in the
133 <a href="http://cvs.schmorp.de/deliantra/Deliantra-Client/">
134 <code>Deliantra-Client/</code></a> directory.
135 </li>
136 <li>
137 The <a href="maps.html">maps and archetypes</a>, in the
138 <a href="http://cvs.schmorp.de/deliantra/maps/">
139 <code>maps/</code></a> and
140 <a href="http://cvs.schmorp.de/deliantra/arch/">
141 <code>arch/</code></a> directories.
142 </li>
143 <li>The Perl plug-ins, in the
144 <a href="http://cvs.schmorp.de/deliantra/maps/perl/">
145 <code>maps/perl/</code></a> directory.
146 </li>
147 <li>
148 The Deliantra perl module family, in the
149 <a href="http://cvs.schmorp.de/deliantra/Deliantra/">
150 <code>Deliantra/</code></a> directory.
151 </li>
152 </ul>
153 </li>
154 </ul>
155
156 <h3>Development Tutorials</h3>
157
158 <ul>
159 <li><a href='editor_tut.html'>Deliantra Editor and Server Installation Tutorial</a></li>
160 </ul>
161
162 </div>