1 |
<div id="content"> |
2 |
<h2>Want to Contribute to Deliantra?</h2><br /> |
3 |
<div style='clear: both; margin-bottom: 20px;'></div> |
4 |
<p> |
5 |
Do you have a new idea you want to implement? |
6 |
Want to make a new monster? Or a new map? Are you an artist and want to |
7 |
make some nice artwork or graphics? Then you are on the right page! |
8 |
</p> |
9 |
|
10 |
<h3>Some things you have to bear in mind:</h3> |
11 |
|
12 |
<ul> |
13 |
<li> |
14 |
All things you contribute have to be licensed under |
15 |
<a href="http://www.gnu.org/copyleft/gpl.html">GPL</a>. |
16 |
</li> |
17 |
<li> |
18 |
All developers and contributors are investing their free time to |
19 |
improve the game. As all this is non-commercial and therefore, there |
20 |
is no reward we can give, except that you are mentioned in the credits |
21 |
and get the social status of a contributor who improved and helped to |
22 |
build this game. |
23 |
</li> |
24 |
<li> |
25 |
The immediate reward you get is the feeling that you helped the |
26 |
users of this server and the whole game and of course the status as |
27 |
contributor and the mention in the credits. |
28 |
</li> |
29 |
<li> |
30 |
We can't tell what you should do or assign any tasks to you like a |
31 |
company would do. There is, of course, a list of things we want done (ask via email or on |
32 |
the irc channel), but we can't and won't force you to work on that. |
33 |
Every developer is free and should do what he likes to do, as it is |
34 |
his free time he invests. |
35 |
</li> |
36 |
<li> |
37 |
Contribution to the game and the server isn't connected in any way |
38 |
to gain Dungeon Master status. It's essentially up to the server admins of |
39 |
deliantra who becomes DM. The reason for this is that the game |
40 |
development is not directly related to the server. Anyone could run |
41 |
a server and that doesn't imply that all the game developers are |
42 |
automatically Dungeon Master on all public servers. |
43 |
</li> |
44 |
</ul> |
45 |
|
46 |
<h3>What to contribute?</h3> |
47 |
|
48 |
<p> |
49 |
It might help if you talk to other developers, for example |
50 |
on the IRC channel, to get an idea of what might be needed |
51 |
most at the moment or what isn't currently needed that |
52 |
much. We can't tell you what to do, but we could help you |
53 |
to find ideas of what to do. |
54 |
</p> |
55 |
|
56 |
<p> |
57 |
If you are not familiar with the code or don't want to contribute |
58 |
code to Deliantra, here is a list what things you could do: |
59 |
</p> |
60 |
|
61 |
<ul> |
62 |
<li> |
63 |
<b>Maps:</b> We strongly encourage users to make maps. In fact, we wrote an entirely |
64 |
new map editor (see <a href="editor.html">Gtk+ Deliantra Map Editor</a>) |
65 |
to make mapediting more bearable and less tedious. If you want to make |
66 |
maps we recommend to read <a href="http://crossfire.real-time.com/guides/map/index.html">the map guidelines of the original crossfire</a>. |
67 |
</li> |
68 |
<li> |
69 |
<b>Graphics:</b> We are in the process of replacing the old tileset with new |
70 |
and nicer graphics (monsters, houses, items, whatever). If you want to |
71 |
make new graphics, please submit an archetype file along with the graphics! |
72 |
If you have improved or redrawn an existing archetype, you can submit the |
73 |
new graphics. |
74 |
</li> |
75 |
<li> |
76 |
<b>Sounds:</b> New sounds would be a great addition and would improve the overall |
77 |
atmosphere of the game. |
78 |
</li> |
79 |
</ul> |
80 |
|
81 |
<p> |
82 |
Aside from all that, you can checkout the entire source code from our |
83 |
CVS, get familiar with it and try to find and fix bugs and/or implement |
84 |
other kinds of improvements. |
85 |
</p> |
86 |
|
87 |
<h3>How to contribute?</h3> |
88 |
|
89 |
<p> |
90 |
If you finished some nice maps/graphics/whatever, you should contact the |
91 |
developers. They will help you getting your work into the CVS and online |
92 |
on the game server. You can either send what you have made to |
93 |
<tt>support@deliantra.net</tt> or you ask for CVS access. |
94 |
</p> |
95 |
|
96 |
<p> |
97 |
You can also contact the developers. See the <a href="contact.html">Contact</a> page. |
98 |
</p> |
99 |
|
100 |
<h3>Development Resources</h3> |
101 |
|
102 |
<ul> |
103 |
<li> |
104 |
The <a href="testserver.html">testserver.deliantra.net:24 test server</a> which always |
105 |
runs the newest version of server code, maps and archetypes. |
106 |
</li> |
107 |
<li> |
108 |
The <a href="deliantra_vm.html">Deliantra development VM</a>. |
109 |
</li> |
110 |
<li> |
111 |
The <a href="editor.html">Deliantra Editor</a> that is easy to install and use. |
112 |
</li> |
113 |
<li> |
114 |
The <a href="http://maps.deliantra.net/">maps.deliantra.net</a> server |
115 |
with browseable maps. |
116 |
</li> |
117 |
<li> |
118 |
A public <a href="http://software.schmorp.de/pkg/deliantra.html"> |
119 |
CVS repository</a> that contains: |
120 |
<ul> |
121 |
<li> |
122 |
The <a href="server.html">server</a>, in the |
123 |
<a href="http://cvs.schmorp.de/deliantra/server/"> |
124 |
<code>server/</code></a> directory. |
125 |
</li> |
126 |
<li> |
127 |
The <a href="editor.html">Deliantra Editor</a>, in the |
128 |
<a href="http://cvs.schmorp.de/deliantra/gde/"> |
129 |
<code>gde/</code></a> directory. |
130 |
</li> |
131 |
<li> |
132 |
The <a href="client.html">Deliantra MORPG Client</a>, in the |
133 |
<a href="http://cvs.schmorp.de/deliantra/Deliantra-Client/"> |
134 |
<code>Deliantra-Client/</code></a> directory. |
135 |
</li> |
136 |
<li> |
137 |
The <a href="maps.html">maps and archetypes</a>, in the |
138 |
<a href="http://cvs.schmorp.de/deliantra/maps/"> |
139 |
<code>maps/</code></a> and |
140 |
<a href="http://cvs.schmorp.de/deliantra/arch/"> |
141 |
<code>arch/</code></a> directories. |
142 |
</li> |
143 |
<li>The Perl plug-ins, in the |
144 |
<a href="http://cvs.schmorp.de/deliantra/maps/perl/"> |
145 |
<code>maps/perl/</code></a> directory. |
146 |
</li> |
147 |
<li> |
148 |
The Deliantra perl module family, in the |
149 |
<a href="http://cvs.schmorp.de/deliantra/Deliantra/"> |
150 |
<code>Deliantra/</code></a> directory. |
151 |
</li> |
152 |
</ul> |
153 |
</li> |
154 |
</ul> |
155 |
|
156 |
<h3>Development Tutorials</h3> |
157 |
|
158 |
<ul> |
159 |
<li><a href='editor_tut.html'>Deliantra Editor and Server Installation Tutorial</a></li> |
160 |
</ul> |
161 |
|
162 |
</div> |