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Revision: 1.5
Committed: Mon Apr 26 12:31:28 2010 UTC (14 years, 2 months ago) by elmex
Branch: MAIN
Changes since 1.4: +6 -7 lines
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# User Rev Content
1 sf-dustfinger 1.4 <div id="content">
2 elmex 1.5 <h2>Frequently Asked Questions</h2><br />
3     <a class='button' href='about.html'>Introduction</a>
4     <a class='button' href='faq.html'>FAQ</a>
5     <a class='button' href='history.html'>History</a>
6     <a class='button' href='contribute.html'>Contribute</a>
7     <div style='clear: both; margin-bottom: 20px;'></div>
8 sf-dustfinger 1.1
9 sf-dustfinger 1.4 <ul>
10     <li>
11     <a href="#FAQ_Tips_and_Tricks">FAQ, Tips and Tricks</a>
12     <ul>
13     <li>
14     <a href="#Meta_About_the_Game_and_the_Client">Meta - About the Game and the Client</a>
15     <ul>
16     <li><a href="#What_is_the_relation_between_Deliant">What is the relation between Deliantra and Crossfire?</a></li>
17     <li><a href="#I_found_a_bug_how_can_I_report_it_wh">I found a bug, how can I report it/what do I do?</a></li>
18     <li><a href="#The_client_is_very_sluggish_and_slow">The client is very sluggish and slow, what can I do about this?</a></li>
19     <li><a href="#The_client_doesn_t_correctly_react_t">The client doesn't correctly react to keypresses or mouseclicks.</a></li>
20     <li><a href="#My_client_doesn_t_start_anymore_grap">My client doesn't start anymore/graphics are corrupted!</a></li>
21     </ul>
22     </li>
23 sf-dustfinger 1.1 <li><a href="#Game_Mechanics">Game Mechanics</a>
24     <ul><li><a href="#What_is_this_place_I_go_to_when_I_di">What is this place I go to when I die?</a></li>
25     <li><a href="#I_lose_health_but_I_can_t_see_why_Or">I lose health, but I can't see why! Or how do I cure diseases/depletion/poison?</a></li>
26     <li><a href="#How_do_diseases_work">How do diseases work?</a></li>
27     <li><a href="#I_lost_an_item_How">I lost an item! How?</a></li>
28     <li><a href="#How_do_I_uncurse_undamn_items">How do I uncurse/undamn items?</a></li>
29     <li><a href="#When_I_log_in_I_keep_dying_Why_is_th">When I log-in, I keep dying! Why is this?</a></li>
30     <li><a href="#Where_do_I_find_beds_to_reality">Where do I find beds to reality?</a></li>
31     <li><a href="#How_does_the_i_identify_i_spell_work">How does the <i>identify</i> spell work?</a></li>
32     <li><a href="#What_do_altars_do">What do altars do?</a></li>
33     <li><a href="#How_come_I_don_t_get_any_change_from">How come I don't get any change from an altar?</a></li>
34     <li><a href="#What_diseases_cannot_be_cured_natura">What diseases cannot be cured naturally?</a></li>
35     <li><a href="#Where_can_I_use_building_materials">Where can I use building materials?</a></li>
36     <li><a href="#How_can_I_Prepare_Improve_Enchant_We">How can I Prepare/Improve/Enchant Weapons?</a></li>
37     <li><a href="#How_can_I_enchant_Armour">How can I enchant Armour?</a></li>
38     <li><a href="#What_is_this_item_power_business">What is this item power business?</a></li>
39     </ul>
40     </li>
41     <li><a href="#Generic_how_do_I">Generic how do I...</a>
42     <ul><li><a href="#How_do_I_uncurse_undamn_items_or_unw">How do I uncurse/undamn items or unwear cursed/damned items?</a></li>
43     <li><a href="#How_do_I_use_range_weapons_such_as_b">How do I use range weapons such as bows?</a></li>
44     <li><a href="#How_do_I_thaw_icecubes_Or_How_do_I_i">How do I thaw icecubes? Or: How do I ignite a torch?</a></li>
45     <li><a href="#How_do_I_cast_a_cone_spell_all_aroun">How do I cast a cone spell all around me (burning hands, holy word etc.)?</a></li>
46     <li><a href="#How_do_I_pay_for_items_from_a_shop">How do I pay for items from a shop?</a></li>
47     <li><a href="#How_do_I_sell_items_to_a_shop">How do I sell items to a shop?</a></li>
48     <li><a href="#How_do_I_increase_my_attributes">How do I increase my attributes?</a></li>
49     <li><a href="#How_do_I_get_my_literacy_experience_">How do I get my literacy experience up?</a></li>
50     <li><a href="#How_do_I_rent_and_maintain_an_apartm">How do I rent and maintain an apartment?</a></li>
51     <li><a href="#How_do_I_use_passes_keys">How do I use passes/keys?</a></li>
52     <li><a href="#How_do_I_find_out_where_the_key_is_t">How do I find out where the key is to a locked door?</a></li>
53     <li><a href="#How_do_I_see_how_much_an_altar_or_ta">How do I see how much an altar or table costs to use?</a></li>
54     <li><a href="#How_do_I_join_a_guild">How do I join a guild?</a></li>
55     <li><a href="#How_do_I_drop_items">How do I drop items?</a></li>
56     <li><a href="#How_do_I_pick_up_items">How do I pick up items?</a></li>
57     <li><a href="#How_do_I_make_money_fast">How do I make money, fast?!</a></li>
58     </ul>
59     </li>
60     <li><a href="#Playing_Together">Playing Together</a>
61     <ul><li><a href="#How_can_I_communicate_with_other_pla">How can I communicate with other players?</a></li>
62     <li><a href="#Can_I_form_parties_Which_benefits_do">Can I form parties? Which benefits does party-play have?</a></li>
63     </ul>
64     </li>
65     <li><a href="#Magic">Magic</a>
66     <ul><li><a href="#How_does_an_improvement_potion_work">How does an improvement potion work?</a></li>
67     <li><a href="#How_do_I_control_golems_I_summon">How do I control golems I summon?</a></li>
68     <li><a href="#How_can_I_summon_a_specific_monster_">How can I summon a specific monster with <code>summon pet monster</code>?</a></li>
69     <li><a href="#How_does_being_attuned_repelled_deni">How does being attuned/repelled/denied affect casting level?</a></li>
70     <li><a href="#What_is_the_quot_effective_quot_cast">What is the &quot;effective&quot; casting level?</a></li>
71     </ul>
72     </li>
73     <li><a href="#Praying_Gods_and_Cults">Praying, Gods and Cults</a>
74     <ul><li><a href="#How_do_I_pray_or_get_the_praying_ski">How do I pray or get the praying skill?</a></li>
75     <li><a href="#How_can_I_summon_a_specific_monster_-3">How can I summon a specific monster with <code>summon cult monster</code>?</a></li>
76     <li><a href="#How_do_I_join_a_cult_become_a_follow">How do I join a cult/become a follower of a god?</a></li>
77     <li><a href="#How_do_I_change_gods">How do I change gods?</a></li>
78     </ul>
79     </li>
80     <li><a href="#Exploring_Quests">Exploring / Quests</a>
81     <ul><li><a href="#What_areas_are_there_to_explore">What areas are there to explore?</a></li>
82     <li><a href="#Where_is_that_damn_Goblin_Chief">Where is that damn Goblin Chief?</a></li>
83     <li><a href="#Where_can_I_find_the_i_comet_i_spell">Where can I find the <i>comet</i> spell?</a></li>
84     </ul>
85     </li>
86     </ul>
87     </li>
88     <li><a href="#Authors">Authors</a>
89     </li>
90 sf-dustfinger 1.4 </ul>
91 sf-dustfinger 1.1 <!-- INDEX END -->
92    
93     <h1 id="FAQ_Tips_and_Tricks">FAQ, Tips and Tricks</h1>
94     <div id="FAQ_Tips_and_Tricks_CONTENT">
95     <p>Here are some questions you might asked yourself over time.
96     Also some nice tips and tricks are listed here, which you may find informative.</p>
97    
98     </div>
99     <h2 id="Meta_About_the_Game_and_the_Client">Meta - About the Game and the Client</h2>
100     <div id="Meta_About_the_Game_and_the_Client_C">
101    
102     </div>
103     <h3 id="What_is_the_relation_between_Deliant">What is the relation between Deliantra and Crossfire?</h3>
104     <div id="What_is_the_relation_between_Deliant-2">
105     <p>Deliantra was originally a Crossfire server, but by now most of the code
106     has been rewritten. Still, most maps are very similar or identical to
107     Crossfire maps, so the games share a lot.</p>
108     <p>The major differences are a better client, better graphics, a stable
109     server (i.e. no crashes every few hours with players and maps getting
110     reset) and the ability to let more players play, by using less resources
111     and having a fully asynchronous design, and full support for sound effects
112     and background music.</p>
113    
114     </div>
115     <h3 id="I_found_a_bug_how_can_I_report_it_wh">I found a bug, how can I report it/what do I do?</h3>
116     <div id="I_found_a_bug_how_can_I_report_it_wh-2">
117     <p>Mail us at support@deliantra.net , which is best, unless it is a small,
118     temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth.</p>
119    
120     </div>
121     <h3 id="The_client_is_very_sluggish_and_slow">The client is very sluggish and slow, what can I do about this?</h3>
122     <div id="The_client_is_very_sluggish_and_slow-2">
123     <p>Most likely, you don't have accelerated OpenGL support. Try to find a
124     newer driver, or a driver from your hardware vendor, that features OpenGL
125     support.</p>
126     <p>If this is not an option, the following Setup options reduce the load and
127     will likely make the client playable with software rendering (it will
128     still be slow, though):</p>
129     <dl>
130     <dt>* <strong>Video Mode</strong> should be set as low as possible (e.g. 640x480)</dt>
131     <dt>* Enable <strong>Fast &amp; Ugly</strong> mode</dt>
132     <dt>* Disable <strong>Fog of War</strong> and <code>Map Smoothing</code></dt>
133     <dt>* Increase <strong>Map Scale</strong></dt>
134     </dl>
135    
136     </div>
137     <h3 id="The_client_doesn_t_correctly_react_t">The client doesn't correctly react to keypresses or mouseclicks.</h3>
138     <div id="The_client_doesn_t_correctly_react_t-2">
139     <dl>
140     <dt>Make sure Numlock is off.</dt>
141     <dd>
142     <p>Some Microsoft Windows versions/keyboard layouts do not report modifiers for the
143     numerical keypad keys while Numlock is active.</p>
144     </dd>
145     <dt>Make sure no other Modifier is &quot;pressed&quot;.</dt>
146     <dd>
147     <p>Mircosoft Windows versions have some accessability features that could
148     interfere with games like Deliantra. You might want to switch these off in
149     the keyboard settings. Sometimes modifiers can be &quot;unstuck&quot; by pressing
150     them down once.</p>
151     </dd>
152     <dt>Fullscreen switches confuse the keyboard modifiers.</dt>
153     <dd>
154     <p>Fullscreen switches on Microsoft Windows sometimes confuse which keys are
155     pressed and which aren't. Doing another switch to/from fullscreen might
156     help.</p>
157     </dd>
158     </dl>
159    
160     </div>
161     <h3 id="My_client_doesn_t_start_anymore_grap">My client doesn't start anymore/graphics are corrupted!</h3>
162     <div id="My_client_doesn_t_start_anymore_grap-2">
163     <p>Sometimes you hit a bug in the client. To reset the state of your client
164     you can delete your client database directory (your client will have to
165     re-download music and images and you will lose your minimap contents).</p>
166     <p>To do that, on Unix:</p>
167     <pre> rm -rf ~/.deliantra/client-*
168    
169     </pre>
170     <p>On windows:</p>
171     <p>Do <code>Start =&gt; Run</code>, enter <cite>%APPDATA%</cite>, press return, and in the
172     window that will open, first open <cite>deliantra</cite>, then delete the directory
173     starting with <cite>client-</cite>.</p>
174     <p>Alternatively you can delete the <cite>.deliantra</cite> or <cite>deliantra</cite> directory
175     itself, but this will also delete your settings and keybindings.</p>
176    
177     </div>
178     <h2 id="Game_Mechanics">Game Mechanics</h2>
179     <div id="Game_Mechanics_CONTENT">
180    
181     </div>
182     <h3 id="What_is_this_place_I_go_to_when_I_di">What is this place I go to when I die?</h3>
183     <div id="What_is_this_place_I_go_to_when_I_di-2">
184     <p>When you die, you go to a place called the nimbus. In the nimbus, you are
185     able to play minesweeper for your experience. If you win and have applied
186     all the spaces except for bombs, you will automatically be teleported to
187     a hallway you can walk down to be teleported back to life, with your
188     experience intact.</p>
189     <p>If you lose by applying a bomb, you are teleported to a hallway
190     with a flower, and you can walk down to be teleported back to life,
191     without your experience you lost when you died. There are rumors
192     that the Key to Life can let the losers walk in the winner's
193     hallway, however...</p>
194    
195     </div>
196     <h3 id="I_lose_health_but_I_can_t_see_why_Or">I lose health, but I can't see why! Or how do I cure diseases/depletion/poison?</h3>
197     <div id="I_lose_health_but_I_can_t_see_why_Or-2">
198     <p>Here are the typical reasons why you lose health:</p>
199     <dl>
200     <dt>* You are being attacked.</dt>
201     <dd>
202     <p>Sounds obvious, but sometimes you can't see the monster attacking
203     you. Check the <code>Log</code> tab, as you usually get a message when this happens.</p>
204     </dd>
205     <dt>* You are out of food.</dt>
206     <dd>
207     <p>When your food reaches <code>0</code> you will start to lose health. Eating (good)
208     food will replenish your food level.</p>
209     </dd>
210     <dt>* You are poisoned.</dt>
211     <dd>
212     <p>Poison will reduce your health. When your body heals fast enough it will
213     eventually get over the poison, otherwise you should seek professional
214     help such as the House of Healing in Scorn, or a player with the <code>cure
215     poison</code> spell. It is rumored that neko san might sometimes cure poison.</p>
216     </dd>
217     <dt>* You have a disease.</dt>
218     <dd>
219     <p>Some diseases have such drastic effects on your organism that you can lose
220     health. Get help in the House of Healing in Scorn, or ask a player who can
221     cast <code>cure disease</code> on you.</p>
222     </dd>
223     <dt>* Your stats change.</dt>
224     <dd>
225     <p>Switching items or being restored from depletion can affect your stats,
226     which in turn can affect your healthpoints. While this is not a regular
227     effect (it only happens when you change items or are restored from
228     depletion), it can sometimes look as if you are losing health. You can
229     restore depletion by drinking a potion of life.</p>
230     </dd>
231     </dl>
232    
233     </div>
234     <h3 id="How_do_diseases_work">How do diseases work?</h3>
235     <div id="How_do_diseases_work_CONTENT">
236     <p>Diseases are obtained by things like traps or spells. Usually, they
237     will reduce some of your attributes, like strength. They might also
238     cause damage to you, or slow you down. Some of them infect monsters
239     and players around you, spreading the disease.</p>
240     <p>If your disease can be cured naturally, and if you do wait until
241     it is cured naturally, you develop immunity for that level of
242     disease. Higher level forms of that disease will still infect
243     you, but you can wait it out to get better immunity.</p>
244     <p>Some diseases, like rabies, cannot be cured by waiting.
245     Instead, you will have to cure it magically. For information on how
246     to do that, see the above entry.</p>
247    
248     </div>
249     <h3 id="I_lost_an_item_How">I lost an item! How?</h3>
250     <div id="I_lost_an_item_How_CONTENT">
251     <p>Well, we don't know. If you don't know, either, here is a partial list of
252     ways people typically lose stuff:</p>
253     <dl>
254     <dt>You accidentally dropped it in a shop (or elswehere).</dt>
255     <dd>
256     <p>If in a shop, if it was money, you can just go there and pick it up again:
257     shops do not &quot;buy&quot; money. For other items you will have to buy it back.</p>
258     </dd>
259     <dt>Thieves or monsters stole your items.</dt>
260     <dd>
261     <p>Yes, thieves and many other monsters (such as demons) can actually steal
262     stuff. They can steal about anything that you don't currently wield, and
263     if they are good, you don't even notice it. Your only chance of getting
264     the item back is to kill the thief or steal the item back with the steal
265     skill before the map he is in resets.</p>
266     <p>Many adventurers find that the old road to Navar harbours a lot of thieves
267     and is best avoided by the beginning adventurers.</p>
268     </dd>
269     </dl>
270    
271     </div>
272     <h3 id="How_do_I_uncurse_undamn_items">How do I uncurse/undamn items?</h3>
273     <div id="How_do_I_uncurse_undamn_items_CONTEN">
274     <p>You need a spell to uncurse or undamn items, but luckily, magic shops
275     commonly have scrolls of remove curse or remove damnation. In addition,
276     all of the gods except the Devourers can remove curses, and Gnarg,
277     Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
278     grants the remove damnation spell at 300 grace.</p>
279     <p>To actually remove the curse or damnation with a scroll, you need to
280     <cite>mark</cite> the item, and then <cite>apply</cite> the scroll.</p>
281    
282     </div>
283     <h3 id="When_I_log_in_I_keep_dying_Why_is_th">When I log-in, I keep dying! Why is this?</h3>
284     <div id="When_I_log_in_I_keep_dying_Why_is_th-2">
285     <p>What happened is that you died of a cave-in. Cave-ins kill you when you
286     unsafely log out. An unsafe log out is when you disconnect without using a
287     bed to reality, or when you time out (after 10-20 seconds without reply,
288     the server automatically kicks players). Safe log outs are when you log
289     out using a bed to realtiy, or when you are disconnected when the server
290     crashes or restarts.</p>
291     <p>If the disconnection was safe, then you will appear where you were before
292     you got logged out. If it was unsafe, and more than one hour has passed, you
293     will die of a cave-in. If the map you were in reset, but one hour has not
294     passed, then you will be recalled to your bed to reality.</p>
295    
296     </div>
297     <h3 id="Where_do_I_find_beds_to_reality">Where do I find beds to reality?</h3>
298     <div id="Where_do_I_find_beds_to_reality_CONT">
299     <p>Inns usually have them, and apartments almost always have beds to
300     reality. Almost every city has an inn. Taverns sometimes have them, and
301     they might be in surprising places. Scorn has an inn that is located in
302     the southern area.</p>
303    
304     </div>
305     <h3 id="How_does_the_i_identify_i_spell_work">How does the <i>identify</i> spell work?</h3>
306     <div id="How_does_the_i_identify_i_spell_work-2">
307     <p>The <i>identify</i> spell identifies your items, making it give it's full
308     description. The spell goes through your inventory in a psuedo-random
309     order, skipping past identified items. If it identifies all the items
310     in your inventory, or they are already identified, it then checks for
311     identified items on the ground, again in a psuedo-random order. If it
312     identifies all the items on the ground, then the remaining power is
313     wasted.</p>
314     <p>The <i>identify</i> spell counts stacks of items, such as arrows or gems, as
315     one 'item'. It can only identify a certain amount of items. Therefore, the
316     only way to choose what it identifies is by dropping what you don't want
317     identified on the ground.</p>
318    
319     </div>
320     <h3 id="What_do_altars_do">What do altars do?</h3>
321     <div id="What_do_altars_do_CONTENT">
322     <p>There are different types of altars. Altars found in churches and
323     chapels are aligned to gods; they usually have decoration based
324     on the god they are aligned to. You can pray at these altars to
325     start worshipping the god the altar is aligned to, or pray to
326     get over your normal grace limit, get grace faster, or any
327     other effects the altar might have.</p>
328     <p>Pink altars usually require a sacrifice, which can be seen by
329     rolling your mouse over it at the bottom of the screen. If you
330     drop the sacrifiice, it will activate something, like a gate, or
331     maybe it will teleport something.</p>
332    
333     </div>
334     <h3 id="How_come_I_don_t_get_any_change_from">How come I don't get any change from an altar?</h3>
335     <div id="How_come_I_don_t_get_any_change_from-2">
336     <p>Altars do not give change. This means that you might drop a platinum piece
337     on a table that identifies for 2 gold, or equivalent, and get only one
338     identify. The equivalent means that you can make the price up in smaller
339     currency, like 200 silver, but higher currency won't get you any more
340     identifies.</p>
341    
342     </div>
343     <h3 id="What_diseases_cannot_be_cured_natura">What diseases cannot be cured naturally?</h3>
344     <div id="What_diseases_cannot_be_cured_natura-2">
345     <p>Tapeworms, leprosy, and arthritis are all unable to be cured naturally,
346     and thus you cannot have an immunity against them.</p>
347    
348     </div>
349     <h3 id="Where_can_I_use_building_materials">Where can I use building materials?</h3>
350     <div id="Where_can_I_use_building_materials_C">
351     <p>You can only use them in tiles that are buildable. These tiles are found in
352     guild storages, and in some apartments.</p>
353    
354     </div>
355     <h3 id="How_can_I_Prepare_Improve_Enchant_We">How can I Prepare/Improve/Enchant Weapons?</h3>
356     <div id="How_can_I_Prepare_Improve_Enchant_We-2">
357     <p>This is done in two steps: first you have to <i>prepare</i> your weapon
358     for the desired number of enchantments, then you apply the enchanments
359     (weapons remember how many times they can be enchanted further).</p>
360     <p>To prepare a weapon, wield it and <cite>mark</cite> (e.g. using the popup menu in
361     the inventory) it. Then, as a sacrifice, drop some diamonds on the floor
362     then read the <i>Prepare Weapon</i> scroll. The square root of the total
363     number of diamonds sacrificed this way determines the number of
364     enchantments the weapon accepts: one diamond for one enchanment, nine
365     diamonds for three enchantments, 100 diamonds for ten enchantments,
366     and so on.</p>
367     <p>Remember, once you prepare the weapon, it can only be wielded by you.</p>
368     <p>After that, you can apply improvement and enchantnment scrolls:</p>
369     <dl>
370     <dt>Improve Damage</dt>
371     <dd>
372     <p>Each scroll read will increase the damage by five points, and likewise the
373     weight by five kilograms.</p>
374     </dd>
375     <dt>Lower Weight</dt>
376     <dd>
377     <p>This &quot;improves&quot; the weight of your weapon: each scroll reduces the weight
378     by one fifth (20%). It will not, however, create weightless weapons.</p>
379     </dd>
380     <dt>Enchant Weapon</dt>
381     <dd>
382     <p>Each scroll read increases the magic by one point.</p>
383     </dd>
384     <dt>Improve Stat</dt>
385     <dd>
386     <p>This scroll improves one of the basic stat improvements (Strength,
387     Dexterity and so on). For this it needs a further sacrifice in form of
388     stat potions. The stat potions must be of the same type and will determine
389     which stat gets improved.</p>
390     <p>The number of stat potions you need to improve it is twice the number of
391     stat points the weapon currently gives, plus one (the minimum is two stat
392     potions, however). That is, a weapon which gives no stat bonus needs two
393     (<code>0 × 2 + 1 = 1</code> which is less than two, so two) stat potion, one that
394     already gives <i>Str +2</i> and <i>Int +1</i> will need seven (<code>3 × 2 + 1</code>) stat
395     potions. Negative stats are summed normally, so <i>Str +4</i> and <i>Int -2</i>
396     will result in needing five stat potions only (<code>2 × 2 + 1</code>).</p>
397     </dd>
398     </dl>
399     <p>Keep in mind, however, that your character can only handle a limited
400     number of weapon improvements, see the <cite>skills</cite> command. Item power will
401     also increase.</p>
402    
403     </div>
404     <h3 id="How_can_I_enchant_Armour">How can I enchant Armour?</h3>
405     <div id="How_can_I_enchant_Armour_CONTENT">
406     <p>Enchanting armour is easy: each time you read an <i>Enchant Armour</i> scroll,
407     the magic value will be increased by one, the speed, armour (physical
408     resistance) and weight are increased by some amount, as well as the item
409     power.</p>
410    
411     </div>
412     <h3 id="What_is_this_item_power_business">What is this item power business?</h3>
413     <div id="What_is_this_item_power_business_CON">
414     <p>In general, the more interesting/powerful items have higher item power
415     values. Your character can handle only handle only a limited amount of
416     power - for each overall level you can handle <code>1.25</code> item power points,
417     so if you are level 16 you can handle a total of 20 item power points (see
418     the <cite>skills</cite> command for your current limit and remaining item power
419     points).</p>
420     <p>All the equipment you wear adds to this limit, so if you wield a weapon of
421     item power 30 plus two rings of item power 14 each you will need 58 item
422     power (and a level of 47).</p>
423    
424     </div>
425     <h2 id="Generic_how_do_I">Generic how do I...</h2>
426     <div id="Generic_how_do_I_CONTENT">
427    
428     </div>
429     <h3 id="How_do_I_uncurse_undamn_items_or_unw">How do I uncurse/undamn items or unwear cursed/damned items?</h3>
430     <div id="How_do_I_uncurse_undamn_items_or_unw-2">
431     <p>You need a spell to uncurse or undamn items, but luckily, magic shops
432     commonly have scrolls of remove curse or remove damnation. In addition,
433     all of the gods except the Devourers can remove curses, and Gnarg,
434     Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
435     grants the remove damnation spell at 300 grace.</p>
436     <p>To actually remove the curse or damnation with a scroll, you need to
437     <cite>mark</cite> the item, and then <cite>apply</cite> the scroll. Once the curse or
438     damnation is removed, you can unwear the item.</p>
439    
440     </div>
441     <h3 id="How_do_I_use_range_weapons_such_as_b">How do I use range weapons such as bows?</h3>
442     <div id="How_do_I_use_range_weapons_such_as_b-2">
443     <p>First, you have to <cite>apply</cite> the bow, then it will show up in the lower
444     right corner in the <code>Range:</code> slot. If it is already shown as <code>(applied)</code>
445     but not in the <code>Range:</code> slot you have to unapply and reaply it.</p>
446     <p>When you have a bow (or similar weapons like guns or crossbows) applied,
447     you just shoot as with spells or other range attacks - <code>Shift</code>+direction
448     key.</p>
449     <p>You need to have arrows (shells, bolts etc.) in your inventory or an
450     active container for this to work.</p>
451     <p>You can influence how you shoot via the <b>Bow Mode</b> (<cite>bowmode</cite>) in the <code>Playerbook =&gt; Settings</code> tab.</p>
452    
453     </div>
454     <h3 id="How_do_I_thaw_icecubes_Or_How_do_I_i">How do I thaw icecubes? Or: How do I ignite a torch?</h3>
455     <div id="How_do_I_thaw_icecubes_Or_How_do_I_i-2">
456     <p>The right-click context menu in the playerbook inventory has an entry
457     <strong>ignite/thaw</strong>, which will ignite something or thaw icecubes. You will
458     need a <strong>flint &amp; steel</strong> <a href="#ARCH_flint_and_steel_x11">$ARCH/flint_and_steel.x11</a> for
459     this to work!</p>
460     <p>An alternative would be to use the <b>mark</b> (<b>mark</b> in <cite>command</cite>) and
461     <b>apply</b> (<b>apply</b> in <cite>command</cite>) commands like this:</p>
462     <pre> mark icecube
463     apply flint and steel
464    
465     </pre>
466     <p>You can bind these commands to a key and invoke them repeatedly.</p>
467    
468     </div>
469     <h3 id="How_do_I_cast_a_cone_spell_all_aroun">How do I cast a cone spell all around me (burning hands, holy word etc.)?</h3>
470     <div id="How_do_I_cast_a_cone_spell_all_aroun-2">
471     <p>Use the <code>5</code>-key on your keypad. This will cats spells &quot;onto yourself&quot;
472     which has the desired effect with cone spells.</p>
473    
474     </div>
475     <h3 id="How_do_I_pay_for_items_from_a_shop">How do I pay for items from a shop?</h3>
476     <div id="How_do_I_pay_for_items_from_a_shop_C">
477     <p>You need to have the unpaid item in your inventory, and then walk out of
478     the store with the shop mat. It will automatically pay for the item, if
479     you have enough money. If you don't, you will be prevented from leaving,
480     until you drop the unpaid item, or if you obtain enough money.</p>
481    
482     </div>
483     <h3 id="How_do_I_sell_items_to_a_shop">How do I sell items to a shop?</h3>
484     <div id="How_do_I_sell_items_to_a_shop_CONTEN">
485     <p>Just drop the item in a shop. Some tiles in a shop might not be shop
486     tiles; usually, shop tiles are white brick floors. Try going over one of
487     them and dropping the item. If the shop is not interested, the item will
488     not leave your inventory.</p>
489    
490     </div>
491     <h3 id="How_do_I_increase_my_attributes">How do I increase my attributes?</h3>
492     <div id="How_do_I_increase_my_attributes_CONT">
493     <p>To increase your attributes (strength, dexterity, etc.) you can wear items
494     that can increase them as long as you have them worn. You can get your
495     attributes up to 30 like this. To increase them permanently, you can
496     drink a stat potion, which have special colors and a letter on the potion
497     named 'potion of &lt;attribute&gt;'. These potions can increase your attributes
498     up to the natural maximum of your race; which can be viewd with the
499     statistics command. It increases your 'natural' attribute, up to the
500     'maximum' attribute.</p>
501    
502     </div>
503     <h3 id="How_do_I_get_my_literacy_experience_">How do I get my literacy experience up?</h3>
504     <div id="How_do_I_get_my_literacy_experience_-2">
505     <p>You need to read books and scrolls to get literacy experience. You can
506     also use the literacy skill to identify scrolls and books. Identifying
507     them gives you literacy experience, and you are still able to read them
508     once you identify them.</p>
509    
510     </div>
511     <h3 id="How_do_I_rent_and_maintain_an_apartm">How do I rent and maintain an apartment?</h3>
512     <div id="How_do_I_rent_and_maintain_an_apartm-2">
513     <p>Payment for an apartment is done in 3 steps. First, there is an entry fee
514     in the apartment map that you need to pay only once. Then, the apartment
515     rental fee depends on the apartment model, not you. The taxes depend on
516     your character level, and need to be paid, even while you are offline (the
517     rental fee is only paid while you are online.)</p>
518     <p>You can rent apartments in Scorn's Apartment Shop, and the hourly fees are
519     deducted from your bank account.</p>
520    
521     </div>
522     <h3 id="How_do_I_use_passes_keys">How do I use passes/keys?</h3>
523     <div id="How_do_I_use_passes_keys_CONTENT">
524     <p>Whatever looks at your pass or key opens automatically, if you have it in
525     your inventory or in an applied container. Some keys might just open a
526     locked door, not a gate, and can be used by moving into the locked door.</p>
527    
528     </div>
529     <h3 id="How_do_I_find_out_where_the_key_is_t">How do I find out where the key is to a locked door?</h3>
530     <div id="How_do_I_find_out_where_the_key_is_t-2">
531     <p>Usually, bumping into the locked door will tell you what kind of key
532     you need. This key is probably hidden somewhere in the same or close maps.
533     Some of the characters near by might give you hints or explain something.</p>
534    
535     </div>
536     <h3 id="How_do_I_see_how_much_an_altar_or_ta">How do I see how much an altar or table costs to use?</h3>
537     <div id="How_do_I_see_how_much_an_altar_or_ta-2">
538     <p>You can move your mouse over it, and it will tell you how much currency it
539     needs.</p>
540    
541     </div>
542     <h3 id="How_do_I_join_a_guild">How do I join a guild?</h3>
543     <div id="How_do_I_join_a_guild_CONTENT">
544     <p>To join a player guild, such as the Black Shield or Laughing Skull (not
545     the Adventurer's Guild, the Guild of Freedom, or anything else like
546     them), you need to be given a key by one of its current members.
547     The players might have special tasks and requirements for you, but all that
548     is needed is to have the key to enter the guild building and use its features.</p>
549    
550     </div>
551     <h3 id="How_do_I_drop_items">How do I drop items?</h3>
552     <div id="How_do_I_drop_items_CONTENT">
553     <p>To drop items, you can right click on the item in your inventory screen in
554     the playerbook, which you can get by pressing F5 or the Playerbook tab,
555     and selecting drop. You can also shift + left click an item to drop it, or
556     enter the command</p>
557     <pre> drop &lt;item&gt;
558    
559     </pre>
560     <p>This command drops items with the names that have &lt;item&gt; in it. If you are
561     unable to drop an item, this will probably be because it is locked. You
562     can unlock it by right clicking the item in your inventory, and selecting
563     unlock.</p>
564    
565     </div>
566     <h3 id="How_do_I_pick_up_items">How do I pick up items?</h3>
567     <div id="How_do_I_pick_up_items_CONTENT">
568     <p>You can pick up items by pressing the comma key (,) or by right clicking
569     the item on the floor, and selecting 'take'. You can also type the</p>
570     <pre> take &lt;item&gt;
571    
572     </pre>
573     <p>command.</p>
574    
575     </div>
576     <h3 id="How_do_I_make_money_fast">How do I make money, fast?!</h3>
577     <div id="How_do_I_make_money_fast_CONTENT">
578     <p>You should identify the items you sell. Unidentified items sell MUCH
579     lower. Make sure you have the bargaining skill. It lets you save lots of
580     money when you buy stuff, and gain more money when you sell stuff. You can
581     level it up by buying items or selling expensive items. The higher it is
582     priced, the more experience. You can get a scroll of bargaining in Scorn's
583     gem shop.</p>
584     <p>Quests also might give you something valuable as a reward.</p>
585    
586     </div>
587     <h2 id="Playing_Together">Playing Together</h2>
588     <div id="Playing_Together_CONTENT">
589    
590     </div>
591     <h3 id="How_can_I_communicate_with_other_pla">How can I communicate with other players?</h3>
592     <div id="How_can_I_communicate_with_other_pla-2">
593     <p>There are five commands you can use to talk to others. All of them can
594     be entered by just typing them in, followed by the message, followed by
595     <code>Return</code>, e.g. <code>chat hey guys, what's up?</code>. If you have a <i>tab</i> open
596     in your message window you can also just type a text in there followed
597     by <code>Return</code> (this is especially handy as <code>Return</code> also activates the
598     current chat tab as well).</p>
599     <dl>
600     <dt>chat &lt;message&gt; (short: <code>c</code>)</dt>
601     <dd>
602     <p>The most-used communications command. Whatever you <i>chat</i> will end up
603     in the <i>Chat</i> tab of everybody else who is currently logged in.</p>
604     <p>Example:</p>
605     <pre> c uh, that anchovis almost killed me
606    
607     </pre>
608     </dd>
609     <dt>shout &lt;message&gt;</dt>
610     <dd>
611     <p>This is like <code>chat</code>, but &quot;louder&quot;. Everybody will get your message in red
612     in their <code>Chat</code> tabs. You should not use <code>shout</code> unless you are in an
613     emergency or there is something really important to be said, otherwise you
614     risk being ignored by people.</p>
615     <p>Example:</p>
616     <pre> sh I am stuck! can anybody let me out?
617    
618     </pre>
619     </dd>
620     <dt>say &lt;message&gt; (short: <code>s</code>)</dt>
621     <dd>
622     <p>This command can be used to talk to NPCs (without going through the NPC
623     dialogue window), but all players anywhere on the same map can hear you as
624     well.</p>
625     <p>Example:</p>
626     <pre> s good that schmorp cnanot hera us here!
627    
628     </pre>
629     </dd>
630     <dt>tell &lt;playername&gt; &lt;message&gt; (short: <code>te</code>)</dt>
631     <dd>
632     <p>This is your prototypical two-way, private, chat channel. You can talk to
633     any other player that is currently logged in, and only he can hear you.</p>
634     </dd>
635     <dt>gsay &lt;message&gt; (short: <code>gs</code>)</dt>
636     <dd>
637     <p>The group say command sends a message to every member of the party/group
638     you are in. This is useful when playing in a team, to avoid cluttering the
639     chat channel.</p>
640     </dd>
641     </dl>
642     <p>In addition to these, there are a large number of emotes you can use, use
643     the <cite>help</cite> command to get a list.</p>
644    
645     </div>
646     <h3 id="Can_I_form_parties_Which_benefits_do">Can I form parties? Which benefits does party-play have?</h3>
647     <div id="Can_I_form_parties_Which_benefits_do-2">
648     <p>You can form <i>new</i> parties using the <code>party form &lt;name&gt;</code> name
649     command, and you can join <i>existing</i> parties using the <code>party join
650     &lt;name&gt;</code> command. There are other party commands, use <code>help party</code> to
651     find out more.</p>
652     <p>The main benefit of party-play is sharing experience: All experience you
653     gain is distributed to all party members accoridng to their level (people
654     with twice the level as you gain twice as much experience).</p>
655     <p>This is great for training skills you are bad in, but somebody else is
656     good in, and of course vice versa!</p>
657    
658     </div>
659     <h2 id="Magic">Magic</h2>
660     <div id="Magic_CONTENT">
661    
662     </div>
663     <h3 id="How_does_an_improvement_potion_work">How does an improvement potion work?</h3>
664     <div id="How_does_an_improvement_potion_work_">
665     <p>An improvement potion increases your hitpoints, spellpoints, or your grace,
666     permanently. It does this by rerolling the rolls for your hitpoints, spellpoints,
667     or grace, and increasing it. This way, if you drink enough improvement
668     potions, your hitpoints, spellpoints, or grace would be as if you rolled perfectly.</p>
669     <p>However, only lower levels roll for hitpoints, spellpoints, or grace. After level
670     10, skills increase hitpoints, spellpoints, or grace by a certain fixed amount.</p>
671    
672     </div>
673     <h3 id="How_do_I_control_golems_I_summon">How do I control golems I summon?</h3>
674     <div id="How_do_I_control_golems_I_summon_CON">
675     <p>You can control golems by holding down shift + a direction key. It moves in the
676     direction you are holding.</p>
677    
678     </div>
679     <h3 id="How_can_I_summon_a_specific_monster_">How can I summon a specific monster with <code>summon pet monster</code>?</h3>
680     <div id="How_can_I_summon_a_specific_monster_-2">
681     <p>Higher (effective) casting levels of <b>summoning</b> in <cite>skill_description</cite> give
682     you access to higher level monsters, but not all monsters have equal
683     abilities. Instead of summoning the highest level monster allowed by your
684     level you can also summon any other monster you had before by adding its
685     <i>archetype name</i> after the command, i.e. to summon bees you would use the
686     <code>cast summon pet monster bee</code> (short: <code>cspm bee</code>) command.</p>
687     <pre> Level Monster
688     1 bat
689     3 bird
690     4 spider
691     6 killer_bee
692     7 pixie
693     8 skeleton
694     9 stalker
695     11 devil
696     13 beholder
697     15 dark_elf
698     17 skull
699     20 angel
700     25 vampire
701     30 spectre
702     35 lich
703     40 demilich
704     50 hellhound
705     60 unusual_kobold
706     70 chicken
707     80 gr_hellhound
708     90 dave
709     100 laoch
710     105 snitchangel
711    
712     </pre>
713    
714     </div>
715     <h3 id="How_does_being_attuned_repelled_deni">How does being attuned/repelled/denied affect casting level?</h3>
716     <div id="How_does_being_attuned_repelled_deni-2">
717     <p>Some spells are attuned to one or more spell classes (such as wounding,
718     summoning, fire and so on). The player can likewise be attuned to some of
719     these classes, giving a bonus, or repelled to them, giving a malus, or
720     denied to them, making her unable to cast the spell at all.</p>
721     <p>The skill level is the level of the skill that the spell uses (e.g.
722     summoning or sorcery).</p>
723     <p>When attuned, the bonus is up to 16 levels, but never higher than the
724     skill level itself, i.e. at level 2, the bonus is 2 also, resulting in an
725     attuned casting level of 4, at level 5, the bonus is 5, yielding a casting
726     level of 10, and at level 50, the bonus is 16, yielding 66.</p>
727     <p>When repelled, the malus is 16 levels always. If you are both attuned and
728     repelled at the same time, the effects will add.</p>
729     <p>These are added (or subtracted) to the skill level when checking whether
730     the player can cast the spell and when calculating the effective casting
731     level.</p>
732     <p>The effect on strength is as if the minimum spell level is lower (when
733     attuned) or higher (when repelled), and the strength will increase the
734     same as without any attunement.</p>
735    
736     </div>
737     <h3 id="What_is_the_quot_effective_quot_cast">What is the &quot;effective&quot; casting level?</h3>
738     <div id="What_is_the_quot_effective_quot_cast-2">
739     <p>Effective casting levels start at 1 (lowest spell strength) and go up to
740     100 (highest nominal spell strength). Higher levels are also possible and
741     make the spell correspondingly stronger.</p>
742     <p>The effective casting level is calculated from the skill level, after
743     adding/subtracting any bonus from attunements.</p>
744     <p>If the skill level plus bonus is lower than 100, then the minimum spell
745     level comes into play: the minimum level is not only the minimum level
746     a caster is required to have, it is also the level where the effective
747     casting level equals 1. From there it grows till it reaches casting level
748     100, where the effective level will also be 100.</p>
749     <p>If the skill level plus bonus is 100 or higher, then this is the effective
750     spell level.</p>
751     <p>That means, when you have a spell with a minimum level of 90, then it's
752     effective range will be spread evenly over the 90..100 range, e.g. when
753     you cast this spell at skill level 90, the effective casting level will
754     be 1 (lowest). Casting at level 91 gives casting level 11, skill level
755     98 gives effective level 80, up to skill level 100, which then gives
756     effective level 100.</p>
757    
758     </div>
759     <h2 id="Praying_Gods_and_Cults">Praying, Gods and Cults</h2>
760     <div id="Praying_Gods_and_Cults_CONTENT">
761    
762     </div>
763     <h3 id="How_do_I_pray_or_get_the_praying_ski">How do I pray or get the praying skill?</h3>
764     <div id="How_do_I_pray_or_get_the_praying_ski-2">
765     <p>First enter the &quot;praying mode&quot; by readying your <b>praying</b> in <cite>skill_description</cite> skill
766     (by default bound to <code>Alt-P</code>, or by typing <code>rspraying</code>), then hold and keep holding
767     <code>Shift</code> and a direction key (e.g. <code>Shift-Up</code>).</p>
768     <p>You will now pray as long as you keep pressing the keys.</p>
769     <p>However, if you do not have the praying skill, you can obtain it by
770     reading a scroll of praying. This will let you learn the praying skill
771     depending on your intelligence. You can also use a holy symbol to use the
772     praying skill, as long as you have the holy symbol in your inventory. Holy
773     symbols can be found in shops and random dungeons.</p>
774    
775     </div>
776     <h3 id="How_can_I_summon_a_specific_monster_-3">How can I summon a specific monster with <code>summon cult monster</code>?</h3>
777     <div id="How_can_I_summon_a_specific_monster_-4">
778     <p>You can't, your god selects the monsters for you.</p>
779    
780     </div>
781     <h3 id="How_do_I_join_a_cult_become_a_follow">How do I join a cult/become a follower of a god?</h3>
782     <div id="How_do_I_join_a_cult_become_a_follow-2">
783     <p>That is simple, just find an altar of a god of your choice and start
784     <b>praying</b> in <cite>skill_description</cite>. Eventually, the god will recognize
785     you.</p>
786    
787     </div>
788     <h3 id="How_do_I_change_gods">How do I change gods?</h3>
789     <div id="How_do_I_change_gods_CONTENT">
790     <p>That is far more difficult: gods really hate it when you defect
791     them. Expect to lose a lot of <b>praying</b> in <cite>skill_description</cite> experience in
792     the process.</p>
793     <p>First you should pray long enough to your god, until you gain 95%
794     resistance to god power. Then quickly go to the altar of your newly-chosen
795     god and pray on her/his altar. Your old god won't make it easy, but if you
796     are persistent your old god will let you go at one point.</p>
797    
798     </div>
799     <h2 id="Exploring_Quests">Exploring / Quests</h2>
800     <div id="Exploring_Quests_CONTENT">
801    
802     </div>
803     <h3 id="What_areas_are_there_to_explore">What areas are there to explore?</h3>
804     <div id="What_areas_are_there_to_explore_CONT">
805     <p>First, you should explore Scorn and find the port pass (and maybe also the
806     gate pass). Make sure you don't miss out the old city of scorn, many
807     a dangers, but also many treasures, can be found there.</p>
808     <p>When you finished most of the quests in Scorn you should investigate how
809     the pirates escape from the prison. This will lead to a number of nice
810     quests in and around Port Joseph.</p>
811     <p>Another nice series of quests, from low to medium level, can be found in
812     the King's Palace in Scorn. Who wouldn't want to meet the princess in
813     person?</p>
814     <p>The areas you can reach through the various transportation modes in Scorn
815     are Pupland (which has a lot of puzzles and quests from very low to very
816     high level), Stoneville and Santo Dominion (low and medium level quests,
817     also nice shops), and the Aldwulf Archipelago (which is more dangerous).</p>
818     <p>Through the gate you can reach Euthville and Santo Dominion to the north,
819     Brest (medium level) and Lake Country (medium to high level) to the south,
820     and Navar (medium level quests) in the east (a long travel).</p>
821     <p>From Navar you can travel to Darcap in the far north (medium level
822     quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
823     on the ocean, a rather dangerous area with many thieves and pirates
824     (medium level quests) and Valleynoy to the south, with medium and high
825     level quests (did you find the southpole yet?).</p>
826     <p>Also, it is said that Navar somehow has access to the mystical City
827     de Clouds, the biggest city ever seen (high level and very high level
828     quests). There are rumors about lands beyond (St. Bartholemew and other
829     cities) and other even more mystical places, but little is known about
830     that.</p>
831    
832     </div>
833     <h3 id="Where_is_that_damn_Goblin_Chief">Where is that damn Goblin Chief?</h3>
834     <div id="Where_is_that_damn_Goblin_Chief_CONT">
835     <p>In his cave to the north-east of the Scorn Gate. It is the one that starts
836     with a random maze (yes, there are multiple caves). Keep in mind that the
837     Goblin Chief's Head is fastened to his body, so you have to find and kill
838     him first.</p>
839    
840     </div>
841     <h3 id="Where_can_I_find_the_i_comet_i_spell">Where can I find the <i>comet</i> spell?</h3>
842     <div id="Where_can_I_find_the_i_comet_i_spell-2">
843     <p>In the tower of stars, which is almost directly south of Scorn (but not
844     too near to it). You have to talk to people to solve this quest, and it
845     does not involve a random maze.</p>
846    
847     </div>
848     <h1 id="Authors">Authors</h1>
849     <div id="Authors_CONTENT">
850     <p>The following people contributed to this document: Robin Redeker, John O'Donnell
851     and Marc Lehmann.
852     </p>
853     </div>
854    
855    
856     </div>
857    
858