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Revision: 1.6
Committed: Mon Apr 26 13:01:57 2010 UTC (14 years, 2 months ago) by elmex
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# User Rev Content
1 sf-dustfinger 1.4 <div id="content">
2 elmex 1.5 <h2>Frequently Asked Questions</h2><br />
3     <a class='button' href='about.html'>Introduction</a>
4     <a class='button' href='faq.html'>FAQ</a>
5     <a class='button' href='history.html'>History</a>
6     <div style='clear: both; margin-bottom: 20px;'></div>
7 sf-dustfinger 1.1
8 sf-dustfinger 1.4 <ul>
9     <li>
10     <a href="#FAQ_Tips_and_Tricks">FAQ, Tips and Tricks</a>
11     <ul>
12     <li>
13     <a href="#Meta_About_the_Game_and_the_Client">Meta - About the Game and the Client</a>
14     <ul>
15     <li><a href="#What_is_the_relation_between_Deliant">What is the relation between Deliantra and Crossfire?</a></li>
16     <li><a href="#I_found_a_bug_how_can_I_report_it_wh">I found a bug, how can I report it/what do I do?</a></li>
17     <li><a href="#The_client_is_very_sluggish_and_slow">The client is very sluggish and slow, what can I do about this?</a></li>
18     <li><a href="#The_client_doesn_t_correctly_react_t">The client doesn't correctly react to keypresses or mouseclicks.</a></li>
19     <li><a href="#My_client_doesn_t_start_anymore_grap">My client doesn't start anymore/graphics are corrupted!</a></li>
20     </ul>
21     </li>
22 sf-dustfinger 1.1 <li><a href="#Game_Mechanics">Game Mechanics</a>
23     <ul><li><a href="#What_is_this_place_I_go_to_when_I_di">What is this place I go to when I die?</a></li>
24     <li><a href="#I_lose_health_but_I_can_t_see_why_Or">I lose health, but I can't see why! Or how do I cure diseases/depletion/poison?</a></li>
25     <li><a href="#How_do_diseases_work">How do diseases work?</a></li>
26     <li><a href="#I_lost_an_item_How">I lost an item! How?</a></li>
27     <li><a href="#How_do_I_uncurse_undamn_items">How do I uncurse/undamn items?</a></li>
28     <li><a href="#When_I_log_in_I_keep_dying_Why_is_th">When I log-in, I keep dying! Why is this?</a></li>
29     <li><a href="#Where_do_I_find_beds_to_reality">Where do I find beds to reality?</a></li>
30     <li><a href="#How_does_the_i_identify_i_spell_work">How does the <i>identify</i> spell work?</a></li>
31     <li><a href="#What_do_altars_do">What do altars do?</a></li>
32     <li><a href="#How_come_I_don_t_get_any_change_from">How come I don't get any change from an altar?</a></li>
33     <li><a href="#What_diseases_cannot_be_cured_natura">What diseases cannot be cured naturally?</a></li>
34     <li><a href="#Where_can_I_use_building_materials">Where can I use building materials?</a></li>
35     <li><a href="#How_can_I_Prepare_Improve_Enchant_We">How can I Prepare/Improve/Enchant Weapons?</a></li>
36     <li><a href="#How_can_I_enchant_Armour">How can I enchant Armour?</a></li>
37     <li><a href="#What_is_this_item_power_business">What is this item power business?</a></li>
38     </ul>
39     </li>
40     <li><a href="#Generic_how_do_I">Generic how do I...</a>
41     <ul><li><a href="#How_do_I_uncurse_undamn_items_or_unw">How do I uncurse/undamn items or unwear cursed/damned items?</a></li>
42     <li><a href="#How_do_I_use_range_weapons_such_as_b">How do I use range weapons such as bows?</a></li>
43     <li><a href="#How_do_I_thaw_icecubes_Or_How_do_I_i">How do I thaw icecubes? Or: How do I ignite a torch?</a></li>
44     <li><a href="#How_do_I_cast_a_cone_spell_all_aroun">How do I cast a cone spell all around me (burning hands, holy word etc.)?</a></li>
45     <li><a href="#How_do_I_pay_for_items_from_a_shop">How do I pay for items from a shop?</a></li>
46     <li><a href="#How_do_I_sell_items_to_a_shop">How do I sell items to a shop?</a></li>
47     <li><a href="#How_do_I_increase_my_attributes">How do I increase my attributes?</a></li>
48     <li><a href="#How_do_I_get_my_literacy_experience_">How do I get my literacy experience up?</a></li>
49     <li><a href="#How_do_I_rent_and_maintain_an_apartm">How do I rent and maintain an apartment?</a></li>
50     <li><a href="#How_do_I_use_passes_keys">How do I use passes/keys?</a></li>
51     <li><a href="#How_do_I_find_out_where_the_key_is_t">How do I find out where the key is to a locked door?</a></li>
52     <li><a href="#How_do_I_see_how_much_an_altar_or_ta">How do I see how much an altar or table costs to use?</a></li>
53     <li><a href="#How_do_I_join_a_guild">How do I join a guild?</a></li>
54     <li><a href="#How_do_I_drop_items">How do I drop items?</a></li>
55     <li><a href="#How_do_I_pick_up_items">How do I pick up items?</a></li>
56     <li><a href="#How_do_I_make_money_fast">How do I make money, fast?!</a></li>
57     </ul>
58     </li>
59     <li><a href="#Playing_Together">Playing Together</a>
60     <ul><li><a href="#How_can_I_communicate_with_other_pla">How can I communicate with other players?</a></li>
61     <li><a href="#Can_I_form_parties_Which_benefits_do">Can I form parties? Which benefits does party-play have?</a></li>
62     </ul>
63     </li>
64     <li><a href="#Magic">Magic</a>
65     <ul><li><a href="#How_does_an_improvement_potion_work">How does an improvement potion work?</a></li>
66     <li><a href="#How_do_I_control_golems_I_summon">How do I control golems I summon?</a></li>
67     <li><a href="#How_can_I_summon_a_specific_monster_">How can I summon a specific monster with <code>summon pet monster</code>?</a></li>
68     <li><a href="#How_does_being_attuned_repelled_deni">How does being attuned/repelled/denied affect casting level?</a></li>
69     <li><a href="#What_is_the_quot_effective_quot_cast">What is the &quot;effective&quot; casting level?</a></li>
70     </ul>
71     </li>
72     <li><a href="#Praying_Gods_and_Cults">Praying, Gods and Cults</a>
73     <ul><li><a href="#How_do_I_pray_or_get_the_praying_ski">How do I pray or get the praying skill?</a></li>
74     <li><a href="#How_can_I_summon_a_specific_monster_-3">How can I summon a specific monster with <code>summon cult monster</code>?</a></li>
75     <li><a href="#How_do_I_join_a_cult_become_a_follow">How do I join a cult/become a follower of a god?</a></li>
76     <li><a href="#How_do_I_change_gods">How do I change gods?</a></li>
77     </ul>
78     </li>
79     <li><a href="#Exploring_Quests">Exploring / Quests</a>
80     <ul><li><a href="#What_areas_are_there_to_explore">What areas are there to explore?</a></li>
81     <li><a href="#Where_is_that_damn_Goblin_Chief">Where is that damn Goblin Chief?</a></li>
82     <li><a href="#Where_can_I_find_the_i_comet_i_spell">Where can I find the <i>comet</i> spell?</a></li>
83     </ul>
84     </li>
85     </ul>
86     </li>
87     <li><a href="#Authors">Authors</a>
88     </li>
89 sf-dustfinger 1.4 </ul>
90 sf-dustfinger 1.1 <!-- INDEX END -->
91    
92     <h1 id="FAQ_Tips_and_Tricks">FAQ, Tips and Tricks</h1>
93     <div id="FAQ_Tips_and_Tricks_CONTENT">
94     <p>Here are some questions you might asked yourself over time.
95     Also some nice tips and tricks are listed here, which you may find informative.</p>
96    
97     </div>
98     <h2 id="Meta_About_the_Game_and_the_Client">Meta - About the Game and the Client</h2>
99     <div id="Meta_About_the_Game_and_the_Client_C">
100    
101     </div>
102     <h3 id="What_is_the_relation_between_Deliant">What is the relation between Deliantra and Crossfire?</h3>
103     <div id="What_is_the_relation_between_Deliant-2">
104     <p>Deliantra was originally a Crossfire server, but by now most of the code
105     has been rewritten. Still, most maps are very similar or identical to
106     Crossfire maps, so the games share a lot.</p>
107     <p>The major differences are a better client, better graphics, a stable
108     server (i.e. no crashes every few hours with players and maps getting
109     reset) and the ability to let more players play, by using less resources
110     and having a fully asynchronous design, and full support for sound effects
111     and background music.</p>
112    
113     </div>
114     <h3 id="I_found_a_bug_how_can_I_report_it_wh">I found a bug, how can I report it/what do I do?</h3>
115     <div id="I_found_a_bug_how_can_I_report_it_wh-2">
116     <p>Mail us at support@deliantra.net , which is best, unless it is a small,
117     temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth.</p>
118    
119     </div>
120     <h3 id="The_client_is_very_sluggish_and_slow">The client is very sluggish and slow, what can I do about this?</h3>
121     <div id="The_client_is_very_sluggish_and_slow-2">
122     <p>Most likely, you don't have accelerated OpenGL support. Try to find a
123     newer driver, or a driver from your hardware vendor, that features OpenGL
124     support.</p>
125     <p>If this is not an option, the following Setup options reduce the load and
126     will likely make the client playable with software rendering (it will
127     still be slow, though):</p>
128     <dl>
129     <dt>* <strong>Video Mode</strong> should be set as low as possible (e.g. 640x480)</dt>
130     <dt>* Enable <strong>Fast &amp; Ugly</strong> mode</dt>
131     <dt>* Disable <strong>Fog of War</strong> and <code>Map Smoothing</code></dt>
132     <dt>* Increase <strong>Map Scale</strong></dt>
133     </dl>
134    
135     </div>
136     <h3 id="The_client_doesn_t_correctly_react_t">The client doesn't correctly react to keypresses or mouseclicks.</h3>
137     <div id="The_client_doesn_t_correctly_react_t-2">
138     <dl>
139     <dt>Make sure Numlock is off.</dt>
140     <dd>
141     <p>Some Microsoft Windows versions/keyboard layouts do not report modifiers for the
142     numerical keypad keys while Numlock is active.</p>
143     </dd>
144     <dt>Make sure no other Modifier is &quot;pressed&quot;.</dt>
145     <dd>
146     <p>Mircosoft Windows versions have some accessability features that could
147     interfere with games like Deliantra. You might want to switch these off in
148     the keyboard settings. Sometimes modifiers can be &quot;unstuck&quot; by pressing
149     them down once.</p>
150     </dd>
151     <dt>Fullscreen switches confuse the keyboard modifiers.</dt>
152     <dd>
153     <p>Fullscreen switches on Microsoft Windows sometimes confuse which keys are
154     pressed and which aren't. Doing another switch to/from fullscreen might
155     help.</p>
156     </dd>
157     </dl>
158    
159     </div>
160     <h3 id="My_client_doesn_t_start_anymore_grap">My client doesn't start anymore/graphics are corrupted!</h3>
161     <div id="My_client_doesn_t_start_anymore_grap-2">
162     <p>Sometimes you hit a bug in the client. To reset the state of your client
163     you can delete your client database directory (your client will have to
164     re-download music and images and you will lose your minimap contents).</p>
165     <p>To do that, on Unix:</p>
166     <pre> rm -rf ~/.deliantra/client-*
167    
168     </pre>
169     <p>On windows:</p>
170     <p>Do <code>Start =&gt; Run</code>, enter <cite>%APPDATA%</cite>, press return, and in the
171     window that will open, first open <cite>deliantra</cite>, then delete the directory
172     starting with <cite>client-</cite>.</p>
173     <p>Alternatively you can delete the <cite>.deliantra</cite> or <cite>deliantra</cite> directory
174     itself, but this will also delete your settings and keybindings.</p>
175    
176     </div>
177     <h2 id="Game_Mechanics">Game Mechanics</h2>
178     <div id="Game_Mechanics_CONTENT">
179    
180     </div>
181     <h3 id="What_is_this_place_I_go_to_when_I_di">What is this place I go to when I die?</h3>
182     <div id="What_is_this_place_I_go_to_when_I_di-2">
183     <p>When you die, you go to a place called the nimbus. In the nimbus, you are
184     able to play minesweeper for your experience. If you win and have applied
185     all the spaces except for bombs, you will automatically be teleported to
186     a hallway you can walk down to be teleported back to life, with your
187     experience intact.</p>
188     <p>If you lose by applying a bomb, you are teleported to a hallway
189     with a flower, and you can walk down to be teleported back to life,
190     without your experience you lost when you died. There are rumors
191     that the Key to Life can let the losers walk in the winner's
192     hallway, however...</p>
193    
194     </div>
195     <h3 id="I_lose_health_but_I_can_t_see_why_Or">I lose health, but I can't see why! Or how do I cure diseases/depletion/poison?</h3>
196     <div id="I_lose_health_but_I_can_t_see_why_Or-2">
197     <p>Here are the typical reasons why you lose health:</p>
198     <dl>
199     <dt>* You are being attacked.</dt>
200     <dd>
201     <p>Sounds obvious, but sometimes you can't see the monster attacking
202     you. Check the <code>Log</code> tab, as you usually get a message when this happens.</p>
203     </dd>
204     <dt>* You are out of food.</dt>
205     <dd>
206     <p>When your food reaches <code>0</code> you will start to lose health. Eating (good)
207     food will replenish your food level.</p>
208     </dd>
209     <dt>* You are poisoned.</dt>
210     <dd>
211     <p>Poison will reduce your health. When your body heals fast enough it will
212     eventually get over the poison, otherwise you should seek professional
213     help such as the House of Healing in Scorn, or a player with the <code>cure
214     poison</code> spell. It is rumored that neko san might sometimes cure poison.</p>
215     </dd>
216     <dt>* You have a disease.</dt>
217     <dd>
218     <p>Some diseases have such drastic effects on your organism that you can lose
219     health. Get help in the House of Healing in Scorn, or ask a player who can
220     cast <code>cure disease</code> on you.</p>
221     </dd>
222     <dt>* Your stats change.</dt>
223     <dd>
224     <p>Switching items or being restored from depletion can affect your stats,
225     which in turn can affect your healthpoints. While this is not a regular
226     effect (it only happens when you change items or are restored from
227     depletion), it can sometimes look as if you are losing health. You can
228     restore depletion by drinking a potion of life.</p>
229     </dd>
230     </dl>
231    
232     </div>
233     <h3 id="How_do_diseases_work">How do diseases work?</h3>
234     <div id="How_do_diseases_work_CONTENT">
235     <p>Diseases are obtained by things like traps or spells. Usually, they
236     will reduce some of your attributes, like strength. They might also
237     cause damage to you, or slow you down. Some of them infect monsters
238     and players around you, spreading the disease.</p>
239     <p>If your disease can be cured naturally, and if you do wait until
240     it is cured naturally, you develop immunity for that level of
241     disease. Higher level forms of that disease will still infect
242     you, but you can wait it out to get better immunity.</p>
243     <p>Some diseases, like rabies, cannot be cured by waiting.
244     Instead, you will have to cure it magically. For information on how
245     to do that, see the above entry.</p>
246    
247     </div>
248     <h3 id="I_lost_an_item_How">I lost an item! How?</h3>
249     <div id="I_lost_an_item_How_CONTENT">
250     <p>Well, we don't know. If you don't know, either, here is a partial list of
251     ways people typically lose stuff:</p>
252     <dl>
253     <dt>You accidentally dropped it in a shop (or elswehere).</dt>
254     <dd>
255     <p>If in a shop, if it was money, you can just go there and pick it up again:
256     shops do not &quot;buy&quot; money. For other items you will have to buy it back.</p>
257     </dd>
258     <dt>Thieves or monsters stole your items.</dt>
259     <dd>
260     <p>Yes, thieves and many other monsters (such as demons) can actually steal
261     stuff. They can steal about anything that you don't currently wield, and
262     if they are good, you don't even notice it. Your only chance of getting
263     the item back is to kill the thief or steal the item back with the steal
264     skill before the map he is in resets.</p>
265     <p>Many adventurers find that the old road to Navar harbours a lot of thieves
266     and is best avoided by the beginning adventurers.</p>
267     </dd>
268     </dl>
269    
270     </div>
271     <h3 id="How_do_I_uncurse_undamn_items">How do I uncurse/undamn items?</h3>
272     <div id="How_do_I_uncurse_undamn_items_CONTEN">
273     <p>You need a spell to uncurse or undamn items, but luckily, magic shops
274     commonly have scrolls of remove curse or remove damnation. In addition,
275     all of the gods except the Devourers can remove curses, and Gnarg,
276     Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
277     grants the remove damnation spell at 300 grace.</p>
278     <p>To actually remove the curse or damnation with a scroll, you need to
279     <cite>mark</cite> the item, and then <cite>apply</cite> the scroll.</p>
280    
281     </div>
282     <h3 id="When_I_log_in_I_keep_dying_Why_is_th">When I log-in, I keep dying! Why is this?</h3>
283     <div id="When_I_log_in_I_keep_dying_Why_is_th-2">
284     <p>What happened is that you died of a cave-in. Cave-ins kill you when you
285     unsafely log out. An unsafe log out is when you disconnect without using a
286     bed to reality, or when you time out (after 10-20 seconds without reply,
287     the server automatically kicks players). Safe log outs are when you log
288     out using a bed to realtiy, or when you are disconnected when the server
289     crashes or restarts.</p>
290     <p>If the disconnection was safe, then you will appear where you were before
291     you got logged out. If it was unsafe, and more than one hour has passed, you
292     will die of a cave-in. If the map you were in reset, but one hour has not
293     passed, then you will be recalled to your bed to reality.</p>
294    
295     </div>
296     <h3 id="Where_do_I_find_beds_to_reality">Where do I find beds to reality?</h3>
297     <div id="Where_do_I_find_beds_to_reality_CONT">
298     <p>Inns usually have them, and apartments almost always have beds to
299     reality. Almost every city has an inn. Taverns sometimes have them, and
300     they might be in surprising places. Scorn has an inn that is located in
301     the southern area.</p>
302    
303     </div>
304     <h3 id="How_does_the_i_identify_i_spell_work">How does the <i>identify</i> spell work?</h3>
305     <div id="How_does_the_i_identify_i_spell_work-2">
306     <p>The <i>identify</i> spell identifies your items, making it give it's full
307     description. The spell goes through your inventory in a psuedo-random
308     order, skipping past identified items. If it identifies all the items
309     in your inventory, or they are already identified, it then checks for
310     identified items on the ground, again in a psuedo-random order. If it
311     identifies all the items on the ground, then the remaining power is
312     wasted.</p>
313     <p>The <i>identify</i> spell counts stacks of items, such as arrows or gems, as
314     one 'item'. It can only identify a certain amount of items. Therefore, the
315     only way to choose what it identifies is by dropping what you don't want
316     identified on the ground.</p>
317    
318     </div>
319     <h3 id="What_do_altars_do">What do altars do?</h3>
320     <div id="What_do_altars_do_CONTENT">
321     <p>There are different types of altars. Altars found in churches and
322     chapels are aligned to gods; they usually have decoration based
323     on the god they are aligned to. You can pray at these altars to
324     start worshipping the god the altar is aligned to, or pray to
325     get over your normal grace limit, get grace faster, or any
326     other effects the altar might have.</p>
327     <p>Pink altars usually require a sacrifice, which can be seen by
328     rolling your mouse over it at the bottom of the screen. If you
329     drop the sacrifiice, it will activate something, like a gate, or
330     maybe it will teleport something.</p>
331    
332     </div>
333     <h3 id="How_come_I_don_t_get_any_change_from">How come I don't get any change from an altar?</h3>
334     <div id="How_come_I_don_t_get_any_change_from-2">
335     <p>Altars do not give change. This means that you might drop a platinum piece
336     on a table that identifies for 2 gold, or equivalent, and get only one
337     identify. The equivalent means that you can make the price up in smaller
338     currency, like 200 silver, but higher currency won't get you any more
339     identifies.</p>
340    
341     </div>
342     <h3 id="What_diseases_cannot_be_cured_natura">What diseases cannot be cured naturally?</h3>
343     <div id="What_diseases_cannot_be_cured_natura-2">
344     <p>Tapeworms, leprosy, and arthritis are all unable to be cured naturally,
345     and thus you cannot have an immunity against them.</p>
346    
347     </div>
348     <h3 id="Where_can_I_use_building_materials">Where can I use building materials?</h3>
349     <div id="Where_can_I_use_building_materials_C">
350     <p>You can only use them in tiles that are buildable. These tiles are found in
351     guild storages, and in some apartments.</p>
352    
353     </div>
354     <h3 id="How_can_I_Prepare_Improve_Enchant_We">How can I Prepare/Improve/Enchant Weapons?</h3>
355     <div id="How_can_I_Prepare_Improve_Enchant_We-2">
356     <p>This is done in two steps: first you have to <i>prepare</i> your weapon
357     for the desired number of enchantments, then you apply the enchanments
358     (weapons remember how many times they can be enchanted further).</p>
359     <p>To prepare a weapon, wield it and <cite>mark</cite> (e.g. using the popup menu in
360     the inventory) it. Then, as a sacrifice, drop some diamonds on the floor
361     then read the <i>Prepare Weapon</i> scroll. The square root of the total
362     number of diamonds sacrificed this way determines the number of
363     enchantments the weapon accepts: one diamond for one enchanment, nine
364     diamonds for three enchantments, 100 diamonds for ten enchantments,
365     and so on.</p>
366     <p>Remember, once you prepare the weapon, it can only be wielded by you.</p>
367     <p>After that, you can apply improvement and enchantnment scrolls:</p>
368     <dl>
369     <dt>Improve Damage</dt>
370     <dd>
371     <p>Each scroll read will increase the damage by five points, and likewise the
372     weight by five kilograms.</p>
373     </dd>
374     <dt>Lower Weight</dt>
375     <dd>
376     <p>This &quot;improves&quot; the weight of your weapon: each scroll reduces the weight
377     by one fifth (20%). It will not, however, create weightless weapons.</p>
378     </dd>
379     <dt>Enchant Weapon</dt>
380     <dd>
381     <p>Each scroll read increases the magic by one point.</p>
382     </dd>
383     <dt>Improve Stat</dt>
384     <dd>
385     <p>This scroll improves one of the basic stat improvements (Strength,
386     Dexterity and so on). For this it needs a further sacrifice in form of
387     stat potions. The stat potions must be of the same type and will determine
388     which stat gets improved.</p>
389     <p>The number of stat potions you need to improve it is twice the number of
390     stat points the weapon currently gives, plus one (the minimum is two stat
391     potions, however). That is, a weapon which gives no stat bonus needs two
392     (<code>0 × 2 + 1 = 1</code> which is less than two, so two) stat potion, one that
393     already gives <i>Str +2</i> and <i>Int +1</i> will need seven (<code>3 × 2 + 1</code>) stat
394     potions. Negative stats are summed normally, so <i>Str +4</i> and <i>Int -2</i>
395     will result in needing five stat potions only (<code>2 × 2 + 1</code>).</p>
396     </dd>
397     </dl>
398     <p>Keep in mind, however, that your character can only handle a limited
399     number of weapon improvements, see the <cite>skills</cite> command. Item power will
400     also increase.</p>
401    
402     </div>
403     <h3 id="How_can_I_enchant_Armour">How can I enchant Armour?</h3>
404     <div id="How_can_I_enchant_Armour_CONTENT">
405     <p>Enchanting armour is easy: each time you read an <i>Enchant Armour</i> scroll,
406     the magic value will be increased by one, the speed, armour (physical
407     resistance) and weight are increased by some amount, as well as the item
408     power.</p>
409    
410     </div>
411     <h3 id="What_is_this_item_power_business">What is this item power business?</h3>
412     <div id="What_is_this_item_power_business_CON">
413     <p>In general, the more interesting/powerful items have higher item power
414     values. Your character can handle only handle only a limited amount of
415     power - for each overall level you can handle <code>1.25</code> item power points,
416     so if you are level 16 you can handle a total of 20 item power points (see
417     the <cite>skills</cite> command for your current limit and remaining item power
418     points).</p>
419     <p>All the equipment you wear adds to this limit, so if you wield a weapon of
420     item power 30 plus two rings of item power 14 each you will need 58 item
421     power (and a level of 47).</p>
422    
423     </div>
424     <h2 id="Generic_how_do_I">Generic how do I...</h2>
425     <div id="Generic_how_do_I_CONTENT">
426    
427     </div>
428     <h3 id="How_do_I_uncurse_undamn_items_or_unw">How do I uncurse/undamn items or unwear cursed/damned items?</h3>
429     <div id="How_do_I_uncurse_undamn_items_or_unw-2">
430     <p>You need a spell to uncurse or undamn items, but luckily, magic shops
431     commonly have scrolls of remove curse or remove damnation. In addition,
432     all of the gods except the Devourers can remove curses, and Gnarg,
433     Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
434     grants the remove damnation spell at 300 grace.</p>
435     <p>To actually remove the curse or damnation with a scroll, you need to
436     <cite>mark</cite> the item, and then <cite>apply</cite> the scroll. Once the curse or
437     damnation is removed, you can unwear the item.</p>
438    
439     </div>
440     <h3 id="How_do_I_use_range_weapons_such_as_b">How do I use range weapons such as bows?</h3>
441     <div id="How_do_I_use_range_weapons_such_as_b-2">
442     <p>First, you have to <cite>apply</cite> the bow, then it will show up in the lower
443     right corner in the <code>Range:</code> slot. If it is already shown as <code>(applied)</code>
444     but not in the <code>Range:</code> slot you have to unapply and reaply it.</p>
445     <p>When you have a bow (or similar weapons like guns or crossbows) applied,
446     you just shoot as with spells or other range attacks - <code>Shift</code>+direction
447     key.</p>
448     <p>You need to have arrows (shells, bolts etc.) in your inventory or an
449     active container for this to work.</p>
450     <p>You can influence how you shoot via the <b>Bow Mode</b> (<cite>bowmode</cite>) in the <code>Playerbook =&gt; Settings</code> tab.</p>
451    
452     </div>
453     <h3 id="How_do_I_thaw_icecubes_Or_How_do_I_i">How do I thaw icecubes? Or: How do I ignite a torch?</h3>
454     <div id="How_do_I_thaw_icecubes_Or_How_do_I_i-2">
455     <p>The right-click context menu in the playerbook inventory has an entry
456     <strong>ignite/thaw</strong>, which will ignite something or thaw icecubes. You will
457     need a <strong>flint &amp; steel</strong> <a href="#ARCH_flint_and_steel_x11">$ARCH/flint_and_steel.x11</a> for
458     this to work!</p>
459     <p>An alternative would be to use the <b>mark</b> (<b>mark</b> in <cite>command</cite>) and
460     <b>apply</b> (<b>apply</b> in <cite>command</cite>) commands like this:</p>
461     <pre> mark icecube
462     apply flint and steel
463    
464     </pre>
465     <p>You can bind these commands to a key and invoke them repeatedly.</p>
466    
467     </div>
468     <h3 id="How_do_I_cast_a_cone_spell_all_aroun">How do I cast a cone spell all around me (burning hands, holy word etc.)?</h3>
469     <div id="How_do_I_cast_a_cone_spell_all_aroun-2">
470     <p>Use the <code>5</code>-key on your keypad. This will cats spells &quot;onto yourself&quot;
471     which has the desired effect with cone spells.</p>
472    
473     </div>
474     <h3 id="How_do_I_pay_for_items_from_a_shop">How do I pay for items from a shop?</h3>
475     <div id="How_do_I_pay_for_items_from_a_shop_C">
476     <p>You need to have the unpaid item in your inventory, and then walk out of
477     the store with the shop mat. It will automatically pay for the item, if
478     you have enough money. If you don't, you will be prevented from leaving,
479     until you drop the unpaid item, or if you obtain enough money.</p>
480    
481     </div>
482     <h3 id="How_do_I_sell_items_to_a_shop">How do I sell items to a shop?</h3>
483     <div id="How_do_I_sell_items_to_a_shop_CONTEN">
484     <p>Just drop the item in a shop. Some tiles in a shop might not be shop
485     tiles; usually, shop tiles are white brick floors. Try going over one of
486     them and dropping the item. If the shop is not interested, the item will
487     not leave your inventory.</p>
488    
489     </div>
490     <h3 id="How_do_I_increase_my_attributes">How do I increase my attributes?</h3>
491     <div id="How_do_I_increase_my_attributes_CONT">
492     <p>To increase your attributes (strength, dexterity, etc.) you can wear items
493     that can increase them as long as you have them worn. You can get your
494     attributes up to 30 like this. To increase them permanently, you can
495     drink a stat potion, which have special colors and a letter on the potion
496     named 'potion of &lt;attribute&gt;'. These potions can increase your attributes
497     up to the natural maximum of your race; which can be viewd with the
498     statistics command. It increases your 'natural' attribute, up to the
499     'maximum' attribute.</p>
500    
501     </div>
502     <h3 id="How_do_I_get_my_literacy_experience_">How do I get my literacy experience up?</h3>
503     <div id="How_do_I_get_my_literacy_experience_-2">
504     <p>You need to read books and scrolls to get literacy experience. You can
505     also use the literacy skill to identify scrolls and books. Identifying
506     them gives you literacy experience, and you are still able to read them
507     once you identify them.</p>
508    
509     </div>
510     <h3 id="How_do_I_rent_and_maintain_an_apartm">How do I rent and maintain an apartment?</h3>
511     <div id="How_do_I_rent_and_maintain_an_apartm-2">
512     <p>Payment for an apartment is done in 3 steps. First, there is an entry fee
513     in the apartment map that you need to pay only once. Then, the apartment
514     rental fee depends on the apartment model, not you. The taxes depend on
515     your character level, and need to be paid, even while you are offline (the
516     rental fee is only paid while you are online.)</p>
517     <p>You can rent apartments in Scorn's Apartment Shop, and the hourly fees are
518     deducted from your bank account.</p>
519    
520     </div>
521     <h3 id="How_do_I_use_passes_keys">How do I use passes/keys?</h3>
522     <div id="How_do_I_use_passes_keys_CONTENT">
523     <p>Whatever looks at your pass or key opens automatically, if you have it in
524     your inventory or in an applied container. Some keys might just open a
525     locked door, not a gate, and can be used by moving into the locked door.</p>
526    
527     </div>
528     <h3 id="How_do_I_find_out_where_the_key_is_t">How do I find out where the key is to a locked door?</h3>
529     <div id="How_do_I_find_out_where_the_key_is_t-2">
530     <p>Usually, bumping into the locked door will tell you what kind of key
531     you need. This key is probably hidden somewhere in the same or close maps.
532     Some of the characters near by might give you hints or explain something.</p>
533    
534     </div>
535     <h3 id="How_do_I_see_how_much_an_altar_or_ta">How do I see how much an altar or table costs to use?</h3>
536     <div id="How_do_I_see_how_much_an_altar_or_ta-2">
537     <p>You can move your mouse over it, and it will tell you how much currency it
538     needs.</p>
539    
540     </div>
541     <h3 id="How_do_I_join_a_guild">How do I join a guild?</h3>
542     <div id="How_do_I_join_a_guild_CONTENT">
543     <p>To join a player guild, such as the Black Shield or Laughing Skull (not
544     the Adventurer's Guild, the Guild of Freedom, or anything else like
545     them), you need to be given a key by one of its current members.
546     The players might have special tasks and requirements for you, but all that
547     is needed is to have the key to enter the guild building and use its features.</p>
548    
549     </div>
550     <h3 id="How_do_I_drop_items">How do I drop items?</h3>
551     <div id="How_do_I_drop_items_CONTENT">
552     <p>To drop items, you can right click on the item in your inventory screen in
553     the playerbook, which you can get by pressing F5 or the Playerbook tab,
554     and selecting drop. You can also shift + left click an item to drop it, or
555     enter the command</p>
556     <pre> drop &lt;item&gt;
557    
558     </pre>
559     <p>This command drops items with the names that have &lt;item&gt; in it. If you are
560     unable to drop an item, this will probably be because it is locked. You
561     can unlock it by right clicking the item in your inventory, and selecting
562     unlock.</p>
563    
564     </div>
565     <h3 id="How_do_I_pick_up_items">How do I pick up items?</h3>
566     <div id="How_do_I_pick_up_items_CONTENT">
567     <p>You can pick up items by pressing the comma key (,) or by right clicking
568     the item on the floor, and selecting 'take'. You can also type the</p>
569     <pre> take &lt;item&gt;
570    
571     </pre>
572     <p>command.</p>
573    
574     </div>
575     <h3 id="How_do_I_make_money_fast">How do I make money, fast?!</h3>
576     <div id="How_do_I_make_money_fast_CONTENT">
577     <p>You should identify the items you sell. Unidentified items sell MUCH
578     lower. Make sure you have the bargaining skill. It lets you save lots of
579     money when you buy stuff, and gain more money when you sell stuff. You can
580     level it up by buying items or selling expensive items. The higher it is
581     priced, the more experience. You can get a scroll of bargaining in Scorn's
582     gem shop.</p>
583     <p>Quests also might give you something valuable as a reward.</p>
584    
585     </div>
586     <h2 id="Playing_Together">Playing Together</h2>
587     <div id="Playing_Together_CONTENT">
588    
589     </div>
590     <h3 id="How_can_I_communicate_with_other_pla">How can I communicate with other players?</h3>
591     <div id="How_can_I_communicate_with_other_pla-2">
592     <p>There are five commands you can use to talk to others. All of them can
593     be entered by just typing them in, followed by the message, followed by
594     <code>Return</code>, e.g. <code>chat hey guys, what's up?</code>. If you have a <i>tab</i> open
595     in your message window you can also just type a text in there followed
596     by <code>Return</code> (this is especially handy as <code>Return</code> also activates the
597     current chat tab as well).</p>
598     <dl>
599     <dt>chat &lt;message&gt; (short: <code>c</code>)</dt>
600     <dd>
601     <p>The most-used communications command. Whatever you <i>chat</i> will end up
602     in the <i>Chat</i> tab of everybody else who is currently logged in.</p>
603     <p>Example:</p>
604     <pre> c uh, that anchovis almost killed me
605    
606     </pre>
607     </dd>
608     <dt>shout &lt;message&gt;</dt>
609     <dd>
610     <p>This is like <code>chat</code>, but &quot;louder&quot;. Everybody will get your message in red
611     in their <code>Chat</code> tabs. You should not use <code>shout</code> unless you are in an
612     emergency or there is something really important to be said, otherwise you
613     risk being ignored by people.</p>
614     <p>Example:</p>
615     <pre> sh I am stuck! can anybody let me out?
616    
617     </pre>
618     </dd>
619     <dt>say &lt;message&gt; (short: <code>s</code>)</dt>
620     <dd>
621     <p>This command can be used to talk to NPCs (without going through the NPC
622     dialogue window), but all players anywhere on the same map can hear you as
623     well.</p>
624     <p>Example:</p>
625     <pre> s good that schmorp cnanot hera us here!
626    
627     </pre>
628     </dd>
629     <dt>tell &lt;playername&gt; &lt;message&gt; (short: <code>te</code>)</dt>
630     <dd>
631     <p>This is your prototypical two-way, private, chat channel. You can talk to
632     any other player that is currently logged in, and only he can hear you.</p>
633     </dd>
634     <dt>gsay &lt;message&gt; (short: <code>gs</code>)</dt>
635     <dd>
636     <p>The group say command sends a message to every member of the party/group
637     you are in. This is useful when playing in a team, to avoid cluttering the
638     chat channel.</p>
639     </dd>
640     </dl>
641     <p>In addition to these, there are a large number of emotes you can use, use
642     the <cite>help</cite> command to get a list.</p>
643    
644     </div>
645     <h3 id="Can_I_form_parties_Which_benefits_do">Can I form parties? Which benefits does party-play have?</h3>
646     <div id="Can_I_form_parties_Which_benefits_do-2">
647     <p>You can form <i>new</i> parties using the <code>party form &lt;name&gt;</code> name
648     command, and you can join <i>existing</i> parties using the <code>party join
649     &lt;name&gt;</code> command. There are other party commands, use <code>help party</code> to
650     find out more.</p>
651     <p>The main benefit of party-play is sharing experience: All experience you
652     gain is distributed to all party members accoridng to their level (people
653     with twice the level as you gain twice as much experience).</p>
654     <p>This is great for training skills you are bad in, but somebody else is
655     good in, and of course vice versa!</p>
656    
657     </div>
658     <h2 id="Magic">Magic</h2>
659     <div id="Magic_CONTENT">
660    
661     </div>
662     <h3 id="How_does_an_improvement_potion_work">How does an improvement potion work?</h3>
663     <div id="How_does_an_improvement_potion_work_">
664     <p>An improvement potion increases your hitpoints, spellpoints, or your grace,
665     permanently. It does this by rerolling the rolls for your hitpoints, spellpoints,
666     or grace, and increasing it. This way, if you drink enough improvement
667     potions, your hitpoints, spellpoints, or grace would be as if you rolled perfectly.</p>
668     <p>However, only lower levels roll for hitpoints, spellpoints, or grace. After level
669     10, skills increase hitpoints, spellpoints, or grace by a certain fixed amount.</p>
670    
671     </div>
672     <h3 id="How_do_I_control_golems_I_summon">How do I control golems I summon?</h3>
673     <div id="How_do_I_control_golems_I_summon_CON">
674     <p>You can control golems by holding down shift + a direction key. It moves in the
675     direction you are holding.</p>
676    
677     </div>
678     <h3 id="How_can_I_summon_a_specific_monster_">How can I summon a specific monster with <code>summon pet monster</code>?</h3>
679     <div id="How_can_I_summon_a_specific_monster_-2">
680     <p>Higher (effective) casting levels of <b>summoning</b> in <cite>skill_description</cite> give
681     you access to higher level monsters, but not all monsters have equal
682     abilities. Instead of summoning the highest level monster allowed by your
683     level you can also summon any other monster you had before by adding its
684     <i>archetype name</i> after the command, i.e. to summon bees you would use the
685     <code>cast summon pet monster bee</code> (short: <code>cspm bee</code>) command.</p>
686     <pre> Level Monster
687     1 bat
688     3 bird
689     4 spider
690     6 killer_bee
691     7 pixie
692     8 skeleton
693     9 stalker
694     11 devil
695     13 beholder
696     15 dark_elf
697     17 skull
698     20 angel
699     25 vampire
700     30 spectre
701     35 lich
702     40 demilich
703     50 hellhound
704     60 unusual_kobold
705     70 chicken
706     80 gr_hellhound
707     90 dave
708     100 laoch
709     105 snitchangel
710    
711     </pre>
712    
713     </div>
714     <h3 id="How_does_being_attuned_repelled_deni">How does being attuned/repelled/denied affect casting level?</h3>
715     <div id="How_does_being_attuned_repelled_deni-2">
716     <p>Some spells are attuned to one or more spell classes (such as wounding,
717     summoning, fire and so on). The player can likewise be attuned to some of
718     these classes, giving a bonus, or repelled to them, giving a malus, or
719     denied to them, making her unable to cast the spell at all.</p>
720     <p>The skill level is the level of the skill that the spell uses (e.g.
721     summoning or sorcery).</p>
722     <p>When attuned, the bonus is up to 16 levels, but never higher than the
723     skill level itself, i.e. at level 2, the bonus is 2 also, resulting in an
724     attuned casting level of 4, at level 5, the bonus is 5, yielding a casting
725     level of 10, and at level 50, the bonus is 16, yielding 66.</p>
726     <p>When repelled, the malus is 16 levels always. If you are both attuned and
727     repelled at the same time, the effects will add.</p>
728     <p>These are added (or subtracted) to the skill level when checking whether
729     the player can cast the spell and when calculating the effective casting
730     level.</p>
731     <p>The effect on strength is as if the minimum spell level is lower (when
732     attuned) or higher (when repelled), and the strength will increase the
733     same as without any attunement.</p>
734    
735     </div>
736     <h3 id="What_is_the_quot_effective_quot_cast">What is the &quot;effective&quot; casting level?</h3>
737     <div id="What_is_the_quot_effective_quot_cast-2">
738     <p>Effective casting levels start at 1 (lowest spell strength) and go up to
739     100 (highest nominal spell strength). Higher levels are also possible and
740     make the spell correspondingly stronger.</p>
741     <p>The effective casting level is calculated from the skill level, after
742     adding/subtracting any bonus from attunements.</p>
743     <p>If the skill level plus bonus is lower than 100, then the minimum spell
744     level comes into play: the minimum level is not only the minimum level
745     a caster is required to have, it is also the level where the effective
746     casting level equals 1. From there it grows till it reaches casting level
747     100, where the effective level will also be 100.</p>
748     <p>If the skill level plus bonus is 100 or higher, then this is the effective
749     spell level.</p>
750     <p>That means, when you have a spell with a minimum level of 90, then it's
751     effective range will be spread evenly over the 90..100 range, e.g. when
752     you cast this spell at skill level 90, the effective casting level will
753     be 1 (lowest). Casting at level 91 gives casting level 11, skill level
754     98 gives effective level 80, up to skill level 100, which then gives
755     effective level 100.</p>
756    
757     </div>
758     <h2 id="Praying_Gods_and_Cults">Praying, Gods and Cults</h2>
759     <div id="Praying_Gods_and_Cults_CONTENT">
760    
761     </div>
762     <h3 id="How_do_I_pray_or_get_the_praying_ski">How do I pray or get the praying skill?</h3>
763     <div id="How_do_I_pray_or_get_the_praying_ski-2">
764     <p>First enter the &quot;praying mode&quot; by readying your <b>praying</b> in <cite>skill_description</cite> skill
765     (by default bound to <code>Alt-P</code>, or by typing <code>rspraying</code>), then hold and keep holding
766     <code>Shift</code> and a direction key (e.g. <code>Shift-Up</code>).</p>
767     <p>You will now pray as long as you keep pressing the keys.</p>
768     <p>However, if you do not have the praying skill, you can obtain it by
769     reading a scroll of praying. This will let you learn the praying skill
770     depending on your intelligence. You can also use a holy symbol to use the
771     praying skill, as long as you have the holy symbol in your inventory. Holy
772     symbols can be found in shops and random dungeons.</p>
773    
774     </div>
775     <h3 id="How_can_I_summon_a_specific_monster_-3">How can I summon a specific monster with <code>summon cult monster</code>?</h3>
776     <div id="How_can_I_summon_a_specific_monster_-4">
777     <p>You can't, your god selects the monsters for you.</p>
778    
779     </div>
780     <h3 id="How_do_I_join_a_cult_become_a_follow">How do I join a cult/become a follower of a god?</h3>
781     <div id="How_do_I_join_a_cult_become_a_follow-2">
782     <p>That is simple, just find an altar of a god of your choice and start
783     <b>praying</b> in <cite>skill_description</cite>. Eventually, the god will recognize
784     you.</p>
785    
786     </div>
787     <h3 id="How_do_I_change_gods">How do I change gods?</h3>
788     <div id="How_do_I_change_gods_CONTENT">
789     <p>That is far more difficult: gods really hate it when you defect
790     them. Expect to lose a lot of <b>praying</b> in <cite>skill_description</cite> experience in
791     the process.</p>
792     <p>First you should pray long enough to your god, until you gain 95%
793     resistance to god power. Then quickly go to the altar of your newly-chosen
794     god and pray on her/his altar. Your old god won't make it easy, but if you
795     are persistent your old god will let you go at one point.</p>
796    
797     </div>
798     <h2 id="Exploring_Quests">Exploring / Quests</h2>
799     <div id="Exploring_Quests_CONTENT">
800    
801     </div>
802     <h3 id="What_areas_are_there_to_explore">What areas are there to explore?</h3>
803     <div id="What_areas_are_there_to_explore_CONT">
804     <p>First, you should explore Scorn and find the port pass (and maybe also the
805     gate pass). Make sure you don't miss out the old city of scorn, many
806     a dangers, but also many treasures, can be found there.</p>
807     <p>When you finished most of the quests in Scorn you should investigate how
808     the pirates escape from the prison. This will lead to a number of nice
809     quests in and around Port Joseph.</p>
810     <p>Another nice series of quests, from low to medium level, can be found in
811     the King's Palace in Scorn. Who wouldn't want to meet the princess in
812     person?</p>
813     <p>The areas you can reach through the various transportation modes in Scorn
814     are Pupland (which has a lot of puzzles and quests from very low to very
815     high level), Stoneville and Santo Dominion (low and medium level quests,
816     also nice shops), and the Aldwulf Archipelago (which is more dangerous).</p>
817     <p>Through the gate you can reach Euthville and Santo Dominion to the north,
818     Brest (medium level) and Lake Country (medium to high level) to the south,
819     and Navar (medium level quests) in the east (a long travel).</p>
820     <p>From Navar you can travel to Darcap in the far north (medium level
821     quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
822     on the ocean, a rather dangerous area with many thieves and pirates
823     (medium level quests) and Valleynoy to the south, with medium and high
824     level quests (did you find the southpole yet?).</p>
825     <p>Also, it is said that Navar somehow has access to the mystical City
826     de Clouds, the biggest city ever seen (high level and very high level
827     quests). There are rumors about lands beyond (St. Bartholemew and other
828     cities) and other even more mystical places, but little is known about
829     that.</p>
830    
831     </div>
832     <h3 id="Where_is_that_damn_Goblin_Chief">Where is that damn Goblin Chief?</h3>
833     <div id="Where_is_that_damn_Goblin_Chief_CONT">
834     <p>In his cave to the north-east of the Scorn Gate. It is the one that starts
835     with a random maze (yes, there are multiple caves). Keep in mind that the
836     Goblin Chief's Head is fastened to his body, so you have to find and kill
837     him first.</p>
838    
839     </div>
840     <h3 id="Where_can_I_find_the_i_comet_i_spell">Where can I find the <i>comet</i> spell?</h3>
841     <div id="Where_can_I_find_the_i_comet_i_spell-2">
842     <p>In the tower of stars, which is almost directly south of Scorn (but not
843     too near to it). You have to talk to people to solve this quest, and it
844     does not involve a random maze.</p>
845    
846     </div>
847     <h1 id="Authors">Authors</h1>
848     <div id="Authors_CONTENT">
849     <p>The following people contributed to this document: Robin Redeker, John O'Donnell
850     and Marc Lehmann.
851     </p>
852     </div>
853    
854    
855     </div>
856    
857