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sf-dustfinger |
1.4 |
<div id="content"> |
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elmex |
1.5 |
<h2>Frequently Asked Questions</h2><br /> |
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<a class='button' href='about.html'>Introduction</a> |
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<a class='button' href='faq.html'>FAQ</a> |
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<a class='button' href='history.html'>History</a> |
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<div style='clear: both; margin-bottom: 20px;'></div> |
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sf-dustfinger |
1.1 |
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sf-dustfinger |
1.4 |
<ul> |
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<li> |
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<a href="#FAQ_Tips_and_Tricks">FAQ, Tips and Tricks</a> |
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<ul> |
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<li> |
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<a href="#Meta_About_the_Game_and_the_Client">Meta - About the Game and the Client</a> |
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<ul> |
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<li><a href="#What_is_the_relation_between_Deliant">What is the relation between Deliantra and Crossfire?</a></li> |
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<li><a href="#I_found_a_bug_how_can_I_report_it_wh">I found a bug, how can I report it/what do I do?</a></li> |
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<li><a href="#The_client_is_very_sluggish_and_slow">The client is very sluggish and slow, what can I do about this?</a></li> |
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<li><a href="#The_client_doesn_t_correctly_react_t">The client doesn't correctly react to keypresses or mouseclicks.</a></li> |
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<li><a href="#My_client_doesn_t_start_anymore_grap">My client doesn't start anymore/graphics are corrupted!</a></li> |
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</ul> |
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</li> |
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sf-dustfinger |
1.1 |
<li><a href="#Game_Mechanics">Game Mechanics</a> |
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<ul><li><a href="#What_is_this_place_I_go_to_when_I_di">What is this place I go to when I die?</a></li> |
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<li><a href="#I_lose_health_but_I_can_t_see_why_Or">I lose health, but I can't see why! Or how do I cure diseases/depletion/poison?</a></li> |
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<li><a href="#How_do_diseases_work">How do diseases work?</a></li> |
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<li><a href="#I_lost_an_item_How">I lost an item! How?</a></li> |
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<li><a href="#How_do_I_uncurse_undamn_items">How do I uncurse/undamn items?</a></li> |
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<li><a href="#When_I_log_in_I_keep_dying_Why_is_th">When I log-in, I keep dying! Why is this?</a></li> |
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<li><a href="#Where_do_I_find_beds_to_reality">Where do I find beds to reality?</a></li> |
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<li><a href="#How_does_the_i_identify_i_spell_work">How does the <i>identify</i> spell work?</a></li> |
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<li><a href="#What_do_altars_do">What do altars do?</a></li> |
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<li><a href="#How_come_I_don_t_get_any_change_from">How come I don't get any change from an altar?</a></li> |
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<li><a href="#What_diseases_cannot_be_cured_natura">What diseases cannot be cured naturally?</a></li> |
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<li><a href="#Where_can_I_use_building_materials">Where can I use building materials?</a></li> |
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<li><a href="#How_can_I_Prepare_Improve_Enchant_We">How can I Prepare/Improve/Enchant Weapons?</a></li> |
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<li><a href="#How_can_I_enchant_Armour">How can I enchant Armour?</a></li> |
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<li><a href="#What_is_this_item_power_business">What is this item power business?</a></li> |
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</ul> |
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</li> |
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<li><a href="#Generic_how_do_I">Generic how do I...</a> |
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<ul><li><a href="#How_do_I_uncurse_undamn_items_or_unw">How do I uncurse/undamn items or unwear cursed/damned items?</a></li> |
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<li><a href="#How_do_I_use_range_weapons_such_as_b">How do I use range weapons such as bows?</a></li> |
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<li><a href="#How_do_I_thaw_icecubes_Or_How_do_I_i">How do I thaw icecubes? Or: How do I ignite a torch?</a></li> |
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<li><a href="#How_do_I_cast_a_cone_spell_all_aroun">How do I cast a cone spell all around me (burning hands, holy word etc.)?</a></li> |
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<li><a href="#How_do_I_pay_for_items_from_a_shop">How do I pay for items from a shop?</a></li> |
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<li><a href="#How_do_I_sell_items_to_a_shop">How do I sell items to a shop?</a></li> |
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<li><a href="#How_do_I_increase_my_attributes">How do I increase my attributes?</a></li> |
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<li><a href="#How_do_I_get_my_literacy_experience_">How do I get my literacy experience up?</a></li> |
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<li><a href="#How_do_I_rent_and_maintain_an_apartm">How do I rent and maintain an apartment?</a></li> |
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<li><a href="#How_do_I_use_passes_keys">How do I use passes/keys?</a></li> |
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<li><a href="#How_do_I_find_out_where_the_key_is_t">How do I find out where the key is to a locked door?</a></li> |
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<li><a href="#How_do_I_see_how_much_an_altar_or_ta">How do I see how much an altar or table costs to use?</a></li> |
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<li><a href="#How_do_I_join_a_guild">How do I join a guild?</a></li> |
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<li><a href="#How_do_I_drop_items">How do I drop items?</a></li> |
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<li><a href="#How_do_I_pick_up_items">How do I pick up items?</a></li> |
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<li><a href="#How_do_I_make_money_fast">How do I make money, fast?!</a></li> |
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</ul> |
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</li> |
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<li><a href="#Playing_Together">Playing Together</a> |
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<ul><li><a href="#How_can_I_communicate_with_other_pla">How can I communicate with other players?</a></li> |
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<li><a href="#Can_I_form_parties_Which_benefits_do">Can I form parties? Which benefits does party-play have?</a></li> |
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</ul> |
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</li> |
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<li><a href="#Magic">Magic</a> |
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<ul><li><a href="#How_does_an_improvement_potion_work">How does an improvement potion work?</a></li> |
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<li><a href="#How_do_I_control_golems_I_summon">How do I control golems I summon?</a></li> |
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<li><a href="#How_can_I_summon_a_specific_monster_">How can I summon a specific monster with <code>summon pet monster</code>?</a></li> |
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<li><a href="#How_does_being_attuned_repelled_deni">How does being attuned/repelled/denied affect casting level?</a></li> |
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<li><a href="#What_is_the_quot_effective_quot_cast">What is the "effective" casting level?</a></li> |
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</ul> |
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</li> |
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<li><a href="#Praying_Gods_and_Cults">Praying, Gods and Cults</a> |
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<ul><li><a href="#How_do_I_pray_or_get_the_praying_ski">How do I pray or get the praying skill?</a></li> |
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<li><a href="#How_can_I_summon_a_specific_monster_-3">How can I summon a specific monster with <code>summon cult monster</code>?</a></li> |
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<li><a href="#How_do_I_join_a_cult_become_a_follow">How do I join a cult/become a follower of a god?</a></li> |
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<li><a href="#How_do_I_change_gods">How do I change gods?</a></li> |
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</ul> |
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</li> |
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<li><a href="#Exploring_Quests">Exploring / Quests</a> |
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<ul><li><a href="#What_areas_are_there_to_explore">What areas are there to explore?</a></li> |
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<li><a href="#Where_is_that_damn_Goblin_Chief">Where is that damn Goblin Chief?</a></li> |
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<li><a href="#Where_can_I_find_the_i_comet_i_spell">Where can I find the <i>comet</i> spell?</a></li> |
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</ul> |
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</li> |
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</ul> |
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</li> |
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<li><a href="#Authors">Authors</a> |
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</li> |
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sf-dustfinger |
1.4 |
</ul> |
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sf-dustfinger |
1.1 |
<!-- INDEX END --> |
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<h1 id="FAQ_Tips_and_Tricks">FAQ, Tips and Tricks</h1> |
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<div id="FAQ_Tips_and_Tricks_CONTENT"> |
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<p>Here are some questions you might asked yourself over time. |
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Also some nice tips and tricks are listed here, which you may find informative.</p> |
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</div> |
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<h2 id="Meta_About_the_Game_and_the_Client">Meta - About the Game and the Client</h2> |
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<div id="Meta_About_the_Game_and_the_Client_C"> |
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</div> |
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<h3 id="What_is_the_relation_between_Deliant">What is the relation between Deliantra and Crossfire?</h3> |
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<div id="What_is_the_relation_between_Deliant-2"> |
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<p>Deliantra was originally a Crossfire server, but by now most of the code |
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has been rewritten. Still, most maps are very similar or identical to |
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Crossfire maps, so the games share a lot.</p> |
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<p>The major differences are a better client, better graphics, a stable |
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server (i.e. no crashes every few hours with players and maps getting |
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reset) and the ability to let more players play, by using less resources |
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and having a fully asynchronous design, and full support for sound effects |
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and background music.</p> |
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</div> |
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<h3 id="I_found_a_bug_how_can_I_report_it_wh">I found a bug, how can I report it/what do I do?</h3> |
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<div id="I_found_a_bug_how_can_I_report_it_wh-2"> |
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<p>Mail us at support@deliantra.net , which is best, unless it is a small, |
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temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth.</p> |
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</div> |
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<h3 id="The_client_is_very_sluggish_and_slow">The client is very sluggish and slow, what can I do about this?</h3> |
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<div id="The_client_is_very_sluggish_and_slow-2"> |
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<p>Most likely, you don't have accelerated OpenGL support. Try to find a |
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newer driver, or a driver from your hardware vendor, that features OpenGL |
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support.</p> |
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<p>If this is not an option, the following Setup options reduce the load and |
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will likely make the client playable with software rendering (it will |
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still be slow, though):</p> |
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<dl> |
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<dt>* <strong>Video Mode</strong> should be set as low as possible (e.g. 640x480)</dt> |
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<dt>* Enable <strong>Fast & Ugly</strong> mode</dt> |
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<dt>* Disable <strong>Fog of War</strong> and <code>Map Smoothing</code></dt> |
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<dt>* Increase <strong>Map Scale</strong></dt> |
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</dl> |
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</div> |
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<h3 id="The_client_doesn_t_correctly_react_t">The client doesn't correctly react to keypresses or mouseclicks.</h3> |
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<div id="The_client_doesn_t_correctly_react_t-2"> |
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<dl> |
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<dt>Make sure Numlock is off.</dt> |
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<dd> |
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<p>Some Microsoft Windows versions/keyboard layouts do not report modifiers for the |
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numerical keypad keys while Numlock is active.</p> |
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</dd> |
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<dt>Make sure no other Modifier is "pressed".</dt> |
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<dd> |
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<p>Mircosoft Windows versions have some accessability features that could |
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interfere with games like Deliantra. You might want to switch these off in |
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the keyboard settings. Sometimes modifiers can be "unstuck" by pressing |
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them down once.</p> |
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</dd> |
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<dt>Fullscreen switches confuse the keyboard modifiers.</dt> |
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<dd> |
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<p>Fullscreen switches on Microsoft Windows sometimes confuse which keys are |
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pressed and which aren't. Doing another switch to/from fullscreen might |
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help.</p> |
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</dd> |
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</dl> |
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</div> |
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<h3 id="My_client_doesn_t_start_anymore_grap">My client doesn't start anymore/graphics are corrupted!</h3> |
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<div id="My_client_doesn_t_start_anymore_grap-2"> |
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<p>Sometimes you hit a bug in the client. To reset the state of your client |
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you can delete your client database directory (your client will have to |
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re-download music and images and you will lose your minimap contents).</p> |
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<p>To do that, on Unix:</p> |
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<pre> rm -rf ~/.deliantra/client-* |
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</pre> |
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<p>On windows:</p> |
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<p>Do <code>Start => Run</code>, enter <cite>%APPDATA%</cite>, press return, and in the |
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window that will open, first open <cite>deliantra</cite>, then delete the directory |
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starting with <cite>client-</cite>.</p> |
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<p>Alternatively you can delete the <cite>.deliantra</cite> or <cite>deliantra</cite> directory |
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itself, but this will also delete your settings and keybindings.</p> |
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</div> |
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<h2 id="Game_Mechanics">Game Mechanics</h2> |
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<div id="Game_Mechanics_CONTENT"> |
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</div> |
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<h3 id="What_is_this_place_I_go_to_when_I_di">What is this place I go to when I die?</h3> |
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<div id="What_is_this_place_I_go_to_when_I_di-2"> |
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<p>When you die, you go to a place called the nimbus. In the nimbus, you are |
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able to play minesweeper for your experience. If you win and have applied |
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all the spaces except for bombs, you will automatically be teleported to |
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a hallway you can walk down to be teleported back to life, with your |
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experience intact.</p> |
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<p>If you lose by applying a bomb, you are teleported to a hallway |
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with a flower, and you can walk down to be teleported back to life, |
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without your experience you lost when you died. There are rumors |
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that the Key to Life can let the losers walk in the winner's |
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hallway, however...</p> |
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</div> |
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<h3 id="I_lose_health_but_I_can_t_see_why_Or">I lose health, but I can't see why! Or how do I cure diseases/depletion/poison?</h3> |
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<div id="I_lose_health_but_I_can_t_see_why_Or-2"> |
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<p>Here are the typical reasons why you lose health:</p> |
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<dl> |
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<dt>* You are being attacked.</dt> |
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<dd> |
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<p>Sounds obvious, but sometimes you can't see the monster attacking |
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you. Check the <code>Log</code> tab, as you usually get a message when this happens.</p> |
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</dd> |
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<dt>* You are out of food.</dt> |
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<dd> |
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<p>When your food reaches <code>0</code> you will start to lose health. Eating (good) |
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food will replenish your food level.</p> |
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</dd> |
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<dt>* You are poisoned.</dt> |
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<dd> |
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<p>Poison will reduce your health. When your body heals fast enough it will |
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eventually get over the poison, otherwise you should seek professional |
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help such as the House of Healing in Scorn, or a player with the <code>cure |
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poison</code> spell. It is rumored that neko san might sometimes cure poison.</p> |
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</dd> |
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<dt>* You have a disease.</dt> |
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<dd> |
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<p>Some diseases have such drastic effects on your organism that you can lose |
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health. Get help in the House of Healing in Scorn, or ask a player who can |
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cast <code>cure disease</code> on you.</p> |
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</dd> |
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<dt>* Your stats change.</dt> |
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<dd> |
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<p>Switching items or being restored from depletion can affect your stats, |
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which in turn can affect your healthpoints. While this is not a regular |
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effect (it only happens when you change items or are restored from |
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depletion), it can sometimes look as if you are losing health. You can |
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restore depletion by drinking a potion of life.</p> |
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</dd> |
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</dl> |
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</div> |
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<h3 id="How_do_diseases_work">How do diseases work?</h3> |
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<div id="How_do_diseases_work_CONTENT"> |
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<p>Diseases are obtained by things like traps or spells. Usually, they |
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will reduce some of your attributes, like strength. They might also |
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cause damage to you, or slow you down. Some of them infect monsters |
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and players around you, spreading the disease.</p> |
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<p>If your disease can be cured naturally, and if you do wait until |
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it is cured naturally, you develop immunity for that level of |
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disease. Higher level forms of that disease will still infect |
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you, but you can wait it out to get better immunity.</p> |
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<p>Some diseases, like rabies, cannot be cured by waiting. |
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Instead, you will have to cure it magically. For information on how |
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to do that, see the above entry.</p> |
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</div> |
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<h3 id="I_lost_an_item_How">I lost an item! How?</h3> |
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<div id="I_lost_an_item_How_CONTENT"> |
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<p>Well, we don't know. If you don't know, either, here is a partial list of |
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ways people typically lose stuff:</p> |
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<dl> |
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<dt>You accidentally dropped it in a shop (or elswehere).</dt> |
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<dd> |
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<p>If in a shop, if it was money, you can just go there and pick it up again: |
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shops do not "buy" money. For other items you will have to buy it back.</p> |
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</dd> |
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<dt>Thieves or monsters stole your items.</dt> |
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<dd> |
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<p>Yes, thieves and many other monsters (such as demons) can actually steal |
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stuff. They can steal about anything that you don't currently wield, and |
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if they are good, you don't even notice it. Your only chance of getting |
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the item back is to kill the thief or steal the item back with the steal |
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skill before the map he is in resets.</p> |
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<p>Many adventurers find that the old road to Navar harbours a lot of thieves |
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and is best avoided by the beginning adventurers.</p> |
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</dd> |
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</dl> |
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270 |
|
|
</div> |
271 |
|
|
<h3 id="How_do_I_uncurse_undamn_items">How do I uncurse/undamn items?</h3> |
272 |
|
|
<div id="How_do_I_uncurse_undamn_items_CONTEN"> |
273 |
|
|
<p>You need a spell to uncurse or undamn items, but luckily, magic shops |
274 |
|
|
commonly have scrolls of remove curse or remove damnation. In addition, |
275 |
|
|
all of the gods except the Devourers can remove curses, and Gnarg, |
276 |
|
|
Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also |
277 |
|
|
grants the remove damnation spell at 300 grace.</p> |
278 |
|
|
<p>To actually remove the curse or damnation with a scroll, you need to |
279 |
|
|
<cite>mark</cite> the item, and then <cite>apply</cite> the scroll.</p> |
280 |
|
|
|
281 |
|
|
</div> |
282 |
|
|
<h3 id="When_I_log_in_I_keep_dying_Why_is_th">When I log-in, I keep dying! Why is this?</h3> |
283 |
|
|
<div id="When_I_log_in_I_keep_dying_Why_is_th-2"> |
284 |
|
|
<p>What happened is that you died of a cave-in. Cave-ins kill you when you |
285 |
|
|
unsafely log out. An unsafe log out is when you disconnect without using a |
286 |
|
|
bed to reality, or when you time out (after 10-20 seconds without reply, |
287 |
|
|
the server automatically kicks players). Safe log outs are when you log |
288 |
|
|
out using a bed to realtiy, or when you are disconnected when the server |
289 |
|
|
crashes or restarts.</p> |
290 |
|
|
<p>If the disconnection was safe, then you will appear where you were before |
291 |
|
|
you got logged out. If it was unsafe, and more than one hour has passed, you |
292 |
|
|
will die of a cave-in. If the map you were in reset, but one hour has not |
293 |
|
|
passed, then you will be recalled to your bed to reality.</p> |
294 |
|
|
|
295 |
|
|
</div> |
296 |
|
|
<h3 id="Where_do_I_find_beds_to_reality">Where do I find beds to reality?</h3> |
297 |
|
|
<div id="Where_do_I_find_beds_to_reality_CONT"> |
298 |
|
|
<p>Inns usually have them, and apartments almost always have beds to |
299 |
|
|
reality. Almost every city has an inn. Taverns sometimes have them, and |
300 |
|
|
they might be in surprising places. Scorn has an inn that is located in |
301 |
|
|
the southern area.</p> |
302 |
|
|
|
303 |
|
|
</div> |
304 |
|
|
<h3 id="How_does_the_i_identify_i_spell_work">How does the <i>identify</i> spell work?</h3> |
305 |
|
|
<div id="How_does_the_i_identify_i_spell_work-2"> |
306 |
|
|
<p>The <i>identify</i> spell identifies your items, making it give it's full |
307 |
|
|
description. The spell goes through your inventory in a psuedo-random |
308 |
|
|
order, skipping past identified items. If it identifies all the items |
309 |
|
|
in your inventory, or they are already identified, it then checks for |
310 |
|
|
identified items on the ground, again in a psuedo-random order. If it |
311 |
|
|
identifies all the items on the ground, then the remaining power is |
312 |
|
|
wasted.</p> |
313 |
|
|
<p>The <i>identify</i> spell counts stacks of items, such as arrows or gems, as |
314 |
|
|
one 'item'. It can only identify a certain amount of items. Therefore, the |
315 |
|
|
only way to choose what it identifies is by dropping what you don't want |
316 |
|
|
identified on the ground.</p> |
317 |
|
|
|
318 |
|
|
</div> |
319 |
|
|
<h3 id="What_do_altars_do">What do altars do?</h3> |
320 |
|
|
<div id="What_do_altars_do_CONTENT"> |
321 |
|
|
<p>There are different types of altars. Altars found in churches and |
322 |
|
|
chapels are aligned to gods; they usually have decoration based |
323 |
|
|
on the god they are aligned to. You can pray at these altars to |
324 |
|
|
start worshipping the god the altar is aligned to, or pray to |
325 |
|
|
get over your normal grace limit, get grace faster, or any |
326 |
|
|
other effects the altar might have.</p> |
327 |
|
|
<p>Pink altars usually require a sacrifice, which can be seen by |
328 |
|
|
rolling your mouse over it at the bottom of the screen. If you |
329 |
|
|
drop the sacrifiice, it will activate something, like a gate, or |
330 |
|
|
maybe it will teleport something.</p> |
331 |
|
|
|
332 |
|
|
</div> |
333 |
|
|
<h3 id="How_come_I_don_t_get_any_change_from">How come I don't get any change from an altar?</h3> |
334 |
|
|
<div id="How_come_I_don_t_get_any_change_from-2"> |
335 |
|
|
<p>Altars do not give change. This means that you might drop a platinum piece |
336 |
|
|
on a table that identifies for 2 gold, or equivalent, and get only one |
337 |
|
|
identify. The equivalent means that you can make the price up in smaller |
338 |
|
|
currency, like 200 silver, but higher currency won't get you any more |
339 |
|
|
identifies.</p> |
340 |
|
|
|
341 |
|
|
</div> |
342 |
|
|
<h3 id="What_diseases_cannot_be_cured_natura">What diseases cannot be cured naturally?</h3> |
343 |
|
|
<div id="What_diseases_cannot_be_cured_natura-2"> |
344 |
|
|
<p>Tapeworms, leprosy, and arthritis are all unable to be cured naturally, |
345 |
|
|
and thus you cannot have an immunity against them.</p> |
346 |
|
|
|
347 |
|
|
</div> |
348 |
|
|
<h3 id="Where_can_I_use_building_materials">Where can I use building materials?</h3> |
349 |
|
|
<div id="Where_can_I_use_building_materials_C"> |
350 |
|
|
<p>You can only use them in tiles that are buildable. These tiles are found in |
351 |
|
|
guild storages, and in some apartments.</p> |
352 |
|
|
|
353 |
|
|
</div> |
354 |
|
|
<h3 id="How_can_I_Prepare_Improve_Enchant_We">How can I Prepare/Improve/Enchant Weapons?</h3> |
355 |
|
|
<div id="How_can_I_Prepare_Improve_Enchant_We-2"> |
356 |
|
|
<p>This is done in two steps: first you have to <i>prepare</i> your weapon |
357 |
|
|
for the desired number of enchantments, then you apply the enchanments |
358 |
|
|
(weapons remember how many times they can be enchanted further).</p> |
359 |
|
|
<p>To prepare a weapon, wield it and <cite>mark</cite> (e.g. using the popup menu in |
360 |
|
|
the inventory) it. Then, as a sacrifice, drop some diamonds on the floor |
361 |
|
|
then read the <i>Prepare Weapon</i> scroll. The square root of the total |
362 |
|
|
number of diamonds sacrificed this way determines the number of |
363 |
|
|
enchantments the weapon accepts: one diamond for one enchanment, nine |
364 |
|
|
diamonds for three enchantments, 100 diamonds for ten enchantments, |
365 |
|
|
and so on.</p> |
366 |
|
|
<p>Remember, once you prepare the weapon, it can only be wielded by you.</p> |
367 |
|
|
<p>After that, you can apply improvement and enchantnment scrolls:</p> |
368 |
|
|
<dl> |
369 |
|
|
<dt>Improve Damage</dt> |
370 |
|
|
<dd> |
371 |
|
|
<p>Each scroll read will increase the damage by five points, and likewise the |
372 |
|
|
weight by five kilograms.</p> |
373 |
|
|
</dd> |
374 |
|
|
<dt>Lower Weight</dt> |
375 |
|
|
<dd> |
376 |
|
|
<p>This "improves" the weight of your weapon: each scroll reduces the weight |
377 |
|
|
by one fifth (20%). It will not, however, create weightless weapons.</p> |
378 |
|
|
</dd> |
379 |
|
|
<dt>Enchant Weapon</dt> |
380 |
|
|
<dd> |
381 |
|
|
<p>Each scroll read increases the magic by one point.</p> |
382 |
|
|
</dd> |
383 |
|
|
<dt>Improve Stat</dt> |
384 |
|
|
<dd> |
385 |
|
|
<p>This scroll improves one of the basic stat improvements (Strength, |
386 |
|
|
Dexterity and so on). For this it needs a further sacrifice in form of |
387 |
|
|
stat potions. The stat potions must be of the same type and will determine |
388 |
|
|
which stat gets improved.</p> |
389 |
|
|
<p>The number of stat potions you need to improve it is twice the number of |
390 |
|
|
stat points the weapon currently gives, plus one (the minimum is two stat |
391 |
|
|
potions, however). That is, a weapon which gives no stat bonus needs two |
392 |
|
|
(<code>0 × 2 + 1 = 1</code> which is less than two, so two) stat potion, one that |
393 |
|
|
already gives <i>Str +2</i> and <i>Int +1</i> will need seven (<code>3 × 2 + 1</code>) stat |
394 |
|
|
potions. Negative stats are summed normally, so <i>Str +4</i> and <i>Int -2</i> |
395 |
|
|
will result in needing five stat potions only (<code>2 × 2 + 1</code>).</p> |
396 |
|
|
</dd> |
397 |
|
|
</dl> |
398 |
|
|
<p>Keep in mind, however, that your character can only handle a limited |
399 |
|
|
number of weapon improvements, see the <cite>skills</cite> command. Item power will |
400 |
|
|
also increase.</p> |
401 |
|
|
|
402 |
|
|
</div> |
403 |
|
|
<h3 id="How_can_I_enchant_Armour">How can I enchant Armour?</h3> |
404 |
|
|
<div id="How_can_I_enchant_Armour_CONTENT"> |
405 |
|
|
<p>Enchanting armour is easy: each time you read an <i>Enchant Armour</i> scroll, |
406 |
|
|
the magic value will be increased by one, the speed, armour (physical |
407 |
|
|
resistance) and weight are increased by some amount, as well as the item |
408 |
|
|
power.</p> |
409 |
|
|
|
410 |
|
|
</div> |
411 |
|
|
<h3 id="What_is_this_item_power_business">What is this item power business?</h3> |
412 |
|
|
<div id="What_is_this_item_power_business_CON"> |
413 |
|
|
<p>In general, the more interesting/powerful items have higher item power |
414 |
|
|
values. Your character can handle only handle only a limited amount of |
415 |
|
|
power - for each overall level you can handle <code>1.25</code> item power points, |
416 |
|
|
so if you are level 16 you can handle a total of 20 item power points (see |
417 |
|
|
the <cite>skills</cite> command for your current limit and remaining item power |
418 |
|
|
points).</p> |
419 |
|
|
<p>All the equipment you wear adds to this limit, so if you wield a weapon of |
420 |
|
|
item power 30 plus two rings of item power 14 each you will need 58 item |
421 |
|
|
power (and a level of 47).</p> |
422 |
|
|
|
423 |
|
|
</div> |
424 |
|
|
<h2 id="Generic_how_do_I">Generic how do I...</h2> |
425 |
|
|
<div id="Generic_how_do_I_CONTENT"> |
426 |
|
|
|
427 |
|
|
</div> |
428 |
|
|
<h3 id="How_do_I_uncurse_undamn_items_or_unw">How do I uncurse/undamn items or unwear cursed/damned items?</h3> |
429 |
|
|
<div id="How_do_I_uncurse_undamn_items_or_unw-2"> |
430 |
|
|
<p>You need a spell to uncurse or undamn items, but luckily, magic shops |
431 |
|
|
commonly have scrolls of remove curse or remove damnation. In addition, |
432 |
|
|
all of the gods except the Devourers can remove curses, and Gnarg, |
433 |
|
|
Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also |
434 |
|
|
grants the remove damnation spell at 300 grace.</p> |
435 |
|
|
<p>To actually remove the curse or damnation with a scroll, you need to |
436 |
|
|
<cite>mark</cite> the item, and then <cite>apply</cite> the scroll. Once the curse or |
437 |
|
|
damnation is removed, you can unwear the item.</p> |
438 |
|
|
|
439 |
|
|
</div> |
440 |
|
|
<h3 id="How_do_I_use_range_weapons_such_as_b">How do I use range weapons such as bows?</h3> |
441 |
|
|
<div id="How_do_I_use_range_weapons_such_as_b-2"> |
442 |
|
|
<p>First, you have to <cite>apply</cite> the bow, then it will show up in the lower |
443 |
|
|
right corner in the <code>Range:</code> slot. If it is already shown as <code>(applied)</code> |
444 |
|
|
but not in the <code>Range:</code> slot you have to unapply and reaply it.</p> |
445 |
|
|
<p>When you have a bow (or similar weapons like guns or crossbows) applied, |
446 |
|
|
you just shoot as with spells or other range attacks - <code>Shift</code>+direction |
447 |
|
|
key.</p> |
448 |
|
|
<p>You need to have arrows (shells, bolts etc.) in your inventory or an |
449 |
|
|
active container for this to work.</p> |
450 |
|
|
<p>You can influence how you shoot via the <b>Bow Mode</b> (<cite>bowmode</cite>) in the <code>Playerbook => Settings</code> tab.</p> |
451 |
|
|
|
452 |
|
|
</div> |
453 |
|
|
<h3 id="How_do_I_thaw_icecubes_Or_How_do_I_i">How do I thaw icecubes? Or: How do I ignite a torch?</h3> |
454 |
|
|
<div id="How_do_I_thaw_icecubes_Or_How_do_I_i-2"> |
455 |
|
|
<p>The right-click context menu in the playerbook inventory has an entry |
456 |
|
|
<strong>ignite/thaw</strong>, which will ignite something or thaw icecubes. You will |
457 |
|
|
need a <strong>flint & steel</strong> <a href="#ARCH_flint_and_steel_x11">$ARCH/flint_and_steel.x11</a> for |
458 |
|
|
this to work!</p> |
459 |
|
|
<p>An alternative would be to use the <b>mark</b> (<b>mark</b> in <cite>command</cite>) and |
460 |
|
|
<b>apply</b> (<b>apply</b> in <cite>command</cite>) commands like this:</p> |
461 |
|
|
<pre> mark icecube |
462 |
|
|
apply flint and steel |
463 |
|
|
|
464 |
|
|
</pre> |
465 |
|
|
<p>You can bind these commands to a key and invoke them repeatedly.</p> |
466 |
|
|
|
467 |
|
|
</div> |
468 |
|
|
<h3 id="How_do_I_cast_a_cone_spell_all_aroun">How do I cast a cone spell all around me (burning hands, holy word etc.)?</h3> |
469 |
|
|
<div id="How_do_I_cast_a_cone_spell_all_aroun-2"> |
470 |
|
|
<p>Use the <code>5</code>-key on your keypad. This will cats spells "onto yourself" |
471 |
|
|
which has the desired effect with cone spells.</p> |
472 |
|
|
|
473 |
|
|
</div> |
474 |
|
|
<h3 id="How_do_I_pay_for_items_from_a_shop">How do I pay for items from a shop?</h3> |
475 |
|
|
<div id="How_do_I_pay_for_items_from_a_shop_C"> |
476 |
|
|
<p>You need to have the unpaid item in your inventory, and then walk out of |
477 |
|
|
the store with the shop mat. It will automatically pay for the item, if |
478 |
|
|
you have enough money. If you don't, you will be prevented from leaving, |
479 |
|
|
until you drop the unpaid item, or if you obtain enough money.</p> |
480 |
|
|
|
481 |
|
|
</div> |
482 |
|
|
<h3 id="How_do_I_sell_items_to_a_shop">How do I sell items to a shop?</h3> |
483 |
|
|
<div id="How_do_I_sell_items_to_a_shop_CONTEN"> |
484 |
|
|
<p>Just drop the item in a shop. Some tiles in a shop might not be shop |
485 |
|
|
tiles; usually, shop tiles are white brick floors. Try going over one of |
486 |
|
|
them and dropping the item. If the shop is not interested, the item will |
487 |
|
|
not leave your inventory.</p> |
488 |
|
|
|
489 |
|
|
</div> |
490 |
|
|
<h3 id="How_do_I_increase_my_attributes">How do I increase my attributes?</h3> |
491 |
|
|
<div id="How_do_I_increase_my_attributes_CONT"> |
492 |
|
|
<p>To increase your attributes (strength, dexterity, etc.) you can wear items |
493 |
|
|
that can increase them as long as you have them worn. You can get your |
494 |
|
|
attributes up to 30 like this. To increase them permanently, you can |
495 |
|
|
drink a stat potion, which have special colors and a letter on the potion |
496 |
|
|
named 'potion of <attribute>'. These potions can increase your attributes |
497 |
|
|
up to the natural maximum of your race; which can be viewd with the |
498 |
|
|
statistics command. It increases your 'natural' attribute, up to the |
499 |
|
|
'maximum' attribute.</p> |
500 |
|
|
|
501 |
|
|
</div> |
502 |
|
|
<h3 id="How_do_I_get_my_literacy_experience_">How do I get my literacy experience up?</h3> |
503 |
|
|
<div id="How_do_I_get_my_literacy_experience_-2"> |
504 |
|
|
<p>You need to read books and scrolls to get literacy experience. You can |
505 |
|
|
also use the literacy skill to identify scrolls and books. Identifying |
506 |
|
|
them gives you literacy experience, and you are still able to read them |
507 |
|
|
once you identify them.</p> |
508 |
|
|
|
509 |
|
|
</div> |
510 |
|
|
<h3 id="How_do_I_rent_and_maintain_an_apartm">How do I rent and maintain an apartment?</h3> |
511 |
|
|
<div id="How_do_I_rent_and_maintain_an_apartm-2"> |
512 |
|
|
<p>Payment for an apartment is done in 3 steps. First, there is an entry fee |
513 |
|
|
in the apartment map that you need to pay only once. Then, the apartment |
514 |
|
|
rental fee depends on the apartment model, not you. The taxes depend on |
515 |
|
|
your character level, and need to be paid, even while you are offline (the |
516 |
|
|
rental fee is only paid while you are online.)</p> |
517 |
|
|
<p>You can rent apartments in Scorn's Apartment Shop, and the hourly fees are |
518 |
|
|
deducted from your bank account.</p> |
519 |
|
|
|
520 |
|
|
</div> |
521 |
|
|
<h3 id="How_do_I_use_passes_keys">How do I use passes/keys?</h3> |
522 |
|
|
<div id="How_do_I_use_passes_keys_CONTENT"> |
523 |
|
|
<p>Whatever looks at your pass or key opens automatically, if you have it in |
524 |
|
|
your inventory or in an applied container. Some keys might just open a |
525 |
|
|
locked door, not a gate, and can be used by moving into the locked door.</p> |
526 |
|
|
|
527 |
|
|
</div> |
528 |
|
|
<h3 id="How_do_I_find_out_where_the_key_is_t">How do I find out where the key is to a locked door?</h3> |
529 |
|
|
<div id="How_do_I_find_out_where_the_key_is_t-2"> |
530 |
|
|
<p>Usually, bumping into the locked door will tell you what kind of key |
531 |
|
|
you need. This key is probably hidden somewhere in the same or close maps. |
532 |
|
|
Some of the characters near by might give you hints or explain something.</p> |
533 |
|
|
|
534 |
|
|
</div> |
535 |
|
|
<h3 id="How_do_I_see_how_much_an_altar_or_ta">How do I see how much an altar or table costs to use?</h3> |
536 |
|
|
<div id="How_do_I_see_how_much_an_altar_or_ta-2"> |
537 |
|
|
<p>You can move your mouse over it, and it will tell you how much currency it |
538 |
|
|
needs.</p> |
539 |
|
|
|
540 |
|
|
</div> |
541 |
|
|
<h3 id="How_do_I_join_a_guild">How do I join a guild?</h3> |
542 |
|
|
<div id="How_do_I_join_a_guild_CONTENT"> |
543 |
|
|
<p>To join a player guild, such as the Black Shield or Laughing Skull (not |
544 |
|
|
the Adventurer's Guild, the Guild of Freedom, or anything else like |
545 |
|
|
them), you need to be given a key by one of its current members. |
546 |
|
|
The players might have special tasks and requirements for you, but all that |
547 |
|
|
is needed is to have the key to enter the guild building and use its features.</p> |
548 |
|
|
|
549 |
|
|
</div> |
550 |
|
|
<h3 id="How_do_I_drop_items">How do I drop items?</h3> |
551 |
|
|
<div id="How_do_I_drop_items_CONTENT"> |
552 |
|
|
<p>To drop items, you can right click on the item in your inventory screen in |
553 |
|
|
the playerbook, which you can get by pressing F5 or the Playerbook tab, |
554 |
|
|
and selecting drop. You can also shift + left click an item to drop it, or |
555 |
|
|
enter the command</p> |
556 |
|
|
<pre> drop <item> |
557 |
|
|
|
558 |
|
|
</pre> |
559 |
|
|
<p>This command drops items with the names that have <item> in it. If you are |
560 |
|
|
unable to drop an item, this will probably be because it is locked. You |
561 |
|
|
can unlock it by right clicking the item in your inventory, and selecting |
562 |
|
|
unlock.</p> |
563 |
|
|
|
564 |
|
|
</div> |
565 |
|
|
<h3 id="How_do_I_pick_up_items">How do I pick up items?</h3> |
566 |
|
|
<div id="How_do_I_pick_up_items_CONTENT"> |
567 |
|
|
<p>You can pick up items by pressing the comma key (,) or by right clicking |
568 |
|
|
the item on the floor, and selecting 'take'. You can also type the</p> |
569 |
|
|
<pre> take <item> |
570 |
|
|
|
571 |
|
|
</pre> |
572 |
|
|
<p>command.</p> |
573 |
|
|
|
574 |
|
|
</div> |
575 |
|
|
<h3 id="How_do_I_make_money_fast">How do I make money, fast?!</h3> |
576 |
|
|
<div id="How_do_I_make_money_fast_CONTENT"> |
577 |
|
|
<p>You should identify the items you sell. Unidentified items sell MUCH |
578 |
|
|
lower. Make sure you have the bargaining skill. It lets you save lots of |
579 |
|
|
money when you buy stuff, and gain more money when you sell stuff. You can |
580 |
|
|
level it up by buying items or selling expensive items. The higher it is |
581 |
|
|
priced, the more experience. You can get a scroll of bargaining in Scorn's |
582 |
|
|
gem shop.</p> |
583 |
|
|
<p>Quests also might give you something valuable as a reward.</p> |
584 |
|
|
|
585 |
|
|
</div> |
586 |
|
|
<h2 id="Playing_Together">Playing Together</h2> |
587 |
|
|
<div id="Playing_Together_CONTENT"> |
588 |
|
|
|
589 |
|
|
</div> |
590 |
|
|
<h3 id="How_can_I_communicate_with_other_pla">How can I communicate with other players?</h3> |
591 |
|
|
<div id="How_can_I_communicate_with_other_pla-2"> |
592 |
|
|
<p>There are five commands you can use to talk to others. All of them can |
593 |
|
|
be entered by just typing them in, followed by the message, followed by |
594 |
|
|
<code>Return</code>, e.g. <code>chat hey guys, what's up?</code>. If you have a <i>tab</i> open |
595 |
|
|
in your message window you can also just type a text in there followed |
596 |
|
|
by <code>Return</code> (this is especially handy as <code>Return</code> also activates the |
597 |
|
|
current chat tab as well).</p> |
598 |
|
|
<dl> |
599 |
|
|
<dt>chat <message> (short: <code>c</code>)</dt> |
600 |
|
|
<dd> |
601 |
|
|
<p>The most-used communications command. Whatever you <i>chat</i> will end up |
602 |
|
|
in the <i>Chat</i> tab of everybody else who is currently logged in.</p> |
603 |
|
|
<p>Example:</p> |
604 |
|
|
<pre> c uh, that anchovis almost killed me |
605 |
|
|
|
606 |
|
|
</pre> |
607 |
|
|
</dd> |
608 |
|
|
<dt>shout <message></dt> |
609 |
|
|
<dd> |
610 |
|
|
<p>This is like <code>chat</code>, but "louder". Everybody will get your message in red |
611 |
|
|
in their <code>Chat</code> tabs. You should not use <code>shout</code> unless you are in an |
612 |
|
|
emergency or there is something really important to be said, otherwise you |
613 |
|
|
risk being ignored by people.</p> |
614 |
|
|
<p>Example:</p> |
615 |
|
|
<pre> sh I am stuck! can anybody let me out? |
616 |
|
|
|
617 |
|
|
</pre> |
618 |
|
|
</dd> |
619 |
|
|
<dt>say <message> (short: <code>s</code>)</dt> |
620 |
|
|
<dd> |
621 |
|
|
<p>This command can be used to talk to NPCs (without going through the NPC |
622 |
|
|
dialogue window), but all players anywhere on the same map can hear you as |
623 |
|
|
well.</p> |
624 |
|
|
<p>Example:</p> |
625 |
|
|
<pre> s good that schmorp cnanot hera us here! |
626 |
|
|
|
627 |
|
|
</pre> |
628 |
|
|
</dd> |
629 |
|
|
<dt>tell <playername> <message> (short: <code>te</code>)</dt> |
630 |
|
|
<dd> |
631 |
|
|
<p>This is your prototypical two-way, private, chat channel. You can talk to |
632 |
|
|
any other player that is currently logged in, and only he can hear you.</p> |
633 |
|
|
</dd> |
634 |
|
|
<dt>gsay <message> (short: <code>gs</code>)</dt> |
635 |
|
|
<dd> |
636 |
|
|
<p>The group say command sends a message to every member of the party/group |
637 |
|
|
you are in. This is useful when playing in a team, to avoid cluttering the |
638 |
|
|
chat channel.</p> |
639 |
|
|
</dd> |
640 |
|
|
</dl> |
641 |
|
|
<p>In addition to these, there are a large number of emotes you can use, use |
642 |
|
|
the <cite>help</cite> command to get a list.</p> |
643 |
|
|
|
644 |
|
|
</div> |
645 |
|
|
<h3 id="Can_I_form_parties_Which_benefits_do">Can I form parties? Which benefits does party-play have?</h3> |
646 |
|
|
<div id="Can_I_form_parties_Which_benefits_do-2"> |
647 |
|
|
<p>You can form <i>new</i> parties using the <code>party form <name></code> name |
648 |
|
|
command, and you can join <i>existing</i> parties using the <code>party join |
649 |
|
|
<name></code> command. There are other party commands, use <code>help party</code> to |
650 |
|
|
find out more.</p> |
651 |
|
|
<p>The main benefit of party-play is sharing experience: All experience you |
652 |
|
|
gain is distributed to all party members accoridng to their level (people |
653 |
|
|
with twice the level as you gain twice as much experience).</p> |
654 |
|
|
<p>This is great for training skills you are bad in, but somebody else is |
655 |
|
|
good in, and of course vice versa!</p> |
656 |
|
|
|
657 |
|
|
</div> |
658 |
|
|
<h2 id="Magic">Magic</h2> |
659 |
|
|
<div id="Magic_CONTENT"> |
660 |
|
|
|
661 |
|
|
</div> |
662 |
|
|
<h3 id="How_does_an_improvement_potion_work">How does an improvement potion work?</h3> |
663 |
|
|
<div id="How_does_an_improvement_potion_work_"> |
664 |
|
|
<p>An improvement potion increases your hitpoints, spellpoints, or your grace, |
665 |
|
|
permanently. It does this by rerolling the rolls for your hitpoints, spellpoints, |
666 |
|
|
or grace, and increasing it. This way, if you drink enough improvement |
667 |
|
|
potions, your hitpoints, spellpoints, or grace would be as if you rolled perfectly.</p> |
668 |
|
|
<p>However, only lower levels roll for hitpoints, spellpoints, or grace. After level |
669 |
|
|
10, skills increase hitpoints, spellpoints, or grace by a certain fixed amount.</p> |
670 |
|
|
|
671 |
|
|
</div> |
672 |
|
|
<h3 id="How_do_I_control_golems_I_summon">How do I control golems I summon?</h3> |
673 |
|
|
<div id="How_do_I_control_golems_I_summon_CON"> |
674 |
|
|
<p>You can control golems by holding down shift + a direction key. It moves in the |
675 |
|
|
direction you are holding.</p> |
676 |
|
|
|
677 |
|
|
</div> |
678 |
|
|
<h3 id="How_can_I_summon_a_specific_monster_">How can I summon a specific monster with <code>summon pet monster</code>?</h3> |
679 |
|
|
<div id="How_can_I_summon_a_specific_monster_-2"> |
680 |
|
|
<p>Higher (effective) casting levels of <b>summoning</b> in <cite>skill_description</cite> give |
681 |
|
|
you access to higher level monsters, but not all monsters have equal |
682 |
|
|
abilities. Instead of summoning the highest level monster allowed by your |
683 |
|
|
level you can also summon any other monster you had before by adding its |
684 |
|
|
<i>archetype name</i> after the command, i.e. to summon bees you would use the |
685 |
|
|
<code>cast summon pet monster bee</code> (short: <code>cspm bee</code>) command.</p> |
686 |
|
|
<pre> Level Monster |
687 |
|
|
1 bat |
688 |
|
|
3 bird |
689 |
|
|
4 spider |
690 |
|
|
6 killer_bee |
691 |
|
|
7 pixie |
692 |
|
|
8 skeleton |
693 |
|
|
9 stalker |
694 |
|
|
11 devil |
695 |
|
|
13 beholder |
696 |
|
|
15 dark_elf |
697 |
|
|
17 skull |
698 |
|
|
20 angel |
699 |
|
|
25 vampire |
700 |
|
|
30 spectre |
701 |
|
|
35 lich |
702 |
|
|
40 demilich |
703 |
|
|
50 hellhound |
704 |
|
|
60 unusual_kobold |
705 |
|
|
70 chicken |
706 |
|
|
80 gr_hellhound |
707 |
|
|
90 dave |
708 |
|
|
100 laoch |
709 |
|
|
105 snitchangel |
710 |
|
|
|
711 |
|
|
</pre> |
712 |
|
|
|
713 |
|
|
</div> |
714 |
|
|
<h3 id="How_does_being_attuned_repelled_deni">How does being attuned/repelled/denied affect casting level?</h3> |
715 |
|
|
<div id="How_does_being_attuned_repelled_deni-2"> |
716 |
|
|
<p>Some spells are attuned to one or more spell classes (such as wounding, |
717 |
|
|
summoning, fire and so on). The player can likewise be attuned to some of |
718 |
|
|
these classes, giving a bonus, or repelled to them, giving a malus, or |
719 |
|
|
denied to them, making her unable to cast the spell at all.</p> |
720 |
|
|
<p>The skill level is the level of the skill that the spell uses (e.g. |
721 |
|
|
summoning or sorcery).</p> |
722 |
|
|
<p>When attuned, the bonus is up to 16 levels, but never higher than the |
723 |
|
|
skill level itself, i.e. at level 2, the bonus is 2 also, resulting in an |
724 |
|
|
attuned casting level of 4, at level 5, the bonus is 5, yielding a casting |
725 |
|
|
level of 10, and at level 50, the bonus is 16, yielding 66.</p> |
726 |
|
|
<p>When repelled, the malus is 16 levels always. If you are both attuned and |
727 |
|
|
repelled at the same time, the effects will add.</p> |
728 |
|
|
<p>These are added (or subtracted) to the skill level when checking whether |
729 |
|
|
the player can cast the spell and when calculating the effective casting |
730 |
|
|
level.</p> |
731 |
|
|
<p>The effect on strength is as if the minimum spell level is lower (when |
732 |
|
|
attuned) or higher (when repelled), and the strength will increase the |
733 |
|
|
same as without any attunement.</p> |
734 |
|
|
|
735 |
|
|
</div> |
736 |
|
|
<h3 id="What_is_the_quot_effective_quot_cast">What is the "effective" casting level?</h3> |
737 |
|
|
<div id="What_is_the_quot_effective_quot_cast-2"> |
738 |
|
|
<p>Effective casting levels start at 1 (lowest spell strength) and go up to |
739 |
|
|
100 (highest nominal spell strength). Higher levels are also possible and |
740 |
|
|
make the spell correspondingly stronger.</p> |
741 |
|
|
<p>The effective casting level is calculated from the skill level, after |
742 |
|
|
adding/subtracting any bonus from attunements.</p> |
743 |
|
|
<p>If the skill level plus bonus is lower than 100, then the minimum spell |
744 |
|
|
level comes into play: the minimum level is not only the minimum level |
745 |
|
|
a caster is required to have, it is also the level where the effective |
746 |
|
|
casting level equals 1. From there it grows till it reaches casting level |
747 |
|
|
100, where the effective level will also be 100.</p> |
748 |
|
|
<p>If the skill level plus bonus is 100 or higher, then this is the effective |
749 |
|
|
spell level.</p> |
750 |
|
|
<p>That means, when you have a spell with a minimum level of 90, then it's |
751 |
|
|
effective range will be spread evenly over the 90..100 range, e.g. when |
752 |
|
|
you cast this spell at skill level 90, the effective casting level will |
753 |
|
|
be 1 (lowest). Casting at level 91 gives casting level 11, skill level |
754 |
|
|
98 gives effective level 80, up to skill level 100, which then gives |
755 |
|
|
effective level 100.</p> |
756 |
|
|
|
757 |
|
|
</div> |
758 |
|
|
<h2 id="Praying_Gods_and_Cults">Praying, Gods and Cults</h2> |
759 |
|
|
<div id="Praying_Gods_and_Cults_CONTENT"> |
760 |
|
|
|
761 |
|
|
</div> |
762 |
|
|
<h3 id="How_do_I_pray_or_get_the_praying_ski">How do I pray or get the praying skill?</h3> |
763 |
|
|
<div id="How_do_I_pray_or_get_the_praying_ski-2"> |
764 |
|
|
<p>First enter the "praying mode" by readying your <b>praying</b> in <cite>skill_description</cite> skill |
765 |
|
|
(by default bound to <code>Alt-P</code>, or by typing <code>rspraying</code>), then hold and keep holding |
766 |
|
|
<code>Shift</code> and a direction key (e.g. <code>Shift-Up</code>).</p> |
767 |
|
|
<p>You will now pray as long as you keep pressing the keys.</p> |
768 |
|
|
<p>However, if you do not have the praying skill, you can obtain it by |
769 |
|
|
reading a scroll of praying. This will let you learn the praying skill |
770 |
|
|
depending on your intelligence. You can also use a holy symbol to use the |
771 |
|
|
praying skill, as long as you have the holy symbol in your inventory. Holy |
772 |
|
|
symbols can be found in shops and random dungeons.</p> |
773 |
|
|
|
774 |
|
|
</div> |
775 |
|
|
<h3 id="How_can_I_summon_a_specific_monster_-3">How can I summon a specific monster with <code>summon cult monster</code>?</h3> |
776 |
|
|
<div id="How_can_I_summon_a_specific_monster_-4"> |
777 |
|
|
<p>You can't, your god selects the monsters for you.</p> |
778 |
|
|
|
779 |
|
|
</div> |
780 |
|
|
<h3 id="How_do_I_join_a_cult_become_a_follow">How do I join a cult/become a follower of a god?</h3> |
781 |
|
|
<div id="How_do_I_join_a_cult_become_a_follow-2"> |
782 |
|
|
<p>That is simple, just find an altar of a god of your choice and start |
783 |
|
|
<b>praying</b> in <cite>skill_description</cite>. Eventually, the god will recognize |
784 |
|
|
you.</p> |
785 |
|
|
|
786 |
|
|
</div> |
787 |
|
|
<h3 id="How_do_I_change_gods">How do I change gods?</h3> |
788 |
|
|
<div id="How_do_I_change_gods_CONTENT"> |
789 |
|
|
<p>That is far more difficult: gods really hate it when you defect |
790 |
|
|
them. Expect to lose a lot of <b>praying</b> in <cite>skill_description</cite> experience in |
791 |
|
|
the process.</p> |
792 |
|
|
<p>First you should pray long enough to your god, until you gain 95% |
793 |
|
|
resistance to god power. Then quickly go to the altar of your newly-chosen |
794 |
|
|
god and pray on her/his altar. Your old god won't make it easy, but if you |
795 |
|
|
are persistent your old god will let you go at one point.</p> |
796 |
|
|
|
797 |
|
|
</div> |
798 |
|
|
<h2 id="Exploring_Quests">Exploring / Quests</h2> |
799 |
|
|
<div id="Exploring_Quests_CONTENT"> |
800 |
|
|
|
801 |
|
|
</div> |
802 |
|
|
<h3 id="What_areas_are_there_to_explore">What areas are there to explore?</h3> |
803 |
|
|
<div id="What_areas_are_there_to_explore_CONT"> |
804 |
|
|
<p>First, you should explore Scorn and find the port pass (and maybe also the |
805 |
|
|
gate pass). Make sure you don't miss out the old city of scorn, many |
806 |
|
|
a dangers, but also many treasures, can be found there.</p> |
807 |
|
|
<p>When you finished most of the quests in Scorn you should investigate how |
808 |
|
|
the pirates escape from the prison. This will lead to a number of nice |
809 |
|
|
quests in and around Port Joseph.</p> |
810 |
|
|
<p>Another nice series of quests, from low to medium level, can be found in |
811 |
|
|
the King's Palace in Scorn. Who wouldn't want to meet the princess in |
812 |
|
|
person?</p> |
813 |
|
|
<p>The areas you can reach through the various transportation modes in Scorn |
814 |
|
|
are Pupland (which has a lot of puzzles and quests from very low to very |
815 |
|
|
high level), Stoneville and Santo Dominion (low and medium level quests, |
816 |
|
|
also nice shops), and the Aldwulf Archipelago (which is more dangerous).</p> |
817 |
|
|
<p>Through the gate you can reach Euthville and Santo Dominion to the north, |
818 |
|
|
Brest (medium level) and Lake Country (medium to high level) to the south, |
819 |
|
|
and Navar (medium level quests) in the east (a long travel).</p> |
820 |
|
|
<p>From Navar you can travel to Darcap in the far north (medium level |
821 |
|
|
quests), near the mystical country of Azumauindo, to Wolfsburg somewhere |
822 |
|
|
on the ocean, a rather dangerous area with many thieves and pirates |
823 |
|
|
(medium level quests) and Valleynoy to the south, with medium and high |
824 |
|
|
level quests (did you find the southpole yet?).</p> |
825 |
|
|
<p>Also, it is said that Navar somehow has access to the mystical City |
826 |
|
|
de Clouds, the biggest city ever seen (high level and very high level |
827 |
|
|
quests). There are rumors about lands beyond (St. Bartholemew and other |
828 |
|
|
cities) and other even more mystical places, but little is known about |
829 |
|
|
that.</p> |
830 |
|
|
|
831 |
|
|
</div> |
832 |
|
|
<h3 id="Where_is_that_damn_Goblin_Chief">Where is that damn Goblin Chief?</h3> |
833 |
|
|
<div id="Where_is_that_damn_Goblin_Chief_CONT"> |
834 |
|
|
<p>In his cave to the north-east of the Scorn Gate. It is the one that starts |
835 |
|
|
with a random maze (yes, there are multiple caves). Keep in mind that the |
836 |
|
|
Goblin Chief's Head is fastened to his body, so you have to find and kill |
837 |
|
|
him first.</p> |
838 |
|
|
|
839 |
|
|
</div> |
840 |
|
|
<h3 id="Where_can_I_find_the_i_comet_i_spell">Where can I find the <i>comet</i> spell?</h3> |
841 |
|
|
<div id="Where_can_I_find_the_i_comet_i_spell-2"> |
842 |
|
|
<p>In the tower of stars, which is almost directly south of Scorn (but not |
843 |
|
|
too near to it). You have to talk to people to solve this quest, and it |
844 |
|
|
does not involve a random maze.</p> |
845 |
|
|
|
846 |
|
|
</div> |
847 |
|
|
<h1 id="Authors">Authors</h1> |
848 |
|
|
<div id="Authors_CONTENT"> |
849 |
|
|
<p>The following people contributed to this document: Robin Redeker, John O'Donnell |
850 |
|
|
and Marc Lehmann. |
851 |
|
|
</p> |
852 |
|
|
</div> |
853 |
|
|
|
854 |
|
|
|
855 |
|
|
</div> |
856 |
|
|
|
857 |
|
|
|