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Revision: 1.10
Committed: Mon Sep 27 09:54:37 2010 UTC (13 years, 9 months ago) by elmex
Branch: MAIN
CVS Tags: HEAD
Changes since 1.9: +2 -1 lines
Log Message:
fix faq w.r.t. summon bee level.

File Contents

# Content
1 <div id="content">
2 <h2>Frequently Asked Questions</h2><br />
3 <a class='button' href='about.html'>Introduction</a>
4 <a class='button' href='faq.html'>FAQ</a>
5 <a class='button' href='history.html'>History</a>
6 <div style='clear: both; margin-bottom: 20px;'></div>
7
8 <ul>
9 <li>
10 <a href="#FAQ_Tips_and_Tricks">FAQ, Tips and Tricks</a>
11 <ul>
12 <li>
13 <a href="#Meta_About_the_Game_and_the_Client">Meta - About the Game and the Client</a>
14 <ul>
15 <li><a href="#What_is_the_relation_between_Deliant">What is the relation between Deliantra and Crossfire?</a></li>
16 <li><a href="#I_found_a_bug_how_can_I_report_it_wh">I found a bug, how can I report it/what do I do?</a></li>
17 <li><a href="#The_client_is_very_sluggish_and_slow">The client is very sluggish and slow, what can I do about this?</a></li>
18 <li><a href="#The_client_doesn_t_correctly_react_t">The client doesn't correctly react to keypresses or mouseclicks.</a></li>
19 <li><a href="#My_client_doesn_t_start_anymore_grap">My client doesn't start anymore/graphics are corrupted!</a></li>
20 </ul>
21 </li>
22 <li><a href="#Game_Mechanics">Game Mechanics</a>
23 <ul><li><a href="#What_is_this_place_I_go_to_when_I_di">What is this place I go to when I die?</a></li>
24 <li><a href="#I_lose_health_but_I_can_t_see_why_Or">I lose health, but I can't see why! Or how do I cure diseases/depletion/poison?</a></li>
25 <li><a href="#How_do_diseases_work">How do diseases work?</a></li>
26 <li><a href="#I_lost_an_item_How">I lost an item! How?</a></li>
27 <li><a href="#How_do_I_uncurse_undamn_items">How do I uncurse/undamn items?</a></li>
28 <li><a href="#When_I_log_in_I_keep_dying_Why_is_th">When I log-in, I keep dying! Why is this?</a></li>
29 <li><a href="#Where_do_I_find_beds_to_reality">Where do I find beds to reality?</a></li>
30 <li><a href="#How_does_the_i_identify_i_spell_work">How does the <i>identify</i> spell work?</a></li>
31 <li><a href="#What_do_altars_do">What do altars do?</a></li>
32 <li><a href="#How_come_I_don_t_get_any_change_from">How come I don't get any change from an altar?</a></li>
33 <li><a href="#What_diseases_cannot_be_cured_natura">What diseases cannot be cured naturally?</a></li>
34 <li><a href="#Where_can_I_use_building_materials">Where can I use building materials?</a></li>
35 <li><a href="#How_can_I_Prepare_Improve_Enchant_We">How can I Prepare/Improve/Enchant Weapons?</a></li>
36 <li><a href="#How_can_I_enchant_Armour">How can I enchant Armour?</a></li>
37 <li><a href="#What_is_this_item_power_business">What is this item power business?</a></li>
38 </ul>
39 </li>
40 <li><a href="#Generic_how_do_I">Generic how do I...</a>
41 <ul><li><a href="#How_do_I_uncurse_undamn_items_or_unw">How do I uncurse/undamn items or unwear cursed/damned items?</a></li>
42 <li><a href="#How_do_I_use_range_weapons_such_as_b">How do I use range weapons such as bows?</a></li>
43 <li><a href="#How_do_I_thaw_icecubes_Or_How_do_I_i">How do I thaw icecubes? Or: How do I ignite a torch?</a></li>
44 <li><a href="#How_do_I_cast_a_cone_spell_all_aroun">How do I cast a cone spell all around me (burning hands, holy word etc.)?</a></li>
45 <li><a href="#How_do_I_pay_for_items_from_a_shop">How do I pay for items from a shop?</a></li>
46 <li><a href="#How_do_I_sell_items_to_a_shop">How do I sell items to a shop?</a></li>
47 <li><a href="#How_do_I_increase_my_attributes">How do I increase my attributes?</a></li>
48 <li><a href="#How_do_I_get_my_literacy_experience_">How do I get my literacy experience up?</a></li>
49 <li><a href="#How_do_I_rent_and_maintain_an_apartm">How do I rent and maintain an apartment?</a></li>
50 <li><a href="#How_do_I_use_passes_keys">How do I use passes/keys?</a></li>
51 <li><a href="#How_do_I_find_out_where_the_key_is_t">How do I find out where the key is to a locked door?</a></li>
52 <li><a href="#How_do_I_see_how_much_an_altar_or_ta">How do I see how much an altar or table costs to use?</a></li>
53 <li><a href="#How_do_I_join_a_guild">How do I join a guild?</a></li>
54 <li><a href="#How_do_I_drop_items">How do I drop items?</a></li>
55 <li><a href="#How_do_I_pick_up_items">How do I pick up items?</a></li>
56 <li><a href="#How_do_I_make_money_fast">How do I make money, fast?!</a></li>
57 </ul>
58 </li>
59 <li><a href="#Playing_Together">Playing Together</a>
60 <ul><li><a href="#How_can_I_communicate_with_other_pla">How can I communicate with other players?</a></li>
61 <li><a href="#Can_I_form_parties_Which_benefits_do">Can I form parties? Which benefits does party-play have?</a></li>
62 </ul>
63 </li>
64 <li><a href="#Magic">Magic</a>
65 <ul><li><a href="#How_does_an_improvement_potion_work">How does an improvement potion work?</a></li>
66 <li><a href="#How_do_I_control_golems_I_summon">How do I control golems I summon?</a></li>
67 <li><a href="#How_can_I_summon_a_specific_monster_">How can I summon a specific monster with <code>summon pet monster</code>?</a></li>
68 <li><a href="#How_does_being_attuned_repelled_deni">How does being attuned/repelled/denied affect casting level?</a></li>
69 <li><a href="#What_is_the_quot_effective_quot_cast">What is the &quot;effective&quot; casting level?</a></li>
70 </ul>
71 </li>
72 <li><a href="#Praying_Gods_and_Cults">Praying, Gods and Cults</a>
73 <ul><li><a href="#How_do_I_pray_or_get_the_praying_ski">How do I pray or get the praying skill?</a></li>
74 <li><a href="#How_can_I_summon_a_specific_monster_-3">How can I summon a specific monster with <code>summon cult monster</code>?</a></li>
75 <li><a href="#How_do_I_join_a_cult_become_a_follow">How do I join a cult/become a follower of a god?</a></li>
76 <li><a href="#How_do_I_change_gods">How do I change gods?</a></li>
77 </ul>
78 </li>
79 <li><a href="#Exploring_Quests">Exploring / Quests</a>
80 <ul><li><a href="#What_areas_are_there_to_explore">What areas are there to explore?</a></li>
81 <li><a href="#Where_is_that_damn_Goblin_Chief">Where is that damn Goblin Chief?</a></li>
82 <li><a href="#Where_can_I_find_the_i_comet_i_spell">Where can I find the <i>comet</i> spell?</a></li>
83 </ul>
84 </li>
85 </ul>
86 </li>
87 <li><a href="#Authors">Authors</a>
88 </li>
89 </ul>
90 <!-- INDEX END -->
91
92 <h1 id="FAQ_Tips_and_Tricks">FAQ, Tips and Tricks</h1>
93 <div id="FAQ_Tips_and_Tricks_CONTENT">
94 <p>Here are some questions you might asked yourself over time.
95 Also some nice tips and tricks are listed here, which you may find informative.</p>
96
97 </div>
98 <h2 id="Meta_About_the_Game_and_the_Client">Meta - About the Game and the Client</h2>
99 <div id="Meta_About_the_Game_and_the_Client_C">
100
101 </div>
102 <h3 id="What_is_the_relation_between_Deliant">What is the relation between Deliantra and Crossfire?</h3>
103 <div id="What_is_the_relation_between_Deliant-2">
104 <p>Deliantra was originally a Crossfire server, but by now most of the code
105 has been rewritten. Still, most maps are very similar or identical to
106 Crossfire maps, so the games share a lot.</p>
107 <p>The major differences are a better client, better graphics, a stable
108 server (i.e. no crashes every few hours with players and maps getting
109 reset) and the ability to let more players play, by using less resources
110 and having a fully asynchronous design, and full support for sound effects
111 and background music.</p>
112
113 </div>
114 <h3 id="I_found_a_bug_how_can_I_report_it_wh">I found a bug, how can I report it/what do I do?</h3>
115 <div id="I_found_a_bug_how_can_I_report_it_wh-2">
116 <p>Mail us at support@deliantra.net , which is best, unless it is a small,
117 temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth.</p>
118
119 </div>
120 <h3 id="The_client_is_very_sluggish_and_slow">The client is very sluggish and slow, what can I do about this?</h3>
121 <div id="The_client_is_very_sluggish_and_slow-2">
122 <p>Most likely, you don't have accelerated OpenGL support. Try to find a
123 newer driver, or a driver from your hardware vendor, that features OpenGL
124 support.</p>
125 <p>If this is not an option, the following Setup options reduce the load and
126 will likely make the client playable with software rendering (it will
127 still be slow, though):</p>
128 <dl>
129 <dt>* <strong>Video Mode</strong> should be set as low as possible (e.g. 640x480)</dt>
130 <dt>* Enable <strong>Fast &amp; Ugly</strong> mode</dt>
131 <dt>* Disable <strong>Fog of War</strong> and <code>Map Smoothing</code></dt>
132 <dt>* Increase <strong>Map Scale</strong></dt>
133 </dl>
134
135 </div>
136 <h3 id="The_client_doesn_t_correctly_react_t">The client doesn't correctly react to keypresses or mouseclicks.</h3>
137 <div id="The_client_doesn_t_correctly_react_t-2">
138 <dl>
139 <dt>Make sure Numlock is off.</dt>
140 <dd>
141 <p>Some Microsoft Windows versions/keyboard layouts do not report modifiers for the
142 numerical keypad keys while Numlock is active.</p>
143 </dd>
144 <dt>Make sure no other Modifier is &quot;pressed&quot;.</dt>
145 <dd>
146 <p>Mircosoft Windows versions have some accessability features that could
147 interfere with games like Deliantra. You might want to switch these off in
148 the keyboard settings. Sometimes modifiers can be &quot;unstuck&quot; by pressing
149 them down once.</p>
150 </dd>
151 <dt>Fullscreen switches confuse the keyboard modifiers.</dt>
152 <dd>
153 <p>Fullscreen switches on Microsoft Windows sometimes confuse which keys are
154 pressed and which aren't. Doing another switch to/from fullscreen might
155 help.</p>
156 </dd>
157 </dl>
158
159 </div>
160 <h3 id="My_client_doesn_t_start_anymore_grap">My client doesn't start anymore/graphics are corrupted!</h3>
161 <div id="My_client_doesn_t_start_anymore_grap-2">
162 <p>Sometimes you hit a bug in the client. To reset the state of your client
163 you can delete your client database directory (your client will have to
164 re-download music and images and you will lose your minimap contents).</p>
165 <p>To do that, on Unix:</p>
166 <pre> rm -rf ~/.deliantra/client-*
167
168 </pre>
169 <p>On windows:</p>
170 <p>Do <code>Start =&gt; Run</code>, enter <cite>%APPDATA%</cite>, press return, and in the
171 window that will open, first open <cite>deliantra</cite>, then delete the directory
172 starting with <cite>client-</cite>.</p>
173 <p>Alternatively you can delete the <cite>.deliantra</cite> or <cite>deliantra</cite> directory
174 itself, but this will also delete your settings and keybindings.</p>
175
176 </div>
177 <h2 id="Game_Mechanics">Game Mechanics</h2>
178 <div id="Game_Mechanics_CONTENT">
179
180 </div>
181 <h3 id="What_is_this_place_I_go_to_when_I_di">What is this place I go to when I die?</h3>
182 <div id="What_is_this_place_I_go_to_when_I_di-2">
183 <p>When you die, you go to a place called the nimbus. In the nimbus, you are
184 able to play minesweeper for your experience. If you win and have applied
185 all the spaces except for bombs, you will automatically be teleported to
186 a hallway you can walk down to be teleported back to life, with your
187 experience intact.</p>
188 <p>If you lose by applying a bomb, you are teleported to a hallway
189 with a flower, and you can walk down to be teleported back to life,
190 without your experience you lost when you died. There are rumors
191 that the Key to Life can let the losers walk in the winner's
192 hallway, however...</p>
193
194 </div>
195 <h3 id="I_lose_health_but_I_can_t_see_why_Or">I lose health, but I can't see why! Or how do I cure diseases/depletion/poison?</h3>
196 <div id="I_lose_health_but_I_can_t_see_why_Or-2">
197 <p>Here are the typical reasons why you lose health:</p>
198 <dl>
199 <dt>* You are being attacked.</dt>
200 <dd>
201 <p>Sounds obvious, but sometimes you can't see the monster attacking
202 you. Check the <code>Log</code> tab, as you usually get a message when this happens.</p>
203 </dd>
204 <dt>* You are out of food.</dt>
205 <dd>
206 <p>When your food reaches <code>0</code> you will start to lose health. Eating (good)
207 food will replenish your food level.</p>
208 </dd>
209 <dt>* You are poisoned.</dt>
210 <dd>
211 <p>Poison will reduce your health. When your body heals fast enough it will
212 eventually get over the poison, otherwise you should seek professional
213 help such as the House of Healing in Scorn, or a player with the <code>cure
214 poison</code> spell. It is rumored that neko san might sometimes cure poison.</p>
215 </dd>
216 <dt>* You have a disease.</dt>
217 <dd>
218 <p>Some diseases have such drastic effects on your organism that you can lose
219 health. Get help in the House of Healing in Scorn, or ask a player who can
220 cast <code>cure disease</code> on you.</p>
221 </dd>
222 <dt>* Your stats change.</dt>
223 <dd>
224 <p>Switching items or being restored from depletion can affect your stats,
225 which in turn can affect your healthpoints. While this is not a regular
226 effect (it only happens when you change items or are restored from
227 depletion), it can sometimes look as if you are losing health. You can
228 restore depletion by drinking a potion of life.</p>
229 </dd>
230 </dl>
231
232 </div>
233 <h3 id="How_do_diseases_work">How do diseases work?</h3>
234 <div id="How_do_diseases_work_CONTENT">
235 <p>Diseases are obtained by things like traps or spells. Usually, they
236 will reduce some of your attributes, like strength. They might also
237 cause damage to you, or slow you down. Some of them infect monsters
238 and players around you, spreading the disease.</p>
239 <p>If your disease can be cured naturally, and if you do wait until
240 it is cured naturally, you develop immunity for that level of
241 disease. Higher level forms of that disease will still infect
242 you, but you can wait it out to get better immunity.</p>
243 <p>Some diseases, like rabies, cannot be cured by waiting.
244 Instead, you will have to cure it magically. For information on how
245 to do that, see the above entry.</p>
246
247 </div>
248 <h3 id="I_lost_an_item_How">I lost an item! How?</h3>
249 <div id="I_lost_an_item_How_CONTENT">
250 <p>Well, we don't know. If you don't know, either, here is a partial list of
251 ways people typically lose stuff:</p>
252 <dl>
253 <dt>You accidentally dropped it in a shop (or elswehere).</dt>
254 <dd>
255 <p>If in a shop, if it was money, you can just go there and pick it up again:
256 shops do not &quot;buy&quot; money. For other items you will have to buy it back.</p>
257 </dd>
258 <dt>Thieves or monsters stole your items.</dt>
259 <dd>
260 <p>Yes, thieves and many other monsters (such as demons) can actually steal
261 stuff. They can steal about anything that you don't currently wield, and
262 if they are good, you don't even notice it. Your only chance of getting
263 the item back is to kill the thief or steal the item back with the steal
264 skill before the map he is in resets.</p>
265 <p>Many adventurers find that the old road to Navar harbours a lot of thieves
266 and is best avoided by the beginning adventurers.</p>
267 </dd>
268 </dl>
269
270 </div>
271 <h3 id="When_I_log_in_I_keep_dying_Why_is_th">When I log-in, I keep dying! Why is this?</h3>
272 <div id="When_I_log_in_I_keep_dying_Why_is_th-2">
273 <p>What happened is that you died of a cave-in. Cave-ins kill you when you
274 unsafely log out. An unsafe log out is when you disconnect without using a
275 bed to reality, or when you time out (after 10-20 seconds without reply,
276 the server automatically kicks players). Safe log outs are when you log
277 out using a bed to realtiy, or when you are disconnected when the server
278 crashes or restarts.</p>
279 <p>If the disconnection was safe, then you will appear where you were before
280 you got logged out. If it was unsafe, and more than one hour has passed, you
281 will die of a cave-in. If the map you were in reset, but one hour has not
282 passed, then you will be recalled to your bed to reality.</p>
283
284 </div>
285 <h3 id="Where_do_I_find_beds_to_reality">Where do I find beds to reality?</h3>
286 <div id="Where_do_I_find_beds_to_reality_CONT">
287 <p>Inns usually have them, and apartments almost always have beds to
288 reality. Almost every city has an inn. Taverns sometimes have them, and
289 they might be in surprising places. Scorn has an inn that is located in
290 the southern area.</p>
291
292 </div>
293 <h3 id="How_does_the_i_identify_i_spell_work">How does the <i>identify</i> spell work?</h3>
294 <div id="How_does_the_i_identify_i_spell_work-2">
295 <p>The <i>identify</i> spell identifies your items, making it give it's full
296 description. The spell goes through your inventory in a psuedo-random
297 order, skipping past identified items. If it identifies all the items
298 in your inventory, or they are already identified, it then checks for
299 identified items on the ground, again in a psuedo-random order. If it
300 identifies all the items on the ground, then the remaining power is
301 wasted.</p>
302 <p>The <i>identify</i> spell counts stacks of items, such as arrows or gems, as
303 one 'item'. It can only identify a certain amount of items. Therefore, the
304 only way to choose what it identifies is by dropping what you don't want
305 identified on the ground.</p>
306
307 </div>
308 <h3 id="What_do_altars_do">What do altars do?</h3>
309 <div id="What_do_altars_do_CONTENT">
310 <p>There are different types of altars. Altars found in churches and
311 chapels are aligned to gods; they usually have decoration based
312 on the god they are aligned to. You can pray at these altars to
313 start worshipping the god the altar is aligned to, or pray to
314 get over your normal grace limit, get grace faster, or any
315 other effects the altar might have.</p>
316 <p>Pink altars usually require a sacrifice, which can be seen by
317 rolling your mouse over it at the bottom of the screen. If you
318 drop the sacrifiice, it will activate something, like a gate, or
319 maybe it will teleport something.</p>
320
321 </div>
322 <h3 id="How_come_I_don_t_get_any_change_from">How come I don't get any change from an altar?</h3>
323 <div id="How_come_I_don_t_get_any_change_from-2">
324 <p>Altars do not give change. This means that you might drop a platinum piece
325 on a table that identifies for 2 gold, or equivalent, and get only one
326 identify. The equivalent means that you can make the price up in smaller
327 currency, like 200 silver, but higher currency won't get you any more
328 identifies.</p>
329
330 </div>
331 <h3 id="What_diseases_cannot_be_cured_natura">What diseases cannot be cured naturally?</h3>
332 <div id="What_diseases_cannot_be_cured_natura-2">
333 <p>Tapeworms, leprosy, and arthritis are all unable to be cured naturally,
334 and thus you cannot have an immunity against them.</p>
335
336 </div>
337 <h3 id="Where_can_I_use_building_materials">Where can I use building materials?</h3>
338 <div id="Where_can_I_use_building_materials_C">
339 <p>You can only use them in tiles that are buildable. These tiles are found in
340 guild storages, and in some apartments.</p>
341
342 </div>
343 <h3 id="How_can_I_Prepare_Improve_Enchant_We">How can I Prepare/Improve/Enchant Weapons?</h3>
344 <div id="How_can_I_Prepare_Improve_Enchant_We-2">
345 <p>This is done in two steps: first you have to <i>prepare</i> your weapon
346 for the desired number of enchantments, then you apply the enchanments
347 (weapons remember how many times they can be enchanted further).</p>
348 <p>To prepare a weapon, wield it and <cite>mark</cite> (e.g. using the popup menu in
349 the inventory) it. Then, as a sacrifice, drop some diamonds on the floor
350 then read the <i>Prepare Weapon</i> scroll. The square root of the total
351 number of diamonds sacrificed this way determines the number of
352 enchantments the weapon accepts: one diamond for one enchanment, nine
353 diamonds for three enchantments, 100 diamonds for ten enchantments,
354 and so on.</p>
355 <p>Remember, once you prepare the weapon, it can only be wielded by you.</p>
356 <p>After that, you can apply improvement and enchantnment scrolls:</p>
357 <dl>
358 <dt>Improve Damage</dt>
359 <dd>
360 <p>Each scroll read will increase the damage by five points, and likewise the
361 weight by five kilograms.</p>
362 </dd>
363 <dt>Lower Weight</dt>
364 <dd>
365 <p>This &quot;improves&quot; the weight of your weapon: each scroll reduces the weight
366 by one fifth (20%). It will not, however, create weightless weapons.</p>
367 </dd>
368 <dt>Enchant Weapon</dt>
369 <dd>
370 <p>Each scroll read increases the magic by one point.</p>
371 </dd>
372 <dt>Improve Stat</dt>
373 <dd>
374 <p>This scroll improves one of the basic stat improvements (Strength,
375 Dexterity and so on). For this it needs a further sacrifice in form of
376 stat potions. The stat potions must be of the same type and will determine
377 which stat gets improved.</p>
378 <p>The number of stat potions you need to improve it is twice the number of
379 stat points the weapon currently gives, plus one (the minimum is two stat
380 potions, however). That is, a weapon which gives no stat bonus needs two
381 (<code>0 × 2 + 1 = 1</code> which is less than two, so two) stat potion, one that
382 already gives <i>Str +2</i> and <i>Int +1</i> will need seven (<code>3 × 2 + 1</code>) stat
383 potions. Negative stats are summed normally, so <i>Str +4</i> and <i>Int -2</i>
384 will result in needing five stat potions only (<code>2 × 2 + 1</code>).</p>
385 </dd>
386 </dl>
387 <p>Keep in mind, however, that your character can only handle a limited
388 number of weapon improvements, see the <cite>skills</cite> command. Item power will
389 also increase.</p>
390
391 </div>
392 <h3 id="How_can_I_enchant_Armour">How can I enchant Armour?</h3>
393 <div id="How_can_I_enchant_Armour_CONTENT">
394 <p>Enchanting armour is easy: each time you read an <i>Enchant Armour</i> scroll,
395 the magic value will be increased by one, the speed, armour (physical
396 resistance) and weight are increased by some amount, as well as the item
397 power.</p>
398
399 </div>
400 <h3 id="What_is_this_item_power_business">What is this item power business?</h3>
401 <div id="What_is_this_item_power_business_CON">
402 <p>In general, the more interesting/powerful items have higher item power
403 values. Your character can handle only handle only a limited amount of
404 power - for each overall level you can handle <code>1.25</code> item power points,
405 so if you are level 16 you can handle a total of 20 item power points (see
406 the <cite>skills</cite> command for your current limit and remaining item power
407 points).</p>
408 <p>All the equipment you wear adds to this limit, so if you wield a weapon of
409 item power 30 plus two rings of item power 14 each you will need 58 item
410 power (and a level of 47).</p>
411
412 </div>
413 <h2 id="Generic_how_do_I">Generic how do I...</h2>
414 <div id="Generic_how_do_I_CONTENT">
415
416 </div>
417 <h3 id="How_do_I_uncurse_undamn_items_or_unw">How do I uncurse/undamn items or unwear cursed/damned items?</h3>
418 <div id="How_do_I_uncurse_undamn_items_or_unw-2">
419 <p>You need a spell to uncurse or undamn items, but luckily, magic shops
420 commonly have scrolls of remove curse or remove damnation. In addition,
421 all of the gods except the Devourers can remove curses, and Gnarg,
422 Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
423 grants the remove damnation spell at 300 grace.</p>
424 <p>To actually remove the curse or damnation with a scroll, you need to
425 <cite>mark</cite> the item, and then <cite>apply</cite> the scroll. Once the curse or
426 damnation is removed, you can unwear the item.</p>
427
428 </div>
429 <h3 id="How_do_I_use_range_weapons_such_as_b">How do I use range weapons such as bows?</h3>
430 <div id="How_do_I_use_range_weapons_such_as_b-2">
431 <p>First, you have to <cite>apply</cite> the bow, then it will show up in the lower
432 right corner in the <code>Range:</code> slot. If it is already shown as <code>(applied)</code>
433 but not in the <code>Range:</code> slot you have to unapply and reaply it.</p>
434 <p>When you have a bow (or similar weapons like guns or crossbows) applied,
435 you just shoot as with spells or other range attacks - <code>Shift</code>+direction
436 key.</p>
437 <p>You need to have arrows (shells, bolts etc.) in your inventory or an
438 active container for this to work.</p>
439 <p>You can influence how you shoot via the <b>Bow Mode</b> (<cite>bowmode</cite>) in the <code>Playerbook =&gt; Settings</code> tab.</p>
440
441 </div>
442 <h3 id="How_do_I_thaw_icecubes_Or_How_do_I_i">How do I thaw icecubes? Or: How do I ignite a torch?</h3>
443 <div id="How_do_I_thaw_icecubes_Or_How_do_I_i-2">
444 <p>The right-click context menu in the playerbook inventory has an entry
445 <strong>ignite/thaw</strong>, which will ignite something or thaw icecubes. You will
446 need a <strong>flint &amp; steel</strong> <a href="#ARCH_flint_and_steel_x11">$ARCH/flint_and_steel.x11</a> for
447 this to work!</p>
448 <p>An alternative would be to use the <b>mark</b> (<b>mark</b> in <cite>command</cite>) and
449 <b>apply</b> (<b>apply</b> in <cite>command</cite>) commands like this:</p>
450 <pre> mark icecube
451 apply flint and steel
452
453 </pre>
454 <p>You can bind these commands to a key and invoke them repeatedly.</p>
455
456 </div>
457 <h3 id="How_do_I_cast_a_cone_spell_all_aroun">How do I cast a cone spell all around me (burning hands, holy word etc.)?</h3>
458 <div id="How_do_I_cast_a_cone_spell_all_aroun-2">
459 <p>Use the <code>5</code>-key on your keypad. This will cats spells &quot;onto yourself&quot;
460 which has the desired effect with cone spells.</p>
461
462 </div>
463 <h3 id="How_do_I_pay_for_items_from_a_shop">How do I pay for items from a shop?</h3>
464 <div id="How_do_I_pay_for_items_from_a_shop_C">
465 <p>You need to have the unpaid item in your inventory, and then walk out of
466 the store with the shop mat. It will automatically pay for the item, if
467 you have enough money. If you don't, you will be prevented from leaving,
468 until you drop the unpaid item, or if you obtain enough money.</p>
469
470 </div>
471 <h3 id="How_do_I_sell_items_to_a_shop">How do I sell items to a shop?</h3>
472 <div id="How_do_I_sell_items_to_a_shop_CONTEN">
473 <p>Just drop the item in a shop. Some tiles in a shop might not be shop
474 tiles; usually, shop tiles are white brick floors. Try going over one of
475 them and dropping the item. If the shop is not interested, the item will
476 not leave your inventory.</p>
477
478 </div>
479 <h3 id="How_do_I_increase_my_attributes">How do I increase my attributes?</h3>
480 <div id="How_do_I_increase_my_attributes_CONT">
481 <p>To increase your attributes (strength, dexterity, etc.) you can wear items
482 that can increase them as long as you have them worn. You can get your
483 attributes up to 30 like this. To increase them permanently, you can
484 drink a stat potion, which have special colors and a letter on the potion
485 named 'potion of &lt;attribute&gt;'. These potions can increase your attributes
486 up to the natural maximum of your race; which can be viewd with the
487 statistics command. It increases your 'natural' attribute, up to the
488 'maximum' attribute.</p>
489
490 </div>
491 <h3 id="How_do_I_get_my_literacy_experience_">How do I get my literacy experience up?</h3>
492 <div id="How_do_I_get_my_literacy_experience_-2">
493 <p>You need to read books and scrolls to get literacy experience. You can
494 also use the literacy skill to identify scrolls and books. Identifying
495 them gives you literacy experience, and you are still able to read them
496 once you identify them.</p>
497
498 </div>
499 <h3 id="How_do_I_rent_and_maintain_an_apartm">How do I rent and maintain an apartment?</h3>
500 <div id="How_do_I_rent_and_maintain_an_apartm-2">
501 <p>Payment for an apartment is done in 3 steps. First, there is an entry fee
502 in the apartment map that you need to pay only once. Then, the apartment
503 rental fee depends on the apartment model, not you. The taxes depend on
504 your character level, and need to be paid, even while you are offline (the
505 rental fee is only paid while you are online.)</p>
506 <p>You can rent apartments in Scorn's Apartment Shop, and the hourly fees are
507 deducted from your bank account.</p>
508
509 </div>
510 <h3 id="How_do_I_use_passes_keys">How do I use passes/keys?</h3>
511 <div id="How_do_I_use_passes_keys_CONTENT">
512 <p>Whatever looks at your pass or key opens automatically, if you have it in
513 your inventory or in an applied container. Some keys might just open a
514 locked door, not a gate, and can be used by moving into the locked door.</p>
515
516 </div>
517 <h3 id="How_do_I_find_out_where_the_key_is_t">How do I find out where the key is to a locked door?</h3>
518 <div id="How_do_I_find_out_where_the_key_is_t-2">
519 <p>Usually, bumping into the locked door will tell you what kind of key
520 you need. This key is probably hidden somewhere in the same or close maps.
521 Some of the characters near by might give you hints or explain something.</p>
522
523 </div>
524 <h3 id="How_do_I_see_how_much_an_altar_or_ta">How do I see how much an altar or table costs to use?</h3>
525 <div id="How_do_I_see_how_much_an_altar_or_ta-2">
526 <p>You can move your mouse over it, and it will tell you how much currency it
527 needs.</p>
528
529 </div>
530 <h3 id="How_do_I_join_a_guild">How do I join a guild?</h3>
531 <div id="How_do_I_join_a_guild_CONTENT">
532 <p>To join a player guild, such as the Black Shield or Laughing Skull (not
533 the Adventurer's Guild, the Guild of Freedom, or anything else like
534 them), you need to be given a key by one of its current members.
535 The players might have special tasks and requirements for you, but all that
536 is needed is to have the key to enter the guild building and use its features.</p>
537
538 </div>
539 <h3 id="How_do_I_drop_items">How do I drop items?</h3>
540 <div id="How_do_I_drop_items_CONTENT">
541 <p>To drop items, you can right click on the item in your inventory screen in
542 the playerbook, which you can get by pressing F5 or the Playerbook tab,
543 and selecting drop. You can also shift + left click an item to drop it, or
544 enter the command</p>
545 <pre> drop &lt;item&gt;
546
547 </pre>
548 <p>This command drops items with the names that have &lt;item&gt; in it. If you are
549 unable to drop an item, this will probably be because it is locked. You
550 can unlock it by right clicking the item in your inventory, and selecting
551 unlock.</p>
552
553 </div>
554 <h3 id="How_do_I_pick_up_items">How do I pick up items?</h3>
555 <div id="How_do_I_pick_up_items_CONTENT">
556 <p>You can pick up items by pressing the comma key (,) or by right clicking
557 the item on the floor, and selecting 'take'. You can also type the</p>
558 <pre> take &lt;item&gt;
559
560 </pre>
561 <p>command.</p>
562
563 </div>
564 <h3 id="How_do_I_make_money_fast">How do I make money, fast?!</h3>
565 <div id="How_do_I_make_money_fast_CONTENT">
566 <p>You should identify the items you sell. Unidentified items sell MUCH
567 lower. Make sure you have the bargaining skill. It lets you save lots of
568 money when you buy stuff, and gain more money when you sell stuff. You can
569 level it up by buying items or selling expensive items. The higher it is
570 priced, the more experience. You can get a scroll of bargaining in Scorn's
571 gem shop.</p>
572 <p>Quests also might give you something valuable as a reward.</p>
573
574 </div>
575 <h2 id="Playing_Together">Playing Together</h2>
576 <div id="Playing_Together_CONTENT">
577
578 </div>
579 <h3 id="How_can_I_communicate_with_other_pla">How can I communicate with other players?</h3>
580 <div id="How_can_I_communicate_with_other_pla-2">
581 <p>There are five commands you can use to talk to others. All of them can
582 be entered by just typing them in, followed by the message, followed by
583 <code>Return</code>, e.g. <code>chat hey guys, what's up?</code>. If you have a <i>tab</i> open
584 in your message window you can also just type a text in there followed
585 by <code>Return</code> (this is especially handy as <code>Return</code> also activates the
586 current chat tab as well).</p>
587 <dl>
588 <dt>chat &lt;message&gt; (short: <code>c</code>)</dt>
589 <dd>
590 <p>The most-used communications command. Whatever you <i>chat</i> will end up
591 in the <i>Chat</i> tab of everybody else who is currently logged in.</p>
592 <p>Example:</p>
593 <pre> c uh, that anchovis almost killed me
594
595 </pre>
596 </dd>
597 <dt>shout &lt;message&gt;</dt>
598 <dd>
599 <p>This is like <code>chat</code>, but &quot;louder&quot;. Everybody will get your message in red
600 in their <code>Chat</code> tabs. You should not use <code>shout</code> unless you are in an
601 emergency or there is something really important to be said, otherwise you
602 risk being ignored by people.</p>
603 <p>Example:</p>
604 <pre> sh I am stuck! can anybody let me out?
605
606 </pre>
607 </dd>
608 <dt>say &lt;message&gt; (short: <code>s</code>)</dt>
609 <dd>
610 <p>This command can be used to talk to NPCs (without going through the NPC
611 dialogue window), but all players anywhere on the same map can hear you as
612 well.</p>
613 <p>Example:</p>
614 <pre> s good that schmorp cnanot hera us here!
615
616 </pre>
617 </dd>
618 <dt>tell &lt;playername&gt; &lt;message&gt; (short: <code>te</code>)</dt>
619 <dd>
620 <p>This is your prototypical two-way, private, chat channel. You can talk to
621 any other player that is currently logged in, and only he can hear you.</p>
622 </dd>
623 <dt>gsay &lt;message&gt; (short: <code>gs</code>)</dt>
624 <dd>
625 <p>The group say command sends a message to every member of the party/group
626 you are in. This is useful when playing in a team, to avoid cluttering the
627 chat channel.</p>
628 </dd>
629 </dl>
630 <p>In addition to these, there are a large number of emotes you can use, use
631 the <cite>help</cite> command to get a list.</p>
632
633 </div>
634 <h3 id="Can_I_form_parties_Which_benefits_do">Can I form parties? Which benefits does party-play have?</h3>
635 <div id="Can_I_form_parties_Which_benefits_do-2">
636 <p>You can form <i>new</i> parties using the <code>party form &lt;name&gt;</code> name
637 command, and you can join <i>existing</i> parties using the <code>party join
638 &lt;name&gt;</code> command. There are other party commands, use <code>help party</code> to
639 find out more.</p>
640 <p>The main benefit of party-play is sharing experience: All experience you
641 gain is distributed to all party members accoridng to their level (people
642 with twice the level as you gain twice as much experience).</p>
643 <p>This is great for training skills you are bad in, but somebody else is
644 good in, and of course vice versa!</p>
645
646 </div>
647 <h2 id="Magic">Magic</h2>
648 <div id="Magic_CONTENT">
649
650 </div>
651 <h3 id="How_does_an_improvement_potion_work">How does an improvement potion work?</h3>
652 <div id="How_does_an_improvement_potion_work_">
653 <p>An improvement potion increases your hitpoints, spellpoints, or your grace,
654 permanently. It does this by rerolling the rolls for your hitpoints, spellpoints,
655 or grace, and increasing it. This way, if you drink enough improvement
656 potions, your hitpoints, spellpoints, or grace would be as if you rolled perfectly.</p>
657 <p>However, only lower levels roll for hitpoints, spellpoints, or grace. After level
658 10, skills increase hitpoints, spellpoints, or grace by a certain fixed amount.</p>
659
660 </div>
661 <h3 id="How_do_I_control_golems_I_summon">How do I control golems I summon?</h3>
662 <div id="How_do_I_control_golems_I_summon_CON">
663 <p>You can control golems by holding down shift + a direction key. It moves in the
664 direction you are holding.</p>
665
666 </div>
667 <h3 id="How_can_I_summon_a_specific_monster_">How can I summon a specific monster with <code>summon pet monster</code>?</h3>
668 <div id="How_can_I_summon_a_specific_monster_-2">
669 <p>Higher (effective) casting levels of <b>summoning</b> in <cite>skill_description</cite> give
670 you access to higher level monsters, but not all monsters have equal
671 abilities. Instead of summoning the highest level monster allowed by your
672 level you can also summon any other monster you had before by adding its
673 <i>archetype name</i> after the command, i.e. to summon bees you would use the
674 <code>cast summon pet monster bee</code> (short: <code>cspm bee</code>) command.</p>
675 <pre> Level Monster
676 1 bat
677 3 bird
678 4 bee
679 5 spider
680 6 killer_bee
681 7 pixie
682 8 skeleton
683 9 stalker
684 11 devil
685 13 beholder
686 15 dark_elf
687 17 skull
688 20 angel
689 25 vampire
690 30 spectre
691 35 lich
692 40 demilich
693 50 hellhound
694 60 unusual_kobold
695 70 chicken
696 80 gr_hellhound
697 90 dave
698 100 laoch
699 105 snitchangel
700
701 </pre>
702
703 </div>
704 <h3 id="How_does_being_attuned_repelled_deni">How does being attuned/repelled/denied affect casting level?</h3>
705 <div id="How_does_being_attuned_repelled_deni-2">
706 <p>Some spells are attuned to one or more spell classes (such as wounding,
707 summoning, fire and so on). The player can likewise be attuned to some of
708 these classes, giving a bonus, or repelled to them, giving a malus, or
709 denied to them, making her unable to cast the spell at all.</p>
710 <p>The skill level is the level of the skill that the spell uses (e.g.
711 summoning or sorcery).</p>
712 <p>When attuned, the bonus is up to 16 levels, but never higher than the
713 skill level itself, i.e. at level 2, the bonus is 2 also, resulting in an
714 attuned casting level of 4, at level 5, the bonus is 5, yielding a casting
715 level of 10, and at level 50, the bonus is 16, yielding 66.</p>
716 <p>When repelled, the malus is 16 levels always. If you are both attuned and
717 repelled at the same time, the effects will add.</p>
718 <p>These are added (or subtracted) to the skill level when checking whether
719 the player can cast the spell and when calculating the effective casting
720 level.</p>
721 <p>The effect on strength is as if the minimum spell level is lower (when
722 attuned) or higher (when repelled), and the strength will increase the
723 same as without any attunement.</p>
724
725 </div>
726 <h3 id="What_is_the_quot_effective_quot_cast">What is the &quot;effective&quot; casting level?</h3>
727 <div id="What_is_the_quot_effective_quot_cast-2">
728 <p>Effective casting levels start at 1 (lowest spell strength) and go up to
729 100 (highest nominal spell strength). Higher levels are also possible and
730 make the spell correspondingly stronger.</p>
731 <p>The effective casting level is calculated from the skill level, after
732 adding/subtracting any bonus from attunements.</p>
733 <p>If the skill level plus bonus is lower than 100, then the minimum spell
734 level comes into play: the minimum level is not only the minimum level
735 a caster is required to have, it is also the level where the effective
736 casting level equals 1. From there it grows till it reaches casting level
737 100, where the effective level will also be 100.</p>
738 <p>If the skill level plus bonus is 100 or higher, then this is the effective
739 spell level.</p>
740 <p>That means, when you have a spell with a minimum level of 90, then it's
741 effective range will be spread evenly over the 90..100 range, e.g. when
742 you cast this spell at skill level 90, the effective casting level will
743 be 1 (lowest). Casting at level 91 gives casting level 11, skill level
744 98 gives effective level 80, up to skill level 100, which then gives
745 effective level 100.</p>
746
747 </div>
748 <h2 id="Praying_Gods_and_Cults">Praying, Gods and Cults</h2>
749 <div id="Praying_Gods_and_Cults_CONTENT">
750
751 </div>
752 <h3 id="How_do_I_pray_or_get_the_praying_ski">How do I pray or get the praying skill?</h3>
753 <div id="How_do_I_pray_or_get_the_praying_ski-2">
754 <p>First enter the &quot;praying mode&quot; by readying your <b>praying</b> in <cite>skill_description</cite> skill
755 (by default bound to <code>Alt-P</code>, or by typing <code>rspraying</code>), then hold and keep holding
756 <code>Shift</code> and a direction key (e.g. <code>Shift-Up</code>).</p>
757 <p>You will now pray as long as you keep pressing the keys.</p>
758 <p>However, if you do not have the praying skill, you can obtain it by
759 reading a scroll of praying. This will let you learn the praying skill
760 depending on your intelligence. You can also use a holy symbol to use the
761 praying skill, as long as you have the holy symbol in your inventory. Holy
762 symbols can be found in shops and random dungeons.</p>
763
764 </div>
765 <h3 id="How_can_I_summon_a_specific_monster_-3">How can I summon a specific monster with <code>summon cult monster</code>?</h3>
766 <div id="How_can_I_summon_a_specific_monster_-4">
767 <p>You can't, your god selects the monsters for you.</p>
768
769 </div>
770 <h3 id="How_do_I_join_a_cult_become_a_follow">How do I join a cult/become a follower of a god?</h3>
771 <div id="How_do_I_join_a_cult_become_a_follow-2">
772 <p>That is simple, just find an altar of a god of your choice and start
773 <b>praying</b> in <cite>skill_description</cite>. Eventually, the god will recognize
774 you.</p>
775
776 </div>
777 <h3 id="How_do_I_change_gods">How do I change gods?</h3>
778 <div id="How_do_I_change_gods_CONTENT">
779 <p>That is far more difficult: gods really hate it when you defect
780 them. Expect to lose a lot of <b>praying</b> in <cite>skill_description</cite> experience in
781 the process.</p>
782 <p>First you should pray long enough to your god, until you gain 95%
783 resistance to god power. Then quickly go to the altar of your newly-chosen
784 god and pray on her/his altar. Your old god won't make it easy, but if you
785 are persistent your old god will let you go at one point.</p>
786
787 </div>
788 <h2 id="Exploring_Quests">Exploring / Quests</h2>
789 <div id="Exploring_Quests_CONTENT">
790
791 </div>
792 <h3 id="What_areas_are_there_to_explore">What areas are there to explore?</h3>
793 <div id="What_areas_are_there_to_explore_CONT">
794 <p>First, you should explore Scorn and find the port pass (and maybe also the
795 gate pass). Make sure you don't miss out the old city of scorn, many
796 a dangers, but also many treasures, can be found there.</p>
797 <p>When you finished most of the quests in Scorn you should investigate how
798 the pirates escape from the prison. This will lead to a number of nice
799 quests in and around Port Joseph.</p>
800 <p>Another nice series of quests, from low to medium level, can be found in
801 the King's Palace in Scorn. Who wouldn't want to meet the princess in
802 person?</p>
803 <p>The areas you can reach through the various transportation modes in Scorn
804 are Pupland (which has a lot of puzzles and quests from very low to very
805 high level), Stoneville and Santo Dominion (low and medium level quests,
806 also nice shops), and the Aldwulf Archipelago (which is more dangerous).</p>
807 <p>Through the gate you can reach Euthville and Santo Dominion to the north,
808 Brest (medium level) and Lake Country (medium to high level) to the south,
809 and Navar (medium level quests) in the east (a long travel).</p>
810 <p>From Navar you can travel to Darcap in the far north (medium level
811 quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
812 on the ocean, a rather dangerous area with many thieves and pirates
813 (medium level quests) and Valleynoy to the south, with medium and high
814 level quests (did you find the southpole yet?).</p>
815 <p>Also, it is said that Navar somehow has access to the mystical City
816 de Clouds, the biggest city ever seen (high level and very high level
817 quests). There are rumors about lands beyond (St. Bartholemew and other
818 cities) and other even more mystical places, but little is known about
819 that.</p>
820
821 </div>
822 <h3 id="Where_is_that_damn_Goblin_Chief">Where is that damn Goblin Chief?</h3>
823 <div id="Where_is_that_damn_Goblin_Chief_CONT">
824 <p>In his cave to the north-east of the Scorn Gate. It is the one that starts
825 with a random maze (yes, there are multiple caves). Keep in mind that the
826 Goblin Chief's Head is fastened to his body, so you have to find and kill
827 him first.</p>
828
829 </div>
830 <h3 id="Where_can_I_find_the_i_comet_i_spell">Where can I find the <i>comet</i> spell?</h3>
831 <div id="Where_can_I_find_the_i_comet_i_spell-2">
832 <p>In the tower of stars, which is almost directly south of Scorn (but not
833 too near to it). You have to talk to people to solve this quest, and it
834 does not involve a random maze.</p>
835
836 </div>
837 <h1 id="Authors">Authors</h1>
838 <div id="Authors_CONTENT">
839 <p>The following people contributed to this document: Robin Redeker, John O'Donnell
840 and Marc Lehmann.
841 </p>
842 </div>
843
844
845 </div>
846
847