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<div id="content"> |
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<h2>Frequently Asked Questions</h2><br /> |
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<a class='button' href='about.html'>Introduction</a> |
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<a class='button' href='faq.html'>FAQ</a> |
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<a class='button' href='history.html'>History</a> |
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<a class='button' href='news.html'>Recent News</a> |
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<a class='button' href='contribute.html'>Contribute</a> |
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<div style='clear: both; margin-bottom: 20px;'></div> |
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|
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<ul><li><a href="#FAQ_Tips_and_Tricks">FAQ, Tips and Tricks</a> |
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<ul><li><a href="#Meta_About_the_Game_and_the_Client">Meta - About the Game and the Client</a> |
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<ul><li><a href="#What_is_the_relation_between_Deliant">What is the relation between Deliantra and Crossfire?</a></li> |
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<li><a href="#I_found_a_bug_how_can_I_report_it_wh">I found a bug, how can I report it/what do I do?</a></li> |
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<li><a href="#The_client_is_very_sluggish_and_slow">The client is very sluggish and slow, what can I do about this?</a></li> |
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<li><a href="#The_client_doesn_t_correctly_react_t">The client doesn't correctly react to keypresses or mouseclicks.</a></li> |
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<li><a href="#My_client_doesn_t_start_anymore_grap">My client doesn't start anymore/graphics are corrupted!</a></li> |
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</ul> |
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</li> |
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<li><a href="#Game_Mechanics">Game Mechanics</a> |
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<ul><li><a href="#What_is_this_place_I_go_to_when_I_di">What is this place I go to when I die?</a></li> |
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<li><a href="#I_lose_health_but_I_can_t_see_why_Or">I lose health, but I can't see why! Or how do I cure diseases/depletion/poison?</a></li> |
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<li><a href="#How_do_diseases_work">How do diseases work?</a></li> |
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<li><a href="#I_lost_an_item_How">I lost an item! How?</a></li> |
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<li><a href="#How_do_I_uncurse_undamn_items">How do I uncurse/undamn items?</a></li> |
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<li><a href="#When_I_log_in_I_keep_dying_Why_is_th">When I log-in, I keep dying! Why is this?</a></li> |
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<li><a href="#Where_do_I_find_beds_to_reality">Where do I find beds to reality?</a></li> |
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<li><a href="#How_does_the_i_identify_i_spell_work">How does the <i>identify</i> spell work?</a></li> |
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<li><a href="#What_do_altars_do">What do altars do?</a></li> |
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<li><a href="#How_come_I_don_t_get_any_change_from">How come I don't get any change from an altar?</a></li> |
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<li><a href="#What_diseases_cannot_be_cured_natura">What diseases cannot be cured naturally?</a></li> |
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<li><a href="#Where_can_I_use_building_materials">Where can I use building materials?</a></li> |
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<li><a href="#How_can_I_Prepare_Improve_Enchant_We">How can I Prepare/Improve/Enchant Weapons?</a></li> |
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<li><a href="#How_can_I_enchant_Armour">How can I enchant Armour?</a></li> |
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<li><a href="#What_is_this_item_power_business">What is this item power business?</a></li> |
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</ul> |
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</li> |
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<li><a href="#Generic_how_do_I">Generic how do I...</a> |
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<ul><li><a href="#How_do_I_uncurse_undamn_items_or_unw">How do I uncurse/undamn items or unwear cursed/damned items?</a></li> |
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<li><a href="#How_do_I_use_range_weapons_such_as_b">How do I use range weapons such as bows?</a></li> |
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<li><a href="#How_do_I_thaw_icecubes_Or_How_do_I_i">How do I thaw icecubes? Or: How do I ignite a torch?</a></li> |
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<li><a href="#How_do_I_cast_a_cone_spell_all_aroun">How do I cast a cone spell all around me (burning hands, holy word etc.)?</a></li> |
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<li><a href="#How_do_I_pay_for_items_from_a_shop">How do I pay for items from a shop?</a></li> |
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<li><a href="#How_do_I_sell_items_to_a_shop">How do I sell items to a shop?</a></li> |
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<li><a href="#How_do_I_increase_my_attributes">How do I increase my attributes?</a></li> |
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<li><a href="#How_do_I_get_my_literacy_experience_">How do I get my literacy experience up?</a></li> |
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<li><a href="#How_do_I_rent_and_maintain_an_apartm">How do I rent and maintain an apartment?</a></li> |
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<li><a href="#How_do_I_use_passes_keys">How do I use passes/keys?</a></li> |
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<li><a href="#How_do_I_find_out_where_the_key_is_t">How do I find out where the key is to a locked door?</a></li> |
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<li><a href="#How_do_I_see_how_much_an_altar_or_ta">How do I see how much an altar or table costs to use?</a></li> |
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<li><a href="#How_do_I_join_a_guild">How do I join a guild?</a></li> |
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<li><a href="#How_do_I_drop_items">How do I drop items?</a></li> |
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<li><a href="#How_do_I_pick_up_items">How do I pick up items?</a></li> |
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<li><a href="#How_do_I_make_money_fast">How do I make money, fast?!</a></li> |
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</ul> |
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</li> |
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<li><a href="#Playing_Together">Playing Together</a> |
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<ul><li><a href="#How_can_I_communicate_with_other_pla">How can I communicate with other players?</a></li> |
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<li><a href="#Can_I_form_parties_Which_benefits_do">Can I form parties? Which benefits does party-play have?</a></li> |
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</ul> |
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</li> |
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<li><a href="#Magic">Magic</a> |
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<ul><li><a href="#How_does_an_improvement_potion_work">How does an improvement potion work?</a></li> |
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<li><a href="#How_do_I_control_golems_I_summon">How do I control golems I summon?</a></li> |
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<li><a href="#How_can_I_summon_a_specific_monster_">How can I summon a specific monster with <code>summon pet monster</code>?</a></li> |
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<li><a href="#How_does_being_attuned_repelled_deni">How does being attuned/repelled/denied affect casting level?</a></li> |
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<li><a href="#What_is_the_quot_effective_quot_cast">What is the "effective" casting level?</a></li> |
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</ul> |
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</li> |
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<li><a href="#Praying_Gods_and_Cults">Praying, Gods and Cults</a> |
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<ul><li><a href="#How_do_I_pray_or_get_the_praying_ski">How do I pray or get the praying skill?</a></li> |
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<li><a href="#How_can_I_summon_a_specific_monster_-3">How can I summon a specific monster with <code>summon cult monster</code>?</a></li> |
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<li><a href="#How_do_I_join_a_cult_become_a_follow">How do I join a cult/become a follower of a god?</a></li> |
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<li><a href="#How_do_I_change_gods">How do I change gods?</a></li> |
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</ul> |
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</li> |
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<li><a href="#Exploring_Quests">Exploring / Quests</a> |
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<ul><li><a href="#What_areas_are_there_to_explore">What areas are there to explore?</a></li> |
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<li><a href="#Where_is_that_damn_Goblin_Chief">Where is that damn Goblin Chief?</a></li> |
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<li><a href="#Where_can_I_find_the_i_comet_i_spell">Where can I find the <i>comet</i> spell?</a></li> |
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</ul> |
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</li> |
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</ul> |
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</li> |
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<li><a href="#Authors">Authors</a> |
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</li> |
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</ul><hr /> |
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<!-- INDEX END --> |
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|
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<h1 id="FAQ_Tips_and_Tricks">FAQ, Tips and Tricks</h1> |
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<div id="FAQ_Tips_and_Tricks_CONTENT"> |
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<p>Here are some questions you might asked yourself over time. |
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Also some nice tips and tricks are listed here, which you may find informative.</p> |
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|
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</div> |
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<h2 id="Meta_About_the_Game_and_the_Client">Meta - About the Game and the Client</h2> |
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<div id="Meta_About_the_Game_and_the_Client_C"> |
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|
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</div> |
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<h3 id="What_is_the_relation_between_Deliant">What is the relation between Deliantra and Crossfire?</h3> |
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<div id="What_is_the_relation_between_Deliant-2"> |
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<p>Deliantra was originally a Crossfire server, but by now most of the code |
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has been rewritten. Still, most maps are very similar or identical to |
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Crossfire maps, so the games share a lot.</p> |
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<p>The major differences are a better client, better graphics, a stable |
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server (i.e. no crashes every few hours with players and maps getting |
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reset) and the ability to let more players play, by using less resources |
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and having a fully asynchronous design, and full support for sound effects |
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and background music.</p> |
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|
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</div> |
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<h3 id="I_found_a_bug_how_can_I_report_it_wh">I found a bug, how can I report it/what do I do?</h3> |
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<div id="I_found_a_bug_how_can_I_report_it_wh-2"> |
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<p>Mail us at support@deliantra.net , which is best, unless it is a small, |
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temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth.</p> |
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|
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</div> |
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<h3 id="The_client_is_very_sluggish_and_slow">The client is very sluggish and slow, what can I do about this?</h3> |
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<div id="The_client_is_very_sluggish_and_slow-2"> |
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<p>Most likely, you don't have accelerated OpenGL support. Try to find a |
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newer driver, or a driver from your hardware vendor, that features OpenGL |
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support.</p> |
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<p>If this is not an option, the following Setup options reduce the load and |
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will likely make the client playable with software rendering (it will |
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still be slow, though):</p> |
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<dl> |
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<dt>* <strong>Video Mode</strong> should be set as low as possible (e.g. 640x480)</dt> |
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<dt>* Enable <strong>Fast & Ugly</strong> mode</dt> |
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<dt>* Disable <strong>Fog of War</strong> and <code>Map Smoothing</code></dt> |
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<dt>* Increase <strong>Map Scale</strong></dt> |
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</dl> |
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|
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</div> |
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<h3 id="The_client_doesn_t_correctly_react_t">The client doesn't correctly react to keypresses or mouseclicks.</h3> |
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<div id="The_client_doesn_t_correctly_react_t-2"> |
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<dl> |
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<dt>Make sure Numlock is off.</dt> |
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<dd> |
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<p>Some Microsoft Windows versions/keyboard layouts do not report modifiers for the |
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numerical keypad keys while Numlock is active.</p> |
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</dd> |
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<dt>Make sure no other Modifier is "pressed".</dt> |
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<dd> |
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<p>Mircosoft Windows versions have some accessability features that could |
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interfere with games like Deliantra. You might want to switch these off in |
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the keyboard settings. Sometimes modifiers can be "unstuck" by pressing |
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them down once.</p> |
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</dd> |
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<dt>Fullscreen switches confuse the keyboard modifiers.</dt> |
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<dd> |
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<p>Fullscreen switches on Microsoft Windows sometimes confuse which keys are |
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pressed and which aren't. Doing another switch to/from fullscreen might |
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help.</p> |
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</dd> |
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</dl> |
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|
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</div> |
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<h3 id="My_client_doesn_t_start_anymore_grap">My client doesn't start anymore/graphics are corrupted!</h3> |
158 |
<div id="My_client_doesn_t_start_anymore_grap-2"> |
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<p>Sometimes you hit a bug in the client. To reset the state of your client |
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you can delete your client database directory (your client will have to |
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re-download music and images and you will lose your minimap contents).</p> |
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<p>To do that, on Unix:</p> |
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<pre> rm -rf ~/.deliantra/client-* |
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|
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</pre> |
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<p>On windows:</p> |
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<p>Do <code>Start => Run</code>, enter <cite>%APPDATA%</cite>, press return, and in the |
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window that will open, first open <cite>deliantra</cite>, then delete the directory |
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starting with <cite>client-</cite>.</p> |
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<p>Alternatively you can delete the <cite>.deliantra</cite> or <cite>deliantra</cite> directory |
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itself, but this will also delete your settings and keybindings.</p> |
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|
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</div> |
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<h2 id="Game_Mechanics">Game Mechanics</h2> |
175 |
<div id="Game_Mechanics_CONTENT"> |
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|
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</div> |
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<h3 id="What_is_this_place_I_go_to_when_I_di">What is this place I go to when I die?</h3> |
179 |
<div id="What_is_this_place_I_go_to_when_I_di-2"> |
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<p>When you die, you go to a place called the nimbus. In the nimbus, you are |
181 |
able to play minesweeper for your experience. If you win and have applied |
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all the spaces except for bombs, you will automatically be teleported to |
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a hallway you can walk down to be teleported back to life, with your |
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experience intact.</p> |
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<p>If you lose by applying a bomb, you are teleported to a hallway |
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with a flower, and you can walk down to be teleported back to life, |
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without your experience you lost when you died. There are rumors |
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that the Key to Life can let the losers walk in the winner's |
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hallway, however...</p> |
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|
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</div> |
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<h3 id="I_lose_health_but_I_can_t_see_why_Or">I lose health, but I can't see why! Or how do I cure diseases/depletion/poison?</h3> |
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<div id="I_lose_health_but_I_can_t_see_why_Or-2"> |
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<p>Here are the typical reasons why you lose health:</p> |
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<dl> |
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<dt>* You are being attacked.</dt> |
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<dd> |
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<p>Sounds obvious, but sometimes you can't see the monster attacking |
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you. Check the <code>Log</code> tab, as you usually get a message when this happens.</p> |
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</dd> |
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<dt>* You are out of food.</dt> |
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<dd> |
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<p>When your food reaches <code>0</code> you will start to lose health. Eating (good) |
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food will replenish your food level.</p> |
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</dd> |
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<dt>* You are poisoned.</dt> |
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<dd> |
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<p>Poison will reduce your health. When your body heals fast enough it will |
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eventually get over the poison, otherwise you should seek professional |
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help such as the House of Healing in Scorn, or a player with the <code>cure |
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poison</code> spell. It is rumored that neko san might sometimes cure poison.</p> |
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</dd> |
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<dt>* You have a disease.</dt> |
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<dd> |
215 |
<p>Some diseases have such drastic effects on your organism that you can lose |
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health. Get help in the House of Healing in Scorn, or ask a player who can |
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cast <code>cure disease</code> on you.</p> |
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</dd> |
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<dt>* Your stats change.</dt> |
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<dd> |
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<p>Switching items or being restored from depletion can affect your stats, |
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which in turn can affect your healthpoints. While this is not a regular |
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effect (it only happens when you change items or are restored from |
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depletion), it can sometimes look as if you are losing health. You can |
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restore depletion by drinking a potion of life.</p> |
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</dd> |
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</dl> |
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|
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</div> |
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<h3 id="How_do_diseases_work">How do diseases work?</h3> |
231 |
<div id="How_do_diseases_work_CONTENT"> |
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<p>Diseases are obtained by things like traps or spells. Usually, they |
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will reduce some of your attributes, like strength. They might also |
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cause damage to you, or slow you down. Some of them infect monsters |
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and players around you, spreading the disease.</p> |
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<p>If your disease can be cured naturally, and if you do wait until |
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it is cured naturally, you develop immunity for that level of |
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disease. Higher level forms of that disease will still infect |
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you, but you can wait it out to get better immunity.</p> |
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<p>Some diseases, like rabies, cannot be cured by waiting. |
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Instead, you will have to cure it magically. For information on how |
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to do that, see the above entry.</p> |
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|
244 |
</div> |
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<h3 id="I_lost_an_item_How">I lost an item! How?</h3> |
246 |
<div id="I_lost_an_item_How_CONTENT"> |
247 |
<p>Well, we don't know. If you don't know, either, here is a partial list of |
248 |
ways people typically lose stuff:</p> |
249 |
<dl> |
250 |
<dt>You accidentally dropped it in a shop (or elswehere).</dt> |
251 |
<dd> |
252 |
<p>If in a shop, if it was money, you can just go there and pick it up again: |
253 |
shops do not "buy" money. For other items you will have to buy it back.</p> |
254 |
</dd> |
255 |
<dt>Thieves or monsters stole your items.</dt> |
256 |
<dd> |
257 |
<p>Yes, thieves and many other monsters (such as demons) can actually steal |
258 |
stuff. They can steal about anything that you don't currently wield, and |
259 |
if they are good, you don't even notice it. Your only chance of getting |
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the item back is to kill the thief or steal the item back with the steal |
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skill before the map he is in resets.</p> |
262 |
<p>Many adventurers find that the old road to Navar harbours a lot of thieves |
263 |
and is best avoided by the beginning adventurers.</p> |
264 |
</dd> |
265 |
</dl> |
266 |
|
267 |
</div> |
268 |
<h3 id="How_do_I_uncurse_undamn_items">How do I uncurse/undamn items?</h3> |
269 |
<div id="How_do_I_uncurse_undamn_items_CONTEN"> |
270 |
<p>You need a spell to uncurse or undamn items, but luckily, magic shops |
271 |
commonly have scrolls of remove curse or remove damnation. In addition, |
272 |
all of the gods except the Devourers can remove curses, and Gnarg, |
273 |
Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also |
274 |
grants the remove damnation spell at 300 grace.</p> |
275 |
<p>To actually remove the curse or damnation with a scroll, you need to |
276 |
<cite>mark</cite> the item, and then <cite>apply</cite> the scroll.</p> |
277 |
|
278 |
</div> |
279 |
<h3 id="When_I_log_in_I_keep_dying_Why_is_th">When I log-in, I keep dying! Why is this?</h3> |
280 |
<div id="When_I_log_in_I_keep_dying_Why_is_th-2"> |
281 |
<p>What happened is that you died of a cave-in. Cave-ins kill you when you |
282 |
unsafely log out. An unsafe log out is when you disconnect without using a |
283 |
bed to reality, or when you time out (after 10-20 seconds without reply, |
284 |
the server automatically kicks players). Safe log outs are when you log |
285 |
out using a bed to realtiy, or when you are disconnected when the server |
286 |
crashes or restarts.</p> |
287 |
<p>If the disconnection was safe, then you will appear where you were before |
288 |
you got logged out. If it was unsafe, and more than one hour has passed, you |
289 |
will die of a cave-in. If the map you were in reset, but one hour has not |
290 |
passed, then you will be recalled to your bed to reality.</p> |
291 |
|
292 |
</div> |
293 |
<h3 id="Where_do_I_find_beds_to_reality">Where do I find beds to reality?</h3> |
294 |
<div id="Where_do_I_find_beds_to_reality_CONT"> |
295 |
<p>Inns usually have them, and apartments almost always have beds to |
296 |
reality. Almost every city has an inn. Taverns sometimes have them, and |
297 |
they might be in surprising places. Scorn has an inn that is located in |
298 |
the southern area.</p> |
299 |
|
300 |
</div> |
301 |
<h3 id="How_does_the_i_identify_i_spell_work">How does the <i>identify</i> spell work?</h3> |
302 |
<div id="How_does_the_i_identify_i_spell_work-2"> |
303 |
<p>The <i>identify</i> spell identifies your items, making it give it's full |
304 |
description. The spell goes through your inventory in a psuedo-random |
305 |
order, skipping past identified items. If it identifies all the items |
306 |
in your inventory, or they are already identified, it then checks for |
307 |
identified items on the ground, again in a psuedo-random order. If it |
308 |
identifies all the items on the ground, then the remaining power is |
309 |
wasted.</p> |
310 |
<p>The <i>identify</i> spell counts stacks of items, such as arrows or gems, as |
311 |
one 'item'. It can only identify a certain amount of items. Therefore, the |
312 |
only way to choose what it identifies is by dropping what you don't want |
313 |
identified on the ground.</p> |
314 |
|
315 |
</div> |
316 |
<h3 id="What_do_altars_do">What do altars do?</h3> |
317 |
<div id="What_do_altars_do_CONTENT"> |
318 |
<p>There are different types of altars. Altars found in churches and |
319 |
chapels are aligned to gods; they usually have decoration based |
320 |
on the god they are aligned to. You can pray at these altars to |
321 |
start worshipping the god the altar is aligned to, or pray to |
322 |
get over your normal grace limit, get grace faster, or any |
323 |
other effects the altar might have.</p> |
324 |
<p>Pink altars usually require a sacrifice, which can be seen by |
325 |
rolling your mouse over it at the bottom of the screen. If you |
326 |
drop the sacrifiice, it will activate something, like a gate, or |
327 |
maybe it will teleport something.</p> |
328 |
|
329 |
</div> |
330 |
<h3 id="How_come_I_don_t_get_any_change_from">How come I don't get any change from an altar?</h3> |
331 |
<div id="How_come_I_don_t_get_any_change_from-2"> |
332 |
<p>Altars do not give change. This means that you might drop a platinum piece |
333 |
on a table that identifies for 2 gold, or equivalent, and get only one |
334 |
identify. The equivalent means that you can make the price up in smaller |
335 |
currency, like 200 silver, but higher currency won't get you any more |
336 |
identifies.</p> |
337 |
|
338 |
</div> |
339 |
<h3 id="What_diseases_cannot_be_cured_natura">What diseases cannot be cured naturally?</h3> |
340 |
<div id="What_diseases_cannot_be_cured_natura-2"> |
341 |
<p>Tapeworms, leprosy, and arthritis are all unable to be cured naturally, |
342 |
and thus you cannot have an immunity against them.</p> |
343 |
|
344 |
</div> |
345 |
<h3 id="Where_can_I_use_building_materials">Where can I use building materials?</h3> |
346 |
<div id="Where_can_I_use_building_materials_C"> |
347 |
<p>You can only use them in tiles that are buildable. These tiles are found in |
348 |
guild storages, and in some apartments.</p> |
349 |
|
350 |
</div> |
351 |
<h3 id="How_can_I_Prepare_Improve_Enchant_We">How can I Prepare/Improve/Enchant Weapons?</h3> |
352 |
<div id="How_can_I_Prepare_Improve_Enchant_We-2"> |
353 |
<p>This is done in two steps: first you have to <i>prepare</i> your weapon |
354 |
for the desired number of enchantments, then you apply the enchanments |
355 |
(weapons remember how many times they can be enchanted further).</p> |
356 |
<p>To prepare a weapon, wield it and <cite>mark</cite> (e.g. using the popup menu in |
357 |
the inventory) it. Then, as a sacrifice, drop some diamonds on the floor |
358 |
then read the <i>Prepare Weapon</i> scroll. The square root of the total |
359 |
number of diamonds sacrificed this way determines the number of |
360 |
enchantments the weapon accepts: one diamond for one enchanment, nine |
361 |
diamonds for three enchantments, 100 diamonds for ten enchantments, |
362 |
and so on.</p> |
363 |
<p>Remember, once you prepare the weapon, it can only be wielded by you.</p> |
364 |
<p>After that, you can apply improvement and enchantnment scrolls:</p> |
365 |
<dl> |
366 |
<dt>Improve Damage</dt> |
367 |
<dd> |
368 |
<p>Each scroll read will increase the damage by five points, and likewise the |
369 |
weight by five kilograms.</p> |
370 |
</dd> |
371 |
<dt>Lower Weight</dt> |
372 |
<dd> |
373 |
<p>This "improves" the weight of your weapon: each scroll reduces the weight |
374 |
by one fifth (20%). It will not, however, create weightless weapons.</p> |
375 |
</dd> |
376 |
<dt>Enchant Weapon</dt> |
377 |
<dd> |
378 |
<p>Each scroll read increases the magic by one point.</p> |
379 |
</dd> |
380 |
<dt>Improve Stat</dt> |
381 |
<dd> |
382 |
<p>This scroll improves one of the basic stat improvements (Strength, |
383 |
Dexterity and so on). For this it needs a further sacrifice in form of |
384 |
stat potions. The stat potions must be of the same type and will determine |
385 |
which stat gets improved.</p> |
386 |
<p>The number of stat potions you need to improve it is twice the number of |
387 |
stat points the weapon currently gives, plus one (the minimum is two stat |
388 |
potions, however). That is, a weapon which gives no stat bonus needs two |
389 |
(<code>0 × 2 + 1 = 1</code> which is less than two, so two) stat potion, one that |
390 |
already gives <i>Str +2</i> and <i>Int +1</i> will need seven (<code>3 × 2 + 1</code>) stat |
391 |
potions. Negative stats are summed normally, so <i>Str +4</i> and <i>Int -2</i> |
392 |
will result in needing five stat potions only (<code>2 × 2 + 1</code>).</p> |
393 |
</dd> |
394 |
</dl> |
395 |
<p>Keep in mind, however, that your character can only handle a limited |
396 |
number of weapon improvements, see the <cite>skills</cite> command. Item power will |
397 |
also increase.</p> |
398 |
|
399 |
</div> |
400 |
<h3 id="How_can_I_enchant_Armour">How can I enchant Armour?</h3> |
401 |
<div id="How_can_I_enchant_Armour_CONTENT"> |
402 |
<p>Enchanting armour is easy: each time you read an <i>Enchant Armour</i> scroll, |
403 |
the magic value will be increased by one, the speed, armour (physical |
404 |
resistance) and weight are increased by some amount, as well as the item |
405 |
power.</p> |
406 |
|
407 |
</div> |
408 |
<h3 id="What_is_this_item_power_business">What is this item power business?</h3> |
409 |
<div id="What_is_this_item_power_business_CON"> |
410 |
<p>In general, the more interesting/powerful items have higher item power |
411 |
values. Your character can handle only handle only a limited amount of |
412 |
power - for each overall level you can handle <code>1.25</code> item power points, |
413 |
so if you are level 16 you can handle a total of 20 item power points (see |
414 |
the <cite>skills</cite> command for your current limit and remaining item power |
415 |
points).</p> |
416 |
<p>All the equipment you wear adds to this limit, so if you wield a weapon of |
417 |
item power 30 plus two rings of item power 14 each you will need 58 item |
418 |
power (and a level of 47).</p> |
419 |
|
420 |
</div> |
421 |
<h2 id="Generic_how_do_I">Generic how do I...</h2> |
422 |
<div id="Generic_how_do_I_CONTENT"> |
423 |
|
424 |
</div> |
425 |
<h3 id="How_do_I_uncurse_undamn_items_or_unw">How do I uncurse/undamn items or unwear cursed/damned items?</h3> |
426 |
<div id="How_do_I_uncurse_undamn_items_or_unw-2"> |
427 |
<p>You need a spell to uncurse or undamn items, but luckily, magic shops |
428 |
commonly have scrolls of remove curse or remove damnation. In addition, |
429 |
all of the gods except the Devourers can remove curses, and Gnarg, |
430 |
Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also |
431 |
grants the remove damnation spell at 300 grace.</p> |
432 |
<p>To actually remove the curse or damnation with a scroll, you need to |
433 |
<cite>mark</cite> the item, and then <cite>apply</cite> the scroll. Once the curse or |
434 |
damnation is removed, you can unwear the item.</p> |
435 |
|
436 |
</div> |
437 |
<h3 id="How_do_I_use_range_weapons_such_as_b">How do I use range weapons such as bows?</h3> |
438 |
<div id="How_do_I_use_range_weapons_such_as_b-2"> |
439 |
<p>First, you have to <cite>apply</cite> the bow, then it will show up in the lower |
440 |
right corner in the <code>Range:</code> slot. If it is already shown as <code>(applied)</code> |
441 |
but not in the <code>Range:</code> slot you have to unapply and reaply it.</p> |
442 |
<p>When you have a bow (or similar weapons like guns or crossbows) applied, |
443 |
you just shoot as with spells or other range attacks - <code>Shift</code>+direction |
444 |
key.</p> |
445 |
<p>You need to have arrows (shells, bolts etc.) in your inventory or an |
446 |
active container for this to work.</p> |
447 |
<p>You can influence how you shoot via the <b>Bow Mode</b> (<cite>bowmode</cite>) in the <code>Playerbook => Settings</code> tab.</p> |
448 |
|
449 |
</div> |
450 |
<h3 id="How_do_I_thaw_icecubes_Or_How_do_I_i">How do I thaw icecubes? Or: How do I ignite a torch?</h3> |
451 |
<div id="How_do_I_thaw_icecubes_Or_How_do_I_i-2"> |
452 |
<p>The right-click context menu in the playerbook inventory has an entry |
453 |
<strong>ignite/thaw</strong>, which will ignite something or thaw icecubes. You will |
454 |
need a <strong>flint & steel</strong> <a href="#ARCH_flint_and_steel_x11">$ARCH/flint_and_steel.x11</a> for |
455 |
this to work!</p> |
456 |
<p>An alternative would be to use the <b>mark</b> (<b>mark</b> in <cite>command</cite>) and |
457 |
<b>apply</b> (<b>apply</b> in <cite>command</cite>) commands like this:</p> |
458 |
<pre> mark icecube |
459 |
apply flint and steel |
460 |
|
461 |
</pre> |
462 |
<p>You can bind these commands to a key and invoke them repeatedly.</p> |
463 |
|
464 |
</div> |
465 |
<h3 id="How_do_I_cast_a_cone_spell_all_aroun">How do I cast a cone spell all around me (burning hands, holy word etc.)?</h3> |
466 |
<div id="How_do_I_cast_a_cone_spell_all_aroun-2"> |
467 |
<p>Use the <code>5</code>-key on your keypad. This will cats spells "onto yourself" |
468 |
which has the desired effect with cone spells.</p> |
469 |
|
470 |
</div> |
471 |
<h3 id="How_do_I_pay_for_items_from_a_shop">How do I pay for items from a shop?</h3> |
472 |
<div id="How_do_I_pay_for_items_from_a_shop_C"> |
473 |
<p>You need to have the unpaid item in your inventory, and then walk out of |
474 |
the store with the shop mat. It will automatically pay for the item, if |
475 |
you have enough money. If you don't, you will be prevented from leaving, |
476 |
until you drop the unpaid item, or if you obtain enough money.</p> |
477 |
|
478 |
</div> |
479 |
<h3 id="How_do_I_sell_items_to_a_shop">How do I sell items to a shop?</h3> |
480 |
<div id="How_do_I_sell_items_to_a_shop_CONTEN"> |
481 |
<p>Just drop the item in a shop. Some tiles in a shop might not be shop |
482 |
tiles; usually, shop tiles are white brick floors. Try going over one of |
483 |
them and dropping the item. If the shop is not interested, the item will |
484 |
not leave your inventory.</p> |
485 |
|
486 |
</div> |
487 |
<h3 id="How_do_I_increase_my_attributes">How do I increase my attributes?</h3> |
488 |
<div id="How_do_I_increase_my_attributes_CONT"> |
489 |
<p>To increase your attributes (strength, dexterity, etc.) you can wear items |
490 |
that can increase them as long as you have them worn. You can get your |
491 |
attributes up to 30 like this. To increase them permanently, you can |
492 |
drink a stat potion, which have special colors and a letter on the potion |
493 |
named 'potion of <attribute>'. These potions can increase your attributes |
494 |
up to the natural maximum of your race; which can be viewd with the |
495 |
statistics command. It increases your 'natural' attribute, up to the |
496 |
'maximum' attribute.</p> |
497 |
|
498 |
</div> |
499 |
<h3 id="How_do_I_get_my_literacy_experience_">How do I get my literacy experience up?</h3> |
500 |
<div id="How_do_I_get_my_literacy_experience_-2"> |
501 |
<p>You need to read books and scrolls to get literacy experience. You can |
502 |
also use the literacy skill to identify scrolls and books. Identifying |
503 |
them gives you literacy experience, and you are still able to read them |
504 |
once you identify them.</p> |
505 |
|
506 |
</div> |
507 |
<h3 id="How_do_I_rent_and_maintain_an_apartm">How do I rent and maintain an apartment?</h3> |
508 |
<div id="How_do_I_rent_and_maintain_an_apartm-2"> |
509 |
<p>Payment for an apartment is done in 3 steps. First, there is an entry fee |
510 |
in the apartment map that you need to pay only once. Then, the apartment |
511 |
rental fee depends on the apartment model, not you. The taxes depend on |
512 |
your character level, and need to be paid, even while you are offline (the |
513 |
rental fee is only paid while you are online.)</p> |
514 |
<p>You can rent apartments in Scorn's Apartment Shop, and the hourly fees are |
515 |
deducted from your bank account.</p> |
516 |
|
517 |
</div> |
518 |
<h3 id="How_do_I_use_passes_keys">How do I use passes/keys?</h3> |
519 |
<div id="How_do_I_use_passes_keys_CONTENT"> |
520 |
<p>Whatever looks at your pass or key opens automatically, if you have it in |
521 |
your inventory or in an applied container. Some keys might just open a |
522 |
locked door, not a gate, and can be used by moving into the locked door.</p> |
523 |
|
524 |
</div> |
525 |
<h3 id="How_do_I_find_out_where_the_key_is_t">How do I find out where the key is to a locked door?</h3> |
526 |
<div id="How_do_I_find_out_where_the_key_is_t-2"> |
527 |
<p>Usually, bumping into the locked door will tell you what kind of key |
528 |
you need. This key is probably hidden somewhere in the same or close maps. |
529 |
Some of the characters near by might give you hints or explain something.</p> |
530 |
|
531 |
</div> |
532 |
<h3 id="How_do_I_see_how_much_an_altar_or_ta">How do I see how much an altar or table costs to use?</h3> |
533 |
<div id="How_do_I_see_how_much_an_altar_or_ta-2"> |
534 |
<p>You can move your mouse over it, and it will tell you how much currency it |
535 |
needs.</p> |
536 |
|
537 |
</div> |
538 |
<h3 id="How_do_I_join_a_guild">How do I join a guild?</h3> |
539 |
<div id="How_do_I_join_a_guild_CONTENT"> |
540 |
<p>To join a player guild, such as the Black Shield or Laughing Skull (not |
541 |
the Adventurer's Guild, the Guild of Freedom, or anything else like |
542 |
them), you need to be given a key by one of its current members. |
543 |
The players might have special tasks and requirements for you, but all that |
544 |
is needed is to have the key to enter the guild building and use its features.</p> |
545 |
|
546 |
</div> |
547 |
<h3 id="How_do_I_drop_items">How do I drop items?</h3> |
548 |
<div id="How_do_I_drop_items_CONTENT"> |
549 |
<p>To drop items, you can right click on the item in your inventory screen in |
550 |
the playerbook, which you can get by pressing F5 or the Playerbook tab, |
551 |
and selecting drop. You can also shift + left click an item to drop it, or |
552 |
enter the command</p> |
553 |
<pre> drop <item> |
554 |
|
555 |
</pre> |
556 |
<p>This command drops items with the names that have <item> in it. If you are |
557 |
unable to drop an item, this will probably be because it is locked. You |
558 |
can unlock it by right clicking the item in your inventory, and selecting |
559 |
unlock.</p> |
560 |
|
561 |
</div> |
562 |
<h3 id="How_do_I_pick_up_items">How do I pick up items?</h3> |
563 |
<div id="How_do_I_pick_up_items_CONTENT"> |
564 |
<p>You can pick up items by pressing the comma key (,) or by right clicking |
565 |
the item on the floor, and selecting 'take'. You can also type the</p> |
566 |
<pre> take <item> |
567 |
|
568 |
</pre> |
569 |
<p>command.</p> |
570 |
|
571 |
</div> |
572 |
<h3 id="How_do_I_make_money_fast">How do I make money, fast?!</h3> |
573 |
<div id="How_do_I_make_money_fast_CONTENT"> |
574 |
<p>You should identify the items you sell. Unidentified items sell MUCH |
575 |
lower. Make sure you have the bargaining skill. It lets you save lots of |
576 |
money when you buy stuff, and gain more money when you sell stuff. You can |
577 |
level it up by buying items or selling expensive items. The higher it is |
578 |
priced, the more experience. You can get a scroll of bargaining in Scorn's |
579 |
gem shop.</p> |
580 |
<p>Quests also might give you something valuable as a reward.</p> |
581 |
|
582 |
</div> |
583 |
<h2 id="Playing_Together">Playing Together</h2> |
584 |
<div id="Playing_Together_CONTENT"> |
585 |
|
586 |
</div> |
587 |
<h3 id="How_can_I_communicate_with_other_pla">How can I communicate with other players?</h3> |
588 |
<div id="How_can_I_communicate_with_other_pla-2"> |
589 |
<p>There are five commands you can use to talk to others. All of them can |
590 |
be entered by just typing them in, followed by the message, followed by |
591 |
<code>Return</code>, e.g. <code>chat hey guys, what's up?</code>. If you have a <i>tab</i> open |
592 |
in your message window you can also just type a text in there followed |
593 |
by <code>Return</code> (this is especially handy as <code>Return</code> also activates the |
594 |
current chat tab as well).</p> |
595 |
<dl> |
596 |
<dt>chat <message> (short: <code>c</code>)</dt> |
597 |
<dd> |
598 |
<p>The most-used communications command. Whatever you <i>chat</i> will end up |
599 |
in the <i>Chat</i> tab of everybody else who is currently logged in.</p> |
600 |
<p>Example:</p> |
601 |
<pre> c uh, that anchovis almost killed me |
602 |
|
603 |
</pre> |
604 |
</dd> |
605 |
<dt>shout <message></dt> |
606 |
<dd> |
607 |
<p>This is like <code>chat</code>, but "louder". Everybody will get your message in red |
608 |
in their <code>Chat</code> tabs. You should not use <code>shout</code> unless you are in an |
609 |
emergency or there is something really important to be said, otherwise you |
610 |
risk being ignored by people.</p> |
611 |
<p>Example:</p> |
612 |
<pre> sh I am stuck! can anybody let me out? |
613 |
|
614 |
</pre> |
615 |
</dd> |
616 |
<dt>say <message> (short: <code>s</code>)</dt> |
617 |
<dd> |
618 |
<p>This command can be used to talk to NPCs (without going through the NPC |
619 |
dialogue window), but all players anywhere on the same map can hear you as |
620 |
well.</p> |
621 |
<p>Example:</p> |
622 |
<pre> s good that schmorp cnanot hera us here! |
623 |
|
624 |
</pre> |
625 |
</dd> |
626 |
<dt>tell <playername> <message> (short: <code>te</code>)</dt> |
627 |
<dd> |
628 |
<p>This is your prototypical two-way, private, chat channel. You can talk to |
629 |
any other player that is currently logged in, and only he can hear you.</p> |
630 |
</dd> |
631 |
<dt>gsay <message> (short: <code>gs</code>)</dt> |
632 |
<dd> |
633 |
<p>The group say command sends a message to every member of the party/group |
634 |
you are in. This is useful when playing in a team, to avoid cluttering the |
635 |
chat channel.</p> |
636 |
</dd> |
637 |
</dl> |
638 |
<p>In addition to these, there are a large number of emotes you can use, use |
639 |
the <cite>help</cite> command to get a list.</p> |
640 |
|
641 |
</div> |
642 |
<h3 id="Can_I_form_parties_Which_benefits_do">Can I form parties? Which benefits does party-play have?</h3> |
643 |
<div id="Can_I_form_parties_Which_benefits_do-2"> |
644 |
<p>You can form <i>new</i> parties using the <code>party form <name></code> name |
645 |
command, and you can join <i>existing</i> parties using the <code>party join |
646 |
<name></code> command. There are other party commands, use <code>help party</code> to |
647 |
find out more.</p> |
648 |
<p>The main benefit of party-play is sharing experience: All experience you |
649 |
gain is distributed to all party members accoridng to their level (people |
650 |
with twice the level as you gain twice as much experience).</p> |
651 |
<p>This is great for training skills you are bad in, but somebody else is |
652 |
good in, and of course vice versa!</p> |
653 |
|
654 |
</div> |
655 |
<h2 id="Magic">Magic</h2> |
656 |
<div id="Magic_CONTENT"> |
657 |
|
658 |
</div> |
659 |
<h3 id="How_does_an_improvement_potion_work">How does an improvement potion work?</h3> |
660 |
<div id="How_does_an_improvement_potion_work_"> |
661 |
<p>An improvement potion increases your hitpoints, spellpoints, or your grace, |
662 |
permanently. It does this by rerolling the rolls for your hitpoints, spellpoints, |
663 |
or grace, and increasing it. This way, if you drink enough improvement |
664 |
potions, your hitpoints, spellpoints, or grace would be as if you rolled perfectly.</p> |
665 |
<p>However, only lower levels roll for hitpoints, spellpoints, or grace. After level |
666 |
10, skills increase hitpoints, spellpoints, or grace by a certain fixed amount.</p> |
667 |
|
668 |
</div> |
669 |
<h3 id="How_do_I_control_golems_I_summon">How do I control golems I summon?</h3> |
670 |
<div id="How_do_I_control_golems_I_summon_CON"> |
671 |
<p>You can control golems by holding down shift + a direction key. It moves in the |
672 |
direction you are holding.</p> |
673 |
|
674 |
</div> |
675 |
<h3 id="How_can_I_summon_a_specific_monster_">How can I summon a specific monster with <code>summon pet monster</code>?</h3> |
676 |
<div id="How_can_I_summon_a_specific_monster_-2"> |
677 |
<p>Higher (effective) casting levels of <b>summoning</b> in <cite>skill_description</cite> give |
678 |
you access to higher level monsters, but not all monsters have equal |
679 |
abilities. Instead of summoning the highest level monster allowed by your |
680 |
level you can also summon any other monster you had before by adding its |
681 |
<i>archetype name</i> after the command, i.e. to summon bees you would use the |
682 |
<code>cast summon pet monster bee</code> (short: <code>cspm bee</code>) command.</p> |
683 |
<pre> Level Monster |
684 |
1 bat |
685 |
3 bird |
686 |
4 spider |
687 |
6 killer_bee |
688 |
7 pixie |
689 |
8 skeleton |
690 |
9 stalker |
691 |
11 devil |
692 |
13 beholder |
693 |
15 dark_elf |
694 |
17 skull |
695 |
20 angel |
696 |
25 vampire |
697 |
30 spectre |
698 |
35 lich |
699 |
40 demilich |
700 |
50 hellhound |
701 |
60 unusual_kobold |
702 |
70 chicken |
703 |
80 gr_hellhound |
704 |
90 dave |
705 |
100 laoch |
706 |
105 snitchangel |
707 |
|
708 |
</pre> |
709 |
|
710 |
</div> |
711 |
<h3 id="How_does_being_attuned_repelled_deni">How does being attuned/repelled/denied affect casting level?</h3> |
712 |
<div id="How_does_being_attuned_repelled_deni-2"> |
713 |
<p>Some spells are attuned to one or more spell classes (such as wounding, |
714 |
summoning, fire and so on). The player can likewise be attuned to some of |
715 |
these classes, giving a bonus, or repelled to them, giving a malus, or |
716 |
denied to them, making her unable to cast the spell at all.</p> |
717 |
<p>The skill level is the level of the skill that the spell uses (e.g. |
718 |
summoning or sorcery).</p> |
719 |
<p>When attuned, the bonus is up to 16 levels, but never higher than the |
720 |
skill level itself, i.e. at level 2, the bonus is 2 also, resulting in an |
721 |
attuned casting level of 4, at level 5, the bonus is 5, yielding a casting |
722 |
level of 10, and at level 50, the bonus is 16, yielding 66.</p> |
723 |
<p>When repelled, the malus is 16 levels always. If you are both attuned and |
724 |
repelled at the same time, the effects will add.</p> |
725 |
<p>These are added (or subtracted) to the skill level when checking whether |
726 |
the player can cast the spell and when calculating the effective casting |
727 |
level.</p> |
728 |
<p>The effect on strength is as if the minimum spell level is lower (when |
729 |
attuned) or higher (when repelled), and the strength will increase the |
730 |
same as without any attunement.</p> |
731 |
|
732 |
</div> |
733 |
<h3 id="What_is_the_quot_effective_quot_cast">What is the "effective" casting level?</h3> |
734 |
<div id="What_is_the_quot_effective_quot_cast-2"> |
735 |
<p>Effective casting levels start at 1 (lowest spell strength) and go up to |
736 |
100 (highest nominal spell strength). Higher levels are also possible and |
737 |
make the spell correspondingly stronger.</p> |
738 |
<p>The effective casting level is calculated from the skill level, after |
739 |
adding/subtracting any bonus from attunements.</p> |
740 |
<p>If the skill level plus bonus is lower than 100, then the minimum spell |
741 |
level comes into play: the minimum level is not only the minimum level |
742 |
a caster is required to have, it is also the level where the effective |
743 |
casting level equals 1. From there it grows till it reaches casting level |
744 |
100, where the effective level will also be 100.</p> |
745 |
<p>If the skill level plus bonus is 100 or higher, then this is the effective |
746 |
spell level.</p> |
747 |
<p>That means, when you have a spell with a minimum level of 90, then it's |
748 |
effective range will be spread evenly over the 90..100 range, e.g. when |
749 |
you cast this spell at skill level 90, the effective casting level will |
750 |
be 1 (lowest). Casting at level 91 gives casting level 11, skill level |
751 |
98 gives effective level 80, up to skill level 100, which then gives |
752 |
effective level 100.</p> |
753 |
|
754 |
</div> |
755 |
<h2 id="Praying_Gods_and_Cults">Praying, Gods and Cults</h2> |
756 |
<div id="Praying_Gods_and_Cults_CONTENT"> |
757 |
|
758 |
</div> |
759 |
<h3 id="How_do_I_pray_or_get_the_praying_ski">How do I pray or get the praying skill?</h3> |
760 |
<div id="How_do_I_pray_or_get_the_praying_ski-2"> |
761 |
<p>First enter the "praying mode" by readying your <b>praying</b> in <cite>skill_description</cite> skill |
762 |
(by default bound to <code>Alt-P</code>, or by typing <code>rspraying</code>), then hold and keep holding |
763 |
<code>Shift</code> and a direction key (e.g. <code>Shift-Up</code>).</p> |
764 |
<p>You will now pray as long as you keep pressing the keys.</p> |
765 |
<p>However, if you do not have the praying skill, you can obtain it by |
766 |
reading a scroll of praying. This will let you learn the praying skill |
767 |
depending on your intelligence. You can also use a holy symbol to use the |
768 |
praying skill, as long as you have the holy symbol in your inventory. Holy |
769 |
symbols can be found in shops and random dungeons.</p> |
770 |
|
771 |
</div> |
772 |
<h3 id="How_can_I_summon_a_specific_monster_-3">How can I summon a specific monster with <code>summon cult monster</code>?</h3> |
773 |
<div id="How_can_I_summon_a_specific_monster_-4"> |
774 |
<p>You can't, your god selects the monsters for you.</p> |
775 |
|
776 |
</div> |
777 |
<h3 id="How_do_I_join_a_cult_become_a_follow">How do I join a cult/become a follower of a god?</h3> |
778 |
<div id="How_do_I_join_a_cult_become_a_follow-2"> |
779 |
<p>That is simple, just find an altar of a god of your choice and start |
780 |
<b>praying</b> in <cite>skill_description</cite>. Eventually, the god will recognize |
781 |
you.</p> |
782 |
|
783 |
</div> |
784 |
<h3 id="How_do_I_change_gods">How do I change gods?</h3> |
785 |
<div id="How_do_I_change_gods_CONTENT"> |
786 |
<p>That is far more difficult: gods really hate it when you defect |
787 |
them. Expect to lose a lot of <b>praying</b> in <cite>skill_description</cite> experience in |
788 |
the process.</p> |
789 |
<p>First you should pray long enough to your god, until you gain 95% |
790 |
resistance to god power. Then quickly go to the altar of your newly-chosen |
791 |
god and pray on her/his altar. Your old god won't make it easy, but if you |
792 |
are persistent your old god will let you go at one point.</p> |
793 |
|
794 |
</div> |
795 |
<h2 id="Exploring_Quests">Exploring / Quests</h2> |
796 |
<div id="Exploring_Quests_CONTENT"> |
797 |
|
798 |
</div> |
799 |
<h3 id="What_areas_are_there_to_explore">What areas are there to explore?</h3> |
800 |
<div id="What_areas_are_there_to_explore_CONT"> |
801 |
<p>First, you should explore Scorn and find the port pass (and maybe also the |
802 |
gate pass). Make sure you don't miss out the old city of scorn, many |
803 |
a dangers, but also many treasures, can be found there.</p> |
804 |
<p>When you finished most of the quests in Scorn you should investigate how |
805 |
the pirates escape from the prison. This will lead to a number of nice |
806 |
quests in and around Port Joseph.</p> |
807 |
<p>Another nice series of quests, from low to medium level, can be found in |
808 |
the King's Palace in Scorn. Who wouldn't want to meet the princess in |
809 |
person?</p> |
810 |
<p>The areas you can reach through the various transportation modes in Scorn |
811 |
are Pupland (which has a lot of puzzles and quests from very low to very |
812 |
high level), Stoneville and Santo Dominion (low and medium level quests, |
813 |
also nice shops), and the Aldwulf Archipelago (which is more dangerous).</p> |
814 |
<p>Through the gate you can reach Euthville and Santo Dominion to the north, |
815 |
Brest (medium level) and Lake Country (medium to high level) to the south, |
816 |
and Navar (medium level quests) in the east (a long travel).</p> |
817 |
<p>From Navar you can travel to Darcap in the far north (medium level |
818 |
quests), near the mystical country of Azumauindo, to Wolfsburg somewhere |
819 |
on the ocean, a rather dangerous area with many thieves and pirates |
820 |
(medium level quests) and Valleynoy to the south, with medium and high |
821 |
level quests (did you find the southpole yet?).</p> |
822 |
<p>Also, it is said that Navar somehow has access to the mystical City |
823 |
de Clouds, the biggest city ever seen (high level and very high level |
824 |
quests). There are rumors about lands beyond (St. Bartholemew and other |
825 |
cities) and other even more mystical places, but little is known about |
826 |
that.</p> |
827 |
|
828 |
</div> |
829 |
<h3 id="Where_is_that_damn_Goblin_Chief">Where is that damn Goblin Chief?</h3> |
830 |
<div id="Where_is_that_damn_Goblin_Chief_CONT"> |
831 |
<p>In his cave to the north-east of the Scorn Gate. It is the one that starts |
832 |
with a random maze (yes, there are multiple caves). Keep in mind that the |
833 |
Goblin Chief's Head is fastened to his body, so you have to find and kill |
834 |
him first.</p> |
835 |
|
836 |
</div> |
837 |
<h3 id="Where_can_I_find_the_i_comet_i_spell">Where can I find the <i>comet</i> spell?</h3> |
838 |
<div id="Where_can_I_find_the_i_comet_i_spell-2"> |
839 |
<p>In the tower of stars, which is almost directly south of Scorn (but not |
840 |
too near to it). You have to talk to people to solve this quest, and it |
841 |
does not involve a random maze.</p> |
842 |
|
843 |
</div> |
844 |
<h1 id="Authors">Authors</h1> |
845 |
<div id="Authors_CONTENT"> |
846 |
<p>The following people contributed to this document: Robin Redeker, John O'Donnell |
847 |
and Marc Lehmann. |
848 |
</p> |
849 |
</div> |
850 |
|
851 |
|
852 |
</div> |
853 |
|
854 |
|