--- deliantra/www/src/news-archive.pod 2007/09/16 07:44:51 1.1 +++ deliantra/www/src/news-archive.pod 2007/09/16 07:51:45 1.2 @@ -79,15 +79,15 @@ freeezing or restarting the server (and of course a lot of other minor stuff has been fixed). Enjoy! -

- -2007-04-15 The Crossfire2 project has been renamed to Crossfire TRT +=head1 2007-04-15 + +The Crossfire2 project has been renamed to Crossfire TRT (on request by the Crossfire 1.x developers). See also the FAQ about the TRT. -

- -2007-04-11 The Crossfire+ project has been renamed to Crossfire2 +=head1 2007-04-11 + +The Crossfire+ project has been renamed to Crossfire2 (on request by the Crossfire 1.x developers). =head1 2007-04-10 @@ -131,9 +131,9 @@ has been identified: the gigabit network card. We will change the hardware config to use a different card within the coming days. -=head1 2007-03-15 +=head1 2007-03-15 -The protocol has changed. The new protocol is still compatible +The protocol has changed. The new protocol is still compatible with crossfire clients, but image caching is now mandatory. The reason for this change was the upcoming introduction of the 64x64 faceset, as well as getting around bugs and stupidities in cf/gcfclient/2's image handling. Make sure you have image caching enabled @@ -144,28 +144,24 @@ Lots of work has been done on the instability issues. We also have a server release page now! -

- -2007-02-19 The main server crashed with a hardware +=head1 2007-02-19 + +The main server crashed with a hardware problem. Crossfire was moved to the backup server without any problems. Unfortunately, when the main server came back some helpful soul started the backup process again, which in turn backed up the (outdated) playerfiles from the main server to the backup server running crossfire. This had the effect of replacing all player data with the version just before the crash, so up to ~20 -hours of gameplay might be lost. - -

- -

- -2007-02-03 A rather serious bug in Debian GNU/Linux caused serious +hours of gameplay might be lost. + +=head1 2007-02-03 + +A rather serious bug in Debian GNU/Linux caused serious filesystem corruption on the server, which we are still in the process of repairing. The player data will be restored to the last 15-minute backup at 01:28 UTC, which hopefully was before the corruption. If you experience -any data loss, please contact the dms at crossfire@schmorp.de. - -

+any data loss, please contact the dms at crossfire@schmorp.de.
=head1 2007-02-02 @@ -294,10 +290,10 @@ we agreed that level 12 is way too low for a spell as powerful as that. We are planning on lifting the levels for other spells as well. This will be reported on the website. Also, the new flesh pickup mode is available -and a crash bug has been workarounded.
+and a crash bug has been workarounded. +
And another CFPlus bugfix release look on the download page! - =head1 2006-11-20 Due to schmorp'S foolishness, we encountered an unplanned @@ -404,7 +400,8 @@ days until it's user ready) documentation has been prepared for the website, look at the documentation page. Aside from that we prepared some wiki pages about cf.schmorp.de -and Crossfire+ at the Crossfire wiki.
+and Crossfire+ at the Crossfire wiki. +
The bug tracker contents has been dumped and can be downloaded as text file on the development page. =head1 2006-08-30 @@ -434,29 +431,33 @@ in the night from 27. to 28., it's fixed again, we are sorry for the breakage! Also it's not possible at the moment to send mails in the imperial post offices, but this will soon also be fixed! Transports are disabled now, as the C implementation -caused way too many crashes. We plan to reimplement them in Perl.
+caused way too many crashes. We plan to reimplement them in Perl. +
If you find other bugs, please report them via mail or to the bugtracker! This will - ensure that we find and fix the bugs as soon as possible in our limited time! +ensure that we find and fix the bugs as soon as possible in our limited time! +If anyone misses sales from one of his items please contact the DM. -=head1 If +=head1 2006-08-20 -anyone misses sales from one of his items please contact the DM. -

-2006-08-20 The server main disk had massive filesystem corruption, so the +The server main disk had massive filesystem corruption, so the server crashed and was down this evening. It took a few hours to fix it and now it's back up again. As we have a backup for all the critical files (like your player files) it wasn't fatal. Aside from that you maybe want to take a look at the last screenshot, which shows healthbars in crossfire. The server also has Perl in his core now, which makes it's integration easier. -=head1 2006-08-15 +=head1 2006-08-15 -07:30 CEST Update: The server has been restarted, the first trade shop can be visited in scorn.
-2006-08-14 Uploaded some documentation and implemented +07:30 CEST Update: The server has been restarted, the first trade shop can be visited in scorn. + +=head1 2006-08-14 + +Uploaded some documentation and implemented player trade shops, where player can sell items to other players for a price choosen by the seller. The items will stay in the trade shop for ever. This change has to -wait until the next server restart.

- +wait until the next server restart. +
+
The next CFPlus beta release is out!: Inscription and renaming shortcuts have been added to the Inventory. The interface got line frames to be more eye pleasing. On top of that the documentation browser has been greatly improved and the documentation @@ -474,7 +475,6 @@ was a bug :). A new spelltype has been added, which makes spells implementable in Perl. Everything online on the next server restart. - =head1 2006-08-11 The heaven town has been uploaded together with the final part of the @@ -493,7 +493,8 @@ Fixed logout and shutdown code: The server should now properly save both all players and all maps on shutdown, making a restart much less of a problem, as -players will be able to continue playing where they left.
+players will be able to continue playing where they left. +

On top of that: The long awaited CFPlus beta release! Download! Install! Try out! @@ -551,8 +552,6 @@ Worked around a buffer overflow on map writing by enlarging the buffer. Players can no longer overflow the buffer, but plug-ins and core code still can, so its not considered a fix. - - =head1 2006-06-29 We replaced some hardware in the server, so we had a few hours downtime