… | |
… | |
77 | counterwall now no longer remove floortiles and last not least |
77 | counterwall now no longer remove floortiles and last not least |
78 | archetypes and treasurelists can now be dynamically reloaded without |
78 | archetypes and treasurelists can now be dynamically reloaded without |
79 | freeezing or restarting the server (and of course a lot of other minor |
79 | freeezing or restarting the server (and of course a lot of other minor |
80 | stuff has been fixed). Enjoy! |
80 | stuff has been fixed). Enjoy! |
81 | |
81 | |
82 | <p> |
82 | =head1 2007-04-15 |
83 | <em> |
83 | |
84 | 2007-04-15 The Crossfire2 project has been renamed to Crossfire TRT |
84 | The Crossfire2 project has been renamed to Crossfire TRT |
85 | (on request by the Crossfire 1.x developers). See also the <a href="faq.html">FAQ</a> |
85 | (on request by the Crossfire 1.x developers). See also the <a href="faq.html">FAQ</a> |
86 | about the <b>TRT</b>. |
86 | about the <b>TRT</b>. |
87 | |
87 | |
88 | <p> |
88 | =head1 2007-04-11 |
89 | <em> |
89 | |
90 | 2007-04-11 The Crossfire+ project has been renamed to Crossfire2 |
90 | The Crossfire+ project has been renamed to Crossfire2 |
91 | (on request by the Crossfire 1.x developers). |
91 | (on request by the Crossfire 1.x developers). |
92 | |
92 | |
93 | =head1 2007-04-10 |
93 | =head1 2007-04-10 |
94 | |
94 | |
95 | The playershop problem has been identified and fixed as |
95 | The playershop problem has been identified and fixed as |
… | |
… | |
129 | The bad news is that the server was down for almost 10 hours |
129 | The bad news is that the server was down for almost 10 hours |
130 | due to a kernel crash. But the good news is that the very likely cause |
130 | due to a kernel crash. But the good news is that the very likely cause |
131 | has been identified: the gigabit network card. We will change the |
131 | has been identified: the gigabit network card. We will change the |
132 | hardware config to use a different card within the coming days. |
132 | hardware config to use a different card within the coming days. |
133 | |
133 | |
134 | =head1 <b>2007-03-15 |
134 | =head1 2007-03-15 |
135 | |
135 | |
136 | The protocol has changed.</b> The new protocol is still compatible |
136 | <b>The protocol has changed.</b> The new protocol is still compatible |
137 | with crossfire clients, but image caching is now mandatory. The reason for this change |
137 | with crossfire clients, but image caching is now mandatory. The reason for this change |
138 | was the upcoming introduction of the 64x64 faceset, as well as getting around bugs |
138 | was the upcoming introduction of the 64x64 faceset, as well as getting around bugs |
139 | and stupidities in cf/gcfclient/2's image handling. Make sure you have image caching enabled |
139 | and stupidities in cf/gcfclient/2's image handling. Make sure you have image caching enabled |
140 | (you need to reconnect after changing it). |
140 | (you need to reconnect after changing it). |
141 | |
141 | |
142 | =head1 2007-03-06 |
142 | =head1 2007-03-06 |
143 | |
143 | |
144 | Lots of work has been done on the instability issues. |
144 | Lots of work has been done on the instability issues. |
145 | We also have a <a href="server_download.html">server release</a> page now! |
145 | We also have a <a href="server_download.html">server release</a> page now! |
146 | |
146 | |
147 | <p> |
147 | =head1 2007-02-19 |
148 | <em><b> |
148 | |
149 | 2007-02-19 The main server crashed with a hardware |
149 | <b>The main server crashed with a hardware |
150 | problem. Crossfire was moved to the backup server without any |
150 | problem. Crossfire was moved to the backup server without any |
151 | problems. Unfortunately, when the main server came back some |
151 | problems. Unfortunately, when the main server came back some |
152 | helpful soul started the backup process again, which in turn backed |
152 | helpful soul started the backup process again, which in turn backed |
153 | up the (outdated) playerfiles from the main server to the backup |
153 | up the (outdated) playerfiles from the main server to the backup |
154 | server running crossfire. This had the effect of replacing all |
154 | server running crossfire. This had the effect of replacing all |
155 | player data with the version just before the crash, so up to ~20 |
155 | player data with the version just before the crash, so up to ~20 |
156 | hours of gameplay might be lost. |
156 | hours of gameplay might be lost.</b> |
157 | </b></em> |
|
|
158 | </p> |
|
|
159 | |
157 | |
160 | <p> |
158 | =head1 2007-02-03 |
161 | <em><b> |
159 | |
162 | 2007-02-03 A rather serious bug in Debian GNU/Linux caused serious |
160 | <b>A rather serious bug in Debian GNU/Linux caused serious |
163 | filesystem corruption on the server, which we are still in the process |
161 | filesystem corruption on the server, which we are still in the process |
164 | of repairing. The player data will be restored to the last 15-minute backup |
162 | of repairing. The player data will be restored to the last 15-minute backup |
165 | at 01:28 UTC, which hopefully was before the corruption. If you experience |
163 | at 01:28 UTC, which hopefully was before the corruption. If you experience |
166 | any data loss, please contact the dms at crossfire@schmorp.de. |
164 | any data loss, please contact the dms at crossfire@schmorp.de.</b> |
167 | </b></em> |
|
|
168 | </p> |
|
|
169 | |
165 | |
170 | =head1 2007-02-02 |
166 | =head1 2007-02-02 |
171 | |
167 | |
172 | The landbridge to the continent south to the navar |
168 | The landbridge to the continent south to the navar |
173 | continent has been removed an replaced by a ship from navar (it's the |
169 | continent has been removed an replaced by a ship from navar (it's the |
… | |
… | |
292 | |
288 | |
293 | We increased the required level of Meteor Swarm to 60 because |
289 | We increased the required level of Meteor Swarm to 60 because |
294 | we agreed that level 12 is way too low for a spell as powerful as that. |
290 | we agreed that level 12 is way too low for a spell as powerful as that. |
295 | We are planning on lifting the levels for other spells as well. This will |
291 | We are planning on lifting the levels for other spells as well. This will |
296 | be reported on the website. Also, the new flesh pickup mode is available |
292 | be reported on the website. Also, the new flesh pickup mode is available |
297 | and a crash bug has been workarounded.<br /> |
293 | and a crash bug has been workarounded. |
|
|
294 | <br /> |
298 | <b>And another CFPlus bugfix release look on the <a href="client.html">download page</a>!</b> |
295 | <b>And another CFPlus bugfix release look on the <a href="client.html">download page</a>!</b> |
299 | |
|
|
300 | |
296 | |
301 | =head1 2006-11-20 |
297 | =head1 2006-11-20 |
302 | |
298 | |
303 | Due to schmorp'S foolishness, we encountered an unplanned |
299 | Due to schmorp'S foolishness, we encountered an unplanned |
304 | one-hour downtime today. Doh. Also, the random ride to Nurnberg was |
300 | one-hour downtime today. Doh. Also, the random ride to Nurnberg was |
… | |
… | |
402 | |
398 | |
403 | The CFPlus documentation along with the new jeweler skill (<b>the new skill isn't yet online, it will still take a few |
399 | The CFPlus documentation along with the new jeweler skill (<b>the new skill isn't yet online, it will still take a few |
404 | days until it's user ready</b>) documentation has |
400 | days until it's user ready</b>) documentation has |
405 | been prepared for the website, look at the <a href="documentation.html">documentation</a> |
401 | been prepared for the website, look at the <a href="documentation.html">documentation</a> |
406 | page. Aside from that we prepared some wiki pages about <a href="http://wiki.metalforge.net/doku.php/servers:schmorp">cf.schmorp.de</a> |
402 | page. Aside from that we prepared some wiki pages about <a href="http://wiki.metalforge.net/doku.php/servers:schmorp">cf.schmorp.de</a> |
407 | and <a href="http://wiki.metalforge.net/doku.php/crossfireplus">Crossfire+</a> at the <a href="http://wiki.metalforge.net/">Crossfire wiki</a>.<br /> |
403 | and <a href="http://wiki.metalforge.net/doku.php/crossfireplus">Crossfire+</a> at the <a href="http://wiki.metalforge.net/">Crossfire wiki</a>. |
|
|
404 | <br /> |
408 | The bug tracker contents has been dumped and can be downloaded as text file on the <a href="development.html">development</a> page. |
405 | The bug tracker contents has been dumped and can be downloaded as text file on the <a href="development.html">development</a> page. |
409 | |
406 | |
410 | =head1 2006-08-30 |
407 | =head1 2006-08-30 |
411 | |
408 | |
412 | Some buggy code in the rewritten connection code caused a lot of crashes this morning, |
409 | Some buggy code in the rewritten connection code caused a lot of crashes this morning, |
… | |
… | |
432 | The extension/plugin API was completly rewritten and offers now a complete new dimension |
429 | The extension/plugin API was completly rewritten and offers now a complete new dimension |
433 | of scripting! But <b>due a bug in the shop code it wasn't possible to sell stuff to shops |
430 | of scripting! But <b>due a bug in the shop code it wasn't possible to sell stuff to shops |
434 | in the night from 27. to 28., it's fixed again, we are sorry for the breakage!</b> |
431 | in the night from 27. to 28., it's fixed again, we are sorry for the breakage!</b> |
435 | Also it's not possible at the moment to send mails in the imperial post offices, but this will |
432 | Also it's not possible at the moment to send mails in the imperial post offices, but this will |
436 | <b>soon</b> also be fixed! Transports are disabled now, as the C implementation |
433 | <b>soon</b> also be fixed! Transports are disabled now, as the C implementation |
437 | caused way too many crashes. We plan to reimplement them in Perl.<br /> |
434 | caused way too many crashes. We plan to reimplement them in Perl. |
|
|
435 | <br /> |
438 | <b>If you find other bugs, please report them via mail or to the bugtracker! This will |
436 | <b>If you find other bugs, please report them via mail or to the bugtracker! This will |
439 | ensure that we find and fix the bugs as soon as possible in our limited time!</b> |
437 | ensure that we find and fix the bugs as soon as possible in our limited time!</b> |
440 | |
|
|
441 | =head1 <b>If |
|
|
442 | |
|
|
443 | anyone misses sales from one of his items please contact the DM.</b> |
438 | <b>If anyone misses sales from one of his items please contact the DM.</b> |
444 | <br /><br /> |
439 | |
|
|
440 | =head1 2006-08-20 |
|
|
441 | |
445 | 2006-08-20 The server main disk had massive filesystem corruption, so the |
442 | The server main disk had massive filesystem corruption, so the |
446 | server crashed and was down this evening. It took a few hours to fix it and now |
443 | server crashed and was down this evening. It took a few hours to fix it and now |
447 | it's back up again. As we have a backup for all the critical files |
444 | it's back up again. As we have a backup for all the critical files |
448 | (like your player files) it wasn't fatal. Aside from that you maybe want to take |
445 | (like your player files) it wasn't fatal. Aside from that you maybe want to take |
449 | a look at the last <a href="screenshots.html">screenshot</a>, which shows healthbars |
446 | a look at the last <a href="screenshots.html">screenshot</a>, which shows healthbars |
450 | in crossfire. The server also has Perl in his core now, which makes it's integration easier. |
447 | in crossfire. The server also has Perl in his core now, which makes it's integration easier. |
451 | |
448 | |
452 | =head1 <b>2006-08-15 |
449 | =head1 2006-08-15 |
453 | |
450 | |
454 | 07:30 CEST Update: The server has been restarted, the first trade shop can be visited in scorn.</b><br /> |
451 | 07:30 CEST Update: The server has been restarted, the first trade shop can be visited in scorn.</b> |
|
|
452 | |
|
|
453 | =head1 2006-08-14 |
|
|
454 | |
455 | 2006-08-14 Uploaded some <a href="documentation.html">documentation</a> and implemented |
455 | Uploaded some <a href="documentation.html">documentation</a> and implemented |
456 | player trade shops, where player can sell items to other players for a price choosen |
456 | player trade shops, where player can sell items to other players for a price choosen |
457 | by the seller. The items will stay in the trade shop for ever. This change has to |
457 | by the seller. The items will stay in the trade shop for ever. This change has to |
458 | wait until the next server restart.<br /><br /> |
458 | wait until the next server restart. |
459 | |
459 | <br /> |
|
|
460 | <br /> |
460 | The <b>next CFPlus beta release is out!</b>: Inscription and renaming shortcuts have been |
461 | The <b>next CFPlus beta release is out!</b>: Inscription and renaming shortcuts have been |
461 | added to the Inventory. The interface got line frames to be more eye pleasing. |
462 | added to the Inventory. The interface got line frames to be more eye pleasing. |
462 | On top of that the documentation browser has been greatly improved and the documentation |
463 | On top of that the documentation browser has been greatly improved and the documentation |
463 | improved also a bit. And other minor stuff has been implemented and fixed. |
464 | improved also a bit. And other minor stuff has been implemented and fixed. |
464 | |
465 | |
… | |
… | |
471 | =head1 2006-08-11 |
472 | =head1 2006-08-11 |
472 | |
473 | |
473 | Earthwalls block monsters view again! And players don't face back to north after sometime (yes, this |
474 | Earthwalls block monsters view again! And players don't face back to north after sometime (yes, this |
474 | was a bug :). A new spelltype has been added, which makes spells implementable in Perl. Everything online on the |
475 | was a bug :). A new spelltype has been added, which makes spells implementable in Perl. Everything online on the |
475 | next server restart. |
476 | next server restart. |
476 | |
|
|
477 | |
477 | |
478 | =head1 2006-08-11 |
478 | =head1 2006-08-11 |
479 | |
479 | |
480 | The heaven town has been uploaded together with the final part of the |
480 | The heaven town has been uploaded together with the final part of the |
481 | heaven quest. On top of that the difficulty calculations for maps were adjusted together |
481 | heaven quest. On top of that the difficulty calculations for maps were adjusted together |
… | |
… | |
491 | |
491 | |
492 | =head1 2006-07-31 |
492 | =head1 2006-07-31 |
493 | |
493 | |
494 | Fixed logout and shutdown code: The server should now properly save both |
494 | Fixed logout and shutdown code: The server should now properly save both |
495 | all players and all maps on shutdown, making a restart much less of a problem, as |
495 | all players and all maps on shutdown, making a restart much less of a problem, as |
496 | players will be able to continue playing where they left.<br /> |
496 | players will be able to continue playing where they left. |
|
|
497 | <br /> |
497 | <br /> |
498 | <br /> |
498 | On top of that: <b>The long awaited <a href="client.html">CFPlus beta</a> release! |
499 | On top of that: <b>The long awaited <a href="client.html">CFPlus beta</a> release! |
499 | Download! Install! Try out!</b> |
500 | Download! Install! Try out!</b> |
500 | |
501 | |
501 | =head1 2006-07-24 |
502 | =head1 2006-07-24 |
… | |
… | |
548 | |
549 | |
549 | =head1 2006-07-01 |
550 | =head1 2006-07-01 |
550 | |
551 | |
551 | Worked around a buffer overflow on map writing by enlarging the buffer. Players |
552 | Worked around a buffer overflow on map writing by enlarging the buffer. Players |
552 | can no longer overflow the buffer, but plug-ins and core code still can, so its not considered a fix. |
553 | can no longer overflow the buffer, but plug-ins and core code still can, so its not considered a fix. |
553 | |
|
|
554 | |
|
|
555 | |
554 | |
556 | =head1 2006-06-29 |
555 | =head1 2006-06-29 |
557 | |
556 | |
558 | We replaced some hardware in the server, so we had a few hours downtime |
557 | We replaced some hardware in the server, so we had a few hours downtime |
559 | this evening. Now there is more RAM for crossfire :-) |
558 | this evening. Now there is more RAM for crossfire :-) |