ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/www/src/news-archive.pod
Revision: 1.1
Committed: Sun Sep 16 07:44:51 2007 UTC (16 years, 9 months ago) by pippijn
Branch: MAIN
Log Message:
news to pod

File Contents

# Content
1 =head1 2007-07-14
2
3 Finally, after much testing, the die-on-log-out code has been enabled.
4 Now, if you disconnect without using a savebed and the map resets and you were
5 logged out for too long, you will die. Always use a savebed. On the brighter side,
6 the server now supports per-area and per-map background music. Already two hours
7 of music are available. For this to work you currently need the CVS version of CFPlus,
8 but a general release of CFPlus is to be expected soon.
9
10 =head1 2007-07-02
11
12 Moved Crossfire TRT to a mix of GPL version 3 and Affero
13 license. Together with the new sourcecode command, this will avoid the
14 danger of Companies or People locking up improvements behind a server.
15 As minor changes, the server now supports hint messages and a new
16 hintmode command, as well as much better message formatting capabilities.
17
18 =head1 2007-06-09
19
20 The nexus after character creation has been nuked
21 and replaced by a tutorial map which was posted on the crossfire
22 mailing list long ago (with some changes). Town portal scrolls are
23 now available in shops and elsewhere. A non-visible change was
24 a rework of the archetype code (keep an eye on weird behaviour and drop
25 us a mail if you find anything :-).
26
27 =head1 2007-05-29
28
29 The server maimnboard died and has been replaced. The root
30 disk also died and has not been replaced and for various reasons we
31 have a shortage of disks in the server now, which leads to crossfire
32 freezing sometimes due to I/O starvation on the machine (which is
33 doing heavy stuff). This will be rectified ince the replacement disks
34 have been installed and crossfire has, once more, its own disk.
35
36 =head1 2007-05-22
37
38 Due to an accident, the main server files have been
39 copied to the backup server, overwriting player files, nuking
40 most progress in the last day. We are deeply sorry and will
41 tar and feather the culprit :(
42
43 =head1 2007-05-20
44
45 Town portal has been changed into a real town portal -
46 casting it creates a portal to the nearest town that anybody can
47 use, transfering him/her to the nearest town, and back. Town
48 portals will last at least 20 minutes.
49
50 =head1 2007-05-13
51
52 Large changes to the range slot, weapon logic and
53 attack speed logic have been made. You now have a range slot
54 for ranged attacks (shift-direction) and a combat slot for
55 direct attacks (run, walk). rotateshoottype togggles between
56 the two. Bows are now treated as full weapons, so attacktype,
57 damage bonuses and other attributes are applied to your
58 arrows now, making bows much more useful.
59
60 =head1 2007-05-11
61
62 A relatively portable GNU/Linux x86 (and amd64) binary
63 release of the client has been made. It only relies on glibc-2.3
64 and the X libraries.
65
66 =head1 2007-04-17
67
68 The windows binary for CFPlus was wrongly linked against
69 msvcr80.dll. This and a few other bugs have been fixed and the
70 windows version should work quite fine again.
71
72 =head1 2007-04-16
73
74 Lots of updates: the server now enables facecaching with
75 gcfclient remotely; weird monster and trap behaviour (e.g. bloodwell)
76 has been fixed; shop inventories sign work again; sanctuary and
77 counterwall now no longer remove floortiles and last not least
78 archetypes and treasurelists can now be dynamically reloaded without
79 freeezing or restarting the server (and of course a lot of other minor
80 stuff has been fixed). Enjoy!
81
82 <p>
83 <em>
84 2007-04-15 The Crossfire2 project has been renamed to Crossfire TRT
85 (on request by the Crossfire 1.x developers). See also the <a href="faq.html">FAQ</a>
86 about the <b>TRT</b>.
87
88 <p>
89 <em>
90 2007-04-11 The Crossfire+ project has been renamed to Crossfire2
91 (on request by the Crossfire 1.x developers).
92
93 =head1 2007-04-10
94
95 The playershop problem has been identified and fixed as
96 a bug in JSON::XS. Also, the new highly-detailed 64x64 faceset
97 is now officially online. The CVS version of CFPlus supports the
98 64x64 graphics, as well as the new bandwidth-conservative smoothing
99 protocol.
100
101 =head1 2007-04-05
102
103 We were struck by another loading error in the Tradeshop/Playershop map
104 again and had to get a backup from yesterday morning.
105 If any of your belongings were lost please inform the DMs (see contact
106 information on this website).
107
108 =head1 2007-04-02
109
110 Due to a loading error in the Tradeshop/Playershop map
111 we had to restore the Tradeshop from last days morning.
112 If any of your belongings were lost please inform the DMs (see contact
113 information on this website).
114
115 =head1 2007-03-28
116
117 The server harddisk developed problems. Crossfire was
118 moved to another disk. Everything could be salvaged except the users
119 <b>Curly</b> and <b>Lysen</b>. Please contact a dm in case the restored
120 backup is not appropriate.
121
122 =head1 2007-03-27
123
124 The sky2 driver that seems to have caused all the recent crashes
125 has been replaced by the sk98lin driver which might improve stability.
126
127 =head1 2007-03-18
128
129 The bad news is that the server was down for almost 10 hours
130 due to a kernel crash. But the good news is that the very likely cause
131 has been identified: the gigabit network card. We will change the
132 hardware config to use a different card within the coming days.
133
134 =head1 <b>2007-03-15
135
136 The protocol has changed.</b> The new protocol is still compatible
137 with crossfire clients, but image caching is now mandatory. The reason for this change
138 was the upcoming introduction of the 64x64 faceset, as well as getting around bugs
139 and stupidities in cf/gcfclient/2's image handling. Make sure you have image caching enabled
140 (you need to reconnect after changing it).
141
142 =head1 2007-03-06
143
144 Lots of work has been done on the instability issues.
145 We also have a <a href="server_download.html">server release</a> page now!
146
147 <p>
148 <em><b>
149 2007-02-19 The main server crashed with a hardware
150 problem. Crossfire was moved to the backup server without any
151 problems. Unfortunately, when the main server came back some
152 helpful soul started the backup process again, which in turn backed
153 up the (outdated) playerfiles from the main server to the backup
154 server running crossfire. This had the effect of replacing all
155 player data with the version just before the crash, so up to ~20
156 hours of gameplay might be lost.
157 </b></em>
158 </p>
159
160 <p>
161 <em><b>
162 2007-02-03 A rather serious bug in Debian GNU/Linux caused serious
163 filesystem corruption on the server, which we are still in the process
164 of repairing. The player data will be restored to the last 15-minute backup
165 at 01:28 UTC, which hopefully was before the corruption. If you experience
166 any data loss, please contact the dms at crossfire@schmorp.de.
167 </b></em>
168 </p>
169
170 =head1 2007-02-02
171
172 The landbridge to the continent south to the navar
173 continent has been removed an replaced by a ship from navar (it's the
174 ship to 'Valleynoy'). The jeweler skill has also been completed a
175 bit more and a quest is being build (but not completed yet) on the
176 continent south to the navar continent to guide players through the
177 new jeweler skill.
178
179 =head1 2007-01-29
180
181 A number of balancing changes have been applied: charm
182 and other mood change spells only affect visible spaces now (unlike
183 oratory and singing). Scorn is high-security area now, and parts of
184 scorn near the central marketplace do no longer allow pets either.
185 There also was an attempt to fix the face breakage which was introduced
186 some weeks ago. If you still have broken faces you should contact the DMs
187 or better send a mail to <tt>crossfire@schmorp.de</tt>.
188
189 =head1 2007-01-25
190
191 Next CFPlus beta released to the world: loads of bugfixes, added
192 'bind apply ...' to the context menu of the inventory, improved local
193 database handling, rework of the whole keybindings (much easier now!).
194 Get it <a href="client.html">here</a>!
195
196 =head1 2007-01-19
197
198 The server had a half-catastrohpic hardware fault (a faulty disk
199 that stopped working some time ago now took the complete system down), but
200 the server could be restarted with no loss of data.
201
202 =head1 2007-01-18
203
204 It was discovered that the lone town apartments for some
205 players seem not to work correctly. Either they are reset when they enter or
206 items seem to vanish from it when leaving it. If you have this problem please
207 contact the administrators at <tt>crossfire@schmorp.de</tt>. The maps can be
208 recovered from a backup when the problem is fixed (which might take some days).
209
210 =head1 2007-01-08
211
212 Todays server upgrade turned out to be a bit buggy. If you lost
213 any stats while that upgrade please contact us at <tt>crossfire@schmorp.de</tt>.
214
215 =head1 2007-01-03
216
217 This evenings restart introduces some bugfixes, along 2 map bugs
218 and wrongly set treasurelists running into exits was fixed (which teleported
219 the player sometimes to the center of scorn). Summoned monsters don't drop
220 stuff anymore now. Smoothing has been fixed. Artifacts have correct faces again
221 now.
222
223 =head1 2007-01-02
224
225 The big rewrite is mostly finished and the server got a major upgrade.
226 Unfortunately the savebeds had to be reset, that means that you won't wake up
227 in your savebeds but in the center of scorn. Please re-apply your favorite bed
228 to reality.
229 Aside that the update should show no other weirdnesses.
230 <b>If you find problems please report them to <tt>crossfire@schmorp.de</tt></b>.
231 <br />
232 The main change was a complete rewrite of the map handling in the server.
233 Maps are now loaded and handled by Perl and are loaded asynchronous now,
234 the player will be placed on a link map (named '{link}') while waiting for the
235 new map to load. Real per-player maps are also possible now.
236
237 =head1 2006-12-25
238
239 There is a big internal rewrite in work. The server is currently
240 unstable and might show strange behaviour at the moment. <b>Please be patient
241 and report problems or feedback to <tt>crossfire@schmorp.de</tt></b>.
242
243 =head1 2006-12-22
244
245 There has been a bug in the building system (player
246 buildable maps) which will remain until the server has been restarted
247 (which will be announced here). The bug made buildable walls
248 unbuildable after builing next to them. If you have a unremovable wall
249 in your apartment please notify the DMs about them to get them fixed.
250
251 =head1 2006-12-18
252
253 The network code has been rewritten from the ground up. The new code
254 handles network I/O asynchronously and can handle multiple user commands per tick.
255 As a side effect, the server will not allow you to queue more than five seconds worth
256 of commands, meanign you can never freeze yourself for longer than five seconds by
257 issuing too many commands in a row. Also, random maps will now be correctly saved
258 and restored on server restarts, making restarts just a matter of having to log-in again.
259
260 =head1 2006-12-14
261
262 The random weapons have been removed from chests and replaced by
263 wealth (like gems and money). Together with the weapon shop updates it makes
264 weapon shops way more useful/interesting.
265 There also have been added blood puddles to some low level
266 monsters in the CVS, on the next server update (which might be soon) this will
267 also show up. The plan is to adjust most monsters to drop blood after death,
268 for now look our for ie.: goblins, kobolds and orcs! Also further work has been done
269 on the worldmap, soon the worldmap can be generated alone from
270 the <a href="http://cvs.schmorp.de/cf.schmorp.de/util/world.xcf?rev=1.24">png (currently a gimp xcf)</a>
271 and the <a href="http://cfmaps.schmorp.de/world-overlay/">overlay maps</a>.
272 Last not least, the login should be much faster now.
273 Non (user)visible changes have been: code cleanup, bugfixes and rewrites done by schmorp.
274 And we are on <a href="http://www.happypenguin.org/show?CFPlus%20-%20Crossfire%2B%20MORPG%20Client">The Linux Game Tome</a> now!
275
276 =head1 2006-12-12
277
278 Updates shops in scorn, port joseph, stoneville, santo dominion,
279 navar, wolfsburg and azumaundo to have a higher difficulty, also, implemented
280 better weapons to be sold in shops, according to their difficulty. This should
281 offer players more choice.
282
283 =head1 2006-12-06
284
285 Simplify finding a hand-to-hand skill on attacks by using the most
286 recently used skill, allowing users to select their preferred hth skill easily.
287 Also, learning spells is now possible with lower literacy skill than before,
288 for high level skills (before that change it was virtually impossible to learn
289 high level spells).
290
291 =head1 2006-12-03
292
293 We increased the required level of Meteor Swarm to 60 because
294 we agreed that level 12 is way too low for a spell as powerful as that.
295 We are planning on lifting the levels for other spells as well. This will
296 be reported on the website. Also, the new flesh pickup mode is available
297 and a crash bug has been workarounded.<br />
298 <b>And another CFPlus bugfix release look on the <a href="client.html">download page</a>!</b>
299
300
301 =head1 2006-11-20
302
303 Due to schmorp'S foolishness, we encountered an unplanned
304 one-hour downtime today. Doh. Also, the random ride to Nurnberg was
305 not working, trapping players in dragon hangars. Fixed, thanks to
306 Nioreh who reported it.
307
308 =head1 2006-11-19
309
310 A serious exploit in the trade shop has been fixed today, where the sellers
311 account were increased even if the buyer wasn't able to pay for the item. Also, recent logins
312 was fixed, as it didn't show players with a fractional log-out time. Party say's are now
313 shown in green instead of in white and are unique messages.
314
315 =head1 2006-11-08
316
317 A new client version has been released. This mostly
318 fixes a long-standing off-by one but for the map view, resulting
319 in misdirected clicks and some monster ghosting. Also, the test
320 server now allows the commands <b>wizlook</b>, <b>reset</b> and
321 <b>teleport</b> (in addition to wizcast, wizpass and goto) for all
322 players, which should greatly help to test maps.
323
324 =head1 2006-11-04
325
326 We repaired the <a href="recent.html">recent login page</a>!
327 And on the upper right the count of online players is displayed.
328
329 =head1 2006-10-02
330
331 Preview of test server now ready. It runs as cftest.schmorp.de, port 24 (cftest.schmorp.de:24) and allows
332 the use of goto, wizcast and wizpass for all users (more to come). Maps can be freely <a href="/upload">uploaded</a>.
333 The test server has the same users and maps as the normal user, and will be reset every 3 hours.
334
335 =head1 2006-09-29
336
337 New CFPlus beta is out. Look at the bottom of the <a href="client.html">download page</a> to see what changed.
338
339 =head1 2006-09-20
340
341 The apartment rent has now been enabled for all known apartments. The
342 one-time entrance fee for new apartments has been lowered considerably. Please
343 note that stopping to rent an apartment will not currently clear its contents it, but
344 will do so in the near future, so do not rely on it. And another <b>client release</b>, look
345 on the <a href="client.html">download page</a>!
346
347 =head1 2006-09-18
348
349 The new apartment shop (and renting system) is now in place
350 for the scorn apartment only. You will not be able to enter until you
351 go to The Apartment shop in scorn and rent the "skorn" apartment.
352 Your existing map stays as you are, no items will be lost. If you are puzzled somehow, look at the
353 chatlog in the <a href="faq.html">FAQ</a>, which might answer some of your questions.
354
355 =head1 2006-09-15
356
357 We replaced the RAM and HDD today. Hardware failures are hopefully
358 a story of the past now.
359
360 =head1 2006-09-10
361
362 After lots of frustrating crashes and playtesting we identified the
363 remaining corruption-causing code that wasn't following C++ rules and fixed it.
364 So far, the new server seeems stable. As an added benefit, the command documentation
365 for the CFPlus client is now available as server helpfiles (help command) in text
366 format, too, and will be automatically updated on changes.
367
368 =head1 2006-09-09
369
370 Yesterday the server kernel froze, we had to reboot the server (which
371 was inaccessible to us for a time). We will likely replace some components
372 that could have caused the crash within the next week.
373
374 =head1 2006-09-08
375
376 Major Upgrade: the load/save functionality has been rewritten from scratch:
377 maps load about twice as fast, with some degenerated maps (hi, Saladon) loading
378 five times faster than with the old code, pushing map loading time below the tick time,
379 eliminating freezes due to map loads. String handling has been rewritten from scratch and
380 the server now uses C++ object lifetime management and the glib slice allocator. Help files
381 are now automaticlaly extracted from the CF+ manual. Among lots of other changes...
382 While there should be no big user-visible changes, we do expect some bugs to have
383 crept in due to the massive changes (the source diff is about 3MB in size), so watch
384 out for any weird behaviour.
385
386 =head1 2006-09-03
387
388 The work on the worldmap will take a while, expect more terraforming in the
389 next days. If you want to take a look at the current stage of the new world take a look
390 at the <a href="world.html">World page</a>.
391
392 =head1 2006-09-02
393
394 The worldmap has been redone, and is in active development. The new worldmap is hopefully going
395 to be more nice to travel and explore. We also restarted the server due a bug
396 in the save code, <b>if you lost a lot of experience points due a login please tell the DMs!</b>.
397 And the jeweler skill has been activated for testing! The experience gained in the skill is not added to the total
398 experience. Look at the <a href="documentation.html">documentation</a> for jeweler_skill,
399 there are no recipes yet, they will follow the next days.
400
401 =head1 2006-09-01
402
403 The CFPlus documentation along with the new jeweler skill (<b>the new skill isn't yet online, it will still take a few
404 days until it's user ready</b>) documentation has
405 been prepared for the website, look at the <a href="documentation.html">documentation</a>
406 page. Aside from that we prepared some wiki pages about <a href="http://wiki.metalforge.net/doku.php/servers:schmorp">cf.schmorp.de</a>
407 and <a href="http://wiki.metalforge.net/doku.php/crossfireplus">Crossfire+</a> at the <a href="http://wiki.metalforge.net/">Crossfire wiki</a>.<br />
408 The bug tracker contents has been dumped and can be downloaded as text file on the <a href="development.html">development</a> page.
409
410 =head1 2006-08-30
411
412 Some buggy code in the rewritten connection code caused a lot of crashes this morning,
413 the bug is fixed now, sorry for the inconvenience. Unconnected levers and other devices weren't handled
414 correctly.
415
416 =head1 2006-08-29
417
418 We had to take the bug tracker offline, as someone spammed it too much
419 and we are too busy to maintain it and remove all the spam. Please send bugreports to
420 crossfire@schmorp.de! Changes in the server code: connections can now be handled
421 from Perl (means: you can trigger them and capture events for triggered connections).
422 Small transports (which are only 1 map tile big) have been reimplemented in Perl
423 and should be crash safe now. But their semantics have changed: The transport is no longer
424 a container, it just moves everything thats above it. You can control it like the old ones:
425 apply them and then just move. Also most shops, also the tradeshop, in Scorn got a 'safe ground'
426 upgrade, which should prevent the usage of destructive stuff in them.
427 - Everything is online on the next server restart.
428
429 =head1 2006-08-28
430
431 Big change in the code:
432 The extension/plugin API was completly rewritten and offers now a complete new dimension
433 of scripting! But <b>due a bug in the shop code it wasn't possible to sell stuff to shops
434 in the night from 27. to 28., it's fixed again, we are sorry for the breakage!</b>
435 Also it's not possible at the moment to send mails in the imperial post offices, but this will
436 <b>soon</b> also be fixed! Transports are disabled now, as the C implementation
437 caused way too many crashes. We plan to reimplement them in Perl.<br />
438 <b>If you find other bugs, please report them via mail or to the bugtracker! This will
439 ensure that we find and fix the bugs as soon as possible in our limited time!</b>
440
441 =head1 <b>If
442
443 anyone misses sales from one of his items please contact the DM.</b>
444 <br /><br />
445 2006-08-20 The server main disk had massive filesystem corruption, so the
446 server crashed and was down this evening. It took a few hours to fix it and now
447 it's back up again. As we have a backup for all the critical files
448 (like your player files) it wasn't fatal. Aside from that you maybe want to take
449 a look at the last <a href="screenshots.html">screenshot</a>, which shows healthbars
450 in crossfire. The server also has Perl in his core now, which makes it's integration easier.
451
452 =head1 <b>2006-08-15
453
454 07:30 CEST Update: The server has been restarted, the first trade shop can be visited in scorn.</b><br />
455 2006-08-14 Uploaded some <a href="documentation.html">documentation</a> and implemented
456 player trade shops, where player can sell items to other players for a price choosen
457 by the seller. The items will stay in the trade shop for ever. This change has to
458 wait until the next server restart.<br /><br />
459
460 The <b>next CFPlus beta release is out!</b>: Inscription and renaming shortcuts have been
461 added to the Inventory. The interface got line frames to be more eye pleasing.
462 On top of that the documentation browser has been greatly improved and the documentation
463 improved also a bit. And other minor stuff has been implemented and fixed.
464
465 =head1 2006-08-13
466
467 We finally restarted the server today, the changes from the last two news entrys are
468 now online! We also switched the server (programming) language from C to C++, to be able to use the
469 programming facilities of C++.
470
471 =head1 2006-08-11
472
473 Earthwalls block monsters view again! And players don't face back to north after sometime (yes, this
474 was a bug :). A new spelltype has been added, which makes spells implementable in Perl. Everything online on the
475 next server restart.
476
477
478 =head1 2006-08-11
479
480 The heaven town has been uploaded together with the final part of the
481 heaven quest. On top of that the difficulty calculations for maps were adjusted together
482 with the generation of scrolls, rods, wands and staffs, which are now more close to the level
483 difficulty. The post office code has been rewritten in Perl and got extended by some nice
484 features like live notification of arrived mails and mail notification for received
485 packages.
486
487 =head1 2006-08-02
488
489 Thanks to the efforts of sliss, all of current cfextended mlab should now
490 be online.
491
492 =head1 2006-07-31
493
494 Fixed logout and shutdown code: The server should now properly save both
495 all players and all maps on shutdown, making a restart much less of a problem, as
496 players will be able to continue playing where they left.<br />
497 <br />
498 On top of that: <b>The long awaited <a href="client.html">CFPlus beta</a> release!
499 Download! Install! Try out!</b>
500
501 =head1 2006-07-24
502
503 Uploaded new screenshots for the client and added some information about
504 the current state of the client, which is quite far and "soon" ready for a beta release.
505 Also added some notes about the history of the Crossfire+ project.
506
507 =head1 2006-07-21
508
509 Added many new commands to the dialog system. Added a test
510 of whats possible to the scorn harbour area (shady gambler). Implemented
511 a "seen" command that tells you when a player was last seen. The "say" command
512 is now a little more verbose when the character mentions some keywords.
513
514 =head1 2006-07-20
515
516 Implemented new dialog system which allows direct script
517 integration, dialog trees and more. Banks, Valriel, Gorokh and some
518 shops have been converted, IPO and other areas will follow. Also
519 updated forgotten town quest from upstream.
520
521 =head1 2006-07-18
522
523 Expanded the magic shops a bit, because monsters don't drop rings or
524 spellbooks anymore.
525
526 =head1 2006-07-17
527
528 The network connection was down around 14:00 (CEST) due an power outage
529 at the University of Karlsruhe.
530
531 =head1 2006-07-11
532
533 Prices are back where they were a long time ago.
534 Monsters don't drop rings anymore, only gems and money instead.
535 Shops have now a default maximum. Prefetching of player informaiton
536 has been improved. An event system was added for perl.
537 A bug in the bank script has been fixed.
538
539 =head1 2006-07-10
540
541 Uploaded a new quest: The mana fountain. It lets you refill empty potions with mana.
542 Scorn has a small extension on the left, where you should search first.
543
544 =head1 2006-07-02
545
546 The CF+ OpenGL client now officially entered alpha release stage. Yehaa! What that means is not
547 clear, I guess we now know mostly whats still missing and how the design should look like.
548
549 =head1 2006-07-01
550
551 Worked around a buffer overflow on map writing by enlarging the buffer. Players
552 can no longer overflow the buffer, but plug-ins and core code still can, so its not considered a fix.
553
554
555
556 =head1 2006-06-29
557
558 We replaced some hardware in the server, so we had a few hours downtime
559 this evening. Now there is more RAM for crossfire :-)
560
561 =head1 2006-06-28
562
563 Put a bargaining scrolls in the Gem shop in scorn for a low price.
564 So that players can begin levelling bargaining early.
565
566 =head1 2006-06-27
567
568 Added a plug-in that asynchronously pre-fetches adjacent maps from disk
569 whenever a player enters a map. This make ist highly probable that maps entered by the
570 player are already in memory and comes at almost no cost (they are loaded into the
571 OS disk cache only). As a net effect, most short freezes due to map loading should
572 be gone.
573
574 =head1 2006-06-26
575
576 Rewrote shop pricing considerably: Bargaining has no effect on reckoning anymore,
577 but a much greater effect on prices. Charisma 30 no longer has an artificial penalty.
578 Shop pricing now changes prices from 2% (perfect, not achievable) to 100% difference.
579 The prices have a more dynamic adjustments than the old * 4 factor. <b>Summary:</b> cheap
580 things got cheaper, expensive things got more expensive, and everything became much less random
581 than before. Also reduced the costs of healing and mana potions to an affordable price.
582
583 =head1 2006-06-23
584
585 Fixed a bug that sent the server into a tight loop, not responding
586 anymore. This could happen if the player the disarm skill activated multiple
587 traps which for reasons unknown were moved below the player, triggering each other
588 continuously. Traps now longer move below the player but stay where they are.
589
590 =head1 2006-06-14
591
592 Greatly reduced experience for playerkills. Disable friendly fire logic
593 in the arena, so you do not have to be hostile anymore just to visit the arena.
594
595 =head1 2006-06-11
596
597 Greatly reduced availability of skill scrolls and (to a lesser extent)
598 enchantment scrolls, to enhance class-based gameplay. Also reduced amount of generators
599 in raffle.
600
601 =head1 2006-06-06
602
603 Stealing now never yields more exp than the monster has and also
604 reduces monster experience.
605
606 =head1 2006-06-04
607
608 After yet another crash (and fix of it) we restarted the server
609 with some minor changes (ghosts drop ectoplasm more often). And the bank script
610 has been added to the last maps.
611
612 =head1 2006-06-02
613
614 Added Linux-specific fast timeout code that kicks players
615 out when the client doesn't ack data after 20 seconds. This
616 makes it possible to quickly re-login after a "catastrophic" even such
617 as losing your internet conenction. Also player-stealing between hostile players
618 is possible. The last bank-maps were upgraded to the new bank script
619 and the bank in lonetown was upgraded with new converters.
620 Some undo-bugs were fixed in GCE (the editor) along with a context menu for
621 adding stuff to the inventory to monsters on the map (not yet aviable as binary, but
622 stay tuned or use the CVS).
623
624 =head1 2006-06-01
625
626 Extended the scorn bank with a small quest.
627
628 =head1 2006-05-31
629
630 (Update) Extended the bank in scorn and fixed the
631 remaining bugs in the bank script (the missing inventory update and
632 the ability to withdraw the whole balance).
633
634 =head1 2006-05-30
635
636 added information page about the <a href="client.html">new client</a>.