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Revision: 1.11
Committed: Sun Oct 14 14:23:16 2007 UTC (16 years, 7 months ago) by root
Branch: MAIN
CVS Tags: HEAD
Changes since 1.10: +0 -0 lines
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File Contents

# Content
1 =head1 News Archive
2
3 =meta language en-us
4
5 =meta link http://cf.schmorp.de/
6
7 =head2 2007-07-14
8
9 Finally, after much testing, the die-on-log-out code has been enabled.
10 Now, if you disconnect without using a savebed and the map resets and you were
11 logged out for too long, you will die. Always use a savebed. On the brighter side,
12 the server now supports per-area and per-map background music. Already two hours
13 of music are available. For this to work you currently need the CVS version of CFPlus,
14 but a general release of CFPlus is to be expected soon.
15
16 =head2 2007-07-02
17
18 Moved Crossfire TRT to a mix of GPL version 3 and Affero
19 license. Together with the new sourcecode command, this will avoid the
20 danger of Companies or People locking up improvements behind a server.
21 As minor changes, the server now supports hint messages and a new
22 hintmode command, as well as much better message formatting capabilities.
23
24 =head2 2007-06-09
25
26 The nexus after character creation has been nuked
27 and replaced by a tutorial map which was posted on the crossfire
28 mailing list long ago (with some changes). Town portal scrolls are
29 now available in shops and elsewhere. A non-visible change was
30 a rework of the archetype code (keep an eye on weird behaviour and drop
31 us a mail if you find anything :-).
32
33 =head2 2007-05-29
34
35 The server maimnboard died and has been replaced. The root
36 disk also died and has not been replaced and for various reasons we
37 have a shortage of disks in the server now, which leads to crossfire
38 freezing sometimes due to I/O starvation on the machine (which is
39 doing heavy stuff). This will be rectified ince the replacement disks
40 have been installed and crossfire has, once more, its own disk.
41
42 =head2 2007-05-22
43
44 Due to an accident, the main server files have been
45 copied to the backup server, overwriting player files, nuking
46 most progress in the last day. We are deeply sorry and will
47 tar and feather the culprit :(
48
49 =head2 2007-05-20
50
51 Town portal has been changed into a real town portal -
52 casting it creates a portal to the nearest town that anybody can
53 use, transfering him/her to the nearest town, and back. Town
54 portals will last at least 20 minutes.
55
56 =head2 2007-05-13
57
58 Large changes to the range slot, weapon logic and
59 attack speed logic have been made. You now have a range slot
60 for ranged attacks (shift-direction) and a combat slot for
61 direct attacks (run, walk). rotateshoottype togggles between
62 the two. Bows are now treated as full weapons, so attacktype,
63 damage bonuses and other attributes are applied to your
64 arrows now, making bows much more useful.
65
66 =head2 2007-05-11
67
68 A relatively portable GNU/Linux x86 (and amd64) binary
69 release of the client has been made. It only relies on glibc-2.3
70 and the X libraries.
71
72 =head2 2007-04-17
73
74 The windows binary for CFPlus was wrongly linked against
75 msvcr80.dll. This and a few other bugs have been fixed and the
76 windows version should work quite fine again.
77
78 =head2 2007-04-16
79
80 Lots of updates: the server now enables facecaching with
81 gcfclient remotely; weird monster and trap behaviour (e.g. bloodwell)
82 has been fixed; shop inventories sign work again; sanctuary and
83 counterwall now no longer remove floortiles and last not least
84 archetypes and treasurelists can now be dynamically reloaded without
85 freeezing or restarting the server (and of course a lot of other minor
86 stuff has been fixed). Enjoy!
87
88 =head2 2007-04-15
89
90 The Crossfire2 project has been renamed to Crossfire TRT
91 (on request by the Crossfire 1.x developers). See also the L<FAQ|faq.html>
92 about the B<TRT>.
93
94 =head2 2007-04-11
95
96 The Crossfire+ project has been renamed to Crossfire2
97 (on request by the Crossfire 1.x developers).
98
99 =head2 2007-04-10
100
101 The playershop problem has been identified and fixed as
102 a bug in JSON::XS. Also, the new highly-detailed 64x64 faceset
103 is now officially online. The CVS version of CFPlus supports the
104 64x64 graphics, as well as the new bandwidth-conservative smoothing
105 protocol.
106
107 =head2 2007-04-05
108
109 We were struck by another loading error in the Tradeshop/Playershop map
110 again and had to get a backup from yesterday morning.
111 If any of your belongings were lost please inform the DMs (see contact
112 information on this website).
113
114 =head2 2007-04-02
115
116 Due to a loading error in the Tradeshop/Playershop map
117 we had to restore the Tradeshop from last days morning.
118 If any of your belongings were lost please inform the DMs (see contact
119 information on this website).
120
121 =head2 2007-03-28
122
123 The server harddisk developed problems. Crossfire was
124 moved to another disk. Everything could be salvaged except the users
125 B<Curly> and B<Lysen>. Please contact a dm in case the restored
126 backup is not appropriate.
127
128 =head2 2007-03-27
129
130 The sky2 driver that seems to have caused all the recent crashes
131 has been replaced by the sk98lin driver which might improve stability.
132
133 =head2 2007-03-18
134
135 The bad news is that the server was down for almost 10 hours
136 due to a kernel crash. But the good news is that the very likely cause
137 has been identified: the gigabit network card. We will change the
138 hardware config to use a different card within the coming days.
139
140 =head2 2007-03-15
141
142 B<The protocol has changed.> The new protocol is still compatible
143 with crossfire clients, but image caching is now mandatory. The reason for this change
144 was the upcoming introduction of the 64x64 faceset, as well as getting around bugs
145 and stupidities in cf/gcfclient/2's image handling. Make sure you have image caching enabled
146 (you need to reconnect after changing it).
147
148 =head2 2007-03-06
149
150 Lots of work has been done on the instability issues.
151 We also have a L<server release|server_download.html> page now!
152
153 =head2 2007-02-19
154
155 B<The main server crashed with a hardware
156 problem. Crossfire was moved to the backup server without any
157 problems. Unfortunately, when the main server came back some
158 helpful soul started the backup process again, which in turn backed
159 up the (outdated) playerfiles from the main server to the backup
160 server running crossfire. This had the effect of replacing all
161 player data with the version just before the crash, so up to ~20
162 hours of gameplay might be lost.>
163
164 =head2 2007-02-03
165
166 B<A rather serious bug in Debian GNU/Linux caused serious
167 filesystem corruption on the server, which we are still in the process
168 of repairing. The player data will be restored to the last 15-minute backup
169 at 01:28 UTC, which hopefully was before the corruption. If you experience
170 any data loss, please contact the dms at crossfire@schmorp.de.>
171
172 =head2 2007-02-02
173
174 The landbridge to the continent south to the navar
175 continent has been removed an replaced by a ship from navar (it's the
176 ship to 'Valleynoy'). The jeweler skill has also been completed a
177 bit more and a quest is being build (but not completed yet) on the
178 continent south to the navar continent to guide players through the
179 new jeweler skill.
180
181 =head2 2007-01-29
182
183 A number of balancing changes have been applied: charm
184 and other mood change spells only affect visible spaces now (unlike
185 oratory and singing). Scorn is high-security area now, and parts of
186 scorn near the central marketplace do no longer allow pets either.
187 There also was an attempt to fix the face breakage which was introduced
188 some weeks ago. If you still have broken faces you should contact the DMs
189 or better send a mail to L<crossfire@schmorp.de|mailto:crossfire@schmorp.de>.
190
191 =head2 2007-01-25
192
193 Next CFPlus beta released to the world: loads of bugfixes, added
194 'bind apply ...' to the context menu of the inventory, improved local
195 database handling, rework of the whole keybindings (much easier now!).
196 Get it L<here|client.html>!
197
198 =head2 2007-01-19
199
200 The server had a half-catastrohpic hardware fault (a faulty disk
201 that stopped working some time ago now took the complete system down), but
202 the server could be restarted with no loss of data.
203
204 =head2 2007-01-18
205
206 It was discovered that the lone town apartments for some
207 players seem not to work correctly. Either they are reset when they enter or
208 items seem to vanish from it when leaving it. If you have this problem please
209 contact the administrators at L<crossfire@schmorp.de|mailto:crossfire@schmorp.de>. The maps can be
210 recovered from a backup when the problem is fixed (which might take some days).
211
212 =head2 2007-01-08
213
214 Todays server upgrade turned out to be a bit buggy. If you lost
215 any stats while that upgrade please contact us at L<crossfire@schmorp.de|mailto:crossfire@schmorp.de>.
216
217 =head2 2007-01-03
218
219 This evenings restart introduces some bugfixes, along 2 map bugs
220 and wrongly set treasurelists running into exits was fixed (which teleported
221 the player sometimes to the center of scorn). Summoned monsters don't drop
222 stuff anymore now. Smoothing has been fixed. Artifacts have correct faces again
223 now.
224
225 =head2 2007-01-02
226
227 The big rewrite is mostly finished and the server got a major upgrade.
228 Unfortunately the savebeds had to be reset, that means that you won't wake up
229 in your savebeds but in the center of scorn. Please re-apply your favorite bed
230 to reality.
231 Aside that the update should show no other weirdnesses.
232 B<If you find problems please report them to L<crossfire@schmorp.de|mailto:crossfire@schmorp.de>.
233
234 The main change was a complete rewrite of the map handling in the server.
235 Maps are now loaded and handled by Perl and are loaded asynchronous now,
236 the player will be placed on a link map (named '{link}') while waiting for the
237 new map to load. Real per-player maps are also possible now.
238
239 =head2 2006-12-25
240
241 There is a big internal rewrite in work. The server is currently
242 unstable and might show strange behaviour at the moment. B<Please be patient
243 and report problems or feedback to L<crossfire@schmorp.de|mailto:crossfire@schmorp.de>.
244
245 =head2 2006-12-22
246
247 There has been a bug in the building system (player
248 buildable maps) which will remain until the server has been restarted
249 (which will be announced here). The bug made buildable walls
250 unbuildable after builing next to them. If you have a unremovable wall
251 in your apartment please notify the DMs about them to get them fixed.
252
253 =head2 2006-12-18
254
255 The network code has been rewritten from the ground up. The new code
256 handles network I/O asynchronously and can handle multiple user commands per tick.
257 As a side effect, the server will not allow you to queue more than five seconds worth
258 of commands, meanign you can never freeze yourself for longer than five seconds by
259 issuing too many commands in a row. Also, random maps will now be correctly saved
260 and restored on server restarts, making restarts just a matter of having to log-in again.
261
262 =head2 2006-12-14
263
264 The random weapons have been removed from chests and replaced by
265 wealth (like gems and money). Together with the weapon shop updates it makes
266 weapon shops way more useful/interesting.
267 There also have been added blood puddles to some low level
268 monsters in the CVS, on the next server update (which might be soon) this will
269 also show up. The plan is to adjust most monsters to drop blood after death,
270 for now look our for ie.: goblins, kobolds and orcs! Also further work has been done
271 on the worldmap, soon the worldmap can be generated alone from
272 the L<png (currently a gimp xcf)|http://cvs.schmorp.de/cf.schmorp.de/util/world.xcf?rev=1.24>
273 and the L<overlay maps|http://cfmaps.schmorp.de/world-overlay/>.
274 Last not least, the login should be much faster now.
275 Non (user)visible changes have been: code cleanup, bugfixes and rewrites done by schmorp.
276 And we are on L<The Linux Game Tome|http://www.happypenguin.org/show?CFPlus%20-%20Crossfire%2B%20MORPG%20Client> now!
277
278 =head2 2006-12-12
279
280 Updates shops in scorn, port joseph, stoneville, santo dominion,
281 navar, wolfsburg and azumaundo to have a higher difficulty, also, implemented
282 better weapons to be sold in shops, according to their difficulty. This should
283 offer players more choice.
284
285 =head2 2006-12-06
286
287 Simplify finding a hand-to-hand skill on attacks by using the most
288 recently used skill, allowing users to select their preferred hth skill easily.
289 Also, learning spells is now possible with lower literacy skill than before,
290 for high level skills (before that change it was virtually impossible to learn
291 high level spells).
292
293 =head2 2006-12-03
294
295 We increased the required level of Meteor Swarm to 60 because
296 we agreed that level 12 is way too low for a spell as powerful as that.
297 We are planning on lifting the levels for other spells as well. This will
298 be reported on the website. Also, the new flesh pickup mode is available
299 and a crash bug has been workarounded.
300
301 B<And another CFPlus bugfix release look on the L<download page|client.html>!>
302
303 =head2 2006-11-20
304
305 Due to schmorp'S foolishness, we encountered an unplanned
306 one-hour downtime today. Doh. Also, the random ride to Nurnberg was
307 not working, trapping players in dragon hangars. Fixed, thanks to
308 Nioreh who reported it.
309
310 =head2 2006-11-19
311
312 A serious exploit in the trade shop has been fixed today, where the sellers
313 account were increased even if the buyer wasn't able to pay for the item. Also, recent logins
314 was fixed, as it didn't show players with a fractional log-out time. Party say's are now
315 shown in green instead of in white and are unique messages.
316
317 =head2 2006-11-08
318
319 A new client version has been released. This mostly
320 fixes a long-standing off-by one but for the map view, resulting
321 in misdirected clicks and some monster ghosting. Also, the test
322 server now allows the commands B<wizlook>, B<reset> and
323 B<teleport> (in addition to wizcast, wizpass and goto) for all
324 players, which should greatly help to test maps.
325
326 =head2 2006-11-04
327
328 We repaired the L<recent login page|recent.html>!
329 And on the upper right the count of online players is displayed.
330
331 =head2 2006-10-02
332
333 Preview of test server now ready. It runs as cftest.schmorp.de, port 24 (cftest.schmorp.de:24) and allows
334 the use of goto, wizcast and wizpass for all users (more to come). Maps can be freely L<uploaded|/upload>.
335 The test server has the same users and maps as the normal user, and will be reset every 3 hours.
336
337 =head2 2006-09-29
338
339 New CFPlus beta is out. Look at the bottom of the L<download page|client.html> to see what changed.
340
341 =head2 2006-09-20
342
343 The apartment rent has now been enabled for all known apartments. The
344 one-time entrance fee for new apartments has been lowered considerably. Please
345 note that stopping to rent an apartment will not currently clear its contents it, but
346 will do so in the near future, so do not rely on it. And another B<client release>, look
347 on the L<download page|client.html>!
348
349 =head2 2006-09-18
350
351 The new apartment shop (and renting system) is now in place
352 for the scorn apartment only. You will not be able to enter until you
353 go to The Apartment shop in scorn and rent the "skorn" apartment.
354 Your existing map stays as you are, no items will be lost. If you are puzzled somehow, look at the
355 chatlog in the L<FAQ|faq.html>, which might answer some of your questions.
356
357 =head2 2006-09-15
358
359 We replaced the RAM and HDD today. Hardware failures are hopefully
360 a story of the past now.
361
362 =head2 2006-09-10
363
364 After lots of frustrating crashes and playtesting we identified the
365 remaining corruption-causing code that wasn't following C++ rules and fixed it.
366 So far, the new server seeems stable. As an added benefit, the command documentation
367 for the CFPlus client is now available as server helpfiles (help command) in text
368 format, too, and will be automatically updated on changes.
369
370 =head2 2006-09-09
371
372 Yesterday the server kernel froze, we had to reboot the server (which
373 was inaccessible to us for a time). We will likely replace some components
374 that could have caused the crash within the next week.
375
376 =head2 2006-09-08
377
378 Major Upgrade: the load/save functionality has been rewritten from scratch:
379 maps load about twice as fast, with some degenerated maps (hi, Saladon) loading
380 five times faster than with the old code, pushing map loading time below the tick time,
381 eliminating freezes due to map loads. String handling has been rewritten from scratch and
382 the server now uses C++ object lifetime management and the glib slice allocator. Help files
383 are now automaticlaly extracted from the CF+ manual. Among lots of other changes...
384 While there should be no big user-visible changes, we do expect some bugs to have
385 crept in due to the massive changes (the source diff is about 3MB in size), so watch
386 out for any weird behaviour.
387
388 =head2 2006-09-03
389
390 The work on the worldmap will take a while, expect more terraforming in the
391 next days. If you want to take a look at the current stage of the new world take a look
392 at the L<World page|world.html>.
393
394 =head2 2006-09-02
395
396 The worldmap has been redone, and is in active development. The new worldmap is hopefully going
397 to be more nice to travel and explore. We also restarted the server due a bug
398 in the save code, B<if you lost a lot of experience points due a login please tell the DMs!>.
399 And the jeweler skill has been activated for testing! The experience gained in the skill is not added to the total
400 experience. Look at the L<documentation|documentation.html> for jeweler_skill,
401 there are no recipes yet, they will follow the next days.
402
403 =head2 2006-09-01
404
405 The CFPlus documentation along with the new jeweler skill (B<the new skill isn't yet online, it will still take a few
406 days until it's user ready>) documentation has
407 been prepared for the website, look at the L<documentation|documentation.html>
408 page. Aside from that we prepared some wiki pages about L<cf.schmorp.de|http://wiki.metalforge.net/doku.php/servers:schmorp>
409 and L<Crossfire+|http://wiki.metalforge.net/doku.php/crossfireplus> at the L<Crossfire wiki|http://wiki.metalforge.net/>.
410
411 The bug tracker contents has been dumped and can be downloaded as text file on the L<development|development.html> page.
412
413 =head2 2006-08-30
414
415 Some buggy code in the rewritten connection code caused a lot of crashes this morning,
416 the bug is fixed now, sorry for the inconvenience. Unconnected levers and other devices weren't handled
417 correctly.
418
419 =head2 2006-08-29
420
421 We had to take the bug tracker offline, as someone spammed it too much
422 and we are too busy to maintain it and remove all the spam. Please send bugreports to
423 crossfire@schmorp.de! Changes in the server code: connections can now be handled
424 from Perl (means: you can trigger them and capture events for triggered connections).
425 Small transports (which are only 1 map tile big) have been reimplemented in Perl
426 and should be crash safe now. But their semantics have changed: The transport is no longer
427 a container, it just moves everything thats above it. You can control it like the old ones:
428 apply them and then just move. Also most shops, also the tradeshop, in Scorn got a 'safe ground'
429 upgrade, which should prevent the usage of destructive stuff in them.
430 - Everything is online on the next server restart.
431
432 =head2 2006-08-28
433
434 Big change in the code:
435 The extension/plugin API was completly rewritten and offers now a complete new dimension
436 of scripting! But B<due a bug in the shop code it wasn't possible to sell stuff to shops
437 in the night from 27. to 28., it's fixed again, we are sorry for the breakage!>
438 Also it's not possible at the moment to send mails in the imperial post offices, but this will
439 B<soon> also be fixed! Transports are disabled now, as the C implementation
440 caused way too many crashes. We plan to reimplement them in Perl.
441
442 B<If you find other bugs, please report them via mail or to the bugtracker! This will
443 ensure that we find and fix the bugs as soon as possible in our limited time!>
444 B<If anyone misses sales from one of his items please contact the DM.>
445
446 =head2 2006-08-20
447
448 The server main disk had massive filesystem corruption, so the
449 server crashed and was down this evening. It took a few hours to fix it and now
450 it's back up again. As we have a backup for all the critical files
451 (like your player files) it wasn't fatal. Aside from that you maybe want to take
452 a look at the last L<screenshot|screenshots.html>, which shows healthbars
453 in crossfire. The server also has Perl in his core now, which makes it's integration easier.
454
455 =head2 2006-08-15
456
457 07:30 CEST Update: The server has been restarted, the first trade shop can be visited in scorn.>
458
459 =head2 2006-08-14
460
461 Uploaded some L<documentation|documentation.html> and implemented
462 player trade shops, where player can sell items to other players for a price choosen
463 by the seller. The items will stay in the trade shop for ever. This change has to
464 wait until the next server restart.
465
466 [br /]
467 The B<next CFPlus beta release is out!>: Inscription and renaming shortcuts have been
468 added to the Inventory. The interface got line frames to be more eye pleasing.
469 On top of that the documentation browser has been greatly improved and the documentation
470 improved also a bit. And other minor stuff has been implemented and fixed.
471
472 =head2 2006-08-13
473
474 We finally restarted the server today, the changes from the last two news entrys are
475 now online! We also switched the server (programming) language from C to C++, to be able to use the
476 programming facilities of C++.
477
478 =head2 2006-08-11
479
480 Earthwalls block monsters view again! And players don't face back to north after sometime (yes, this
481 was a bug :). A new spelltype has been added, which makes spells implementable in Perl. Everything online on the
482 next server restart.
483
484 =head2 2006-08-11
485
486 The heaven town has been uploaded together with the final part of the
487 heaven quest. On top of that the difficulty calculations for maps were adjusted together
488 with the generation of scrolls, rods, wands and staffs, which are now more close to the level
489 difficulty. The post office code has been rewritten in Perl and got extended by some nice
490 features like live notification of arrived mails and mail notification for received
491 packages.
492
493 =head2 2006-08-02
494
495 Thanks to the efforts of sliss, all of current cfextended mlab should now
496 be online.
497
498 =head2 2006-07-31
499
500 Fixed logout and shutdown code: The server should now properly save both
501 all players and all maps on shutdown, making a restart much less of a problem, as
502 players will be able to continue playing where they left.
503
504 [br /]
505 On top of that: B<The long awaited L<CFPlus beta|client.html> release!
506 Download! Install! Try out!>
507
508 =head2 2006-07-24
509
510 Uploaded new screenshots for the client and added some information about
511 the current state of the client, which is quite far and "soon" ready for a beta release.
512 Also added some notes about the history of the Crossfire+ project.
513
514 =head2 2006-07-21
515
516 Added many new commands to the dialog system. Added a test
517 of whats possible to the scorn harbour area (shady gambler). Implemented
518 a "seen" command that tells you when a player was last seen. The "say" command
519 is now a little more verbose when the character mentions some keywords.
520
521 =head2 2006-07-20
522
523 Implemented new dialog system which allows direct script
524 integration, dialog trees and more. Banks, Valriel, Gorokh and some
525 shops have been converted, IPO and other areas will follow. Also
526 updated forgotten town quest from upstream.
527
528 =head2 2006-07-18
529
530 Expanded the magic shops a bit, because monsters don't drop rings or
531 spellbooks anymore.
532
533 =head2 2006-07-17
534
535 The network connection was down around 14:00 (CEST) due an power outage
536 at the University of Karlsruhe.
537
538 =head2 2006-07-11
539
540 Prices are back where they were a long time ago.
541 Monsters don't drop rings anymore, only gems and money instead.
542 Shops have now a default maximum. Prefetching of player informaiton
543 has been improved. An event system was added for perl.
544 A bug in the bank script has been fixed.
545
546 =head2 2006-07-10
547
548 Uploaded a new quest: The mana fountain. It lets you refill empty potions with mana.
549 Scorn has a small extension on the left, where you should search first.
550
551 =head2 2006-07-02
552
553 The CF+ OpenGL client now officially entered alpha release stage. Yehaa! What that means is not
554 clear, I guess we now know mostly whats still missing and how the design should look like.
555
556 =head2 2006-07-01
557
558 Worked around a buffer overflow on map writing by enlarging the buffer. Players
559 can no longer overflow the buffer, but plug-ins and core code still can, so its not considered a fix.
560
561 =head2 2006-06-29
562
563 We replaced some hardware in the server, so we had a few hours downtime
564 this evening. Now there is more RAM for crossfire :-)
565
566 =head2 2006-06-28
567
568 Put a bargaining scrolls in the Gem shop in scorn for a low price.
569 So that players can begin levelling bargaining early.
570
571 =head2 2006-06-27
572
573 Added a plug-in that asynchronously pre-fetches adjacent maps from disk
574 whenever a player enters a map. This make ist highly probable that maps entered by the
575 player are already in memory and comes at almost no cost (they are loaded into the
576 OS disk cache only). As a net effect, most short freezes due to map loading should
577 be gone.
578
579 =head2 2006-06-26
580
581 Rewrote shop pricing considerably: Bargaining has no effect on reckoning anymore,
582 but a much greater effect on prices. Charisma 30 no longer has an artificial penalty.
583 Shop pricing now changes prices from 2% (perfect, not achievable) to 100% difference.
584 The prices have a more dynamic adjustments than the old * 4 factor. B<Summary:> cheap
585 things got cheaper, expensive things got more expensive, and everything became much less random
586 than before. Also reduced the costs of healing and mana potions to an affordable price.
587
588 =head2 2006-06-23
589
590 Fixed a bug that sent the server into a tight loop, not responding
591 anymore. This could happen if the player the disarm skill activated multiple
592 traps which for reasons unknown were moved below the player, triggering each other
593 continuously. Traps now longer move below the player but stay where they are.
594
595 =head2 2006-06-14
596
597 Greatly reduced experience for playerkills. Disable friendly fire logic
598 in the arena, so you do not have to be hostile anymore just to visit the arena.
599
600 =head2 2006-06-11
601
602 Greatly reduced availability of skill scrolls and (to a lesser extent)
603 enchantment scrolls, to enhance class-based gameplay. Also reduced amount of generators
604 in raffle.
605
606 =head2 2006-06-06
607
608 Stealing now never yields more exp than the monster has and also
609 reduces monster experience.
610
611 =head2 2006-06-04
612
613 After yet another crash (and fix of it) we restarted the server
614 with some minor changes (ghosts drop ectoplasm more often). And the bank script
615 has been added to the last maps.
616
617 =head2 2006-06-02
618
619 Added Linux-specific fast timeout code that kicks players
620 out when the client doesn't ack data after 20 seconds. This
621 makes it possible to quickly re-login after a "catastrophic" even such
622 as losing your internet conenction. Also player-stealing between hostile players
623 is possible. The last bank-maps were upgraded to the new bank script
624 and the bank in lonetown was upgraded with new converters.
625 Some undo-bugs were fixed in GCE (the editor) along with a context menu for
626 adding stuff to the inventory to monsters on the map (not yet aviable as binary, but
627 stay tuned or use the CVS).
628
629 =head2 2006-06-01
630
631 Extended the scorn bank with a small quest.
632
633 =head2 2006-05-31
634
635 (Update) Extended the bank in scorn and fixed the
636 remaining bugs in the bank script (the missing inventory update and
637 the ability to withdraw the whole balance).
638
639 =head2 2006-05-30
640
641 Added information page about the L<new client|client.html>.