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/** |
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* dice.C: Dice generator. |
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* |
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* Copyright © 2007 Pippijn van Steenhoven / The Ermyth Team |
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* Rights to this code are as documented in COPYING. |
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* |
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* |
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* Portions of this file were derived from sources bearing the following license: |
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* Copyright © 2005-2007 William Pitcock <nenolod@nenolod.net> |
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* Copyright © 2006-2007 Jilles Tjoelker <jilles@stack.nl> |
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* |
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* Rights to this code are documented in doc/pod/license.pod. |
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* |
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* $Id: dice.C,v 1.6 2007-09-16 18:54:43 pippijn Exp $ |
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*/ |
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|
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#include "atheme.h" |
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#include <ermyth/module.h> |
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#include <util/random.h> |
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|
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static char const rcsid[] = "$Id: dice.C,v 1.6 2007-09-16 18:54:43 pippijn Exp $"; |
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|
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REGISTER_MODULE ("gameserv/dice", false, "The Ermyth Team <http://ermyth.xinutec.org>"); |
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|
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static void command_dice (sourceinfo_t *si, int parc, char *parv[]); |
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static void command_wod (sourceinfo_t *si, int parc, char *parv[]); |
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static void command_df (sourceinfo_t *si, int parc, char *parv[]); |
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|
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command_t const cmd_dice = { "ROLL", N_("Rolls one or more dice."), AC_NONE, 2, command_dice }; |
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command_t const cmd_wod = { "WOD", N_("WOD-style dice generation."), AC_NONE, 7, command_wod }; |
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command_t const cmd_df = { "DF", N_("Fudge-style dice generation."), AC_NONE, 2, command_df }; |
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|
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E cmdvec gs_cmdtree; |
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E cmdvec cs_cmdtree; |
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|
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E helpvec gs_helptree; |
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E helpvec cs_helptree; |
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|
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bool |
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_modinit (module *m) |
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{ |
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|
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gs_cmdtree << cmd_dice; |
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gs_cmdtree << cmd_wod; |
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gs_cmdtree << cmd_df; |
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|
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cs_cmdtree << cmd_dice; |
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cs_cmdtree << cmd_wod; |
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cs_cmdtree << cmd_df; |
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|
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help_addentry (gs_helptree, "ROLL", "help/gameserv/roll", NULL); |
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help_addentry (cs_helptree, "ROLL", "help/gameserv/roll", NULL); |
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|
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return true; |
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} |
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|
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void |
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_moddeinit () |
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{ |
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gs_cmdtree >> cmd_dice; |
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gs_cmdtree >> cmd_wod; |
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gs_cmdtree >> cmd_df; |
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|
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cs_cmdtree >> cmd_dice; |
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cs_cmdtree >> cmd_wod; |
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cs_cmdtree >> cmd_df; |
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|
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help_delentry (gs_helptree, "ROLL"); |
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help_delentry (cs_helptree, "ROLL"); |
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} |
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|
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/* |
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* Handle reporting for both fantasy commands and normal commands in GameServ |
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* quickly and easily. Of course, sourceinfo has a vtable that can be manipulated, |
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* but this is quicker and easier... -- nenolod |
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*/ |
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static void |
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gs_command_report (sourceinfo_t *si, char const * const fmt, ...) |
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{ |
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va_list args; |
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char buf[BUFSIZE]; |
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|
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va_start (args, fmt); |
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vsnprintf (buf, BUFSIZE, fmt, args); |
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va_end (args); |
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|
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if (si->c != NULL) |
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phandler->privmsg (chansvs.nick, si->c->name, "%s", buf); |
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else |
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command_success_nodata (si, "%s", buf); |
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} |
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|
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static void |
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command_dice (sourceinfo_t *si, int parc, char *parv[]) |
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{ |
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char *arg = si->c != NULL ? parv[1] : parv[0]; |
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int dice = 0, sides = 0, i = 0, roll = 0, modifier = 0; |
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char buf[BUFSIZE]; |
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|
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if (!arg) |
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return; |
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sscanf (arg, "%dd%d+%d", &dice, &sides, &modifier); |
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|
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if (dice <= 0) |
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{ |
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modifier = 0; |
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sscanf (arg, "%dd%d", &dice, &sides); |
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|
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if (dice <= 0) |
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{ |
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dice = 1; |
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|
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sscanf (arg, "d%d+%d", &sides, &modifier); |
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|
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if (sides <= 0) |
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sscanf (arg, "d%d", &sides); |
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} |
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} |
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|
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if (dice > 100) |
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dice = 100; |
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if (sides > 100) |
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sides = 100; |
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|
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if (dice <= 0 || sides <= 0) |
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{ |
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dice = 1; |
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sides = 1; |
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} |
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|
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*buf = '\0'; |
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|
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for (i = 0; i < dice; i++) |
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{ |
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unsigned int y = 1 + gen_rand32 () % sides; |
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char buf2[BUFSIZE]; |
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|
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if (*buf != '\0') |
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{ |
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snprintf (buf2, BUFSIZE, ", %d", y); |
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strlcat (buf, buf2, BUFSIZE); |
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} |
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else |
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{ |
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snprintf (buf2, BUFSIZE, "%d", y); |
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strlcpy (buf, buf2, BUFSIZE); |
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} |
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|
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roll += y; |
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} |
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|
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if (modifier != 0) |
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gs_command_report (si, "(%s) + %d == \2%d\2", buf, modifier, (roll + modifier)); |
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else |
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gs_command_report (si, "%s == \2%d\2", buf, roll); |
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} |
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|
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static void |
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command_wod (sourceinfo_t *si, int parc, char *parv[]) |
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{ |
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int ii = si->c != NULL ? 1 : 0; |
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char *arg_dice = parv[ii++]; |
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char *arg_difficulty = parv[ii++]; |
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|
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int dice, difficulty; |
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int roll, total = 0, roll_count = 0, i; |
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int success = 0, failure = 0, botches = 0, rerolls = 0; |
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|
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static char buf[BUFSIZE]; |
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char *end_p; |
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|
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if (arg_dice == NULL || arg_difficulty == NULL) |
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{ |
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command_fail (si, fault::needmoreparams, _("Syntax: WOD <dice> <difficulty>")); |
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return; |
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} |
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|
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while (roll_count < 3 && arg_dice != NULL && arg_difficulty != NULL) |
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{ |
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total = 0, success = 0, failure = 0, botches = 0, rerolls = 0; |
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roll_count++; |
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|
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dice = atoi (arg_dice); |
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difficulty = atoi (arg_difficulty); |
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|
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if (dice > 30 || dice < 1) |
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{ |
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command_fail (si, fault::badparams, _("Only 1-30 dice may be thrown at one time.")); |
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return; |
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} |
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else if (difficulty > 10 || difficulty < 1) |
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{ |
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command_fail (si, fault::badparams, _("Difficulty setting must be between 1 and 10.")); |
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return; |
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} |
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else |
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{ |
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end_p = buf; |
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|
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for (i = 0; i < dice; i++) |
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{ |
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roll = (gen_rand32 () % 10) + 1; |
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|
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end_p += snprintf (end_p, BUFSIZE - (end_p - buf), "%d ", roll); |
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|
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if (roll == 1) |
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{ |
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botches++; |
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continue; |
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} |
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else if (roll == 10) |
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rerolls++; |
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|
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if (roll >= difficulty) |
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success++; |
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else |
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failure++; |
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} |
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|
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rerolls = rerolls - botches; |
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total = success - botches; |
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|
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gs_command_report (si, _("%s rolls %d dice at difficulty %d: %s"), si->su->nick, dice, difficulty, buf); |
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|
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if (rerolls > 0) |
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gs_command_report (si, _("Successes: %d, Failures: %d, Botches: %d, Total: %d. You may reroll %d if you have a specialty."), success, failure, botches, total, rerolls); |
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else |
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gs_command_report (si, _("Successes: %d, Failures: %d, Botches: %d, Total: %d."), success, failure, botches, total); |
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} |
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|
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/* prepare for another go. */ |
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arg_dice = parv[ii++]; |
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arg_difficulty = parv[ii++]; |
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} |
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} |
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|
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static char const * const df_dice_table[] = { "[-]", "[ ]", "[+]" }; |
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|
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static void |
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command_df (sourceinfo_t *si, int parc, char *parv[]) |
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{ |
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int ii = si->c != NULL ? 1 : 0; |
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char *arg_dice = parv[ii++]; |
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char buf[BUFSIZE]; |
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int i, dice; |
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|
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if (arg_dice == NULL) |
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{ |
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command_fail (si, fault::needmoreparams, _("Syntax: DF <dice>")); |
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return; |
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} |
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|
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dice = atoi (arg_dice); |
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*buf = '\0'; |
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|
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if (dice > 30 || dice < 1) |
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{ |
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command_fail (si, fault::badparams, _("Only 1-30 dice may be thrown at one time.")); |
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return; |
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} |
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|
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for (i = 0; i < dice; i++) |
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{ |
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int roll = gen_rand32 () % 3; |
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|
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if (*buf != '\0') |
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strlcat (buf, df_dice_table[roll], BUFSIZE); |
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else |
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strlcpy (buf, df_dice_table[roll], BUFSIZE); |
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} |
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|
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gs_command_report (si, _("Result: %s"), buf); |
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} |