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# Content
1 =head1 The GNU-VPE Protocols
2
3 =head1 Overview
4
5 GVPE can make use of a number of protocols. One of them is the GNU VPE
6 protocol which is used to authenticate tunnels and send encrypted data
7 packets. This protocol is described in more detail the second part of this
8 document.
9
10 The first part of this document describes the transport protocols which
11 are used by GVPE to send it's data packets over the network.
12
13 =head1 PART 1: Transport protocols
14
15 GVPE offers a wide range of transport protocols that can be used to
16 interchange data between nodes. Protocols differ in their overhead, speed,
17 reliability, and robustness.
18
19 The following sections describe each transport protocol in more
20 detail. They are sorted by overhead/efficiency, the most efficient
21 transport is listed first:
22
23 =head2 RAW IP
24
25 This protocol is the best choice, performance-wise, as the minimum
26 overhead per packet is only 38 bytes.
27
28 It works by sending the VPN payload using raw IP frames (using the
29 protocol set by C<ip-proto>).
30
31 Using raw IP frames has the drawback that many firewalls block "unknown"
32 protocols, so this transport only works if you have full IP connectivity
33 between nodes.
34
35 =head2 ICMP
36
37 This protocol offers very low overhead (minimum 42 bytes), and can
38 sometimes tunnel through firewalls when other protocols can not.
39
40 It works by prepending an ICMP header with type C<icmp-type> and a code
41 of C<255>. The default C<icmp-type> is C<echo-reply>, so the resulting
42 packets look like echo replies, which looks rather strange to network
43 administrators.
44
45 This transport should only be used if other transports (i.e. raw IP) are
46 not available or undesirable (due to their overhead).
47
48 =head2 UDP
49
50 This is a good general choice for the transport protocol as UDP packets
51 tunnel well through most firewalls and routers, and the overhead per
52 packet is moderate (minimum 58 bytes).
53
54 It should be used if RAW IP is not available.
55
56 =head2 TCP
57
58 This protocol is a very bad choice, as it not only has high overhead (more
59 than 60 bytes), but the transport also retries on it's own, which leads
60 to congestion when the link has moderate packet loss (as both the TCP
61 transport and the tunneled traffic will retry, increasing congestion more
62 and more). It also has high latency and is quite inefficient.
63
64 It's only useful when tunneling through firewalls that block better
65 protocols. If a node doesn't have direct internet access but a HTTP proxy
66 that supports the CONNECT method it can be used to tunnel through a web
67 proxy. For this to work, the C<tcp-port> should be C<443> (C<https>), as
68 most proxies do not allow connections to other ports.
69
70 It is an abuse of the usage a proxy was designed for, so make sure you are
71 allowed to use it for GVPE.
72
73 This protocol also has server and client sides. If the C<tcp-port> is
74 set to zero, other nodes cannot connect to this node directly. If the
75 C<tcp-port> is non-zero, the node can act both as a client as well as a
76 server.
77
78 =head2 DNS
79
80 B<WARNING:> Parsing and generating DNS packets is rather tricky. The code
81 almost certainly contains buffer overflows and other, likely exploitable,
82 bugs. You have been warned.
83
84 This is the worst choice of transport protocol with respect to overhead
85 (overhead can be 2-3 times higher than the transferred data), and latency
86 (which can be many seconds). Some DNS servers might not be prepared to
87 handle the traffic and drop or corrupt packets. The client also has to
88 constantly poll the server for data, so the client will constantly create
89 traffic even if it doesn't need to transport packets.
90
91 In addition, the same problems as the TCP transport also plague this
92 protocol.
93
94 Its only use is to tunnel through firewalls that do not allow direct
95 internet access. Similar to using a HTTP proxy (as the TCP transport
96 does), it uses a local DNS server/forwarder (given by the C<dns-forw-host>
97 configuration value) as a proxy to send and receive data as a client,
98 and an C<NS> record pointing to the GVPE server (as given by the
99 C<dns-hostname> directive).
100
101 The only good side of this protocol is that it can tunnel through most
102 firewalls mostly undetected, iff the local DNS server/forwarder is sane
103 (which is true for most routers, wireless LAN gateways and nameservers).
104
105 Fine-tuning needs to be done by editing C<src/vpn_dns.C> directly.
106
107 =head1 PART 2: The GNU VPE protocol
108
109 This section, unfortunately, is not yet finished, although the protocol
110 is stable (until bugs in the cryptography are found, which will likely
111 completely change the following description). Nevertheless, it should give
112 you some overview over the protocol.
113
114 =head2 Anatomy of a VPN packet
115
116 The exact layout and field lengths of a VPN packet is determined at
117 compile time and doesn't change. The same structure is used for all
118 transport protocols, be it RAWIP or TCP.
119
120 +------+------+--------+------+
121 | HMAC | TYPE | SRCDST | DATA |
122 +------+------+--------+------+
123
124 The HMAC field is present in all packets, even if not used (e.g. in auth
125 request packets), in which case it is set to all zeroes. The checksum
126 itself is calculated over the TYPE, SRCDST and DATA fields in all cases.
127
128 The TYPE field is a single byte and determines the purpose of the packet
129 (e.g. RESET, COMPRESSED/UNCOMPRESSED DATA, PING, AUTH REQUEST/RESPONSE,
130 CONNECT REQUEST/INFO etc.).
131
132 SRCDST is a three byte field which contains the source and destination
133 node IDs (12 bits each).
134
135 The DATA portion differs between each packet type, naturally, and is the
136 only part that can be encrypted. Data packets contain more fields, as
137 shown:
138
139 +------+------+--------+------+-------+------+
140 | HMAC | TYPE | SRCDST | RAND | SEQNO | DATA |
141 +------+------+--------+------+-------+------+
142
143 RAND is a sequence of fully random bytes, used to increase the entropy of
144 the data for encryption purposes.
145
146 SEQNO is a 32-bit sequence number. It is negotiated at every connection
147 initialization and starts at some random 31 bit value. VPE currently uses
148 a sliding window of 512 packets/sequence numbers to detect reordering,
149 duplication and replay attacks.
150
151 =head2 The authentication protocol
152
153 Before nodes can exchange packets, they need to establish authenticity of
154 the other side and a key. Every node has a private RSA key and the public
155 RSA keys of all other nodes.
156
157 A host establishes a simplex connection by sending the other node an
158 RSA encrypted challenge containing a random challenge (consisting of
159 the encryption key to use when sending packets, more random data and
160 PKCS1_OAEP padding) and a random 16 byte "challenge-id" (used to detect
161 duplicate auth packets). The destination node will respond by replying
162 with an (unencrypted) RIPEMD160 hash of the decrypted challenge, which
163 will authenticate that node. The destination node will also set the
164 outgoing encryption parameters as given in the packet.
165
166 When the source node receives a correct auth reply (by verifying the
167 hash and the id, which will expire after 120 seconds), it will start to
168 accept data packets from the destination node.
169
170 This means that a node can only initiate a simplex connection, telling the
171 other side the key it has to use when it sends packets. The challenge
172 reply is only used to set the current IP address of the other side and
173 protocol parameters.
174
175 This protocol is completely symmetric, so to be able to send packets the
176 destination node must send a challenge in the exact same way as already
177 described (so, in essence, two simplex connections are created per node
178 pair).
179
180 =head2 Retrying
181
182 When there is no response to an auth request, the node will send auth
183 requests in bursts with an exponential back-off. After some time it will
184 resort to PING packets, which are very small (8 bytes + protocol header)
185 and lightweight (no RSA operations required). A node that receives ping
186 requests from an unconnected peer will respond by trying to create a
187 connection.
188
189 In addition to the exponential back-off, there is a global rate-limit on
190 a per-IP base. It allows long bursts but will limit total packet rate to
191 something like one control packet every ten seconds, to avoid accidental
192 floods due to protocol problems (like a RSA key file mismatch between two
193 nodes).
194
195 The intervals between retries are limited by the C<max-retry>
196 configuration value. A node with C<connect> = C<always> will always retry,
197 a node with C<connect> = C<ondemand> will only try (and re-try) to connect
198 as long as there are packets in the queue, usually this limits the retry
199 period to C<max-ttl> seconds.
200
201 Sending packets over the VPN will reset the retry intervals as well, which
202 means as long as somebody is trying to send packets to a given node, GVPE
203 will try to connect every few seconds.
204
205 =head2 Routing and Protocol translation
206
207 The GVPE routing algorithm is easy: there isn't much routing to speak
208 of: When routing packets to another node, GVPE trues the following
209 options, in order:
210
211 =over 4
212
213 =item If the two nodes should be able to reach each other directly (common
214 protocol, port known), then GVPE will send the packet directly to the
215 other node.
216
217 =item If this isn't possible (e.g. because the node doesn't have a
218 C<hostname> or known port), but the nodes speak a common protocol and a
219 router is available, then GVPE will ask a router to "mediate" between both
220 nodes (see below).
221
222 =item If a direct connection isn't possible (no common protocols) or
223 forbidden (C<deny-direct>) and there are any routers, then GVPE will try
224 to send packets to the router with the highest priority that is connected
225 already I<and> is able (as specified by the config file) to connect
226 directly to the target node.
227
228 =item If no such router exists, then GVPE will simply send the packet to
229 the node with the highest priority available.
230
231 =item Failing all that, the packet will be dropped.
232
233 =back
234
235 A host can usually declare itself unreachable directly by setting it's
236 port number(s) to zero. It can declare other hosts as unreachable by using
237 a config-file that disables all protocols for these other hosts. Another
238 option is to disable all protocols on that host in the other config files.
239
240 If two hosts cannot connect to each other because their IP address(es)
241 are not known (such as dial-up hosts), one side will send a I<mediated>
242 connection request to a router (routers must be configured to act as
243 routers!), which will send both the originating and the destination host
244 a connection info request with protocol information and IP address of the
245 other host (if known). Both hosts will then try to establish a direct
246 connection to the other peer, which is usually possible even when both
247 hosts are behind a NAT gateway.
248
249 Routing via other nodes works because the SRCDST field is not encrypted,
250 so the router can just forward the packet to the destination host. Since
251 each host uses it's own private key, the router will not be able to
252 decrypt or encrypt packets, it will just act as a simple router and
253 protocol translator.
254
255