… | |
… | |
25 | |
25 | |
26 | if ($HACK) { |
26 | if ($HACK) { |
27 | $KGS::debug = 1; |
27 | $KGS::debug = 1; |
28 | } |
28 | } |
29 | |
29 | |
|
|
30 | BEGIN { |
30 | our $VERSION = "0.1"; |
31 | our $VERSION = "0.1"; |
31 | |
32 | |
32 | our $config; |
33 | our $config; |
33 | our $LIBDIR = "."; |
34 | our $LIBDIR = "."; |
34 | our $APPDIR = "$LIBDIR/kgsueme"; |
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35 | our $IMGDIR = "$LIBDIR/images"; |
|
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36 | our $SNDDIR = "$LIBDIR/sounds"; |
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37 | |
35 | |
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36 | use KGS::Constants; |
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|
37 | |
38 | for (qw(util.pl gtk.pl image.pl sound.pl gamelist.pl userlist.pl challenge.pl |
38 | for (qw(util.pl gtk.pl chat.pl superchat.pl sound.pl user.pl gamelist.pl userlist.pl challenge.pl |
39 | board.pl game.pl room.pl roomlist.pl appwin.pl)) { |
39 | game.pl room.pl roomlist.pl app.pl)) { |
40 | print "loading module $_\n"; |
40 | require (KGS::Constants::findfile "KGS/kgsueme/$_"); |
41 | require "$APPDIR/$_"; |
41 | die if $@; |
|
|
42 | } |
42 | } |
43 | } |
43 | |
44 | |
44 | our $appwin = new appwin; |
45 | if ($ENV{KGSUEME_DEBUG}) { |
|
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46 | my $window = new Gtk2::Window 'toplevel'; |
|
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47 | my $chat = new superchat; |
45 | |
48 | |
46 | if (1) { |
49 | $window->add ($chat); |
|
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50 | show_all $window; |
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51 | |
|
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52 | $chat->append_text ("A\n"); |
|
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53 | $chat->append_text ("B\n"); |
|
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54 | $chat->append_text ("C\n"); |
|
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55 | $chat->append_text ("D\n"); |
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56 | |
|
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57 | $chat->{full}->clear; |
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58 | |
|
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59 | $chat->append_text ("F\n"); |
|
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60 | $chat->append_text ("G\n"); |
|
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61 | |
|
|
62 | main Gtk2; |
|
|
63 | |
47 | use KGS::Constants; |
64 | use KGS::Constants; |
48 | |
65 | |
49 | for (19) { |
66 | for (19) { |
50 | my $board = new game size => $_;# %{Storable::retrieve "testboard.storable"}; |
67 | my $game = new game size => $_; |
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68 | |
|
|
69 | if (1) { |
|
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70 | my $data = Storable::retrieve "board2.dat"; |
|
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71 | while (my ($k, $v) = each %$data) { |
|
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72 | $game->{$k} = $v; |
|
|
73 | } |
|
|
74 | $game->event_update_tree; |
|
|
75 | } |
51 | |
76 | |
52 | if (1) { |
77 | if (0) { |
53 | $board->{cur_board} = new KGS::Game::Board; |
78 | $game->{cur_board} = new KGS::Game::Board; |
|
|
79 | my @x = ( |
|
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80 | #MARK_B, |
|
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81 | #MARK_W, |
|
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82 | #MARK_GRAY_B | MARK_SMALL_W, |
|
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83 | #MARK_GRAY_W | MARK_SMALL_B, |
|
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84 | #MARK_W | MARK_TRIANGLE, |
|
|
85 | 0, 0, 0, |
|
|
86 | ); |
|
|
87 | for $x (0..18) { |
|
|
88 | for $y (0..18) { |
|
|
89 | $game->{cur_board}{board}[$x][$y] = |
|
|
90 | $x[rand @x]; |
|
|
91 | } |
|
|
92 | } |
|
|
93 | |
54 | $board->{cur_board}{board}[0][0] = MARK_B; |
94 | $game->{cur_board}{board}[0][0] = MARK_B; |
55 | $board->{cur_board}{board}[1][1] = MARK_GRAY_B | MARK_SMALL_W; |
95 | $game->{cur_board}{board}[1][1] = MARK_GRAY_B | MARK_SMALL_W; |
56 | $board->{cur_board}{board}[2][2] = MARK_W | MARK_TRIANGLE; |
96 | $game->{cur_board}{board}[2][2] = MARK_W | MARK_TRIANGLE; |
57 | $board->{cur_board}{board}[1][2] = MARK_B | MARK_LABEL; |
97 | $game->{cur_board}{board}[1][2] = MARK_B | MARK_LABEL; |
58 | $board->{cur_board}{label}[1][2] = "198"; |
98 | $game->{cur_board}{label}[1][2] = "198"; |
59 | $board->{cur_board}{board}[0][2] = MARK_W | MARK_LABEL; |
99 | $game->{cur_board}{board}[0][2] = MARK_W | MARK_LABEL; |
60 | $board->{cur_board}{label}[0][2] = "AWA"; |
100 | $game->{cur_board}{label}[0][2] = "AWA"; |
|
|
101 | $game->{board}->set_board ($game->{cur_board}); |
61 | } |
102 | } |
62 | $board->{window}->show_all; |
103 | $game->{window}->show_all; |
63 | $board->{board}->set_board ($board->{cur_board}); |
|
|
64 | } |
104 | } |
65 | } |
105 | } |
66 | |
106 | |
|
|
107 | our $app = new app; |
|
|
108 | |
67 | main Gtk2; |
109 | main Gtk2; |
68 | |
110 | |
69 | $appwin->destroy; |
111 | $app->destroy; |
70 | |
112 | |
71 | Gtk2->main_iteration while Gtk2->events_pending; |
113 | Gtk2->main_iteration while Gtk2->events_pending; |
72 | |
114 | |
73 | 1; |
115 | 1; |
74 | |
116 | |