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30 | BEGIN { |
30 | BEGIN { |
31 | our $VERSION = "0.1"; |
31 | our $VERSION = "0.1"; |
32 | |
32 | |
33 | our $config; |
33 | our $config; |
34 | our $LIBDIR = "."; |
34 | our $LIBDIR = "."; |
35 | our $APPDIR = "$LIBDIR/kgsueme"; |
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36 | our $IMGDIR = "$LIBDIR/images"; |
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37 | our $SNDDIR = "$LIBDIR/sounds"; |
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38 | |
35 | |
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36 | use KGS::Constants; |
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37 | |
39 | for (qw(util.pl gtk.pl image.pl sound.pl gamelist.pl userlist.pl challenge.pl |
38 | for (qw(util.pl gtk.pl chat.pl superchat.pl sound.pl user.pl gamelist.pl userlist.pl |
40 | board.pl game.pl room.pl roomlist.pl appwin.pl)) { |
39 | game.pl room.pl roomlist.pl app.pl)) { |
41 | print "loading module $_\n"; |
40 | require (KGS::Constants::findfile "KGS/kgsueme/$_"); |
42 | require "$APPDIR/$_"; |
41 | die if $@; |
43 | } |
42 | } |
44 | } |
43 | } |
45 | |
44 | |
46 | our $appwin = new appwin; |
45 | if ($ENV{KGSUEME_DEBUG}) { |
47 | |
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48 | if (1) { |
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49 | use KGS::Constants; |
46 | use KGS::Constants; |
50 | |
47 | |
51 | for (19) { |
48 | for (19) { |
52 | my $board = new game size => $_;# %{Storable::retrieve "testboard.storable"}; |
49 | my $game = new game size => $_; |
53 | |
50 | |
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51 | $game->event_challenge ( |
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52 | bless( { |
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53 | type => 0, |
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54 | black => bless( { |
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55 | flags => 2633, |
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56 | name => 'dorkusx' |
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57 | }, 'KGS::User' ), |
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58 | rules => bless( { |
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59 | count => 5, |
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60 | time => 900, |
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61 | timesys => 2, |
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62 | interval => 30, |
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63 | komi => '6.5', |
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64 | size => 19, |
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65 | ruleset => 0, |
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66 | handicap => 2, |
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67 | }, 'KGS::Rules' ), |
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68 | white => bless( { |
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69 | flags => 436220808, |
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70 | name => 'Nerdamus' |
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71 | }, 'KGS::User' ) |
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72 | }, 'KGS::Challenge' )); |
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73 | |
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74 | |
54 | if (1) { |
75 | if (0) { |
55 | $board->{cur_board} = new KGS::Game::Board; |
76 | my $data = Storable::retrieve "board2.dat"; |
56 | $board->{cur_board}{board}[0][0] = MARK_B; |
77 | while (my ($k, $v) = each %$data) { |
57 | $board->{cur_board}{board}[1][1] = MARK_GRAY_B | MARK_SMALL_W; |
78 | $game->{$k} = $v; |
58 | $board->{cur_board}{board}[2][2] = MARK_W | MARK_TRIANGLE; |
79 | } |
59 | $board->{cur_board}{board}[1][2] = MARK_B | MARK_LABEL; |
80 | $game->event_update_tree; |
60 | $board->{cur_board}{label}[1][2] = "198"; |
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61 | $board->{cur_board}{board}[0][2] = MARK_W | MARK_LABEL; |
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62 | $board->{cur_board}{label}[0][2] = "AWA"; |
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63 | } |
81 | } |
64 | $board->{window}->show_all; |
82 | |
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83 | if (0) { |
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84 | $game->{cur_board} = new KGS::Game::Board; |
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85 | my @x = ( |
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86 | #MARK_B, |
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87 | #MARK_W, |
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88 | #MARK_GRAY_B | MARK_SMALL_W, |
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89 | #MARK_GRAY_W | MARK_SMALL_B, |
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90 | #MARK_W | MARK_TRIANGLE, |
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91 | 0, 0, 0, |
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92 | ); |
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93 | for $x (0..18) { |
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94 | for $y (0..18) { |
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95 | $game->{cur_board}{board}[$x][$y] = |
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96 | $x[rand @x]; |
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97 | } |
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98 | } |
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99 | |
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100 | $game->{cur_board}{board}[0][0] = MARK_B; |
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101 | $game->{cur_board}{board}[1][1] = MARK_GRAY_B | MARK_SMALL_W; |
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102 | $game->{cur_board}{board}[2][2] = MARK_W | MARK_TRIANGLE; |
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103 | $game->{cur_board}{board}[1][2] = MARK_B | MARK_LABEL; |
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104 | $game->{cur_board}{label}[1][2] = "198"; |
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105 | $game->{cur_board}{board}[0][2] = MARK_W | MARK_LABEL; |
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106 | $game->{cur_board}{label}[0][2] = "AWA"; |
65 | $board->{board}->set_board ($board->{cur_board}); |
107 | $game->{board}->set_board ($game->{cur_board}); |
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108 | } |
66 | } |
109 | } |
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110 | main Gtk2; |
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111 | |
67 | } |
112 | } |
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113 | |
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114 | our $app = new app; |
68 | |
115 | |
69 | main Gtk2; |
116 | main Gtk2; |
70 | |
117 | |
71 | $appwin->destroy; |
118 | $app->destroy; |
72 | |
119 | |
73 | Gtk2->main_iteration while Gtk2->events_pending; |
120 | Gtk2->main_iteration while Gtk2->events_pending; |
74 | |
121 | |
75 | 1; |
122 | 1; |
76 | |
123 | |