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/cvs/kgsueme/bin/kgsueme
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Comparing kgsueme/bin/kgsueme (file contents):
Revision 1.26 by pcg, Sat May 31 03:11:58 2003 UTC vs.
Revision 1.27 by pcg, Sat May 31 03:47:26 2003 UTC

423 ::state $self->{gamelist}, "room::gamelist", $self->{name}, clist_column_widths => [20, 120, 120, 120]; 423 ::state $self->{gamelist}, "room::gamelist", $self->{name}, clist_column_widths => [20, 120, 120, 120];
424 424
425 $self->{gamelist}->signal_connect(select_row => sub { 425 $self->{gamelist}->signal_connect(select_row => sub {
426 my $game = $self->{gamelist}->get_row_data($_[1]) 426 my $game = $self->{gamelist}->get_row_data($_[1])
427 or return; 427 or return;
428 $self->{game}{$game->{channel}} ||= new game %$game, conn => $self->{conn}; 428 $self->{game}{$game->{channel}} ||= new game %$game, conn => $self->{conn}, room => $self;
429 $self->{game}{$game->{channel}}->join; 429 $self->{game}{$game->{channel}}->join;
430 $self->{gamelist}->unselect_all; 430 $self->{gamelist}->unselect_all;
431 }); 431 });
432 432
433 $vpane->add(my $vbox = new Gtk::VBox); 433 $vpane->add(my $vbox = new Gtk::VBox);
465 my ($self) = @_; 465 my ($self) = @_;
466 $self->SUPER::part; 466 $self->SUPER::part;
467 467
468 delete $::config->{rooms}{$self->{channel}}; 468 delete $::config->{rooms}{$self->{channel}};
469 $self->{window}->hide_all; 469 $self->{window}->hide_all;
470 $self->event_update_users;
471 $self->event_update_games;
472} 470}
473 471
474sub inject_msg_room { 472sub inject_msg_room {
475 my ($self, $msg) = @_; 473 my ($self, $msg) = @_;
476 474
937 my ($ox, $oy, $s) = @{$self->{offsets}}; 935 my ($ox, $oy, $s) = @{$self->{offsets}};
938 936
939 $self->{pixbuf}->render_to_drawable ($self->{canvas}->window, $self->{canvas}->style->white_gc, 937 $self->{pixbuf}->render_to_drawable ($self->{canvas}->window, $self->{canvas}->style->white_gc,
940 $x, $y, $x + $ox, $y + $oy, $w, $h); 938 $x, $y, $x + $ox, $y + $oy, $w, $h);
941 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0, 939 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
942 $x + $ox, $y + $oy, $w, $h) if $::DEBUG_EXPOSE; 940 $x + $ox - 1, $y + $oy - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
943 941
944 #$self->{canvas}->window->draw_pixmap ( 942 #$self->{canvas}->window->draw_pixmap (
945 # $self->{canvas}->style->white_gc, 943 # $self->{canvas}->style->white_gc,
946 # $self->{pixmap}, 944 # $self->{pixmap},
947 # $x - $ox, $y - $oy, $x, $y, $w, $h, 945 # $x - $ox, $y - $oy, $x, $y, $w, $h,
977 if ($self->{moveadj}->value >= $move - 1 || !$self->{moveadj}->value) { 975 if ($self->{moveadj}->value >= $move - 1 || !$self->{moveadj}->value) {
978 $self->{moveadj}->set_value ($move); 976 $self->{moveadj}->set_value ($move);
979 } 977 }
980} 978}
981 979
980sub event_part {
981 my ($self) = @_;
982 $self->SUPER::event_part;
983 $self->{window}->destroy; # hmm.. why does this keep the object alive? puzzling.. ahh.. callback ;)
984 delete $self->{room}{game}{$self->{channel}};
985}
986
982sub event_move { 987sub event_move {
983 ::play_sound "move"; 988 my ($self, $pass) = @_;
989 ::play_sound $pass ? "pass" : "move";
990}
991
992sub DESTROY {#d#
993 warn "DESTROY(@_)\n";#d#
984} 994}
985 995
9861; 9961;
987 997
988 998

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