… | |
… | |
12 | use IO::Socket::INET; |
12 | use IO::Socket::INET; |
13 | use List::Util; |
13 | use List::Util; |
14 | use Errno; |
14 | use Errno; |
15 | |
15 | |
16 | use Storable; |
16 | use Storable; |
|
|
17 | use Carp; |
17 | |
18 | |
18 | init Gtk2; |
19 | init Gtk2; |
|
|
20 | |
|
|
21 | $SIG{QUIT} = sub { Carp::confess "SIGQUIT" }; |
19 | |
22 | |
20 | our $HACK = 1; # do NEVER enable. ;) |
23 | our $HACK = 1; # do NEVER enable. ;) |
21 | our $DEBUG_EXPOSE = 0; |
24 | our $DEBUG_EXPOSE = 0; |
22 | |
25 | |
23 | if ($HACK) { |
26 | if ($HACK) { |
24 | $KGS::debug = 1; |
27 | $KGS::debug = 1; |
25 | } |
28 | } |
26 | |
29 | |
|
|
30 | BEGIN { |
27 | our $VERSION = "0.1"; |
31 | our $VERSION = "0.1"; |
28 | |
32 | |
29 | our $config; |
33 | our $config; |
30 | our $LIBDIR = "."; |
34 | our $LIBDIR = "."; |
31 | our $APPDIR = "$LIBDIR/kgsueme"; |
35 | our $APPDIR = "$LIBDIR/kgsueme"; |
32 | our $IMGDIR = "$LIBDIR/images"; |
36 | our $IMGDIR = "$LIBDIR/images"; |
33 | our $SNDDIR = "$LIBDIR/sounds"; |
37 | our $SNDDIR = "$LIBDIR/sounds"; |
34 | |
38 | |
35 | for (qw(util.pl gtk.pl image.pl sound.pl gamelist.pl userlist.pl game.pl room.pl roomlist.pl appwin.pl)) { |
39 | for (qw(util.pl gtk.pl chat.pl image.pl sound.pl user.pl gamelist.pl userlist.pl challenge.pl |
36 | print "loading module $_\n"; |
40 | board.pl game.pl room.pl roomlist.pl app.pl)) { |
37 | require "$APPDIR/$_"; |
41 | require "$APPDIR/$_"; |
|
|
42 | } |
38 | } |
43 | } |
39 | |
44 | |
40 | our $appwin = new appwin; |
45 | our $app = new app; |
41 | |
46 | |
42 | if (0 && -f "testboard.storable") { |
47 | if (0) { |
43 | use KGS::Constants; |
48 | use KGS::Constants; |
44 | |
49 | |
45 | for (19) { |
50 | for (19) { |
46 | my $board = new game %{Storable::retrieve "testboard.storable"}; |
51 | my $game = new game size => $_; |
|
|
52 | |
|
|
53 | if (1) { |
|
|
54 | my $data = Storable::retrieve "board1.dat"; |
|
|
55 | while (my ($k, $v) = each %$data) { |
|
|
56 | $game->{$k} = $v; |
|
|
57 | } |
|
|
58 | $game->event_update_tree; |
|
|
59 | } |
47 | |
60 | |
48 | if (0) { |
61 | if (0) { |
49 | $board->{board} = new KGS::Game::Board; |
62 | $game->{cur_board} = new KGS::Game::Board; |
|
|
63 | my @x = ( |
|
|
64 | #MARK_B, |
|
|
65 | #MARK_W, |
|
|
66 | #MARK_GRAY_B | MARK_SMALL_W, |
|
|
67 | #MARK_GRAY_W | MARK_SMALL_B, |
|
|
68 | #MARK_W | MARK_TRIANGLE, |
|
|
69 | 0, 0, 0, |
|
|
70 | ); |
|
|
71 | for $x (0..18) { |
|
|
72 | for $y (0..18) { |
|
|
73 | $game->{cur_board}{board}[$x][$y] = |
|
|
74 | $x[rand @x]; |
|
|
75 | } |
|
|
76 | } |
|
|
77 | |
50 | $board->{board}{board}[0][0] = MARK_B; |
78 | $game->{cur_board}{board}[0][0] = MARK_B; |
51 | $board->{board}{board}[1][1] = MARK_GRAY_B | MARK_SMALL_W; |
79 | $game->{cur_board}{board}[1][1] = MARK_GRAY_B | MARK_SMALL_W; |
52 | $board->{board}{board}[2][2] = MARK_W | MARK_TRIANGLE; |
80 | $game->{cur_board}{board}[2][2] = MARK_W | MARK_TRIANGLE; |
53 | $board->{board}{board}[1][2] = MARK_B | MARK_LABEL; |
81 | $game->{cur_board}{board}[1][2] = MARK_B | MARK_LABEL; |
54 | $board->{board}{label}[1][2] = "198"; |
82 | $game->{cur_board}{label}[1][2] = "198"; |
55 | $board->{board}{board}[0][2] = MARK_W | MARK_LABEL; |
83 | $game->{cur_board}{board}[0][2] = MARK_W | MARK_LABEL; |
56 | $board->{board}{label}[0][2] = "AWA"; |
84 | $game->{cur_board}{label}[0][2] = "AWA"; |
|
|
85 | $game->{board}->set_board ($game->{cur_board}); |
57 | } |
86 | } |
58 | $board->{window}->show_all; |
87 | $game->{window}->show_all; |
59 | } |
88 | } |
60 | } |
89 | } |
61 | |
90 | |
62 | main Gtk2; |
91 | main Gtk2; |
63 | |
92 | |
64 | $appwin->destroy; |
93 | $app->destroy; |
65 | |
94 | |
66 | Gtk2->main_iteration while Gtk2->events_pending; |
95 | Gtk2->main_iteration while Gtk2->events_pending; |
67 | |
96 | |
68 | 1; |
97 | 1; |
69 | |
98 | |