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#!/usr/bin/perl |
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|
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use Glib; |
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use Gtk2; |
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|
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use KGS::Protocol; |
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use KGS::Listener::Debug; |
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|
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use Audio::Data; |
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use Audio::Play; |
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|
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use IO::Socket::INET; |
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use List::Util; |
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use Errno; |
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|
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use Storable; |
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use Carp; |
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|
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init Gtk2; |
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|
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$SIG{QUIT} = sub { Carp::confess "SIGQUIT" }; |
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|
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our $HACK = 1; # do NEVER enable. ;) |
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our $DEBUG_EXPOSE = 0; |
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|
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if ($HACK) { |
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$KGS::debug = 1; |
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} |
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|
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BEGIN { |
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our $VERSION = "0.1"; |
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|
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our $config; |
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our $LIBDIR = "."; |
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|
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use KGS::Constants; |
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|
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for (qw(util.pl gtk.pl chat.pl superchat.pl sound.pl user.pl gamelist.pl userlist.pl |
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game.pl room.pl roomlist.pl app.pl)) { |
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require (KGS::Constants::findfile "KGS/kgsueme/$_"); |
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die if $@; |
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} |
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} |
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|
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if ($ENV{KGSUEME_DEBUG}) { |
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use KGS::Constants; |
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|
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for (19) { |
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my $game = new game size => $_; |
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|
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$game->event_challenge ( |
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bless( { |
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type => 0, |
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black => bless( { |
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flags => 2633, |
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name => 'dorkusx' |
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}, 'KGS::User' ), |
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rules => bless( { |
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count => 5, |
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time => 900, |
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timesys => 2, |
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interval => 30, |
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komi => '6.5', |
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size => 19, |
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ruleset => 0, |
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handicap => 2, |
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}, 'KGS::Rules' ), |
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white => bless( { |
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flags => 436220808, |
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name => 'Nerdamus' |
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}, 'KGS::User' ) |
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}, 'KGS::Challenge' )); |
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|
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|
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if (0) { |
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my $data = Storable::retrieve "board2.dat"; |
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while (my ($k, $v) = each %$data) { |
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$game->{$k} = $v; |
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} |
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$game->event_update_tree; |
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} |
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|
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if (0) { |
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$game->{cur_board} = new KGS::Game::Board; |
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my @x = ( |
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#MARK_B, |
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#MARK_W, |
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#MARK_GRAY_B | MARK_SMALL_W, |
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#MARK_GRAY_W | MARK_SMALL_B, |
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#MARK_W | MARK_TRIANGLE, |
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0, 0, 0, |
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); |
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for $x (0..18) { |
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for $y (0..18) { |
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$game->{cur_board}{board}[$x][$y] = |
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$x[rand @x]; |
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} |
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} |
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|
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$game->{cur_board}{board}[0][0] = MARK_B; |
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$game->{cur_board}{board}[1][1] = MARK_GRAY_B | MARK_SMALL_W; |
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$game->{cur_board}{board}[2][2] = MARK_W | MARK_TRIANGLE; |
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$game->{cur_board}{board}[1][2] = MARK_B | MARK_LABEL; |
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$game->{cur_board}{label}[1][2] = "198"; |
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$game->{cur_board}{board}[0][2] = MARK_W | MARK_LABEL; |
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$game->{cur_board}{label}[0][2] = "AWA"; |
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$game->{board}->set_board ($game->{cur_board}); |
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} |
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} |
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main Gtk2; |
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|
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} |
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|
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our $app = new app; |
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|
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main Gtk2; |
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|
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$app->destroy; |
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|
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Gtk2->main_iteration while Gtk2->events_pending; |
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|
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1; |
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