1 |
#!/usr/bin/perl |
2 |
|
3 |
use strict 'vars'; |
4 |
|
5 |
use Glib; |
6 |
use Gtk2; |
7 |
|
8 |
use KGS::Protocol; |
9 |
use KGS::Listener::Debug; |
10 |
|
11 |
use Audio::Data; |
12 |
use Audio::Play; |
13 |
|
14 |
use IO::Socket::INET; |
15 |
use List::Util; |
16 |
use Errno; |
17 |
|
18 |
use Storable; |
19 |
use Carp; |
20 |
|
21 |
init Gtk2; |
22 |
|
23 |
$SIG{QUIT} = sub { Carp::confess "SIGQUIT" }; |
24 |
|
25 |
our $HACK = 1; # do NEVER enable. ;) |
26 |
our $DEBUG_EXPOSE = 0; |
27 |
|
28 |
if ($HACK) { |
29 |
$KGS::debug = 1; |
30 |
} |
31 |
|
32 |
BEGIN { |
33 |
our $VERSION = "0.1"; |
34 |
|
35 |
our $config; |
36 |
our $LIBDIR = "."; |
37 |
|
38 |
use KGS::Constants; |
39 |
|
40 |
for (qw(util.pl gtk.pl chat.pl sound.pl user.pl gamelist.pl userlist.pl |
41 |
game.pl room.pl roomlist.pl app.pl)) { |
42 |
require (KGS::Constants::findfile "KGS/kgsueme/$_"); |
43 |
die if $@; |
44 |
} |
45 |
} |
46 |
|
47 |
if ($ENV{KGSUEME_DEBUG}) { |
48 |
use KGS::Constants; |
49 |
|
50 |
my $window = new Gtk2::Window 'toplevel'; |
51 |
$window->add (new game::userpanel colour => 0); |
52 |
$window->show_all; |
53 |
|
54 |
main Gtk2; |
55 |
|
56 |
for (19) { |
57 |
my $game = new game size => $_; |
58 |
|
59 |
$game->event_challenge ( |
60 |
bless( { |
61 |
type => 0, |
62 |
black => bless( { |
63 |
flags => 2633, |
64 |
name => 'dorkusx' |
65 |
}, 'KGS::User' ), |
66 |
rules => bless( { |
67 |
count => 5, |
68 |
time => 900, |
69 |
timesys => 2, |
70 |
interval => 30, |
71 |
komi => '6.5', |
72 |
size => 19, |
73 |
ruleset => 0, |
74 |
handicap => 2, |
75 |
}, 'KGS::Rules' ), |
76 |
white => bless( { |
77 |
flags => 436220808, |
78 |
name => 'Nerdamus' |
79 |
}, 'KGS::User' ) |
80 |
}, 'KGS::Challenge' )); |
81 |
|
82 |
|
83 |
if (0) { |
84 |
my $data = Storable::retrieve "board2.dat"; |
85 |
while (my ($k, $v) = each %$data) { |
86 |
$game->{$k} = $v; |
87 |
} |
88 |
$game->event_update_tree; |
89 |
} |
90 |
|
91 |
if (0) { |
92 |
$game->{cur_board} = new KGS::Game::Board; |
93 |
|
94 |
$game->{cur_board}{board}[0][0] = MARK_B; |
95 |
$game->{cur_board}{board}[1][1] = MARK_GRAY_B | MARK_SMALL_W; |
96 |
$game->{cur_board}{board}[2][2] = MARK_W | MARK_TRIANGLE; |
97 |
$game->{cur_board}{board}[1][2] = MARK_B | MARK_LABEL; |
98 |
$game->{cur_board}{label}[1][2] = "198"; |
99 |
$game->{cur_board}{board}[0][2] = MARK_W | MARK_LABEL; |
100 |
$game->{cur_board}{label}[0][2] = "AWA"; |
101 |
$game->{board}->set_board ($game->{cur_board}); |
102 |
} |
103 |
} |
104 |
main Gtk2; |
105 |
|
106 |
} |
107 |
|
108 |
our $app = new app; |
109 |
|
110 |
main Gtk2; |
111 |
|
112 |
$app->destroy; |
113 |
|
114 |
Gtk2->main_iteration while Gtk2->events_pending; |
115 |
|
116 |
1; |
117 |
|
118 |
|