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Comparing kgsueme/doc/protocol.xml (file contents):
Revision 1.62 by pcg, Sun May 30 03:24:47 2004 UTC vs.
Revision 1.63 by pcg, Sun May 30 05:04:08 2004 UTC

21 Foundation, Inc. 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 21 Foundation, Inc. 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22--> 22-->
23</head> 23</head>
24<body> 24<body>
25 25
26<h1>$Revision: 1.62 $</h1> 26<h1>$Revision: 1.63 $</h1>
27 27
28<h1>KGS Protocol Description</h1> 28<h1>KGS Protocol Description</h1>
29 29
30 <p>This XML document describes the KGS protocol. It is also used 30 <p>This XML document describes the KGS protocol. It is also used
31 to automatically generate the perl parser for all the messages and 31 to automatically generate the perl parser for all the messages and
268 268
269 <enum name="COLOUR"> 269 <enum name="COLOUR">
270 <p>Convinience constants used in several places.</p> 270 <p>Convinience constants used in several places.</p>
271 <member name="BLACK" value="0"/> 271 <member name="BLACK" value="0"/>
272 <member name="WHITE" value="1"/> 272 <member name="WHITE" value="1"/>
273 <member name="NONE" value="2"/>
274 <p>Sometimes used to mark absence of marks, or no player or etc...</p>
273 </enum> 275 </enum>
274 276
275<h2>Structs used in send &amp; receive messages</h2> 277<h2>Structs used in send &amp; receive messages</h2>
276 278
277 <struct name="user" class="KGS::User"> 279 <struct name="user" class="KGS::User">
571 <member name="y" type="U8"/> 573 <member name="y" type="U8"/>
572 <member name="dead" type="flag"/> 574 <member name="dead" type="flag"/>
573 <p>Possibly true means mark dead and false unmark, but that's just a wild guess.</p> 575 <p>Possibly true means mark dead and false unmark, but that's just a wild guess.</p>
574 </message> 576 </message>
575 577
576 <message type="4408" name="get_tree" src="client"> 578 <message type="440a" name="game_done" src="client">
577 Request the game tree starting at a given node. This is used 579 <p>Sent by the client to mark the game as done.</p>
578 when the server only sends a partial tree (with end code "more").
579 <member name="channel" type="U16"/> 580 <member name="channel" type="U16"/>
580 <member name="node" type="U32"/> 581 <member name="id" type="U32"/>
582 <p>Probably some ID field to make sure that the client responds to the correct done click.</p>
581 </message> 583 </message>
582 584
583 <message type="440c" name="claim_win" src="client"> 585 <message type="440c" name="claim_win" src="client">
584 <p>Used by the client to claim a win.</p> 586 <p>Used by the client to claim a win.</p>
585 <member name="channel" type="U16"/> 587 <member name="channel" type="U16"/>
1151 <message type="4409" name="superko" src="server"> 1153 <message type="4409" name="superko" src="server">
1152 Superko-warning. 1154 Superko-warning.
1153 <member name="channel" type="U16"/> 1155 <member name="channel" type="U16"/>
1154 </message> 1156 </message>
1155 1157
1158 <message type="440a" name="game_done" src="server">
1159 <p>Send by the server when one of the players sends a done.</p>
1160 <member name="channel" type="U16"/>
1161 <member name="id" type="U32"/>
1162 <p>Probably some ID field to make sure that the client responds to the correct done click.</p>
1163 <p>The high bit has some function I don't know. It must be cleared when replying.</p>
1164 <member name="black" type="flag"/>
1165 <member name="white" type="flag"/>
1166 </message>
1167
1156 <message type="440b" name="final_result" src="server"> 1168 <message type="440b" name="final_result" src="server">
1157 <member name="channel" type="U16"/> 1169 <member name="channel" type="U16"/>
1158 <member name="blackscore" type="scorevalues"/> 1170 <member name="blackscore" type="scorevalues"/>
1159 <member name="whitescore" type="scorevalues"/> 1171 <member name="whitescore" type="scorevalues"/>
1160 </message> 1172 </message>
1227 <member name="cid" type="CLIENTID8"/> 1239 <member name="cid" type="CLIENTID8"/>
1228 <p>Possibly an id. No idea. Better echo this from the challenge request.</p> 1240 <p>Possibly an id. No idea. Better echo this from the challenge request.</p>
1229 <member name="rules" type="rules"/> 1241 <member name="rules" type="rules"/>
1230 </message> 1242 </message>
1231 1243
1244 <message type="442b" name="set_comments" src="server">
1245 <p>Sent at end of games to set the comments not seen previously.</p>
1246 <member name="channel" type="U16"/>
1247 <member name="node" type="U32"/>
1248 <member name="comments" type="STRING"/>
1249 </message>
1250
1251 <message type="442c" name="add_comments" src="server">
1252 <p>Sent at end of games to add all game commentary.</p>
1253 <member name="channel" type="U16"/>
1254 <member name="node" type="U32"/>
1255 <member name="comments" type="STRING"/>
1256 </message>
1257
1232 <message type="442f" name="new_game" src="server"> 1258 <message type="442f" name="new_game" src="server">
1233 <p>Notifies the client that a new game has been created. This 1259 <p>Notifies the client that a new game has been created. This
1234 message is sent long *after* upd_games and upd_observers etc. 1260 message is sent long *after* upd_games and upd_observers etc.
1235 have been received. *sigh*</p> 1261 have been received. *sigh*</p>
1236 1262

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