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Revision: 1.16
Committed: Fri Jun 13 21:20:59 2003 UTC (20 years, 11 months ago) by pcg
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# Content
1 <?xml version="1.0" encoding="utf-8"?>
2 <html>
3 <head>
4 <title>KGS Protocol Description</title>
5 <!--
6 Copyright (C) 2003 Marc Lehmannn &lt;pcg@goof.com&gt;
7
8 You can redistribute and/or modify this document under the terms of
9 the GNU General Public License as published by the Free Software
10 Foundation; either version 2 of the License, or (at your option) any
11 later version.
12
13 This document is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software
20 Foundation, Inc. 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 -->
22 </head>
23 <body>
24
25 <h1>$Revision: 1.15 $</h1>
26
27 <h1>KGS Protocol Description</h1>
28
29 <p>This XML document describes the KGS protocol. It is also used
30 to automatically generate the perl parser for all the messages and
31 structures in the protocol. Adapting it to other languages should be
32 trivial.</p>
33
34 <p><b>Please note that the author of KGS has told me that he will
35 change the protocol in response to my efforts. This does not
36 necessarily mean that he will change the protocol just to make it
37 difficult to reverse-engineer the protocol, but if this happens,
38 I might not have the resources the track them, if they are too
39 extensive. Anyway, he made it clear that no help whatsoever is to be
40 expected.</b></p>
41
42 <p>If you feel you need to update the visual appearance of this
43 document, feel free to look <tt>doc/doc2html.xsl</tt> and improve
44 it.</p>
45
46 <p>The current version of this document can always be found at
47 <a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/*checkout*/kgsueme/kgsueme/doc/protocol.xml?rev=HEAD&amp;content-type=text/xml">here</a>, while
48 the HTML version of it can be found
49 <a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/*checkout*/kgsueme/kgsueme/doc/protocol.html?rev=HEAD&amp;content-type=text/html">here</a>.
50 </p>
51
52 <h2>Structure and conventions of this document and the protocol</h2>
53
54 <p>"Send" means messages send from the client to the server, while
55 "received" means messages send by the server to the client.</p>
56
57 <p>Everything on the wire is in little-endian format (what a shame).</p>
58
59 <p>Primitive types are mostly integers (signed
60 "<code>I</code>&lt;bits&gt;", unsigned "<code>U</code>&lt;bits&gt;"),
61 ascii strings ("<code>username</code>"), or zero-terminated
62 UCS2-Strings ("<code>STRING</code>"). Yes, I know java is supposed to
63 do UTF-16, but no implementation seems to care...</p>
64
65 <p>For the rest, go figure or bug me, Marc Lehmann &lt;pcg@goof.com&gt;</p>
66
67 <h2>Stream and message structure.</h2>
68
69 <p>After connecting to the server, a handshake byte is sent. It's
70 the major version number of the protocol the client expects to
71 receive. Version 3 and 4 are mostly the same, except that Version 4
72 clients expect server messages to be compressed, version 3 clients
73 not.</p>
74
75 <p>The server sends back his protocol number, which is always 3 in
76 the current protocol. Most of the protocol variation is determined by
77 the server using the client version that is used in the initial login
78 message, not the initial handshake byte.</p>
79
80 <p>After the initial handshake, the client sends uncompressed
81 messages, while the server sends back a zlib-compressed
82 stream (<a href="http://rfc1950.x42.com/">rfc1950</a> and <a
83 href="http://rfc1950.x42.com/">rfc1951</a>).</p>
84
85 <p>All messages have the same header:</p>
86
87 <struct name="message_header" send="yes" recv="yes">
88 <member name="_unknown" type="U16"/>
89 <member name="length" type="U16"/>
90 The length is the length of the full message including the header.
91 <member name="type" type="U16"/>
92 If the type is &gt;= 0x4000 this is a message for a specific channel. The channel
93 number is always the next U16.
94 </struct>
95
96 <h2>Primitive types used in the protocol.</h2>
97
98 <p>Apart from the basic types, I need to define some extra types to
99 deal with fixed-point values (based on integer types) or fixed-length
100 strings (either 7-bit-ascii or more limited (<code>A</code>), or UCS-2
101 based (<code>S</code>)).</p>
102
103 <type name="username" type="A" length="12"/>
104
105 <p>The basic user or login name, used throughout the protocol
106 as a handle to the user.</p>
107
108 <type name="roomname" type="S" length="25"/><!-- argh, how horribly broken -->
109
110 <p>Many strings in the protocol are fixed-width for no good reason
111 (maybe this is one reason for using compression in enwer versions, as
112 the packets itself are wasting lots of space.</p>
113
114 <type name="realname" type="S" length="50"/>
115 <type name="email" type="S" length="70"/>
116 <type name="userinfo" type="S" length="1000"/>
117 <type name="url" type="A" length="100"/>
118
119 <p>Used in user_record.</p>
120
121 <type name="locale" type="A" length="5"/>
122
123 <p>A kind of locale specifier. It seems the general format seems to be
124 lowercase language, underscore, uppercase location, e.g. en_US. More
125 fancy specifications don't fit.</p>
126
127 <type name="flag" type="U8" multiplier="1"/>
128
129 <p>Just a simple boolean value. 0 means false, and 1 generally true,
130 but I suggest ccepting != 0 as true.</p>
131
132 <type name="komi16" type="I16" multiplier="2"/>
133 <type name="komi32" type="I32" multiplier="2"/>
134
135 <p>Komi values are multiplied by 2 to make them integer in the
136 protocol.</p>
137
138 <type name="result" type="I32" multiplier="2"/>
139
140 <p>The game result is also multiplied by two to give it higher
141 resolution. There are also special values for wins by time etc., either
142 in result or in the score* types, or both :)</p>
143
144 <type name="score16" type="I16" multiplier="4"/>
145 <type name="score32" type="I32" multiplier="4"/>
146
147 <p>A score value (used for displaying the score at the end of a game)
148 are multiplied by four for a change (the 0.25 resolution is not
149 used). In game structures it is encoded by dividing by two, though, so
150 watch out!</p>
151
152 <type name="time" type="U32" multiplier="1000"/>
153
154 <p>Time values are multiplied by 1000, giving them millisecond
155 accuracy.</p>
156
157 <type name="timestamp" type="U64" multiplier="1000"/>
158
159 <p>64 bit timeval, milliseconds since posix epoch, e.g. <code>my
160 ($year, $month, $day) = (gmtime $date * 0.001)[5,4,3];</code></p>
161
162 <h2>Constants, enumeration and set types used in the protocol.</h2>
163
164 <p>Baaah... not yet.</p>
165
166 <h2>Structs used in send &amp; receive messages</h2>
167
168 <struct name="user" class="KGS::User">
169
170 Everywhere a user + flags is required, even used in some places
171 where only a username is required. I see no general rule on when a
172 complete user and when a partial user is required.
173
174 <member name="name" type="username"/>
175 <member name="flags" type="U32" default="1"/>
176 </struct>
177
178 <struct name="rules" class="KGS::Rules">
179
180 This structure is used for challanges as well as in the special
181 TREE "subprotocol". It tightly encodes the game parameters.
182
183 <member name="ruleset" type="U8"/>
184 <member name="size" type="U8"/>
185 <member name="handicap" type="U8"/>
186 <member name="komi" type="komi16"/>
187 <member name="timesys" type="U8"/>
188 <member name="time" type="U32"/>
189 <member name="interval" type="U32"/>
190 byo-yomi time / canadian time
191 <member name="count" type="U16"/>
192 periods / moves
193 </struct>
194
195 <h2>Structs used in send messages</h2>
196
197 <message type="0000" name="login" send="yes">
198
199 Send on the initial login. The password needs to be set when the
200 guest flag is true.
201
202 <member name="ver_major" type="U32" default="2"/>
203 <member name="ver_minor" type="U32" default="4"/>
204 <member name="ver_micro" type="U32" default="67"/>
205 <member name="name" type="username"/>
206 <member name="password " type="U64" default="0"/>
207 Password is a number calculated as follows (VERY insecure, basically plaintext!):
208 password = 0; for char in characters do password ← password * 1055 + ascii_code (char);
209 <member name="guest" type="flag" default="1"/>
210 <member name="_unknown3" type="U16" default="0"/>
211 <member name="locale" type="locale" default='"en_US"'/>
212 <member name="clientver" type="DATA" default='"1.4.1_01:Swing app:Sun Microsystems Inc."'/>
213 The "default" is the java vm version, not exactly he client version. However,
214 you should always send a tetx like "Jonathan's C client bersion 0.6" or somesuch,
215 so the server can, if necessary, block broken clients or client versions.
216 </message>
217
218 <message type="0014" name="server_stats" send="yes">
219 Request server statistics.
220 </message>
221
222 <message type="0021" name="pic_req" send="yes">
223 Request a user picture from the server. Results in a userpic-reply
224 or a timeout :/.
225 <member name="name" type="username"/>
226 </message>
227
228 <message type="0021" name="pic_upload" send="yes">
229 Same code as pic_req, but with an additional data section that
230 must contain a JPEG image that is &lt;=7KB. It must have 141×200 pixels.
231 <member name="name" type="username"/>
232 <member name="data" type="DATA"/>
233 </message>
234
235 <message type="0100" name="gnotice" send="yes">
236 Send a global message. Maybe. Never tried, for obvious reasons :/
237 <member name="notice" type="STRING"/>
238 </message>
239
240 <message type="0318" name="list_rooms" send="yes">
241 List the rooms in a specific group/category. Results in a upd_rooms message.
242 <member name="group" type="U8"/>
243 </message>
244
245 <message type="031a" name="new_room" send="yes">
246 Create a new room. Not verified.
247 <member name="name" type="username"/>
248 <member name="i1" type="U32" default="0"/>
249 <member name="b1" type="U8" default="0"/>
250 <member name="b2" type="U8" default="255"/>
251 <member name="b3" type="U8" default="255"/>
252 <member name="group" type="U8" default="1"/>
253 <member name="name" type="STRING"/>
254 <member name="description" type="STRING"/>
255 <member name="flags" type="U8"/>
256 0x10 .. private room etc.. see code
257 </message>
258
259 <message type="0413" name="game_record" send="yes">
260 Requests part of the users game record to be sent (game_record reply).
261 <member name="name" type="username"/>
262 <member name="timestamp" type="timestamp"/>
263 If zero, start at the newest games, else only send games
264 before the given timestap.
265 </message>
266
267 <message type="4300" name="join_room" send="yes">
268 Joins the given room. join_room messages for yourself
269 and all users in that room, as well as the initial gamelist, are
270 send if the room exists. If not, timeout...
271 <member name="channel" type="U16"/>
272 <member name="user" type="user"/>
273 </message>
274
275 <message type="4301" name="msg_room" send="yes">
276 Send a message to the room.
277 <member name="channel" type="U16"/>
278 <member name="name" type="username"/>
279 Must be the login-name of the user.
280 <member name="message" type="STRING"/>
281 </message>
282
283 <message type="4302" name="part_room" send="yes">
284 Remove yourself (or maybe others as admin) from a room.
285 <member name="channel" type="U16"/>
286 <member name="name" type="username"/>
287 </message>
288
289 <message type="4305" name="new_game" send="yes">
290 Unclear.
291 <member name="channel" type="U16"/>
292 <member name="id" type="U16"/>
293 <member name="gametype" type="U32"/>
294 <member name="rules" type="rules"/>
295 <member name="notes" type="STRING"/>
296 </message>
297
298 <message type="430b" name="req_games" send="yes">
299 Request to update room game list (send this once per minute to get
300 updated). Results in upd_games messages.
301 <member name="channel" type="U16"/>
302 </message>
303
304 <message type="4319" name="req_desc" send="yes">
305 Request room description.
306 <member name="channel" type="U16"/>
307 </message>
308
309 <message type="4400" name="send_chal" send="yes">
310 Unclear.
311 <member name="channel" type="U16"/>
312 <member name="black" type="username"/>
313 <member name="white" type="username"/>
314 More following... TREE or challenge.
315 </message>
316
317 <message type="4403" name="join_game" send="yes">
318 Join a game. See join_room.
319 <member name="channel" type="U16"/>
320 <member name="user" type="user"/>
321 </message>
322
323 <message type="4404" name="part_game" send="yes">
324 Leave (or kick as admin?) a certain user from a game.
325 <member name="channel" type="U16"/>
326 <member name="name" type="username"/>
327 </message>
328
329 <message type="4405" name="set_tree" send="yes">
330 Upload a partial game tree to the server. This is used
331 to send moves and even in-game comments to the server. For the comments,
332 the server prepends the username and rank.
333 <member name="channel" type="U16"/>
334 <member name="tree" type="TREE"/>
335 </message>
336
337 <message type="4408" name="get_tree" send="yes">
338 Request the game tree starting at a given node. This is used
339 when the server only sends a partial tree (with end code "more").
340 <member name="channel" type="U16"/>
341 <member name="node" type="U32"/>
342 </message>
343
344 <message type="440c" name="claim_win" send="yes">
345 Unclear.
346 <member name="channel" type="U16"/>
347 <member name="_byte" type="U8 "/>
348 Player colour maybe? Unclear.
349 </message>
350
351 <message type="440d" name="add_time" send="yes">
352 Not checked.
353
354 <member name="channel" type="U16"/>
355 <member name="time" type="U32"/>
356 <member name="player" type="U8"/>
357 </message>
358
359 <message type="440f" name="grant_undo" send="yes">
360 Can be send after a req_undo message was received to grant the undo.
361 <member name="channel" type="U16"/>
362 </message>
363
364 <message type="4410" name="resign_game" send="yes">
365 Resign the game.
366 <member name="channel" type="U16"/>
367 <member name="player" type="U8"/>
368 </message>
369
370 <message type="441a" name="set_teacher" send="yes">
371 Change the teacher to somebody else (or possibly yourself == take it).
372 <member name="channel" type="U16"/>
373 <member name="name" type="username"/>
374 </message>
375
376 <message type="4422" name="add_user" send="yes">
377 Unclear. Maybe allow users to talk? No idea, really.
378
379 <member name="channel" type="U16"/>
380 <member name="othername" type="username"/>
381 <member name="name" type="username"/>; # gives user access to the game (to what? ;)
382 </message>
383
384 <message type="4423" name="set_privacy" send="yes">
385 Probably sets the "quiet" flag. Not checked.
386 <member name="channel" type="U16"/>
387 <member name="private" type="U8"/>
388 </message>
389
390 <message type="4429" name="reject_chal" send="yes">
391 Reject a challenge from a given user. Not checked.
392
393 <member name="channel" type="U16"/>
394 <member name="name" type="username"/>
395 </message>
396
397 <message type="4433" name="req_result" send="yes">
398 I forgot.
399
400 <member name="channel" type="U16"/>
401 </message>
402
403 <h2>Structs mainly used in receive messages</h2>
404
405 <struct name="challenge_defaults">
406 Send soon after log-in to set the defaults for game challenges.
407 <member name="gametype" type="U32"/>
408 <member name="size" type="U32"/>
409 <member name="timesys" type="U32"/>
410 <member name="time" type="U32"/>
411 <member name="byo_time" type="U32"/>
412 <member name="byo_periods" type="U32"/>
413 <member name="can_time" type="U32"/>
414 <member name="can_stones" type="U32"/>
415 </struct>
416
417 <struct name="challenge" class="KGS::Challenge">
418 A challenge.
419
420 <member name="user1" type="user"/>
421 <member name="user2" type="user"/>
422 <member name="gametype" type="U32"/>
423 <member name="rules" type="rules"/>
424 Maybe the rules" are in TREE format. I forgot.
425 </struct>
426
427 <struct name="game" class="KGS::Game">
428 Basic information about a game. Used in rooms for the gamelist and
429 in games to detect when a game is saved, changed type (e.g. R => D)
430 etc.
431
432 <member name="channel" type="U16"/>
433 <member name="type" type="U32"/>
434 <member name="user1" type="user"/>
435 White
436 <member name="user2" type="user"/>
437 Black
438 <member name="user3" type="user"/>
439 Owner
440 <member name="size" type="U32"/>
441 <member name="handicap" type="I32"/>
442 &lt; 0 not fully setup
443 <member name="komi" type="komi32"/>
444 <member name="moves" type="I16"/>
445 This field reflects either the movenum or the score, sorry, not even guards help, as
446 the flags to determine that are _after_ the field. Arg. Divide by two to get the actual
447 score (NOT score16!).
448 <member name="flags" type="U16"/>
449 <member name="observers" type="U32"/>
450 <member name="saved" type="flag"/>
451 <member name="notes" type="STRING" guard-member="handicap" guard-cond="&lt; 0"/>
452 </struct>
453
454 <struct name="room_obs">
455 Obsolete.
456
457 <member name="name" type="roomname"/>
458 <member name="channel" type="U16"/>
459 <member name="flags" type="U32"/>
460 <member name="users" type="U32"/>
461 </struct>
462
463 <struct name="room" class="KGS::Room">
464 <member name="channel" type="U16"/>
465 <member name="flags" type="U8"/>
466 <member name="group" type="U8"/>
467 <member name="users" type="U16"/>
468 <member name="games" type="U16"/>
469 <member name="name" type="STRING"/>
470 </struct>
471
472 <struct name="scorevalues" class="KGS::Score">
473 <member name="score" type="score32"/>
474 <member name="territory" type="U32"/>
475 <member name="captures" type="U32"/>
476 <member name="i3" type="U32"/>
477 <member name="f2" type="U32"/>
478 <member name="komi" type="komi32"/>
479 <member name="i4" type="U32"/>
480 Apparently the i3, f2, i4 are zero.
481 </struct>
482
483 <struct name="game_record" class="KGS::GameRecord">
484 A single game record entry, as seen in userinfo etc.
485
486 <member name="timestamp" type="timestamp"/>
487 Time this game was played.
488 <member name="flags" type="U8"/>
489 High four bits are handicap, low four bits are gametype (encoded strangely? unclear).
490 <member name="user1" type="user"/>
491 White, flags contain low 8 bits of revision (bits 16-23).
492 <member name="user2" type="user"/>
493 Black, flags contain high 8 bits of revision (bits 16-23).
494 <member name="user3" type="user"/>
495 Owner (or empty)
496 <member name="komi" type="komi16"/>
497 <member name="score" type="score16"/>
498 <member name="status" type="U8"/>
499 0x80 inprogress
500 </struct>
501
502 <h2>Receive messages</h2>
503
504 <message type="0001" name="login" recv="yes">
505 <member name="result" type="CONSTANT" default='"login ok"'/>
506 <member name="success" type="CONSTANT" default="1"/>
507 </message>
508
509 <message type="0002" name="login" recv="yes">
510 <member name="result" type="CONSTANT" default='"guest login ok"'/>
511 <member name="success" type="CONSTANT" default="1"/>
512 </message>
513
514 <message type="0003" name="login" recv="yes">
515 <member name="result" type="CONSTANT" default='"login error 3"'/>
516 ** maybe more following? **
517 </message>
518
519 <message type="0004" name="login" recv="yes">
520 <member name="result" type="CONSTANT" default='"wrong password"'/>
521 ** maybe more following? **
522 </message>
523
524 <message type="0005" name="login" recv="yes">
525 <member name="result" type="CONSTANT" default='"user unknown"'/>
526 ** maybe more following? **
527 </message>
528
529 <message type="0006" name="login" recv="yes">
530 <member name="result" type="CONSTANT" default='"user exists"'/>
531 ** maybe more following? **
532 </message>
533
534 <message type="0008" name="user_record" recv="yes">
535 User record.
536 <member name="user" type="user"/>
537 <member name="u64" type="timestamp"/>
538 Maybe some time.
539 <member name="realname" type="realname"/>
540 <member name="email" type="email"/>
541 <member name="info" type="userinfo"/>
542 <member name="homepage" type="url"/>
543 <member name="regdate" type="timestamp"/>
544 When the user registered (0 == never registered).
545 <member name="lastlogin" type="timestamp"/>
546 When the user logged in for the last time.
547 <!-- maybe more? -->
548 </message>
549
550 <message type="0018" name="login" recv="yes">
551 <member name="result" type="CONSTANT" default='"login error 18"'/>
552 ** maybe more following? **
553 </message>
554
555 <message type="0022" name="login" recv="yes">
556 <!-- "thanks" to jyem for blocking me ;)-->
557 <member name="result" type="CONSTANT" default='"user or ip blocked"'/>
558 <member name="reason" type="STRING"/>
559 </message>
560
561 <message type="0013" name="msg_chat" recv="yes">
562 <member name="user1" type="username"/>
563 <member name="user2" type="username"/>
564 <member name="message" type="STRING"/>
565 </message>
566
567 <message type="0015" name="stats" recv="yes">
568 <member name="ver_major" type="U16"/>
569 <member name="ver_minor" type="U16"/>
570 <member name="ver_micro" type="U16"/>
571 <member name="boot_time" type="timestamp"/>
572 <member name="users_cur" type="U32"/>
573 <member name="users_max" type="U32"/>
574 <member name="users_lim" type="U32"/>
575 <member name="accts_cur" type="U32"/>
576 <member name="accts_max" type="U32"/>
577 <member name="unknown1" type="U32"/>
578 <member name="work_max" type="U32"/>
579 <member name="rooms_cur" type="U32"/>
580 <member name="rooms_max" type="U32"/>
581 <member name="rooms_lim" type="U32"/>
582 <member name="games_cur" type="U32"/>
583 <member name="games_max" type="U32"/>
584 <member name="games_lim" type="U32"/>
585 <member name="results_cur" type="U32"/>
586 <member name="results_max" type="U32"/>
587 <member name="unknown2" type="U32"/>
588 <member name="params_cur" type="U32"/>
589 <member name="params_max" type="U32"/>
590 <member name="bytes_in" type="U64"/>
591 <member name="packets_in" type="U64"/>
592 <member name="bytes_out" type="U64"/>
593 <member name="packets_out" type="U64"/>
594 </message>
595
596 <message type="0016" name="idle_warn" recv="yes">
597 idle warning, autologout soon (10 minutes...)
598 </message>
599
600 <message type="001b" name="timewarning_default" recv="yes">
601 WILD guess
602 <member name="channel" type="U16"/>
603 <member name="time" type="U16"/>
604 </message>
605
606 <message type="001c" name="idle_err" recv="yes">
607 autologout
608 </message>
609
610 <message type="001d" name="ping" recv="yes">
611 Sent by the server regularly, but not answering them
612 isn't valid. Strange form of keepalive?
613 </message>
614
615 <message type="0021" name="userpic" recv="yes">
616 <member name="name" type="username"/>
617 Reply to pic_req, contains an image in jpeg format.
618 <member name="data" type="DATA"/>
619 </message>
620
621 <message type="0100" name="gnotice" recv="yes">
622 global notice, sent to everybody
623 <member name="notice" type="STRING"/>
624 </message>
625
626 <message type="0202" name="upd_user" recv="yes">
627 # loc 0" type="chat(?) loc 1 => gameinfo?, loc 2 => game result (more data)
628 <member name="location" type="U32"/>
629 <member name="user" type="user"/>
630 <member name="lotsofinfo" type="DATA" guard-member="location" guard-cond="== 2"/>
631 </message>
632
633 <message type="0310" name="priv_room" recv="yes">
634 "permission denied" when joining a room
635 <member name="name" type="STRING"/>
636 </message>
637
638 <message type="0318" name="upd_rooms" recv="yes">
639 <member name="rooms" type="room" array="yes"/>
640 </message>
641
642 <message type="0411" name="chal_defaults" recv="yes">
643 <member name="channel" type="U16"/>
644 <member name="defaults" type="challenge_defaults"/>
645 </message>
646
647 <message type="0414" name="game_record" recv="yes">
648 The users game record.
649 <member name="name" type="username"/>
650 <member name="more" type="flag"/>
651 Wether more games are available (must be requested manually)
652 <member name="games" type="game_record" array="yes"/>
653 </message>
654
655 <message type="041c" name="upd_game2" recv="yes">
656 <member name="channel_junk" type="U16"/>
657 <member name="game" type="game"/>
658 </message>
659
660 <h3>Room messages</h3>
661
662 <p>Not all room messages are for rooms only, and rooms need to parse
663 not only these messages. Orthogonality, what for?</p>
664
665 <message type="4300" name="join_room" recv="yes">
666 <member name="channel" type="U16"/>
667 <member name="users" type="user" array="yes"/>
668 </message>
669
670 <message type="4301" name="msg_room" recv="yes">
671 <member name="channel" type="U16"/>
672 <member name="name" type="username"/>
673 <member name="message" type="STRING"/>
674 </message>
675
676 <message type="4302" name="part_room" recv="yes">
677 <member name="channel" type="U16"/>
678 <member name="user" type="user"/>
679 </message>
680
681 <message type="4303" name="del_room" recv="yes">
682 <member name="channel" type="U16"/>
683 </message>
684
685 <message type="4304" name="upd_games" recv="yes">
686 <member name="channel" type="U16"/>
687 <member name="games" type="game" array="yes"/>
688 </message>
689
690 <message type="4319" name="desc_room" recv="yes">
691 <member name="channel" type="U16"/>
692 <member name="owner" type="username"/>
693 <member name="description" type="STRING"/>
694 </message>
695
696 <h3>Game messages</h3>
697
698 <message type="4400" name="upd_chal" recv="yes">
699 Unclear.
700 <member name="channel" type="U16"/>
701 <member name="challenge" type="challenge"/>
702 </message>
703
704 <message type="4401" name="upd_game" recv="yes">
705 <member name="channel" type="U16"/>
706 <member name="game" type="game"/>
707 </message>
708
709 <message type="4402" name="del_game" recv="yes">
710 <member name="channel" type="U16"/>
711 </message>
712
713 <message type="4403" name="upd_observers" recv="yes">
714 <member name="channel" type="U16"/>
715 <member name="users" type="user" array="yes"/>
716 </message>
717
718 <message type="4404" name="del_observer" recv="yes">
719 <member name="channel" type="U16"/>
720 <member name="name" type="username"/>
721 </message>
722
723 <message type="4405" name="set_tree" recv="yes">
724 <member name="channel" type="U16"/>
725 <member name="tree" type="TREE"/>
726 </message>
727
728 <message type="4406" name="upd_tree" recv="yes">
729 <member name="channel" type="U16"/>
730 <member name="tree" type="TREE"/>
731 </message>
732
733 <message type="4407" name="set_node" recv="yes">
734 <member name="channel" type="U16"/>
735 <member name="node" type="U32"/>
736 </message>
737
738 <message type="4409" name="superko" recv="yes">
739 Superko-warning.
740 <member name="channel" type="U16"/>
741 </message>
742
743 <message type="440b" name="final_result" recv="yes">
744 <member name="channel" type="U16"/>
745 <member name="blackscore" type="scorevalues"/>
746 <member name="whitescore" type="scorevalues"/>
747 </message>
748
749 <message type="440e" name="req_undo" recv="yes">
750 <member name="channel" type="U16"/>
751
752 </message>
753
754 <message type="4410" name="resign_game" recv="yes">
755 <member name="channel" type="U16"/>
756 <member name="player" type="U8"/>
757 </message>
758
759 <message type="441a" name="set_teacher" recv="yes">
760 <member name="channel" type="U16"/>
761 <member name="name" type="username"/>
762 </message>
763
764 <message type="441d" name="owner_left" recv="yes">
765 Unclear.
766 <member name="channel" type="U16"/>
767 </message>
768
769 <message type="441e" name="teacher_left" recv="yes">
770 Unclear.
771 <member name="channel" type="U16"/>
772 </message>
773
774 <message type="4422" name="unknown4422" recv="yes">
775 change teacher? something to do with editing?
776 <member name="channel" type="U16"/>
777 <member name="name1" type="username"/>
778 <member name="name2" type="username"/>
779 </message>
780
781 <message type="4433" name="req_result" recv="yes">
782 Unclear.
783 <member name="channel" type="U16"/>
784 # # recv_result(?)
785 </message>
786
787 <message type="4434" name="unknown4434" recv="yes">
788 <member name="channel" type="U16"/>
789 <member name="b1" type="U8"/>
790 ?? !demonstration game??
791 </message>
792
793 </body>
794 </html>
795