ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/kgsueme/doc/protocol.xml
Revision: 1.32
Committed: Mon Jul 21 13:50:57 2003 UTC (20 years, 10 months ago) by pcg
Content type: text/xml
Branch: MAIN
Changes since 1.31: +17 -31 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 <?xml version="1.0" encoding="utf-8"?>
2 <html>
3 <head>
4 <title>KGS Protocol Description</title>
5 <!--
6 Copyright (C) 2003 Marc Lehmannn &lt;pcg@goof.com&gt;
7
8 You can redistribute and/or modify this document under the terms of
9 the GNU General Public License as published by the Free Software
10 Foundation; either version 2 of the License, or (at your option) any
11 later version.
12
13 This document is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software
20 Foundation, Inc. 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 -->
22 </head>
23 <body>
24
25 <h1>$Revision: 1.31 $</h1>
26
27 <h1>KGS Protocol Description</h1>
28
29 <p>This XML document describes the KGS protocol. It is also used
30 to automatically generate the perl parser for all the messages and
31 structures in the protocol. Adapting it to other languages should be
32 trivial.</p>
33
34 <p><b>Please note that the author of KGS has told me that he will
35 change the protocol in response to my efforts. No problems with
36 changing the protocol for good, but he does this just to make it
37 more difficult to reverse-engineer it, since his changes are neither
38 required, nor useful (they just make the protocol less robust, without
39 adding added value). He doesn't even care that this locks out some
40 users who cannot upgrade (cgoban2 isn't available for their platform
41 anymore). It hurts to see such a waste of time and efforts that could have been used
42 to fix bugs or improve the client...</b></p>
43
44 <p>If you feel you need to update the visual appearance of this
45 document, feel free to look <tt>doc/doc2html.xsl</tt> and improve
46 it.</p>
47
48 <p>The current version of this document can always be found at
49 <a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/*checkout*/kgsueme/kgsueme/doc/protocol.xml?rev=HEAD&amp;content-type=text/xml">here</a>, while
50 the HTML version of it can be found
51 <a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/*checkout*/kgsueme/kgsueme/doc/protocol.html?rev=HEAD&amp;content-type=text/html">here</a>.
52 (update: sourceforge is weeks behind on their anonymous cvs servers so the above might be out-of-date. sorry.)</p>
53
54 <h2>Structure and conventions of this document and the protocol</h2>
55
56 <p>"ORIGIN: CLIENT" means messages send from the client to the server,
57 while "ORIGIN: SERVER" means messages send by the server to the
58 client.</p>
59
60 <p>Everything on the wire is in little-endian format (what a shame).</p>
61
62 <p>Primitive types are mostly integers (signed
63 "<code>I</code>&lt;bits&gt;", unsigned "<code>U</code>&lt;bits&gt;"),
64 ascii strings ("<code>username</code>"), or zero-terminated
65 UCS2-Strings ("<code>STRING</code>"). Yes, I know java is supposed to
66 do UTF-16, but no implementation seems to care...</p>
67
68 <p>For the rest, go figure or bug me, <a href="mailto:pcg@goof.com">Marc Lehmann &lt;pcg@goof.com&gt;</a></p>
69
70 <h2>Stream and message structure.</h2>
71
72 <p>After connecting to the server, a handshake byte is sent. It's
73 the major version number of the protocol the client expects to
74 receive. Version 3 and 4 are mostly the same, except that Version 4
75 clients expect server messages to be compressed, version 3 clients
76 not.</p>
77
78 <p>The server sends back his protocol number, which is always 3 in
79 the current protocol. Most of the protocol variation is determined by
80 the server using the client version that is used in the initial login
81 message, not the initial handshake byte.</p>
82
83 <p>After the initial handshake, the client sends uncompressed
84 messages, while the server sends back a zlib-compressed
85 stream (<a href="http://rfc1950.x42.com/">rfc1950</a> and <a
86 href="http://rfc1950.x42.com/">rfc1951</a>).</p>
87
88 <p>All messages have the same header:</p>
89
90 <struct name="message_header">
91 <member name="_unknown" type="U16"/>
92 <member name="length" type="U16"/>
93
94 <p>The length is the length of the full message including the header.</p>
95
96 <p>Beginning with version 2.5.x, a number is xored into the low
97 byte of the length in <em>sent</em> packages only, as given by the
98 following recurrence: <code>rand[0] = 0; rand[i+1] = msg[i].length
99 + (rand[i] * 0x04c2af9b + 0xfffffffb); xorbyte = rand &gt;&gt;
100 24</code>, all in 32 bit unsigned iso-c arithmetic.</p>
101
102 <member name="type" type="U16"/>
103 <p>If the type is &gt;= 0x4000 this is a message for a specific channel. The channel
104 number is always the next U16.</p>
105
106 <p>Beginning with version 2.5.x, a number is <em>added</em> on <em>received</em>
107 messages only. The algorithm is as follows:
108
109 <pre>
110 msglen &lt; 44: type = typefield
111 msglen &gt; 44: type = (typefield + rand[i]) % 0x10000
112 rand[0] = 0
113 rand[i+1] = username[type % length username] + rand[i] * (type - 0x6cdd)
114 where username is the user name of the logged-in user. coooool.
115 </pre>
116 </p>
117
118 </struct>
119
120 <h2>Primitive types used in the protocol.</h2>
121
122 <p>Apart from the basic types, I need to define some extra types to
123 deal with fixed-point values (based on integer types) or fixed-length
124 strings (either 7-bit-ascii or more limited (<code>A</code>), or UCS-2
125 based (<code>S</code>)).</p>
126
127 <type name="username" type="A" length="10"/>
128
129 <p>The basic user or login name, used throughout the protocol
130 as a handle to the user.</p>
131
132 <type name="roomname" type="S" length="25"/><!-- argh, how horribly broken -->
133
134 <p>Many strings in the protocol are fixed-width for no good reason
135 (maybe this is one reason for using compression in newer versions, as
136 the packets itself are wasting lots of space.</p>
137
138 <type name="realname" type="S" length="50"/>
139 <type name="email" type="S" length="70"/>
140 <type name="userinfo" type="S" length="1000"/>
141 <type name="url" type="A" length="100"/>
142
143 <p>Used in user_record.</p>
144
145 <type name="locale" type="A" length="5"/>
146
147 <p>A kind of locale specifier. It seems the general format seems to be
148 lowercase language, underscore, uppercase location, e.g. en_US. More
149 fancy specifications don't fit.</p>
150
151 <type name="flag" type="U8" multiplier="1"/>
152
153 <p>Just a simple boolean value. 0 means false, and 1 generally true,
154 but I suggest ccepting != 0 as true.</p>
155
156 <type name="komi16" type="I16" multiplier="2"/>
157 <type name="komi32" type="I32" multiplier="2"/>
158 <type name="komi324" type="I32" multiplier="4"/>
159
160 <p>Komi values are multiplied by 2 to make them integer in the
161 protocol. Well, *most* of the time at least...</p>
162
163 <type name="result" type="I32" multiplier="2"/>
164
165 <p>The game result is also multiplied by two to give it higher
166 resolution. There are also special values for wins by time etc., either
167 in result or in the score* types, or both :)</p>
168
169 <type name="score16" type="I16" multiplier="4"/>
170 <type name="score32" type="I32" multiplier="4"/>
171 <type name="score1000" type="I32" multiplier="1000"/>
172
173 <p>A score value (used for displaying the score at the end of a game)
174 are multiplied by four for a change (the 0.25 resolution is not
175 used). In game structures it is encoded by dividing by two, though, so
176 watch out! And in some others, it's encoded by multiplying by 1000...
177 yuck!</p>
178
179 <type name="time" type="U32" multiplier="1000"/>
180
181 <p>Time values are multiplied by 1000, giving them millisecond
182 accuracy.</p>
183
184 <type name="timestamp" type="U64" multiplier="1000"/>
185
186 <p>64 bit timeval, milliseconds since posix epoch, e.g. <code>my
187 ($year, $month, $day) = (gmtime $date * 0.001)[5,4,3];</code></p>
188
189 <type name="password" type="U64"/>
190
191 <p>Password is a number calculated as follows (VERY insecure, basically
192 plaintext!): <code>password = 0; for char in characters do password ←
193 password * 1055 + ascii_code (char)</code></p>
194
195 <h2>Constants, enumeration and set types used in the protocol.</h2>
196
197 <p>Baaah... not yet.</p>
198
199 <h2>Structs used in send &amp; receive messages</h2>
200
201 <struct name="user" class="KGS::User">
202
203 <p>Everywhere a user + flags is required, even used in some places
204 where only a username is required. I see no general rule on when a
205 complete user and when a partial user is required.</p>
206
207 <member name="name" type="username"/>
208 <member name="flags" type="U32" default="1"/>
209 </struct>
210
211 <struct name="rules" class="KGS::Rules">
212
213 <p>This structure is used for challanges as well as in the special
214 TREE "subprotocol". It tightly encodes the game parameters.</p>
215
216 <member name="ruleset" type="U8"/>
217 <member name="size" type="U8"/>
218 <member name="handicap" type="U8"/>
219 <member name="komi" type="komi16"/>
220 <member name="timesys" type="U8"/>
221 <member name="time" type="U32"/>
222 <member name="interval" type="U32"/>
223 byo-yomi time / canadian time
224 <member name="count" type="U16"/>
225 periods / moves
226 </struct>
227
228 <h2>Structs used in messages from the client</h2>
229
230 <h2>Client-generated messages</h2>
231
232 <message type="0000" name="login" src="client">
233
234 <p>Sent to login, usually the first message sent. The password needs to be set when the
235 guest flag is true.
236 Possible replies: <ref reply="login"/>. Followed by: <ref reply="timewarning_default"/> <ref reply="chal_defaults"/>
237 </p>
238
239 <member name="ver_major" type="U32" default="2"/>
240 <member name="ver_minor" type="U32" default="5"/>
241 <member name="ver_micro" type="U32" default="1"/>
242 <member name="name" type="username"/>
243 <member name="password" type="password" default="0"/>
244 <member name="guest" type="flag" default="1"/>
245 <member name="_unknown3" type="U16" default="0"/>
246 <member name="locale" type="locale" default='"en_US"'/>
247 <member name="clientver" type="DATA" default='"1.4.1_01:Swing app:Sun Microsystems Inc."'/>
248 The "default" is the java vm version, not exactly he client version. However,
249 you should always send a text like "Jonathan's C client bersion 0.6" or somesuch,
250 so the server can, if necessary, block broken clients or client versions.
251 </message>
252
253 <message type="0007" name="req_userinfo" src="client">
254 <p>Request info about a certain user. Possible reply: <ref reply="userinfo"/></p>
255 <member name="name" type="username"/>
256 </message>
257
258 <message type="0007" name="update_userinfo" src="client">
259 <p>Update user info. Message structure is very similar
260 to <ref ref="userinfo"/>.</p>
261 <member name="setpass" type="flag"/>
262 Should the password be updated?
263 <member name="password" type="password" default="0"/>
264 <member name="realname" type="realname"/>
265 <member name="email" type="email"/>
266 <member name="info" type="userinfo"/>
267 <member name="homepage" type="url"/>
268 <member name="_unused" type="U64" default="0"/>
269 <member name="_unused" type="U64" default="0"/>
270 </message>
271
272 <message type="0014" name="req_stats" src="client">
273 <p>Request server statistics. Replied with <ref reply="stats"/></p>
274 </message>
275
276 <message type="0016" name="idle_reset" src="client">
277 <p>Send in response to <ref reply="idle_warn"/> to keep the server from disconnecting.</p>
278 </message>
279
280 <message type="001d" name="ping" src="client">
281 <p>Wild guess, I send it in <ref ref="idle_warn"/>.</p>
282 </message>
283
284 <message type="001e" name="req_usergraph" src="client">
285 <p>Request user graph data, replied with <ref reply="usergraph"/>.</p>
286 <member name="name" type="username"/>
287 </message>
288
289 <message type="001f" name="fetch_memos" src="client">
290 <p>Unclear. Fetch all outstanding memos? Replied with <ref reply="memo"/></p>
291 </message>
292
293 <message type="0021" name="req_pic" src="client">
294 <p>Request a user picture from the server. Results in a <ref reply="userpic"/>
295 or a timeout.</p>
296 <member name="name" type="username"/>
297 </message>
298
299 <message type="0021" name="upload_pic" src="client">
300 Same code as pic_req, but with an additional data section that
301 must contain a JPEG image that is &lt;=7KB. It must have 141×200 pixels.
302 <member name="name" type="username"/>
303 <member name="data" type="DATA"/>
304 </message>
305
306 <message type="0023" name="send_memo" src="client">
307 <member name="name" type="username"/>
308 <member name="msg" type="STRING"/>
309 </message>
310
311 <message type="0100" name="gnotice" src="client">
312 <p>Send a global message. Maybe. Never tried, for obvious reasons :/. Results
313 in a <ref reply="gnotice"/> sent to all users.</p>
314 <member name="notice" type="STRING"/>
315 </message>
316
317 <message type="0318" name="list_rooms" src="client">
318 <p>List the rooms in a specific group/category. Results in a <ref reply="upd_rooms"/> message.</p>
319 <member name="group" type="U8"/>
320 </message>
321
322 <message type="031a" name="new_room" src="client">
323 Create a new room. Not verified.
324 <member name="name" type="username"/>
325 <member name="i1" type="U32" default="0"/>
326 <member name="b1" type="U8" default="0"/>
327 <member name="b2" type="U8" default="255"/>
328 <member name="b3" type="U8" default="255"/>
329 <member name="group" type="U8" default="1"/>
330 <member name="name" type="STRING"/>
331 <member name="description" type="STRING"/>
332 <member name="flags" type="U8"/>
333 0x10 .. private room etc.. see code
334 </message>
335
336 <message type="0413" name="req_game_record" src="client">
337 <p>Requests part of the users game record to be sent. Results in a <ref reply="game_record"/> or maybe a timeout.</p>
338 <member name="name" type="username"/>
339 <member name="timestamp" type="timestamp"/>
340 If zero, start at the newest games, else only send games
341 before the given timestap.
342 </message>
343
344 <message type="4300" name="join_room" src="client">
345 <p>Joins the given room. <ref reply="join_room"/> messages for yourself
346 and all users in that room, as well as the initial gamelist, are
347 send if the room exists. If not, timeout...</p>
348 <member name="channel" type="U16"/>
349 <member name="user" type="user"/>
350 </message>
351
352 <message type="4301" name="msg_room" src="client">
353 Send a message to the room.
354 <member name="channel" type="U16"/>
355 <member name="name" type="username"/>
356 Must be the login-name of the user.
357 <member name="message" type="STRING"/>
358 </message>
359
360 <message type="4302" name="part_room" src="client">
361 Remove yourself (or maybe others as admin) from a room.
362 <member name="channel" type="U16"/>
363 <member name="name" type="username"/>
364 </message>
365
366 <message type="4305" name="new_game" src="client">
367 Unclear. Start a new game.
368 <member name="channel" type="U16"/>
369 <member name="id" type="U16"/>
370 <member name="gametype" type="U32"/>
371 <member name="rules" type="rules"/>
372 <member name="notes" type="STRING"/>
373 </message>
374
375 <message type="430b" name="req_games" src="client">
376 Request to update room game list (send this once per minute to get
377 updated). Results in upd_games messages.
378 <member name="channel" type="U16"/>
379 </message>
380
381 <message type="4319" name="req_desc" src="client">
382 Request room description.
383 <member name="channel" type="U16"/>
384 </message>
385
386 <message type="4400" name="send_challenge" src="client">
387 Unclear.
388 <member name="channel" type="U16"/>
389 <member name="black" type="username"/>
390 <member name="white" type="username"/>
391 More following... TREE or challenge.
392 </message>
393
394 <message type="4403" name="join_game" src="client">
395 Join a game. See join_room.
396 <member name="channel" type="U16"/>
397 <member name="user" type="user"/>
398 </message>
399
400 <message type="4404" name="part_game" src="client">
401 Leave (or kick as admin?) a certain user from a game.
402 <member name="channel" type="U16"/>
403 <member name="name" type="username"/>
404 </message>
405
406 <message type="4406" name="upd_tree" src="client">
407 Upload a partial game tree to the server. This is used to send moves
408 and even in-game comments to the server. For the comments, the
409 server prepends the username and rank.
410
411 <member name="channel" type="U16"/>
412 <member name="tree" type="TREE"/>
413 </message>
414
415 <message type="4408" name="get_tree" src="client">
416 Request the game tree starting at a given node. This is used
417 when the server only sends a partial tree (with end code "more").
418 <member name="channel" type="U16"/>
419 <member name="node" type="U32"/>
420 </message>
421
422 <message type="440c" name="claim_win" src="client">
423 Unclear.
424 <member name="channel" type="U16"/>
425 <member name="_byte" type="U8 "/>
426 Player colour maybe? Unclear.
427 </message>
428
429 <message type="440d" name="add_time" src="client">
430 Not checked.
431
432 <member name="channel" type="U16"/>
433 <member name="time" type="U32"/>
434 <member name="player" type="U8"/>
435 </message>
436
437 <message type="440f" name="grant_undo" src="client">
438 Can be send after a req_undo message was received to grant the undo.
439 <member name="channel" type="U16"/>
440 </message>
441
442 <message type="4410" name="resign_game" src="client">
443 Resign the game.
444 <member name="channel" type="U16"/>
445 <member name="player" type="U8"/>
446 </message>
447
448 <message type="441a" name="set_teacher" src="client">
449 Change the teacher to somebody else (or possibly yourself == take it).
450 <member name="channel" type="U16"/>
451 <member name="name" type="username"/>
452 </message>
453
454 <message type="4422" name="add_user" src="client">
455 Unclear. Maybe allow users to talk? No idea, really.
456
457 <member name="channel" type="U16"/>
458 <member name="othername" type="username"/>
459 <member name="name" type="username"/>; # gives user access to the game (to what? ;)
460 </message>
461
462 <message type="4423" name="set_privacy" src="client">
463 Probably sets the "quiet" flag. Not checked.
464 <member name="channel" type="U16"/>
465 <member name="private" type="U8"/>
466 </message>
467
468 <message type="4429" name="reject_challenge" src="client">
469 Reject a challenge from a given user. Not checked.
470
471 <member name="channel" type="U16"/>
472 <member name="name" type="username"/>
473 </message>
474
475 <message type="4433" name="req_result" src="client">
476 I forgot.
477
478 <member name="channel" type="U16"/>
479 </message>
480
481 <h2>Structs mainly used in messages send by the server</h2>
482
483 <struct name="challenge_defaults">
484 Send soon after log-in to set the defaults for game challenges.
485 <member name="gametype" type="U32"/>
486 <member name="size" type="U32"/>
487 <member name="timesys" type="U32"/>
488 <member name="time" type="U32"/>
489 <member name="byo_time" type="U32"/>
490 <member name="byo_periods" type="U32"/>
491 <member name="can_time" type="U32"/>
492 <member name="can_stones" type="U32"/>
493 </struct>
494
495 <struct name="challenge" class="KGS::Challenge">
496 A challenge.
497
498 <member name="user1" type="user"/>
499 <member name="user2" type="user"/>
500 <member name="gametype" type="U32"/>
501 <member name="rules" type="rules"/>
502 Maybe the rules" are in TREE format. I forgot.
503 </struct>
504
505 <struct name="game" class="KGS::Game">
506 Basic information about a game. Used in rooms for the gamelist and
507 in games to detect when a game is saved, changed type (e.g. R => D)
508 etc.
509
510 <member name="channel" type="U16"/>
511 <member name="type" type="U8"/>
512 <member name="user1" type="user"/>
513 White
514 <member name="user2" type="user"/>
515 Black
516 <member name="user3" type="user"/>
517 Owner
518 <member name="size" type="U8"/>
519 <member name="handicap" type="I8"/>
520 &lt; 0 not fully setup
521 <member name="komi" type="komi16"/>
522 <member name="moves" type="I16"/>
523 This field reflects either the movenum or the score, sorry, not even guards help, as
524 the flags to determine that are _after_ the field. Arg. Divide by two to get the actual
525 score (NOT score16!) (arg²).
526 <member name="flags" type="U16"/>
527 <member name="observers" type="U32"/>
528 <member name="saved" type="flag"/>
529 <member name="notes" type="STRING" guard-member="handicap" guard-cond="&lt; 0"/>
530 </struct>
531
532 <struct name="room_obs">
533 Obsolete.
534
535 <member name="name" type="roomname"/>
536 <member name="channel" type="U16"/>
537 <member name="flags" type="U32"/>
538 <member name="users" type="U32"/>
539 </struct>
540
541 <struct name="room" class="KGS::Room">
542 <member name="channel" type="U16"/>
543 <member name="flags" type="U8"/>
544 <member name="group" type="U8"/>
545 <member name="users" type="U16"/>
546 <member name="games" type="U16"/>
547 <member name="name" type="STRING"/>
548 </struct>
549
550 <struct name="scorevalues" class="KGS::Score">
551 <member name="score" type="score32"/>
552 <member name="territory" type="U32"/>
553 <member name="captures" type="U32"/>
554 <member name="i3" type="U32"/>
555 <member name="f2" type="U32"/>
556 <member name="komi" type="komi324"/>
557 <member name="i4" type="U32"/>
558 Apparently the i3, f2, i4 are zero.
559 </struct>
560
561 <struct name="game_record" class="KGS::GameRecord">
562 <p>A single game record entry, as seen in <ref ref="userinfo"/>.</p>
563
564 <member name="timestamp" type="timestamp"/>
565 Time this game was played.
566 <member name="flags" type="U8"/>
567 High four bits are handicap, low four bits are gametype (encoded strangely? unclear).
568 <member name="user1" type="user"/>
569 White, flags contain low 8 bits of revision (bits 16-23).
570 <member name="user2" type="user"/>
571 Black, flags contain high 8 bits of revision (bits 16-23).
572 <member name="user3" type="user"/>
573 Owner (or empty)
574 <member name="komi" type="komi16"/>
575 <member name="score" type="score16"/>
576 <member name="status" type="U8"/>
577 0x80 inprogress
578 </struct>
579
580 <h2>Server-generated messages</h2>
581
582 <message type="0001" name="login" src="server">
583 <member name="result" type="CONSTANT" default='"login ok"'/>
584 <member name="success" type="CONSTANT" default="1"/>
585 </message>
586
587 <message type="0002" name="login" src="server">
588 <member name="result" type="CONSTANT" default='"guest login ok"'/>
589 <member name="success" type="CONSTANT" default="1"/>
590 </message>
591
592 <message type="0003" name="login" src="server">
593 <member name="result" type="CONSTANT" default='"login error 3"'/>
594 ** maybe more following? **
595 </message>
596
597 <message type="0004" name="login" src="server">
598 <member name="result" type="CONSTANT" default='"wrong password"'/>
599 ** maybe more following? **
600 </message>
601
602 <message type="0005" name="login" src="server">
603 <member name="result" type="CONSTANT" default='"user unknown"'/>
604 ** maybe more following? **
605 </message>
606
607 <message type="0006" name="login" src="server">
608 <member name="result" type="CONSTANT" default='"user exists"'/>
609 ** maybe more following? **
610 </message>
611
612 <message type="0008" name="userinfo" src="server">
613 User info.
614 <member name="user" type="user"/>
615 <member name="_unused" type="U64"/>
616 <member name="realname" type="realname"/>
617 <member name="email" type="email"/>
618 <member name="info" type="userinfo"/>
619 <member name="homepage" type="url"/>
620 <member name="regdate" type="timestamp"/>
621 When the user registered (0 == never registered).
622 <member name="lastlogin" type="timestamp"/>
623 When the user logged in for the last time.
624 <!-- maybe more? -->
625 </message>
626
627 <message type="0018" name="login" src="server">
628 <member name="result" type="CONSTANT" default='"login error 18"'/>
629 ** maybe more following? **
630 </message>
631
632 <message type="0022" name="login" src="server">
633 I was blocked sooo many times for developing this client that it was
634 easy to figure out. The KGS admins sure need no extra nazi training
635 :(
636 <member name="reason" type="STRING"/>
637 <member name="result" type="CONSTANT" default='"user or ip blocked"'/>
638 </message>
639
640 <message type="0013" name="msg_chat" src="server">
641 <member name="user1" type="username"/>
642 <member name="user2" type="username"/>
643 <member name="message" type="STRING"/>
644 </message>
645
646 <message type="0015" name="stats" src="server">
647 <member name="ver_major" type="U16"/>
648 <member name="ver_minor" type="U16"/>
649 <member name="ver_micro" type="U16"/>
650 <member name="boot_time" type="timestamp"/>
651 <member name="users_cur" type="U32"/>
652 <member name="users_max" type="U32"/>
653 <member name="users_lim" type="U32"/>
654 <member name="accts_cur" type="U32"/>
655 <member name="accts_max" type="U32"/>
656 <member name="unknown1" type="U32"/>
657 <member name="work_max" type="U32"/>
658 <member name="rooms_cur" type="U32"/>
659 <member name="rooms_max" type="U32"/>
660 <member name="rooms_lim" type="U32"/>
661 <member name="games_cur" type="U32"/>
662 <member name="games_max" type="U32"/>
663 <member name="games_lim" type="U32"/>
664 <member name="results_cur" type="U32"/>
665 <member name="results_max" type="U32"/>
666 <member name="unknown2" type="U32"/>
667 <member name="params_cur" type="U32"/>
668 <member name="params_max" type="U32"/>
669 <member name="bytes_in" type="U64"/>
670 <member name="packets_in" type="U64"/>
671 <member name="bytes_out" type="U64"/>
672 <member name="packets_out" type="U64"/>
673 </message>
674
675 <message type="0016" name="idle_warn" src="server">
676 idle warning, autologout soon (10 minutes...)
677 </message>
678
679 <message type="001b" name="timewarning_default" src="server">
680 WILD guess
681 <member name="channel" type="U16"/>
682 <member name="time" type="U16"/>
683 </message>
684
685 <message type="001c" name="idle_err" src="server">
686 autologout
687 </message>
688
689 <message type="001d" name="ping" src="server">
690 Sent by the server regularly, but not answering them
691 isn't valid. Strange form of keepalive?
692 </message>
693
694 <message type="001e" name="usergraph" src="server">
695 User graph data.
696 <member name="data" type="I16" array="yes"/>
697 If empty, no graph is available. The unit seems to
698 be centi-kyu, with 1 dan == 0, 2 dan == 100, 1 kyu == -100.
699 There is probably one entry per day, the newest one last.
700 </message>
701
702 <message type="001f" name="memo" src="server">
703 Unclear. "Leave Message"?
704 6 strings following.
705 <member name="s1" type="STRING"/>
706 <member name="s2" type="STRING"/>
707 <member name="s3" type="STRING"/>
708 <member name="s4" type="STRING"/>
709 <member name="s5" type="STRING"/>
710 <member name="s6" type="STRING"/>
711 </message>
712
713 <message type="0021" name="userpic" src="server">
714 <member name="name" type="username"/>
715 Reply to pic_req, contains an image in jpeg format.
716 <member name="data" type="DATA"/>
717 </message>
718
719 <message type="0100" name="gnotice" src="server">
720 global notice, sent to everybody
721 <member name="notice" type="STRING"/>
722 </message>
723
724 <message type="0202" name="upd_user" src="server">
725 # maybe soe notify? Totally unclear.
726 # loc 0" type="chat(?) loc 1 => gameinfo?, loc 2 => game result (more data)
727 <member name="location" type="U32"/>
728 <member name="user" type="user"/>
729 <member name="lotsofinfo" type="DATA" guard-member="location" guard-cond="== 2"/>
730 </message>
731
732 <message type="0310" name="priv_room" src="server">
733 "permission denied" when joining a room
734 <member name="name" type="STRING"/>
735 </message>
736
737 <message type="0318" name="upd_rooms" src="server">
738 <member name="rooms" type="room" array="yes"/>
739 </message>
740
741 <message type="0411" name="chal_defaults" src="server">
742 <member name="channel" type="U16"/>
743 <member name="defaults" type="challenge_defaults"/>
744 </message>
745
746 <message type="0412" name="rej_game" src="server">
747 Unable to create challenge. The channel might be optional.
748 <member name="channel" type="U16"/>
749 </message>
750
751 <message type="0414" name="game_record" src="server">
752 The users game record.
753 <member name="name" type="username"/>
754 <member name="more" type="flag"/>
755 Wether more games are available (must be requested manually)
756 <member name="games" type="game_record" array="yes"/>
757 </message>
758
759 <message type="041c" name="upd_game2" src="server">
760 Unclear.
761 <member name="channel_junk" type="U16"/>
762 <member name="game" type="game"/>
763 </message>
764
765 <h3>Room messages</h3>
766
767 <p>Not all room messages are for rooms only, and rooms need to parse
768 not only these messages. Orthogonality, what for?</p>
769
770 <message type="4300" name="join_room" src="server">
771 <member name="channel" type="U16"/>
772 <member name="users" type="user" array="yes"/>
773 </message>
774
775 <message type="4301" name="msg_room" src="server">
776 <member name="channel" type="U16"/>
777 <member name="name" type="username"/>
778 <member name="message" type="STRING"/>
779 </message>
780
781 <message type="4302" name="part_room" src="server">
782 <member name="channel" type="U16"/>
783 <member name="user" type="user"/>
784 </message>
785
786 <message type="4303" name="del_room" src="server">
787 <member name="channel" type="U16"/>
788 </message>
789
790 <message type="4304" name="upd_games" src="server">
791 <member name="channel" type="U16"/>
792 <member name="games" type="game" array="yes"/>
793 </message>
794
795 <message type="4319" name="desc_room" src="server">
796 <member name="channel" type="U16"/>
797 <member name="owner" type="username"/>
798 <member name="description" type="STRING"/>
799 </message>
800
801 <h3>Game messages</h3>
802
803 <message type="4400" name="upd_challenge" src="server">
804 Unclear.
805 <member name="channel" type="U16"/>
806 <member name="challenge" type="challenge"/>
807 </message>
808
809 <message type="4401" name="upd_game" src="server">
810 <member name="channel" type="U16"/>
811 <member name="game" type="game"/>
812 </message>
813
814 <message type="4402" name="del_game" src="server">
815 <member name="channel" type="U16"/>
816 </message>
817
818 <message type="4403" name="upd_observers" src="server">
819 <member name="channel" type="U16"/>
820 <member name="users" type="user" array="yes"/>
821 </message>
822
823 <message type="4404" name="del_observer" src="server">
824 <member name="channel" type="U16"/>
825 <member name="name" type="username"/>
826 </message>
827
828 <message type="4405" name="set_tree" src="server">
829 <member name="channel" type="U16"/>
830 <member name="tree" type="TREE"/>
831 </message>
832
833 <message type="4406" name="upd_tree" src="server">
834 <member name="channel" type="U16"/>
835 <member name="tree" type="TREE"/>
836 </message>
837
838 <message type="4409" name="superko" src="server">
839 Superko-warning.
840 <member name="channel" type="U16"/>
841 </message>
842
843 <message type="440b" name="final_result" src="server">
844 <member name="channel" type="U16"/>
845 <member name="blackscore" type="scorevalues"/>
846 <member name="whitescore" type="scorevalues"/>
847 </message>
848
849 <message type="440e" name="req_undo" src="server">
850 <member name="channel" type="U16"/>
851
852 </message>
853
854 <message type="4410" name="resign_game" src="server">
855 <member name="channel" type="U16"/>
856 <member name="player" type="U8"/>
857 </message>
858
859 <message type="441a" name="set_teacher" src="server">
860 <member name="channel" type="U16"/>
861 <member name="name" type="username"/>
862 </message>
863
864 <message type="441d" name="owner_left" src="server">
865 Unclear.
866 <member name="channel" type="U16"/>
867 </message>
868
869 <message type="441e" name="teacher_left" src="server">
870 Unclear.
871 <member name="channel" type="U16"/>
872 </message>
873
874 <message type="4422" name="unknown4422" src="server">
875 change teacher? something to do with editing?
876 <member name="channel" type="U16"/>
877 <member name="name1" type="username"/>
878 <member name="name2" type="username"/>
879 </message>
880
881 <message type="4428" name="add_tree" src="server">
882 <p>See <ref ref="set_tree"/>. In addition, flags the tree as being
883 uploaded completely.</p>
884 <member name="channel" type="U16"/>
885 <member name="tree" type="TREE"/>
886 </message>
887
888 <message type="4433" name="req_result" src="server">
889 Unclear.
890 <member name="channel" type="U16"/>
891 # # recv_result(?)
892 </message>
893
894 <message type="4434" name="unknown4434" src="server">
895 <member name="channel" type="U16"/>
896 <member name="b1" type="U8"/>
897 ?? !demonstration game??
898 </message>
899
900 </body>
901 </html>
902