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# Content
1 <?xml version="1.0" encoding="utf-8"?>
2 <html>
3 <head>
4 <title>KGS Protocol Description</title>
5 <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
6 <!--
7 Copyright (C) 2003 Marc Lehmannn &lt;pcg@goof.com&gt;
8
9 You can redistribute and/or modify this document under the terms of
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11 Foundation; either version 2 of the License, or (at your option) any
12 later version.
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14 This document is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 General Public License for more details.
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19 You should have received a copy of the GNU General Public License
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23 </head>
24 <body>
25
26 <h1>$Revision: 1.67 $</h1>
27
28 <h1>KGS Protocol Description</h1>
29
30 <p>This XML document describes the KGS protocol. It is also used
31 to automatically generate the perl parser for all the messages and
32 structures in the protocol. Adapting it to other languages should be
33 almost trivial.</p>
34
35 <p><b>Please note that wms has told me that he will change the
36 protocol in response to my efforts. No problems with changing the
37 protocol for good, but he does this just to make it more difficult
38 to reverse-engineer it, since his changes are neither required, nor
39 useful (they just make the protocol less robust, without adding added
40 value). He doesn't even care that this locks out some users who cannot
41 upgrade (cgoban2 isn't available for their platform anymore). It hurts
42 to see such a waste of time and efforts that could have been used to
43 fix bugs or improve the client...</b></p>
44
45 <p>If you feel you need to update the visual appearance of this
46 document, feel free to look <tt>doc/doc2html.xsl</tt> and improve
47 it.</p>
48
49 <p>The current version of this document can always be found at
50 <a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/*checkout*/kgsueme/kgsueme/doc/protocol.xml?rev=HEAD&amp;content-type=text/xml">here</a>, while
51 the HTML version of it can be found
52 <a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/*checkout*/kgsueme/kgsueme/doc/protocol.html?rev=HEAD&amp;content-type=text/html">here</a>.
53 (update: sourceforge is weeks behind on their anonymous cvs servers so the above might be out-of-date. sorry.)</p>
54
55 <h2>Structure and conventions of this document and the protocol</h2>
56
57 <p>"ORIGIN: CLIENT" means messages send from the client to the server,
58 while "ORIGIN: SERVER" means messages send by the server to the
59 client.</p>
60
61 <p>Everything on the wire is in little-endian format (what a shame).</p>
62
63 <p>Primitive types are mostly integers (signed
64 "<code>I</code>&lt;bits&gt;", unsigned "<code>U</code>&lt;bits&gt;"),
65 ascii strings ("<code>username</code>"), zero- or non-terminated
66 UCS2-Strings ("<code>ZSTRING</code>" or "<code>STRING</code>"). Yes,
67 I know java is supposed to do UTF-16, but no implementation seems to
68 care...</p>
69
70 <p>For the rest, go figure or bug me, <a href="mailto:pcg@goof.com">Marc Lehmann &lt;pcg@goof.com&gt;</a></p>
71
72 <h2>Stream and message structure.</h2>
73
74 <p>After connecting to the server, a handshake byte is sent. It's
75 the major version number of the protocol the client expects to
76 receive. Version 3 and 4 are mostly the same, except that Version 4
77 clients expect server messages to be compressed, version 3 clients
78 not.</p>
79
80 <p>The server sends back his protocol number, which is always 3 in
81 the current protocol. Most of the protocol variation is determined by
82 the server using the client version that is used in the initial login
83 message, not the initial handshake byte.</p>
84
85 <p>After the initial handshake, the client sends uncompressed
86 messages, while the server sends back a zlib-compressed
87 stream (<a href="http://rfc1950.x42.com/">rfc1950</a> and <a
88 href="http://rfc1950.x42.com/">rfc1951</a>).</p>
89
90 <p>All messages have the same header:</p>
91
92 <struct name="message_header">
93 <member name="_unknown" type="U16"/>
94 <member name="length" type="U16"/>
95
96 <p>The length is the length of the full message including the header.</p>
97
98 <p>Beginning with version 2.5.x, a number is xored into the low
99 byte of the length in <em>sent</em> packages only, as given by the
100 following recurrence: <code>rand[0] = 0; rand[i+1] = msg[i].length
101 + (rand[i] * 0x04c2af9b + 0xfffffffb); xorbyte = rand &gt;&gt;
102 24</code>, all in 32 bit unsigned iso-c arithmetic.</p>
103
104 <member name="type" type="U16"/>
105 <p>If the type is &gt;= 0x4000 this is a message for a specific channel. The channel
106 number is always the next U16.</p>
107
108 <p>Beginning with version 2.5.x, a number is <em>added</em> on <em>received</em>
109 messages only. The algorithm is as follows:
110
111 <pre>
112 msglen &lt; 44: type = typefield
113 msglen &gt; 44: type = (typefield + rand[i]) % 0x10000
114 rand[0] = 0
115 rand[i+1] = username[type % length username] + rand[i] * (type - 0x6cdd)
116 where username is the user name of the logged-in user. coooool.
117 </pre>
118 </p>
119
120 </struct>
121
122 <h2>Primitive types used in the protocol.</h2>
123
124 <p>Apart from the basic types, I need to define some extra types to
125 deal with fixed-point values (based on integer types) or fixed-length
126 strings (either 7-bit-ascii or more limited (<code>A</code>), or UCS-2
127 based (<code>S</code>)).</p>
128
129 <type name="username" type="A" length="10"/>
130
131 <p>The basic user or login name, used throughout the protocol
132 as a handle to the user.</p>
133
134 <type name="roomname" type="S" length="25"/><!-- argh, how horribly broken -->
135
136 <p>Many strings in the protocol are fixed-width for no good reason
137 (maybe this is one reason for using compression in newer versions, as
138 the packets itself are wasting lots of space.</p>
139
140 <type name="realname" type="S" length="50"/>
141 <type name="email" type="S" length="70"/>
142 <type name="userinfo" type="S" length="1000"/>
143 <type name="url" type="A" length="100"/>
144
145 <p>Used in user_record.</p>
146
147 <type name="locale" type="A" length="5"/>
148
149 <p>A kind of locale specifier. It seems the general format seems to be
150 lowercase language, underscore, uppercase location, e.g. en_US. More
151 fancy specifications don't fit.</p>
152
153 <type name="flag" type="U8" multiplier="1"/>
154
155 <p>Just a simple boolean value. 0 means false, and 1 generally true,
156 but I suggest accepting != 0 as true.</p>
157
158 <type name="komi16" type="I16" multiplier="2"/>
159 <type name="komi32" type="I32" multiplier="2"/>
160 <type name="komi324" type="I32" multiplier="4"/>
161
162 <p>Komi values are multiplied by 2 to make them integer in the
163 protocol. Well, *most* of the time at least...</p>
164
165 <type name="result" type="I32" multiplier="2"/>
166
167 <p>The game result is also multiplied by two to give it higher
168 resolution. There are also special values for wins by time etc., either
169 in result or in the score* types, or both :)</p>
170
171 <type name="score16" type="I16" multiplier="4"/>
172 <type name="score32" type="I32" multiplier="4"/>
173 <type name="score1000" type="I32" multiplier="1000"/>
174
175 <p>A score value (used for displaying the score at the end of a game)
176 are multiplied by four for a change (the 0.25 resolution is not
177 used). In game structures it is encoded by dividing by two, though, so
178 watch out! And in some others, it's encoded by multiplying by 1000...
179 yuck!</p>
180
181 <type name="time" type="U32" multiplier="1000"/>
182
183 <p>Time values are multiplied by 1000, giving them millisecond
184 accuracy.</p>
185
186 <type name="timestamp" type="U64" multiplier="1000"/>
187
188 <p>64 bit timeval, milliseconds since posix epoch, e.g. <code>my
189 ($year, $month, $day) = (gmtime $date * 0.001)[5,4,3];</code></p>
190
191 <type name="password" type="U64"/>
192
193 <p>Password is a number calculated as follows (VERY insecure, basically
194 plaintext!): <code>password = 0; for char in characters do password ←
195 password * 1055 + ascii_code (char)</code></p>
196
197 <type name="CLIENTID16" type="U16" multiplier="1"/>
198 <type name="CLIENTID8" type="U8" multiplier="1"/>
199
200 <p>An id chosen by the client, usually starting at one, to identify
201 some handshakes initiated by the client, such as new games or memos.</p>
202
203 <h2>Enumeration and set types used in the protocol.</h2>
204
205 <enum name="GAMETYPE">
206 <member name="DEMONSTRATION" value="0"/>
207 <member name="EDITING" value="1"/>
208 <member name="TEACHING" value="2"/>
209 <member name="SIMUL" value="3"/>
210 <member name="FREE" value="4"/>
211 <member name="RATED" value="5"/>
212 <member name="PRIVATE" value="128"/>
213 <p>PRIVATE is ored onto DEMONSTRATION or TEACHING</p>
214 </enum>
215
216 <set name="GAMEFLAG">
217 <member name="SCORED" value="1"/>
218 <member name="ADJOURNED" value="2"/>
219 <member name="UPLOADED" value="4"/>
220 </set>
221
222 <set name="ROOMFLAG">
223 <member name="ADMIN" value="0x01"/>
224 <p>Admins only(?)</p>
225 <member name="DEFAULT" value="0x04"/>
226 <p>Seems to be set on the english room. Or maybe not.</p>
227 <member name="PRIVATE" value="0x10"/>
228 <p>This room is private.</p>
229 </set>
230
231 <set name="GAMESTATUS">
232 <member name="INPLAY" value="0x80"/>
233 </set>
234
235 <enum name="SCORE">
236 <p>Special score values, in addition to numerical scores. Some are also used with their
237 negative value.</p>
238
239 <member name="TIMEOUT" value="16384 / 4"/>
240 Also used negatively to score for white instead of black.
241
242 <member name="RESIGN" value="16385 / 4"/>
243 Also used negatively to score for white instead of black.
244
245 <member name="FORFEIT" value=" 0 / 4"/>
246 Also used negatively to score for white instead of black.
247
248 <member name="JIGO" value="16386 / 4"/>
249
250 <member name="NO_RESULT" value="16386 / 4"/>
251 <member name="ADJOURNED" value="16387 / 4"/>
252 <member name="UNKNOWN" value="16389 / 4"/>
253 </enum>
254
255 <enum name="RULESET">
256 <member name="JAPANESE" value="0"/>
257 <member name="CHINESE " value="1"/>
258 <member name="AGA" value="2"/>
259 <member name="NEW_ZEALAND" value="3"/>
260 </enum>
261
262 <enum name="TIMESYS">
263 <member name="NONE" value="0"/>
264 <member name="ABSOLUTE" value="1"/>
265 <member name="BYO_YOMI" value="2"/>
266 <member name="CANADIAN" value="3"/>
267 </enum>
268
269 <enum name="COLOUR">
270 <p>Convinience constants used in several places.</p>
271 <member name="BLACK" value="0"/>
272 <member name="WHITE" value="1"/>
273 <member name="NONE" value="2"/>
274 <p>Sometimes used to mark absence of marks, or no player or etc...</p>
275 </enum>
276
277 <h2>Structs used in send &amp; receive messages</h2>
278
279 <struct name="user" class="KGS::User">
280
281 <p>Almost everywhere a user + flags is required, even used in some places
282 where only a username is required. I see no general rule on when a
283 complete user and when a partial user is required.</p>
284
285 <member name="name" type="username"/>
286 <member name="flags" type="U32" value="1"/>
287 </struct>
288
289 <struct name="rules" class="KGS::Rules">
290
291 <p>This structure is used for challenges as well as in the special
292 TREE "subprotocol". It tightly encodes the game parameters.</p>
293
294 <member name="ruleset" type="U8"/>
295 <member name="size" type="U8"/>
296 <member name="handicap" type="U8"/>
297 <member name="komi" type="komi16"/>
298 <member name="timesys" type="U8"/>
299 <member name="time" type="U32"/>
300 <member name="interval" type="U32"/>
301 byo-yomi time / canadian time
302 <member name="count" type="U16"/>
303 periods / moves
304 </struct>
305
306 <h2>Structs used in messages from the client</h2>
307
308 <h2>Client-generated messages</h2>
309
310 <message type="0000" name="login" src="client">
311
312 <p>Sent to login, usually the first message sent. The password needs to be set when the
313 guest flag is true.
314 Possible replies: <ref reply="login"/>. Followed by: <ref reply="timewarning_default"/> <ref reply="chal_defaults"/>
315 </p>
316
317 <member name="ver_major" type="U32" value="2"/>
318 <member name="ver_minor" type="U32" value="6"/>
319 <member name="ver_micro" type="U32" value="1"/>
320 <member name="name" type="username"/>
321 <member name="password" type="password" value="0"/>
322 <member name="guest" type="flag" value="1"/>
323 <member name="_unknown3" type="U16" value="0"/>
324 <member name="locale" type="locale" value='"en_US"'/>
325 <member name="clientver" type="DATA" value='"1.4.2_03:Swing app:Sun Microsystems Inc."'/>
326 The "default" is the java vm version, not exactly he client version. However,
327 you should always send a text like "Jonathan's C client version 0.6" or somesuch,
328 so the server can, if necessary, block broken clients or client versions.
329 </message>
330
331 <message type="0007" name="req_userinfo" src="client">
332 <p>Request info about a certain user. Possible reply: <ref reply="userinfo"/></p>
333 <member name="name" type="username"/>
334 </message>
335
336 <message type="0007" name="update_userinfo" src="client">
337 <p>Update user info. Message structure is very similar
338 to <ref ref="userinfo"/>.</p>
339 <member name="setpass" type="flag"/>
340 Should the password be updated?
341 <member name="password" type="password" value="0"/>
342 <member name="realname" type="realname"/>
343 <member name="email" type="email"/>
344 <member name="info" type="userinfo"/>
345 <member name="homepage" type="url"/>
346 <member name="_unused" type="U64" value="0"/>
347 <member name="_unused" type="U64" value="0"/>
348 </message>
349
350 <message type="0013" name="msg_chat" src="client">
351 <p>This message is sent to initiate or continue a private chat with
352 a user. You'll always receive a copy of what you have sent back
353 from the server (as usual).</p>
354
355 <member name="name" type="username"/>
356 Name of sender ("yourself").
357 <member name="name2" type="username"/>
358 Name of recipient.
359 <member name="message" type="STRING"/>
360 The message.
361 </message>
362
363 <message type="0014" name="req_stats" src="client">
364 <p>Request server statistics. Replied with <ref reply="stats"/></p>
365 </message>
366
367 <message type="0016" name="idle_reset" src="client">
368 <p>Send in response to <ref reply="idle_warn"/> to keep the server from disconnecting.</p>
369 </message>
370
371 <message type="001d" name="ping" src="client">
372 <p>No idea. Not used anymore?</p>
373 </message>
374
375 <message type="001e" name="req_usergraph" src="client">
376 <p>Request user graph data, replied with <ref reply="usergraph"/>.</p>
377 <member name="name" type="username"/>
378 </message>
379
380 <message type="0021" name="req_pic" src="client">
381 <p>Request a user picture from the server. Results in a <ref reply="userpic"/>
382 or a timeout.</p>
383 <member name="name" type="username"/>
384 </message>
385
386 <message type="0021" name="upload_pic" src="client">
387 Same code as pic_req, but with an additional data section that
388 must contain a JPEG image that is &lt;=7KB. It must have 141×200 pixels.
389 <member name="name" type="username"/>
390 <member name="data" type="DATA"/>
391 </message>
392
393 <message type="0023" name="send_memo" src="client">
394 <member name="name" type="username"/>
395 <member name="cid" type="CLIENTID16"/>
396 <p>A boolean, probably. Always true for me.</p>
397 <member name="msg" type="STRING"/>
398 </message>
399
400 <message type="0024" name="delete_memos" src="client">
401 <p>Unconditionally deletes all memos.</p>
402 </message>
403
404 <message type="0100" name="gnotice" src="client">
405 <p>Send a global message. Maybe. Never tried, for obvious reasons :/. Results
406 in a <ref reply="gnotice"/> sent to all users.</p>
407 <member name="notice" type="STRING"/>
408 </message>
409
410 <message type="0200" name="notify_add" src="client">
411
412 <p>Probably setting a notifier on a username, to get informed about
413 changes using <ref reply="notify_upd"/> messages. sending your own
414 username gives you a disconnect, so don't do that at home, kids!</p>
415
416 <member name="name" type="username"/>
417 </message>
418
419 <message type="0201" name="notify_del" src="client">
420
421 <p>Probably remove the notifier again.</p>
422
423 <member name="name" type="username"/>
424 </message>
425
426 <message type="0318" name="list_rooms" src="client">
427 <p>List the rooms in a specific group/category. Results in a <ref reply="upd_rooms"/> message.</p>
428 <member name="group" type="U8"/>
429 </message>
430
431 <message type="031a" name="new_room" src="client">
432 Create a new room. Not verified.
433 <member name="name" type="username"/>
434 <member name="i1" type="U32" value="0"/>
435 <member name="b1" type="U8" value="0"/>
436 <member name="b2" type="U8" value="255"/>
437 <member name="b3" type="U8" value="255"/>
438 <member name="group" type="U8" value="1"/>
439 <member name="name" type="ZSTRING"/>
440 <member name="description" type="ZSTRING"/>
441 <member name="flags" type="U8"/>
442 See ROOMFLAGs
443 </message>
444
445 <message type="031b" name="req_upd_rooms" src="client">
446 <p>Request a rooms update message for the given room.</p>
447 <member name="channel" type="U16"/>
448 </message>
449
450 <message type="0413" name="req_game_record" src="client">
451 <p>Requests part of the users game record to be sent. Results in a <ref reply="game_record"/> or maybe a timeout.</p>
452 <member name="name" type="username"/>
453 <member name="timestamp" type="timestamp"/>
454 If zero, start at the newest games, else only send games
455 before the given timestap.
456 </message>
457
458 <message type="4300" name="join_room" src="client">
459 <p>Joins the given room. <ref reply="join_room"/> messages for yourself
460 and all users in that room, as well as the initial gamelist, are
461 send if the room exists. If not, timeout...</p>
462 <member name="channel" type="U16"/>
463 <member name="user" type="user"/>
464 </message>
465
466 <message type="4301" name="msg_room" src="client">
467 Send a message to the room.
468 <member name="channel" type="U16"/>
469 <member name="name" type="username"/>
470 Must be the login-name of the user.
471 <member name="message" type="STRING"/>
472 </message>
473
474 <message type="4302" name="part_room" src="client">
475 Remove yourself (or maybe others as admin) from a room.
476 <member name="channel" type="U16"/>
477 <member name="name" type="username"/>
478 </message>
479
480 <message type="4305" name="new_game" src="client">
481 <p>Create a new game.</p>
482
483 <member name="channel" type="U16"/>
484 <p>The room where to start the new game</p>
485 <member name="cid" type="CLIENTID16"/>
486 <member name="gametype" type="U8"/>
487 <p>
488 GAMETYPE_UPLOAD probably not allowed. GAMETYPE_PRIVATE
489 only allowd together with GAMETYPE_TEACHING, GAMETYPE_DEMONSTRATION.
490 </p>
491 <member name="flags" type="U8"/>
492 <p>
493 0x2 == global open game list
494 </p>
495 <member name="rules" type="rules"/>
496 <p>When cloning a game, the rules are set up like this:
497 count => 65535, ruleset => 0, time => 4294967295, timesys => 0, interval => 4294967295.
498 Cloning itself seems to be implemented solely in the client (somewhat sane, for a change).
499 </p>
500 <member name="notes" type="STRING"/>
501 </message>
502
503 <message type="430a" name="load_game" src="client">
504 Load an existing game into a room(?)
505 There is no indication that a new game is there except
506 for a upd_observers message with your name in it. Which means
507 you have to watch upd_observers messages that are not for any
508 currently open game and open one. Ugh.
509 <member name="channel" type="U16"/>
510 The room to load the game into.
511 <member name="timestamp" type="timestamp"/>
512 From the game record.
513 <member name="user" type="username"/>
514 <member name="flags" type="U8"/>
515 0 == public, 2 == private
516 </message>
517
518 <message type="430b" name="req_games" src="client">
519 Request to update room game list (send this once per minute to get
520 updated). Results in upd_games messages.
521 <member name="channel" type="U16"/>
522 </message>
523
524 <message type="4319" name="req_desc" src="client">
525 Request room description.
526 <member name="channel" type="U16"/>
527 </message>
528
529 <message type="4400" name="challenge" src="client">
530 <p>Used to send challenges to existing games.</p>
531 <member name="channel" type="U16"/>
532 <member name="black" type="user"/>
533 <member name="white" type="user"/>
534 <member name="gametype" type="U8"/>
535 <member name="cid" type="CLIENTID8"/>
536 <p>Possibly an id. No idea. Better echo this from the challenge request.</p>
537 <member name="rules" type="rules"/>
538 </message>
539
540 <message type="4403" name="join_game" src="client">
541 Join a game. See join_room.
542 <member name="channel" type="U16"/>
543 <member name="user" type="user"/>
544 </message>
545
546 <message type="4404" name="part_game" src="client">
547 Leave (or kick as admin?) a certain user from a game.
548 <member name="channel" type="U16"/>
549 <member name="name" type="username"/>
550 </message>
551
552 <message type="4405" name="set_tree" src="client">
553 Possibly upload an initial game to an empty room. Not tested.
554
555 <member name="channel" type="U16"/>
556 <member name="tree" type="TREE"/>
557 </message>
558
559 <message type="4406" name="upd_tree" src="client">
560 <p>Upload a partial game tree to the server. This is used to send moves
561 and even in-game comments to the server. For the comments, the
562 server prepends the username and rank.</p>
563 <member name="channel" type="U16"/>
564 <member name="tree" type="TREE"/>
565 </message>
566
567 <message type="4407" name="mark_dead" src="client">
568 <p>Marks stones ad dead (or alive?) by the client. Details unclear</p>
569 <member name="channel" type="U16"/>
570 <member name="x" type="U8"/>
571 <member name="y" type="U8"/>
572 <member name="dead" type="flag"/>
573 <p>Possibly true means mark dead and false unmark, but that's just a wild guess.</p>
574 </message>
575
576 <message type="4408" name="get_tree" src="client">
577 <p>Request the game tree starting at a given node. This is used when
578 the server only sends a partial tree (with end code "more").</p>
579 <member name="channel" type="U16"/>
580 <member name="node" type="U32"/>
581 </message>
582
583 <message type="440a" name="game_done" src="client">
584 <p>Sent by the client to mark the game as done.</p>
585 <member name="channel" type="U16"/>
586 <member name="id" type="U32"/>
587 <p>Probably some ID field to make sure that the client responds to the correct done click.</p>
588 </message>
589
590 <message type="440c" name="claim_win" src="client">
591 <p>Used by the client to claim a win.</p>
592 <member name="channel" type="U16"/>
593 <member name="player" type="U8 "/>
594 </message>
595
596 <message type="440d" name="add_time" src="client">
597 <p>Adds the given amount of time to your opponent's clock.</p>
598 <member name="channel" type="U16"/>
599 <member name="time" type="U32"/>
600 <member name="player" type="U8"/>
601 </message>
602
603 <message type="440e" name="req_undo" src="client">
604 <member name="channel" type="U16"/>
605 </message>
606
607 <message type="440f" name="grant_undo" src="client">
608 Can be send after a req_undo message was received to grant the undo.
609 <member name="channel" type="U16"/>
610 </message>
611
612 <message type="4410" name="resign_game" src="client">
613 Resign the game.
614 <member name="channel" type="U16"/>
615 <member name="player" type="U8"/>
616 </message>
617
618 <message type="441a" name="set_teacher" src="client">
619 <p>Change the teacher to somebody else (or possibly yourself == take it). If the
620 name is empty, the game will continue normally.</p>
621 <member name="channel" type="U16"/>
622 <member name="name" type="username"/>
623 </message>
624
625 <message type="4422" name="allow_user" src="client">
626 <p>Unclear. Maybe allow users to talk? No idea, really.</p>
627
628 <member name="channel" type="U16"/>
629 <member name="othername" type="username"/>
630 <member name="name" type="username"/>; # gives user access to the game (to what? ;)
631 </message>
632
633 <message type="4423" name="set_privacy" src="client">
634 Probably sets the "quiet" flag. Not checked.
635 <member name="channel" type="U16"/>
636 <member name="private" type="flag"/>
637 </message>
638
639 <message type="4427" name="game_move" src="client">
640 <p>Only during playing, moves.</p>
641 <member name="channel" type="U16"/>
642 <member name="x" type="U8"/>
643 <member name="y" type="U8"/>
644 </message>
645
646 <message type="4429" name="reject_challenge" src="client">
647 Reject a challenge from a given user. Not checked.
648
649 <member name="channel" type="U16"/>
650 <member name="name" type="username"/>
651 <member name="gametype" type="U8"/>
652 <member name="cid" type="CLIENTID8"/>
653 <p>Possibly an id. No idea. Better echo this from the challenge request.</p>
654 <member name="rules" type="rules"/>
655 </message>
656
657 <message type="442d" name="more_comments" src="client">
658 <p>Quite brokenly, the want this to send you more comments.
659 Reply to <ref ref="more_comments"/>.</p>
660 <member name="channel" type="U16"/>
661 <member name="node" type="U32"/>
662 </message>
663
664 <message type="442e" name="save_game" src="client">
665 <p>Is send when a game is closed and should be saved on the gamerecord.</p>
666
667 <member name="channel" type="U16"/>
668 </message>
669
670 <message type="4433" name="req_result" src="client">
671 I forgot.
672
673 <member name="channel" type="U16"/>
674 </message>
675
676 <message type="4434" name="set_quiet" src="client">
677 <p>Sets (or clears) the quiet flag on a game.</p>
678 <member name="channel" type="U16"/>
679 <member name="quiet" type="flag"/>
680 </message>
681
682 <message type="4436" name="msg_game" src="client">
683 <member name="channel" type="U16"/>
684 <member name="message" type="STRING"/>
685 </message>
686
687 <message type="ffff" name="quit" src="client">
688 <p>Sent by the client just before it logs out.</p>
689 </message>
690
691 <h2>Structs mainly used in messages send by the server</h2>
692
693 <struct name="challenge_defaults">
694 Send soon after log-in to set the defaults for game challenges.
695 <member name="gametype" type="U8"/>
696 <member name="ruleset" type="U8"/>
697 <p>The ruleset member is a pure guess, please verify. it could also be after size for example.</p>
698 <member name="size" type="U32"/>
699 <member name="timesys" type="U32"/>
700 <member name="time" type="U32"/>
701 <member name="byo_time" type="U32"/>
702 <member name="byo_periods" type="U32"/>
703 <member name="can_time" type="U32"/>
704 <member name="can_stones" type="U32"/>
705 <member name="notes" type="STRING"/>
706 </struct>
707
708 <struct name="game" class="KGS::Game">
709 Basic information about a game. Used in rooms for the gamelist and
710 in games to detect when a game is saved, changed type (e.g. R => D)
711 etc.
712
713 <member name="channel" type="U16"/>
714 <member name="type" type="U8"/>
715 <member name="black" type="user"/>
716 White
717 <member name="white" type="user"/>
718 Black
719 <member name="owner" type="user"/>
720 Owner
721 <member name="size" type="U8"/>
722 <member name="handicap" type="I8"/>
723 &lt; 0 not fully setup
724 <member name="komi" type="komi16"/>
725 <member name="moves" type="I16"/>
726 This field reflects either the movenum or the score, sorry, not even guards help, as
727 the flags to determine that are _after_ the field. Arg. Divide by two to get the actual
728 score (NOT score16!) (arg²).
729 <member name="flags" type="U16"/>
730 <member name="observers" type="U32"/>
731 <member name="saved" type="flag"/>
732 <member name="notes" type="STRING" guard-member="handicap" guard-cond="&lt; 0"/>
733 </struct>
734
735 <struct name="room_obs">
736 Obsolete.
737
738 <member name="name" type="roomname"/>
739 <member name="channel" type="U16"/>
740 <member name="flags" type="U32"/>
741 <member name="users" type="U32"/>
742 </struct>
743
744 <struct name="room" class="KGS::Room">
745 <member name="channel" type="U16"/>
746 <member name="flags" type="U8"/>
747 <member name="group" type="U8"/>
748 <member name="users" type="U16"/>
749 <member name="games" type="U16"/>
750 <member name="name" type="STRING"/>
751 </struct>
752
753 <struct name="scorevalues" class="KGS::Score">
754 <member name="score" type="score32"/>
755 <member name="territory" type="U32"/>
756 <member name="captures" type="U32"/>
757 <member name="i3" type="U32"/>
758 <member name="f2" type="U32"/>
759 <member name="komi" type="komi324"/>
760 <member name="i4" type="U32"/>
761 Apparently the i3, f2, i4 are zero.
762 </struct>
763
764 <struct name="game_record" class="KGS::GameRecord">
765 <p>A single game record entry, as seen in <ref ref="userinfo"/>.</p>
766
767 <member name="timestamp" type="timestamp"/>
768 Time this game was played.
769 <member name="flags1" type="U8"/>
770 <p>0:3 == handicap, 4:7 == gametype:0:4</p>
771 <member name="black" type="user"/>
772 White, flags contain low 8 bits of revision (bits 16-23).
773 <member name="white" type="user"/>
774 Black, flags contain high 8 bits of revision (bits 16-23).
775 <member name="owner" type="user"/>
776
777 <p><p>Owner (or empty)</p>
778
779 <p>The bits 16-24 of black.flags and white.flags give the high and
780 low bits of a revision number in case there are multiple similar
781 games.</p></p>
782
783 <member name="flags2" type="U16"/>
784 <p>0:11 == komi / 2, 12:14 == high 3 bits of gametype, 15: == sign bit</p>
785 <member name="score" type="score16"/>
786 <member name="flags3" type="U8"/>
787
788 <p>0:5 == boardsize; 6: == no idea; 7: == inplay?</p>
789
790 </struct>
791
792 <h2>Server-generated messages</h2>
793
794 <message type="0001" name="login" src="server">
795 <member name="message" type="CONSTANT" value='login successful'/>
796 <member name="success" type="CONSTANT" value="1"/>
797 </message>
798
799 <message type="0002" name="login" src="server">
800 <member name="message" type="CONSTANT" value='login successful: client version is outdated.'/>
801 <member name="success" type="CONSTANT" value="1"/>
802 </message>
803
804 <message type="0003" name="login" src="server">
805 <member name="message" type="CONSTANT" value='login failed: client version out of date'/>
806 ** maybe more following? **
807 </message>
808
809 <message type="0004" name="login" src="server">
810 <member name="message" type="CONSTANT" value='login failed: wrong password'/>
811 ** maybe more following? **
812 </message>
813
814 <message type="0005" name="login" src="server">
815 <member name="message" type="CONSTANT" value='login failed: specified user does not exist'/>
816 </message>
817
818 <message type="0006" name="login" src="server">
819 <member name="message" type="CONSTANT" value='login failed: user of same name logged in'/>
820 </message>
821
822 <message type="0008" name="userinfo" src="server">
823 User info.
824 <member name="_unused0" type="flag"/>
825 <member name="user" type="user"/>
826 <member name="_unused1" type="U64"/>
827 <member name="realname" type="realname"/>
828 <member name="email" type="email"/>
829 <member name="info" type="userinfo"/>
830 <member name="homepage" type="url"/>
831 <member name="regdate" type="timestamp"/>
832 When the user registered (0 == never registered).
833 <member name="lastlogin" type="timestamp"/>
834 When the user logged in for the last time.
835 <!-- maybe more? -->
836 </message>
837
838 <message type="0009" name="upd_userinfo_result" src="server">
839 <member name="name" type="username"/>
840 <member name="message" type="CONSTANT" value='Thanks for registering.'/>
841 </message>
842
843 <message type="000a" name="upd_userinfo_result" src="server">
844 <member name="name" type="username"/>
845 <member name="message" type="CONSTANT" value='The user &quot;%s&quot; has been successfully updated.'/>
846 </message>
847
848 <message type="000b" name="upd_userinfo_result" src="server">
849 <member name="name" type="username"/>
850 <member name="message" type="CONSTANT" value='There is no user &quot;%s&quot;. Update failed.'/>
851 </message>
852
853 <message type="0012" name="userinfo_failed" src="server">
854 <p>Sent when no userinfo for the requested user could be found(?)</p>
855 <member name="name" type="username"/>
856 </message>
857
858 <message type="0013" name="msg_chat" src="server">
859 <member name="name" type="username"/>
860 Name of sender (either yourself (echo) or other)
861 <member name="name2" type="username"/>
862 Name of recipient.
863 <member name="message" type="STRING"/>
864 </message>
865
866 <message type="0015" name="stats" src="server">
867 <member name="ver_major" type="U16"/>
868 <member name="ver_minor" type="U16"/>
869 <member name="ver_micro" type="U16"/>
870 <member name="boot_time" type="timestamp"/>
871 <member name="users_cur" type="U32"/>
872 <member name="users_max" type="U32"/>
873 <member name="users_lim" type="U32"/>
874 <member name="accts_cur" type="U32"/>
875 <member name="accts_max" type="U32"/>
876 <member name="unknown1" type="U32"/>
877 <member name="work_max" type="U32"/>
878 <member name="rooms_cur" type="U32"/>
879 <member name="rooms_max" type="U32"/>
880 <member name="rooms_lim" type="U32"/>
881 <member name="games_cur" type="U32"/>
882 <member name="games_max" type="U32"/>
883 <member name="games_lim" type="U32"/>
884 <member name="results_cur" type="U32"/>
885 <member name="results_max" type="U32"/>
886 <member name="unknown2" type="U32"/>
887 <member name="params_cur" type="U32"/>
888 <member name="params_max" type="U32"/>
889 <member name="bytes_in" type="U64"/>
890 <member name="packets_in" type="U64"/>
891 <member name="bytes_out" type="U64"/>
892 <member name="packets_out" type="U64"/>
893 </message>
894
895 <message type="0016" name="idle_warn" src="server">
896 <p>idle warning, autologout soon (10 minutes...). Responding with <ref ref="ping"/> usually helps.</p>
897 </message>
898
899 <message type="0018" name="login" src="server">
900 <member name="message" type="CONSTANT" value='logged out: another client logged in with your username'/>
901 </message>
902
903 <message type="001c" name="login" src="server">
904 <member name="message" type="CONSTANT" value='logged out: idle for too long'/>
905 </message>
906
907 <message type="0020" name="error" src="server">
908 <member name="message" type="CONSTANT" value='Sorry, you have too many unfinished games. You cannot turn on your rank. Please finish some of your games, then try again.'/>
909 </message>
910
911 <message type="0022" name="login" src="server">
912 I was blocked sooo many times for developing this client that it was
913 easy to figure out. The KGS admins sure need no extra nazi training
914 :(
915 <member name="reason" type="STRING"/>
916 <member name="result" type="CONSTANT" value='user or ip blocked'/>
917 </message>
918
919 <message type="001b" name="timewarning_default" src="server">
920 WILD guess
921 <member name="channel" type="U16"/>
922 <member name="time" type="U16"/>
923 </message>
924
925 <message type="001c" name="idle_err" src="server">
926 autologout
927 </message>
928
929 <message type="001d" name="ping" src="server">
930 Sent by the server regularly, but not answering them
931 isn't valid. Strange form of keepalive?
932 </message>
933
934 <message type="001e" name="usergraph" src="server">
935 User graph data.
936 <member name="name" type="username"/>
937 <member name="data" type="I16" array="yes"/>
938 If empty, no graph is available. The unit seems to
939 be centi-kyu, with 1 dan == 0, 2 dan == 100, 1 kyu == -100.
940 There is probably one entry per day, the newest one last.
941 </message>
942
943 <message type="0021" name="userpic" src="server">
944 <member name="name" type="username"/>
945 Reply to pic_req, contains an image in jpeg format.
946 <member name="data" type="DATA"/>
947 </message>
948
949 <message type="0025" name="memo_error" src="server">
950 <p>Account unknown.</p>
951 <member name="name" type="username"/>
952 <member name="cid" type="CLIENTID16"/>
953 <member name="message" type="CONSTANT" value='memo send failed: account already exists'/>
954 <member name="subtype" type="CONSTANT" value='25'/>
955 </message>
956
957 <message type="0026" name="memo_error" src="server">
958 <p>Just a guess.</p>
959 <member name="name" type="username"/>
960 <member name="cid" type="CLIENTID16"/>
961 <member name="message" type="CONSTANT" value='memo send failed: error 26'/>
962 <member name="subtype" type="CONSTANT" value='26'/>
963 </message>
964
965 <message type="0027" name="memo_error" src="server">
966 <p>User is currently online, please use chat.</p>
967 <member name="name" type="username"/>
968 <member name="cid" type="CLIENTID16"/>
969 <member name="message" type="CONSTANT" value='memo send failed: user is online, use chat'/>
970 <member name="subtype" type="CONSTANT" value='27'/>
971 </message>
972
973 <message type="0028" name="memo_error" src="server">
974 <p>Just a guess.</p>
975 <member name="name" type="username"/>
976 <member name="cid" type="CLIENTID16"/>
977 <member name="message" type="CONSTANT" value='memo send failed: error 28'/>
978 <member name="subtype" type="CONSTANT" value='28'/>
979 </message>
980
981 <message type="0029" name="memo" src="server">
982 <member name="name" type="username"/>
983 <member name="time" type="timestamp"/>
984 <member name="message" type="ZSTRING"/>
985 </message>
986
987 <message type="002a" name="memo_sent" src="server">
988 <p>The memo was sent successfully</p>
989 <member name="name" type="username"/>
990 <member name="cid" type="CLIENTID16"/>
991 </message>
992
993 <message type="0100" name="gnotice" src="server">
994 global notice, sent to everybody
995 <member name="notice" type="STRING"/>
996 </message>
997
998 <message type="0202" name="notify_event" src="server">
999 # maybe soe notify? Totally unclear.
1000 # loc 0" type="userinfo, flags etc. loc 1 => gameinfo?, loc 2 => game result (more data)
1001 <member name="event" type="U32"/>
1002 <member name="user" type="user"/>
1003 <member name="gamerecord" type="game_record" guard-member="event" guard-cond="== 2"/>
1004 <p>Game result record?</p>
1005
1006 </message>
1007
1008 <message type="030c" name="unknown_030c" src="server">
1009 <p>Not the slightest... No payload, either.</p>
1010 </message>
1011
1012 <message type="0310" name="priv_room" src="server">
1013 "permission denied" when joining a room
1014 <member name="name" type="STRING"/>
1015 </message>
1016
1017 <message type="0318" name="upd_rooms" src="server">
1018 <member name="rooms" type="room" array="yes"/>
1019 </message>
1020
1021 <message type="0411" name="chal_defaults" src="server">
1022 <member name="channel" type="U16"/>
1023 <member name="defaults" type="challenge_defaults"/>
1024 </message>
1025
1026 <message type="0412" name="already_playing" src="server">
1027 Unable to create new game.
1028 <member name="message" type="CONSTANT" value='Sorry, you are already playing in one game, so you can&apos;t start playing in another.'/>
1029 <member name="cid" type="CLIENTID16"/>
1030 <p>The cid of the new_game etc. request.</p>
1031 </message>
1032
1033 <message type="0414" name="game_record" src="server">
1034 The users game record.
1035 <member name="name" type="username"/>
1036 <member name="more" type="flag"/>
1037 Wether more games are available (must be requested manually)
1038 <member name="games" type="game_record" array="yes"/>
1039 </message>
1040
1041 <message type="0417" name="error" src="server">
1042 <member name="message" type="CONSTANT" value='Sorry, your opponent is currently not logged in, so you can&apos;t resume this game.'/>
1043 </message>
1044
1045 <message type="0418" name="error" src="server">
1046 <member name="message" type="CONSTANT" value='Sorry, your opponent is already playing in a game, so you cannot continue this one.'/>
1047 </message>
1048
1049 <message type="0419" name="error" src="server">
1050 <member name="message" type="CONSTANT" value='Sorry, the server is out of boards! Please wait a few minutes and try to start a game again.'/>
1051 </message>
1052
1053 <message type="041c" name="upd_game2" src="server">
1054 Unclear.
1055 <member name="channel_junk" type="U16"/>
1056 <member name="game" type="game"/>
1057 </message>
1058
1059 <message type="041f" name="error" src="server">
1060 <member name="message" type="CONSTANT" value='Sorry, the game you tried to load was not correctly saved...probably caused by the server crashing. It cannot be recovered.'/>
1061 </message>
1062
1063 <message type="0420" name="error" src="server">
1064 <member name="message" type="CONSTANT" value='Sorry, user &quot;%s&quot; has left the game you are starting before you could challenge them. You will have to play against somebody else.'/>
1065 </message>
1066
1067 <message type="0421" name="error" src="server">
1068 <member name="message" type="CONSTANT" value='Sorry, this game is a private lesson. You will not be allowed to observe it.'/>
1069 </message>
1070
1071 <!-- added recently -->
1072 <message type="043a" name="add_global_challenge" src="server">
1073 <p>
1074 Adds or updates a global challenge (open game list).
1075 </p>
1076 <member name="channel" type="U16"/>
1077 <p>
1078 The room this game is associated with.
1079 </p>
1080 <member name="game" type="game"/>
1081 <p>The game. The "moves" member contains a small number. Probably garbage.</p>
1082 </message>
1083
1084 <h3>Room messages</h3>
1085
1086 <p>Not all room messages are for rooms only, and rooms need to parse
1087 not only these messages. Orthogonality, what for?</p>
1088
1089 <message type="4300" name="join_room" src="server">
1090 <member name="channel" type="U16"/>
1091 <member name="users" type="user" array="yes"/>
1092 </message>
1093
1094 <message type="4301" name="msg_room" src="server">
1095 <member name="channel" type="U16"/>
1096 <member name="name" type="username"/>
1097 <member name="message" type="STRING"/>
1098 </message>
1099
1100 <message type="4302" name="part_room" src="server">
1101 <member name="channel" type="U16"/>
1102 <member name="user" type="user"/>
1103 </message>
1104
1105 <message type="4303" name="del_room" src="server">
1106 <member name="channel" type="U16"/>
1107 </message>
1108
1109 <message type="4304" name="upd_games" src="server">
1110 <member name="channel" type="U16"/>
1111 <member name="games" type="game" array="yes"/>
1112 </message>
1113
1114 <message type="4319" name="desc_room" src="server">
1115 <member name="channel" type="U16"/>
1116 <member name="owner" type="username"/>
1117 <member name="description" type="STRING"/>
1118 </message>
1119
1120 <h3>Game messages</h3>
1121
1122 <message type="4400" name="challenge" src="server">
1123 Unclear.
1124 <member name="channel" type="U16"/>
1125 <member name="black" type="user"/>
1126 <member name="white" type="user"/>
1127 <member name="gametype" type="U8"/>
1128 <member name="cid" type="CLIENTID8"/>
1129 <p>Possibly an id. No idea. Better echo this from the challenge request.</p>
1130 <member name="rules" type="rules"/>
1131 <member name="notes" type="STRING"/>
1132 <p>This field is optional</p>
1133 </message>
1134
1135 <message type="4401" name="upd_game" src="server">
1136 <member name="channel" type="U16"/>
1137 <member name="game" type="game"/>
1138 </message>
1139
1140 <message type="4402" name="del_game" src="server">
1141 <member name="channel" type="U16"/>
1142 </message>
1143
1144 <message type="4403" name="upd_observers" src="server">
1145 <member name="channel" type="U16"/>
1146 <member name="users" type="user" array="yes"/>
1147 </message>
1148
1149 <message type="4404" name="del_observer" src="server">
1150 <member name="channel" type="U16"/>
1151 <member name="name" type="username"/>
1152 </message>
1153
1154 <message type="4405" name="set_tree" src="server">
1155 <member name="channel" type="U16"/>
1156 <member name="tree" type="TREE"/>
1157 </message>
1158
1159 <message type="4406" name="upd_tree" src="server">
1160 <member name="channel" type="U16"/>
1161 <member name="tree" type="TREE"/>
1162 </message>
1163
1164 <message type="4409" name="superko" src="server">
1165 Superko-warning.
1166 <member name="channel" type="U16"/>
1167 </message>
1168
1169 <message type="440a" name="game_done" src="server">
1170 <p>Send by the server when one of the players sends a done.</p>
1171 <member name="channel" type="U16"/>
1172 <member name="id" type="U32"/>
1173 <p>Probably some ID field to make sure that the client responds to the correct done click.</p>
1174 <p>The high bit has some function I don't know. It must be cleared when replying.</p>
1175 <member name="black" type="flag"/>
1176 <member name="white" type="flag"/>
1177 </message>
1178
1179 <message type="440b" name="final_result" src="server">
1180 <member name="channel" type="U16"/>
1181 <member name="blackscore" type="scorevalues"/>
1182 <member name="whitescore" type="scorevalues"/>
1183 </message>
1184
1185 <message type="440c" name="out_of_time" src="server">
1186 <p>Sent when the user is out of time and moves, or when the opponent
1187 requests <ref reply="userinfo"/>.</p>
1188 <member name="channel" type="U16"/>
1189 <member name="player" type="U8"/>
1190 </message>
1191
1192 <message type="440e" name="req_undo" src="server">
1193 <member name="channel" type="U16"/>
1194 </message>
1195
1196 <message type="4410" name="resign_game" src="server">
1197 <member name="channel" type="U16"/>
1198 <member name="player" type="U8"/>
1199 </message>
1200
1201 <message type="4415" name="game_error" src="server">
1202 <member name="channel" type="U16"/>
1203 <member name="message" type="CONSTANT" value='Sorry, this is a lecture game. Only authorized players are allowed to make comments.'/>
1204 </message>
1205
1206 <message type="441a" name="set_teacher" src="server">
1207 <member name="channel" type="U16"/>
1208 <member name="name" type="username"/>
1209 </message>
1210
1211 <message type="441d" name="owner_left" src="server">
1212 <member name="channel" type="U16"/>
1213 <member name="message" type="CONSTANT" value='Sorry, the owner of this game has left. Nobody will be allowed to edit it until the owner returns.'/>
1214 </message>
1215
1216 <message type="441e" name="teacher_left" src="server">
1217 Unclear.
1218 <member name="channel" type="U16"/>
1219 </message>
1220
1221 <message type="4422" name="allow_user_result" src="server">
1222 <member name="message" type="CONSTANT" value='User &quot;%s&quot; will now be allowed full access to your game.'/>
1223 <member name="channel" type="U16"/>
1224 </message>
1225
1226 <message type="4424" name="allow_user_result" src="server">
1227 <member name="message" type="CONSTANT" value='Sorry, user &quot;%s&quot; is a guest and cannot be allowed full access to your game.'/>
1228 <member name="channel" type="U16"/>
1229 </message>
1230
1231 <message type="4425" name="allow_user_result" src="server">
1232 <member name="message" type="CONSTANT" value='Sorry, user &quot;%s&quot; does not seem to exist and cannot be allowed into your game.'/>
1233 <member name="channel" type="U16"/>
1234 </message>
1235
1236 <message type="4428" name="add_tree" src="server">
1237 <p>See <ref ref="set_tree"/>. In addition, flags the tree as being
1238 uploaded completely.</p>
1239 <member name="channel" type="U16"/>
1240 <member name="tree" type="TREE"/>
1241 </message>
1242
1243 <message type="4429" name="reject_challenge" src="server">
1244 Reject a challenge by a given user. Not checked.
1245 <!-- should become a record type somehow... -->
1246
1247 <member name="channel" type="U16"/>
1248 <member name="name" type="username"/>
1249 <member name="gametype" type="U8"/>
1250 <member name="cid" type="CLIENTID8"/>
1251 <p>Possibly an id. No idea. Better echo this from the challenge request.</p>
1252 <member name="rules" type="rules"/>
1253 </message>
1254
1255 <message type="442b" name="set_comments" src="server">
1256 <p>Sent at end of games to set the comments not seen previously.</p>
1257 <member name="channel" type="U16"/>
1258 <member name="node" type="U32"/>
1259 <member name="comments" type="STRING"/>
1260 </message>
1261
1262 <message type="442c" name="add_comments" src="server">
1263 <p>Sent at end of games to add all game commentary.</p>
1264 <member name="channel" type="U16"/>
1265 <member name="node" type="U32"/>
1266 <member name="comments" type="STRING"/>
1267 </message>
1268
1269 <message type="442d" name="more_comments" src="server">
1270 <p>Quite brokenly, the server sends you this to make you ask for more comments.
1271 Reply with <ref reply="more_comments"/>.</p>
1272 <member name="channel" type="U16"/>
1273 <member name="node" type="U32"/>
1274 </message>
1275
1276 <message type="442f" name="new_game" src="server">
1277 <p>Notifies the client that a new game has been created. This
1278 message is sent long *after* upd_games and upd_observers etc.
1279 have been received. *sigh*</p>
1280
1281 <member name="channel" type="U16"/>
1282 <p>The newly created game.</p>
1283 <member name="cid" type="CLIENTID16"/>
1284 <p>The ID sent to the server in new_game.</p>
1285 </message>
1286
1287 <message type="4433" name="req_result" src="server">
1288 Unclear.
1289 <member name="channel" type="U16"/>
1290 # # recv_result(?)
1291 </message>
1292
1293 <message type="4434" name="set_quiet" src="server">
1294 <p>Sets (or clears) the quiet flag on a game.</p>
1295 <member name="channel" type="U16"/>
1296 <member name="quiet" type="flag"/>
1297 </message>
1298
1299 <message type="4437" name="set_gametime" src="server">
1300 <p>Sent when joining a running game. Gives the remaining time +
1301 periods/moves for the players, to correctly initialize the clocks.</p>
1302 <member name="channel" type="U16"/>
1303 <member name="black_time" type="time"/>
1304 <member name="black_moves" type="U16"/>
1305 <member name="white_time" type="time"/>
1306 <member name="white_moves" type="U16"/>
1307 </message>
1308
1309 <message type="443b" name="del_global_challenge" src="server">
1310 <p>
1311 Remove a game from the global challenge list (open game list).
1312 </p>
1313 <member name="channel" type="U16"/>
1314 <p>The game id to remove.</p>
1315 <member name="game" type="U16"/>
1316 <p>Probably the same. I suggest to use this id for no good reason.</p>
1317 </message>
1318 </body>
1319 </html>
1320