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# Content
1 <?xml version="1.0" encoding="utf-8"?>
2 <html>
3 <head>
4 <title>KGS Protocol Description</title>
5 <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
6 <!--
7 Copyright (C) 2003 Marc Lehmannn &lt;pcg@goof.com&gt;
8
9 You can redistribute and/or modify this document under the terms of
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12 later version.
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14 This document is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 General Public License for more details.
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19 You should have received a copy of the GNU General Public License
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23 </head>
24 <body>
25
26 <h1>$Revision: 1.68 $</h1>
27
28 <h1>KGS Protocol Description</h1>
29
30 <p>This XML document describes the KGS protocol. It is also used
31 to automatically generate the perl parser for all the messages and
32 structures in the protocol. Adapting it to other languages should be
33 almost trivial.</p>
34
35 <p><b>Please note that wms has told me that he will change the
36 protocol in response to my efforts. No problems with changing the
37 protocol for good, but he does this just to make it more difficult
38 to reverse-engineer it, since his changes are neither required, nor
39 useful (they just make the protocol less robust, without adding added
40 value). He doesn't even care that this locks out some users who cannot
41 upgrade (cgoban2 isn't available for their platform anymore). It hurts
42 to see such a waste of time and efforts that could have been used to
43 fix bugs or improve the client...</b></p>
44
45 <p>If you feel you need to update the visual appearance of this
46 document, feel free to look <tt>doc/doc2html.xsl</tt> and improve
47 it.</p>
48
49 <p>The current version of this document can always be found at
50 <a href="http://cvs.schmorp.de/browse/*checkout*/kgsueme/doc/protocol.xml">here</a>, while
51 the HTML version of it can be found
52 <a href="http://cvs.schmorp.de/browse/*checkout*/kgsueme/doc/protocol.html">here</a>.</p>
53
54 <h2>Structure and conventions of this document and the protocol</h2>
55
56 <p>"ORIGIN: CLIENT" means messages send from the client to the server,
57 while "ORIGIN: SERVER" means messages send by the server to the
58 client.</p>
59
60 <p>Everything on the wire is in little-endian format (what a shame).</p>
61
62 <p>Primitive types are mostly integers (signed
63 "<code>I</code>&lt;bits&gt;", unsigned "<code>U</code>&lt;bits&gt;"),
64 ascii strings ("<code>username</code>"), zero- or non-terminated
65 UCS2-Strings ("<code>ZSTRING</code>" or "<code>STRING</code>"). Yes,
66 I know java is supposed to do UTF-16, but no implementation seems to
67 care...</p>
68
69 <p>For the rest, go figure or bug me, <a href="mailto:pcg@goof.com">Marc Lehmann &lt;pcg@goof.com&gt;</a></p>
70
71 <h2>Stream and message structure.</h2>
72
73 <p>After connecting to the server, a handshake byte is sent. It's
74 the major version number of the protocol the client expects to
75 receive. Version 3 and 4 are mostly the same, except that Version 4
76 clients expect server messages to be compressed, version 3 clients
77 not.</p>
78
79 <p>The server sends back his protocol number, which is always 3 in
80 the current protocol. Most of the protocol variation is determined by
81 the server using the client version that is used in the initial login
82 message, not the initial handshake byte.</p>
83
84 <p>After the initial handshake, the client sends uncompressed
85 messages, while the server sends back a zlib-compressed
86 stream (<a href="http://rfc1950.x42.com/">rfc1950</a> and <a
87 href="http://rfc1950.x42.com/">rfc1951</a>).</p>
88
89 <p>All messages have the same header:</p>
90
91 <struct name="message_header">
92 <member name="_unknown" type="U16"/>
93 <member name="length" type="U16"/>
94
95 <p>The length is the length of the full message including the header.</p>
96
97 <p>Beginning with version 2.5.x, a number is xored into the low
98 byte of the length in <em>sent</em> packages only, as given by the
99 following recurrence: <code>rand[0] = 0; rand[i+1] = msg[i].length
100 + (rand[i] * 0x04c2af9b + 0xfffffffb); xorbyte = rand &gt;&gt;
101 24</code>, all in 32 bit unsigned iso-c arithmetic.</p>
102
103 <member name="type" type="U16"/>
104 <p>If the type is &gt;= 0x4000 this is a message for a specific channel. The channel
105 number is always the next U16.</p>
106
107 <p>Beginning with version 2.5.x, a number is <em>added</em> on <em>received</em>
108 messages only. The algorithm is as follows:
109
110 <pre>
111 msglen &lt; 44: type = typefield
112 msglen &gt; 44: type = (typefield + rand[i]) % 0x10000
113 rand[0] = 0
114 rand[i+1] = username[type % length username] + rand[i] * (type - 0x6cdd)
115 where username is the user name of the logged-in user. coooool.
116 </pre>
117 </p>
118
119 </struct>
120
121 <h2>Primitive types used in the protocol.</h2>
122
123 <p>Apart from the basic types, I need to define some extra types to
124 deal with fixed-point values (based on integer types) or fixed-length
125 strings (either 7-bit-ascii or more limited (<code>A</code>), or UCS-2
126 based (<code>S</code>)).</p>
127
128 <type name="username" type="A" length="10"/>
129
130 <p>The basic user or login name, used throughout the protocol
131 as a handle to the user.</p>
132
133 <type name="roomname" type="S" length="25"/><!-- argh, how horribly broken -->
134
135 <p>Many strings in the protocol are fixed-width for no good reason
136 (maybe this is one reason for using compression in newer versions, as
137 the packets itself are wasting lots of space.</p>
138
139 <type name="realname" type="S" length="50"/>
140 <type name="email" type="S" length="70"/>
141 <type name="userinfo" type="S" length="1000"/>
142 <type name="url" type="A" length="100"/>
143
144 <p>Used in user_record.</p>
145
146 <type name="locale" type="A" length="5"/>
147
148 <p>A kind of locale specifier. It seems the general format seems to be
149 lowercase language, underscore, uppercase location, e.g. en_US. More
150 fancy specifications don't fit.</p>
151
152 <type name="flag" type="U8" multiplier="1"/>
153
154 <p>Just a simple boolean value. 0 means false, and 1 generally true,
155 but I suggest accepting != 0 as true.</p>
156
157 <type name="komi16" type="I16" multiplier="2"/>
158 <type name="komi32" type="I32" multiplier="2"/>
159 <type name="komi324" type="I32" multiplier="4"/>
160
161 <p>Komi values are multiplied by 2 to make them integer in the
162 protocol. Well, *most* of the time at least...</p>
163
164 <type name="result" type="I32" multiplier="2"/>
165
166 <p>The game result is also multiplied by two to give it higher
167 resolution. There are also special values for wins by time etc., either
168 in result or in the score* types, or both :)</p>
169
170 <type name="score16" type="I16" multiplier="4"/>
171 <type name="score32" type="I32" multiplier="4"/>
172 <type name="score1000" type="I32" multiplier="1000"/>
173
174 <p>A score value (used for displaying the score at the end of a game)
175 are multiplied by four for a change (the 0.25 resolution is not
176 used). In game structures it is encoded by dividing by two, though, so
177 watch out! And in some others, it's encoded by multiplying by 1000...
178 yuck!</p>
179
180 <type name="time" type="U32" multiplier="1000"/>
181
182 <p>Time values are multiplied by 1000, giving them millisecond
183 accuracy.</p>
184
185 <type name="timestamp" type="U64" multiplier="1000"/>
186
187 <p>64 bit timeval, milliseconds since posix epoch, e.g. <code>my
188 ($year, $month, $day) = (gmtime $date * 0.001)[5,4,3];</code></p>
189
190 <type name="password" type="U64"/>
191
192 <p>Password is a number calculated as follows (VERY insecure, basically
193 plaintext!): <code>password = 0; for char in characters do password ←
194 password * 1055 + ascii_code (char)</code></p>
195
196 <type name="CLIENTID16" type="U16" multiplier="1"/>
197 <type name="CLIENTID8" type="U8" multiplier="1"/>
198
199 <p>An id chosen by the client, usually starting at one, to identify
200 some handshakes initiated by the client, such as new games or memos.</p>
201
202 <h2>Enumeration and set types used in the protocol.</h2>
203
204 <enum name="GAMETYPE">
205 <member name="DEMONSTRATION" value="0"/>
206 <member name="EDITING" value="1"/>
207 <member name="TEACHING" value="2"/>
208 <member name="SIMUL" value="3"/>
209 <member name="FREE" value="4"/>
210 <member name="RATED" value="5"/>
211 <member name="PRIVATE" value="128"/>
212 <p>PRIVATE is ored onto DEMONSTRATION or TEACHING</p>
213 </enum>
214
215 <set name="GAMEFLAG">
216 <member name="SCORED" value="1"/>
217 <member name="ADJOURNED" value="2"/>
218 <member name="UPLOADED" value="4"/>
219 </set>
220
221 <set name="ROOMFLAG">
222 <member name="ADMIN" value="0x01"/>
223 <p>Admins only(?)</p>
224 <member name="DEFAULT" value="0x04"/>
225 <p>Seems to be set on the english room. Or maybe not.</p>
226 <member name="PRIVATE" value="0x10"/>
227 <p>This room is private.</p>
228 </set>
229
230 <set name="GAMESTATUS">
231 <member name="INPLAY" value="0x80"/>
232 </set>
233
234 <enum name="SCORE">
235 <p>Special score values, in addition to numerical scores. Some are also used with their
236 negative value.</p>
237
238 <member name="TIMEOUT" value="16384 / 4"/>
239 Also used negatively to score for white instead of black.
240
241 <member name="RESIGN" value="16385 / 4"/>
242 Also used negatively to score for white instead of black.
243
244 <member name="FORFEIT" value=" 0 / 4"/>
245 Also used negatively to score for white instead of black.
246
247 <member name="JIGO" value="16386 / 4"/>
248
249 <member name="NO_RESULT" value="16386 / 4"/>
250 <member name="ADJOURNED" value="16387 / 4"/>
251 <member name="UNKNOWN" value="16389 / 4"/>
252 </enum>
253
254 <enum name="RULESET">
255 <member name="JAPANESE" value="0"/>
256 <member name="CHINESE " value="1"/>
257 <member name="AGA" value="2"/>
258 <member name="NEW_ZEALAND" value="3"/>
259 </enum>
260
261 <enum name="TIMESYS">
262 <member name="NONE" value="0"/>
263 <member name="ABSOLUTE" value="1"/>
264 <member name="BYO_YOMI" value="2"/>
265 <member name="CANADIAN" value="3"/>
266 </enum>
267
268 <enum name="COLOUR">
269 <p>Convinience constants used in several places.</p>
270 <member name="BLACK" value="0"/>
271 <member name="WHITE" value="1"/>
272 <member name="NONE" value="2"/>
273 <p>Sometimes used to mark absence of marks, or no player or etc...</p>
274 </enum>
275
276 <h2>Structs used in send &amp; receive messages</h2>
277
278 <struct name="user" class="KGS::User">
279
280 <p>Almost everywhere a user + flags is required, even used in some places
281 where only a username is required. I see no general rule on when a
282 complete user and when a partial user is required.</p>
283
284 <member name="name" type="username"/>
285 <member name="flags" type="U32" value="1"/>
286 </struct>
287
288 <struct name="rules" class="KGS::Rules">
289
290 <p>This structure is used for challenges as well as in the special
291 TREE "subprotocol". It tightly encodes the game parameters.</p>
292
293 <member name="ruleset" type="U8"/>
294 <member name="size" type="U8"/>
295 <member name="handicap" type="U8"/>
296 <member name="komi" type="komi16"/>
297 <member name="timesys" type="U8"/>
298 <member name="time" type="U32"/>
299 <member name="interval" type="U32"/>
300 byo-yomi time / canadian time
301 <member name="count" type="U16"/>
302 periods / moves
303 </struct>
304
305 <h2>Structs used in messages from the client</h2>
306
307 <h2>Client-generated messages</h2>
308
309 <message type="0000" name="login" src="client">
310
311 <p>Sent to login, usually the first message sent. The password needs to be set when the
312 guest flag is true.
313 Possible replies: <ref reply="login"/>. Followed by: <ref reply="timewarning_default"/> <ref reply="chal_defaults"/>
314 </p>
315
316 <member name="ver_major" type="U32" value="2"/>
317 <member name="ver_minor" type="U32" value="6"/>
318 <member name="ver_micro" type="U32" value="1"/>
319 <member name="name" type="username"/>
320 <member name="password" type="password" value="0"/>
321 <member name="guest" type="flag" value="1"/>
322 <member name="_unknown3" type="U16" value="0"/>
323 <member name="locale" type="locale" value='"en_US"'/>
324 <member name="clientver" type="DATA" value='"1.4.2_03:Swing app:Sun Microsystems Inc."'/>
325 The "default" is the java vm version, not exactly he client version. However,
326 you should always send a text like "Jonathan's C client version 0.6" or somesuch,
327 so the server can, if necessary, block broken clients or client versions.
328 </message>
329
330 <message type="0007" name="req_userinfo" src="client">
331 <p>Request info about a certain user. Possible reply: <ref reply="userinfo"/></p>
332 <member name="name" type="username"/>
333 </message>
334
335 <message type="0007" name="update_userinfo" src="client">
336 <p>Update user info. Message structure is very similar
337 to <ref ref="userinfo"/>.</p>
338 <member name="setpass" type="flag"/>
339 Should the password be updated?
340 <member name="password" type="password" value="0"/>
341 <member name="realname" type="realname"/>
342 <member name="email" type="email"/>
343 <member name="info" type="userinfo"/>
344 <member name="homepage" type="url"/>
345 <member name="_unused" type="U64" value="0"/>
346 <member name="_unused" type="U64" value="0"/>
347 </message>
348
349 <message type="0013" name="msg_chat" src="client">
350 <p>This message is sent to initiate or continue a private chat with
351 a user. You'll always receive a copy of what you have sent back
352 from the server (as usual).</p>
353
354 <member name="name" type="username"/>
355 Name of sender ("yourself").
356 <member name="name2" type="username"/>
357 Name of recipient.
358 <member name="message" type="STRING"/>
359 The message.
360 </message>
361
362 <message type="0014" name="req_stats" src="client">
363 <p>Request server statistics. Replied with <ref reply="stats"/></p>
364 </message>
365
366 <message type="0016" name="idle_reset" src="client">
367 <p>Send in response to <ref reply="idle_warn"/> to keep the server from disconnecting.</p>
368 </message>
369
370 <message type="001d" name="ping" src="client">
371 <p>No idea. Not used anymore?</p>
372 </message>
373
374 <message type="001e" name="req_usergraph" src="client">
375 <p>Request user graph data, replied with <ref reply="usergraph"/>.</p>
376 <member name="name" type="username"/>
377 </message>
378
379 <message type="0021" name="req_pic" src="client">
380 <p>Request a user picture from the server. Results in a <ref reply="userpic"/>
381 or a timeout.</p>
382 <member name="name" type="username"/>
383 </message>
384
385 <message type="0021" name="upload_pic" src="client">
386 Same code as pic_req, but with an additional data section that
387 must contain a JPEG image that is &lt;=7KB. It must have 141×200 pixels.
388 <member name="name" type="username"/>
389 <member name="data" type="DATA"/>
390 </message>
391
392 <message type="0023" name="send_memo" src="client">
393 <member name="name" type="username"/>
394 <member name="cid" type="CLIENTID16"/>
395 <p>A boolean, probably. Always true for me.</p>
396 <member name="msg" type="STRING"/>
397 </message>
398
399 <message type="0024" name="delete_memos" src="client">
400 <p>Unconditionally deletes all memos.</p>
401 </message>
402
403 <message type="0100" name="gnotice" src="client">
404 <p>Send a global message. Maybe. Never tried, for obvious reasons :/. Results
405 in a <ref reply="gnotice"/> sent to all users.</p>
406 <member name="notice" type="STRING"/>
407 </message>
408
409 <message type="0200" name="notify_add" src="client">
410
411 <p>Probably setting a notifier on a username, to get informed about
412 changes using <ref reply="notify_upd"/> messages. sending your own
413 username gives you a disconnect, so don't do that at home, kids!</p>
414
415 <member name="name" type="username"/>
416 </message>
417
418 <message type="0201" name="notify_del" src="client">
419
420 <p>Probably remove the notifier again.</p>
421
422 <member name="name" type="username"/>
423 </message>
424
425 <message type="0318" name="list_rooms" src="client">
426 <p>List the rooms in a specific group/category. Results in a <ref reply="upd_rooms"/> message.</p>
427 <member name="group" type="U8"/>
428 </message>
429
430 <message type="031a" name="new_room" src="client">
431 Create a new room. Not verified.
432 <member name="name" type="username"/>
433 <member name="i1" type="U32" value="0"/>
434 <member name="b1" type="U8" value="0"/>
435 <member name="b2" type="U8" value="255"/>
436 <member name="b3" type="U8" value="255"/>
437 <member name="group" type="U8" value="1"/>
438 <member name="name" type="ZSTRING"/>
439 <member name="description" type="ZSTRING"/>
440 <member name="flags" type="U8"/>
441 See ROOMFLAGs
442 </message>
443
444 <message type="031b" name="req_upd_rooms" src="client">
445 <p>Request a rooms update message for the given room.</p>
446 <member name="channel" type="U16"/>
447 </message>
448
449 <message type="0413" name="req_game_record" src="client">
450 <p>Requests part of the users game record to be sent. Results in a <ref reply="game_record"/> or maybe a timeout.</p>
451 <member name="name" type="username"/>
452 <member name="timestamp" type="timestamp"/>
453 If zero, start at the newest games, else only send games
454 before the given timestap.
455 </message>
456
457 <message type="4300" name="join_room" src="client">
458 <p>Joins the given room. <ref reply="join_room"/> messages for yourself
459 and all users in that room, as well as the initial gamelist, are
460 send if the room exists. If not, timeout...</p>
461 <member name="channel" type="U16"/>
462 <member name="user" type="user"/>
463 </message>
464
465 <message type="4301" name="msg_room" src="client">
466 Send a message to the room.
467 <member name="channel" type="U16"/>
468 <member name="name" type="username"/>
469 Must be the login-name of the user.
470 <member name="message" type="STRING"/>
471 </message>
472
473 <message type="4302" name="part_room" src="client">
474 Remove yourself (or maybe others as admin) from a room.
475 <member name="channel" type="U16"/>
476 <member name="name" type="username"/>
477 </message>
478
479 <message type="4305" name="new_game" src="client">
480 <p>Create a new game.</p>
481
482 <member name="channel" type="U16"/>
483 <p>The room where to start the new game</p>
484 <member name="cid" type="CLIENTID16"/>
485 <member name="gametype" type="U8"/>
486 <p>
487 GAMETYPE_UPLOAD probably not allowed. GAMETYPE_PRIVATE
488 only allowd together with GAMETYPE_TEACHING, GAMETYPE_DEMONSTRATION.
489 </p>
490 <member name="flags" type="U8"/>
491 <p>
492 0x2 == global open game list
493 </p>
494 <member name="rules" type="rules"/>
495 <p>When cloning a game, the rules are set up like this:
496 count => 65535, ruleset => 0, time => 4294967295, timesys => 0, interval => 4294967295.
497 Cloning itself seems to be implemented solely in the client (somewhat sane, for a change).
498 </p>
499 <member name="notes" type="STRING"/>
500 </message>
501
502 <message type="430a" name="load_game" src="client">
503 Load an existing game into a room(?)
504 There is no indication that a new game is there except
505 for a upd_observers message with your name in it. Which means
506 you have to watch upd_observers messages that are not for any
507 currently open game and open one. Ugh.
508 <member name="channel" type="U16"/>
509 The room to load the game into.
510 <member name="timestamp" type="timestamp"/>
511 From the game record.
512 <member name="user" type="username"/>
513 <member name="flags" type="U8"/>
514 0 == public, 2 == private
515 </message>
516
517 <message type="430b" name="req_games" src="client">
518 Request to update room game list (send this once per minute to get
519 updated). Results in upd_games messages.
520 <member name="channel" type="U16"/>
521 </message>
522
523 <message type="4319" name="req_desc" src="client">
524 Request room description.
525 <member name="channel" type="U16"/>
526 </message>
527
528 <message type="4400" name="challenge" src="client">
529 <p>Used to send challenges to existing games.</p>
530 <member name="channel" type="U16"/>
531 <member name="black" type="user"/>
532 <member name="white" type="user"/>
533 <member name="gametype" type="U8"/>
534 <member name="cid" type="CLIENTID8"/>
535 <p>Possibly an id. No idea. Better echo this from the challenge request.</p>
536 <member name="rules" type="rules"/>
537 </message>
538
539 <message type="4403" name="join_game" src="client">
540 Join a game. See join_room.
541 <member name="channel" type="U16"/>
542 <member name="user" type="user"/>
543 </message>
544
545 <message type="4404" name="part_game" src="client">
546 Leave (or kick as admin?) a certain user from a game.
547 <member name="channel" type="U16"/>
548 <member name="name" type="username"/>
549 </message>
550
551 <message type="4405" name="set_tree" src="client">
552 Possibly upload an initial game to an empty room. Not tested.
553
554 <member name="channel" type="U16"/>
555 <member name="tree" type="TREE"/>
556 </message>
557
558 <message type="4406" name="upd_tree" src="client">
559 <p>Upload a partial game tree to the server. This is used to send moves
560 and even in-game comments to the server. For the comments, the
561 server prepends the username and rank.</p>
562 <member name="channel" type="U16"/>
563 <member name="tree" type="TREE"/>
564 </message>
565
566 <message type="4407" name="mark_dead" src="client">
567 <p>Marks stones ad dead (or alive?) by the client. Details unclear</p>
568 <member name="channel" type="U16"/>
569 <member name="x" type="U8"/>
570 <member name="y" type="U8"/>
571 <member name="dead" type="flag"/>
572 <p>Possibly true means mark dead and false unmark, but that's just a wild guess.</p>
573 </message>
574
575 <message type="4408" name="get_tree" src="client">
576 <p>Request the game tree starting at a given node. This is used when
577 the server only sends a partial tree (with end code "more").</p>
578 <member name="channel" type="U16"/>
579 <member name="node" type="U32"/>
580 </message>
581
582 <message type="440a" name="game_done" src="client">
583 <p>Sent by the client to mark the game as done.</p>
584 <member name="channel" type="U16"/>
585 <member name="id" type="U32"/>
586 <p>An id field (start at one please) to make sure that the client responds to the correct done click.</p>
587 </message>
588
589 <message type="440c" name="claim_win" src="client">
590 <p>Used by the client to claim a win.</p>
591 <member name="channel" type="U16"/>
592 <member name="player" type="U8 "/>
593 </message>
594
595 <message type="440d" name="add_time" src="client">
596 <p>Adds the given amount of time to your opponent's clock.</p>
597 <member name="channel" type="U16"/>
598 <member name="time" type="U32"/>
599 <member name="player" type="U8"/>
600 </message>
601
602 <message type="440e" name="req_undo" src="client">
603 <member name="channel" type="U16"/>
604 </message>
605
606 <message type="440f" name="grant_undo" src="client">
607 Can be send after a req_undo message was received to grant the undo.
608 <member name="channel" type="U16"/>
609 </message>
610
611 <message type="4410" name="resign_game" src="client">
612 Resign the game.
613 <member name="channel" type="U16"/>
614 <member name="player" type="U8"/>
615 </message>
616
617 <message type="441a" name="set_teacher" src="client">
618 <p>Change the teacher to somebody else (or possibly yourself == take it). If the
619 name is empty, the game will continue normally.</p>
620 <member name="channel" type="U16"/>
621 <member name="name" type="username"/>
622 </message>
623
624 <message type="4422" name="allow_user" src="client">
625 <p>Unclear. Maybe allow users to talk? No idea, really.</p>
626
627 <member name="channel" type="U16"/>
628 <member name="othername" type="username"/>
629 <member name="name" type="username"/>; # gives user access to the game (to what? ;)
630 </message>
631
632 <message type="4423" name="set_privacy" src="client">
633 Probably sets the "quiet" flag. Not checked.
634 <member name="channel" type="U16"/>
635 <member name="private" type="flag"/>
636 </message>
637
638 <message type="4427" name="game_move" src="client">
639 <p>Only during playing, moves.</p>
640 <member name="channel" type="U16"/>
641 <member name="x" type="U8"/>
642 <member name="y" type="U8"/>
643 </message>
644
645 <message type="4429" name="reject_challenge" src="client">
646 Reject a challenge from a given user. Not checked.
647
648 <member name="channel" type="U16"/>
649 <member name="name" type="username"/>
650 <member name="gametype" type="U8"/>
651 <member name="cid" type="CLIENTID8"/>
652 <p>Possibly an id. No idea. Better echo this from the challenge request.</p>
653 <member name="rules" type="rules"/>
654 </message>
655
656 <message type="442d" name="more_comments" src="client">
657 <p>Quite brokenly, the want this to send you more comments.
658 Reply to <ref ref="more_comments"/>.</p>
659 <member name="channel" type="U16"/>
660 <member name="node" type="U32"/>
661 </message>
662
663 <message type="442e" name="save_game" src="client">
664 <p>Is send when a game is closed and should be saved on the gamerecord.</p>
665
666 <member name="channel" type="U16"/>
667 </message>
668
669 <message type="4433" name="req_result" src="client">
670 I forgot.
671
672 <member name="channel" type="U16"/>
673 </message>
674
675 <message type="4434" name="set_quiet" src="client">
676 <p>Sets (or clears) the quiet flag on a game.</p>
677 <member name="channel" type="U16"/>
678 <member name="quiet" type="flag"/>
679 </message>
680
681 <message type="4436" name="msg_game" src="client">
682 <member name="channel" type="U16"/>
683 <member name="message" type="STRING"/>
684 </message>
685
686 <message type="ffff" name="quit" src="client">
687 <p>Sent by the client just before it logs out.</p>
688 </message>
689
690 <h2>Structs mainly used in messages send by the server</h2>
691
692 <struct name="challenge_defaults">
693 Send soon after log-in to set the defaults for game challenges.
694 <member name="gametype" type="U8"/>
695 <member name="ruleset" type="U8"/>
696 <p>The ruleset member is a pure guess, please verify. it could also be after size for example.</p>
697 <member name="size" type="U32"/>
698 <member name="timesys" type="U32"/>
699 <member name="time" type="U32"/>
700 <member name="byo_time" type="U32"/>
701 <member name="byo_periods" type="U32"/>
702 <member name="can_time" type="U32"/>
703 <member name="can_stones" type="U32"/>
704 <member name="notes" type="STRING"/>
705 </struct>
706
707 <struct name="game" class="KGS::Game">
708 Basic information about a game. Used in rooms for the gamelist and
709 in games to detect when a game is saved, changed type (e.g. R => D)
710 etc.
711
712 <member name="channel" type="U16"/>
713 <member name="type" type="U8"/>
714 <member name="black" type="user"/>
715 White
716 <member name="white" type="user"/>
717 Black
718 <member name="owner" type="user"/>
719 Owner
720 <member name="size" type="U8"/>
721 <member name="handicap" type="I8"/>
722 &lt; 0 not fully setup
723 <member name="komi" type="komi16"/>
724 <member name="moves" type="I16"/>
725 This field reflects either the movenum or the score, sorry, not even guards help, as
726 the flags to determine that are _after_ the field. Arg. Divide by two to get the actual
727 score (NOT score16!) (arg²).
728 <member name="flags" type="U16"/>
729 <member name="observers" type="U32"/>
730 <member name="saved" type="flag"/>
731 <member name="notes" type="STRING" guard-member="handicap" guard-cond="&lt; 0"/>
732 </struct>
733
734 <struct name="room_obs">
735 Obsolete.
736
737 <member name="name" type="roomname"/>
738 <member name="channel" type="U16"/>
739 <member name="flags" type="U32"/>
740 <member name="users" type="U32"/>
741 </struct>
742
743 <struct name="room" class="KGS::Room">
744 <member name="channel" type="U16"/>
745 <member name="flags" type="U8"/>
746 <member name="group" type="U8"/>
747 <member name="users" type="U16"/>
748 <member name="games" type="U16"/>
749 <member name="name" type="STRING"/>
750 </struct>
751
752 <struct name="scorevalues" class="KGS::Score">
753 <member name="score" type="score32"/>
754 <member name="territory" type="U32"/>
755 <member name="captures" type="U32"/>
756 <member name="i3" type="U32"/>
757 <member name="f2" type="U32"/>
758 <member name="komi" type="komi324"/>
759 <member name="i4" type="U32"/>
760 Apparently the i3, f2, i4 are zero.
761 </struct>
762
763 <struct name="game_record" class="KGS::GameRecord">
764 <p>A single game record entry, as seen in <ref ref="userinfo"/>.</p>
765
766 <member name="timestamp" type="timestamp"/>
767 Time this game was played.
768 <member name="flags1" type="U8"/>
769 <p>0:3 == handicap, 4:7 == gametype:0:4</p>
770 <member name="black" type="user"/>
771 White, flags contain low 8 bits of revision (bits 16-23).
772 <member name="white" type="user"/>
773 Black, flags contain high 8 bits of revision (bits 16-23).
774 <member name="owner" type="user"/>
775
776 <p><p>Owner (or empty)</p>
777
778 <p>The bits 16-24 of black.flags and white.flags give the high and
779 low bits of a revision number in case there are multiple similar
780 games.</p></p>
781
782 <member name="flags2" type="U16"/>
783 <p>0:11 == komi / 2, 12:14 == high 3 bits of gametype, 15: == sign bit</p>
784 <member name="score" type="score16"/>
785 <member name="flags3" type="U8"/>
786
787 <p>0:5 == boardsize; 6: == no idea; 7: == inplay?</p>
788
789 </struct>
790
791 <h2>Server-generated messages</h2>
792
793 <message type="0001" name="login" src="server">
794 <member name="message" type="CONSTANT" value='login successful'/>
795 <member name="success" type="CONSTANT" value="1"/>
796 </message>
797
798 <message type="0002" name="login" src="server">
799 <member name="message" type="CONSTANT" value='login successful: client version is outdated.'/>
800 <member name="success" type="CONSTANT" value="1"/>
801 </message>
802
803 <message type="0003" name="login" src="server">
804 <member name="message" type="CONSTANT" value='login failed: client version out of date'/>
805 ** maybe more following? **
806 </message>
807
808 <message type="0004" name="login" src="server">
809 <member name="message" type="CONSTANT" value='login failed: wrong password'/>
810 ** maybe more following? **
811 </message>
812
813 <message type="0005" name="login" src="server">
814 <member name="message" type="CONSTANT" value='login failed: specified user does not exist'/>
815 </message>
816
817 <message type="0006" name="login" src="server">
818 <member name="message" type="CONSTANT" value='login failed: user of same name logged in'/>
819 </message>
820
821 <message type="0008" name="userinfo" src="server">
822 User info.
823 <member name="_unused0" type="flag"/>
824 <member name="user" type="user"/>
825 <member name="_unused1" type="U64"/>
826 <member name="realname" type="realname"/>
827 <member name="email" type="email"/>
828 <member name="info" type="userinfo"/>
829 <member name="homepage" type="url"/>
830 <member name="regdate" type="timestamp"/>
831 When the user registered (0 == never registered).
832 <member name="lastlogin" type="timestamp"/>
833 When the user logged in for the last time.
834 <!-- maybe more? -->
835 </message>
836
837 <message type="0009" name="upd_userinfo_result" src="server">
838 <member name="name" type="username"/>
839 <member name="message" type="CONSTANT" value='Thanks for registering.'/>
840 </message>
841
842 <message type="000a" name="upd_userinfo_result" src="server">
843 <member name="name" type="username"/>
844 <member name="message" type="CONSTANT" value='The user &quot;%s&quot; has been successfully updated.'/>
845 </message>
846
847 <message type="000b" name="upd_userinfo_result" src="server">
848 <member name="name" type="username"/>
849 <member name="message" type="CONSTANT" value='There is no user &quot;%s&quot;. Update failed.'/>
850 </message>
851
852 <message type="0012" name="userinfo_failed" src="server">
853 <p>Sent when no userinfo for the requested user could be found(?)</p>
854 <member name="name" type="username"/>
855 </message>
856
857 <message type="0013" name="msg_chat" src="server">
858 <member name="name" type="username"/>
859 Name of sender (either yourself (echo) or other)
860 <member name="name2" type="username"/>
861 Name of recipient.
862 <member name="message" type="STRING"/>
863 </message>
864
865 <message type="0015" name="stats" src="server">
866 <member name="ver_major" type="U16"/>
867 <member name="ver_minor" type="U16"/>
868 <member name="ver_micro" type="U16"/>
869 <member name="boot_time" type="timestamp"/>
870 <member name="users_cur" type="U32"/>
871 <member name="users_max" type="U32"/>
872 <member name="users_lim" type="U32"/>
873 <member name="accts_cur" type="U32"/>
874 <member name="accts_max" type="U32"/>
875 <member name="unknown1" type="U32"/>
876 <member name="work_max" type="U32"/>
877 <member name="rooms_cur" type="U32"/>
878 <member name="rooms_max" type="U32"/>
879 <member name="rooms_lim" type="U32"/>
880 <member name="games_cur" type="U32"/>
881 <member name="games_max" type="U32"/>
882 <member name="games_lim" type="U32"/>
883 <member name="results_cur" type="U32"/>
884 <member name="results_max" type="U32"/>
885 <member name="unknown2" type="U32"/>
886 <member name="params_cur" type="U32"/>
887 <member name="params_max" type="U32"/>
888 <member name="bytes_in" type="U64"/>
889 <member name="packets_in" type="U64"/>
890 <member name="bytes_out" type="U64"/>
891 <member name="packets_out" type="U64"/>
892 </message>
893
894 <message type="0016" name="idle_warn" src="server">
895 <p>idle warning, autologout soon (10 minutes...). Responding with <ref ref="ping"/> usually helps.</p>
896 </message>
897
898 <message type="0018" name="login" src="server">
899 <member name="message" type="CONSTANT" value='logged out: another client logged in with your username'/>
900 </message>
901
902 <message type="001c" name="login" src="server">
903 <member name="message" type="CONSTANT" value='logged out: idle for too long'/>
904 </message>
905
906 <message type="0020" name="error" src="server">
907 <member name="message" type="CONSTANT" value='Sorry, you have too many unfinished games. You cannot turn on your rank. Please finish some of your games, then try again.'/>
908 </message>
909
910 <message type="0022" name="login" src="server">
911 I was blocked sooo many times for developing this client that it was
912 easy to figure out. The KGS admins sure need no extra nazi training
913 :(
914 <member name="reason" type="STRING"/>
915 <member name="result" type="CONSTANT" value='user or ip blocked'/>
916 </message>
917
918 <message type="001b" name="timewarning_default" src="server">
919 WILD guess
920 <member name="channel" type="U16"/>
921 <member name="time" type="U16"/>
922 </message>
923
924 <message type="001c" name="idle_err" src="server">
925 autologout
926 </message>
927
928 <message type="001d" name="ping" src="server">
929 Sent by the server regularly, but not answering them
930 isn't valid. Strange form of keepalive?
931 </message>
932
933 <message type="001e" name="usergraph" src="server">
934 User graph data.
935 <member name="name" type="username"/>
936 <member name="data" type="I16" array="yes"/>
937 If empty, no graph is available. The unit seems to
938 be centi-kyu, with 1 dan == 0, 2 dan == 100, 1 kyu == -100.
939 There is probably one entry per day, the newest one last.
940 </message>
941
942 <message type="0021" name="userpic" src="server">
943 <member name="name" type="username"/>
944 Reply to pic_req, contains an image in jpeg format.
945 <member name="data" type="DATA"/>
946 </message>
947
948 <message type="0025" name="memo_error" src="server">
949 <p>Account unknown.</p>
950 <member name="name" type="username"/>
951 <member name="cid" type="CLIENTID16"/>
952 <member name="message" type="CONSTANT" value='memo send failed: account already exists'/>
953 <member name="subtype" type="CONSTANT" value='25'/>
954 </message>
955
956 <message type="0026" name="memo_error" src="server">
957 <p>Just a guess.</p>
958 <member name="name" type="username"/>
959 <member name="cid" type="CLIENTID16"/>
960 <member name="message" type="CONSTANT" value='memo send failed: error 26'/>
961 <member name="subtype" type="CONSTANT" value='26'/>
962 </message>
963
964 <message type="0027" name="memo_error" src="server">
965 <p>User is currently online, please use chat.</p>
966 <member name="name" type="username"/>
967 <member name="cid" type="CLIENTID16"/>
968 <member name="message" type="CONSTANT" value='memo send failed: user is online, use chat'/>
969 <member name="subtype" type="CONSTANT" value='27'/>
970 </message>
971
972 <message type="0028" name="memo_error" src="server">
973 <p>Just a guess.</p>
974 <member name="name" type="username"/>
975 <member name="cid" type="CLIENTID16"/>
976 <member name="message" type="CONSTANT" value='memo send failed: error 28'/>
977 <member name="subtype" type="CONSTANT" value='28'/>
978 </message>
979
980 <message type="0029" name="memo" src="server">
981 <member name="name" type="username"/>
982 <member name="time" type="timestamp"/>
983 <member name="message" type="ZSTRING"/>
984 </message>
985
986 <message type="002a" name="memo_sent" src="server">
987 <p>The memo was sent successfully</p>
988 <member name="name" type="username"/>
989 <member name="cid" type="CLIENTID16"/>
990 </message>
991
992 <message type="0100" name="gnotice" src="server">
993 global notice, sent to everybody
994 <member name="notice" type="STRING"/>
995 </message>
996
997 <message type="0202" name="notify_event" src="server">
998 # maybe soe notify? Totally unclear.
999 # loc 0" type="userinfo, flags etc. loc 1 => gameinfo?, loc 2 => game result (more data)
1000 <member name="event" type="U32"/>
1001 <member name="user" type="user"/>
1002 <member name="gamerecord" type="game_record" guard-member="event" guard-cond="== 2"/>
1003 <p>Game result record?</p>
1004
1005 </message>
1006
1007 <message type="030c" name="unknown_030c" src="server">
1008 <p>Not the slightest... No payload, either.</p>
1009 </message>
1010
1011 <message type="0310" name="priv_room" src="server">
1012 "permission denied" when joining a room
1013 <member name="name" type="STRING"/>
1014 </message>
1015
1016 <message type="0318" name="upd_rooms" src="server">
1017 <member name="rooms" type="room" array="yes"/>
1018 </message>
1019
1020 <message type="0411" name="chal_defaults" src="server">
1021 <member name="channel" type="U16"/>
1022 <member name="defaults" type="challenge_defaults"/>
1023 </message>
1024
1025 <message type="0412" name="already_playing" src="server">
1026 Unable to create new game.
1027 <member name="message" type="CONSTANT" value='Sorry, you are already playing in one game, so you can&apos;t start playing in another.'/>
1028 <member name="cid" type="CLIENTID16"/>
1029 <p>The cid of the new_game etc. request.</p>
1030 </message>
1031
1032 <message type="0414" name="game_record" src="server">
1033 The users game record.
1034 <member name="name" type="username"/>
1035 <member name="more" type="flag"/>
1036 Wether more games are available (must be requested manually)
1037 <member name="games" type="game_record" array="yes"/>
1038 </message>
1039
1040 <message type="0417" name="error" src="server">
1041 <member name="message" type="CONSTANT" value='Sorry, your opponent is currently not logged in, so you can&apos;t resume this game.'/>
1042 </message>
1043
1044 <message type="0418" name="error" src="server">
1045 <member name="message" type="CONSTANT" value='Sorry, your opponent is already playing in a game, so you cannot continue this one.'/>
1046 </message>
1047
1048 <message type="0419" name="error" src="server">
1049 <member name="message" type="CONSTANT" value='Sorry, the server is out of boards! Please wait a few minutes and try to start a game again.'/>
1050 </message>
1051
1052 <message type="041c" name="upd_game2" src="server">
1053 Unclear.
1054 <member name="channel_junk" type="U16"/>
1055 <member name="game" type="game"/>
1056 </message>
1057
1058 <message type="041f" name="error" src="server">
1059 <member name="message" type="CONSTANT" value='Sorry, the game you tried to load was not correctly saved...probably caused by the server crashing. It cannot be recovered.'/>
1060 </message>
1061
1062 <message type="0420" name="error" src="server">
1063 <member name="message" type="CONSTANT" value='Sorry, user &quot;%s&quot; has left the game you are starting before you could challenge them. You will have to play against somebody else.'/>
1064 </message>
1065
1066 <message type="0421" name="error" src="server">
1067 <member name="message" type="CONSTANT" value='Sorry, this game is a private lesson. You will not be allowed to observe it.'/>
1068 </message>
1069
1070 <!-- added recently -->
1071 <message type="043a" name="add_global_challenge" src="server">
1072 <p>
1073 Adds or updates a global challenge (open game list).
1074 </p>
1075 <member name="channel" type="U16"/>
1076 <p>
1077 The room this game is associated with.
1078 </p>
1079 <member name="game" type="game"/>
1080 <p>The game. The "moves" member contains a small number. Probably garbage.</p>
1081 </message>
1082
1083 <h3>Room messages</h3>
1084
1085 <p>Not all room messages are for rooms only, and rooms need to parse
1086 not only these messages. Orthogonality, what for?</p>
1087
1088 <message type="4300" name="join_room" src="server">
1089 <member name="channel" type="U16"/>
1090 <member name="users" type="user" array="yes"/>
1091 </message>
1092
1093 <message type="4301" name="msg_room" src="server">
1094 <member name="channel" type="U16"/>
1095 <member name="name" type="username"/>
1096 <member name="message" type="STRING"/>
1097 </message>
1098
1099 <message type="4302" name="part_room" src="server">
1100 <member name="channel" type="U16"/>
1101 <member name="user" type="user"/>
1102 </message>
1103
1104 <message type="4303" name="del_room" src="server">
1105 <member name="channel" type="U16"/>
1106 </message>
1107
1108 <message type="4304" name="upd_games" src="server">
1109 <member name="channel" type="U16"/>
1110 <member name="games" type="game" array="yes"/>
1111 </message>
1112
1113 <message type="4319" name="desc_room" src="server">
1114 <member name="channel" type="U16"/>
1115 <member name="owner" type="username"/>
1116 <member name="description" type="STRING"/>
1117 </message>
1118
1119 <h3>Game messages</h3>
1120
1121 <message type="4400" name="challenge" src="server">
1122 Unclear.
1123 <member name="channel" type="U16"/>
1124 <member name="black" type="user"/>
1125 <member name="white" type="user"/>
1126 <member name="gametype" type="U8"/>
1127 <member name="cid" type="CLIENTID8"/>
1128 <p>Possibly an id. No idea. Better echo this from the challenge request.</p>
1129 <member name="rules" type="rules"/>
1130 <member name="notes" type="STRING"/>
1131 <p>This field is optional</p>
1132 </message>
1133
1134 <message type="4401" name="upd_game" src="server">
1135 <member name="channel" type="U16"/>
1136 <member name="game" type="game"/>
1137 </message>
1138
1139 <message type="4402" name="del_game" src="server">
1140 <member name="channel" type="U16"/>
1141 </message>
1142
1143 <message type="4403" name="upd_observers" src="server">
1144 <member name="channel" type="U16"/>
1145 <member name="users" type="user" array="yes"/>
1146 </message>
1147
1148 <message type="4404" name="del_observer" src="server">
1149 <member name="channel" type="U16"/>
1150 <member name="name" type="username"/>
1151 </message>
1152
1153 <message type="4405" name="set_tree" src="server">
1154 <member name="channel" type="U16"/>
1155 <member name="tree" type="TREE"/>
1156 </message>
1157
1158 <message type="4406" name="upd_tree" src="server">
1159 <member name="channel" type="U16"/>
1160 <member name="tree" type="TREE"/>
1161 </message>
1162
1163 <message type="4409" name="superko" src="server">
1164 Superko-warning.
1165 <member name="channel" type="U16"/>
1166 </message>
1167
1168 <message type="440a" name="game_done" src="server">
1169 <p>Send by the server when one of the players sends a done.</p>
1170 <member name="channel" type="U16"/>
1171 <member name="id" type="U32"/>
1172 <p>An id field to make sure that the client responds to the correct done click.</p>
1173 <p>The high bit has the "please press done again" warning function, i.e. if set, opponent has changed board.</p>
1174 <member name="black" type="flag"/>
1175 <member name="white" type="flag"/>
1176 </message>
1177
1178 <message type="440b" name="final_result" src="server">
1179 <member name="channel" type="U16"/>
1180 <member name="blackscore" type="scorevalues"/>
1181 <member name="whitescore" type="scorevalues"/>
1182 </message>
1183
1184 <message type="440c" name="out_of_time" src="server">
1185 <p>Sent when the user is out of time and moves, or when the opponent
1186 requests <ref reply="userinfo"/>.</p>
1187 <member name="channel" type="U16"/>
1188 <member name="player" type="U8"/>
1189 </message>
1190
1191 <message type="440e" name="req_undo" src="server">
1192 <member name="channel" type="U16"/>
1193 </message>
1194
1195 <message type="4410" name="resign_game" src="server">
1196 <member name="channel" type="U16"/>
1197 <member name="player" type="U8"/>
1198 </message>
1199
1200 <message type="4415" name="game_error" src="server">
1201 <member name="channel" type="U16"/>
1202 <member name="message" type="CONSTANT" value='Sorry, this is a lecture game. Only authorized players are allowed to make comments.'/>
1203 </message>
1204
1205 <message type="441a" name="set_teacher" src="server">
1206 <member name="channel" type="U16"/>
1207 <member name="name" type="username"/>
1208 </message>
1209
1210 <message type="441d" name="owner_left" src="server">
1211 <member name="channel" type="U16"/>
1212 <member name="message" type="CONSTANT" value='Sorry, the owner of this game has left. Nobody will be allowed to edit it until the owner returns.'/>
1213 </message>
1214
1215 <message type="441e" name="teacher_left" src="server">
1216 Unclear.
1217 <member name="channel" type="U16"/>
1218 </message>
1219
1220 <message type="4422" name="allow_user_result" src="server">
1221 <member name="message" type="CONSTANT" value='User &quot;%s&quot; will now be allowed full access to your game.'/>
1222 <member name="channel" type="U16"/>
1223 </message>
1224
1225 <message type="4424" name="allow_user_result" src="server">
1226 <member name="message" type="CONSTANT" value='Sorry, user &quot;%s&quot; is a guest and cannot be allowed full access to your game.'/>
1227 <member name="channel" type="U16"/>
1228 </message>
1229
1230 <message type="4425" name="allow_user_result" src="server">
1231 <member name="message" type="CONSTANT" value='Sorry, user &quot;%s&quot; does not seem to exist and cannot be allowed into your game.'/>
1232 <member name="channel" type="U16"/>
1233 </message>
1234
1235 <message type="4428" name="add_tree" src="server">
1236 <p>See <ref ref="set_tree"/>. In addition, flags the tree as being
1237 uploaded completely.</p>
1238 <member name="channel" type="U16"/>
1239 <member name="tree" type="TREE"/>
1240 </message>
1241
1242 <message type="4429" name="reject_challenge" src="server">
1243 Reject a challenge by a given user. Not checked.
1244 <!-- should become a record type somehow... -->
1245
1246 <member name="channel" type="U16"/>
1247 <member name="name" type="username"/>
1248 <member name="gametype" type="U8"/>
1249 <member name="cid" type="CLIENTID8"/>
1250 <p>Possibly an id. No idea. Better echo this from the challenge request.</p>
1251 <member name="rules" type="rules"/>
1252 </message>
1253
1254 <message type="442b" name="set_comments" src="server">
1255 <p>Sent at end of games to set the comments not seen previously.</p>
1256 <member name="channel" type="U16"/>
1257 <member name="node" type="U32"/>
1258 <member name="comments" type="STRING"/>
1259 </message>
1260
1261 <message type="442c" name="add_comments" src="server">
1262 <p>Sent at end of games to add all game commentary.</p>
1263 <member name="channel" type="U16"/>
1264 <member name="node" type="U32"/>
1265 <member name="comments" type="STRING"/>
1266 </message>
1267
1268 <message type="442d" name="more_comments" src="server">
1269 <p>Quite brokenly, the server sends you this to make you ask for more comments.
1270 Reply with <ref reply="more_comments"/>.</p>
1271 <member name="channel" type="U16"/>
1272 <member name="node" type="U32"/>
1273 </message>
1274
1275 <message type="442f" name="new_game" src="server">
1276 <p>Notifies the client that a new game has been created. This
1277 message is sent long *after* upd_games and upd_observers etc.
1278 have been received. *sigh*</p>
1279
1280 <member name="channel" type="U16"/>
1281 <p>The newly created game.</p>
1282 <member name="cid" type="CLIENTID16"/>
1283 <p>The ID sent to the server in new_game.</p>
1284 </message>
1285
1286 <message type="4433" name="req_result" src="server">
1287 Unclear.
1288 <member name="channel" type="U16"/>
1289 # # recv_result(?)
1290 </message>
1291
1292 <message type="4434" name="set_quiet" src="server">
1293 <p>Sets (or clears) the quiet flag on a game.</p>
1294 <member name="channel" type="U16"/>
1295 <member name="quiet" type="flag"/>
1296 </message>
1297
1298 <message type="4437" name="set_gametime" src="server">
1299 <p>Sent when joining a running game. Gives the remaining time +
1300 periods/moves for the players, to correctly initialize the clocks.</p>
1301 <member name="channel" type="U16"/>
1302 <member name="black_time" type="time"/>
1303 <member name="black_moves" type="U16"/>
1304 <member name="white_time" type="time"/>
1305 <member name="white_moves" type="U16"/>
1306 </message>
1307
1308 <message type="443b" name="del_global_challenge" src="server">
1309 <p>
1310 Remove a game from the global challenge list (open game list).
1311 </p>
1312 <member name="channel" type="U16"/>
1313 <p>The game id to remove.</p>
1314 <member name="game" type="U16"/>
1315 <p>Probably the same. I suggest to use this id for no good reason.</p>
1316 </message>
1317 </body>
1318 </html>
1319