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1 <?xml version="1.0" encoding="utf-8"?>
2 <html>
3 <head>
4 <title>KGS Protocol Description</title>
5 <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
6 <!--
7 Copyright (C) 2003,2004 Marc Lehmannn &lt;pcg@goof.com&gt;
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23 </head>
24 <body>
25
26 <h1>$Revision: 1.72 $</h1>
27
28 <h1>KGS Protocol Description</h1>
29
30 <p>This XML document describes the KGS protocol. It is also used
31 to automatically generate the perl parser for all the messages and
32 structures in the protocol. Adapting it to other languages should be
33 almost trivial (and partly has been done).</p>
34
35 <p>If you feel you need to update the visual appearance of this
36 document, feel free to look at <tt>doc/doc2html.xsl</tt> and improve
37 it.</p>
38
39 <p>The current version of this document can always be found at
40 <a href="http://cvs.schmorp.de/browse/*checkout*/kgsueme/doc/protocol.xml">here</a>, while
41 the HTML version of it can be found
42 <a href="http://cvs.schmorp.de/browse/*checkout*/kgsueme/doc/protocol.html">here</a>.</p>
43
44 <h2>Structure and conventions of this document and the protocol</h2>
45
46 <p>"ORIGIN: CLIENT" means messages send from the client to the server,
47 while "ORIGIN: SERVER" means messages send by the server to the
48 client.</p>
49
50 <p>Everything on the wire is in little-endian format (what a shame).</p>
51
52 <p>Primitive types are mostly integers (signed
53 "<code>I</code>&lt;bits&gt;", unsigned "<code>U</code>&lt;bits&gt;"),
54 ascii strings ("<code>username</code>"), zero- or non-terminated
55 UCS2-Strings ("<code>ZSTRING</code>" or "<code>STRING</code>"). Yes,
56 I know java is supposed to do UTF-16, but no implementation seems to
57 care...</p>
58
59 <p>To get a feel for the protocol, get the <tt>KGS</tt> perl module
60 from CPAN, install it an run <tt>kgstrace</tt>, then conenct to
61 <tt>127.0.0.1</tt> with your client. <tt>kgstrace</tt> will dump all
62 messages from and to the server.</p>
63
64 <p>For the rest, go figure or bug me, <a
65 href="mailto:pcg@goof.com">Marc Lehmann &lt;pcg@goof.com&gt;</a></p>
66
67 <h2>Stream and message structure.</h2>
68
69 <p>After connecting to the server, a handshake byte is sent. It's
70 the major version number of the protocol the client expects to
71 receive. Version 3 and 4 are mostly the same, except that Version 4
72 clients expect server messages to be compressed, version 3 clients
73 do not. (version 3 probably is no longer supported).</p>
74
75 <p>The server sends back his protocol number, which is always 3 in
76 the current protocol. Most of the protocol variation is determined by
77 the server using the client version that is used in the initial login
78 message, not the initial handshake byte.</p>
79
80 <p>After the initial handshake, the client sends uncompressed
81 messages, while the server sends back a zlib-compressed
82 stream (<a href="http://rfc1950.x42.com/">rfc1950</a> and <a
83 href="http://rfc1950.x42.com/">rfc1951</a>).</p>
84
85 <p>All messages have the same header:</p>
86
87 <struct name="message_header">
88 <member name="length" type="U16"/>
89
90 <p>The length is the length of the full message including the header.</p>
91
92 <p>Beginning with version 2.5.x, a number is xored into the low
93 byte of the length in <em>sent</em> packages only, as given by the
94 following recurrence: <code>rand[0] = 0; rand[i+1] = msg[i].length
95 + (rand[i] * 0x04c2af9b + 0xfffffffb); xorbyte = rand &gt;&gt;
96 24</code>, all in 32 bit unsigned iso-c arithmetic.</p>
97
98 <member name="type" type="U16"/>
99 <p>If the type is &gt;= 0x4000 this is a message for a specific channel. The channel
100 number is always the next U16.</p>
101
102 <p>Beginning with version 2.5.x, a number is <em>added</em> on <em>received</em>
103 messages only. The algorithm is as follows:
104
105 <pre>
106 msglen &lt; 44: type = typefield
107 msglen &gt; 44: type = (typefield + rand[i]) % 0x10000
108 rand[0] = 0
109 rand[i+1] = username[type % length username] + rand[i] * (type - 0x6cdd)
110 where username is the user name of the logged-in user. coooool.
111 </pre>
112 </p>
113
114 </struct>
115
116 <h2>Primitive types used in the protocol.</h2>
117
118 <p>Apart from the basic types, I need to define some extra types to
119 deal with fixed-point values (based on integer types) or fixed-length
120 strings (either 7-bit-ascii or more limited (<code>A</code>), or UCS-2
121 based (<code>S</code>)).</p>
122
123 <type name="username" type="A" length="10"/>
124
125 <p>The basic user or login name, used throughout the protocol
126 as a handle to the user.</p>
127
128 <type name="roomname" type="S" length="25"/><!-- argh, how horribly broken -->
129
130 <p>Many strings in the protocol are fixed-width for no good reason
131 (maybe this is one reason for using compression in newer versions, as
132 the packets itself are wasting lots of space.</p>
133
134 <type name="realname" type="S" length="50"/>
135 <type name="email" type="S" length="70"/>
136 <type name="userinfo" type="S" length="1000"/>
137 <type name="url" type="A" length="100"/>
138
139 <p>Used in user_record.</p>
140
141 <type name="locale" type="A" length="5"/>
142
143 <p>A kind of locale specifier. It seems the general format seems to be
144 lowercase language, underscore, uppercase location, e.g. en_US. More
145 fancy specifications don't fit.</p>
146
147 <type name="flag" type="U8" multiplier="1"/>
148
149 <p>Just a simple boolean value. 0 means false, and 1 generally true,
150 but I suggest accepting != 0 as true.</p>
151
152 <type name="komi16" type="I16" multiplier="2"/>
153 <type name="komi32" type="I32" multiplier="2"/>
154 <type name="komi324" type="I32" multiplier="4"/>
155
156 <p>Komi values are multiplied by 2 to make them integer in the
157 protocol. Well, *most* of the time at least...</p>
158
159 <type name="result" type="I32" multiplier="2"/>
160
161 <p>The game result is also multiplied by two to give it higher
162 resolution. There are also special values for wins by time etc., either
163 in result or in the score* types, or both :)</p>
164
165 <type name="score16" type="I16" multiplier="4"/>
166 <type name="score32" type="I32" multiplier="4"/>
167 <type name="score1000" type="I32" multiplier="1000"/>
168
169 <p>A score value (used for displaying the score at the end of a game)
170 are multiplied by four for a change (the 0.25 resolution is not
171 used). In game structures it is encoded by dividing by two, though, so
172 watch out! And in some others, it's encoded by multiplying by 1000...
173 yuck!</p>
174
175 <type name="time" type="U32" multiplier="1000"/>
176
177 <p>Time values are multiplied by 1000, giving them millisecond
178 accuracy.</p>
179
180 <type name="timestamp" type="U64" multiplier="1000"/>
181
182 <p>64 bit timeval, milliseconds since posix epoch, e.g. <code>my
183 ($year, $month, $day) = (gmtime $date * 0.001)[5,4,3];</code></p>
184
185 <type name="password" type="U64"/>
186
187 <p>Password is a number calculated as follows (VERY insecure, basically
188 plaintext!): <code>password = 0; for char in characters do password ←
189 password * 1055 + ascii_code (char)</code></p>
190
191 <type name="CLIENTID16" type="U16" multiplier="1"/>
192 <type name="CLIENTID8" type="U8" multiplier="1"/>
193
194 <p>An id chosen by the client, usually starting at one, to identify
195 some handshakes initiated by the client, such as new games or memos.</p>
196
197 <h2>Enumeration and set types used in the protocol.</h2>
198
199 <enum name="GAMETYPE">
200 <member name="DEMONSTRATION" value="0"/>
201 <member name="EDITING" value="1"/>
202 <member name="TEACHING" value="2"/>
203 <member name="SIMUL" value="3"/>
204 <member name="FREE" value="4"/>
205 <member name="RATED" value="5"/>
206 <member name="PRIVATE" value="128"/>
207 <p>PRIVATE is ored onto DEMONSTRATION or TEACHING</p>
208 </enum>
209
210 <set name="GAMEFLAG">
211 <member name="SCORED" value="1"/>
212 <member name="ADJOURNED" value="2"/>
213 <member name="UPLOADED" value="4"/>
214 </set>
215
216 <set name="ROOMFLAG">
217 <member name="ADMIN" value="0x01"/>
218 <p>Admins only(?)</p>
219 <member name="DEFAULT" value="0x04"/>
220 <p>Seems to be set on the english room. Or maybe not.</p>
221 <member name="PRIVATE" value="0x10"/>
222 <p>This room is private.</p>
223 </set>
224
225 <set name="GAMESTATUS">
226 <member name="INPLAY" value="0x80"/>
227 </set>
228
229 <enum name="SCORE">
230 <p>Special score values, in addition to numerical scores. Some are also used with their
231 negative value.</p>
232
233 <member name="TIMEOUT" value="16384 / 4"/>
234 Also used negatively to score for white instead of black.
235
236 <member name="RESIGN" value="16385 / 4"/>
237 Also used negatively to score for white instead of black.
238
239 <member name="FORFEIT" value=" 0 / 4"/>
240 Also used negatively to score for white instead of black.
241
242 <member name="JIGO" value="16386 / 4"/>
243
244 <member name="NO_RESULT" value="16386 / 4"/>
245 <member name="ADJOURNED" value="16387 / 4"/>
246 <member name="UNKNOWN" value="16389 / 4"/>
247 </enum>
248
249 <enum name="RULESET">
250 <member name="JAPANESE" value="0"/>
251 <member name="CHINESE " value="1"/>
252 <member name="AGA" value="2"/>
253 <member name="NEW_ZEALAND" value="3"/>
254 </enum>
255
256 <enum name="TIMESYS">
257 <member name="NONE" value="0"/>
258 <member name="ABSOLUTE" value="1"/>
259 <member name="BYO_YOMI" value="2"/>
260 <member name="CANADIAN" value="3"/>
261 </enum>
262
263 <enum name="COLOUR">
264 <p>Convinience constants used in several places.</p>
265 <member name="BLACK" value="0"/>
266 <member name="WHITE" value="1"/>
267 <member name="NONE" value="2"/>
268 <p>Sometimes used to mark absence of marks, or no player or etc...</p>
269 </enum>
270
271 <h2>Structs used in send &amp; receive messages</h2>
272
273 <struct name="user" class="KGS::User">
274
275 <p>Almost everywhere a user + flags is required, even used in some places
276 where only a username is required. I see no general rule on when a
277 complete user and when a partial user is required.</p>
278
279 <member name="name" type="username"/>
280 <member name="flags" type="U32" value="1"/>
281 </struct>
282
283 <struct name="rules" class="KGS::Rules">
284
285 <p>This structure is used for challenges as well as in the special
286 TREE "subprotocol". It tightly encodes the game parameters.</p>
287
288 <member name="ruleset" type="U8"/>
289 <member name="size" type="U8"/>
290 <member name="handicap" type="U8"/>
291 <member name="komi" type="komi16"/>
292 <member name="timesys" type="U8"/>
293 <member name="time" type="U32"/>
294 <member name="interval" type="U32"/>
295 byo-yomi time / canadian time
296 <member name="count" type="U16"/>
297 periods / moves
298 </struct>
299
300 <h2>Structs used in messages from the client</h2>
301
302 <h2>Client-generated messages</h2>
303
304 <message type="0000" name="login" src="client">
305
306 <p>Sent to login, usually the first message sent. The password needs to be set when the
307 guest flag is true.
308 Possible replies: <ref reply="login"/>. Followed by: <ref reply="timewarning_default"/> <ref reply="chal_defaults"/>
309 </p>
310
311 <member name="ver_major" type="U32" value="2"/>
312 <member name="ver_minor" type="U32" value="6"/>
313 <member name="ver_micro" type="U32" value="1"/>
314 <member name="name" type="username"/>
315 <member name="password" type="password" value="0"/>
316 <member name="guest" type="flag" value="1"/>
317 <member name="_unknown3" type="U16" value="0"/>
318 <member name="locale" type="locale" value='"en_US"'/>
319 <member name="clientver" type="DATA" value='"1.4.2_03:Swing app:Sun Microsystems Inc."'/>
320 The "default" is the java vm version, not exactly he client version. However,
321 you should always send a text like "Jonathan's C client version 0.6" or somesuch,
322 so the server can, if necessary, block broken clients or client versions.
323 </message>
324
325 <message type="0007" name="req_userinfo" src="client">
326 <p>Request info about a certain user. Possible reply: <ref reply="userinfo"/></p>
327 <member name="name" type="username"/>
328 </message>
329
330 <message type="0007" name="update_userinfo" src="client">
331 <p>Update user info. Message structure is very similar
332 to <ref ref="userinfo"/>.</p>
333 <member name="setpass" type="flag"/>
334 Should the password be updated?
335 <member name="password" type="password" value="0"/>
336 <member name="realname" type="realname"/>
337 <member name="email" type="email"/>
338 <member name="info" type="userinfo"/>
339 <member name="homepage" type="url"/>
340 <member name="_unused" type="U64" value="0"/>
341 <member name="_unused" type="U64" value="0"/>
342 </message>
343
344 <message type="0013" name="msg_chat" src="client">
345 <p>This message is sent to initiate or continue a private chat with
346 a user. You'll always receive a copy of what you have sent back
347 from the server (as usual).</p>
348
349 <member name="name" type="username"/>
350 Name of sender ("yourself").
351 <member name="name2" type="username"/>
352 Name of recipient.
353 <member name="message" type="STRING"/>
354 The message.
355 </message>
356
357 <message type="0014" name="req_stats" src="client">
358 <p>Request server statistics. Replied with <ref reply="stats"/></p>
359 </message>
360
361 <message type="0016" name="idle_reset" src="client">
362 <p>Send in response to <ref reply="idle_warn"/> to keep the server from disconnecting.</p>
363 </message>
364
365 <message type="001d" name="ping" src="client">
366 <p>No idea. Not used anymore?</p>
367 </message>
368
369 <message type="001e" name="req_usergraph" src="client">
370 <p>Request user graph data, replied with <ref reply="usergraph"/>.</p>
371 <member name="name" type="username"/>
372 </message>
373
374 <message type="0021" name="req_pic" src="client">
375 <p>Request a user picture from the server. Results in a <ref reply="userpic"/>
376 or a timeout.</p>
377 <member name="name" type="username"/>
378 </message>
379
380 <message type="0021" name="upload_pic" src="client">
381 Same code as pic_req, but with an additional data section that
382 must contain a JPEG image that is &lt;=7KB. It must have 141×200 pixels.
383 <member name="name" type="username"/>
384 <member name="data" type="DATA"/>
385 </message>
386
387 <message type="0023" name="send_memo" src="client">
388 <member name="name" type="username"/>
389 <member name="cid" type="CLIENTID16"/>
390 <p>A boolean, probably. Always true for me.</p>
391 <member name="msg" type="STRING"/>
392 </message>
393
394 <message type="0024" name="delete_memos" src="client">
395 <p>Unconditionally deletes all memos.</p>
396 </message>
397
398 <message type="0100" name="gnotice" src="client">
399 <p>Send a global message. Maybe. Never tried, for obvious reasons :/. Results
400 in a <ref reply="gnotice"/> sent to all users.</p>
401 <member name="notice" type="STRING"/>
402 </message>
403
404 <message type="0200" name="notify_add" src="client">
405
406 <p>Probably setting a notifier on a username, to get informed about
407 changes using <ref reply="notify_upd"/> messages. sending your own
408 username gives you a disconnect, so don't do that at home, kids!</p>
409
410 <member name="name" type="username"/>
411 </message>
412
413 <message type="0201" name="notify_del" src="client">
414
415 <p>Probably remove the notifier again.</p>
416
417 <member name="name" type="username"/>
418 </message>
419
420 <message type="0318" name="list_rooms" src="client">
421 <p>List the rooms in a specific group/category. Results in a <ref reply="upd_rooms"/> message.</p>
422 <member name="group" type="U8"/>
423 </message>
424
425 <message type="031a" name="new_room" src="client">
426 Create a new room. Not verified.
427 <member name="name" type="username"/>
428 <member name="i1" type="U32" value="0"/>
429 <member name="b1" type="U8" value="0"/>
430 <member name="b2" type="U8" value="255"/>
431 <member name="b3" type="U8" value="255"/>
432 <member name="group" type="U8" value="1"/>
433 <member name="name" type="ZSTRING"/>
434 <member name="description" type="ZSTRING"/>
435 <member name="flags" type="U8"/>
436 See ROOMFLAGs
437 </message>
438
439 <message type="031b" name="req_upd_rooms" src="client">
440 <p>Request a rooms update message for the given room.</p>
441 <member name="channel" type="U16"/>
442 </message>
443
444 <message type="0413" name="req_game_record" src="client">
445 <p>Requests part of the users game record to be sent. Results in a <ref reply="game_record"/> or maybe a timeout.</p>
446 <member name="name" type="username"/>
447 <member name="timestamp" type="timestamp"/>
448 If zero, start at the newest games, else only send games
449 before the given timestap.
450 </message>
451
452 <message type="4300" name="join_room" src="client">
453 <p>Joins the given room. <ref reply="join_room"/> messages for yourself
454 and all users in that room, as well as the initial gamelist, are
455 send if the room exists. If not, timeout...</p>
456 <member name="channel" type="U16"/>
457 <member name="user" type="user"/>
458 </message>
459
460 <message type="4301" name="msg_room" src="client">
461 Send a message to the room.
462 <member name="channel" type="U16"/>
463 <member name="name" type="username"/>
464 Must be the login-name of the user.
465 <member name="message" type="STRING"/>
466 </message>
467
468 <message type="4302" name="part_room" src="client">
469 Remove yourself (or maybe others as admin) from a room.
470 <member name="channel" type="U16"/>
471 <member name="name" type="username"/>
472 </message>
473
474 <message type="4305" name="new_game" src="client">
475 <p>Create a new game.</p>
476
477 <member name="channel" type="U16"/>
478 <p>The room where to start the new game</p>
479 <member name="cid" type="CLIENTID16"/>
480 <member name="gametype" type="U8"/>
481 <p>
482 GAMETYPE_UPLOAD probably not allowed. GAMETYPE_PRIVATE
483 only allowd together with GAMETYPE_TEACHING, GAMETYPE_DEMONSTRATION.
484 </p>
485 <member name="flags" type="U8"/>
486 <p>
487 0x2 == global open game list
488 </p>
489 <member name="rules" type="rules"/>
490 <p>When cloning a game, the rules are set up like this:
491 count => 65535, ruleset => 0, time => 4294967295, timesys => 0, interval => 4294967295.
492 Cloning itself seems to be implemented solely in the client (somewhat sane, for a change).
493 </p>
494 <member name="notes" type="STRING"/>
495 </message>
496
497 <message type="430a" name="load_game" src="client">
498 Load an existing game into a room(?)
499 There is no indication that a new game is there except
500 for a upd_observers message with your name in it. Which means
501 you have to watch upd_observers messages that are not for any
502 currently open game and open one. Ugh.
503 <member name="channel" type="U16"/>
504 The room to load the game into.
505 <member name="timestamp" type="timestamp"/>
506 From the game record.
507 <member name="user" type="username"/>
508 <member name="flags" type="U8"/>
509 0 == public, 2 == private
510 </message>
511
512 <message type="430b" name="req_games" src="client">
513 Request to update room game list (send this once per minute to get
514 updated). Results in upd_games messages.
515 <member name="channel" type="U16"/>
516 </message>
517
518 <message type="4319" name="req_desc" src="client">
519 Request room description.
520 <member name="channel" type="U16"/>
521 </message>
522
523 <message type="4400" name="challenge" src="client">
524 <p>Used to send challenges to existing games.</p>
525 <member name="channel" type="U16"/>
526 <member name="black" type="user"/>
527 <member name="white" type="user"/>
528 <member name="gametype" type="U8"/>
529 <member name="cid" type="CLIENTID8"/>
530 <p>Possibly an id. No idea. Better echo this from the challenge request.</p>
531 <member name="rules" type="rules"/>
532 </message>
533
534 <message type="4403" name="join_game" src="client">
535 Join a game. See join_room.
536 <member name="channel" type="U16"/>
537 <member name="user" type="user"/>
538 </message>
539
540 <message type="4404" name="part_game" src="client">
541 Leave (or kick as admin?) a certain user from a game.
542 <member name="channel" type="U16"/>
543 <member name="name" type="username"/>
544 </message>
545
546 <message type="4405" name="set_tree" src="client">
547 Possibly upload an initial game to an empty room. Not tested.
548
549 <member name="channel" type="U16"/>
550 <member name="tree" type="TREE"/>
551 </message>
552
553 <message type="4406" name="upd_tree" src="client">
554 <p>Upload a partial game tree to the server. This is used to send moves
555 and even in-game comments to the server. For the comments, the
556 server prepends the username and rank.</p>
557 <member name="channel" type="U16"/>
558 <member name="tree" type="TREE"/>
559 </message>
560
561 <message type="4407" name="mark_dead" src="client">
562 <p>Marks stones ad dead (or alive?) by the client. Details unclear</p>
563 <member name="channel" type="U16"/>
564 <member name="x" type="U8"/>
565 <member name="y" type="U8"/>
566 <member name="dead" type="flag"/>
567 <p>Possibly true means mark dead and false unmark, but that's just a wild guess.</p>
568 </message>
569
570 <message type="4408" name="get_tree" src="client">
571 <p>Request the game tree starting at a given node. This is used when
572 the server only sends a partial tree (with end code "more").</p>
573 <member name="channel" type="U16"/>
574 <member name="node" type="U32"/>
575 </message>
576
577 <message type="440a" name="game_done" src="client">
578 <p>Sent by the client to mark the game as done.</p>
579 <member name="channel" type="U16"/>
580 <member name="id" type="U32"/>
581 <p>An id field (start at one please) to make sure that the client responds to the correct done click.</p>
582 </message>
583
584 <message type="440c" name="claim_win" src="client">
585 <p>Used by the client to claim a win.</p>
586 <member name="channel" type="U16"/>
587 <member name="player" type="U8 "/>
588 </message>
589
590 <message type="440d" name="add_time" src="client">
591 <p>Adds the given amount of time to your opponent's clock.</p>
592 <member name="channel" type="U16"/>
593 <member name="time" type="U32"/>
594 <member name="player" type="U8"/>
595 </message>
596
597 <message type="440e" name="req_undo" src="client">
598 <member name="channel" type="U16"/>
599 </message>
600
601 <message type="440f" name="grant_undo" src="client">
602 Can be send after a req_undo message was received to grant the undo.
603 <member name="channel" type="U16"/>
604 </message>
605
606 <message type="4410" name="resign_game" src="client">
607 Resign the game.
608 <member name="channel" type="U16"/>
609 <member name="player" type="U8"/>
610 </message>
611
612 <message type="441a" name="set_teacher" src="client">
613 <p>Change the teacher to somebody else (or possibly yourself == take it). If the
614 name is empty, the game will continue normally.</p>
615 <member name="channel" type="U16"/>
616 <member name="name" type="username"/>
617 </message>
618
619 <message type="4422" name="allow_user" src="client">
620 <p>Unclear. Maybe allow users to talk? No idea, really.</p>
621
622 <member name="channel" type="U16"/>
623 <member name="othername" type="username"/>
624 <member name="name" type="username"/>; # gives user access to the game (to what? ;)
625 </message>
626
627 <message type="4423" name="set_privacy" src="client">
628 Probably sets the "quiet" flag. Not checked.
629 <member name="channel" type="U16"/>
630 <member name="private" type="flag"/>
631 </message>
632
633 <message type="4427" name="game_move" src="client">
634 <p>Only during playing, moves.</p>
635 <member name="channel" type="U16"/>
636 <member name="x" type="U8"/>
637 <member name="y" type="U8"/>
638 </message>
639
640 <message type="4429" name="reject_challenge" src="client">
641 Reject a challenge from a given user. Not checked.
642
643 <member name="channel" type="U16"/>
644 <member name="name" type="username"/>
645 <member name="gametype" type="U8"/>
646 <member name="cid" type="CLIENTID8"/>
647 <p>Possibly an id. No idea. Better echo this from the challenge request.</p>
648 <member name="rules" type="rules"/>
649 </message>
650
651 <message type="442d" name="more_comments" src="client">
652 <p>Quite brokenly, the want this to send you more comments.
653 Reply to <ref ref="more_comments"/>.</p>
654 <member name="channel" type="U16"/>
655 <member name="node" type="U32"/>
656 </message>
657
658 <message type="442e" name="save_game" src="client">
659 <p>Is send when a game is closed and should be saved on the gamerecord.</p>
660
661 <member name="channel" type="U16"/>
662 </message>
663
664 <message type="4433" name="req_result" src="client">
665 I forgot.
666
667 <member name="channel" type="U16"/>
668 </message>
669
670 <message type="4434" name="set_quiet" src="client">
671 <p>Sets (or clears) the quiet flag on a game.</p>
672 <member name="channel" type="U16"/>
673 <member name="quiet" type="flag"/>
674 </message>
675
676 <message type="4436" name="msg_game" src="client">
677 <member name="channel" type="U16"/>
678 <member name="message" type="STRING"/>
679 </message>
680
681 <message type="ffff" name="quit" src="client">
682 <p>Sent by the client just before it logs out.</p>
683 </message>
684
685 <h2>Structs mainly used in messages send by the server</h2>
686
687 <struct name="challenge_defaults">
688 Send soon after log-in to set the defaults for game challenges.
689 <member name="gametype" type="U8"/>
690 <member name="ruleset" type="U8"/>
691 <p>The ruleset member is a pure guess, please verify. it could also be after size for example.</p>
692 <member name="size" type="U32"/>
693 <member name="timesys" type="U32"/>
694 <member name="time" type="U32"/>
695 <member name="byo_time" type="U32"/>
696 <member name="byo_periods" type="U32"/>
697 <member name="can_time" type="U32"/>
698 <member name="can_stones" type="U32"/>
699 <member name="notes" type="STRING"/>
700 </struct>
701
702 <struct name="game" class="KGS::Game">
703 Basic information about a game. Used in rooms for the gamelist and
704 in games to detect when a game is saved, changed type (e.g. R => D)
705 etc.
706
707 <member name="channel" type="U16"/>
708 <member name="type" type="U8"/>
709 <member name="black" type="user"/>
710 White
711 <member name="white" type="user"/>
712 Black
713 <member name="owner" type="user"/>
714 Owner
715 <member name="size" type="U8"/>
716 <member name="handicap" type="I8"/>
717 &lt; 0 not fully setup
718 <member name="komi" type="komi16"/>
719 <member name="moves" type="I16"/>
720 This field reflects either the movenum or the score, sorry, not even guards help, as
721 the flags to determine that are _after_ the field. Arg. Divide by two to get the actual
722 score (NOT score16!) (arg²).
723 <member name="flags" type="U16"/>
724 <member name="observers" type="U32"/>
725 <member name="saved" type="flag"/>
726 <member name="notes" type="STRING" guard-member="handicap" guard-cond="&lt; 0"/>
727 </struct>
728
729 <struct name="room_obs">
730 Obsolete.
731
732 <member name="name" type="roomname"/>
733 <member name="channel" type="U16"/>
734 <member name="flags" type="U32"/>
735 <member name="users" type="U32"/>
736 </struct>
737
738 <struct name="room" class="KGS::Room">
739 <member name="channel" type="U16"/>
740 <member name="flags" type="U8"/>
741 <member name="group" type="U8"/>
742 <member name="users" type="U16"/>
743 <member name="games" type="U16"/>
744 <member name="name" type="STRING"/>
745 </struct>
746
747 <struct name="scorevalues" class="KGS::Score">
748 <member name="score" type="score32"/>
749 <member name="territory" type="U32"/>
750 <member name="captures" type="U32"/>
751 <member name="i3" type="U32"/>
752 <member name="f2" type="U32"/>
753 <member name="komi" type="komi324"/>
754 <member name="i4" type="U32"/>
755 Apparently the i3, f2, i4 are zero.
756 </struct>
757
758 <struct name="game_record" class="KGS::GameRecord">
759 <p>A single game record entry, as seen in <ref ref="userinfo"/>.</p>
760
761 <member name="timestamp" type="timestamp"/>
762 Time this game was played.
763 <member name="flags1" type="U8"/>
764 <p>0:3 == handicap, 4:7 == gametype:0:4</p>
765 <member name="black" type="user"/>
766 White, flags contain low 8 bits of revision (bits 16-23).
767 <member name="white" type="user"/>
768 Black, flags contain high 8 bits of revision (bits 16-23).
769 <member name="owner" type="user"/>
770
771 <p><p>Owner (or empty)</p>
772
773 <p>The bits 16-24 of black.flags and white.flags give the high and
774 low bits of a revision number in case there are multiple similar
775 games.</p></p>
776
777 <member name="flags2" type="U16"/>
778 <p>0:11 == komi / 2, 12:14 == high 3 bits of gametype, 15: == sign bit</p>
779 <member name="score" type="score16"/>
780 <member name="flags3" type="U8"/>
781
782 <p>0:5 == boardsize; 6: == no idea; 7: == inplay?</p>
783
784 </struct>
785
786 <h2>Server-generated messages</h2>
787
788 <message type="0001" name="login" src="server">
789 <member name="message" type="CONSTANT" value='login successful'/>
790 <member name="success" type="CONSTANT" value="1"/>
791 </message>
792
793 <message type="0002" name="login" src="server">
794 <member name="message" type="CONSTANT" value='login successful: client version is outdated.'/>
795 <member name="success" type="CONSTANT" value="1"/>
796 </message>
797
798 <message type="0003" name="login" src="server">
799 <member name="message" type="CONSTANT" value='login failed: client version out of date'/>
800 ** maybe more following? **
801 </message>
802
803 <message type="0004" name="login" src="server">
804 <member name="message" type="CONSTANT" value='login failed: wrong password'/>
805 ** maybe more following? **
806 </message>
807
808 <message type="0005" name="login" src="server">
809 <member name="message" type="CONSTANT" value='login failed: specified user does not exist'/>
810 </message>
811
812 <message type="0006" name="login" src="server">
813 <member name="message" type="CONSTANT" value='login failed: user of same name logged in'/>
814 </message>
815
816 <message type="0008" name="userinfo" src="server">
817 User info.
818 <member name="_unused0" type="flag"/>
819 <member name="user" type="user"/>
820 <member name="_unused1" type="U64"/>
821 <member name="realname" type="realname"/>
822 <member name="email" type="email"/>
823 <member name="info" type="userinfo"/>
824 <member name="homepage" type="url"/>
825 <member name="regdate" type="timestamp"/>
826 When the user registered (0 == never registered).
827 <member name="lastlogin" type="timestamp"/>
828 When the user logged in for the last time.
829 <!-- maybe more? -->
830 </message>
831
832 <message type="0009" name="upd_userinfo_result" src="server">
833 <member name="name" type="username"/>
834 <member name="message" type="CONSTANT" value='Thanks for registering.'/>
835 </message>
836
837 <message type="000a" name="upd_userinfo_result" src="server">
838 <member name="name" type="username"/>
839 <member name="message" type="CONSTANT" value='The user &quot;%s&quot; has been successfully updated.'/>
840 </message>
841
842 <message type="000b" name="upd_userinfo_result" src="server">
843 <member name="name" type="username"/>
844 <member name="message" type="CONSTANT" value='There is no user &quot;%s&quot;. Update failed.'/>
845 </message>
846
847 <message type="0012" name="userinfo_failed" src="server">
848 <p>Sent when no userinfo for the requested user could be found(?)</p>
849 <member name="name" type="username"/>
850 </message>
851
852 <message type="0013" name="msg_chat" src="server">
853 <member name="name" type="username"/>
854 Name of sender (either yourself (echo) or other)
855 <member name="name2" type="username"/>
856 Name of recipient.
857 <member name="message" type="STRING"/>
858 </message>
859
860 <message type="0015" name="stats" src="server">
861 <member name="ver_major" type="U16"/>
862 <member name="ver_minor" type="U16"/>
863 <member name="ver_micro" type="U16"/>
864 <member name="boot_time" type="timestamp"/>
865 <member name="users_cur" type="U32"/>
866 <member name="users_max" type="U32"/>
867 <member name="users_lim" type="U32"/>
868 <member name="accts_cur" type="U32"/>
869 <member name="accts_max" type="U32"/>
870 <member name="unknown1" type="U32"/>
871 <member name="work_max" type="U32"/>
872 <member name="rooms_cur" type="U32"/>
873 <member name="rooms_max" type="U32"/>
874 <member name="rooms_lim" type="U32"/>
875 <member name="games_cur" type="U32"/>
876 <member name="games_max" type="U32"/>
877 <member name="games_lim" type="U32"/>
878 <member name="results_cur" type="U32"/>
879 <member name="results_max" type="U32"/>
880 <member name="unknown2" type="U32"/>
881 <member name="params_cur" type="U32"/>
882 <member name="params_max" type="U32"/>
883 <member name="bytes_in" type="U64"/>
884 <member name="packets_in" type="U64"/>
885 <member name="bytes_out" type="U64"/>
886 <member name="packets_out" type="U64"/>
887 </message>
888
889 <message type="0016" name="idle_warn" src="server">
890 <p>idle warning, autologout soon (10 minutes...). Responding with <ref ref="ping"/> usually helps.</p>
891 </message>
892
893 <message type="0018" name="login" src="server">
894 <member name="message" type="CONSTANT" value='logged out: another client logged in with your username'/>
895 </message>
896
897 <message type="001c" name="login" src="server">
898 <member name="message" type="CONSTANT" value='logged out: idle for too long'/>
899 </message>
900
901 <message type="0020" name="error" src="server">
902 <member name="message" type="CONSTANT" value='Sorry, you have too many unfinished games. You cannot turn on your rank. Please finish some of your games, then try again.'/>
903 </message>
904
905 <message type="0022" name="login" src="server">
906 I was blocked sooo many times for developing this client that it was
907 easy to figure out. The KGS admins sure need no extra nazi training
908 :(
909 <member name="reason" type="STRING"/>
910 <member name="result" type="CONSTANT" value='user or ip blocked'/>
911 </message>
912
913 <message type="001b" name="timewarning_default" src="server">
914 WILD guess
915 <member name="channel" type="U16"/>
916 <member name="time" type="U16"/>
917 </message>
918
919 <message type="001c" name="idle_err" src="server">
920 autologout
921 </message>
922
923 <message type="001d" name="ping" src="server">
924 Sent by the server regularly, but not answering them
925 isn't valid. Strange form of keepalive?
926 </message>
927
928 <message type="001e" name="usergraph" src="server">
929 User graph data.
930 <member name="name" type="username"/>
931 <member name="data" type="I16" array="yes"/>
932 If empty, no graph is available. The unit seems to
933 be centi-kyu, with 1 dan == 0, 2 dan == 100, 1 kyu == -100.
934 There is probably one entry per day, the newest one last.
935 </message>
936
937 <message type="0021" name="userpic" src="server">
938 <member name="name" type="username"/>
939 Reply to pic_req, contains an image in jpeg format.
940 <member name="data" type="DATA"/>
941 </message>
942
943 <message type="0025" name="memo_error" src="server">
944 <p>Account unknown.</p>
945 <member name="name" type="username"/>
946 <member name="cid" type="CLIENTID16"/>
947 <member name="message" type="CONSTANT" value='memo send failed: account already exists'/>
948 <member name="subtype" type="CONSTANT" value='25'/>
949 </message>
950
951 <message type="0026" name="memo_error" src="server">
952 <p>Just a guess.</p>
953 <member name="name" type="username"/>
954 <member name="cid" type="CLIENTID16"/>
955 <member name="message" type="CONSTANT" value='memo send failed: error 26'/>
956 <member name="subtype" type="CONSTANT" value='26'/>
957 </message>
958
959 <message type="0027" name="memo_error" src="server">
960 <p>User is currently online, please use chat.</p>
961 <member name="name" type="username"/>
962 <member name="cid" type="CLIENTID16"/>
963 <member name="message" type="CONSTANT" value='memo send failed: user is online, use chat'/>
964 <member name="subtype" type="CONSTANT" value='27'/>
965 </message>
966
967 <message type="0028" name="memo_error" src="server">
968 <p>Just a guess.</p>
969 <member name="name" type="username"/>
970 <member name="cid" type="CLIENTID16"/>
971 <member name="message" type="CONSTANT" value='memo send failed: error 28'/>
972 <member name="subtype" type="CONSTANT" value='28'/>
973 </message>
974
975 <message type="0029" name="memo" src="server">
976 <member name="name" type="username"/>
977 <member name="time" type="timestamp"/>
978 <member name="message" type="ZSTRING"/>
979 </message>
980
981 <message type="002a" name="memo_sent" src="server">
982 <p>The memo was sent successfully</p>
983 <member name="name" type="username"/>
984 <member name="cid" type="CLIENTID16"/>
985 </message>
986
987 <message type="0100" name="gnotice" src="server">
988 global notice, sent to everybody
989 <member name="notice" type="STRING"/>
990 </message>
991
992 <message type="0202" name="notify_event" src="server">
993 # maybe soe notify? Totally unclear.
994 # loc 0" type="userinfo, flags etc. loc 1 => gameinfo?, loc 2 => game result (more data)
995 <member name="event" type="U32"/>
996 <member name="user" type="user"/>
997 <member name="gamerecord" type="game_record" guard-member="event" guard-cond="== 2"/>
998 <p>Game result record?</p>
999
1000 </message>
1001
1002 <message type="030c" name="unknown_030c" src="server">
1003 <p>Not the slightest... No payload, either.</p>
1004 </message>
1005
1006 <message type="0310" name="priv_room" src="server">
1007 "permission denied" when joining a room
1008 <member name="name" type="STRING"/>
1009 </message>
1010
1011 <message type="0318" name="upd_rooms" src="server">
1012 <member name="rooms" type="room" array="yes"/>
1013 </message>
1014
1015 <message type="0411" name="chal_defaults" src="server">
1016 <member name="channel" type="U16"/>
1017 <member name="defaults" type="challenge_defaults"/>
1018 </message>
1019
1020 <message type="0412" name="already_playing" src="server">
1021 Unable to create new game.
1022 <member name="message" type="CONSTANT" value='Sorry, you are already playing in one game, so you can&apos;t start playing in another.'/>
1023 <member name="cid" type="CLIENTID16"/>
1024 <p>The cid of the new_game etc. request.</p>
1025 </message>
1026
1027 <message type="0414" name="game_record" src="server">
1028 The users game record.
1029 <member name="name" type="username"/>
1030 <member name="more" type="flag"/>
1031 Wether more games are available (must be requested manually)
1032 <member name="games" type="game_record" array="yes"/>
1033 </message>
1034
1035 <message type="0417" name="error" src="server">
1036 <member name="message" type="CONSTANT" value='Sorry, your opponent is currently not logged in, so you can&apos;t resume this game.'/>
1037 </message>
1038
1039 <message type="0418" name="error" src="server">
1040 <member name="message" type="CONSTANT" value='Sorry, your opponent is already playing in a game, so you cannot continue this one.'/>
1041 </message>
1042
1043 <message type="0419" name="error" src="server">
1044 <member name="message" type="CONSTANT" value='Sorry, the server is out of boards! Please wait a few minutes and try to start a game again.'/>
1045 </message>
1046
1047 <message type="041c" name="upd_game2" src="server">
1048 Unclear.
1049 <member name="channel_junk" type="U16"/>
1050 <member name="game" type="game"/>
1051 </message>
1052
1053 <message type="041f" name="error" src="server">
1054 <member name="message" type="CONSTANT" value='Sorry, the game you tried to load was not correctly saved...probably caused by the server crashing. It cannot be recovered.'/>
1055 </message>
1056
1057 <message type="0420" name="error" src="server">
1058 <member name="message" type="CONSTANT" value='Sorry, user &quot;%s&quot; has left the game you are starting before you could challenge them. You will have to play against somebody else.'/>
1059 </message>
1060
1061 <message type="0421" name="error" src="server">
1062 <member name="message" type="CONSTANT" value='Sorry, this game is a private lesson. You will not be allowed to observe it.'/>
1063 </message>
1064
1065 <!-- added recently -->
1066 <message type="043a" name="add_global_challenge" src="server">
1067 <p>
1068 Adds or updates a global challenge (open game list).
1069 </p>
1070 <member name="channel" type="U16"/>
1071 <p>
1072 The room this game is associated with.
1073 </p>
1074 <member name="game" type="game"/>
1075 <p>The game. The "moves" member contains a small number. Probably garbage.</p>
1076 </message>
1077
1078 <h3>Room messages</h3>
1079
1080 <p>Not all room messages are for rooms only, and rooms need to parse
1081 not only these messages. Orthogonality, what for?</p>
1082
1083 <message type="4300" name="join_room" src="server">
1084 <member name="channel" type="U16"/>
1085 <member name="users" type="user" array="yes"/>
1086 </message>
1087
1088 <message type="4301" name="msg_room" src="server">
1089 <member name="channel" type="U16"/>
1090 <member name="name" type="username"/>
1091 <member name="message" type="STRING"/>
1092 </message>
1093
1094 <message type="4302" name="part_room" src="server">
1095 <member name="channel" type="U16"/>
1096 <member name="user" type="user"/>
1097 </message>
1098
1099 <message type="4303" name="del_room" src="server">
1100 <member name="channel" type="U16"/>
1101 </message>
1102
1103 <message type="4304" name="upd_games" src="server">
1104 <member name="channel" type="U16"/>
1105 <member name="games" type="game" array="yes"/>
1106 </message>
1107
1108 <message type="4319" name="desc_room" src="server">
1109 <member name="channel" type="U16"/>
1110 <member name="owner" type="username"/>
1111 <member name="description" type="STRING"/>
1112 </message>
1113
1114 <h3>Game messages</h3>
1115
1116 <message type="4400" name="challenge" src="server">
1117 Unclear.
1118 <member name="channel" type="U16"/>
1119 <member name="black" type="user"/>
1120 <member name="white" type="user"/>
1121 <member name="gametype" type="U8"/>
1122 <member name="cid" type="CLIENTID8"/>
1123 <p>Possibly an id. No idea. Better echo this from the challenge request.</p>
1124 <member name="rules" type="rules"/>
1125 <member name="notes" type="STRING"/>
1126 <p>This field is optional</p>
1127 </message>
1128
1129 <message type="4401" name="upd_game" src="server">
1130 <member name="channel" type="U16"/>
1131 <member name="game" type="game"/>
1132 </message>
1133
1134 <message type="4402" name="del_game" src="server">
1135 <member name="channel" type="U16"/>
1136 </message>
1137
1138 <message type="4403" name="upd_observers" src="server">
1139 <member name="channel" type="U16"/>
1140 <member name="users" type="user" array="yes"/>
1141 </message>
1142
1143 <message type="4404" name="del_observer" src="server">
1144 <member name="channel" type="U16"/>
1145 <member name="name" type="username"/>
1146 </message>
1147
1148 <message type="4405" name="set_tree" src="server">
1149 <member name="channel" type="U16"/>
1150 <member name="tree" type="TREE"/>
1151 </message>
1152
1153 <message type="4406" name="upd_tree" src="server">
1154 <member name="channel" type="U16"/>
1155 <member name="tree" type="TREE"/>
1156 </message>
1157
1158 <message type="4409" name="superko" src="server">
1159 Superko-warning.
1160 <member name="channel" type="U16"/>
1161 </message>
1162
1163 <message type="440a" name="game_done" src="server">
1164 <p>Send by the server when one of the players sends a done.</p>
1165 <member name="channel" type="U16"/>
1166 <member name="id" type="U32"/>
1167 <p>An id field to make sure that the client responds to the correct done click.</p>
1168 <p>The high bit has the "please press done again" warning function, i.e. if set, opponent has changed board.</p>
1169 <member name="black" type="flag"/>
1170 <member name="white" type="flag"/>
1171 </message>
1172
1173 <message type="440b" name="final_result" src="server">
1174 <member name="channel" type="U16"/>
1175 <member name="blackscore" type="scorevalues"/>
1176 <member name="whitescore" type="scorevalues"/>
1177 </message>
1178
1179 <message type="440c" name="time_win" src="server">
1180 <p>Sent when the opponent is out of time and moves, or when the other
1181 requests <ref reply="userinfo"/>.</p>
1182 <member name="channel" type="U16"/>
1183 <member name="player" type="U8"/>
1184 <p>Colour who won.</p>
1185 </message>
1186
1187 <message type="440e" name="req_undo" src="server">
1188 <member name="channel" type="U16"/>
1189 </message>
1190
1191 <message type="4410" name="resign_game" src="server">
1192 <member name="channel" type="U16"/>
1193 <member name="player" type="U8"/>
1194 </message>
1195
1196 <message type="4415" name="game_error" src="server">
1197 <member name="channel" type="U16"/>
1198 <member name="message" type="CONSTANT" value='Sorry, this is a lecture game. Only authorized players are allowed to make comments.'/>
1199 </message>
1200
1201 <message type="441a" name="set_teacher" src="server">
1202 <member name="channel" type="U16"/>
1203 <member name="name" type="username"/>
1204 </message>
1205
1206 <message type="441d" name="owner_left" src="server">
1207 <member name="channel" type="U16"/>
1208 <member name="message" type="CONSTANT" value='Sorry, the owner of this game has left. Nobody will be allowed to edit it until the owner returns.'/>
1209 </message>
1210
1211 <message type="441e" name="teacher_left" src="server">
1212 Unclear.
1213 <member name="channel" type="U16"/>
1214 </message>
1215
1216 <message type="4422" name="allow_user_result" src="server">
1217 <member name="message" type="CONSTANT" value='User &quot;%s&quot; will now be allowed full access to your game.'/>
1218 <member name="channel" type="U16"/>
1219 </message>
1220
1221 <message type="4424" name="allow_user_result" src="server">
1222 <member name="message" type="CONSTANT" value='Sorry, user &quot;%s&quot; is a guest and cannot be allowed full access to your game.'/>
1223 <member name="channel" type="U16"/>
1224 </message>
1225
1226 <message type="4425" name="allow_user_result" src="server">
1227 <member name="message" type="CONSTANT" value='Sorry, user &quot;%s&quot; does not seem to exist and cannot be allowed into your game.'/>
1228 <member name="channel" type="U16"/>
1229 </message>
1230
1231 <message type="4428" name="add_tree" src="server">
1232 <p>See <ref ref="set_tree"/>. In addition, flags the tree as being
1233 uploaded completely.</p>
1234 <member name="channel" type="U16"/>
1235 <member name="tree" type="TREE"/>
1236 </message>
1237
1238 <message type="4429" name="reject_challenge" src="server">
1239 Reject a challenge by a given user. Not checked.
1240 <!-- should become a record type somehow... -->
1241
1242 <member name="channel" type="U16"/>
1243 <member name="name" type="username"/>
1244 <member name="gametype" type="U8"/>
1245 <member name="cid" type="CLIENTID8"/>
1246 <p>Possibly an id. No idea. Better echo this from the challenge request.</p>
1247 <member name="rules" type="rules"/>
1248 </message>
1249
1250 <message type="442b" name="set_comments" src="server">
1251 <p>Sent at end of games to set the comments not seen previously.</p>
1252 <member name="channel" type="U16"/>
1253 <member name="node" type="U32"/>
1254 <member name="comments" type="STRING"/>
1255 </message>
1256
1257 <message type="442c" name="add_comments" src="server">
1258 <p>Sent at end of games to add all game commentary.</p>
1259 <member name="channel" type="U16"/>
1260 <member name="node" type="U32"/>
1261 <member name="comments" type="STRING"/>
1262 </message>
1263
1264 <message type="442d" name="more_comments" src="server">
1265 <p>Quite brokenly, the server sends you this to make you ask for more comments.
1266 Reply with <ref reply="more_comments"/>.</p>
1267 <member name="channel" type="U16"/>
1268 <member name="node" type="U32"/>
1269 </message>
1270
1271 <message type="442f" name="new_game" src="server">
1272 <p>Notifies the client that a new game has been created. This
1273 message is sent long *after* upd_games and upd_observers etc.
1274 have been received. *sigh*</p>
1275
1276 <member name="channel" type="U16"/>
1277 <p>The newly created game.</p>
1278 <member name="cid" type="CLIENTID16"/>
1279 <p>The ID sent to the server in new_game.</p>
1280 </message>
1281
1282 <message type="4433" name="req_result" src="server">
1283 Unclear.
1284 <member name="channel" type="U16"/>
1285 # # recv_result(?)
1286 </message>
1287
1288 <message type="4434" name="set_quiet" src="server">
1289 <p>Sets (or clears) the quiet flag on a game.</p>
1290 <member name="channel" type="U16"/>
1291 <member name="quiet" type="flag"/>
1292 </message>
1293
1294 <message type="4437" name="set_gametime" src="server">
1295 <p>Sent when joining a running game. Gives the remaining time +
1296 periods/moves for the players, to correctly initialize the clocks.</p>
1297 <member name="channel" type="U16"/>
1298 <member name="black_time" type="time"/>
1299 <member name="black_moves" type="U16"/>
1300 <member name="white_time" type="time"/>
1301 <member name="white_moves" type="U16"/>
1302 </message>
1303
1304 <message type="443b" name="del_global_challenge" src="server">
1305 <p>
1306 Remove a game from the global challenge list (open game list).
1307 </p>
1308 <member name="channel" type="U16"/>
1309 <p>The game id to remove.</p>
1310 <member name="game" type="U16"/>
1311 <p>Probably the same. I suggest to use this id for no good reason.</p>
1312 </message>
1313 </body>
1314 </html>
1315