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/cvs/kgsueme/kgsueme/board.pl
Revision: 1.1
Committed: Sun Jun 22 20:47:12 2003 UTC (20 years, 11 months ago) by pcg
Content type: text/plain
Branch: MAIN
Log Message:
*** empty log message ***

File Contents

# Content
1 use utf8;
2
3 package board;
4
5 # my try at a real widget, needs the realobjects branch from Glib-CVS
6
7 use Glib;
8
9 use KGS::Constants;
10 use KGS::Game::Board;
11
12 use POSIX qw(ceil);
13
14 register Glib::Type Gtk2::DrawingArea, __PACKAGE__,
15 signals => {},
16 properties => {};
17
18 sub new {
19 my ($self, %arg) = @_;
20 $self = Glib::Object::new $self;
21 while (my ($k, $v) = each %arg) {
22 $self->{$k} = $v
23 }
24 $self;
25 }
26
27 sub INSTANCE_INIT {
28 warn "instance_init @_\n";
29 my $self = shift;
30
31 $self->double_buffered (0);
32
33 $self->signal_connect(configure_event => \&configure_event);
34 }
35
36 sub size_allocate {
37 my ($self, $alloc) = @_;
38
39 my ($w, $h) = ($alloc->width, $alloc->height);
40
41 my $s = $self->{width} = $w;
42 warn "ALLOC($w,$h,$s)\n";#d#
43
44 1;
45 }
46
47 sub configure_event {
48 my ($self, $event) = @_;
49 warn "configure @_\n";#d#
50
51 delete $self->{stack};
52
53 my $s = $self->{width} = $self->allocation->width;
54 $self->{backgroundpb} = $self->draw_board ($s);
55
56 $self->{backgroundpm} = new Gtk2::Gdk::Pixmap $self->window, $self->{width}, $self->{width}, -1;
57 $self->{backgroundpm}->draw_pixbuf ($self->style->white_gc,
58 $self->{backgroundpb},
59 0, 0, 0, 0, $self->{width}, $self->{width},
60 "normal", 0, 0);
61 $self->window->set_back_pixmap ($self->{backgroundpm}, 0);
62
63 $self->repaint_board (delete $self->{board}, 0);
64 $self->window->clear_area (0, 0, $self->{width}, $self->{width});
65
66 1;
67 }
68
69 sub new_pixbuf {
70 my ($w, $h, $alpha, $fill) = @_;
71
72 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
73 $pixbuf->fill ($fill) if defined $fill;
74
75 $pixbuf;
76 }
77
78 sub scale_pixbuf {
79 my ($src, $w, $h, $mode, $alpha) = @_;
80
81 my $dst = new_pixbuf $w, $h, $alpha;
82
83 $src->scale(
84 $dst, 0, 0, $w, $h, 0, 0,
85 $w / $src->get_width, $h / $src->get_height,
86 $mode,
87 );
88
89 $dst;
90 }
91
92 # create a stack of stones
93 sub create_stack {
94 my ($self, $mark, $size, $rand) = @_;
95
96 my $shadow = $size * 0.05;
97
98 my $c = \$self->{stack}{$mark};
99 unless ($$c) {
100 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
101 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
102
103 # zeroeth the shadow
104 if ($mark & (MARK_B | MARK_W)) {
105 # the -0.5's are a mystery to me
106 $::shadow_img->composite (
107 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
108 $size / $::shadow_img->get_width, $size / $::shadow_img->get_height,
109 $::config->{speed} ? 'tiles' : 'bilinear', 192
110 );
111 }
112
113 # first the big stones (handicap stones could be different)
114 for ([MARK_B, $mark & MARK_MOVE ? 255 : 255],
115 [MARK_W, $mark & MARK_MOVE ? 255 : 255],
116 [MARK_GRAY_B, 128],
117 [MARK_GRAY_W, 128]) {
118 my ($mask, $alpha) = @$_;
119 if ($mark & $mask) {
120 $stone->composite (
121 $base, 0, 0, $size, $size, 0, 0,
122 $size / $stone->get_width, $size / $stone->get_height,
123 $::config->{speed} ? 'tiles' : 'bilinear', $alpha
124 );
125 }
126 }
127
128 # then the small stones
129 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]],
130 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) {
131 my ($mask, $img) = @$_;
132 if ($mark & $mask) {
133 $img->composite (
134 $base, (int ($size / 4)) x2, (ceil ($size / 2 + 1)) x2, ($size / 4) x2,
135 $size / $img->get_width / 2, $size / $img->get_height / 2,
136 $::config->{speed} ? 'tiles' : 'bilinear', 224
137 );
138 }
139 }
140
141 # and lastly any markers
142 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B));
143
144 for ([MARK_CIRCLE, $::circle_img[$dark_bg]],
145 [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
146 [MARK_SQUARE, $::square_img[$dark_bg]]) {
147 my ($mask, $img) = @$_;
148 if ($mark & $mask) {
149 $img->composite (
150 $base, 0, 0, $size, $size, 0, 0,
151 $size / $img->get_width, $size / $img->get_height,
152 $::config->{speed} ? 'tiles' : 'bilinear', 192
153 );
154 }
155 }
156
157 push @$$c, $base;
158 }
159 }
160
161 $$c->[$rand % @$$c];
162 }
163
164 sub pixbuf_text {
165 my ($pixbuf, $colour, $x, $y, $height, $text) = @_;
166
167 my @c = grep $_,
168 map $::font[$colour][$::fontmap{$_}],
169 split //, $text;
170
171 if (@c) {
172 my $spacing = $height * 0.1;
173 my $s = $height / List::Util::max map $_->get_height, @c;
174 my $W = List::Util::sum map $_->get_width, @c;
175
176 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
177 $y -= $height * 0.5;
178
179 for (@c) {
180 my $w = $_->get_width * $s;
181 # +2 == don't fight the rounding
182 $_->composite ($pixbuf,
183 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
184 $::config->{speed} ? 'tiles' : 'bilinear', 255);
185
186 $x += $w + $spacing;
187 }
188 }
189 }
190
191 sub pixbuf_rect {
192 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
193 # we fake lines by... a horrible method :/
194 my $colour_pb = new_pixbuf 1, 1, 0, $colour;
195 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
196 'nearest', $alpha);
197 }
198
199 sub set_board {
200 my ($self, $board) = @_;
201
202 $self->repaint_board ($board, 1);
203 }
204
205 # draw an empty board
206 sub draw_board {
207 my ($self, $s) = @_;
208 my $canvas = $self->{canvas};
209
210 my $size = $self->{size};
211
212 # we leave enough space for the shadows.. I like smaller stones, and we
213 # do no need to do the nifty recursive screen updates that goban2 does
214 my $border = int ($s / ($size + 3) * 0.5);
215 my $s2 = $s - $border * 2;
216 my $edge = $self->{edge} = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
217 my $ofs = int ($edge / 2);
218
219 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
220
221 $self->{k} = \@k;
222
223 my $pixbuf;
224
225 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
226
227 if ($s < $bw && $s < $bh) {
228 $pixbuf = new_pixbuf $s, $s, 0;
229 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
230 } else {
231 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? 'nearest' : 'bilinear', 0;
232 }
233
234 my $linew = int ($s / 40 / $size);
235
236 # ornamental border... we have time to waste :/
237 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255;
238 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255;
239 pixbuf_rect $pixbuf, 0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
240 pixbuf_rect $pixbuf, 0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
241
242 for my $i (1 .. $size) {
243 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
244 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
245
246 # 38 max, but we allow a bit more
247 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
248 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
249
250 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
251 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
252 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
253 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
254
255 $a++;
256 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
257 }
258
259 # hoshi points
260 my $hoshi = sub {
261 my ($x, $y) = @_;
262 my $hs = int ($edge / 4) | 1;
263 $x = $k[$x] - $hs / 2; $y = $k[$y] - $hs / 2;
264
265 # we use the shadow mask... not perfect, but I want to finish this
266 $::shadow_img->composite ($pixbuf,
267 $x, $y, $hs + 1, $hs + 1, $x, $y,
268 $hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height,
269 $::config->{speed} ? 'tiles' : 'bilinear', 255);
270 };
271
272 my $h1 = $size < 10 ? 3 : 4; # corner / edge offset
273 $hoshi->($h1, $h1);
274 $hoshi->($size - $h1 + 1, $h1);
275 $hoshi->($h1, $size - $h1 + 1);
276 $hoshi->($size - $h1 + 1, $size - $h1 + 1);
277
278 if ($size % 2) { # on odd boards, also the remaining 5
279 my $h2 = ($size + 1) / 2;
280 if ($size > 10) {
281 $hoshi->($h1, $h2);
282 $hoshi->($size - $h1 + 1, $h2);
283 $hoshi->($h2, $size - $h1 + 1);
284 $hoshi->($h2, $h1);
285 }
286 # the tengen
287 $hoshi->($h2, $h2);
288 }
289
290 $pixbuf;
291 }
292
293 sub repaint_board {
294 my ($self, $board, $dopaint) = @_;
295
296 my $old = $self->{board};
297 my $size = $self->{size};
298 my $edge = $self->{edge};
299 my $ofs = int ($edge * 0.5);
300 my $k = $self->{k};
301
302 # repaint
303 for my $x (1 .. $size) {
304 for my $y (1 .. $size) {
305 my $mark = $board->{board}[$x-1][$y-1];
306 my $old = $old->{board}[$x-1][$y-1];
307
308 if ($old != $mark) {
309 my $rand = ($x ^ $y ^ 0x5555);
310
311 #if ($::config->{randomize}) {
312 # $dx += ($rand % 7) - 3;
313 # $dy += ($rand / 3 % 7) - 3;
314 #}
315
316 my $shadow = $edge * 0.05;
317 my @area = ($k->[$x] - $ofs, $k->[$y] - $ofs,
318 $edge + $shadow, $edge + $shadow);
319
320 my $pb = new_pixbuf @area[2,3];
321 $self->{backgroundpb}->copy_area (@area, $pb, 0, 0);
322
323 if ($mark) {
324 my $stack = $self->create_stack($mark, $edge, $rand);
325
326 $stack->composite ($pb, 0, 0, @area[2,3], 0, 0, 1, 1,
327 'nearest', 255);
328
329 # labels are handled here because they are quite rare
330 if ($mark & MARK_LABEL) {
331 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
332
333 if ($white) {
334 pixbuf_text $pb, 0,
335 $ofs * 0.1, $ofs * 0.1, $ofs * 0.7,
336 $self->{board}{label}[$x-1][$y-1];
337 }
338 pixbuf_text $pb, $white,
339 0, 0, $ofs * 0.7,
340 $self->{board}{label}[$x-1][$y-1];
341 }
342 }
343
344 # speed none, normal, max
345 $pb->render_to_drawable ($self->{backgroundpm}, $self->style->black_gc,
346 0, 0, @area, 'max', 0, 0);
347 # a single full clear_area is way faster than many single calls here
348 $self->window->clear_area (@area) if $dopaint;
349 }
350 }
351 }
352
353 $self->{board} = $board;
354 #d# save
355 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable";
356 }
357
358 sub redraw {
359 my ($self, $area) = @_;
360
361 if ($area && $self->{pixbuf}) {
362 my ($x, $y, $w, $h) = $area->values;
363
364 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
365 $x, $y, $x, $y, $w, $h,
366 "normal", 0, 0);
367 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
368 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
369 }
370 }
371
372 sub FINALIZE {
373 warn "FINALIZE(@_)\n";#d#
374 my ($self) = @_;
375 $self->{userpanel}[$_] && (delete $self->{userpanel}[$_])->destroy
376 for BLACK, WHITE;
377 $self->SUPER::destroy;
378 delete $appwin::gamelist->{game}{$self->{channel}};
379 }
380
381 1;
382