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Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.1 by pcg, Sat May 31 09:46:51 2003 UTC vs.
Revision 1.117 by root, Tue Jun 1 21:24:11 2004 UTC

1use utf8;
2
3use Scalar::Util ();
4
5### GO CLOCK WIDGET #########################################################
6
7package game::goclock;
8
9# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
10# is completely borked.
11
12use Time::HiRes ();
13
14use KGS::Constants;
15
16use Glib::Object::Subclass
17 Gtk2::Label;
18
19sub INIT_INSTANCE {
20 my $self = shift;
21
22 $self->signal_connect (destroy => sub { $_[0]->stop });
23
24 $self->{set} = sub { };
25 $self->{format} = sub { "???" };
26}
27
28sub FINALIZE_INSTANCE {
29 my $self = shift;
30
31 $self->stop;
32}
33
34sub configure {
35 my ($self, $timesys, $main, $interval, $count) = @_;
36
37 if ($timesys == TIMESYS_ABSOLUTE) {
38 $self->{format} = sub {
39 if ($_[0] < 0) {
40 "TIMEOUT";
41 } else {
42 util::format_time $_[0];
43 }
44 };
45
46 } elsif ($timesys == TIMESYS_BYO_YOMI) {
47 my $low = $interval * $count;
48
49 $self->{format} = sub {
50 if ($_[0] < 0) {
51 "TIMEOUT";
52 } elsif ($_[0] > $low) {
53 util::format_time $_[0] - $low;
54 } else {
55 sprintf "%s (%d)",
56 util::format_time int (($_[0] - 1) % $interval + 1),
57 ($_[0] - 1) / $interval;
58 }
59 };
60
61 } elsif ($timesys == TIMESYS_CANADIAN) {
62 $self->{format} = sub {
63 if ($_[0] < 0) {
64 "TIMEOUT";
65 } elsif (!$self->{moves}) {
66 util::format_time $_[0] - $low;
67 } else {
68 my $time = int (($_[0] - 1) % $interval + 1);
69
70 sprintf "%s/%d =%d",
71 util::format_time $time,
72 $self->{moves},
73 $self->{moves} > 1
74 ? $time / $self->{moves}
75 : $interval;
76 }
77 };
78
79 } else {
80 # none, or unknown
81 $self->{format} = sub { "-" }
82 }
83}
84
85sub refresh {
86 my ($self, $timestamp) = @_;
87 my $timer = $self->{time} + $self->{start} - $timestamp;
88
89 # we round the timer value slightly... the protocol isn't exact anyways,
90 # and this gives smoother timers ;)
91 my $timer2 = int $timer + 0.4;
92
93 $self->set_text ($self->{format}->($timer2));
94
95 $timer - int $timer;
96}
97
98sub set_time {
99 my ($self, $start, $time, $moves) = @_;
100
101 $self->{time} = $time;
102 $self->{moves} = $moves;
103
104 if ($start) {
105 $self->{start} = $start;
106 $self->start;
107 } else {
108 $self->stop;
109 $self->refresh ($self->{start});
110 }
111}
112
113sub start {
114 my ($self) = @_;
115
116 $self->stop;
117
118 my $timeout; $timeout = sub {
119 my $next = $self->refresh (Time::HiRes::time) * 1000;
120 $next += 1000 if $next < 0;
121 $self->{timeout} = add Glib::Timeout $next, $timeout;
122 0;
123 };
124
125 $timeout->();
126}
127
128sub stop {
129 my ($self) = @_;
130
131 remove Glib::Source delete $self->{timeout} if $self->{timeout};
132}
133
134### USER PANEL ##############################################################
135
136package game::userpanel;
137
138use KGS::Constants;
139
140use Glib::Object::Subclass
141 Gtk2::Frame,
142 properties => [
143 Glib::ParamSpec->IV ("colour", "colour", "User Colour",
144 COLOUR_BLACK, COLOUR_WHITE, COLOUR_BLACK,
145 [qw(construct-only readable writable)]),
146 ];
147
148sub INIT_INSTANCE {
149 my ($self) = @_;
150
151 $self->add (my $vbox = new Gtk2::VBox);
152
153 $vbox->pack_start (($self->{name} = new Gtk2::Label "-"), 1, 1, 0);
154 $vbox->pack_start (($self->{info} = new Gtk2::Label "-"), 1, 1, 0);
155 $vbox->pack_start (($self->{clock} = new game::goclock), 1, 1, 0);
156
157 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
158
159 $self;
160}
161
162sub configure {
163 my ($self, $app, $user, $rules) = @_;
164
165 if ($self->{name}->get_text ne $user->as_string) {
166 $self->{name}->set_text ($user->as_string);
167
168 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
169 $self->{imagebox}->add (gtk::image_from_data undef);
170 $self->{imagebox}->show_all;
171
172 if ($user->has_pic) {
173 # the big picture...
174 $app->userpic ($user->{name}, sub {
175 return unless $self->{imagebox};
176
177 if ($_[0]) {
178 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
179 $self->{imagebox}->add (gtk::image_from_data $_[0]);
180 $self->{imagebox}->show_all;
181 }
182 });
183 }
184 }
185
186 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
187}
188
189sub set_captures {
190 my ($self, $captures) = @_;
191
192 $self->{info}->set_text ("$captures pris.");
193}
194
195sub set_timer {
196 my ($self, $start, $time, $moves) = @_;
197
198 $self->{clock}->set_time ($start, $time, $moves);
199}
200
201### GAME WINDOW #############################################################
202
1package game; 203package game;
204
205use Scalar::Util qw(weaken);
2 206
3use KGS::Constants; 207use KGS::Constants;
4use KGS::Game::Board; 208use KGS::Game::Board;
5 209
210use Gtk2::GoBoard;
211use Gtk2::GoBoard::Constants;
212
213use base KGS::Game;
6use base KGS::Listener::Game; 214use base KGS::Listener::Game;
7use base KGS::Game; 215
216use Glib::Object::Subclass
217 Gtk2::Window;
218
219use POSIX qw(ceil);
8 220
9sub new { 221sub new {
10 my $self = shift; 222 my ($self, %arg) = @_;
11 $self = $self->SUPER::new(@_); 223 $self = $self->Glib::Object::new;
224 $self->{$_} = delete $arg{$_} for keys %arg;
12 225
13 $self->listen($self->{conn});
14
15 $self->{window} = new Gtk2::Window 'toplevel';
16 my $title = $self->{channel} ? $self->user0." ".$self->user1 : "Game Window";
17 $self->{window}->set_title("KGS Game $title");
18 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500]; 226 gtk::state $self, "game::window", undef, window_size => [600, 500];
19 227
20 $self->{window}->signal_connect(delete_event => sub { $self->part; 1 }); 228 $self->signal_connect (destroy => sub {
229 $self->unlisten;
230 delete $self->{app}{game}{$self->{channel}};
231 %{$_[0]} = ();
232 });#d#
21 233
22 $self->{window}->add(my $hpane = new Gtk2::HPaned); 234 $self->add (my $hpane = new Gtk2::HPaned);
23 gtk::state $hpane, "game::hpane", undef, hpane_position => 500; 235 gtk::state $hpane, "game::hpane", undef, position => 500;
24 236
237 # LEFT PANE
238
239 $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0);
240
25 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1); 241 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
26 242
243 # board box (aspect/canvas)
244
245 # RIGHT PANE
246
247 $hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1);
248 $hpane->set (position_set => 1);
249
27 $vbox->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0); 250 $vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0);
28 251
29 { 252 {
30 $frame->add(my $vbox = new Gtk2::VBox); 253 $frame->add (my $vbox = new Gtk2::VBox);
31 $vbox->add($self->{title} = new Gtk2::Label $title); 254 $vbox->add ($self->{title} = new Gtk2::Label "-");
32 255
256 $vbox->add (my $hbox = new Gtk2::HBox);
257
258 $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 0, 0);
259
33 $self->{moveadj} = new Gtk2::Adjustment 0, 0, 0, 1, 10, 0; 260 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
261
34 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj}); 262 $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
35 $scale->set_draw_value (1); 263 $scale->set_draw_value (0);
36 $scale->set_digits (0); 264 $scale->set_digits (0);
37 $scale->set_value_pos('top');
38 265
39 $self->{moveadj}->signal_connect (value_changed => sub { 266 $self->{moveadj}->signal_connect (value_changed => sub {
40 $self->{board} = new KGS::Game::Board $self->{size}; 267 $self->{showmove} = int $self->{moveadj}->get_value;
41 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $self->{moveadj}->value - 1]]); 268 $self->update_board;
42
43 my $area = $self->repaint_board;
44
45 # force a redraw (not perfect(?))
46 $self->expose ($area);
47
48 $self->{text}->backward_delete($self->{text}->get_length);
49 $self->{text}->insert(undef, undef, undef, KGS::Listener::Debug::dumpval([$self->{board}{time},$self->{board}{captures}]). $self->{board}{comment});
50 }); 269 });
270 }
51 271
52 $self->{moveadj}->upper (scalar @{$self->{path}}) if $self->{path}; 272 $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
273
274 $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_)
275 for COLOUR_WHITE, COLOUR_BLACK;
276
277 $vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0);
278
279 $buttonbox->add ($self->{button_pass} =
280 Gtk2::Button->Glib::Object::new (label => "Pass", no_show_all => 1, visible => 0));
281 $self->{button_pass}->signal_connect (clicked => sub {
282 $self->{board_click}->(255, 255) if $self->{board_click};
53 } 283 });
284 $buttonbox->add ($self->{button_undo} =
285 Gtk2::Button->Glib::Object::new (label => "Undo", no_show_all => 1, visible => 0));
286 $self->{button_undo}->signal_connect (clicked => sub {
287 $self->send (req_undo => channel => $self->{channel});
288 });
289 $buttonbox->add ($self->{button_resign} =
290 Gtk2::Button->Glib::Object::new (label => "Resign", no_show_all => 1, visible => 0));
291 $self->{button_resign}->signal_connect (clicked => sub {
292 $self->send (resign_game => channel => $self->{channel}, player => $self->{colour});
293 });
54 294
55 Gtk2::Widget->push_visual (Gtk2::Gdk::Rgb->get_visual);
56 Gtk2::Widget->push_colormap (Gtk2::Gdk::Rgb->get_cmap);
57 $vbox->pack_start(($self->{canvas} = new Gtk2::DrawingArea), 1, 1, 0); 295 $vbox->pack_start (($self->{chat} = new superchat), 1, 1, 0);
58 Gtk2::Widget->pop_colormap;
59 Gtk2::Widget->pop_visual;
60 296
61 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self); 297 $self->set_channel ($self->{channel});
62 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
63 298
64 $hpane->pack2((my $vpane = new Gtk2::VPaned), 0, 0); 299 $self->show_all;
65 gtk::state $vpane, "game", $self->{name}, vpane_position => 80;
66 300
67 $vpane->add(my $sw = new Gtk2::ScrolledWindow); 301 $self;
68 $sw->set_policy("automatic", "always"); 302}
69 303
70 $sw->add($self->{userlist} = new_with_titles Gtk2::ListStore "User", "Rank", "Flags"); 304sub set_channel {
71 ::clist_autosort $self->{userlist}; 305 my ($self, $channel) = @_;
72 gtk::state $self->{userlist}, "room::userlist", $self->{name}, clist_column_widths => [120, 30];
73 306
74 $vpane->add(my $vbox = new Gtk2::VBox); 307 $self->{channel} = $channel;
308
309 if ($self->{channel} > 0) {
310 $self->listen ($self->{conn});
311
312 $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1);
313 $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1);
314
315 $self->signal_connect (delete_event => sub { $self->part; 1 });
316 $self->{chat}->signal_connect (command => sub {
317 my ($chat, $cmd, $arg) = @_;
318 if ($cmd eq "rsave") {
319 Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
320 } else {
321 $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
322 }
323 });
324 }
325}
326
327### JOIN/LEAVE ##############################################################
328
329sub join {
330 my ($self) = @_;
331 return if $self->{joined};
332
333 $self->SUPER::join;
334}
335
336sub event_join {
337 my ($self) = @_;
338
339 $self->SUPER::event_join (@_);
340 $self->init_tree;
341 $self->event_update_game;
342}
343
344sub event_part {
345 my ($self) = @_;
346
347 $self->SUPER::event_part;
348 $self->destroy;
349}
350
351sub event_quit {
352 my ($self) = @_;
353
354 $self->SUPER::event_quit;
355 $self->destroy;
356}
357
358### USERS ###################################################################
359
360sub draw_users {
361 my ($self, $inlay) = @_;
362
363 for (sort keys %{$self->{users}}) {
364 $inlay->append_text (" <user>" . $self->{users}{$_}->as_string . "</user>");
365 }
366}
367
368sub event_update_users {
369 my ($self, $add, $update, $remove) = @_;
370
371# $self->{userlist}->update ($add, $update, $remove);
372
373 $self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy
374 for @$remove;
375
376 $self->{users_inlay}->refresh;
377
378 my %important;
379 $important{$self->{black}{name}}++;
380 $important{$self->{white}{name}}++;
381 $important{$self->{owner}{name}}++;
382
383 if (my @users = grep $important{$_->{name}}, @$add) {
384 $self->{chat}->append_text ("\n<header>Joins:</header>");
385 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
386 }
387 if (my @users = grep $important{$_->{name}}, @$remove) {
388 $self->{chat}->append_text ("\n<header>Parts:</header>");
389 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
390 }
391}
392
393### GAME INFO ###############################################################
394
395sub draw_setup {
396 my ($self, $inlay) = @_;
397
398 return unless $self->{joined};
399
400 my $rules = $self->{rules};
401
402 my $text = "";
403
404 $text .= "\nTeacher: <user>" . (util::toxml $self->{teacher}) . "</user>"
405 if $self->{teacher};
406
407 $text .= "\nOwner: <user>" . (util::toxml $self->{owner}->as_string) . "</user>"
408 if $self->{owner}->is_valid;
409
410 if ($self->is_inprogress) {
411 $text .= "\nPlayers: <user>" . (util::toxml $self->{white}->as_string) . "</user>"
412 . " vs. <user>" . (util::toxml $self->{black}->as_string) . "</user>";
413 }
414 $text .= "\nType: " . util::toxml $gametype{$self->type};
415
416 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
417
418 $text .= "\nTime: ";
419
420 if ($rules->{timesys} == TIMESYS_NONE) {
421 $text .= "UNLIMITED";
422 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
423 $text .= util::format_time $rules->{time};
424 $text .= " ABS";
425 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
426 $text .= util::format_time $rules->{time};
427 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
428 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
429 $text .= util::format_time $rules->{time};
430 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
431 }
75 432
76 $vbox->pack_start((my $sw = new Gtk2::ScrolledWindow), 1, 1, 0); 433 $text .= "\nFlags:";
77 $sw->set_policy("automatic", "always"); 434 $text .= " private" if $self->is_private;
435 $text .= " started" if $self->is_inprogress;
436 $text .= " adjourned" if $self->is_adjourned;
437 $text .= " scored" if $self->is_scored;
438 $text .= " saved" if $self->is_saved;
78 439
79 $sw->add($self->{text} = new Gtk2::Text); 440 if ($self->is_inprogress) {
80 441 $text .= "\nHandicap: " . $self->{handicap};
81 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0); 442 $text .= "\nKomi: " . $self->{komi};
82 $self->{entry}->signal_connect(activate => sub { 443 $text .= "\nSize: " . $self->size_string;
83 my $text = $self->{entry}->get_text;
84 # add message
85 $self->{entry}->set_text("");
86 }); 444 }
87 445
88 $self; 446 if ($self->is_scored) {
89} 447 $text .= "\nResult: " . $self->score_string;
448 }
90 449
450 $inlay->append_text ("<infoblock>$text</infoblock>");
451
452}
453
91sub event_update_users { 454sub event_update_game {
92 my ($self) = @_; 455 my ($self) = @_;
93 456
94 room::event_update_users $self; 457 $self->SUPER::event_update_game;
95}
96 458
97sub join { 459 return unless $self->{joined};
98 my ($self) = @_;
99 $self->SUPER::join;
100 460
101 $self->{window}->show_all; 461 $self->{colour} = $self->player_colour ($self->{conn}{name});
102}
103
104sub part {
105 my ($self) = @_;
106 $self->SUPER::part;
107
108 $self->{window}->hide;
109}
110
111sub configure_event {
112 my ($widget, $self, $event) = @_;
113 delete $self->{stack};
114 delete $self->{pixbuf};
115 delete $self->{board_shown};
116 delete $self->{background};
117 $self->repaint_board;
118 1;
119}
120
121sub INTERP_NEAREST (){ 1 }
122sub INTERP_TILES (){ 1 }
123sub INTERP_BILINEAR (){ 2 }
124sub INTERP_HYPER (){ 3 }
125
126sub new_pixbuf {
127 my ($w, $h, $alpha, $clear) = @_;
128
129 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
130
131 if ($clear) { # damn, need to clear it ourselves
132 my $row = "\x00\x00\x00\x00" x $w;
133 $pixbuf->put_pixels ($row, $_, 0) for 0 .. $h - 1;
134 } 462
463 $self->{user}[COLOUR_BLACK] = $self->{black};
464 $self->{user}[COLOUR_WHITE] = $self->{white};
135 465
136 $pixbuf; 466 # show board
137} 467 if ($self->is_inprogress) {
138 468 if (!$self->{board}) {
139sub scale_pixbuf { 469 $self->{left}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
140 my ($src, $w, $h, $mode) = @_; 470 $self->{board}->signal_connect (button_release => sub {
141 471 return unless $self->{cur_board};
142 my $dst = new_pixbuf $w, $h, 1; 472 if ($_[1] == 1) {
143 473 $self->{board_click}->($_[2], $_[3]) if $self->{board_click};
144 $src->scale(
145 $dst, 0, 0, $w, $h, 0, 0,
146 $w / $src->get_width, $h / $src->get_height,
147 $mode,
148 );
149
150 $dst;
151}
152
153# create a stack of stones
154sub create_stack {
155 my ($self, $mark, $size, $rand) = @_;
156
157 my $shadow = $size * 0.05;
158
159 my $c = \$self->{stack}{$mark};
160 unless ($$c) {
161 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
162 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 1;
163
164 # zeroeth the shadow
165 if ($mark & (MARK_B | MARK_W)) {
166 $::black_img[0]->composite (
167 $base, $shadow, $shadow, $size, $size, $shadow-0.5, $shadow-0.5,
168 $size / $stone->get_width, $size / $stone->get_height,
169 $::config->{speed} ? INTERP_NEAREST : INTERP_TILES, 128
170 ); 474 }
171 } 475 });
476 $self->{board}->show_all;
477 }
478 if (my $ch = delete $self->{challenge}) {
479 $_->{inlay}->destroy for values %$ch;
480 }
481 $self->update_cursor;
482 }
172 483
173 # first the big stones (handicap stones different for effect) 484 my $title = defined $self->{channel}
174 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192], 485 ? $self->owner->as_string . " " . $self->opponent_string
175 [MARK_W, $mark & MARK_MOVE ? 255 : 192], 486 : "Game Window";
176 [MARK_GRAY_B, 128], 487 $self->set_title ("KGS Game $title");
177 [MARK_GRAY_W, 128]) { 488 $self->{title}->set_text ($title); # title gets redrawn wrongly
178 my ($mask, $alpha) = @$_; 489
179 if ($mark & $mask) { 490 $self->{rules_inlay}->refresh;
180 $stone->composite ( 491
181 $base, 0, 0, $size, $size, -0.5, -0.5, 492 if (exists $self->{teacher}) {
182 $size / $stone->get_width, $size / $stone->get_height, 493 $self->{teacher_inlay} ||= $self->{chat}->new_inlay;
183 $::config->{speed} ? INTERP_NEAREST : INTERP_HYPER, $alpha 494 $self->{teacher_inlay}->clear;
495 $self->{teacher_inlay}->append_text ("\n<header>Teacher:</header> <user>"
496 . (util::toxml $self->{teacher}) . "</user>");
497 } elsif ($self->{teacher_inlay}) {
498 (delete $self->{teacher_inlay})->clear;
499 }
500
501 $self->update_cursor;
502}
503
504sub event_update_rules {
505 my ($self, $rules) = @_;
506
507 $self->{rules} = $rules;
508
509 if ($self->{user}) {
510 # todo. gets drawn wrongly
511
512 $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
513 for COLOUR_BLACK, COLOUR_WHITE;
514 }
515
516 sound::play 3, "gamestart";
517 $self->{rules_inlay}->refresh;
518}
519
520### BOARD DISPLAY ###########################################################
521
522sub update_timers {
523 my ($self, $timers) = @_;
524
525 my $running = $self->{showmove} == @{$self->{path}} && !$self->{teacher};
526
527 for my $colour (COLOUR_BLACK, COLOUR_WHITE) {
528 my $t = $timers->[$colour];
529 $self->{userpanel}[$colour]->set_timer (
530 $running && $colour == $self->{whosemove} && $t->[0],
531 $t->[1] || $self->{rules}{time}
532 + ($self->{rules}{timesys} == TIMESYS_BYO_YOMI
533 && $self->{rules}{interval} * $self->{rules}{count}),
534 $t->[2]);
535 }
536}
537
538sub inject_set_gametime {
539 my ($self, $msg) = @_;
540
541 $self->{timers} = [
542 [$msg->{NOW}, $msg->{black_time}, $msg->{black_moves}],
543 [$msg->{NOW}, $msg->{white_time}, $msg->{white_moves}],
544 ];
545
546 $self->update_timers ($self->{timers})
547 if $self->{showmove} == @{$self->{path}};
548}
549
550sub update_cursor {
551 my ($self) = @_;
552
553 return unless $self->{cur_board};
554
555 my $running = $self->{showmove} == @{$self->{path}} && $self->is_active;
556
557 delete $self->{board_click};
558
559 if ($self->{teacher} eq $self->{app}{conn}) {
560 #TODO# # teaching mode not implemented
561 $self->{button_pass}->set (label => "Pass", visible => 1, sensitive => 1);
562 $self->{button_undo}->hide;
563 $self->{button_resign}->hide;
564 $self->{board}->set (cursor => undef);
565
566 } elsif ($running && $self->{colour} != COLOUR_NONE) {
567 # during game
568 $self->{button_undo}->show;
569 $self->{button_resign}->show;
570
571 if ($self->{cur_board}{score}) {
572 # during scoring
573 $self->{button_pass}->set (label => "Done", visible => 1, sensitive => 1);
574 $self->{board}->set (cursor => sub {
575 $_[0] & (MARK_B | MARK_W)
576 ? $_[0] ^ MARK_GRAYED
577 : $_[0];
578 });
579 $self->{board_click} = sub {
580 if ($_[0] == 255) {
581 $self->{button_pass}->sensitive (0);
582 $self->done;
583 } else {
584 $self->send (mark_dead =>
585 channel => $self->{channel},
586 x => $_[0],
587 y => $_[1],
588 dead => !($self->{cur_board}{board}[$_[0]][$_[1]] & MARK_GRAYED),
184 ); 589 );
185 } 590 }
186 } 591 };
187 592
188 # then the samll stones 593 } elsif ($self->{colour} == $self->{whosemove}) {
189 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]], 594 # normal move
190 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) { 595 $self->{button_pass}->set (label => "Pass", visible => 1, sensitive => 1);
191 my ($mask, $img) = @$_; 596 $self->{board}->set (cursor => sub {
192 if ($mark & $mask) { 597 $self->{cur_board}
193 $img->composite ( 598 && $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2],
194 $base, ($size / 4) x2, (int ($size / 2 + 0.5)) x2, ($size / 4 - 0.5) x 2, 599 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND)
195 $size / $img->get_width / 2, $size / $img->get_height / 2, 600 ? $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B)
196 $::config->{speed} ? INTERP_NEAREST : INTERP_HYPER, 192
197 ); 601 : $_[0];
602 });
603 $self->{board_click} = sub {
604 return unless
605 $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2],
606 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND);
607 $self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]);
608 $self->{board}->set (cursor => undef);
609 delete $self->{board_click};
610 $self->{button_pass}->sensitive (0);
611 };
612 } else {
613 $self->{button_pass}->set (label => "Pass", sensitive => 0, visible => 1);
614 $self->{board}->set (cursor => undef);
615 }
616 } else {
617 $self->{button_undo}->hide;
618 $self->{button_resign}->hide;
619 $self->{button_pass}->hide;
620 $self->{board}->set (cursor => undef);
621 #TODO# # implement coordinate-grabbing
622 }
623}
624
625sub update_board {
626 my ($self) = @_;
627
628 return unless $self->{path};
629
630 if ($self->{rules}{ruleset} == RULESET_JAPANESE) {
631 if ($self->{curnode}{move} == 0) {
632 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
633 } else {
634 $self->{whosemove} = 1 - $self->{cur_board}{last};
635 }
636 } else {
637 # Chinese, Aga, NZ all have manual placement
638 if ($self->{curnode}{move} < $self->{handicap}) {
639 $self->{whosemove} = COLOUR_BLACK;
640 } elsif ($self->{curnode}{move} == $self->{handicap}) {
641 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
642 } else {
643 $self->{whosemove} = 1 - $self->{cur_board}{last};
644 }
645 }
646
647 $self->{board_label}->set_text ("Move " . ($self->{showmove} - 1));
648
649 $self->{cur_board} = new KGS::Game::Board $self->{size};
650 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $self->{showmove} - 1]]);
651
652 $self->update_cursor;
653
654 $self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_])
655 for COLOUR_WHITE, COLOUR_BLACK;
656
657 my $start_time = $self->{rules}{time};
658
659 if ($self->{showmove} == @{$self->{path}}) {
660 $self->{timers} = [
661 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[0]}],
662 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[1]}],
663 ];
664 $self->update_timers ($self->{timers});
665 } else {
666 $self->update_timers ([
667 [0, @{$self->{cur_board}{timer}[0]}],
668 [0, @{$self->{cur_board}{timer}[1]}],
669 ]);
670 }
671
672 $self->{board}->set_board ($self->{cur_board});
673
674 if ($self->{cur_board}{score}) {
675 $self->{score_inlay} ||= $self->{chat}->new_inlay;
676 $self->{score_inlay}->clear;
677 $self->{score_inlay}->append_text ("\n<header>Scoring</header>"
678 . "\n<score>"
679 . "White: $self->{cur_board}{score}[COLOUR_WHITE], "
680 . "Black: $self->{cur_board}{score}[COLOUR_BLACK]"
681 . "</score>");
682 } elsif ($self->{score_inlay}) {
683 (delete $self->{score_inlay})->clear;
684 }
685}
686
687sub event_update_tree {
688 my ($self) = @_;
689
690 (delete $self->{undo_inlay})->clear
691 if $self->{undo_inlay};
692
693 $self->{path} = $self->get_path;
694
695 if ($self->{moveadj}) {
696 my $upper = $self->{moveadj}->upper;
697 my $pos = $self->{moveadj}->get_value;
698 my $move = scalar @{$self->{path}};
699
700 $self->{moveadj}->upper ($move);
701
702 $self->{moveadj}->changed;
703 if ($pos == $upper) {
704 $self->{moveadj}->value ($move);
705 $self->{moveadj}->value_changed;
706 }
707 }
708}
709
710sub event_update_comments {
711 my ($self, $node, $comment, $newnode) = @_;
712 $self->SUPER::event_update_comments($node, $comment, $newnode);
713
714 my $text;
715
716 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
717 if $newnode;
718
719 for (split /\n/, $comment) {
720 $text .= "\n";
721 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
722 $text .= "<user>" . (util::toxml $1) . "</user>:";
723 }
724
725 # coords only for 19x19 so far
726 $_ = util::toxml $_;
727 s{
728 (
729 \b
730 (?:[bw])?
731 [, ]{0,2}
732 [a-hj-t] # valid for upto 19x19
733 \s?
734 [1-9]?[0-9]
735 \b
736 )
737 }{
738 "<coord>$1</coord>";
739 }sgexi;
740
741 $text .= $_;
742 }
743
744 $self->{chat}->append_text ($text);
745}
746
747sub event_move {
748 my ($self, $pass) = @_;
749
750 sound::play 1, $pass ? "pass" : "move";
751}
752
753### GAMEPLAY EVENTS #########################################################
754
755sub event_resign_game {
756 my ($self, $player) = @_;
757
758 sound::play 3, "resign";
759 $self->{chat}->append_text ("\n<infoblock><header>Resign</header>"
760 . "\n<user>"
761 . (util::toxml $self->{user}[$msg->{player}]->as_string)
762 . "</user> resigned."
763 . "\n<user>"
764 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
765 . "</user> wins the game."
766 . "</infoblock>");
767}
768
769sub event_time_win {
770 my ($self, $player) = @_;
771
772 sound::play 3, "timewin";
773 $self->{chat}->append_text ("\n<infoblock><header>Out of Time</header>"
774 . "\n<user>"
775 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
776 . "</user> ran out of time and lost."
777 . "\n<user>"
778 . (util::toxml $self->{user}[$msg->{player}]->as_string)
779 . "</user> wins the game."
780 . "</infoblock>");
781}
782
783sub event_owner_left {
784 my ($self) = @_;
785
786 $self->{chat}->append_text ("\n<infoblock><header>Owner left</header>"
787 . "\nThe owner of this game left.</infoblock>");
788}
789
790sub event_teacher_left {
791 my ($self) = @_;
792
793 $self->{chat}->append_text ("\n<infoblock><header>Teacher left</header>"
794 . "\nThe teacher left the game.</infoblock>");
795}
796
797sub event_done {
798 my ($self) = @_;
799
800 if ($self->{done}[1 - $self->{colour}] && !$self->{done}[$self->{colour}]) {
801 sound::play 2, "info" unless $inlay->{count};
802 $self->{chat}->append_text ("\n<infoblock><header>Press Done</header>"
803 . "\nYour opponent pressed done. Now it's up to you.");
804 }
805 if ($self->{doneid} & 0x80000000) {
806 sound::play 2, "info" unless $inlay->{count};
807 $self->{chat}->append_text ("\n<infoblock><header>Press Done Again</header>"
808 . "\nThe board has changed.");
809 }
810
811 $self->{button_pass}->sensitive (!$self->{done}[$self->{colour}]);
812
813 $self->{chat}->set_end;
814}
815
816sub inject_final_result {
817 my ($self, $msg) = @_;
818
819 $self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>"
820 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
821 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
822 . "</infoblock>"
823 );
824}
825
826sub inject_req_undo {
827 my ($self, $msg) = @_;
828
829 my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay;
830 return if $inlay->{ignore};
831
832 sound::play 2, "warning" unless $inlay->{count};
833 $inlay->{count}++;
834
835 $inlay->clear;
836 $inlay->append_text ("\n<undo>Undo requested ($inlay->{count} times)</undo>\n");
837 $inlay->append_button ("Grant", sub {
838 (delete $self->{undo_inlay})->clear;
839 $self->send (grant_undo => channel => $self->{channel});
840 });
841 $inlay->append_button ("Ignore", sub {
842 $inlay->clear;
843 $inlay->{ignore} = 1;
844 # but leave inlay, so further undo requests get counted
845 });
846
847 $self->{chat}->set_end;
848}
849
850sub inject_new_game {
851 my ($self, $msg) = @_;
852
853 if ($msg->{cid} != $self->{cid}) {
854 $self->part;
855 warn "ERROR: challenge id mismatch, PLEASE REPORT, especially the circumstances (many games open? etc..)\n";#d#
856 }
857
858 $self->{chat}->append_text ("\n<header>Game successfully created on server.</header>");
859 delete $self->{cid};
860}
861
862### CHALLENGE HANDLING ######################################################
863
864sub draw_challenge {
865 my ($self, $id) = @_;
866
867 my $info = $self->{challenge}{$id};
868 my $inlay = $info->{inlay};
869 my $rules = $info->{rules};
870
871 my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;;
872 my $opponent = $as_black ? $info->{white} : $info->{black};
873
874 my ($size, $time, $interval, $count, $type);
875
876 if (!$self->{channel}) {
877 $inlay->append_text ("\nNotes: ");
878 $inlay->append_entry (\$info->{notes}, 20, "");
879 $inlay->append_text ("\nGlobal Offer: ");
880 $inlay->append_optionmenu (\$info->{flags},
881 0 => "No",
882 2 => "Yes",
883 );
884 } else {
885 $inlay->append_text ("\nNotes: " . util::toxml $info->{notes});
886 }
887
888 $inlay->append_text ("\nType: ");
889 $type = $inlay->append_optionmenu (
890 \$info->{gametype},
891 GAMETYPE_DEMONSTRATION , "Demonstration (not yet)",
892 GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P) (not yet)",
893 GAMETYPE_TEACHING , "Teaching (not yet)",
894 GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P) (not yet)",
895 GAMETYPE_SIMUL , "Simul (not yet!)",
896 GAMETYPE_FREE , "Free",
897 GAMETYPE_RATED , "Rated",
898 sub {
899 $size->set_history (2) if $_[0] eq GAMETYPE_RATED;
900 },
901 );
902
903 if ($self->{channel}) {
904 $inlay->append_text ("\nMy Colour: ");
905 $inlay->append_optionmenu (
906 \$as_black,
907 0 => "White",
908 1 => "Black",
909 sub {
910 if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) {
911 ($info->{black}, $info->{white}) = ($info->{white}, $info->{black});
198 } 912 }
199 } 913 }
914 );
915 }
200 916
201 # and lastly any markers 917 $inlay->append_text ("\nRuleset: ");
202 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B)); 918 $inlay->append_optionmenu (
919 \$info->{rules}{ruleset},
920 RULESET_JAPANESE , "Japanese",
921 RULESET_CHINESE , "Chinese",
922 RULESET_AGA , "AGA",
923 RULESET_NEW_ZEALAND, "New Zealand",
924 );
203 925
204 for ([MARK_CIRCLE, $::circle_img[$dark_bg]], 926 $inlay->append_text ("\nSize: ");
205 [MARK_TRIANGLE, $::triangle_img[$dark_bg]], 927 $size = $inlay->append_optionmenu (
206 [MARK_SQUARE, $::square_img[$dark_bg]]) { 928 \$info->{rules}{size},
207 my ($mask, $img) = @$_; 929 (9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38),
208 if ($mark & $mask) { 930 sub {
209 $img->composite ( 931 $type->set_history (5) # reset to free
210 $base, 0, 0, $size, $size, -0.5, -0.5, 932 if $_[0] != 19 && $info->{gametype} == GAMETYPE_RATED;
211 $size / $img->get_width, $size / $img->get_height,
212 $::config->{speed} ? INTERP_NEAREST : INTERP_HYPER, 255
213 );
214 }
215 }
216
217 push @$$c, $base;
218 } 933 },
219 } 934 );
220 935
221 $$c->[$rand % @$$c]; 936 if ($self->{channel}) {
222} 937 $inlay->append_text ("\nHandicap: ");
938 $inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9);
223 939
224sub pixbuf_text { 940 $inlay->append_text ("\nKomi: ");
225 my ($pixbuf, $colour, $x, $y, $height, $text) = @_; 941 $inlay->append_entry (\$info->{rules}{komi}, 5);
226
227 my @c = grep $_,
228 map $::font[$colour][$::fontmap{$_}],
229 split //, $text;
230
231 if (@c) {
232 my $spacing = $height * 0.1;
233 my $s = $height / List::Util::max map $_->get_height, @c;
234 my $W = List::Util::sum map $_->get_width, @c;
235
236 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
237 $y -= $height * 0.5;
238
239 for (@c) {
240 my $w = $_->get_width * $s;
241 $_->composite ($pixbuf,
242 $x, $y, $w+0.999, $height+0.999, $x, $y, $s, $s,
243 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
244
245 $x += $w + $spacing;
246 }
247 }
248}
249
250sub pixbuf_rect {
251 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
252 # we fake lines by... an unspeakable method :/
253 my $colour_pb = new_pixbuf 1, 1, 0, 0;
254 $colour_pb->put_pixels ($colour, 0, 0);
255
256 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, 1, 1, INTERP_NEAREST, $alpha);
257}
258
259sub repaint_board {
260 my ($self) = @_;
261 my $canvas = $self->{canvas};
262 my $expose_area = undef;
263
264 return $expose_area unless $self->{board};
265
266 my ($w, $h) = @{$canvas->allocation}[2,3];
267 942 }
268 my $s = $w > $h ? $h : $w;
269
270 $self->{offsets} = [int (($w - $s) / 2), int (($h - $s) / 2), $s];
271 943
272 my $size = $self->{size}; 944 $inlay->append_text ("\nTimesys: ");
945 $inlay->append_optionmenu (
946 \$info->{rules}{timesys},
947 &TIMESYS_NONE => "None",
948 &TIMESYS_ABSOLUTE => "Absolute",
949 &TIMESYS_BYO_YOMI => "Byo Yomi",
950 &TIMESYS_CANADIAN => "Canadian",
951 sub {
952 my ($new) = @_;
273 953
274 my $border = int ($s / ($size + 3) * 0.5); 954 if ($new eq TIMESYS_NONE) {
275 my $s2 = $s - $border * 2; 955 $time->hide;
276 my $edge = int ($s2 / ($size + 1) * 0.95) - ($::config->{randomize} ? 3 : 0); 956 $interval->hide;
277 my $ofs = int ($edge / 2); 957 $count->hide;
278
279 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
280
281 my $pixbuf;
282
283 my $oldboard;
284
285 if ($self->{background}) {
286 if ($oldboard = $self->{board_shown}) {
287 $pixbuf = $self->{pixbuf};
288 } else { 958 } else {
289 $pixbuf = $self->{background}->copy; 959 $time->show;
290 $expose_area = [0, 0, $s, $s]; 960 $time->set_text ($self->{app}{defaults}{time});
291 } 961 if ($new eq TIMESYS_ABSOLUTE) {
292 } else { 962 $interval->hide;
293 $expose_area = [0, 0, $s, $s]; 963 $count->hide;
294
295 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
296
297 if ($s < $bw && $s < $bh) {
298 $pixbuf = new_pixbuf $s, $s, $::config->{conserve_memory} ? 0 : 1, 0;
299 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
300 } else { 964 } else {
301 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES; 965 $interval->show;
302 } 966 $count->show;
303 967 if ($new eq TIMESYS_BYO_YOMI) {
304 my $linew = int ($s / 25 / $size); 968 $interval->set_text ($self->{app}{defaults}{byo_time});
305 969 $count->set_text ($self->{app}{defaults}{byo_period});
306 # ornamental border... we have time to waste :/ 970 } elsif ($new eq TIMESYS_CANADIAN) {
307 pixbuf_rect $pixbuf, "\xff\xcc\x77", 0, 0, $s-1, $linew, 255; 971 $interval->set_text ($self->{app}{defaults}{can_time});
308 pixbuf_rect $pixbuf, "\xff\xcc\x77", 0, 0, $linew, $s-1, 255; 972 $count->set_text ($self->{app}{defaults}{can_period});
309 pixbuf_rect $pixbuf, "\xff\xcc\x77", $s-$linew-1, 0, $s-1, $s-1, 255;
310 pixbuf_rect $pixbuf, "\xff\xcc\x77", 0, $s-$linew-1, $s-1, $s-1, 255;
311
312 for my $i (1 .. $size) {
313 pixbuf_rect $pixbuf, "\x44\x11\x11", $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
314 pixbuf_rect $pixbuf, "\x44\x11\x11", $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
315
316 # 38 max, but we allow a bit more
317 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
318 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
319
320 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
321 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
322 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
323 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
324
325 $a++;
326 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
327 }
328
329 unless ($::config->{conserve_memory}) {
330 $self->{background} = $pixbuf;
331 $pixbuf = $pixbuf->copy;
332 }
333 }
334
335 $self->{pixbuf} = $pixbuf;
336
337 # hoshi-points(!)#d#
338 # caching of empty board gfx(!)#d#
339
340 for my $x (1 .. $size) {
341 for my $y (1 .. $size) {
342 my $rand = ($x ^ $y ^ 0x5555);
343
344 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
345
346 if ($::config->{randomize}) {
347 $dx += ($rand % 7) - 3;
348 $dy += ($rand / 3 % 7) - 3;
349 }
350
351 my $shadow = $edge * 0.05;
352 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
353
354 my $mark = $self->{board}{board}[$x-1][$y-1];
355 my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
356
357 if ($oldboard) {
358 next if $old == $mark; # no change
359
360 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
361 $expose_area = $expose_area
362 ? Gtk2::Gdk::Rectangle->union ($expose_area, $area)
363 : $area;
364 }
365
366 if ($mark) {
367 my $pb = $self->create_stack($mark, $edge, $rand);
368
369 $pb->composite ($pixbuf, @$area,
370 $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
371
372 # labels are handled here because they are quite rare
373 if ($mark & MARK_LABEL) {
374 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
375
376 if ($white) {
377 pixbuf_text $pixbuf, 0,
378 $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
379 $self->{board}{label}[$x-1][$y-1];
380 } 973 }
381 pixbuf_text $pixbuf, $white,
382 $k[$x], $k[$y], $ofs * 0.7,
383 $self->{board}{label}[$x-1][$y-1];
384 } 974 }
385
386 # old pixmap&mask-way. that was fast ;(
387 #my ($pm, $bm) = $self->create_stack($gc, $mark, $edge, $x * 17 + $y * 11 );
388
389 #$gc->set_clip_mask ($bm);
390 #$gc->set_clip_origin ($dx, $dy);
391 #$pixmap->draw_pixmap ($gc, $pm, 0, 0, $dx, $dy, $edge, $edge);
392 } 975 }
393 } 976 }
394 } 977 );
395 978
396 $self->{board_shown} = Storable::dclone $self->{board}; 979 $inlay->append_text ("\nMain Time: ");
397 #d# save 980 $time = $inlay->append_entry (\$info->{rules}{time}, 5);
398 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable"; 981 $inlay->append_text ("\nInterval: ");
982 $interval = $inlay->append_entry (\$info->{rules}{interval}, 3);
983 $inlay->append_text ("\nPeriods/Stones: ");
984 $count = $inlay->append_entry (\$info->{rules}{count}, 2);
399 985
400 $expose_area; 986 $inlay->append_text ("\n");
401}
402 987
403sub expose { 988 if (!$self->{channel}) {
404 my ($self, $area) = @_; 989 $inlay->append_button ("Create Challenge", sub {
405 990 $inlay->clear;
406 if ($area && $self->{pixbuf}) { 991 $self->{cid} = $self->{conn}->alloc_clientid;
407 my ($x, $y, $w, $h) = @$area; 992 $self->send (new_game =>
408 my ($ox, $oy, $s) = @{$self->{offsets}}; 993 channel => delete $self->{roomid},
409 994 gametype => $info->{gametype},
410 $self->{pixbuf}->render_to_drawable ($self->{canvas}->window, $self->{canvas}->style->white_gc, 995 cid => $self->{cid},
411 $x, $y, $x + $ox, $y + $oy, $w, $h); 996 flags => $info->{flags},
412 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0, 997 rules => $info->{rules},
413 $x + $ox - 1, $y + $oy - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE; 998 notes => $info->{notes},
414
415 #$self->{canvas}->window->draw_pixmap (
416 # $self->{canvas}->style->white_gc,
417 # $self->{pixmap},
418 # $x - $ox, $y - $oy, $x, $y, $w, $h,
419 #);
420 }
421}
422
423sub expose_event {
424 my ($widget, $self, $event) = @_;
425
426 $self->{pixbuf} or return;
427
428 my $area = $event->{area};
429 my ($ox, $oy, $s) = @{$self->{offsets}};
430
431 $self->expose (Gtk2::Gdk::Rectangle->intersect (
432 [$area->[0] - $ox, $area->[1] - $oy, $area->[2], $area->[3]],
433 [0, 0, $s, $s],
434 )); 999 );
435 1000 });
436 1; 1001 } else {
437} 1002 $inlay->append_button ("OK", sub {
438 1003 $inlay->clear;
439sub event_update_tree { 1004 $self->send (challenge =>
440 my ($self) = @_; 1005 channel => $self->{channel},
441 1006 black => $info->{black},
442 $self->{path} = $self->get_path; 1007 white => $info->{white},
1008 gametype => $info->{gametype},
1009 cid => $info->{cid},
1010 rules => $info->{rules},
1011 );
1012 });
1013 if (exists $self->{challenge}{""}) {
1014 $inlay->append_button ("Reject", sub {
1015 $inlay->clear;
1016 $self->send (reject_challenge =>
1017 channel => $self->{channel},
1018 name => $opponent->{name},
1019 gametype => $info->{gametype},
1020 cid => $info->{cid},
1021 rules => $info->{rules},
1022 );
1023 });
1024 }
443 1025 }
444 my $move = @{$self->{path}}; 1026}
445 1027
446 $self->{moveadj}->upper($move); 1028sub new_game_challenge {
1029 my ($self) = @_;
447 1030
448 if ($self->{moveadj}->value >= $move - 1 || !$self->{moveadj}->value) { 1031 my $d = $self->{app}{defaults};
449 $self->{moveadj}->value ($move); 1032
450 $self->{moveadj}->value_changed; 1033 $self->{challenge}{""} = {
1034 gametype => $d->{gametype},
1035 flags => 0,
1036 notes => $d->{stones},
1037 rules => {
1038 ruleset => $d->{ruleset},
1039 size => $d->{size},
1040 timesys => $d->{timesys},
1041 time => $d->{time},
1042 interval => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_time} : $d->{can_time},
1043 count => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_periods} : $d->{can_stones},
1044 },
1045
1046 inlay => $self->{chat}->new_inlay,
451 } 1047 };
1048 $self->draw_challenge ("");
452} 1049}
453 1050
454sub event_part { 1051sub event_challenge {
455 my ($self) = @_;
456 $self->SUPER::event_part;
457 (delete $self->{window})->destroy; # hmm.. why does this keep the object alive? puzzling.. ahh.. the callbacks ;)
458 delete $self->{room}{game}{$self->{channel}};
459}
460
461sub event_move {
462 my ($self, $pass) = @_; 1052 my ($self, $info) = @_;
463 sound::play 1, $pass ? "pass" : "move";
464}
465 1053
466sub DESTROY {#d# 1054 my $as_black = $info->{black}->{name} eq $self->{conn}{name};
467 warn "DESTROY(@_)\n";#d# 1055 my $opponent = $as_black ? $info->{white} : $info->{black};
1056
1057 my $id = $opponent->{name};
1058
1059 sound::play 2, "info";
1060
1061 $self->{challenge}{$id} = $info;
1062 $self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay (
1063 exists $self->{challenge}{""}
1064 ? "Challenge from " . $opponent->as_string
1065 : "Challenge to " . $opponent->as_string,
1066 sub {
1067 $self->{challenge}{$id}{inlay} = $_[0];
1068 $self->draw_challenge ($id);
1069 },
1070 !exists $self->{challenge}{""} # only open when not offerer
1071 );
468} 1072}
469 1073
4701; 10741;
471 1075

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