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Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.1 by pcg, Sat May 31 09:46:51 2003 UTC vs.
Revision 1.129 by root, Thu Jun 3 08:58:33 2004 UTC

1use utf8;
2
3use Scalar::Util ();
4
5### GO CLOCK WIDGET #########################################################
6
7package game::goclock;
8
9# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
10# is completely borked.
11
12use Time::HiRes ();
13
14use KGS::Constants;
15
16use Glib::Object::Subclass
17 Gtk2::Label;
18
19sub INIT_INSTANCE {
20 my $self = shift;
21
22 $self->signal_connect (destroy => sub { $_[0]->stop });
23
24 $self->{set} = sub { };
25 $self->{format} = sub { "???" };
26}
27
28sub FINALIZE_INSTANCE {
29 my $self = shift;
30
31 $self->stop;
32}
33
34sub configure {
35 my ($self, $timesys, $main, $interval, $count) = @_;
36
37 if ($timesys == TIMESYS_ABSOLUTE) {
38 $self->{format} = sub {
39 if ($_[0] < 0) {
40 "TIMEOUT";
41 } else {
42 util::format_time $_[0];
43 }
44 };
45
46 } elsif ($timesys == TIMESYS_BYO_YOMI) {
47 my $low = $interval * $count;
48
49 $self->{format} = sub {
50 if ($_[0] < 0) {
51 "TIMEOUT";
52 } elsif ($_[0] > $low) {
53 util::format_time $_[0] - $low;
54 } else {
55 sprintf "%s (%d)",
56 util::format_time int (($_[0] - 1) % $interval + 1),
57 ($_[0] - 1) / $interval;
58 }
59 };
60
61 } elsif ($timesys == TIMESYS_CANADIAN) {
62 $self->{format} = sub {
63 if ($_[0] < 0) {
64 "TIMEOUT";
65 } elsif (!$self->{moves}) {
66 util::format_time $_[0] - $low;
67 } else {
68 my $time = int (($_[0] - 1) % $interval + 1);
69
70 sprintf "%s/%d =%d",
71 util::format_time $time,
72 $self->{moves},
73 $self->{moves} > 1
74 ? $time / $self->{moves}
75 : $interval;
76 }
77 };
78
79 } else {
80 # none, or unknown
81 $self->{format} = sub { "-" }
82 }
83}
84
85sub refresh {
86 my ($self, $timestamp) = @_;
87 my $timer = $self->{time} + $self->{start} - $timestamp;
88
89 # we round the timer value slightly... the protocol isn't exact anyways,
90 # and this gives smoother timers ;)
91 my $timer2 = int $timer + 0.4;
92
93 $self->set_text ($self->{format}->($timer2));
94
95 $timer - int $timer;
96}
97
98sub set_time {
99 my ($self, $start, $time, $moves) = @_;
100
101 $self->{time} = $time;
102 $self->{moves} = $moves;
103
104 if ($start) {
105 $self->{start} = $start;
106 $self->start;
107 } else {
108 $self->stop;
109 $self->refresh ($self->{start});
110 }
111}
112
113sub start {
114 my ($self) = @_;
115
116 $self->stop;
117
118 my $timeout; $timeout = sub {
119 my $next = $self->refresh (Time::HiRes::time) * 1000;
120 $next += 1000 if $next < 0;
121 $self->{timeout} = add Glib::Timeout $next, $timeout;
122 0;
123 };
124
125 $timeout->();
126}
127
128sub stop {
129 my ($self) = @_;
130
131 remove Glib::Source delete $self->{timeout} if $self->{timeout};
132}
133
134### USER PANEL ##############################################################
135
136package game::userpanel;
137
138use KGS::Constants;
139
140use Glib::Object::Subclass
141 Gtk2::Frame,
142 properties => [
143 Glib::ParamSpec->IV ("colour", "colour", "User Colour",
144 COLOUR_BLACK, COLOUR_WHITE, COLOUR_BLACK,
145 [qw(construct-only readable writable)]),
146 ];
147
148sub INIT_INSTANCE {
149 my ($self) = @_;
150
151 $self->add ($self->{window} = my $window = new Gtk2::EventBox); # for bg
152
153 $window->add (my $vbox = new Gtk2::VBox);
154
155 $vbox->pack_start (($self->{name} = new Gtk2::Label "-"), 1, 1, 0);
156 $vbox->pack_start (($self->{info} = new Gtk2::Label "-"), 1, 1, 0);
157 $vbox->pack_start (($self->{clock} = new game::goclock), 1, 1, 0);
158
159 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
160
161 $self;
162}
163
164sub SET_PROPERTY {
165 my ($self, $pspec, $value) = @_;
166
167 $self->{$pspec->get_name} = $value;
168
169 $self->set_name ("userpanel-$self->{colour}");
170}
171
172sub configure {
173 my ($self, $app, $user, $rules) = @_;
174
175 if ($self->{name}->get_text ne $user->as_string) {
176 $self->{name}->set_text ($user->as_string);
177
178 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
179 $self->{imagebox}->add (gtk::image_from_data undef);
180 $self->{imagebox}->show_all;
181
182 if ($user->has_pic) {
183 # the big picture...
184 $app->userpic ($user->{name}, sub {
185 return unless $self->{imagebox};
186
187 if ($_[0]) {
188 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
189 $self->{imagebox}->add (gtk::image_from_data $_[0]);
190 $self->{imagebox}->show_all;
191 }
192 });
193 }
194 }
195
196 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
197}
198
199sub set_captures {
200 my ($self, $captures) = @_;
201
202 $self->{info}->set_text ("$captures pris.");
203}
204
205sub set_timer {
206 my ($self, $start, $time, $moves) = @_;
207
208 $self->{clock}->set_time ($start, $time, $moves);
209}
210
211### GAME WINDOW #############################################################
212
1package game; 213package game;
214
215use Scalar::Util qw(weaken);
2 216
3use KGS::Constants; 217use KGS::Constants;
4use KGS::Game::Board; 218use KGS::Game::Board;
5 219
220use Gtk2::GoBoard;
221use Gtk2::GoBoard::Constants;
222
223use base KGS::Game;
6use base KGS::Listener::Game; 224use base KGS::Listener::Game;
7use base KGS::Game; 225
226use Glib::Object::Subclass
227 Gtk2::Window;
228
229use POSIX qw(ceil);
8 230
9sub new { 231sub new {
10 my $self = shift; 232 my ($self, %arg) = @_;
11 $self = $self->SUPER::new(@_);
12 233
13 $self->listen($self->{conn}); 234 $self = $self->Glib::Object::new;
235 $self->{$_} = delete $arg{$_} for keys %arg;
14 236
15 $self->{window} = new Gtk2::Window 'toplevel';
16 my $title = $self->{channel} ? $self->user0." ".$self->user1 : "Game Window";
17 $self->{window}->set_title("KGS Game $title");
18 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500]; 237 gtk::state $self, "game::window", undef, window_size => [620, 460];
238 $self->set (allow_shrink => 1);
19 239
20 $self->{window}->signal_connect(delete_event => sub { $self->part; 1 }); 240 $self->signal_connect (destroy => sub {
241 $self->unlisten;
242 delete $self->{app}{game}{$self->{channel}};
243 %{$_[0]} = ();
244 });#d#
21 245
22 $self->{window}->add(my $hpane = new Gtk2::HPaned); 246 $self->add (my $hpane = new Gtk2::HPaned);
23 gtk::state $hpane, "game::hpane", undef, hpane_position => 500; 247 gtk::state $hpane, "game::hpane", undef, position => 420;
24 248
249 # LEFT PANE
250
251 $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0);
252
25 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1); 253 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
26 254
255 # board box (aspect/canvas)
256
257 # RIGHT PANE
258
259 $hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1);
260 $hpane->set (position_set => 1);
261
27 $vbox->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0); 262 $vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0);
28 263
29 { 264 {
30 $frame->add(my $vbox = new Gtk2::VBox); 265 $frame->add (my $vbox = new Gtk2::VBox);
31 $vbox->add($self->{title} = new Gtk2::Label $title); 266 $vbox->add ($self->{title} = new Gtk2::Label "-");
32 267
268 $vbox->add (my $hbox = new Gtk2::HBox);
269
270 $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 0, 0);
271
33 $self->{moveadj} = new Gtk2::Adjustment 0, 0, 0, 1, 10, 0; 272 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
273
34 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj}); 274 $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
35 $scale->set_draw_value (1); 275 $scale->set_draw_value (0);
36 $scale->set_digits (0); 276 $scale->set_digits (0);
37 $scale->set_value_pos('top');
38 277
39 $self->{moveadj}->signal_connect (value_changed => sub { 278 $self->{moveadj}->signal_connect (value_changed => sub {
40 $self->{board} = new KGS::Game::Board $self->{size}; 279 $self->{showmove} = int $self->{moveadj}->get_value;
41 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $self->{moveadj}->value - 1]]); 280 $self->update_board;
42
43 my $area = $self->repaint_board;
44
45 # force a redraw (not perfect(?))
46 $self->expose ($area);
47
48 $self->{text}->backward_delete($self->{text}->get_length);
49 $self->{text}->insert(undef, undef, undef, KGS::Listener::Debug::dumpval([$self->{board}{time},$self->{board}{captures}]). $self->{board}{comment});
50 }); 281 });
282 }
51 283
52 $self->{moveadj}->upper (scalar @{$self->{path}}) if $self->{path}; 284 $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
285
286 $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_)
287 for COLOUR_WHITE, COLOUR_BLACK;
288
289 $vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0);
290
291 $buttonbox->add ($self->{button_pass} =
292 Gtk2::Button->Glib::Object::new (label => "Pass", visible => 0));
293 $self->{button_pass}->signal_connect (clicked => sub {
294 $self->{board_click}->(255, 255) if $self->{board_click};
53 } 295 });
296 eval { $self->{button_pass}->set (no_show_all => 1) }; # workaround for gtk+-2.2
297 $buttonbox->add ($self->{button_undo} =
298 Gtk2::Button->Glib::Object::new (label => "Undo", visible => 0));
299 $self->{button_undo}->signal_connect (clicked => sub {
300 $self->send (req_undo => channel => $self->{channel});
301 });
302 eval { $self->{button_undo}->set (no_show_all => 1) }; # workaround for gtk+-2.2
303 $buttonbox->add ($self->{button_resign} =
304 Gtk2::Button->Glib::Object::new (label => "Resign", visible => 0));
305 $self->{button_resign}->signal_connect (clicked => sub {
306 $self->send (resign_game => channel => $self->{channel}, player => $self->{colour});
307 });
308 eval { $self->{button_resign}->set (no_show_all => 1) }; # workaround for gtk+-2.2
54 309
55 Gtk2::Widget->push_visual (Gtk2::Gdk::Rgb->get_visual);
56 Gtk2::Widget->push_colormap (Gtk2::Gdk::Rgb->get_cmap);
57 $vbox->pack_start(($self->{canvas} = new Gtk2::DrawingArea), 1, 1, 0); 310 $vbox->pack_start (($self->{chat} = new chat), 1, 1, 0);
58 Gtk2::Widget->pop_colormap;
59 Gtk2::Widget->pop_visual;
60 311
61 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self); 312 $self->set_channel ($self->{channel});
62 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
63 313
64 $hpane->pack2((my $vpane = new Gtk2::VPaned), 0, 0); 314 $self->show_all;
65 gtk::state $vpane, "game", $self->{name}, vpane_position => 80;
66 315
67 $vpane->add(my $sw = new Gtk2::ScrolledWindow); 316 $self;
68 $sw->set_policy("automatic", "always"); 317}
69 318
70 $sw->add($self->{userlist} = new_with_titles Gtk2::ListStore "User", "Rank", "Flags"); 319sub set_channel {
71 ::clist_autosort $self->{userlist}; 320 my ($self, $channel) = @_;
72 gtk::state $self->{userlist}, "room::userlist", $self->{name}, clist_column_widths => [120, 30];
73 321
74 $vpane->add(my $vbox = new Gtk2::VBox); 322 $self->{channel} = $channel;
323
324 if ($self->{channel} > 0) {
325 $self->listen ($self->{conn});
326
327 $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1);
328 $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1);
329
330 $self->signal_connect (delete_event => sub { $self->part; 1 });
331 $self->{chat}->signal_connect (command => sub {
332 my ($chat, $cmd, $arg) = @_;
333 if ($cmd eq "rsave") {
334 Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
335 } else {
336 $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
337 }
338 });
339 }
340}
341
342### JOIN/LEAVE ##############################################################
343
344sub join {
345 my ($self) = @_;
346 return if $self->{joined};
347
348 $self->SUPER::join;
349}
350
351sub part {
352 my ($self) = @_;
353
354 $self->hide;
355 $self->SUPER::part;
356}
357
358sub event_join {
359 my ($self) = @_;
360
361 $self->SUPER::event_join (@_);
362 $self->init_tree;
363 $self->event_update_game;
364}
365
366sub event_part {
367 my ($self) = @_;
368
369 $self->SUPER::event_part;
370 $self->destroy;
371}
372
373sub event_quit {
374 my ($self) = @_;
375
376 $self->SUPER::event_quit;
377 $self->destroy;
378}
379
380### USERS ###################################################################
381
382sub draw_users {
383 my ($self, $inlay) = @_;
384
385 for (sort keys %{$self->{users}}) {
386 $inlay->append_text (" <user>" . $self->{users}{$_}->as_string . "</user>");
387 }
388}
389
390sub event_update_users {
391 my ($self, $add, $update, $remove) = @_;
392
393# $self->{userlist}->update ($add, $update, $remove);
394
395 $self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy
396 for @$remove;
397
398 $self->{users_inlay}->refresh;
399
400 my %important;
401 $important{$self->{black}{name}}++;
402 $important{$self->{white}{name}}++;
403 $important{$self->{owner}{name}}++;
404
405 if (my @users = grep $important{$_->{name}}, @$add) {
406 $self->{chat}->append_text ("\n<leader>Joins:</leader>");
407 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
408 }
409 if (my @users = grep $important{$_->{name}}, @$remove) {
410 $self->{chat}->append_text ("\n<leader>Parts:</leader>");
411 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
412 }
413}
414
415### GAME INFO ###############################################################
416
417sub draw_setup {
418 my ($self, $inlay) = @_;
419
420 return unless $self->{joined};
421
422 my $rules = $self->{rules};
423
424 my $text = "";
425
426 $text .= "\nTeacher: <user>" . (util::toxml $self->{teacher}) . "</user>"
427 if $self->{teacher};
428
429 $text .= "\nOwner: <user>" . (util::toxml $self->{owner}->as_string) . "</user>"
430 if $self->{owner}->is_valid;
431
432 if ($self->is_inprogress) {
433 $text .= "\nPlayers: <user>" . (util::toxml $self->{white}->as_string) . "</user>"
434 . " vs. <user>" . (util::toxml $self->{black}->as_string) . "</user>";
435 }
436 $text .= "\nType: " . util::toxml $gametype{$self->type};
437
438 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
439
440 $text .= "\nTime: ";
441
442 if ($rules->{timesys} == TIMESYS_NONE) {
443 $text .= "UNLIMITED";
444 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
445 $text .= util::format_time $rules->{time};
446 $text .= " ABS";
447 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
448 $text .= util::format_time $rules->{time};
449 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
450 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
451 $text .= util::format_time $rules->{time};
452 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
453 }
75 454
76 $vbox->pack_start((my $sw = new Gtk2::ScrolledWindow), 1, 1, 0); 455 $text .= "\nFlags:";
77 $sw->set_policy("automatic", "always"); 456 $text .= " private" if $self->is_private;
457 $text .= " started" if $self->is_inprogress;
458 $text .= " adjourned" if $self->is_adjourned;
459 $text .= " scored" if $self->is_scored;
460 $text .= " saved" if $self->is_saved;
78 461
79 $sw->add($self->{text} = new Gtk2::Text); 462 if ($self->is_inprogress) {
80 463 $text .= "\nHandicap: " . $self->{handicap};
81 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0); 464 $text .= "\nKomi: " . $self->{komi};
82 $self->{entry}->signal_connect(activate => sub { 465 $text .= "\nSize: " . $self->size_string;
83 my $text = $self->{entry}->get_text;
84 # add message
85 $self->{entry}->set_text("");
86 }); 466 }
87 467
88 $self; 468 if ($self->is_scored) {
89} 469 $text .= "\nResult: " . $self->score_string;
470 }
90 471
472 $inlay->append_text ("<infoblock>$text</infoblock>");
473
474}
475
91sub event_update_users { 476sub event_update_game {
92 my ($self) = @_; 477 my ($self) = @_;
93 478
94 room::event_update_users $self; 479 $self->SUPER::event_update_game;
95}
96 480
97sub join { 481 return unless $self->{joined};
98 my ($self) = @_;
99 $self->SUPER::join;
100 482
101 $self->{window}->show_all; 483 $self->{colour} = $self->player_colour ($self->{conn}{name});
102}
103
104sub part {
105 my ($self) = @_;
106 $self->SUPER::part;
107
108 $self->{window}->hide;
109}
110
111sub configure_event {
112 my ($widget, $self, $event) = @_;
113 delete $self->{stack};
114 delete $self->{pixbuf};
115 delete $self->{board_shown};
116 delete $self->{background};
117 $self->repaint_board;
118 1;
119}
120
121sub INTERP_NEAREST (){ 1 }
122sub INTERP_TILES (){ 1 }
123sub INTERP_BILINEAR (){ 2 }
124sub INTERP_HYPER (){ 3 }
125
126sub new_pixbuf {
127 my ($w, $h, $alpha, $clear) = @_;
128
129 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
130
131 if ($clear) { # damn, need to clear it ourselves
132 my $row = "\x00\x00\x00\x00" x $w;
133 $pixbuf->put_pixels ($row, $_, 0) for 0 .. $h - 1;
134 } 484
485 $self->{user}[COLOUR_BLACK] = $self->{black};
486 $self->{user}[COLOUR_WHITE] = $self->{white};
135 487
136 $pixbuf; 488 # show board
137} 489 if ($self->is_inprogress) {
138 490 if (!$self->{board}) {
139sub scale_pixbuf { 491 $self->{left}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
140 my ($src, $w, $h, $mode) = @_; 492 $self->{board}->signal_connect (button_release => sub {
141 493 return unless $self->{cur_board};
142 my $dst = new_pixbuf $w, $h, 1; 494 if ($_[1] == 1) {
143 495 $self->{board_click}->($_[2], $_[3]) if $self->{board_click};
144 $src->scale(
145 $dst, 0, 0, $w, $h, 0, 0,
146 $w / $src->get_width, $h / $src->get_height,
147 $mode,
148 );
149
150 $dst;
151}
152
153# create a stack of stones
154sub create_stack {
155 my ($self, $mark, $size, $rand) = @_;
156
157 my $shadow = $size * 0.05;
158
159 my $c = \$self->{stack}{$mark};
160 unless ($$c) {
161 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
162 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 1;
163
164 # zeroeth the shadow
165 if ($mark & (MARK_B | MARK_W)) {
166 $::black_img[0]->composite (
167 $base, $shadow, $shadow, $size, $size, $shadow-0.5, $shadow-0.5,
168 $size / $stone->get_width, $size / $stone->get_height,
169 $::config->{speed} ? INTERP_NEAREST : INTERP_TILES, 128
170 ); 496 }
171 } 497 });
498 $self->{board}->show_all;
499 }
500 if (my $ch = delete $self->{challenge}) {
501 $_->{inlay}->destroy for values %$ch;
502 }
503 $self->update_cursor;
504 }
172 505
173 # first the big stones (handicap stones different for effect) 506 my $title = defined $self->{channel}
174 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192], 507 ? $self->owner->as_string . " " . $self->opponent_string
175 [MARK_W, $mark & MARK_MOVE ? 255 : 192], 508 : "Game Window";
176 [MARK_GRAY_B, 128], 509 $self->set_title ("KGS Game $title");
177 [MARK_GRAY_W, 128]) { 510 $self->{title}->set_text ($title); # title gets redrawn wrongly
178 my ($mask, $alpha) = @$_; 511
179 if ($mark & $mask) { 512 $self->{rules_inlay}->refresh;
180 $stone->composite ( 513
181 $base, 0, 0, $size, $size, -0.5, -0.5, 514 if (exists $self->{teacher}) {
182 $size / $stone->get_width, $size / $stone->get_height, 515 $self->{teacher_inlay} ||= $self->{chat}->new_inlay;
183 $::config->{speed} ? INTERP_NEAREST : INTERP_HYPER, $alpha 516 $self->{teacher_inlay}->clear;
517 $self->{teacher_inlay}->append_text ("\n<header>Teacher:</header> <user>"
518 . (util::toxml $self->{teacher}) . "</user>");
519 } elsif ($self->{teacher_inlay}) {
520 (delete $self->{teacher_inlay})->clear;
521 }
522
523 $self->update_cursor;
524}
525
526sub event_update_rules {
527 my ($self, $rules) = @_;
528
529 $self->{rules} = $rules;
530
531 if ($self->{user}) {
532 # todo. gets drawn wrongly
533
534 $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
535 for COLOUR_BLACK, COLOUR_WHITE;
536 }
537
538 sound::play 3, "gamestart";
539 $self->{rules_inlay}->refresh;
540}
541
542### BOARD DISPLAY ###########################################################
543
544sub update_timers {
545 my ($self, $timers) = @_;
546
547 my $running = $self->{showmove} == @{$self->{path}} && !$self->{teacher};
548
549 for my $colour (COLOUR_BLACK, COLOUR_WHITE) {
550 my $t = $timers->[$colour];
551 $self->{userpanel}[$colour]->set_timer (
552 $running && $colour == $self->{whosemove} && $t->[0],
553 $t->[1] || $self->{rules}{time}
554 + ($self->{rules}{timesys} == TIMESYS_BYO_YOMI
555 && $self->{rules}{interval} * $self->{rules}{count}),
556 $t->[2]);
557 }
558}
559
560sub inject_set_gametime {
561 my ($self, $msg) = @_;
562
563 $self->{timers} = [
564 [$msg->{NOW}, $msg->{black_time}, $msg->{black_moves}],
565 [$msg->{NOW}, $msg->{white_time}, $msg->{white_moves}],
566 ];
567
568 $self->update_timers ($self->{timers})
569 if $self->{showmove} == @{$self->{path}};
570}
571
572sub update_cursor {
573 my ($self) = @_;
574
575 return unless $self->{cur_board};
576
577 my $running = $self->{showmove} == @{$self->{path}} && $self->is_active;
578
579 delete $self->{board_click};
580
581 if ($self->{teacher} eq $self->{app}{conn}) {
582 #TODO# # teaching mode not implemented
583 $self->{button_pass}->set (label => "Pass", sensitive => 1);
584 $self->{button_pass}->show;
585 $self->{button_undo}->hide;
586 $self->{button_resign}->hide;
587 $self->{board}->set (cursor => undef);
588
589 } elsif ($running && $self->{colour} != COLOUR_NONE) {
590 # during game
591 $self->{button_undo}->show;
592 $self->{button_resign}->show;
593
594 if ($self->{cur_board}{score}) {
595 # during scoring
596 $self->{button_pass}->set (label => "Done", sensitive => 1);
597 $self->{button_pass}->show;
598 $self->{board}->set (cursor => sub {
599 $_[0] & (MARK_B | MARK_W)
600 ? $_[0] ^ MARK_GRAYED
601 : $_[0];
602 });
603 $self->{board_click} = sub {
604 if ($_[0] == 255) {
605 $self->{button_pass}->sensitive (0);
606 $self->done;
607 } else {
608 $self->send (mark_dead =>
609 channel => $self->{channel},
610 x => $_[0],
611 y => $_[1],
612 dead => !($self->{cur_board}{board}[$_[0]][$_[1]] & MARK_GRAYED),
184 ); 613 );
185 } 614 }
186 } 615 };
187 616
188 # then the samll stones 617 } elsif ($self->{colour} == $self->{whosemove}) {
189 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]], 618 # normal move
190 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) { 619 $self->{button_pass}->set (label => "Pass", sensitive => 1);
191 my ($mask, $img) = @$_; 620 $self->{button_pass}->show;
192 if ($mark & $mask) { 621 $self->{board}->set (cursor => sub {
193 $img->composite ( 622 $self->{cur_board}
194 $base, ($size / 4) x2, (int ($size / 2 + 0.5)) x2, ($size / 4 - 0.5) x 2, 623 && $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2],
195 $size / $img->get_width / 2, $size / $img->get_height / 2, 624 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND)
196 $::config->{speed} ? INTERP_NEAREST : INTERP_HYPER, 192 625 ? $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B)
197 ); 626 : $_[0];
627 });
628 $self->{board_click} = sub {
629 return unless
630 $self->{cur_board}->is_valid_move ($self->{colour}, $_[0], $_[1],
631 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND);
632 $self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]);
633 $self->{board}->set (cursor => undef);
634 delete $self->{board_click};
635 $self->{button_pass}->sensitive (0);
636 };
637 } else {
638 $self->{button_pass}->set (label => "Pass", sensitive => 0);
639 $self->{button_pass}->show;
640 $self->{board}->set (cursor => undef);
641 }
642 } else {
643 $self->{button_undo}->hide;
644 $self->{button_resign}->hide;
645 $self->{button_pass}->hide;
646 $self->{board}->set (cursor => undef);
647 #TODO# # implement coordinate-grabbing
648 }
649}
650
651sub update_board {
652 my ($self) = @_;
653
654 return unless $self->{path};
655
656 $self->{board_label}->set_text ("Move " . ($self->{showmove} - 1));
657
658 $self->{cur_board} = new KGS::Game::Board $self->{size};
659 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $self->{showmove} - 1]]);
660
661 if ($self->{rules}{ruleset} == RULESET_JAPANESE) {
662 if ($self->{curnode}{move} == 0) {
663 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
664 } else {
665 $self->{whosemove} = 1 - $self->{cur_board}{last};
666 }
667 } else {
668 # Chinese, Aga, NZ all have manual placement
669 if ($self->{curnode}{move} < $self->{handicap}) {
670 $self->{whosemove} = COLOUR_BLACK;
671 } elsif ($self->{curnode}{move} == $self->{handicap}) {
672 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
673 } else {
674 $self->{whosemove} = 1 - $self->{cur_board}{last};
675 }
676 }
677
678 $self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_])
679 for COLOUR_WHITE, COLOUR_BLACK;
680
681 my $start_time = $self->{rules}{time};
682
683 if ($self->{showmove} == @{$self->{path}}) {
684 $self->{timers} = [
685 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[0]}],
686 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[1]}],
687 ];
688 $self->update_timers ($self->{timers});
689 } else {
690 $self->update_timers ([
691 [0, @{$self->{cur_board}{timer}[0]}],
692 [0, @{$self->{cur_board}{timer}[1]}],
693 ]);
694 }
695
696 $self->{board}->set_board ($self->{cur_board});
697
698 if ($self->{cur_board}{score}) {
699 $self->{score_inlay} ||= $self->{chat}->new_inlay;
700 $self->{score_inlay}->clear;
701 $self->{score_inlay}->append_text ("\n<header>Scoring</header>"
702 . "\n<score>"
703 . "White: $self->{cur_board}{score}[COLOUR_WHITE], "
704 . "Black: $self->{cur_board}{score}[COLOUR_BLACK]"
705 . "</score>");
706 } elsif ($self->{score_inlay}) {
707 (delete $self->{score_inlay})->clear;
708 }
709
710 $self->update_cursor;
711
712}
713
714sub event_update_tree {
715 my ($self) = @_;
716
717 (delete $self->{undo_inlay})->clear
718 if $self->{undo_inlay};
719
720 $self->{path} = $self->get_path;
721
722 if ($self->{moveadj}) {
723 my $upper = $self->{moveadj}->upper;
724 my $pos = $self->{moveadj}->get_value;
725 my $move = scalar @{$self->{path}};
726
727 $self->{moveadj}->upper ($move);
728
729 $self->{moveadj}->changed;
730 if ($pos == $upper) {
731 $self->{moveadj}->value ($move);
732 $self->{moveadj}->value_changed;
733 }
734 }
735}
736
737sub event_update_comments {
738 my ($self, $node, $comment, $newnode) = @_;
739 $self->SUPER::event_update_comments($node, $comment, $newnode);
740
741 my $text;
742
743 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
744 if $newnode;
745
746 for (split /\n/, $comment) {
747 $text .= "\n";
748 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
749 $text .= "<user>" . (util::toxml $1) . "</user>:";
750 }
751
752 # coords only for 19x19 so far
753 $_ = util::toxml $_;
754 s{
755 (
756 \b
757 (?:[bw])?
758 [, ]{0,2}
759 [a-hj-t] # valid for upto 19x19
760 \s?
761 [1-9]?[0-9]
762 \b
763 )
764 }{
765 "<coord>$1</coord>";
766 }sgexi;
767
768 $text .= $_;
769 }
770
771 $self->{chat}->append_text ($text);
772}
773
774sub event_move {
775 my ($self, $pass) = @_;
776
777 sound::play 1, $pass ? "pass" : "move";
778}
779
780### GAMEPLAY EVENTS #########################################################
781
782sub event_resign_game {
783 my ($self, $player) = @_;
784
785 sound::play 3, "resign";
786 $self->{chat}->append_text ("\n<infoblock><header>Resign</header>"
787 . "\n<user>"
788 . (util::toxml $self->{user}[$msg->{player}]->as_string)
789 . "</user> resigned."
790 . "\n<user>"
791 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
792 . "</user> wins the game."
793 . "</infoblock>");
794}
795
796sub event_time_win {
797 my ($self, $player) = @_;
798
799 sound::play 3, "timewin";
800 $self->{chat}->append_text ("\n<infoblock><header>Out of Time</header>"
801 . "\n<user>"
802 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
803 . "</user> ran out of time and lost."
804 . "\n<user>"
805 . (util::toxml $self->{user}[$msg->{player}]->as_string)
806 . "</user> wins the game."
807 . "</infoblock>");
808}
809
810sub event_owner_left {
811 my ($self) = @_;
812
813 $self->{chat}->append_text ("\n<infoblock><header>Owner left</header>"
814 . "\nThe owner of this game left.</infoblock>");
815}
816
817sub event_teacher_left {
818 my ($self) = @_;
819
820 $self->{chat}->append_text ("\n<infoblock><header>Teacher left</header>"
821 . "\nThe teacher left the game.</infoblock>");
822}
823
824sub event_done {
825 my ($self) = @_;
826
827 if ($self->{done}[1 - $self->{colour}] && !$self->{done}[$self->{colour}]) {
828 sound::play 2, "info" unless $inlay->{count};
829 $self->{chat}->append_text ("\n<infoblock><header>Press Done</header>"
830 . "\nYour opponent pressed done. Now it's up to you.");
831 }
832 if ($self->{doneid} & 0x80000000) {
833 sound::play 2, "info" unless $inlay->{count};
834 $self->{chat}->append_text ("\n<infoblock><header>Press Done Again</header>"
835 . "\nThe board has changed.");
836 }
837
838 $self->{button_pass}->sensitive (!$self->{done}[$self->{colour}]);
839
840 $self->{chat}->set_end;
841}
842
843sub inject_final_result {
844 my ($self, $msg) = @_;
845
846 $self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>"
847 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
848 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
849 . "</infoblock>"
850 );
851}
852
853sub inject_req_undo {
854 my ($self, $msg) = @_;
855
856 my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay;
857 return if $inlay->{ignore};
858
859 sound::play 2, "warning" unless $inlay->{count};
860 $inlay->{count}++;
861
862 $inlay->clear;
863 $inlay->append_text ("\n<undo>Undo requested ($inlay->{count} times)</undo>\n");
864 $inlay->append_button ("Grant", sub {
865 (delete $self->{undo_inlay})->clear;
866 $self->send (grant_undo => channel => $self->{channel});
867 });
868 $inlay->append_button ("Ignore", sub {
869 $inlay->clear;
870 $inlay->{ignore} = 1;
871 # but leave inlay, so further undo requests get counted
872 });
873
874 $self->{chat}->set_end;
875}
876
877sub inject_new_game {
878 my ($self, $msg) = @_;
879
880 if ($msg->{cid} != $self->{cid}) {
881 $self->part;
882 warn "ERROR: challenge id mismatch, PLEASE REPORT, especially the circumstances (many games open? etc..)\n";#d#
883 }
884
885 $self->{chat}->append_text ("\n<header>Game successfully created on server.</header>");
886 delete $self->{cid};
887}
888
889### CHALLENGE HANDLING ######################################################
890
891sub draw_challenge {
892 my ($self, $id) = @_;
893
894 my $info = $self->{challenge}{$id};
895 my $inlay = $info->{inlay};
896 my $rules = $info->{rules};
897
898 my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;;
899 my $opponent = $as_black ? $info->{white} : $info->{black};
900
901 my ($size, $time, $interval, $count, $type);
902
903 if (!$self->{channel}) {
904 $inlay->append_text ("\nNotes: ");
905 $inlay->append_widget (gtk::textentry \$info->{notes}, 20, "");
906 $inlay->append_text ("\nGlobal Offer: ");
907 $inlay->append_optionmenu (\$info->{flags},
908 0 => "No",
909 2 => "Yes",
910 );
911 } else {
912 $inlay->append_text ("\nNotes: " . util::toxml $info->{notes});
913 }
914
915 $inlay->append_text ("\nType: ");
916 $type = $inlay->append_optionmenu (
917 \$info->{gametype},
918 GAMETYPE_DEMONSTRATION , "Demonstration (not yet)",
919 GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P) (not yet)",
920 GAMETYPE_TEACHING , "Teaching (not yet)",
921 GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P) (not yet)",
922 GAMETYPE_SIMUL , "Simul (not yet!)",
923 GAMETYPE_FREE , "Free",
924 GAMETYPE_RATED , "Rated",
925 sub {
926 $size->set_history (2) if $_[0] eq GAMETYPE_RATED;
927 },
928 );
929
930 if ($self->{channel}) {
931 $inlay->append_text ("\nMy Colour: ");
932 $inlay->append_optionmenu (
933 \$as_black,
934 0 => "White",
935 1 => "Black",
936 sub {
937 if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) {
938 ($info->{black}, $info->{white}) = ($info->{white}, $info->{black});
198 } 939 }
199 } 940 }
941 );
942 }
200 943
201 # and lastly any markers 944 $inlay->append_text ("\nRuleset: ");
202 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B)); 945 $inlay->append_optionmenu (
946 \$info->{rules}{ruleset},
947 RULESET_JAPANESE , "Japanese",
948 RULESET_CHINESE , "Chinese",
949 RULESET_AGA , "AGA",
950 RULESET_NEW_ZEALAND, "New Zealand",
951 );
203 952
204 for ([MARK_CIRCLE, $::circle_img[$dark_bg]], 953 $inlay->append_text ("\nSize: ");
205 [MARK_TRIANGLE, $::triangle_img[$dark_bg]], 954 $size = $inlay->append_optionmenu (
206 [MARK_SQUARE, $::square_img[$dark_bg]]) { 955 \$info->{rules}{size},
207 my ($mask, $img) = @$_; 956 (9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38),
208 if ($mark & $mask) { 957 sub {
209 $img->composite ( 958 $type->set_history (5) # reset to free
210 $base, 0, 0, $size, $size, -0.5, -0.5, 959 if $_[0] != 19 && $info->{gametype} == GAMETYPE_RATED;
211 $size / $img->get_width, $size / $img->get_height,
212 $::config->{speed} ? INTERP_NEAREST : INTERP_HYPER, 255
213 );
214 }
215 }
216
217 push @$$c, $base;
218 } 960 },
219 } 961 );
220 962
221 $$c->[$rand % @$$c]; 963 if ($self->{channel}) {
222} 964 $inlay->append_text ("\nHandicap: ");
965 $inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9);
223 966
224sub pixbuf_text { 967 $inlay->append_text ("\nKomi: ");
225 my ($pixbuf, $colour, $x, $y, $height, $text) = @_; 968 $inlay->append_widget (gtk::numentry \$info->{rules}{komi}, 5);
226
227 my @c = grep $_,
228 map $::font[$colour][$::fontmap{$_}],
229 split //, $text;
230
231 if (@c) {
232 my $spacing = $height * 0.1;
233 my $s = $height / List::Util::max map $_->get_height, @c;
234 my $W = List::Util::sum map $_->get_width, @c;
235
236 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
237 $y -= $height * 0.5;
238
239 for (@c) {
240 my $w = $_->get_width * $s;
241 $_->composite ($pixbuf,
242 $x, $y, $w+0.999, $height+0.999, $x, $y, $s, $s,
243 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
244
245 $x += $w + $spacing;
246 }
247 }
248}
249
250sub pixbuf_rect {
251 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
252 # we fake lines by... an unspeakable method :/
253 my $colour_pb = new_pixbuf 1, 1, 0, 0;
254 $colour_pb->put_pixels ($colour, 0, 0);
255
256 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, 1, 1, INTERP_NEAREST, $alpha);
257}
258
259sub repaint_board {
260 my ($self) = @_;
261 my $canvas = $self->{canvas};
262 my $expose_area = undef;
263
264 return $expose_area unless $self->{board};
265
266 my ($w, $h) = @{$canvas->allocation}[2,3];
267 969 }
268 my $s = $w > $h ? $h : $w;
269
270 $self->{offsets} = [int (($w - $s) / 2), int (($h - $s) / 2), $s];
271 970
272 my $size = $self->{size}; 971 $inlay->append_text ("\nTimesys: ");
972 $inlay->append_optionmenu (
973 \$info->{rules}{timesys},
974 &TIMESYS_NONE => "None",
975 &TIMESYS_ABSOLUTE => "Absolute",
976 &TIMESYS_BYO_YOMI => "Byo Yomi",
977 &TIMESYS_CANADIAN => "Canadian",
978 sub {
979 my ($new) = @_;
273 980
274 my $border = int ($s / ($size + 3) * 0.5); 981 if ($new eq TIMESYS_NONE) {
275 my $s2 = $s - $border * 2; 982 $time->hide;
276 my $edge = int ($s2 / ($size + 1) * 0.95) - ($::config->{randomize} ? 3 : 0); 983 $interval->hide;
277 my $ofs = int ($edge / 2); 984 $count->hide;
278
279 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
280
281 my $pixbuf;
282
283 my $oldboard;
284
285 if ($self->{background}) {
286 if ($oldboard = $self->{board_shown}) {
287 $pixbuf = $self->{pixbuf};
288 } else { 985 } else {
289 $pixbuf = $self->{background}->copy; 986 $time->show;
290 $expose_area = [0, 0, $s, $s]; 987 $time->set_text ($self->{app}{defaults}{time});
291 } 988 if ($new eq TIMESYS_ABSOLUTE) {
292 } else { 989 $interval->hide;
293 $expose_area = [0, 0, $s, $s]; 990 $count->hide;
294
295 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
296
297 if ($s < $bw && $s < $bh) {
298 $pixbuf = new_pixbuf $s, $s, $::config->{conserve_memory} ? 0 : 1, 0;
299 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
300 } else { 991 } else {
301 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES; 992 $interval->show;
302 } 993 $count->show;
303 994 if ($new eq TIMESYS_BYO_YOMI) {
304 my $linew = int ($s / 25 / $size); 995 $interval->set_text ($self->{app}{defaults}{byo_time});
305 996 $count->set_text ($self->{app}{defaults}{byo_period});
306 # ornamental border... we have time to waste :/ 997 } elsif ($new eq TIMESYS_CANADIAN) {
307 pixbuf_rect $pixbuf, "\xff\xcc\x77", 0, 0, $s-1, $linew, 255; 998 $interval->set_text ($self->{app}{defaults}{can_time});
308 pixbuf_rect $pixbuf, "\xff\xcc\x77", 0, 0, $linew, $s-1, 255; 999 $count->set_text ($self->{app}{defaults}{can_period});
309 pixbuf_rect $pixbuf, "\xff\xcc\x77", $s-$linew-1, 0, $s-1, $s-1, 255;
310 pixbuf_rect $pixbuf, "\xff\xcc\x77", 0, $s-$linew-1, $s-1, $s-1, 255;
311
312 for my $i (1 .. $size) {
313 pixbuf_rect $pixbuf, "\x44\x11\x11", $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
314 pixbuf_rect $pixbuf, "\x44\x11\x11", $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
315
316 # 38 max, but we allow a bit more
317 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
318 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
319
320 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
321 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
322 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
323 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
324
325 $a++;
326 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
327 }
328
329 unless ($::config->{conserve_memory}) {
330 $self->{background} = $pixbuf;
331 $pixbuf = $pixbuf->copy;
332 }
333 }
334
335 $self->{pixbuf} = $pixbuf;
336
337 # hoshi-points(!)#d#
338 # caching of empty board gfx(!)#d#
339
340 for my $x (1 .. $size) {
341 for my $y (1 .. $size) {
342 my $rand = ($x ^ $y ^ 0x5555);
343
344 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
345
346 if ($::config->{randomize}) {
347 $dx += ($rand % 7) - 3;
348 $dy += ($rand / 3 % 7) - 3;
349 }
350
351 my $shadow = $edge * 0.05;
352 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
353
354 my $mark = $self->{board}{board}[$x-1][$y-1];
355 my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
356
357 if ($oldboard) {
358 next if $old == $mark; # no change
359
360 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
361 $expose_area = $expose_area
362 ? Gtk2::Gdk::Rectangle->union ($expose_area, $area)
363 : $area;
364 }
365
366 if ($mark) {
367 my $pb = $self->create_stack($mark, $edge, $rand);
368
369 $pb->composite ($pixbuf, @$area,
370 $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
371
372 # labels are handled here because they are quite rare
373 if ($mark & MARK_LABEL) {
374 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
375
376 if ($white) {
377 pixbuf_text $pixbuf, 0,
378 $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
379 $self->{board}{label}[$x-1][$y-1];
380 } 1000 }
381 pixbuf_text $pixbuf, $white,
382 $k[$x], $k[$y], $ofs * 0.7,
383 $self->{board}{label}[$x-1][$y-1];
384 } 1001 }
385
386 # old pixmap&mask-way. that was fast ;(
387 #my ($pm, $bm) = $self->create_stack($gc, $mark, $edge, $x * 17 + $y * 11 );
388
389 #$gc->set_clip_mask ($bm);
390 #$gc->set_clip_origin ($dx, $dy);
391 #$pixmap->draw_pixmap ($gc, $pm, 0, 0, $dx, $dy, $edge, $edge);
392 } 1002 }
393 } 1003 }
394 } 1004 );
395 1005
396 $self->{board_shown} = Storable::dclone $self->{board}; 1006 $inlay->append_text ("\nMain Time: ");
397 #d# save 1007 $time = $inlay->append_widget (gtk::timeentry \$info->{rules}{time}, 5);
398 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable"; 1008 $inlay->append_text ("\nInterval: ");
1009 $interval = $inlay->append_widget (gtk::timeentry \$info->{rules}{interval}, 5);
1010 $inlay->append_text ("\nPeriods/Stones: ");
1011 $count = $inlay->append_widget (gtk::numentry \$info->{rules}{count}, 5);
399 1012
400 $expose_area; 1013 $inlay->append_text ("\n");
401}
402 1014
403sub expose { 1015 if (!$self->{channel}) {
404 my ($self, $area) = @_; 1016 $inlay->append_button ("Create Challenge", sub {
405 1017 $inlay->clear;
406 if ($area && $self->{pixbuf}) { 1018 $self->{cid} = $self->{conn}->alloc_clientid;
407 my ($x, $y, $w, $h) = @$area; 1019 $self->send (new_game =>
408 my ($ox, $oy, $s) = @{$self->{offsets}}; 1020 channel => delete $self->{roomid},
409 1021 gametype => $info->{gametype},
410 $self->{pixbuf}->render_to_drawable ($self->{canvas}->window, $self->{canvas}->style->white_gc, 1022 cid => $self->{cid},
411 $x, $y, $x + $ox, $y + $oy, $w, $h); 1023 flags => $info->{flags},
412 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0, 1024 rules => $info->{rules},
413 $x + $ox - 1, $y + $oy - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE; 1025 notes => $info->{notes},
414
415 #$self->{canvas}->window->draw_pixmap (
416 # $self->{canvas}->style->white_gc,
417 # $self->{pixmap},
418 # $x - $ox, $y - $oy, $x, $y, $w, $h,
419 #);
420 }
421}
422
423sub expose_event {
424 my ($widget, $self, $event) = @_;
425
426 $self->{pixbuf} or return;
427
428 my $area = $event->{area};
429 my ($ox, $oy, $s) = @{$self->{offsets}};
430
431 $self->expose (Gtk2::Gdk::Rectangle->intersect (
432 [$area->[0] - $ox, $area->[1] - $oy, $area->[2], $area->[3]],
433 [0, 0, $s, $s],
434 )); 1026 );
435 1027 });
436 1; 1028 } else {
437} 1029 $inlay->append_button ("OK", sub {
438 1030 $inlay->clear;
439sub event_update_tree { 1031 $self->send (challenge =>
440 my ($self) = @_; 1032 channel => $self->{channel},
441 1033 black => $info->{black},
442 $self->{path} = $self->get_path; 1034 white => $info->{white},
1035 gametype => $info->{gametype},
1036 cid => $info->{cid},
1037 rules => $info->{rules},
1038 );
1039 });
1040 if (exists $self->{challenge}{""}) {
1041 $inlay->append_button ("Reject", sub {
1042 $inlay->clear;
1043 $self->send (reject_challenge =>
1044 channel => $self->{channel},
1045 name => $opponent->{name},
1046 gametype => $info->{gametype},
1047 cid => $info->{cid},
1048 rules => $info->{rules},
1049 );
1050 });
1051 }
443 1052 }
444 my $move = @{$self->{path}}; 1053}
445 1054
446 $self->{moveadj}->upper($move); 1055sub new_game_challenge {
1056 my ($self) = @_;
447 1057
448 if ($self->{moveadj}->value >= $move - 1 || !$self->{moveadj}->value) { 1058 my $d = $self->{app}{defaults};
449 $self->{moveadj}->value ($move); 1059
450 $self->{moveadj}->value_changed; 1060 $self->{challenge}{""} = {
1061 gametype => $d->{gametype},
1062 flags => 0,
1063 notes => $d->{stones},
1064 rules => {
1065 ruleset => $d->{ruleset},
1066 size => $d->{size},
1067 timesys => $d->{timesys},
1068 time => $d->{time},
1069 interval => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_time} : $d->{can_time},
1070 count => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_periods} : $d->{can_stones},
1071 },
1072
1073 inlay => $self->{chat}->new_inlay,
451 } 1074 };
1075 $self->draw_challenge ("");
452} 1076}
453 1077
454sub event_part { 1078sub event_challenge {
455 my ($self) = @_;
456 $self->SUPER::event_part;
457 (delete $self->{window})->destroy; # hmm.. why does this keep the object alive? puzzling.. ahh.. the callbacks ;)
458 delete $self->{room}{game}{$self->{channel}};
459}
460
461sub event_move {
462 my ($self, $pass) = @_; 1079 my ($self, $info) = @_;
463 sound::play 1, $pass ? "pass" : "move";
464}
465 1080
466sub DESTROY {#d# 1081 my $as_black = $info->{black}->{name} eq $self->{conn}{name};
467 warn "DESTROY(@_)\n";#d# 1082 my $opponent = $as_black ? $info->{white} : $info->{black};
1083
1084 my $id = $opponent->{name};
1085
1086 sound::play 2, "info";
1087
1088 $self->{challenge}{$id} = $info;
1089 $self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay (
1090 exists $self->{challenge}{""}
1091 ? "Challenge from " . $opponent->as_string
1092 : "Challenge to " . $opponent->as_string,
1093 sub {
1094 $self->{challenge}{$id}{inlay} = $_[0];
1095 $self->draw_challenge ($id);
1096 },
1097 !exists $self->{challenge}{""} # only open when not offerer
1098 );
468} 1099}
469 1100
4701; 11011;
471 1102

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