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Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.1 by pcg, Sat May 31 09:46:51 2003 UTC vs.
Revision 1.89 by pcg, Fri May 21 17:15:33 2004 UTC

1use utf8;
2
3use Scalar::Util ();
4
5package game::goclock;
6
7# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
8# is completely borked.
9
10use Time::HiRes ();
11
12use KGS::Constants;
13
14use Glib::Object::Subclass
15 Gtk2::Label;
16
17sub INIT_INSTANCE {
18 my $self = shift;
19
20 $self->signal_connect (destroy => sub { $_[0]->stop });
21
22 $self->{set} = sub { };
23 $self->{format} = sub { "???" };
24}
25
26sub configure {
27 my ($self, $timesys, $main, $interval, $count) = @_;
28
29 if ($timesys == TIMESYS_ABSOLUTE) {
30 $self->{set} = sub { $self->{time} = $_[0] };
31 $self->{format} = sub { util::format_time $_[0] };
32
33 } elsif ($timesys == TIMESYS_BYO_YOMI) {
34 my $low = $interval * $count;
35
36 $self->{set} = sub { $self->{time} = $_[0] };
37
38 $self->{format} = sub {
39 if ($_[0] > $low) {
40 util::format_time $_[0] - $low;
41 } else {
42 sprintf "%s (%d)",
43 util::format_time int (($_[0] - 1) % $interval + 1),
44 ($_[0] - 1) / $interval;
45 }
46 };
47
48 } elsif ($timesys == TIMESYS_CANADIAN) {
49 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
50
51 $self->{format} = sub {
52 if (!$self->{moves}) {
53 util::format_time $_[0] - $low;
54 } else {
55 my $time = int (($_[0] - 1) % $interval + 1);
56
57 sprintf "%s/%d =%d",
58 util::format_time $time,
59 $self->{moves},
60 $self->{moves} > 1
61 ? $time / $self->{moves}
62 : $interval;
63 }
64 };
65
66 } else {
67 # none, or unknown
68 $self->{set} = sub { };
69 $self->{format} = sub { "---" }
70 }
71}
72
73sub refresh {
74 my ($self, $timestamp) = @_;
75 my $timer = $self->{time} + $self->{start} - $timestamp;
76
77 # we round the timer value slightly... the protocol isn't exact anyways,
78 # and this gives smoother timers ;)
79 my @format = $self->{format}->(int ($timer + 0.4));
80 $self->set_text ($self->{format}->(int ($timer + 0.4)));
81
82 $timer - int $timer;
83}
84
85sub set_time {
86 my ($self, $time) = @_;
87
88 # we ignore requests to re-set the time of a running clock.
89 # this is the easiest way to ensure that commentary etc.
90 # doesn't re-set the clock. yes, this is frickle design,
91 # but I think the protocol is to blame here, which gives
92 # very little time information. (cgoban2 also has had quite
93 # a lot of small time update problems...)
94 unless ($self->{timeout}) {
95 $self->{set}->($time->[0], $time->[1]);
96 $self->refresh ($self->{start});
97 }
98}
99
100sub start {
101 my ($self, $when) = @_;
102
103 $self->stop;
104
105 $self->{start} = $when;
106
107 my $timeout; $timeout = sub {
108 my $next = $self->refresh (Time::HiRes::time) * 1000;
109 $next += 1000 if $next < 0;
110 $self->{timeout} = add Glib::Timeout $next, $timeout;
111 0;
112 };
113
114 $timeout->();
115}
116
117sub stop {
118 my ($self) = @_;
119
120 remove Glib::Source delete $self->{timeout} if $self->{timeout};
121}
122
123package game::userpanel;
124
125use Glib::Object::Subclass
126 Gtk2::HBox,
127 properties => [
128 Glib::ParamSpec->IV ("colour", "colour", "User Colour", 0, 1, 0, [qw(construct-only writable)]),
129 ];
130
131sub INIT_INSTANCE {
132 my ($self) = @_;
133
134 $self->add (my $vbox = new Gtk2::VBox);
135
136 $vbox->add ($self->{name} = new Gtk2::Label $self->{name});
137 $vbox->add ($self->{info} = new Gtk2::Label "");
138 $vbox->add ($self->{clock} = new game::goclock); Scalar::Util::weaken $self->{clock};
139
140 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
141
142 $self;
143}
144
145sub configure {
146 my ($self, $app, $user, $rules) = @_;
147
148 if ($self->{name}->get_text ne $user->as_string) {
149 $self->{name}->set_text ($user->as_string);
150
151 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
152 $self->{imagebox}->add (gtk::image_from_data undef);
153 $self->{imagebox}->show_all;
154
155 if ($user->has_pic) {
156 # the big picture...
157 $app->userpic ($user->{name}, sub {
158 return unless $self->{imagebox};
159
160 if ($_[0]) {
161 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
162 $self->{imagebox}->add (gtk::image_from_data $_[0]);
163 $self->{imagebox}->show_all;
164 }
165 });
166 }
167 }
168
169 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
170}
171
172sub set_state {
173 my ($self, $captures, $timer, $when) = @_;
174
175 $self->{clock}->stop unless $when;
176 $self->{clock}->set_time ($timer);
177 $self->{clock}->start ($when) if $when;
178
179 $self->{info}->set_text ("$captures pris.");
180}
181
1package game; 182package game;
183
184use Scalar::Util qw(weaken);
2 185
3use KGS::Constants; 186use KGS::Constants;
4use KGS::Game::Board; 187use KGS::Game::Board;
5 188
189use Gtk2::GoBoard;
190
191use Glib::Object::Subclass
192 Gtk2::Window;
193
6use base KGS::Listener::Game; 194use base KGS::Listener::Game;
7use base KGS::Game; 195use base KGS::Game;
8 196
197use POSIX qw(ceil);
198
9sub new { 199sub new {
10 my $self = shift; 200 my ($self, %arg) = @_;
11 $self = $self->SUPER::new(@_); 201 $self = $self->Glib::Object::new;
202 $self->{$_} = delete $arg{$_} for keys %arg;
12 203
13 $self->listen($self->{conn}); 204 $self->listen ($self->{conn});
14 205
15 $self->{window} = new Gtk2::Window 'toplevel';
16 my $title = $self->{channel} ? $self->user0." ".$self->user1 : "Game Window";
17 $self->{window}->set_title("KGS Game $title");
18 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500]; 206 gtk::state $self, "game::window", undef, window_size => [600, 500];
19 207
20 $self->{window}->signal_connect(delete_event => sub { $self->part; 1 }); 208 $self->signal_connect (delete_event => sub { $self->part; 1 });
209 $self->signal_connect (destroy => sub {
210 $self->unlisten;
211 delete $self->{app}{game}{$self->{channel}};
212 %{$_[0]} = ();
213 });#d#
21 214
22 $self->{window}->add(my $hpane = new Gtk2::HPaned); 215 $self->add (my $hpane = new Gtk2::HPaned);
23 gtk::state $hpane, "game::hpane", undef, hpane_position => 500; 216 gtk::state $hpane, "game::hpane", undef, position => 500;
217
218 # LEFT PANE
219
220 $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0);
221
222 $self->{boardbox} = new Gtk2::VBox;
24 223
25 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1); 224 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
26 225
226 # board box (aspect/canvas)
227
27 $vbox->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0); 228 $self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
28 229
29 { 230 {
30 $frame->add(my $vbox = new Gtk2::VBox); 231 $frame->add (my $vbox = new Gtk2::VBox);
31 $vbox->add($self->{title} = new Gtk2::Label $title); 232 $vbox->add ($self->{title} = new Gtk2::Label $title);
32 233
234 $vbox->add (my $hbox = new Gtk2::HBox);
235
236 $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 1, 0);
237
33 $self->{moveadj} = new Gtk2::Adjustment 0, 0, 0, 1, 10, 0; 238 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
239
34 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj}); 240 $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
35 $scale->set_draw_value (1); 241 $scale->set_draw_value (0);
36 $scale->set_digits (0); 242 $scale->set_digits (0);
37 $scale->set_value_pos('top');
38 243
39 $self->{moveadj}->signal_connect (value_changed => sub { 244 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
40 $self->{board} = new KGS::Game::Board $self->{size};
41 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $self->{moveadj}->value - 1]]);
42
43 my $area = $self->repaint_board;
44
45 # force a redraw (not perfect(?))
46 $self->expose ($area);
47
48 $self->{text}->backward_delete($self->{text}->get_length);
49 $self->{text}->insert(undef, undef, undef, KGS::Listener::Debug::dumpval([$self->{board}{time},$self->{board}{captures}]). $self->{board}{comment});
50 });
51
52 $self->{moveadj}->upper (scalar @{$self->{path}}) if $self->{path};
53 } 245 }
246
247 $self->{boardbox}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
248
249 # RIGHT PANE
250
251 $hpane->pack2 (($self->{vpane} = new Gtk2::VPaned), 1, 1);
252 $hpane->set (position_set => 1);
253 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
254
255# $self->{vpane}->add (my $sw = new Gtk2::ScrolledWindow);
256# $sw->set_policy ("automatic", "always");
257# $sw->add ($self->{userlist} = new userlist);
258
259 $self->{vpane}->add (my $vbox = new Gtk2::VBox);
260
261 $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
262
263 $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_)
264 for COLOUR_WHITE, COLOUR_BLACK;
54 265
55 Gtk2::Widget->push_visual (Gtk2::Gdk::Rgb->get_visual);
56 Gtk2::Widget->push_colormap (Gtk2::Gdk::Rgb->get_cmap);
57 $vbox->pack_start(($self->{canvas} = new Gtk2::DrawingArea), 1, 1, 0); 266 $vbox->pack_start (($self->{chat} = new superchat), 1, 1, 0);
58 Gtk2::Widget->pop_colormap;
59 Gtk2::Widget->pop_visual;
60 267
61 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self); 268 $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Rules", sub { $self->draw_rules (@_) }, 1);
62 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self); 269 $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 0);
63 270
64 $hpane->pack2((my $vpane = new Gtk2::VPaned), 0, 0);
65 gtk::state $vpane, "game", $self->{name}, vpane_position => 80;
66
67 $vpane->add(my $sw = new Gtk2::ScrolledWindow);
68 $sw->set_policy("automatic", "always");
69
70 $sw->add($self->{userlist} = new_with_titles Gtk2::ListStore "User", "Rank", "Flags");
71 ::clist_autosort $self->{userlist};
72 gtk::state $self->{userlist}, "room::userlist", $self->{name}, clist_column_widths => [120, 30];
73
74 $vpane->add(my $vbox = new Gtk2::VBox);
75
76 $vbox->pack_start((my $sw = new Gtk2::ScrolledWindow), 1, 1, 0);
77 $sw->set_policy("automatic", "always");
78
79 $sw->add($self->{text} = new Gtk2::Text);
80
81 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
82 $self->{entry}->signal_connect(activate => sub { 271 $self->{chat}->signal_connect (command => sub {
83 my $text = $self->{entry}->get_text; 272 my ($chat, $cmd, $arg) = @_;
84 # add message 273 if ($cmd eq "rsave") {
85 $self->{entry}->set_text(""); 274 Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
275 } else {
276 $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
277 }
86 }); 278 });
87 279
88 $self; 280 $self;
89} 281}
90 282
91sub event_update_users { 283sub event_update_users {
92 my ($self) = @_; 284 my ($self, $add, $update, $remove) = @_;
93 285
94 room::event_update_users $self; 286# $self->{userlist}->update ($add, $update, $remove);
287
288 $self->{users_inlay}->refresh;
289
290 my %important;
291 $important{$self->{user1}{name}}++;
292 $important{$self->{user2}{name}}++;
293 $important{$self->{user3}{name}}++;
294
295 if (my @users = grep $important{$_->{name}}, @$add) {
296 $self->{chat}->append_text ("\n<header>Joins:</header>");
297 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
298 }
299 if (my @users = grep $important{$_->{name}}, @$remove) {
300 $self->{chat}->append_text ("\n<header>Parts:</header>");
301 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
302 }
303
95} 304}
96 305
97sub join { 306sub join {
98 my ($self) = @_; 307 my ($self) = @_;
308 return if $self->{joined};
309
99 $self->SUPER::join; 310 $self->SUPER::join;
100
101 $self->{window}->show_all;
102} 311}
103 312
104sub part { 313sub update_board {
105 my ($self) = @_; 314 my ($self) = @_;
106 $self->SUPER::part; 315 return unless $self->{path};
107 316
108 $self->{window}->hide; 317 my $move = int $self->{moveadj}->get_value;
109}
110 318
111sub configure_event { 319 my $running = $move == @{$self->{path}};
112 my ($widget, $self, $event) = @_;
113 delete $self->{stack};
114 delete $self->{pixbuf};
115 delete $self->{board_shown};
116 delete $self->{background};
117 $self->repaint_board;
118 1;
119}
120 320
121sub INTERP_NEAREST (){ 1 } 321 $self->{board_label}->set_text ("Move " . ($move - 1));
122sub INTERP_TILES (){ 1 }
123sub INTERP_BILINEAR (){ 2 }
124sub INTERP_HYPER (){ 3 }
125 322
126sub new_pixbuf { 323 $self->{cur_board} = new KGS::Game::Board $self->{size};
127 my ($w, $h, $alpha, $clear) = @_; 324 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
128 325
129 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h; 326 for my $colour (COLOUR_WHITE, COLOUR_BLACK) {
130 327 $self->{userpanel}[$colour]->set_state (
131 if ($clear) { # damn, need to clear it ourselves 328 $self->{cur_board}{captures}[$colour],
132 my $row = "\x00\x00\x00\x00" x $w; 329 $self->{cur_board}{timer}[$colour],
133 $pixbuf->put_pixels ($row, $_, 0) for 0 .. $h - 1; 330 ($running && $self->{lastmove_colour} == !$colour)
134 } 331 ? $self->{lastmove_time} : 0
135
136 $pixbuf;
137}
138
139sub scale_pixbuf {
140 my ($src, $w, $h, $mode) = @_;
141
142 my $dst = new_pixbuf $w, $h, 1;
143
144 $src->scale(
145 $dst, 0, 0, $w, $h, 0, 0,
146 $w / $src->get_width, $h / $src->get_height,
147 $mode,
148 ); 332 );
333 }
149 334
150 $dst; 335 $self->{board}->set_board ($self->{cur_board});
151} 336}
152 337
153# create a stack of stones 338sub event_update_tree {
154sub create_stack { 339 my ($self) = @_;
155 my ($self, $mark, $size, $rand) = @_;
156 340
157 my $shadow = $size * 0.05; 341 $self->{path} = $self->get_path;
158 342
159 my $c = \$self->{stack}{$mark}; 343 if ($self->{moveadj}) {
160 unless ($$c) { 344 my $upper = $self->{moveadj}->upper;
161 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) { 345 my $pos = $self->{moveadj}->get_value;
162 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 1; 346 my $move = scalar @{$self->{path}};
163 347
164 # zeroeth the shadow 348 $self->{moveadj}->upper ($move);
165 if ($mark & (MARK_B | MARK_W)) {
166 $::black_img[0]->composite (
167 $base, $shadow, $shadow, $size, $size, $shadow-0.5, $shadow-0.5,
168 $size / $stone->get_width, $size / $stone->get_height,
169 $::config->{speed} ? INTERP_NEAREST : INTERP_TILES, 128
170 );
171 } 349
172 350 $self->{moveadj}->changed;
173 # first the big stones (handicap stones different for effect) 351 if ($pos == $upper) {
174 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192], 352 $self->{moveadj}->value ($move);
175 [MARK_W, $mark & MARK_MOVE ? 255 : 192], 353 $self->{moveadj}->value_changed;
176 [MARK_GRAY_B, 128],
177 [MARK_GRAY_W, 128]) {
178 my ($mask, $alpha) = @$_;
179 if ($mark & $mask) {
180 $stone->composite (
181 $base, 0, 0, $size, $size, -0.5, -0.5,
182 $size / $stone->get_width, $size / $stone->get_height,
183 $::config->{speed} ? INTERP_NEAREST : INTERP_HYPER, $alpha
184 );
185 }
186 }
187
188 # then the samll stones
189 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]],
190 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) {
191 my ($mask, $img) = @$_;
192 if ($mark & $mask) {
193 $img->composite (
194 $base, ($size / 4) x2, (int ($size / 2 + 0.5)) x2, ($size / 4 - 0.5) x 2,
195 $size / $img->get_width / 2, $size / $img->get_height / 2,
196 $::config->{speed} ? INTERP_NEAREST : INTERP_HYPER, 192
197 );
198 }
199 }
200
201 # and lastly any markers
202 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B));
203
204 for ([MARK_CIRCLE, $::circle_img[$dark_bg]],
205 [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
206 [MARK_SQUARE, $::square_img[$dark_bg]]) {
207 my ($mask, $img) = @$_;
208 if ($mark & $mask) {
209 $img->composite (
210 $base, 0, 0, $size, $size, -0.5, -0.5,
211 $size / $img->get_width, $size / $img->get_height,
212 $::config->{speed} ? INTERP_NEAREST : INTERP_HYPER, 255
213 );
214 }
215 }
216
217 push @$$c, $base;
218 } 354 }
219 } 355 }
220
221 $$c->[$rand % @$$c];
222} 356}
223 357
224sub pixbuf_text { 358sub event_update_comments {
225 my ($pixbuf, $colour, $x, $y, $height, $text) = @_; 359 my ($self, $node, $comment, $newnode) = @_;
360 $self->SUPER::event_update_comments($node, $comment, $newnode);
226 361
227 my @c = grep $_, 362 my $text;
228 map $::font[$colour][$::fontmap{$_}],
229 split //, $text;
230 363
231 if (@c) { 364 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
232 my $spacing = $height * 0.1; 365 if $newnode;
233 my $s = $height / List::Util::max map $_->get_height, @c;
234 my $W = List::Util::sum map $_->get_width, @c;
235 366
236 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5; 367 for (split /\n/, $comment) {
237 $y -= $height * 0.5; 368 $text .= "\n";
238 369 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
239 for (@c) { 370 $text .= "<user>" . (util::toxml $1) . "</user>:";
240 my $w = $_->get_width * $s;
241 $_->composite ($pixbuf,
242 $x, $y, $w+0.999, $height+0.999, $x, $y, $s, $s,
243 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
244
245 $x += $w + $spacing;
246 } 371 }
247 }
248}
249
250sub pixbuf_rect {
251 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
252 # we fake lines by... an unspeakable method :/
253 my $colour_pb = new_pixbuf 1, 1, 0, 0;
254 $colour_pb->put_pixels ($colour, 0, 0);
255
256 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, 1, 1, INTERP_NEAREST, $alpha);
257}
258
259sub repaint_board {
260 my ($self) = @_;
261 my $canvas = $self->{canvas};
262 my $expose_area = undef;
263
264 return $expose_area unless $self->{board};
265
266 my ($w, $h) = @{$canvas->allocation}[2,3];
267
268 my $s = $w > $h ? $h : $w;
269
270 $self->{offsets} = [int (($w - $s) / 2), int (($h - $s) / 2), $s];
271
272 my $size = $self->{size};
273
274 my $border = int ($s / ($size + 3) * 0.5);
275 my $s2 = $s - $border * 2;
276 my $edge = int ($s2 / ($size + 1) * 0.95) - ($::config->{randomize} ? 3 : 0);
277 my $ofs = int ($edge / 2);
278
279 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
280
281 my $pixbuf;
282
283 my $oldboard;
284
285 if ($self->{background}) {
286 if ($oldboard = $self->{board_shown}) {
287 $pixbuf = $self->{pixbuf};
288 } else {
289 $pixbuf = $self->{background}->copy;
290 $expose_area = [0, 0, $s, $s];
291 } 372
292 } else { 373 # coords only for 19x19 so far
293 $expose_area = [0, 0, $s, $s]; 374 $_ = util::toxml $_;
294
295 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
296
297 if ($s < $bw && $s < $bh) {
298 $pixbuf = new_pixbuf $s, $s, $::config->{conserve_memory} ? 0 : 1, 0;
299 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
300 } else {
301 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES;
302 } 375 s{
303
304 my $linew = int ($s / 25 / $size);
305
306 # ornamental border... we have time to waste :/
307 pixbuf_rect $pixbuf, "\xff\xcc\x77", 0, 0, $s-1, $linew, 255;
308 pixbuf_rect $pixbuf, "\xff\xcc\x77", 0, 0, $linew, $s-1, 255;
309 pixbuf_rect $pixbuf, "\xff\xcc\x77", $s-$linew-1, 0, $s-1, $s-1, 255;
310 pixbuf_rect $pixbuf, "\xff\xcc\x77", 0, $s-$linew-1, $s-1, $s-1, 255;
311
312 for my $i (1 .. $size) {
313 pixbuf_rect $pixbuf, "\x44\x11\x11", $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
314 pixbuf_rect $pixbuf, "\x44\x11\x11", $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
315
316 # 38 max, but we allow a bit more
317 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
318 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
319
320 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
321 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
322 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
323 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
324
325 $a++;
326 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
327 }
328
329 unless ($::config->{conserve_memory}) {
330 $self->{background} = $pixbuf;
331 $pixbuf = $pixbuf->copy;
332 }
333 }
334
335 $self->{pixbuf} = $pixbuf;
336
337 # hoshi-points(!)#d#
338 # caching of empty board gfx(!)#d#
339
340 for my $x (1 .. $size) {
341 for my $y (1 .. $size) {
342 my $rand = ($x ^ $y ^ 0x5555);
343
344 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
345
346 if ($::config->{randomize}) {
347 $dx += ($rand % 7) - 3;
348 $dy += ($rand / 3 % 7) - 3;
349 }
350
351 my $shadow = $edge * 0.05;
352 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
353 376 (
354 my $mark = $self->{board}{board}[$x-1][$y-1];
355 my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
356
357 if ($oldboard) {
358 next if $old == $mark; # no change
359
360 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
361 $expose_area = $expose_area
362 ? Gtk2::Gdk::Rectangle->union ($expose_area, $area)
363 : $area;
364 }
365
366 if ($mark) {
367 my $pb = $self->create_stack($mark, $edge, $rand);
368
369 $pb->composite ($pixbuf, @$area,
370 $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
371
372 # labels are handled here because they are quite rare
373 if ($mark & MARK_LABEL) {
374 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
375
376 if ($white) {
377 pixbuf_text $pixbuf, 0,
378 $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
379 $self->{board}{label}[$x-1][$y-1];
380 }
381 pixbuf_text $pixbuf, $white,
382 $k[$x], $k[$y], $ofs * 0.7,
383 $self->{board}{label}[$x-1][$y-1];
384 }
385 377 \b
386 # old pixmap&mask-way. that was fast ;( 378 (?:[bw])?
387 #my ($pm, $bm) = $self->create_stack($gc, $mark, $edge, $x * 17 + $y * 11 ); 379 [, ]{0,2}
388 380 [a-hj-t] # valid for upto 19x19
389 #$gc->set_clip_mask ($bm); 381 \s?
390 #$gc->set_clip_origin ($dx, $dy); 382 [1-9]?[0-9]
391 #$pixmap->draw_pixmap ($gc, $pm, 0, 0, $dx, $dy, $edge, $edge); 383 \b
392 } 384 )
393 } 385 }{
394 } 386 "<coord>$1</coord>";
387 }sgexi;
395 388
396 $self->{board_shown} = Storable::dclone $self->{board}; 389 $text .= $_;
397 #d# save
398 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable";
399
400 $expose_area;
401}
402
403sub expose {
404 my ($self, $area) = @_;
405
406 if ($area && $self->{pixbuf}) {
407 my ($x, $y, $w, $h) = @$area;
408 my ($ox, $oy, $s) = @{$self->{offsets}};
409
410 $self->{pixbuf}->render_to_drawable ($self->{canvas}->window, $self->{canvas}->style->white_gc,
411 $x, $y, $x + $ox, $y + $oy, $w, $h);
412 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
413 $x + $ox - 1, $y + $oy - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
414
415 #$self->{canvas}->window->draw_pixmap (
416 # $self->{canvas}->style->white_gc,
417 # $self->{pixmap},
418 # $x - $ox, $y - $oy, $x, $y, $w, $h,
419 #);
420 }
421}
422
423sub expose_event {
424 my ($widget, $self, $event) = @_;
425
426 $self->{pixbuf} or return;
427
428 my $area = $event->{area};
429 my ($ox, $oy, $s) = @{$self->{offsets}};
430
431 $self->expose (Gtk2::Gdk::Rectangle->intersect (
432 [$area->[0] - $ox, $area->[1] - $oy, $area->[2], $area->[3]],
433 [0, 0, $s, $s],
434 ));
435
436 1;
437}
438
439sub event_update_tree {
440 my ($self) = @_;
441
442 $self->{path} = $self->get_path;
443 390 }
444 my $move = @{$self->{path}};
445 391
446 $self->{moveadj}->upper($move); 392 $self->{chat}->append_text ($text);
393}
447 394
448 if ($self->{moveadj}->value >= $move - 1 || !$self->{moveadj}->value) { 395sub event_join {
449 $self->{moveadj}->value ($move); 396 my ($self) = @_;
450 $self->{moveadj}->value_changed; 397
451 } 398 $self->SUPER::event_join (@_);
399 $self->event_update_game;
400 $self->show_all;
452} 401}
453 402
454sub event_part { 403sub event_part {
455 my ($self) = @_; 404 my ($self) = @_;
405
456 $self->SUPER::event_part; 406 $self->SUPER::event_part;
457 (delete $self->{window})->destroy; # hmm.. why does this keep the object alive? puzzling.. ahh.. the callbacks ;) 407 $self->destroy;
458 delete $self->{room}{game}{$self->{channel}};
459} 408}
460 409
461sub event_move { 410sub event_move {
462 my ($self, $pass) = @_; 411 my ($self, $pass) = @_;
463 sound::play 1, $pass ? "pass" : "move"; 412 sound::play 1, $pass ? "pass" : "move";
464} 413}
465 414
466sub DESTROY {#d# 415sub event_update_game {
467 warn "DESTROY(@_)\n";#d# 416 my ($self) = @_;
417 $self->SUPER::event_update_game;
418
419 return unless $self->{joined};
420
421 my $title = defined $self->{channel}
422 ? $self->owner->as_string . " " . $self->opponent_string
423 : "Game Window";
424 $self->set_title("KGS Game $title");
425 $self->{title}->set_text ($title);
426
427 $self->{user}[COLOUR_BLACK] = $self->{user1};
428 $self->{user}[COLOUR_WHITE] = $self->{user2};
429
430 # show board
431 if ($self->is_inprogress) {
432 $self->{left}->add ($self->{boardbox}) unless $self->{boardbox}->parent;
433 if (my $ch = delete $self->{challenge}) {
434 (delete $_->{inlay})->clear for values %$ch;
435 }
436 }
437
438 $self->{left}->show_all;
439
440 # view text
441
442 eval { #d#
443 my @ga;
444 $ga[0] = "\nType: " . (util::toxml $gametype{$self->type})
445 . " (" . (util::toxml $gameopt{$self->option}) . ")";
446 $ga[1] = "\nFlags:";
447 $ga[1] .= " started" if $self->is_inprogress;
448 $ga[1] .= " adjourned" if $self->is_adjourned;
449 $ga[1] .= " scored" if $self->is_scored;
450 $ga[1] .= " saved" if $self->is_saved;
451
452 $ga[2] = "\nOwner: <user>" . (util::toxml $self->{user3}->as_string) . "</user>"
453 if $self->{user3}->is_inprogress;
454
455 $ga[3] = "\nPlayers: <user>" . (util::toxml $self->{user2}->as_string) . "</user>"
456 . " vs. <user>" . (util::toxml $self->{user1}->as_string) . "</user>"
457 if $self->is_inprogress;
458
459 if ($self->is_inprogress) {
460 $ga[4] = "\nHandicap: " . $self->{handicap};
461 $ga[5] = "\nKomi: " . $self->{komi};
462 $ga[6] = "\nSize: " . $self->size_string;
463 }
464
465 if ($self->is_scored) {
466 $ga[7] = "\nResult: " . $self->score_string;
467 }
468
469 $text = "\n<infoblock><header>Game Update</header>";
470 for (0..7) {
471 if ($self->{gatext}[$_] ne $ga[$_]) {
472 $text .= $ga[$_];
473 }
474 }
475 $text .= "</infoblock>";
476
477 $self->{gatext} = \@ga;
478 };
479
480 $self->{chat}->append_text ($text);
481}
482
483sub draw_rules {
484 my ($self, $inlay) = @_;
485
486 my $rules = $self->{rules};
487
488 my $text = "";
489
490 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
491
492 $text .= "\nTime: ";
493
494 if ($rules->{timesys} == TIMESYS_NONE) {
495 $text .= "UNLIMITED";
496 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
497 $text .= util::format_time $rules->{time};
498 $text .= " ABS";
499 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
500 $text .= util::format_time $rules->{time};
501 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
502 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
503 $text .= util::format_time $rules->{time};
504 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
505 }
506
507 $inlay->append_text ("<infoblock>$text</infoblock>");
508}
509
510sub event_update_rules {
511 my ($self, $rules) = @_;
512
513 $self->{rules} = $rules;
514
515 if ($self->{user}) {
516 $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
517 for COLOUR_BLACK, COLOUR_WHITE;
518 }
519
520 sound::play 3, "gamestart";
521
522 $self->{rules_inlay}->refresh;
523}
524
525sub inject_resign_game {
526 my ($self, $msg) = @_;
527
528 sound::play 3, "resign";
529
530 $self->{chat}->append_text ("\n<infoblock><header>Resign</header>"
531 . "\n<user>"
532 . (util::toxml $self->{user}[$msg->{player}]->as_string)
533 . "</user> resigned.</infoblock>");
534}
535
536sub inject_final_result {
537 my ($self, $msg) = @_;
538
539 $self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>"
540 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
541 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
542 . "</infoblock>"
543 );
544}
545
546sub draw_challenge {
547 my ($self, $c) = @_;
548
549 my $inlay = $c->{inlay};
550 my $challenge = $c->{challenge};
551 my $rules = $challenge->{rules};
552
553 my $as_black = $challenge->{user1}{name} eq $self->{conn}{name};
554 my $opponent = $as_black ? $challenge->{user2} : $challenge->{user1};
555
556 $inlay->append_text ("\n<challenge>Challenge to <user>" . $opponent->as_string . "</user></challenge>");
557 $inlay->append_text ("\nHandicap: $rules->{handicap}");
558
559#bless( (
560# gametype => 3,
561# user1 => bless( {
562# flags => 2633,
563# name => 'dorkusx'
564# }, 'KGS::User' ),
565# rules => bless( {
566# count => 5,
567# time => 900,
568# timesys => 2,
569# interval => 30,
570# komi => '6.5',
571# size => 19,
572# ruleset => 0,
573# handicap => 0
574# }, 'KGS::Rules' ),
575# user2 => bless( {
576# flags => 436220808,
577# name => 'Nerdamus'
578# }, 'KGS::User' )
579# ), 'KGS::Challenge' )
580}
581
582sub draw_users {
583 my ($self, $inlay) = @_;
584
585 for (sort keys %{$self->{users}}) {
586 $inlay->append_text (" <user>" . $self->{users}{$_}->as_string . "</user>");
587 }
588}
589
590sub event_challenge {
591 my ($self, $challenge) = @_;
592
593 my $as_black = $challenge->{user1}{name} eq $self->{conn}{name};
594 my $opponent = $as_black ? $challenge->{user2} : $challenge->{user1};
595
596 my $c = $self->{challenge}{$opponent->{name}} ||= {};
597
598 $c->{inlay} ||= $self->{chat}->new_inlay;
599 $c->{challenge} = $challenge;
600
601 $self->draw_challenge ($c);
602
603# require KGS::Listener::Debug;
604# $self->{chat}->append_text ("\n".KGS::Listener::Debug::dumpval($challenge));
468} 605}
469 606
4701; 6071;
471 608

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