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Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.41 by pcg, Tue Jun 3 15:41:11 2003 UTC vs.
Revision 1.104 by pcg, Sun May 30 07:24:06 2004 UTC

1use utf8; 1use utf8;
2
3use Scalar::Util ();
2 4
3package game::goclock; 5package game::goclock;
4 6
5# Lo and Behold! I admit it! The rounding stuff etc.. in goclock 7# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
6# is completely borked. 8# is completely borked.
7 9
8use Time::HiRes (); 10use Time::HiRes ();
9 11
10use KGS::Constants; 12use KGS::Constants;
11 13
12use base gtk::widget; 14use Glib::Object::Subclass
15 Gtk2::Label;
13 16
14sub new { 17sub INIT_INSTANCE {
15 my $class = shift; 18 my $self = shift;
16 my $self = $class->SUPER::new(@_);
17 19
18 $self->{widget} = new Gtk2::Label; 20 $self->signal_connect (destroy => sub { $_[0]->stop });
19 21
20 $self->{set} = sub { }; 22 $self->{set} = sub { };
21 $self->{format} = sub { "ERROR" }; 23 $self->{format} = sub { "???" };
22
23 $self;
24} 24}
25 25
26sub configure { 26sub configure {
27 my ($self, $timesys, $main, $interval, $count) = @_; 27 my ($self, $timesys, $main, $interval, $count) = @_;
28 28
39 if ($_[0] > $low) { 39 if ($_[0] > $low) {
40 util::format_time $_[0] - $low; 40 util::format_time $_[0] - $low;
41 } else { 41 } else {
42 sprintf "%s (%d)", 42 sprintf "%s (%d)",
43 util::format_time int (($_[0] - 1) % $interval + 1), 43 util::format_time int (($_[0] - 1) % $interval + 1),
44 $_[0] / $interval; 44 ($_[0] - 1) / $interval;
45 } 45 }
46 }; 46 };
47 47
48 } elsif ($timesys == TIMESYS_CANADIAN) { 48 } elsif ($timesys == TIMESYS_CANADIAN) {
49 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] }; 49 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
52 if (!$self->{moves}) { 52 if (!$self->{moves}) {
53 util::format_time $_[0] - $low; 53 util::format_time $_[0] - $low;
54 } else { 54 } else {
55 my $time = int (($_[0] - 1) % $interval + 1); 55 my $time = int (($_[0] - 1) % $interval + 1);
56 56
57 sprintf "%s/%d {%d}", 57 sprintf "%s/%d =%d",
58 util::format_time $time, 58 util::format_time $time,
59 $self->{moves}, 59 $self->{moves},
60 $self->{moves} > 1
60 $time / ($self->{moves} || 1); 61 ? $time / $self->{moves}
61 62 : $interval;
62 } 63 }
63 }; 64 };
64 65
65 } else { 66 } else {
66 # none, or unknown 67 # none, or unknown
70} 71}
71 72
72sub refresh { 73sub refresh {
73 my ($self, $timestamp) = @_; 74 my ($self, $timestamp) = @_;
74 my $timer = $self->{time} + $self->{start} - $timestamp; 75 my $timer = $self->{time} + $self->{start} - $timestamp;
75 76
76 # we round the timer value slightly... the protocol isn't exact anyways, 77 # we round the timer value slightly... the protocol isn't exact anyways,
77 # and this gives smoother timers ;) 78 # and this gives smoother timers ;)
78 my @format = $self->{format}->(int ($timer + 0.4)); 79 my $timer2 = int $timer + 0.4;
80
81 if ($timer2 <= 0) {
82 $timer2 = 0 if $timer2 < 0;
83 $self->set_text ("TIME OUT");
84 } else {
79 $self->{widget}->set_text ($self->{format}->(int ($timer + 0.4))); 85 $self->set_text ($self->{format}->($timer2));
86 }
80 87
81 $timer - int $timer; 88 $timer - int $timer;
82} 89}
83 90
84sub set_time { 91sub set_time {
85 my ($self, $time) = @_; 92 my ($self, $time, $moves) = @_;
86 93
87 # we ignore requests to re-set the time of a running clock. 94 # we ignore requests to re-set the time of a running clock.
88 # this is the easiest way to ensure that commentary etc. 95 # this is the easiest way to ensure that commentary etc.
89 # doesn't re-set the clock. yes, this is frickle design, 96 # doesn't re-set the clock. yes, this is frickle design,
90 # but I think the protocol is to blame here, which gives 97 # but I think the protocol is to blame here, which gives
91 # very little time information. (cgoban2 also has had quite 98 # very little time information. (cgoban2 also has had quite
92 # a lot of small time update problems...) 99 # a lot of small time update problems...)
93 unless ($self->{timeout}) { 100 unless ($self->{timeout}) {
94 $self->{set}->($time->[0], $time->[1]); 101 $self->{set}->($time, $moves);
95 $self->refresh ($self->{start}); 102 $self->refresh ($self->{start});
96 } 103 }
97} 104}
98 105
99sub start { 106sub start {
117 my ($self) = @_; 124 my ($self) = @_;
118 125
119 remove Glib::Source delete $self->{timeout} if $self->{timeout}; 126 remove Glib::Source delete $self->{timeout} if $self->{timeout};
120} 127}
121 128
122sub destroy { 129package game::userpanel;
130
131use Glib::Object::Subclass
132 Gtk2::HBox,
133 properties => [
134 Glib::ParamSpec->IV ("colour", "colour", "User Colour", 0, 1, 0, [qw(construct-only writable)]),
135 ];
136
137sub INIT_INSTANCE {
123 my ($self) = @_; 138 my ($self) = @_;
124 $self->stop;
125 $self->SUPER::destroy;
126}
127 139
128package game::userpanel;
129
130use base gtk::widget;
131
132sub new {
133 my $class = shift;
134 my $self = $class->SUPER::new(@_);
135
136 $self->{widget} = new Gtk2::HBox;
137
138 $self->{widget}->add (my $vbox = new Gtk2::VBox); 140 $self->add (my $vbox = new Gtk2::VBox);
139 141
140 $vbox->add ($self->{name} = new Gtk2::Label $self->{name}); 142 $vbox->add ($self->{name} = new Gtk2::Label $self->{name});
141 $vbox->add ($self->{info} = new Gtk2::Label ""); 143 $vbox->add ($self->{info} = new Gtk2::Label "");
142 $vbox->add (($self->{clock} = new game::goclock)->widget); 144 $vbox->add ($self->{clock} = new game::goclock); Scalar::Util::weaken $self->{clock};
143 145
144 $vbox->add ($self->{imagebox} = new Gtk2::VBox); 146 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
145 147
146 $self; 148 $self;
147} 149}
148 150
149sub configure { 151sub configure {
150 my ($self, $user, $rules) = @_; 152 my ($self, $app, $user, $rules) = @_;
151 153
152 if ($self->{name}->get_text ne $user->as_string) { 154 if ($self->{name}->get_text ne $user->as_string) {
153 $self->{name}->set_text ($user->as_string); 155 $self->{name}->set_text ($user->as_string);
154 156
155 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; 157 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
156 $self->{imagebox}->add (gtk::image_from_data undef); 158 $self->{imagebox}->add (gtk::image_from_data undef);
157 $self->{imagebox}->show_all; 159 $self->{imagebox}->show_all;
158 160
161 if ($user->has_pic) {
159 # the big picture... 162 # the big picture...
160 appwin::userpic ($user->{name}, sub { 163 $app->userpic ($user->{name}, sub {
161 return unless $self->{imagebox}; 164 return unless $self->{imagebox};
165
162 if ($_[0]) { 166 if ($_[0]) {
163 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; 167 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
164 $self->{imagebox}->add (gtk::image_from_data $_[0]); 168 $self->{imagebox}->add (gtk::image_from_data $_[0]);
165 $self->{imagebox}->show_all; 169 $self->{imagebox}->show_all;
170 }
171 });
172 }
173 }
174
175 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
176}
177
178sub set_captures {
179 my ($self, $captures) = @_;
180
181 $self->{info}->set_text ("$captures pris.");
182}
183
184sub set_timer {
185 my ($self, $when, $time, $moves) = @_;
186
187 $self->{clock}->stop unless $when;
188 $self->{clock}->set_time ($time, $moves);
189 $self->{clock}->start ($when) if $when;
190}
191
192package game;
193
194use Scalar::Util qw(weaken);
195
196use KGS::Constants;
197use KGS::Game::Board;
198
199use Gtk2::GoBoard;
200use Gtk2::GoBoard::Constants;
201
202use base KGS::Game;
203use base KGS::Listener::Game;
204
205use Glib::Object::Subclass
206 Gtk2::Window;
207
208use POSIX qw(ceil);
209
210sub new {
211 my ($self, %arg) = @_;
212 $self = $self->Glib::Object::new;
213 $self->{$_} = delete $arg{$_} for keys %arg;
214
215 gtk::state $self, "game::window", undef, window_size => [600, 500];
216
217 $self->signal_connect (destroy => sub {
218 $self->unlisten;
219 delete $self->{app}{game}{$self->{channel}};
220 %{$_[0]} = ();
221 });#d#
222
223 $self->add (my $hpane = new Gtk2::HPaned);
224 gtk::state $hpane, "game::hpane", undef, position => 500;
225
226 # LEFT PANE
227
228 $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0);
229
230 $self->{boardbox} = new Gtk2::VBox;
231
232 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
233
234 # board box (aspect/canvas)
235
236 #$self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
237
238 # RIGHT PANE
239
240 $hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1);
241 $hpane->set (position_set => 1);
242
243 $vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0);
244
245 {
246 $frame->add (my $vbox = new Gtk2::VBox);
247 $vbox->add ($self->{title} = new Gtk2::Label $title);
248
249 $vbox->add (my $hbox = new Gtk2::HBox);
250
251 $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 1, 0);
252
253 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
254
255 $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
256 $scale->set_draw_value (0);
257 $scale->set_digits (0);
258
259 $self->{moveadj}->signal_connect (value_changed => sub {
260 $self->{showmove} = int $self->{moveadj}->get_value;
261 $self->update_board;
262 });
263 }
264
265 $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
266
267 $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_)
268 for COLOUR_WHITE, COLOUR_BLACK;
269
270 $vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0);
271
272 $buttonbox->add ($self->{button_pass} =
273 Gtk2::Button->Glib::Object::new (label => "Pass", no_show_all => 1, visible => 0));
274 $self->{button_pass}->signal_connect (clicked => sub {
275 $self->{board_click}->(255, 255) if $self->{board_click};
276 });
277 $buttonbox->add ($self->{button_undo} =
278 Gtk2::Button->Glib::Object::new (label => "Undo", no_show_all => 1, visible => 0));
279 $self->{button_undo}->signal_connect (clicked => sub {
280 $self->send (req_undo => channel => $self->{channel});
281 });
282 $buttonbox->add ($self->{button_resign} =
283 Gtk2::Button->Glib::Object::new (label => "Resign", no_show_all => 1, visible => 0));
284 $self->{button_resign}->signal_connect (clicked => sub {
285 $self->send (resign_game => channel => $self->{channel}, player => $self->{colour});
286 });
287
288 $vbox->pack_start (($self->{chat} = new superchat), 1, 1, 0);
289
290 $self->set_channel ($self->{channel});
291
292 $self->show_all;
293
294 $self;
295}
296
297sub set_channel {
298 my ($self, $channel) = @_;
299
300 $self->{channel} = $channel;
301
302 if ($self->{channel} > 0) {
303 $self->listen ($self->{conn});
304
305 $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1);
306 $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1);
307
308 $self->signal_connect (delete_event => sub { $self->part; 1 });
309 $self->{chat}->signal_connect (command => sub {
310 my ($chat, $cmd, $arg) = @_;
311 if ($cmd eq "rsave") {
312 Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
313 } else {
314 $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
166 } 315 }
167 }); 316 });
168 } 317 }
169
170 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
171}
172
173sub set_state {
174 my ($self, $captures, $timer, $when) = @_;
175
176 $self->{clock}->stop unless $when;
177 $self->{clock}->set_time ($timer);
178 $self->{clock}->start ($when) if $when;
179
180 $self->{info}->set_text ("$captures pris.");
181}
182
183package game;
184
185use KGS::Constants;
186use KGS::Game::Board;
187
188use base KGS::Listener::Game;
189use base KGS::Game;
190
191use base gtk::widget;
192
193use POSIX qw(ceil);
194
195sub new {
196 my $self = shift;
197 $self = $self->SUPER::new(@_);
198
199 $self->listen($self->{conn});
200
201 $self->{window} = new Gtk2::Window 'toplevel';
202 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window";
203 $self->{window}->set_title("KGS Game $title");
204 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500];
205
206 $self->{window}->signal_connect(delete_event => sub {
207 $self->part;
208 $self->destroy;
209 1;
210 });
211
212 $self->{window}->add($self->{hpane} = new Gtk2::HPaned);
213 gtk::state $self->{hpane}, "game::hpane", undef, position => 500;
214
215 # LEFT PANE
216
217 $self->{hpane}->pack1(($self->{left} = new Gtk2::VBox), 1, 0);
218
219 $self->{boardbox} = new Gtk2::VBox;
220
221 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1);
222
223 # challenge
224
225 $self->{challenge} = new challenge channel => $self->{channel};
226
227 # board box (aspect/canvas)
228
229 $self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
230
231 {
232 $frame->add(my $vbox = new Gtk2::VBox);
233 $vbox->add($self->{title} = new Gtk2::Label $title);
234
235 $self->{moveadj} = new Gtk2::Adjustment 0, 0, 0, 1, 1, 0;
236
237 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
238 $scale->set_draw_value (0);
239 $scale->set_digits (0);
240
241 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
242 }
243
244 $self->{boardbox}->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0);
245 $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
246 $self->{board_label} = $aspect_frame->get_label_widget;
247
248 $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea);
249 $self->{canvas}->double_buffered (0) if $::config->{conserve_memory};
250
251 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
252 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
253
254 # RIGHT PANE
255
256 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 1, 1);
257 $self->{hpane}->set(position_set => 1);
258 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
259
260 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
261 $sw->set_policy("automatic", "always");
262
263 $sw->add(($self->{userlist} = new userlist)->widget);
264
265 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
266
267 $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
268 $hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget);
269 $hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget);
270
271 $vbox->pack_start(($self->{text} = new gtk::text)->widget, 1, 1, 0);
272
273 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
274 $self->{entry}->signal_connect(activate => sub {
275 my $text = $self->{entry}->get_text;
276 $self->say($text) if $text =~ /\S/;
277 $self->{entry}->set_text("");
278 });
279
280 $self->event_update_game;
281 $self;
282} 318}
283 319
284sub event_update_users { 320sub event_update_users {
285 my ($self, $add, $update, $remove) = @_; 321 my ($self, $add, $update, $remove) = @_;
286 322
287 $self->{userlist}->update ($add, $update, $remove); 323# $self->{userlist}->update ($add, $update, $remove);
324
325 $self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy
326 for @$remove;
327
328 $self->{users_inlay}->refresh;
329
330 my %important;
331 $important{$self->{black}{name}}++;
332 $important{$self->{white}{name}}++;
333 $important{$self->{owner}{name}}++;
334
335 if (my @users = grep $important{$_->{name}}, @$add) {
336 $self->{chat}->append_text ("\n<header>Joins:</header>");
337 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
338 }
339 if (my @users = grep $important{$_->{name}}, @$remove) {
340 $self->{chat}->append_text ("\n<header>Parts:</header>");
341 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
342 }
288} 343}
289 344
290sub join { 345sub join {
291 my ($self) = @_; 346 my ($self) = @_;
292 return if $self->{joined}; 347 return if $self->{joined};
293 348
294 $self->SUPER::join; 349 $self->SUPER::join;
295
296 $self->{window}->show_all;
297} 350}
298 351
299sub part { 352sub update_cursor {
300 my ($self) = @_; 353 my ($self) = @_;
301 354
302 $self->SUPER::part; 355 my $running = $self->{showmove} == @{$self->{path}} && $self->is_active;
303 $self->destroy;
304}
305 356
306sub configure_event {
307 my ($widget, $event, $self) = @_;
308 delete $self->{stack};
309 delete $self->{pixbuf};
310 delete $self->{board_shown}; 357 delete $self->{board_click};
311 delete $self->{background};
312 $self->repaint_board;
313 0;
314}
315 358
316sub expose_event { 359 if ($self->{teacher} eq $self->{app}{conn}) {
317 my ($widget, $event, $self) = @_; 360 #TODO# # teaching mode not implemented
361 $self->{button_pass}->set (label => "Pass", sensitive => 1, visible => 1);
362 $self->{button_undo}->hide;
363 $self->{button_resign}->hide;
364 $self->{board}->set (cursor => undef);
318 365
319 $self->{pixbuf} or return; 366 } elsif ($running && $self->{colour} != COLOUR_NONE) {
367 # during game
368 $self->{button_undo}->show;
369 $self->{button_resign}->show;
320 370
321 my $area = $event->area; 371 if ($self->{cur_board}{score}) {
322 372 # during scoring
323 $self->redraw ($area); 373 $self->{button_pass}->set (label => "Done", sensitive => 1, visible => 1);
324 374 $self->{board}->set (cursor => sub {
325 0;
326}
327
328# something Gtk2 fixed
329sub INTERP_NEAREST (){ 'nearest' }
330sub INTERP_TILES (){ 'tiles' }
331sub INTERP_BILINEAR (){ 'bilinear' }
332sub INTERP_HYPER (){ 'hyper' }
333
334sub new_pixbuf {
335 my ($w, $h, $alpha, $fill) = @_;
336
337 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
338 $pixbuf->fill ($fill) if defined $fill;
339
340 $pixbuf;
341}
342
343sub scale_pixbuf {
344 my ($src, $w, $h, $mode) = @_;
345
346 my $dst = new_pixbuf $w, $h, 1;
347
348 $src->scale(
349 $dst, 0, 0, $w, $h, 0, 0,
350 $w / $src->get_width, $h / $src->get_height,
351 $mode,
352 );
353
354 $dst;
355}
356
357# create a stack of stones
358sub create_stack {
359 my ($self, $mark, $size, $rand) = @_;
360
361 my $shadow = $size * 0.05;
362
363 my $c = \$self->{stack}{$mark};
364 unless ($$c) {
365 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
366 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
367
368 # zeroeth the shadow
369 if ($mark & (MARK_B | MARK_W)) { 375 $_[0] & (MARK_B | MARK_W)
370 # the -0.5's are a mystery to me 376 ? $_[0] ^ MARK_GRAYED
371 $::shadow_img->composite ( 377 : $_[0];
372 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
373 $size / $::shadow_img->get_width, $size / $::shadow_img->get_height,
374 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
375 );
376 } 378 });
377 379 $self->{board_click} = sub {
378 # first the big stones (handicap stones could be different) 380 if ($_[0] == 255) {
379 for ([MARK_B, $mark & MARK_MOVE ? 255 : 255], 381 $self->{button_pass}->sensitive (0);
380 [MARK_W, $mark & MARK_MOVE ? 255 : 255], 382 $self->done;
381 [MARK_GRAY_B, 128], 383 } else {
382 [MARK_GRAY_W, 128]) { 384 $self->send (mark_dead =>
383 my ($mask, $alpha) = @$_; 385 channel => $self->{channel},
384 if ($mark & $mask) { 386 x => $_[0],
385 $stone->composite ( 387 y => $_[1],
386 $base, 0, 0, $size, $size, 0, 0, 388 dead => !($self->{cur_board}{board}[$_[0]][$_[1]] & MARK_GRAYED),
387 $size / $stone->get_width, $size / $stone->get_height,
388 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha
389 ); 389 );
390 } 390 }
391 } 391 };
392 392
393 # then the small stones 393 } elsif (1 - $self->{colour} == $self->{cur_board}{last}) {
394 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]], 394 # normal move
395 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) { 395 $self->{button_pass}->set (label => "Pass", sensitive => 1, visible => 1);
396 my ($mask, $img) = @$_; 396 $self->{board}->set (cursor => sub {
397 if ($mark & $mask) { 397 # if is_valid_move oder so#TODO#
398 $img->composite ( 398 $_[0] & (MARK_B | MARK_W)
399 $base, (int ($size / 4)) x2, (ceil ($size / 2 + 1)) x2, ($size / 4) x2,
400 $size / $img->get_width / 2, $size / $img->get_height / 2,
401 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
402 ); 399 ? $_[0]
400 : $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B);
403 } 401 });
402 $self->{board_click} = sub {
403 $self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]);
404 $self->{board}->set (cursor => undef);
405 delete $self->{board_click};
406 $self->{button_pass}->sensitive (0);
404 } 407 };
405
406 # and lastly any markers
407 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B));
408
409 for ([MARK_CIRCLE, $::circle_img[$dark_bg]],
410 [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
411 [MARK_SQUARE, $::square_img[$dark_bg]]) {
412 my ($mask, $img) = @$_;
413 if ($mark & $mask) {
414 $img->composite (
415 $base, 0, 0, $size, $size, 0, 0,
416 $size / $img->get_width, $size / $img->get_height,
417 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
418 );
419 }
420 }
421
422 push @$$c, $base;
423 }
424 }
425
426 $$c->[$rand % @$$c];
427}
428
429sub pixbuf_text {
430 my ($pixbuf, $colour, $x, $y, $height, $text) = @_;
431
432 my @c = grep $_,
433 map $::font[$colour][$::fontmap{$_}],
434 split //, $text;
435
436 if (@c) {
437 my $spacing = $height * 0.1;
438 my $s = $height / List::Util::max map $_->get_height, @c;
439 my $W = List::Util::sum map $_->get_width, @c;
440
441 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
442 $y -= $height * 0.5;
443
444 for (@c) {
445 my $w = $_->get_width * $s;
446 # +2 == don't fight the rounding
447 $_->composite ($pixbuf,
448 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
449 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
450
451 $x += $w + $spacing;
452 }
453 }
454}
455
456sub pixbuf_rect {
457 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
458 # we fake lines by... a horrible method :/
459 my $colour_pb = new_pixbuf 1, 1, 0, $colour;
460 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
461 INTERP_NEAREST, $alpha);
462}
463
464sub repaint_board {
465 my ($self) = @_;
466 my $canvas = $self->{canvas};
467 my $expose_area = undef;
468
469 return $expose_area unless $self->{board};
470
471 my ($w, $h) = ($canvas->allocation->values)[2,3];
472
473 die "FATAL: board aspect ratio != 1" unless $w == $h;
474
475 my $s = $w;
476
477 return unless $s >= 200;
478
479 my $size = $self->{size};
480
481 # we leave enough space for the shadows.. I like smaller stones, and we
482 # do no need to do the nifty recursive screen updates that goban2 does
483 my $border = int ($s / ($size + 3) * 0.5);
484 my $s2 = $s - $border * 2;
485 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
486 my $ofs = int ($edge / 2);
487
488 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
489
490 my $pixbuf;
491
492 my $oldboard;
493
494 if ($self->{background}) {
495 if ($oldboard = $self->{board_shown}) {
496 $pixbuf = $self->{pixbuf};
497 } else { 408 } else {
498 $pixbuf = $self->{background}->copy; 409 $self->{button_pass}->set (label => "Pass", sensitive => 0, visible => 1);
499 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
500 } 410 }
501 } else { 411 } else {
502 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 412 $self->{button_undo}->hide;
503 413 $self->{button_resign}->hide;
504 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height); 414 $self->{button_pass}->hide;
505 415 $self->{board}->set (cursor => undef);
506 if ($s < $bw && $s < $bh) { 416 #TODO# # implement coordinate-grabbing
507 $pixbuf = new_pixbuf $s, $s, 0;
508 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
509 } else {
510 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES;
511 }
512
513 my $linew = int ($s / 40 / $size);
514
515 # ornamental border... we have time to waste :/
516 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255;
517 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255;
518 pixbuf_rect $pixbuf, 0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
519 pixbuf_rect $pixbuf, 0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
520
521 for my $i (1 .. $size) {
522 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
523 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
524
525 # 38 max, but we allow a bit more
526 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
527 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
528
529 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
530 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
531 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
532 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
533
534 $a++;
535 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
536 }
537
538 # hoshi points
539 my $hoshi = sub {
540 my ($x, $y) = @_;
541 my $hs = int ($edge / 4) | 1;
542 $x = $k[$x] - $hs / 2; $y = $k[$y] - $hs / 2;
543
544 # we use the shadow mask... not perfect, but I want to finish this
545 $::shadow_img->composite ($pixbuf,
546 $x, $y, $hs + 1, $hs + 1, $x, $y,
547 $hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height,
548 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
549 };
550
551 my $h1 = $size < 10 ? 3 : 4; # corner / edge offset
552 $hoshi->($h1, $h1);
553 $hoshi->($size - $h1 + 1, $h1);
554 $hoshi->($h1, $size - $h1 + 1);
555 $hoshi->($size - $h1 + 1, $size - $h1 + 1);
556
557 if ($size % 2) { # on odd boards, also the remaining 5
558 my $h2 = ($size + 1) / 2;
559 if ($size > 10) {
560 $hoshi->($h1, $h2);
561 $hoshi->($size - $h1 + 1, $h2);
562 $hoshi->($h2, $size - $h1 + 1);
563 $hoshi->($h2, $h1);
564 }
565 # the tengen
566 $hoshi->($h2, $h2);
567 }
568
569 unless ($::config->{conserve_memory} > 1) {
570 $self->{background} = $pixbuf;
571 $pixbuf = $pixbuf->copy;
572 }
573 } 417 }
574
575 $self->{pixbuf} = $pixbuf;
576
577 for my $x (1 .. $size) {
578 for my $y (1 .. $size) {
579 my $rand = ($x ^ $y ^ 0x5555);
580
581 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
582
583 if ($::config->{randomize}) {
584 $dx += ($rand % 7) - 3;
585 $dy += ($rand / 3 % 7) - 3;
586 }
587
588 my $shadow = $edge * 0.05;
589 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
590
591 my $mark = $self->{board}{board}[$x-1][$y-1];
592 my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
593
594 if ($oldboard) {
595 next if $old == $mark; # no change
596
597 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
598 $expose_area = $expose_area
599 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
600 : new Gtk2::Gdk::Rectangle @$area;
601 }
602
603 if ($mark) {
604 my $pb = $self->create_stack($mark, $edge, $rand);
605
606 $pb->composite ($pixbuf, @$area,
607 $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
608
609 # labels are handled here because they are quite rare
610 if ($mark & MARK_LABEL) {
611 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
612
613 if ($white) {
614 pixbuf_text $pixbuf, 0,
615 $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
616 $self->{board}{label}[$x-1][$y-1];
617 }
618 pixbuf_text $pixbuf, $white,
619 $k[$x], $k[$y], $ofs * 0.7,
620 $self->{board}{label}[$x-1][$y-1];
621 }
622 }
623 }
624 }
625
626 $self->{board_shown} = Storable::dclone $self->{board};
627 #d# save
628 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable";
629
630 $expose_area;
631} 418}
632 419
633sub redraw { 420sub update_timers {
634 my ($self, $area) = @_; 421 my ($self, $timers) = @_;
635 422
636 if ($area && $self->{pixbuf}) { 423 my $running = $self->{showmove} == @{$self->{path}} && !$self->{teacher};
637 my ($x, $y, $w, $h) = $area->values;
638 424
639 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf}, 425 for my $colour (COLOUR_BLACK, COLOUR_WHITE) {
640 $x, $y, $x, $y, $w, $h, 426 my $t = $timers->[$colour];
641 "normal", 0, 0); 427 $self->{userpanel}[$colour]->set_timer (
642 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0, 428 $running && $self->{lastmove_colour} == 1 - $colour && $t->[0],
643 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE; 429 $t->[1], $t->[2]);
644 } 430 }
645} 431}
646 432
647sub update_board { 433sub update_board {
648 my ($self) = @_; 434 my ($self) = @_;
649 return unless $self->{path}; 435 return unless $self->{path};
650 436
651 my $move = int $self->{moveadj}->get_value;
652
653 my $running = $move == @{$self->{path}};
654
655 $self->{board_label}->set_text ("Move $move"); 437 $self->{board_label}->set_text ("Move " . ($self->{showmove} - 1));
656 438
657 $self->{board} = new KGS::Game::Board $self->{size}; 439 $self->{cur_board} = new KGS::Game::Board $self->{size};
658 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]); 440 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $self->{showmove} - 1]]);
659 441
660 for my $colour (WHITE, BLACK) { 442 $self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_])
661 $self->{userpanel}[$colour]->set_state ( 443 for COLOUR_WHITE, COLOUR_BLACK;
662 $self->{board}{captures}[$colour], 444
445 if ($self->{showmove} == @{$self->{path}}) {
446 $self->{timers} = [
447 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[0]}],
448 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[1]}],
449 ];
450 $self->update_timers ($self->{timers});
451 } else {
452 $self->update_timers ([
663 $self->{board}{timer}[$colour], 453 [0, @{$self->{cur_board}{timer}[0]}],
664 ($running && $self->{lastmove_colour} == !$colour) 454 [0, @{$self->{cur_board}{timer}[1]}],
665 ? $self->{lastmove_time} : 0
666 ); 455 ]);
667 } 456 }
668 457
669 $self->redraw ($self->repaint_board); 458 $self->{board}->set_board ($self->{cur_board});
459
460 $self->update_cursor;
670} 461}
671 462
672sub event_update_tree { 463sub event_update_tree {
673 my ($self) = @_; 464 my ($self) = @_;
674 465
675 $self->{path} = $self->get_path; 466 $self->{path} = $self->get_path;
676 467
677 if ($self->{moveadj}) { 468 if ($self->{moveadj}) {
678 my $upper = $self->{moveadj}->upper; 469 my $upper = $self->{moveadj}->upper;
679 my $pos = $self->{moveadj}->get_value; 470 my $pos = $self->{moveadj}->get_value;
471 my $move = scalar @{$self->{path}};
680 472
681 $self->{moveadj}->upper (scalar @{$self->{path}}); 473 $self->{moveadj}->upper ($move);
682 474
683 $self->{moveadj}->changed; 475 $self->{moveadj}->changed;
684 if ($pos == $upper) { 476 if ($pos == $upper) {
685 $self->{moveadj}->set_value (scalar @{$self->{path}}); 477 $self->{moveadj}->value ($move);
686 } else {
687 $self->{moveadj}->value_changed; 478 $self->{moveadj}->value_changed;
688 } 479 }
689 } 480 }
690} 481}
691 482
711 \b 502 \b
712 (?:[bw])? 503 (?:[bw])?
713 [, ]{0,2} 504 [, ]{0,2}
714 [a-hj-t] # valid for upto 19x19 505 [a-hj-t] # valid for upto 19x19
715 \s? 506 \s?
716 [0-9]{1,2} 507 [1-9]?[0-9]
717 \b 508 \b
718 ) 509 )
719 }{ 510 }{
720 "<coord>$1</coord>"; 511 "<coord>$1</coord>";
721 }sgexi; 512 }sgexi;
722 513
723 $text .= $_; 514 $text .= $_;
724 } 515 }
725 516
726 $self->{text}->append_text ($text); 517 $self->{chat}->append_text ($text);
727} 518}
728 519
729sub event_join { 520sub event_join {
730 my ($self) = @_; 521 my ($self) = @_;
522
731 $self->SUPER::event_join; 523 $self->SUPER::event_join (@_);
524 $self->init_tree;
525 $self->event_update_game;
732} 526}
733 527
734sub event_part { 528sub event_part {
735 my ($self) = @_; 529 my ($self) = @_;
530
736 $self->SUPER::event_part; 531 $self->SUPER::event_part;
532 $self->destroy;
737} 533}
738 534
739sub event_move { 535sub event_move {
740 my ($self, $pass) = @_; 536 my ($self, $pass) = @_;
741 sound::play 1, $pass ? "pass" : "move"; 537 sound::play 1, $pass ? "pass" : "move";
538
539 if ($self->{undo_inlay}) {
540 (delete $self->{undo_inlay})->clear;
541 }
742} 542}
743 543
744sub event_update_game { 544sub event_update_game {
745 my ($self) = @_; 545 my ($self) = @_;
546
746 $self->SUPER::event_update_game; 547 $self->SUPER::event_update_game;
747 548
549 return unless $self->{joined};
550
551 $self->{colour} = $self->player_colour ($self->{conn}{name});
552
553 my $title = defined $self->{channel}
554 ? $self->owner->as_string . " " . $self->opponent_string
555 : "Game Window";
556 $self->set_title ("KGS Game $title");
557 $self->{title}->set_text ($title);
558
748 $self->{user}[BLACK] = $self->{user1}; 559 $self->{user}[COLOUR_BLACK] = $self->{black};
749 $self->{user}[WHITE] = $self->{user2}; 560 $self->{user}[COLOUR_WHITE] = $self->{white};
750 561
751 # show board 562 # show board
752
753 $self->{left}->remove ($_) for $self->{left}->get_children;
754 if ($self->is_valid) { 563 if ($self->is_inprogress) {
564 if (!$self->{boardbox}->parent) {
565 $self->{boardbox}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
755 $self->{left}->add ($self->{boardbox}); 566 $self->{left}->add ($self->{boardbox});
756 (delete $self->{challenge})->destroy if $self->{challenge}; 567 $self->{board}->signal_connect (button_release => sub {
757 } else { 568 if ($_[1] == 1) {
758 $self->{left}->add ($self->{challenge}->widget); 569 $self->{board_click}->($_[2], $_[3]) if $self->{board_click};
570 }
571 });
572 }
573 if (my $ch = delete $self->{challenge}) {
574 $_->{inlay}->destroy for values %$ch;
575 }
576 $self->update_cursor;
759 } 577 }
578
760 $self->{left}->show_all; 579 $self->{left}->show_all;
761 580
762 # view text 581 $self->{rules_inlay}->refresh;
763 582
764 $text = "\n<header>Game Update</header>"; 583}
584
585sub draw_setup {
586 my ($self, $inlay) = @_;
587
588 return unless $self->{joined};
589
590 my $rules = $self->{rules};
591
592 my $text = "";
593
594 $text .= "\nTeacher: <user>" . (util::toxml $self->{teacher}) . "</user>"
595 if $self->{teacher};
596
597 $text .= "\nOwner: <user>" . (util::toxml $self->{owner}->as_string) . "</user>"
598 if $self->{owner}->is_valid;
599
600 if ($self->is_inprogress) {
601 $text .= "\nPlayers: <user>" . (util::toxml $self->{white}->as_string) . "</user>"
602 . " vs. <user>" . (util::toxml $self->{black}->as_string) . "</user>";
603 }
604 $text .= "\nType: " . util::toxml $gametype{$self->type};
605
606 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
607
608 $text .= "\nTime: ";
609
610 if ($rules->{timesys} == TIMESYS_NONE) {
611 $text .= "UNLIMITED";
612 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
613 $text .= util::format_time $rules->{time};
614 $text .= " ABS";
615 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
616 $text .= util::format_time $rules->{time};
617 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
618 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
619 $text .= util::format_time $rules->{time};
620 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
621 }
765 622
766 $text .= "\nType: " . (util::toxml $gametype{$self->type})
767 . " (" . (util::toxml $gameopt{$self->option}) . ")";
768 $text .= "\nFlags:"; 623 $text .= "\nFlags:";
769 $text .= " valid" if $self->is_valid; 624 $text .= " private" if $self->is_private;
625 $text .= " started" if $self->is_inprogress;
770 $text .= " adjourned" if $self->is_adjourned; 626 $text .= " adjourned" if $self->is_adjourned;
771 $text .= " scored" if $self->is_scored; 627 $text .= " scored" if $self->is_scored;
772 $text .= " saved" if $self->is_saved; 628 $text .= " saved" if $self->is_saved;
773 629
774 $text .= "\nWhite: <user>" . (util::toxml $self->{user2}->as_string) . "</user>";
775 $text .= "\nBlack: <user>" . (util::toxml $self->{user1}->as_string) . "</user>";
776 $text .= "\nOwner: <user>" . (util::toxml $self->{user3}->as_string) . "</user>" if $self->{user3}->is_valid;
777
778 if ($self->is_valid) { 630 if ($self->is_inprogress) {
779 $text .= "\nHandicap: " . $self->{handicap}; 631 $text .= "\nHandicap: " . $self->{handicap};
780 $text .= "\nKomi: " . $self->{komi}; 632 $text .= "\nKomi: " . $self->{komi};
781 $text .= "\nSize: " . $self->size_string; 633 $text .= "\nSize: " . $self->size_string;
782 } 634 }
783 635
636 if ($self->is_scored) {
637 $text .= "\nResult: " . $self->score_string;
638 }
639
784 $self->{text}->append_text ("<infoblock>$text</infoblock>"); 640 $inlay->append_text ("<infoblock>$text</infoblock>");
641
785} 642}
786 643
787sub event_update_rules { 644sub event_update_rules {
788 my ($self, $rules) = @_; 645 my ($self, $rules) = @_;
789 646
647 $self->{rules} = $rules;
648
649 if ($self->{user}) {
790 $self->{userpanel}[$_]->configure ($self->{user}[$_], $rules) 650 $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
791 for BLACK, WHITE; 651 for COLOUR_BLACK, COLOUR_WHITE;
792
793 my $text = "\n<header>Game Rules</header>";
794
795 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
796
797 $text .= "\nTime: ";
798
799 if ($rules->{timesys} == TIMESYS_NONE) {
800 $text .= "infinite";
801 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
802 $text .= util::format_time $rules->{time};
803 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
804 $text .= util::format_time $rules->{time} - $rules->{interval} * $rules->{count};
805 $text .= sprintf " + %s (%d)", util::format_time $rules->{interval}, $rules->{count};
806 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
807 $text .= util::format_time $rules->{time};
808 $text .= sprintf " + %s/%d", util::format_time $rules->{interval}, $rules->{count};
809 }
810 652 }
811 $self->{text}->append_text ("<infoblock>$text</infoblock>");
812}
813 653
654 sound::play 3, "gamestart";
655
656 $self->{rules_inlay}->refresh;
657}
658
814sub inject_resign_game { 659sub event_resign_game {
815 my ($self, $msg) = @_; 660 my ($self, $player) = @_;
816 661
662 sound::play 3, "resign";
817 $self->{text}->append_text ("\n<infoblock><header>Resign</header>" 663 $self->{chat}->append_text ("\n<infoblock><header>Resign</header>"
818 . "\n<user>" 664 . "\n<user>"
819 . (util::toxml $self->{user}[$msg->{player}]->as_string) 665 . (util::toxml $self->{user}[$msg->{player}]->as_string)
820 . "</user> resigned.</infoblock>"); 666 . "</user> resigned.</infoblock>");
821} 667}
822 668
669sub event_out_of_time {
670 my ($self, $player) = @_;
671
672 sound::play 3, "timewin";
673 $self->{chat}->append_text ("\n<infoblock><header>Out of Time</header>"
674 . "\n<user>"
675 . (util::toxml $self->{user}[$msg->{player}]->as_string)
676 . "</user> ran out of time and lost.</infoblock>");
677}
678
679sub event_done {
680 my ($self) = @_;
681
682 if ($self->{done}[1 - $self->{colour}] && !$self->{done}[$self->{colour}]) {
683 $self->{chat}->append_text ("\n<infoblock><header>Done</header>"
684 . "\nYour opponent pressed done.");
685 }
686}
687
823sub inject_final_result { 688sub inject_final_result {
824 my ($self, $msg) = @_; 689 my ($self, $msg) = @_;
825 690
826 $self->{text}->append_text ("\n<header>Game Over</header>" 691 $self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>"
827 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string) 692 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
828 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string) 693 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
694 . "</infoblock>"
829 ); 695 );
830} 696}
831 697
832sub destroy { 698sub inject_set_gametime {
699 my ($self, $msg) = @_;
700
701 $self->{timers} = [
702 [$msg->{NOW}, $msg->{black_time}, $msg->{black_moves}],
703 [$msg->{NOW}, $msg->{white_time}, $msg->{white_moves}],
704 ];
705
706 print "SGT\n";#d#
707 $self->update_timers ($self->{timers})
708 if $self->{showmove} == @{$self->{path}};
709}
710
711sub inject_req_undo {
712 my ($self, $msg) = @_;
713
714 my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay;
715 return if $inlay->{ignore};
716
717 sound::play 3, "warning" unless $inlay->{count};
718 $inlay->{count}++;
719
720 $inlay->clear;
721 $inlay->append_text ("\n<undo>Undo requested ($inlay->{count} times)</undo>\n");
722 $inlay->append_button ("Grant", sub {
723 $inlay->clear;
724 $self->send (grant_undo => channel => $self->{channel});
725 });
726 $inlay->append_button ("Ignore", sub {
727 $inlay->clear;
728 $inlay->{ignore} = 1;
729 # but leave inlay, so further undo requests get counted
730 });
731
732 $self->{chat}->set_end;
733}
734
735sub inject_new_game {
736 my ($self, $msg) = @_;
737
738 $self->{chat}->append_text ("\n<header>ACK from server ($msg->{cid} == $self->{cid})</header>");
739 delete $self->{cid};
740}
741
742sub draw_challenge {
833 my ($self) = @_; 743 my ($self, $id) = @_;
834 $self->{userpanel}[$_] && (delete $self->{userpanel}[$_])->destroy 744
835 for BLACK, WHITE; 745 my $info = $self->{challenge}{$id};
836 $self->SUPER::destroy; 746 my $inlay = $info->{inlay};
837 delete $appwin::gamelist->{game}{$self->{channel}}; 747 my $rules = $info->{rules};
748
749 my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;;
750 my $opponent = $as_black ? $info->{white} : $info->{black};
751
752 my ($size, $time, $interval, $count);
753
754 if (!$self->{channel}) {
755 $inlay->append_text ("\nNotes: ");
756 $inlay->append_entry (\$info->{notes}, 20, "");
757 $inlay->append_text ("\nGlobal Offer: ");
758 $inlay->append_optionmenu (\$info->{flags},
759 0 => "No",
760 2 => "Yes",
761 );
762 } else {
763 $inlay->append_text ("\nNotes: " . util::toxml $info->{notes});
764 }
765
766 $inlay->append_text ("\nType: ");
767 $inlay->append_optionmenu (
768 \$info->{gametype},
769 GAMETYPE_DEMONSTRATION , "Demonstration",
770 GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P)",
771 GAMETYPE_TEACHING , "Teaching",
772 GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P)",
773 GAMETYPE_SIMUL , "Simul (not yet!)",
774 GAMETYPE_FREE , "Free",
775 GAMETYPE_RATED , "Rated",
776 sub {
777 $size->set_history (2) if $_[0] eq GAMETYPE_RATED;
778 },
779 );
780
781 if ($self->{channel}) {
782 $inlay->append_text ("\nMy Colour: ");
783 $inlay->append_optionmenu (
784 \$as_black,
785 0 => "White",
786 1 => "Black",
787 sub {
788 if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) {
789 ($info->{black}, $info->{white}) = ($info->{white}, $info->{black});
790 }
791 }
792 );
793 }
794
795 $inlay->append_text ("\nRuleset: ");
796 $inlay->append_optionmenu (
797 \$info->{rules}{ruleset},
798 RULESET_JAPANESE , "Japanese",
799 RULESET_CHINESE , "Chinese",
800 RULESET_AGA , "AGA",
801 RULESET_NEW_ZEALAND, "New Zealand",
802 );
803
804 $inlay->append_text ("\nSize: ");
805 $size = $inlay->append_optionmenu (
806 \$info->{rules}{size}, 9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38
807 );
808
809 if ($self->{channel}) {
810 $inlay->append_text ("\nHandicap: ");
811 $inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9);
812
813 $inlay->append_text ("\nKomi: ");
814 $inlay->append_entry (\$info->{rules}{komi}, 5);
815 }
816
817 $inlay->append_text ("\nTimesys: ");
818 $inlay->append_optionmenu (
819 \$info->{rules}{timesys},
820 &TIMESYS_NONE => "None",
821 &TIMESYS_ABSOLUTE => "Absolute",
822 &TIMESYS_BYO_YOMI => "Byo Yomi",
823 &TIMESYS_CANADIAN => "Canadian",
824 sub {
825 my ($new) = @_;
826
827 if ($new eq TIMESYS_NONE) {
828 $time->hide;
829 $interval->hide;
830 $count->hide;
831 } else {
832 $time->show;
833 $time->set_text ($self->{app}{defaults}{time});
834 if ($new eq TIMESYS_ABSOLUTE) {
835 $interval->hide;
836 $count->hide;
837 } else {
838 $interval->show;
839 $count->show;
840 if ($new eq TIMESYS_BYO_YOMI) {
841 $interval->set_text ($self->{app}{defaults}{byo_time});
842 $count->set_text ($self->{app}{defaults}{byo_period});
843 } elsif ($new eq TIMESYS_CANADIAN) {
844 $interval->set_text ($self->{app}{defaults}{can_time});
845 $count->set_text ($self->{app}{defaults}{can_period});
846 }
847 }
848 }
849 }
850 );
851
852 $inlay->append_text ("\nMain Time: ");
853 $time = $inlay->append_entry (\$info->{rules}{time}, 5);
854 $inlay->append_text ("\nInterval: ");
855 $interval = $inlay->append_entry (\$info->{rules}{interval}, 3);
856 $inlay->append_text ("\nPeriods/Stones: ");
857 $count = $inlay->append_entry (\$info->{rules}{count}, 2);
858
859 $inlay->append_text ("\n");
860
861 if (!$self->{channel}) {
862 $inlay->append_button ("Create Challenge", sub {
863 $inlay->clear;
864 $self->{cid} = $self->{conn}->alloc_clientid;
865 $self->send (new_game =>
866 channel => delete $self->{roomid},
867 gametype => $info->{gametype},
868 cid => $self->{cid},
869 flags => $info->{flags},
870 rules => $info->{rules},
871 notes => $info->{notes},
872 );
873 });
874 } else {
875 $inlay->append_button ("OK", sub {
876 $inlay->clear;
877 $self->send (challenge =>
878 channel => $self->{channel},
879 black => $info->{black},
880 white => $info->{white},
881 gametype => $info->{gametype},
882 cid => $info->{cid},
883 rules => $info->{rules},
884 );
885 });
886 if (exists $self->{challenge}{""}) {
887 $inlay->append_button ("Reject", sub {
888 $inlay->clear;
889 $self->send (reject_challenge =>
890 channel => $self->{channel},
891 name => $opponent->{name},
892 gametype => $info->{gametype},
893 cid => $info->{cid},
894 rules => $info->{rules},
895 );
896 });
897 }
898 }
899}
900
901sub draw_users {
902 my ($self, $inlay) = @_;
903
904 for (sort keys %{$self->{users}}) {
905 $inlay->append_text (" <user>" . $self->{users}{$_}->as_string . "</user>");
906 }
907}
908
909sub event_challenge {
910 my ($self, $info) = @_;
911
912 my $as_black = $info->{black}->{name} eq $self->{conn}{name};
913 my $opponent = $as_black ? $info->{white} : $info->{black};
914
915 my $id = $opponent->{name};
916
917 $self->{challenge}{$id} = $info;
918 $self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay (
919 exists $self->{challenge}{""}
920 ? "Challenge from $opponent->{name}"
921 : "Challenge to $opponent->{name}",
922 sub {
923 $self->{challenge}{$id}{inlay} = $_[0];
924 $self->draw_challenge ($id);
925 },
926 !exists $self->{challenge}{""} # only open when not offerer
927 );
838} 928}
839 929
8401; 9301;
841 931

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