--- kgsueme/kgsueme/game.pl 2004/05/25 18:36:36 1.93 +++ kgsueme/kgsueme/game.pl 2004/05/30 07:24:06 1.104 @@ -73,17 +73,23 @@ sub refresh { my ($self, $timestamp) = @_; my $timer = $self->{time} + $self->{start} - $timestamp; - + # we round the timer value slightly... the protocol isn't exact anyways, # and this gives smoother timers ;) - my @format = $self->{format}->(int ($timer + 0.4)); - $self->set_text ($self->{format}->(int ($timer + 0.4))); + my $timer2 = int $timer + 0.4; + + if ($timer2 <= 0) { + $timer2 = 0 if $timer2 < 0; + $self->set_text ("TIME OUT"); + } else { + $self->set_text ($self->{format}->($timer2)); + } $timer - int $timer; } sub set_time { - my ($self, $time) = @_; + my ($self, $time, $moves) = @_; # we ignore requests to re-set the time of a running clock. # this is the easiest way to ensure that commentary etc. @@ -92,7 +98,7 @@ # very little time information. (cgoban2 also has had quite # a lot of small time update problems...) unless ($self->{timeout}) { - $self->{set}->($time->[0], $time->[1]); + $self->{set}->($time, $moves); $self->refresh ($self->{start}); } } @@ -169,14 +175,18 @@ $self->{clock}->configure (@{$rules}{qw(timesys time interval count)}); } -sub set_state { - my ($self, $captures, $timer, $when) = @_; +sub set_captures { + my ($self, $captures) = @_; + + $self->{info}->set_text ("$captures pris."); +} + +sub set_timer { + my ($self, $when, $time, $moves) = @_; $self->{clock}->stop unless $when; - $self->{clock}->set_time ($timer); + $self->{clock}->set_time ($time, $moves); $self->{clock}->start ($when) if $when; - - $self->{info}->set_text ("$captures pris."); } package game; @@ -187,13 +197,14 @@ use KGS::Game::Board; use Gtk2::GoBoard; +use Gtk2::GoBoard::Constants; + +use base KGS::Game; +use base KGS::Listener::Game; use Glib::Object::Subclass Gtk2::Window; -use base KGS::Listener::Game; -use base KGS::Game; - use POSIX qw(ceil); sub new { @@ -201,11 +212,8 @@ $self = $self->Glib::Object::new; $self->{$_} = delete $arg{$_} for keys %arg; - $self->listen ($self->{conn}); - gtk::state $self, "game::window", undef, window_size => [600, 500]; - $self->signal_connect (delete_event => sub { $self->part; 1 }); $self->signal_connect (destroy => sub { $self->unlisten; delete $self->{app}{game}{$self->{channel}}; @@ -248,42 +256,81 @@ $scale->set_draw_value (0); $scale->set_digits (0); - $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board }); + $self->{moveadj}->signal_connect (value_changed => sub { + $self->{showmove} = int $self->{moveadj}->get_value; + $self->update_board; + }); } $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0); $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_) for COLOUR_WHITE, COLOUR_BLACK; + + $vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0); + + $buttonbox->add ($self->{button_pass} = + Gtk2::Button->Glib::Object::new (label => "Pass", no_show_all => 1, visible => 0)); + $self->{button_pass}->signal_connect (clicked => sub { + $self->{board_click}->(255, 255) if $self->{board_click}; + }); + $buttonbox->add ($self->{button_undo} = + Gtk2::Button->Glib::Object::new (label => "Undo", no_show_all => 1, visible => 0)); + $self->{button_undo}->signal_connect (clicked => sub { + $self->send (req_undo => channel => $self->{channel}); + }); + $buttonbox->add ($self->{button_resign} = + Gtk2::Button->Glib::Object::new (label => "Resign", no_show_all => 1, visible => 0)); + $self->{button_resign}->signal_connect (clicked => sub { + $self->send (resign_game => channel => $self->{channel}, player => $self->{colour}); + }); $vbox->pack_start (($self->{chat} = new superchat), 1, 1, 0); - $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Rules", sub { $self->draw_rules (@_) }, 1); - $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 0); + $self->set_channel ($self->{channel}); - $self->{chat}->signal_connect (command => sub { - my ($chat, $cmd, $arg) = @_; - if ($cmd eq "rsave") { - Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d# - } else { - $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self); - } - }); + $self->show_all; $self; } +sub set_channel { + my ($self, $channel) = @_; + + $self->{channel} = $channel; + + if ($self->{channel} > 0) { + $self->listen ($self->{conn}); + + $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1); + $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1); + + $self->signal_connect (delete_event => sub { $self->part; 1 }); + $self->{chat}->signal_connect (command => sub { + my ($chat, $cmd, $arg) = @_; + if ($cmd eq "rsave") { + Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d# + } else { + $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self); + } + }); + } +} + sub event_update_users { my ($self, $add, $update, $remove) = @_; # $self->{userlist}->update ($add, $update, $remove); + $self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy + for @$remove; + $self->{users_inlay}->refresh; my %important; - $important{$self->{user1}{name}}++; - $important{$self->{user2}{name}}++; - $important{$self->{user3}{name}}++; + $important{$self->{black}{name}}++; + $important{$self->{white}{name}}++; + $important{$self->{owner}{name}}++; if (my @users = grep $important{$_->{name}}, @$add) { $self->{chat}->append_text ("\n
Joins:
"); @@ -293,7 +340,6 @@ $self->{chat}->append_text ("\n
Parts:
"); $self->{chat}->append_text (" " . $_->as_string . "") for @users; } - } sub join { @@ -303,29 +349,115 @@ $self->SUPER::join; } -sub update_board { +sub update_cursor { my ($self) = @_; - return unless $self->{path}; - my $move = int $self->{moveadj}->get_value; + my $running = $self->{showmove} == @{$self->{path}} && $self->is_active; - my $running = $move == @{$self->{path}}; + delete $self->{board_click}; - $self->{board_label}->set_text ("Move " . ($move - 1)); + if ($self->{teacher} eq $self->{app}{conn}) { + #TODO# # teaching mode not implemented + $self->{button_pass}->set (label => "Pass", sensitive => 1, visible => 1); + $self->{button_undo}->hide; + $self->{button_resign}->hide; + $self->{board}->set (cursor => undef); + + } elsif ($running && $self->{colour} != COLOUR_NONE) { + # during game + $self->{button_undo}->show; + $self->{button_resign}->show; + + if ($self->{cur_board}{score}) { + # during scoring + $self->{button_pass}->set (label => "Done", sensitive => 1, visible => 1); + $self->{board}->set (cursor => sub { + $_[0] & (MARK_B | MARK_W) + ? $_[0] ^ MARK_GRAYED + : $_[0]; + }); + $self->{board_click} = sub { + if ($_[0] == 255) { + $self->{button_pass}->sensitive (0); + $self->done; + } else { + $self->send (mark_dead => + channel => $self->{channel}, + x => $_[0], + y => $_[1], + dead => !($self->{cur_board}{board}[$_[0]][$_[1]] & MARK_GRAYED), + ); + } + }; + + } elsif (1 - $self->{colour} == $self->{cur_board}{last}) { + # normal move + $self->{button_pass}->set (label => "Pass", sensitive => 1, visible => 1); + $self->{board}->set (cursor => sub { + # if is_valid_move oder so#TODO# + $_[0] & (MARK_B | MARK_W) + ? $_[0] + : $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B); + }); + $self->{board_click} = sub { + $self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]); + $self->{board}->set (cursor => undef); + delete $self->{board_click}; + $self->{button_pass}->sensitive (0); + }; + } else { + $self->{button_pass}->set (label => "Pass", sensitive => 0, visible => 1); + } + } else { + $self->{button_undo}->hide; + $self->{button_resign}->hide; + $self->{button_pass}->hide; + $self->{board}->set (cursor => undef); + #TODO# # implement coordinate-grabbing + } +} + +sub update_timers { + my ($self, $timers) = @_; + + my $running = $self->{showmove} == @{$self->{path}} && !$self->{teacher}; + + for my $colour (COLOUR_BLACK, COLOUR_WHITE) { + my $t = $timers->[$colour]; + $self->{userpanel}[$colour]->set_timer ( + $running && $self->{lastmove_colour} == 1 - $colour && $t->[0], + $t->[1], $t->[2]); + } +} + +sub update_board { + my ($self) = @_; + return unless $self->{path}; + + $self->{board_label}->set_text ("Move " . ($self->{showmove} - 1)); $self->{cur_board} = new KGS::Game::Board $self->{size}; - $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]); + $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $self->{showmove} - 1]]); - for my $colour (COLOUR_WHITE, COLOUR_BLACK) { - $self->{userpanel}[$colour]->set_state ( - $self->{cur_board}{captures}[$colour], - $self->{cur_board}{timer}[$colour], - ($running && $self->{lastmove_colour} == !$colour) - ? $self->{lastmove_time} : 0 - ); + $self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_]) + for COLOUR_WHITE, COLOUR_BLACK; + + if ($self->{showmove} == @{$self->{path}}) { + $self->{timers} = [ + [$self->{lastmove_time}, @{$self->{cur_board}{timer}[0]}], + [$self->{lastmove_time}, @{$self->{cur_board}{timer}[1]}], + ]; + $self->update_timers ($self->{timers}); + } else { + $self->update_timers ([ + [0, @{$self->{cur_board}{timer}[0]}], + [0, @{$self->{cur_board}{timer}[1]}], + ]); } $self->{board}->set_board ($self->{cur_board}); + + $self->update_cursor; } sub event_update_tree { @@ -389,8 +521,8 @@ my ($self) = @_; $self->SUPER::event_join (@_); + $self->init_tree; $self->event_update_game; - $self->show_all; } sub event_part { @@ -403,85 +535,74 @@ sub event_move { my ($self, $pass) = @_; sound::play 1, $pass ? "pass" : "move"; + + if ($self->{undo_inlay}) { + (delete $self->{undo_inlay})->clear; + } } sub event_update_game { my ($self) = @_; + $self->SUPER::event_update_game; return unless $self->{joined}; + $self->{colour} = $self->player_colour ($self->{conn}{name}); + my $title = defined $self->{channel} ? $self->owner->as_string . " " . $self->opponent_string : "Game Window"; - $self->set_title("KGS Game $title"); + $self->set_title ("KGS Game $title"); $self->{title}->set_text ($title); - $self->{user}[COLOUR_BLACK] = $self->{user1}; - $self->{user}[COLOUR_WHITE] = $self->{user2}; + $self->{user}[COLOUR_BLACK] = $self->{black}; + $self->{user}[COLOUR_WHITE] = $self->{white}; # show board if ($self->is_inprogress) { if (!$self->{boardbox}->parent) { $self->{boardbox}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size}); $self->{left}->add ($self->{boardbox}); + $self->{board}->signal_connect (button_release => sub { + if ($_[1] == 1) { + $self->{board_click}->($_[2], $_[3]) if $self->{board_click}; + } + }); } if (my $ch = delete $self->{challenge}) { - (delete $_->{inlay})->clear for values %$ch; + $_->{inlay}->destroy for values %$ch; } + $self->update_cursor; } $self->{left}->show_all; - # view text - - eval { #d# - my @ga; - $ga[0] = "\nType: " . util::toxml $self->type_char; - $ga[1] = "\nFlags:"; - $ga[1] .= " started" if $self->is_inprogress; - $ga[1] .= " adjourned" if $self->is_adjourned; - $ga[1] .= " scored" if $self->is_scored; - $ga[1] .= " saved" if $self->is_saved; - - $ga[2] = "\nOwner: " . (util::toxml $self->{user3}->as_string) . "" - if $self->{user3}->is_inprogress; - - $ga[3] = "\nPlayers: " . (util::toxml $self->{user2}->as_string) . "" - . " vs. " . (util::toxml $self->{user1}->as_string) . "" - if $self->is_inprogress; - - if ($self->is_inprogress) { - $ga[4] = "\nHandicap: " . $self->{handicap}; - $ga[5] = "\nKomi: " . $self->{komi}; - $ga[6] = "\nSize: " . $self->size_string; - } - - if ($self->is_scored) { - $ga[7] = "\nResult: " . $self->score_string; - } - - $text = "\n
Game Update
"; - for (0..7) { - if ($self->{gatext}[$_] ne $ga[$_]) { - $text .= $ga[$_]; - } - } - $text .= "
"; - - $self->{gatext} = \@ga; - }; + $self->{rules_inlay}->refresh; - $self->{chat}->append_text ($text); } -sub draw_rules { +sub draw_setup { my ($self, $inlay) = @_; + return unless $self->{joined}; + my $rules = $self->{rules}; my $text = ""; + $text .= "\nTeacher: " . (util::toxml $self->{teacher}) . "" + if $self->{teacher}; + + $text .= "\nOwner: " . (util::toxml $self->{owner}->as_string) . "" + if $self->{owner}->is_valid; + + if ($self->is_inprogress) { + $text .= "\nPlayers: " . (util::toxml $self->{white}->as_string) . "" + . " vs. " . (util::toxml $self->{black}->as_string) . ""; + } + $text .= "\nType: " . util::toxml $gametype{$self->type}; + $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}}; $text .= "\nTime: "; @@ -499,7 +620,25 @@ $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count}; } + $text .= "\nFlags:"; + $text .= " private" if $self->is_private; + $text .= " started" if $self->is_inprogress; + $text .= " adjourned" if $self->is_adjourned; + $text .= " scored" if $self->is_scored; + $text .= " saved" if $self->is_saved; + + if ($self->is_inprogress) { + $text .= "\nHandicap: " . $self->{handicap}; + $text .= "\nKomi: " . $self->{komi}; + $text .= "\nSize: " . $self->size_string; + } + + if ($self->is_scored) { + $text .= "\nResult: " . $self->score_string; + } + $inlay->append_text ("$text"); + } sub event_update_rules { @@ -517,17 +656,35 @@ $self->{rules_inlay}->refresh; } -sub inject_resign_game { - my ($self, $msg) = @_; +sub event_resign_game { + my ($self, $player) = @_; sound::play 3, "resign"; - $self->{chat}->append_text ("\n
Resign
" . "\n" . (util::toxml $self->{user}[$msg->{player}]->as_string) . " resigned.
"); } +sub event_out_of_time { + my ($self, $player) = @_; + + sound::play 3, "timewin"; + $self->{chat}->append_text ("\n
Out of Time
" + . "\n" + . (util::toxml $self->{user}[$msg->{player}]->as_string) + . " ran out of time and lost.
"); +} + +sub event_done { + my ($self) = @_; + + if ($self->{done}[1 - $self->{colour}] && !$self->{done}[$self->{colour}]) { + $self->{chat}->append_text ("\n
Done
" + . "\nYour opponent pressed done."); + } +} + sub inject_final_result { my ($self, $msg) = @_; @@ -538,40 +695,207 @@ ); } +sub inject_set_gametime { + my ($self, $msg) = @_; + + $self->{timers} = [ + [$msg->{NOW}, $msg->{black_time}, $msg->{black_moves}], + [$msg->{NOW}, $msg->{white_time}, $msg->{white_moves}], + ]; + + print "SGT\n";#d# + $self->update_timers ($self->{timers}) + if $self->{showmove} == @{$self->{path}}; +} + +sub inject_req_undo { + my ($self, $msg) = @_; + + my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay; + return if $inlay->{ignore}; + + sound::play 3, "warning" unless $inlay->{count}; + $inlay->{count}++; + + $inlay->clear; + $inlay->append_text ("\nUndo requested ($inlay->{count} times)\n"); + $inlay->append_button ("Grant", sub { + $inlay->clear; + $self->send (grant_undo => channel => $self->{channel}); + }); + $inlay->append_button ("Ignore", sub { + $inlay->clear; + $inlay->{ignore} = 1; + # but leave inlay, so further undo requests get counted + }); + + $self->{chat}->set_end; +} + +sub inject_new_game { + my ($self, $msg) = @_; + + $self->{chat}->append_text ("\n
ACK from server ($msg->{cid} == $self->{cid})
"); + delete $self->{cid}; +} + sub draw_challenge { - my ($self, $c) = @_; + my ($self, $id) = @_; + + my $info = $self->{challenge}{$id}; + my $inlay = $info->{inlay}; + my $rules = $info->{rules}; + + my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;; + my $opponent = $as_black ? $info->{white} : $info->{black}; + + my ($size, $time, $interval, $count); + + if (!$self->{channel}) { + $inlay->append_text ("\nNotes: "); + $inlay->append_entry (\$info->{notes}, 20, ""); + $inlay->append_text ("\nGlobal Offer: "); + $inlay->append_optionmenu (\$info->{flags}, + 0 => "No", + 2 => "Yes", + ); + } else { + $inlay->append_text ("\nNotes: " . util::toxml $info->{notes}); + } + + $inlay->append_text ("\nType: "); + $inlay->append_optionmenu ( + \$info->{gametype}, + GAMETYPE_DEMONSTRATION , "Demonstration", + GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P)", + GAMETYPE_TEACHING , "Teaching", + GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P)", + GAMETYPE_SIMUL , "Simul (not yet!)", + GAMETYPE_FREE , "Free", + GAMETYPE_RATED , "Rated", + sub { + $size->set_history (2) if $_[0] eq GAMETYPE_RATED; + }, + ); + + if ($self->{channel}) { + $inlay->append_text ("\nMy Colour: "); + $inlay->append_optionmenu ( + \$as_black, + 0 => "White", + 1 => "Black", + sub { + if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) { + ($info->{black}, $info->{white}) = ($info->{white}, $info->{black}); + } + } + ); + } - my $inlay = $c->{inlay}; - my $challenge = $c->{challenge}; - my $rules = $challenge->{rules}; - - my $as_black = $challenge->{user1}{name} eq $self->{conn}{name}; - my $opponent = $as_black ? $challenge->{user2} : $challenge->{user1}; - - $inlay->append_text ("\nChallenge to " . $opponent->as_string . ""); - $inlay->append_text ("\nHandicap: $rules->{handicap}"); - -#bless( ( -# gametype => 3, -# user1 => bless( { -# flags => 2633, -# name => 'dorkusx' -# }, 'KGS::User' ), -# rules => bless( { -# count => 5, -# time => 900, -# timesys => 2, -# interval => 30, -# komi => '6.5', -# size => 19, -# ruleset => 0, -# handicap => 0 -# }, 'KGS::Rules' ), -# user2 => bless( { -# flags => 436220808, -# name => 'Nerdamus' -# }, 'KGS::User' ) -# ), 'KGS::Challenge' ) + $inlay->append_text ("\nRuleset: "); + $inlay->append_optionmenu ( + \$info->{rules}{ruleset}, + RULESET_JAPANESE , "Japanese", + RULESET_CHINESE , "Chinese", + RULESET_AGA , "AGA", + RULESET_NEW_ZEALAND, "New Zealand", + ); + + $inlay->append_text ("\nSize: "); + $size = $inlay->append_optionmenu ( + \$info->{rules}{size}, 9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38 + ); + + if ($self->{channel}) { + $inlay->append_text ("\nHandicap: "); + $inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9); + + $inlay->append_text ("\nKomi: "); + $inlay->append_entry (\$info->{rules}{komi}, 5); + } + + $inlay->append_text ("\nTimesys: "); + $inlay->append_optionmenu ( + \$info->{rules}{timesys}, + &TIMESYS_NONE => "None", + &TIMESYS_ABSOLUTE => "Absolute", + &TIMESYS_BYO_YOMI => "Byo Yomi", + &TIMESYS_CANADIAN => "Canadian", + sub { + my ($new) = @_; + + if ($new eq TIMESYS_NONE) { + $time->hide; + $interval->hide; + $count->hide; + } else { + $time->show; + $time->set_text ($self->{app}{defaults}{time}); + if ($new eq TIMESYS_ABSOLUTE) { + $interval->hide; + $count->hide; + } else { + $interval->show; + $count->show; + if ($new eq TIMESYS_BYO_YOMI) { + $interval->set_text ($self->{app}{defaults}{byo_time}); + $count->set_text ($self->{app}{defaults}{byo_period}); + } elsif ($new eq TIMESYS_CANADIAN) { + $interval->set_text ($self->{app}{defaults}{can_time}); + $count->set_text ($self->{app}{defaults}{can_period}); + } + } + } + } + ); + + $inlay->append_text ("\nMain Time: "); + $time = $inlay->append_entry (\$info->{rules}{time}, 5); + $inlay->append_text ("\nInterval: "); + $interval = $inlay->append_entry (\$info->{rules}{interval}, 3); + $inlay->append_text ("\nPeriods/Stones: "); + $count = $inlay->append_entry (\$info->{rules}{count}, 2); + + $inlay->append_text ("\n"); + + if (!$self->{channel}) { + $inlay->append_button ("Create Challenge", sub { + $inlay->clear; + $self->{cid} = $self->{conn}->alloc_clientid; + $self->send (new_game => + channel => delete $self->{roomid}, + gametype => $info->{gametype}, + cid => $self->{cid}, + flags => $info->{flags}, + rules => $info->{rules}, + notes => $info->{notes}, + ); + }); + } else { + $inlay->append_button ("OK", sub { + $inlay->clear; + $self->send (challenge => + channel => $self->{channel}, + black => $info->{black}, + white => $info->{white}, + gametype => $info->{gametype}, + cid => $info->{cid}, + rules => $info->{rules}, + ); + }); + if (exists $self->{challenge}{""}) { + $inlay->append_button ("Reject", sub { + $inlay->clear; + $self->send (reject_challenge => + channel => $self->{channel}, + name => $opponent->{name}, + gametype => $info->{gametype}, + cid => $info->{cid}, + rules => $info->{rules}, + ); + }); + } + } } sub draw_users { @@ -583,20 +907,24 @@ } sub event_challenge { - my ($self, $challenge) = @_; - - my $as_black = $challenge->{user1}{name} eq $self->{conn}{name}; - my $opponent = $as_black ? $challenge->{user2} : $challenge->{user1}; - - my $c = $self->{challenge}{$opponent->{name}} ||= {}; + my ($self, $info) = @_; - $c->{inlay} ||= $self->{chat}->new_inlay; - $c->{challenge} = $challenge; + my $as_black = $info->{black}->{name} eq $self->{conn}{name}; + my $opponent = $as_black ? $info->{white} : $info->{black}; - $self->draw_challenge ($c); + my $id = $opponent->{name}; -# require KGS::Listener::Debug; -# $self->{chat}->append_text ("\n".KGS::Listener::Debug::dumpval($challenge)); + $self->{challenge}{$id} = $info; + $self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay ( + exists $self->{challenge}{""} + ? "Challenge from $opponent->{name}" + : "Challenge to $opponent->{name}", + sub { + $self->{challenge}{$id}{inlay} = $_[0]; + $self->draw_challenge ($id); + }, + !exists $self->{challenge}{""} # only open when not offerer + ); } 1;