1 | use utf8; |
1 | use utf8; |
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2 | |
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3 | use Scalar::Util (); |
2 | |
4 | |
3 | package game::goclock; |
5 | package game::goclock; |
4 | |
6 | |
5 | # Lo and Behold! I admit it! The rounding stuff etc.. in goclock |
7 | # Lo and Behold! I admit it! The rounding stuff etc.. in goclock |
6 | # is completely borked. |
8 | # is completely borked. |
7 | |
9 | |
8 | use Time::HiRes (); |
10 | use Time::HiRes (); |
9 | |
11 | |
10 | use KGS::Constants; |
12 | use KGS::Constants; |
11 | |
13 | |
12 | use base gtk::widget; |
14 | use Glib::Object::Subclass |
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15 | Gtk2::Label; |
13 | |
16 | |
14 | sub new { |
17 | sub INIT_INSTANCE { |
15 | my $class = shift; |
18 | my $self = shift; |
16 | my $self = $class->SUPER::new(@_); |
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17 | |
19 | |
18 | $self->{widget} = new Gtk2::Label; |
20 | $self->signal_connect (destroy => sub { $_[0]->stop }); |
19 | |
21 | |
20 | $self->{set} = sub { }; |
22 | $self->{set} = sub { }; |
21 | $self->{format} = sub { "ERROR" }; |
23 | $self->{format} = sub { "???" }; |
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24 | } |
22 | |
25 | |
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26 | sub FINALIZE_INSTANCE { |
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27 | my $self = shift; |
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28 | |
23 | $self; |
29 | $self->stop; |
24 | } |
30 | } |
25 | |
31 | |
26 | sub configure { |
32 | sub configure { |
27 | my ($self, $timesys, $main, $interval, $count) = @_; |
33 | my ($self, $timesys, $main, $interval, $count) = @_; |
28 | |
34 | |
29 | if ($timesys == TIMESYS_ABSOLUTE) { |
35 | if ($timesys == TIMESYS_ABSOLUTE) { |
30 | $self->{set} = sub { $self->{time} = $_[0] }; |
36 | $self->{format} = sub { |
31 | $self->{format} = sub { util::format_time $_[0] }; |
37 | if ($_[0] <= 0) { |
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38 | "TIMEOUT"; |
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39 | } else { |
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40 | util::format_time $_[0]; |
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41 | } |
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42 | }; |
32 | |
43 | |
33 | } elsif ($timesys == TIMESYS_BYO_YOMI) { |
44 | } elsif ($timesys == TIMESYS_BYO_YOMI) { |
34 | my $low = $interval * $count; |
45 | my $low = $interval * $count; |
35 | |
46 | |
36 | $self->{set} = sub { $self->{time} = $_[0] }; |
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37 | |
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38 | $self->{format} = sub { |
47 | $self->{format} = sub { |
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48 | if ($_[0] <= 0) { |
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49 | "TIMEOUT"; |
39 | if ($_[0] > $low) { |
50 | } elsif ($_[0] > $low) { |
40 | util::format_time $_[0] - $low; |
51 | util::format_time $_[0] - $low; |
41 | } else { |
52 | } else { |
42 | sprintf "%s (%d)", |
53 | sprintf "%s (%d)", |
43 | util::format_time int (($_[0] - 1) % $interval + 1), |
54 | util::format_time int (($_[0] - 1) % $interval + 1), |
44 | $_[0] / $interval; |
55 | ($_[0] - 1) / $interval; |
45 | } |
56 | } |
46 | }; |
57 | }; |
47 | |
58 | |
48 | } elsif ($timesys == TIMESYS_CANADIAN) { |
59 | } elsif ($timesys == TIMESYS_CANADIAN) { |
49 | $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] }; |
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50 | |
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51 | $self->{format} = sub { |
60 | $self->{format} = sub { |
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61 | if ($_[0] <= 0) { |
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62 | "TIMEOUT"; |
52 | if (!$self->{moves}) { |
63 | } elsif (!$self->{moves}) { |
53 | util::format_time $_[0] - $low; |
64 | util::format_time $_[0] - $low; |
54 | } else { |
65 | } else { |
55 | my $time = int (($_[0] - 1) % $interval + 1); |
66 | my $time = int (($_[0] - 1) % $interval + 1); |
56 | |
67 | |
57 | sprintf "%s/%d {%d}", |
68 | sprintf "%s/%d =%d", |
58 | util::format_time $time, |
69 | util::format_time $time, |
59 | $self->{moves}, |
70 | $self->{moves}, |
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71 | $self->{moves} > 1 |
60 | $time / ($self->{moves} || 1); |
72 | ? $time / $self->{moves} |
61 | |
73 | : $interval; |
62 | } |
74 | } |
63 | }; |
75 | }; |
64 | |
76 | |
65 | } else { |
77 | } else { |
66 | # none, or unknown |
78 | # none, or unknown |
67 | $self->{set} = sub { }; |
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68 | $self->{format} = sub { "---" } |
79 | $self->{format} = sub { "-" } |
69 | } |
80 | } |
70 | } |
81 | } |
71 | |
82 | |
72 | sub refresh { |
83 | sub refresh { |
73 | my ($self, $timestamp) = @_; |
84 | my ($self, $timestamp) = @_; |
74 | my $timer = $self->{time} + $self->{start} - $timestamp; |
85 | my $timer = $self->{time} + $self->{start} - $timestamp; |
75 | |
86 | |
76 | # we round the timer value slightly... the protocol isn't exact anyways, |
87 | # we round the timer value slightly... the protocol isn't exact anyways, |
77 | # and this gives smoother timers ;) |
88 | # and this gives smoother timers ;) |
78 | my @format = $self->{format}->(int ($timer + 0.4)); |
89 | my $timer2 = int $timer + 0.4; |
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90 | |
79 | $self->{widget}->set_text ($self->{format}->(int ($timer + 0.4))); |
91 | $self->set_text ($self->{format}->($timer2)); |
80 | |
92 | |
81 | $timer - int $timer; |
93 | $timer - int $timer; |
82 | } |
94 | } |
83 | |
95 | |
84 | sub set_time { |
96 | sub set_time { |
85 | my ($self, $time) = @_; |
97 | my ($self, $start, $time, $moves) = @_; |
86 | |
98 | |
87 | # we ignore requests to re-set the time of a running clock. |
99 | $self->{time} = $time; |
88 | # this is the easiest way to ensure that commentary etc. |
100 | $self->{moves} = $moves; |
89 | # doesn't re-set the clock. yes, this is frickle design, |
101 | |
90 | # but I think the protocol is to blame here, which gives |
102 | if ($start) { |
91 | # very little time information. (cgoban2 also has had quite |
103 | $self->{start} = $start; |
92 | # a lot of small time update problems...) |
104 | $self->start; |
93 | unless ($self->{timeout}) { |
105 | } else { |
94 | $self->{set}->($time->[0], $time->[1]); |
106 | $self->stop; |
95 | $self->refresh ($self->{start}); |
107 | $self->refresh ($self->{start}); |
96 | } |
108 | } |
97 | } |
109 | } |
98 | |
110 | |
99 | sub start { |
111 | sub start { |
100 | my ($self, $when) = @_; |
112 | my ($self) = @_; |
101 | |
113 | |
102 | $self->stop; |
114 | $self->stop; |
103 | |
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104 | $self->{start} = $when; |
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105 | |
115 | |
106 | my $timeout; $timeout = sub { |
116 | my $timeout; $timeout = sub { |
107 | my $next = $self->refresh (Time::HiRes::time) * 1000; |
117 | my $next = $self->refresh (Time::HiRes::time) * 1000; |
108 | $next += 1000 if $next < 0; |
118 | $next += 1000 if $next < 0; |
109 | $self->{timeout} = add Glib::Timeout $next, $timeout; |
119 | $self->{timeout} = add Glib::Timeout $next, $timeout; |
… | |
… | |
117 | my ($self) = @_; |
127 | my ($self) = @_; |
118 | |
128 | |
119 | remove Glib::Source delete $self->{timeout} if $self->{timeout}; |
129 | remove Glib::Source delete $self->{timeout} if $self->{timeout}; |
120 | } |
130 | } |
121 | |
131 | |
122 | sub destroy { |
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123 | my ($self) = @_; |
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124 | $self->stop; |
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125 | $self->SUPER::destroy; |
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126 | } |
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127 | |
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128 | package game::userpanel; |
132 | package game::userpanel; |
129 | |
133 | |
130 | use base gtk::widget; |
134 | use Glib::Object::Subclass |
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135 | Gtk2::HBox, |
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136 | properties => [ |
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137 | Glib::ParamSpec->IV ("colour", "colour", "User Colour", 0, 1, 0, [qw(construct-only writable)]), |
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138 | ]; |
131 | |
139 | |
132 | sub new { |
140 | sub INIT_INSTANCE { |
133 | my $class = shift; |
141 | my ($self) = @_; |
134 | my $self = $class->SUPER::new(@_); |
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135 | |
142 | |
136 | $self->{widget} = new Gtk2::HBox; |
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137 | |
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138 | $self->{widget}->add (my $vbox = new Gtk2::VBox); |
143 | $self->add (my $vbox = new Gtk2::VBox); |
139 | |
144 | |
140 | $vbox->add ($self->{name} = new Gtk2::Label $self->{name}); |
145 | $vbox->add ($self->{name} = new Gtk2::Label $self->{name}); |
141 | $vbox->add ($self->{info} = new Gtk2::Label ""); |
146 | $vbox->add ($self->{info} = new Gtk2::Label ""); |
142 | $vbox->add (($self->{clock} = new game::goclock)->widget); |
147 | $vbox->add ($self->{clock} = new game::goclock); Scalar::Util::weaken $self->{clock}; |
143 | |
148 | |
144 | $vbox->add ($self->{imagebox} = new Gtk2::VBox); |
149 | $vbox->add ($self->{imagebox} = new Gtk2::VBox); |
145 | |
150 | |
146 | $self; |
151 | $self; |
147 | } |
152 | } |
148 | |
153 | |
149 | sub configure { |
154 | sub configure { |
150 | my ($self, $user, $rules) = @_; |
155 | my ($self, $app, $user, $rules) = @_; |
151 | |
156 | |
152 | if ($self->{name}->get_text ne $user->as_string) { |
157 | if ($self->{name}->get_text ne $user->as_string) { |
153 | $self->{name}->set_text ($user->as_string); |
158 | $self->{name}->set_text ($user->as_string); |
154 | |
159 | |
155 | $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; |
160 | $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; |
156 | $self->{imagebox}->add (gtk::image_from_data undef); |
161 | $self->{imagebox}->add (gtk::image_from_data undef); |
157 | $self->{imagebox}->show_all; |
162 | $self->{imagebox}->show_all; |
158 | |
163 | |
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164 | if ($user->has_pic) { |
159 | # the big picture... |
165 | # the big picture... |
160 | appwin::userpic ($user->{name}, sub { |
166 | $app->userpic ($user->{name}, sub { |
161 | return unless $self->{imagebox}; |
167 | return unless $self->{imagebox}; |
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168 | |
162 | if ($_[0]) { |
169 | if ($_[0]) { |
163 | $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; |
170 | $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; |
164 | $self->{imagebox}->add (gtk::image_from_data $_[0]); |
171 | $self->{imagebox}->add (gtk::image_from_data $_[0]); |
165 | $self->{imagebox}->show_all; |
172 | $self->{imagebox}->show_all; |
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173 | } |
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174 | }); |
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175 | } |
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176 | } |
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177 | |
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178 | $self->{clock}->configure (@{$rules}{qw(timesys time interval count)}); |
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179 | } |
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180 | |
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181 | sub set_captures { |
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182 | my ($self, $captures) = @_; |
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183 | |
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184 | $self->{info}->set_text ("$captures pris."); |
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185 | } |
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186 | |
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187 | sub set_timer { |
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188 | my ($self, $start, $time, $moves) = @_; |
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189 | |
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190 | $self->{clock}->set_time ($start, $time, $moves); |
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191 | } |
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192 | |
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193 | package game; |
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194 | |
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195 | use Scalar::Util qw(weaken); |
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196 | |
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197 | use KGS::Constants; |
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198 | use KGS::Game::Board; |
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199 | |
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200 | use Gtk2::GoBoard; |
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201 | use Gtk2::GoBoard::Constants; |
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202 | |
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203 | use base KGS::Game; |
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204 | use base KGS::Listener::Game; |
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205 | |
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206 | use Glib::Object::Subclass |
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207 | Gtk2::Window; |
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208 | |
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209 | use POSIX qw(ceil); |
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210 | |
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211 | sub new { |
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212 | my ($self, %arg) = @_; |
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213 | $self = $self->Glib::Object::new; |
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214 | $self->{$_} = delete $arg{$_} for keys %arg; |
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215 | |
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216 | gtk::state $self, "game::window", undef, window_size => [600, 500]; |
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217 | |
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218 | $self->signal_connect (destroy => sub { |
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219 | $self->unlisten; |
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220 | delete $self->{app}{game}{$self->{channel}}; |
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221 | %{$_[0]} = (); |
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222 | });#d# |
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223 | |
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224 | $self->add (my $hpane = new Gtk2::HPaned); |
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225 | gtk::state $hpane, "game::hpane", undef, position => 500; |
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226 | |
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227 | # LEFT PANE |
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228 | |
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229 | $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0); |
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230 | |
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231 | $self->{boardbox} = new Gtk2::VBox; |
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232 | |
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233 | $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1); |
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234 | |
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235 | # board box (aspect/canvas) |
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236 | |
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237 | #$self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0); |
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238 | |
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239 | # RIGHT PANE |
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240 | |
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241 | $hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1); |
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242 | $hpane->set (position_set => 1); |
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243 | |
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244 | $vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0); |
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245 | |
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246 | { |
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247 | $frame->add (my $vbox = new Gtk2::VBox); |
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248 | $vbox->add ($self->{title} = new Gtk2::Label $title); |
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249 | |
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250 | $vbox->add (my $hbox = new Gtk2::HBox); |
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251 | |
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252 | $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 1, 0); |
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253 | |
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254 | $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0; |
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255 | |
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256 | $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0); |
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257 | $scale->set_draw_value (0); |
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258 | $scale->set_digits (0); |
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259 | |
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260 | $self->{moveadj}->signal_connect (value_changed => sub { |
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261 | $self->{showmove} = int $self->{moveadj}->get_value; |
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262 | $self->update_board; |
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263 | }); |
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264 | } |
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265 | |
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266 | $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0); |
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267 | |
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268 | $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_) |
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269 | for COLOUR_WHITE, COLOUR_BLACK; |
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270 | |
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271 | $vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0); |
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272 | |
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273 | $buttonbox->add ($self->{button_pass} = |
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274 | Gtk2::Button->Glib::Object::new (label => "Pass", no_show_all => 1, visible => 0)); |
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275 | $self->{button_pass}->signal_connect (clicked => sub { |
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276 | $self->{board_click}->(255, 255) if $self->{board_click}; |
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277 | }); |
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278 | $buttonbox->add ($self->{button_undo} = |
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279 | Gtk2::Button->Glib::Object::new (label => "Undo", no_show_all => 1, visible => 0)); |
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280 | $self->{button_undo}->signal_connect (clicked => sub { |
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281 | $self->send (req_undo => channel => $self->{channel}); |
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282 | }); |
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283 | $buttonbox->add ($self->{button_resign} = |
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284 | Gtk2::Button->Glib::Object::new (label => "Resign", no_show_all => 1, visible => 0)); |
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285 | $self->{button_resign}->signal_connect (clicked => sub { |
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286 | $self->send (resign_game => channel => $self->{channel}, player => $self->{colour}); |
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287 | }); |
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288 | |
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289 | $vbox->pack_start (($self->{chat} = new superchat), 1, 1, 0); |
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290 | |
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291 | $self->set_channel ($self->{channel}); |
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292 | |
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293 | $self->show_all; |
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294 | |
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295 | $self; |
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296 | } |
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297 | |
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298 | sub set_channel { |
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299 | my ($self, $channel) = @_; |
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300 | |
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301 | $self->{channel} = $channel; |
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302 | |
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303 | if ($self->{channel} > 0) { |
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304 | $self->listen ($self->{conn}); |
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305 | |
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306 | $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1); |
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307 | $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1); |
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308 | |
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309 | $self->signal_connect (delete_event => sub { $self->part; 1 }); |
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310 | $self->{chat}->signal_connect (command => sub { |
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311 | my ($chat, $cmd, $arg) = @_; |
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312 | if ($cmd eq "rsave") { |
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313 | Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d# |
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314 | } else { |
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315 | $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self); |
166 | } |
316 | } |
167 | }); |
317 | }); |
168 | } |
318 | } |
169 | |
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170 | $self->{clock}->configure (@{$rules}{qw(timesys time interval count)}); |
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171 | } |
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172 | |
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173 | sub set_state { |
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174 | my ($self, $captures, $timer, $when) = @_; |
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175 | |
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176 | $self->{clock}->stop unless $when; |
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177 | $self->{clock}->set_time ($timer); |
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178 | $self->{clock}->start ($when) if $when; |
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179 | |
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180 | $self->{info}->set_text ("$captures pris."); |
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181 | } |
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182 | |
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183 | package game; |
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184 | |
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185 | use KGS::Constants; |
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186 | use KGS::Game::Board; |
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187 | |
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188 | use base KGS::Listener::Game; |
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189 | use base KGS::Game; |
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190 | |
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191 | use base gtk::widget; |
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192 | |
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193 | use POSIX qw(ceil); |
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194 | |
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195 | sub new { |
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196 | my $self = shift; |
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197 | $self = $self->SUPER::new(@_); |
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198 | |
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199 | $self->listen($self->{conn}); |
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200 | |
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201 | $self->{window} = new Gtk2::Window 'toplevel'; |
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202 | my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window"; |
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203 | $self->{window}->set_title("KGS Game $title"); |
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204 | gtk::state $self->{window}, "game::window", undef, window_size => [600, 500]; |
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205 | |
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206 | $self->{window}->signal_connect(delete_event => sub { |
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207 | $self->part; |
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208 | $self->destroy; |
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209 | 1; |
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210 | }); |
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211 | |
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212 | $self->{window}->add($self->{hpane} = new Gtk2::HPaned); |
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213 | gtk::state $self->{hpane}, "game::hpane", undef, position => 500; |
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214 | |
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215 | # LEFT PANE |
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216 | |
|
|
217 | $self->{hpane}->pack1(($self->{left} = new Gtk2::VBox), 1, 0); |
|
|
218 | |
|
|
219 | $self->{boardbox} = new Gtk2::VBox; |
|
|
220 | |
|
|
221 | $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1); |
|
|
222 | |
|
|
223 | # challenge |
|
|
224 | |
|
|
225 | $self->{challenge} = new challenge channel => $self->{channel}; |
|
|
226 | |
|
|
227 | # board box (aspect/canvas) |
|
|
228 | |
|
|
229 | $self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0); |
|
|
230 | |
|
|
231 | { |
|
|
232 | $frame->add(my $vbox = new Gtk2::VBox); |
|
|
233 | $vbox->add($self->{title} = new Gtk2::Label $title); |
|
|
234 | |
|
|
235 | $self->{moveadj} = new Gtk2::Adjustment 0, 0, 0, 1, 1, 0; |
|
|
236 | |
|
|
237 | $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj}); |
|
|
238 | $scale->set_draw_value (0); |
|
|
239 | $scale->set_digits (0); |
|
|
240 | |
|
|
241 | $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board }); |
|
|
242 | } |
|
|
243 | |
|
|
244 | $self->{boardbox}->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0); |
|
|
245 | $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5); |
|
|
246 | $self->{board_label} = $aspect_frame->get_label_widget; |
|
|
247 | |
|
|
248 | $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea); |
|
|
249 | $self->{canvas}->double_buffered (0) if $::config->{conserve_memory}; |
|
|
250 | |
|
|
251 | $self->{canvas}->signal_connect(configure_event => \&configure_event, $self); |
|
|
252 | $self->{canvas}->signal_connect(expose_event => \&expose_event, $self); |
|
|
253 | |
|
|
254 | # RIGHT PANE |
|
|
255 | |
|
|
256 | $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 1, 1); |
|
|
257 | $self->{hpane}->set(position_set => 1); |
|
|
258 | gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80; |
|
|
259 | |
|
|
260 | $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow); |
|
|
261 | $sw->set_policy("automatic", "always"); |
|
|
262 | |
|
|
263 | $sw->add(($self->{userlist} = new userlist)->widget); |
|
|
264 | |
|
|
265 | $self->{vpane}->add(my $vbox = new Gtk2::VBox); |
|
|
266 | |
|
|
267 | $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0); |
|
|
268 | $hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget); |
|
|
269 | $hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget); |
|
|
270 | |
|
|
271 | $vbox->pack_start(($self->{text} = new gtk::text)->widget, 1, 1, 0); |
|
|
272 | |
|
|
273 | $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0); |
|
|
274 | $self->{entry}->signal_connect(activate => sub { |
|
|
275 | my $text = $self->{entry}->get_text; |
|
|
276 | $self->say($text) if $text =~ /\S/; |
|
|
277 | $self->{entry}->set_text(""); |
|
|
278 | }); |
|
|
279 | |
|
|
280 | $self->event_update_game; |
|
|
281 | $self; |
|
|
282 | } |
319 | } |
283 | |
320 | |
284 | sub event_update_users { |
321 | sub event_update_users { |
285 | my ($self, $add, $update, $remove) = @_; |
322 | my ($self, $add, $update, $remove) = @_; |
286 | |
323 | |
287 | $self->{userlist}->update ($add, $update, $remove); |
324 | # $self->{userlist}->update ($add, $update, $remove); |
|
|
325 | |
|
|
326 | $self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy |
|
|
327 | for @$remove; |
|
|
328 | |
|
|
329 | $self->{users_inlay}->refresh; |
|
|
330 | |
|
|
331 | my %important; |
|
|
332 | $important{$self->{black}{name}}++; |
|
|
333 | $important{$self->{white}{name}}++; |
|
|
334 | $important{$self->{owner}{name}}++; |
|
|
335 | |
|
|
336 | if (my @users = grep $important{$_->{name}}, @$add) { |
|
|
337 | $self->{chat}->append_text ("\n<header>Joins:</header>"); |
|
|
338 | $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users; |
|
|
339 | } |
|
|
340 | if (my @users = grep $important{$_->{name}}, @$remove) { |
|
|
341 | $self->{chat}->append_text ("\n<header>Parts:</header>"); |
|
|
342 | $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users; |
|
|
343 | } |
288 | } |
344 | } |
289 | |
345 | |
290 | sub join { |
346 | sub join { |
291 | my ($self) = @_; |
347 | my ($self) = @_; |
292 | return if $self->{joined}; |
348 | return if $self->{joined}; |
293 | |
349 | |
294 | $self->SUPER::join; |
350 | $self->SUPER::join; |
295 | |
|
|
296 | $self->{window}->show_all; |
|
|
297 | } |
351 | } |
298 | |
352 | |
299 | sub part { |
353 | sub update_cursor { |
300 | my ($self) = @_; |
354 | my ($self) = @_; |
301 | |
355 | |
302 | $self->SUPER::part; |
356 | my $running = $self->{showmove} == @{$self->{path}} && $self->is_active; |
303 | $self->destroy; |
|
|
304 | } |
|
|
305 | |
357 | |
306 | sub configure_event { |
|
|
307 | my ($widget, $event, $self) = @_; |
|
|
308 | delete $self->{stack}; |
|
|
309 | delete $self->{pixbuf}; |
|
|
310 | delete $self->{board_shown}; |
358 | delete $self->{board_click}; |
311 | delete $self->{background}; |
|
|
312 | $self->repaint_board; |
|
|
313 | 0; |
|
|
314 | } |
|
|
315 | |
359 | |
316 | sub expose_event { |
360 | if ($self->{teacher} eq $self->{app}{conn}) { |
317 | my ($widget, $event, $self) = @_; |
361 | #TODO# # teaching mode not implemented |
|
|
362 | $self->{button_pass}->set (label => "Pass", sensitive => 1, visible => 1); |
|
|
363 | $self->{button_undo}->hide; |
|
|
364 | $self->{button_resign}->hide; |
|
|
365 | $self->{board}->set (cursor => undef); |
318 | |
366 | |
319 | $self->{pixbuf} or return; |
367 | } elsif ($running && $self->{colour} != COLOUR_NONE) { |
|
|
368 | # during game |
|
|
369 | $self->{button_undo}->show; |
|
|
370 | $self->{button_resign}->show; |
320 | |
371 | |
321 | my $area = $event->area; |
372 | if ($self->{cur_board}{score}) { |
322 | |
373 | # during scoring |
323 | $self->redraw ($area); |
374 | $self->{button_pass}->set (label => "Done", sensitive => 1, visible => 1); |
324 | |
375 | $self->{board}->set (cursor => sub { |
325 | 0; |
|
|
326 | } |
|
|
327 | |
|
|
328 | # something Gtk2 fixed |
|
|
329 | sub INTERP_NEAREST (){ 'nearest' } |
|
|
330 | sub INTERP_TILES (){ 'tiles' } |
|
|
331 | sub INTERP_BILINEAR (){ 'bilinear' } |
|
|
332 | sub INTERP_HYPER (){ 'hyper' } |
|
|
333 | |
|
|
334 | sub new_pixbuf { |
|
|
335 | my ($w, $h, $alpha, $fill) = @_; |
|
|
336 | |
|
|
337 | my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h; |
|
|
338 | $pixbuf->fill ($fill) if defined $fill; |
|
|
339 | |
|
|
340 | $pixbuf; |
|
|
341 | } |
|
|
342 | |
|
|
343 | sub scale_pixbuf { |
|
|
344 | my ($src, $w, $h, $mode) = @_; |
|
|
345 | |
|
|
346 | my $dst = new_pixbuf $w, $h, 1; |
|
|
347 | |
|
|
348 | $src->scale( |
|
|
349 | $dst, 0, 0, $w, $h, 0, 0, |
|
|
350 | $w / $src->get_width, $h / $src->get_height, |
|
|
351 | $mode, |
|
|
352 | ); |
|
|
353 | |
|
|
354 | $dst; |
|
|
355 | } |
|
|
356 | |
|
|
357 | # create a stack of stones |
|
|
358 | sub create_stack { |
|
|
359 | my ($self, $mark, $size, $rand) = @_; |
|
|
360 | |
|
|
361 | my $shadow = $size * 0.05; |
|
|
362 | |
|
|
363 | my $c = \$self->{stack}{$mark}; |
|
|
364 | unless ($$c) { |
|
|
365 | for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) { |
|
|
366 | my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000; |
|
|
367 | |
|
|
368 | # zeroeth the shadow |
|
|
369 | if ($mark & (MARK_B | MARK_W)) { |
376 | $_[0] & (MARK_B | MARK_W) |
370 | # the -0.5's are a mystery to me |
377 | ? $_[0] ^ MARK_GRAYED |
371 | $::shadow_img->composite ( |
378 | : $_[0]; |
372 | $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5, |
|
|
373 | $size / $::shadow_img->get_width, $size / $::shadow_img->get_height, |
|
|
374 | $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192 |
|
|
375 | ); |
|
|
376 | } |
379 | }); |
377 | |
380 | $self->{board_click} = sub { |
378 | # first the big stones (handicap stones could be different) |
381 | if ($_[0] == 255) { |
379 | for ([MARK_B, $mark & MARK_MOVE ? 255 : 255], |
382 | $self->{button_pass}->sensitive (0); |
380 | [MARK_W, $mark & MARK_MOVE ? 255 : 255], |
383 | $self->done; |
381 | [MARK_GRAY_B, 128], |
384 | } else { |
382 | [MARK_GRAY_W, 128]) { |
385 | $self->send (mark_dead => |
383 | my ($mask, $alpha) = @$_; |
386 | channel => $self->{channel}, |
384 | if ($mark & $mask) { |
387 | x => $_[0], |
385 | $stone->composite ( |
388 | y => $_[1], |
386 | $base, 0, 0, $size, $size, 0, 0, |
389 | dead => !($self->{cur_board}{board}[$_[0]][$_[1]] & MARK_GRAYED), |
387 | $size / $stone->get_width, $size / $stone->get_height, |
|
|
388 | $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha |
|
|
389 | ); |
390 | ); |
390 | } |
391 | } |
391 | } |
392 | }; |
392 | |
393 | |
393 | # then the small stones |
394 | } elsif ($self->{colour} == $self->{whosemove}) { |
394 | for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]], |
395 | # normal move |
395 | [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) { |
396 | $self->{button_pass}->set (label => "Pass", sensitive => 1, visible => 1); |
396 | my ($mask, $img) = @$_; |
397 | $self->{board}->set (cursor => sub { |
397 | if ($mark & $mask) { |
398 | # if is_valid_move oder so#TODO# |
398 | $img->composite ( |
399 | $_[0] & (MARK_B | MARK_W) |
399 | $base, (int ($size / 4)) x2, (ceil ($size / 2 + 1)) x2, ($size / 4) x2, |
|
|
400 | $size / $img->get_width / 2, $size / $img->get_height / 2, |
|
|
401 | $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224 |
|
|
402 | ); |
400 | ? $_[0] |
|
|
401 | : $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B); |
403 | } |
402 | }); |
|
|
403 | $self->{board_click} = sub { |
|
|
404 | $self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]); |
|
|
405 | $self->{board}->set (cursor => undef); |
|
|
406 | delete $self->{board_click}; |
|
|
407 | $self->{button_pass}->sensitive (0); |
404 | } |
408 | }; |
405 | |
|
|
406 | # and lastly any markers |
|
|
407 | my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B)); |
|
|
408 | |
|
|
409 | for ([MARK_CIRCLE, $::circle_img[$dark_bg]], |
|
|
410 | [MARK_TRIANGLE, $::triangle_img[$dark_bg]], |
|
|
411 | [MARK_SQUARE, $::square_img[$dark_bg]]) { |
|
|
412 | my ($mask, $img) = @$_; |
|
|
413 | if ($mark & $mask) { |
|
|
414 | $img->composite ( |
|
|
415 | $base, 0, 0, $size, $size, 0, 0, |
|
|
416 | $size / $img->get_width, $size / $img->get_height, |
|
|
417 | $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192 |
|
|
418 | ); |
|
|
419 | } |
|
|
420 | } |
|
|
421 | |
|
|
422 | push @$$c, $base; |
|
|
423 | } |
|
|
424 | } |
|
|
425 | |
|
|
426 | $$c->[$rand % @$$c]; |
|
|
427 | } |
|
|
428 | |
|
|
429 | sub pixbuf_text { |
|
|
430 | my ($pixbuf, $colour, $x, $y, $height, $text) = @_; |
|
|
431 | |
|
|
432 | my @c = grep $_, |
|
|
433 | map $::font[$colour][$::fontmap{$_}], |
|
|
434 | split //, $text; |
|
|
435 | |
|
|
436 | if (@c) { |
|
|
437 | my $spacing = $height * 0.1; |
|
|
438 | my $s = $height / List::Util::max map $_->get_height, @c; |
|
|
439 | my $W = List::Util::sum map $_->get_width, @c; |
|
|
440 | |
|
|
441 | $x -= ($W * $s + $spacing * (@c - 1)) * 0.5; |
|
|
442 | $y -= $height * 0.5; |
|
|
443 | |
|
|
444 | for (@c) { |
|
|
445 | my $w = $_->get_width * $s; |
|
|
446 | # +2 == don't fight the rounding |
|
|
447 | $_->composite ($pixbuf, |
|
|
448 | $x, $y, $w+2, $height+2, $x, $y, $s, $s, |
|
|
449 | $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255); |
|
|
450 | |
|
|
451 | $x += $w + $spacing; |
|
|
452 | } |
|
|
453 | } |
|
|
454 | } |
|
|
455 | |
|
|
456 | sub pixbuf_rect { |
|
|
457 | my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_; |
|
|
458 | # we fake lines by... a horrible method :/ |
|
|
459 | my $colour_pb = new_pixbuf 1, 1, 0, $colour; |
|
|
460 | $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1, |
|
|
461 | INTERP_NEAREST, $alpha); |
|
|
462 | } |
|
|
463 | |
|
|
464 | sub repaint_board { |
|
|
465 | my ($self) = @_; |
|
|
466 | my $canvas = $self->{canvas}; |
|
|
467 | my $expose_area = undef; |
|
|
468 | |
|
|
469 | return $expose_area unless $self->{board}; |
|
|
470 | |
|
|
471 | my ($w, $h) = ($canvas->allocation->values)[2,3]; |
|
|
472 | |
|
|
473 | die "FATAL: board aspect ratio != 1" unless $w == $h; |
|
|
474 | |
|
|
475 | my $s = $w; |
|
|
476 | |
|
|
477 | return unless $s >= 200; |
|
|
478 | |
|
|
479 | my $size = $self->{size}; |
|
|
480 | |
|
|
481 | # we leave enough space for the shadows.. I like smaller stones, and we |
|
|
482 | # do no need to do the nifty recursive screen updates that goban2 does |
|
|
483 | my $border = int ($s / ($size + 3) * 0.5); |
|
|
484 | my $s2 = $s - $border * 2; |
|
|
485 | my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0); |
|
|
486 | my $ofs = int ($edge / 2); |
|
|
487 | |
|
|
488 | my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size; |
|
|
489 | |
|
|
490 | my $pixbuf; |
|
|
491 | |
|
|
492 | my $oldboard; |
|
|
493 | |
|
|
494 | if ($self->{background}) { |
|
|
495 | if ($oldboard = $self->{board_shown}) { |
|
|
496 | $pixbuf = $self->{pixbuf}; |
|
|
497 | } else { |
409 | } else { |
498 | $pixbuf = $self->{background}->copy; |
410 | $self->{button_pass}->set (label => "Pass", sensitive => 0, visible => 1); |
499 | $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; |
411 | $self->{board}->set (cursor => undef); |
500 | } |
412 | } |
501 | } else { |
413 | } else { |
502 | $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; |
414 | $self->{button_undo}->hide; |
|
|
415 | $self->{button_resign}->hide; |
|
|
416 | $self->{button_pass}->hide; |
|
|
417 | $self->{board}->set (cursor => undef); |
|
|
418 | #TODO# # implement coordinate-grabbing |
|
|
419 | } |
|
|
420 | } |
503 | |
421 | |
504 | my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height); |
422 | sub update_timers { |
|
|
423 | my ($self, $timers) = @_; |
505 | |
424 | |
506 | if ($s < $bw && $s < $bh) { |
425 | my $running = $self->{showmove} == @{$self->{path}} && !$self->{teacher}; |
507 | $pixbuf = new_pixbuf $s, $s, 0; |
426 | |
508 | $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0); |
427 | for my $colour (COLOUR_BLACK, COLOUR_WHITE) { |
|
|
428 | my $t = $timers->[$colour]; |
|
|
429 | $self->{userpanel}[$colour]->set_timer ( |
|
|
430 | $running && $colour == $self->{whosemove} && $t->[0], |
|
|
431 | $t->[1] || $self->{rules}{time} |
|
|
432 | + ($self->{rules}{timesys} == TIMESYS_BYO_YOMI |
|
|
433 | && $self->{rules}{interval} * $self->{rules}{count}), |
|
|
434 | $t->[2] || $self->{rules}{count}); |
|
|
435 | } |
|
|
436 | } |
|
|
437 | |
|
|
438 | sub update_board { |
|
|
439 | my ($self) = @_; |
|
|
440 | return unless $self->{path}; |
|
|
441 | |
|
|
442 | $self->{board_label}->set_text ("Move " . ($self->{showmove} - 1)); |
|
|
443 | |
|
|
444 | $self->{cur_board} = new KGS::Game::Board $self->{size}; |
|
|
445 | $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $self->{showmove} - 1]]); |
|
|
446 | |
|
|
447 | $self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_]) |
|
|
448 | for COLOUR_WHITE, COLOUR_BLACK; |
|
|
449 | |
|
|
450 | if ($self->{rules}{ruleset} == RULESET_JAPANESE) { |
|
|
451 | if ($self->{curnode}{move} == 0) { |
|
|
452 | $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK; |
509 | } else { |
453 | } else { |
510 | $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES; |
454 | $self->{whosemove} = 1 - $self->{cur_board}{last}; |
511 | } |
455 | } |
512 | |
456 | } else { |
513 | my $linew = int ($s / 40 / $size); |
457 | # Chinese, Aga, NZ all have manual placement |
514 | |
458 | if ($self->{curnode}{move} < $self->{handicap}) { |
515 | # ornamental border... we have time to waste :/ |
459 | $self->{whosemove} = COLOUR_BLACK; |
516 | pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255; |
460 | } elsif ($self->{curnode}{move} == $self->{handicap}) { |
517 | pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255; |
461 | $self->{whosemove} = COLOUR_WHITE; |
518 | pixbuf_rect $pixbuf, 0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255; |
462 | } else { |
519 | pixbuf_rect $pixbuf, 0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255; |
463 | $self->{whosemove} = 1 - $self->{cur_board}{last}; |
520 | |
|
|
521 | for my $i (1 .. $size) { |
|
|
522 | pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192; |
|
|
523 | pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192; |
|
|
524 | |
|
|
525 | # 38 max, but we allow a bit more |
|
|
526 | my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z |
|
|
527 | AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i]; |
|
|
528 | |
|
|
529 | pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label; |
|
|
530 | pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label; |
|
|
531 | pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1; |
|
|
532 | pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1; |
|
|
533 | |
|
|
534 | $a++; |
|
|
535 | $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK... |
|
|
536 | } |
464 | } |
|
|
465 | } |
537 | |
466 | |
538 | # hoshi points |
467 | my $start_time = $self->{rules}{time}; |
539 | my $hoshi = sub { |
|
|
540 | my ($x, $y) = @_; |
|
|
541 | my $hs = int ($edge / 4) | 1; |
|
|
542 | $x = $k[$x] - $hs / 2; $y = $k[$y] - $hs / 2; |
|
|
543 | |
468 | |
544 | # we use the shadow mask... not perfect, but I want to finish this |
469 | if ($self->{showmove} == @{$self->{path}}) { |
545 | $::shadow_img->composite ($pixbuf, |
470 | $self->{timers} = [ |
546 | $x, $y, $hs + 1, $hs + 1, $x, $y, |
471 | [$self->{lastmove_time}, @{$self->{cur_board}{timer}[0]}], |
547 | $hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height, |
472 | [$self->{lastmove_time}, @{$self->{cur_board}{timer}[1]}], |
548 | $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255); |
|
|
549 | }; |
473 | ]; |
550 | |
474 | $self->update_timers ($self->{timers}); |
551 | my $h1 = $size < 10 ? 3 : 4; # corner / edge offset |
475 | } else { |
552 | $hoshi->($h1, $h1); |
476 | $self->update_timers ([ |
553 | $hoshi->($size - $h1 + 1, $h1); |
|
|
554 | $hoshi->($h1, $size - $h1 + 1); |
|
|
555 | $hoshi->($size - $h1 + 1, $size - $h1 + 1); |
|
|
556 | |
|
|
557 | if ($size % 2) { # on odd boards, also the remaining 5 |
|
|
558 | my $h2 = ($size + 1) / 2; |
|
|
559 | if ($size > 10) { |
|
|
560 | $hoshi->($h1, $h2); |
|
|
561 | $hoshi->($size - $h1 + 1, $h2); |
|
|
562 | $hoshi->($h2, $size - $h1 + 1); |
|
|
563 | $hoshi->($h2, $h1); |
|
|
564 | } |
|
|
565 | # the tengen |
|
|
566 | $hoshi->($h2, $h2); |
|
|
567 | } |
|
|
568 | |
|
|
569 | unless ($::config->{conserve_memory} > 1) { |
|
|
570 | $self->{background} = $pixbuf; |
|
|
571 | $pixbuf = $pixbuf->copy; |
|
|
572 | } |
|
|
573 | } |
|
|
574 | |
|
|
575 | $self->{pixbuf} = $pixbuf; |
|
|
576 | |
|
|
577 | for my $x (1 .. $size) { |
|
|
578 | for my $y (1 .. $size) { |
|
|
579 | my $rand = ($x ^ $y ^ 0x5555); |
|
|
580 | |
|
|
581 | my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs); |
|
|
582 | |
|
|
583 | if ($::config->{randomize}) { |
|
|
584 | $dx += ($rand % 7) - 3; |
|
|
585 | $dy += ($rand / 3 % 7) - 3; |
|
|
586 | } |
|
|
587 | |
|
|
588 | my $shadow = $edge * 0.05; |
|
|
589 | my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow]; |
|
|
590 | |
|
|
591 | my $mark = $self->{board}{board}[$x-1][$y-1]; |
|
|
592 | my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0; |
|
|
593 | |
|
|
594 | if ($oldboard) { |
|
|
595 | next if $old == $mark; # no change |
|
|
596 | |
|
|
597 | $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy); |
|
|
598 | $expose_area = $expose_area |
|
|
599 | ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area) |
|
|
600 | : new Gtk2::Gdk::Rectangle @$area; |
|
|
601 | } |
|
|
602 | |
|
|
603 | if ($mark) { |
|
|
604 | my $pb = $self->create_stack($mark, $edge, $rand); |
|
|
605 | |
|
|
606 | $pb->composite ($pixbuf, @$area, |
|
|
607 | $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255); |
|
|
608 | |
|
|
609 | # labels are handled here because they are quite rare |
|
|
610 | if ($mark & MARK_LABEL) { |
|
|
611 | my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1; |
|
|
612 | |
|
|
613 | if ($white) { |
|
|
614 | pixbuf_text $pixbuf, 0, |
|
|
615 | $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7, |
|
|
616 | $self->{board}{label}[$x-1][$y-1]; |
|
|
617 | } |
|
|
618 | pixbuf_text $pixbuf, $white, |
|
|
619 | $k[$x], $k[$y], $ofs * 0.7, |
|
|
620 | $self->{board}{label}[$x-1][$y-1]; |
|
|
621 | } |
|
|
622 | } |
|
|
623 | } |
|
|
624 | } |
|
|
625 | |
|
|
626 | $self->{board_shown} = Storable::dclone $self->{board}; |
|
|
627 | #d# save |
|
|
628 | #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable"; |
|
|
629 | |
|
|
630 | $expose_area; |
|
|
631 | } |
|
|
632 | |
|
|
633 | sub redraw { |
|
|
634 | my ($self, $area) = @_; |
|
|
635 | |
|
|
636 | if ($area && $self->{pixbuf}) { |
|
|
637 | my ($x, $y, $w, $h) = $area->values; |
|
|
638 | |
|
|
639 | $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf}, |
|
|
640 | $x, $y, $x, $y, $w, $h, |
|
|
641 | "normal", 0, 0); |
|
|
642 | $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0, |
|
|
643 | $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE; |
|
|
644 | } |
|
|
645 | } |
|
|
646 | |
|
|
647 | sub update_board { |
|
|
648 | my ($self) = @_; |
|
|
649 | return unless $self->{path}; |
|
|
650 | |
|
|
651 | my $move = int $self->{moveadj}->get_value; |
|
|
652 | |
|
|
653 | my $running = $move == @{$self->{path}}; |
|
|
654 | |
|
|
655 | $self->{board_label}->set_text ("Move $move"); |
|
|
656 | |
|
|
657 | $self->{board} = new KGS::Game::Board $self->{size}; |
|
|
658 | $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]); |
|
|
659 | |
|
|
660 | for my $colour (WHITE, BLACK) { |
|
|
661 | $self->{userpanel}[$colour]->set_state ( |
|
|
662 | $self->{board}{captures}[$colour], |
|
|
663 | $self->{board}{timer}[$colour], |
477 | [0, @{$self->{cur_board}{timer}[0]}], |
664 | ($running && $self->{lastmove_colour} == !$colour) |
478 | [0, @{$self->{cur_board}{timer}[1]}], |
665 | ? $self->{lastmove_time} : 0 |
|
|
666 | ); |
479 | ]); |
667 | } |
480 | } |
668 | |
481 | |
669 | $self->redraw ($self->repaint_board); |
482 | $self->{board}->set_board ($self->{cur_board}); |
|
|
483 | |
|
|
484 | if ($self->{cur_board}{score}) { |
|
|
485 | $self->{score_inlay} ||= $self->{chat}->new_inlay; |
|
|
486 | $self->{score_inlay}->clear; |
|
|
487 | $self->{score_inlay}->append_text ("\n<header>Scoring</header>" |
|
|
488 | . "\n<score>" |
|
|
489 | . "White: $self->{cur_board}{score}[COLOUR_WHITE], " |
|
|
490 | . "Black: $self->{cur_board}{score}[COLOUR_BLACK]" |
|
|
491 | . "</score>"); |
|
|
492 | } elsif ($self->{score_inlay}) { |
|
|
493 | (delete $self->{score_inlay})->clear; |
|
|
494 | } |
|
|
495 | |
|
|
496 | $self->update_cursor; |
670 | } |
497 | } |
671 | |
498 | |
672 | sub event_update_tree { |
499 | sub event_update_tree { |
673 | my ($self) = @_; |
500 | my ($self) = @_; |
|
|
501 | |
|
|
502 | (delete $self->{undo_inlay})->clear |
|
|
503 | if $self->{undo_inlay}; |
674 | |
504 | |
675 | $self->{path} = $self->get_path; |
505 | $self->{path} = $self->get_path; |
676 | |
506 | |
677 | if ($self->{moveadj}) { |
507 | if ($self->{moveadj}) { |
678 | my $upper = $self->{moveadj}->upper; |
508 | my $upper = $self->{moveadj}->upper; |
679 | my $pos = $self->{moveadj}->get_value; |
509 | my $pos = $self->{moveadj}->get_value; |
|
|
510 | my $move = scalar @{$self->{path}}; |
680 | |
511 | |
681 | $self->{moveadj}->upper (scalar @{$self->{path}}); |
512 | $self->{moveadj}->upper ($move); |
682 | |
513 | |
683 | $self->{moveadj}->changed; |
514 | $self->{moveadj}->changed; |
684 | if ($pos == $upper) { |
515 | if ($pos == $upper) { |
685 | $self->{moveadj}->set_value (scalar @{$self->{path}}); |
516 | $self->{moveadj}->value ($move); |
686 | } else { |
|
|
687 | $self->{moveadj}->value_changed; |
517 | $self->{moveadj}->value_changed; |
688 | } |
518 | } |
689 | } |
519 | } |
690 | } |
520 | } |
691 | |
521 | |
… | |
… | |
698 | $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>" |
528 | $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>" |
699 | if $newnode; |
529 | if $newnode; |
700 | |
530 | |
701 | for (split /\n/, $comment) { |
531 | for (split /\n/, $comment) { |
702 | $text .= "\n"; |
532 | $text .= "\n"; |
703 | if ($_ =~ s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) { |
533 | if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) { |
704 | $text .= "<user>" . (util::toxml $1) . "</user>:"; |
534 | $text .= "<user>" . (util::toxml $1) . "</user>:"; |
705 | } |
535 | } |
706 | # |
536 | |
707 | # only for 19x19 so far |
537 | # coords only for 19x19 so far |
708 | $_ .= util::toxml $_; |
538 | $_ = util::toxml $_; |
709 | s{ |
539 | s{ |
710 | ( |
540 | ( |
711 | \b |
541 | \b |
712 | (?:[bw])? |
542 | (?:[bw])? |
713 | [, ]{0,2} |
543 | [, ]{0,2} |
714 | [a-t]\s?[0-9]{1,2}) |
544 | [a-hj-t] # valid for upto 19x19 |
|
|
545 | \s? |
715 | (?=[^0-9] |
546 | [1-9]?[0-9] |
|
|
547 | \b |
716 | ) |
548 | ) |
717 | }{ |
549 | }{ |
718 | "<coord>$1</coord>"; |
550 | "<coord>$1</coord>"; |
719 | }sgexi; |
551 | }sgexi; |
720 | |
552 | |
721 | $text .= $_; |
553 | $text .= $_; |
722 | } |
554 | } |
723 | |
555 | |
724 | $self->{text}->append_text ($text); |
556 | $self->{chat}->append_text ($text); |
725 | } |
557 | } |
726 | |
558 | |
727 | sub event_join { |
559 | sub event_join { |
728 | my ($self) = @_; |
560 | my ($self) = @_; |
|
|
561 | |
729 | $self->SUPER::event_join; |
562 | $self->SUPER::event_join (@_); |
|
|
563 | $self->init_tree; |
|
|
564 | $self->event_update_game; |
730 | } |
565 | } |
731 | |
566 | |
732 | sub event_part { |
567 | sub event_part { |
733 | my ($self) = @_; |
568 | my ($self) = @_; |
|
|
569 | |
734 | $self->SUPER::event_part; |
570 | $self->SUPER::event_part; |
|
|
571 | $self->destroy; |
735 | } |
572 | } |
736 | |
573 | |
737 | sub event_move { |
574 | sub event_move { |
738 | my ($self, $pass) = @_; |
575 | my ($self, $pass) = @_; |
739 | sound::play 1, $pass ? "pass" : "move"; |
576 | sound::play 1, $pass ? "pass" : "move"; |
740 | } |
577 | } |
741 | |
578 | |
742 | sub event_update_game { |
579 | sub event_update_game { |
743 | my ($self) = @_; |
580 | my ($self) = @_; |
|
|
581 | |
744 | $self->SUPER::event_update_game; |
582 | $self->SUPER::event_update_game; |
745 | |
583 | |
|
|
584 | return unless $self->{joined}; |
|
|
585 | |
|
|
586 | $self->{colour} = $self->player_colour ($self->{conn}{name}); |
|
|
587 | |
|
|
588 | my $title = defined $self->{channel} |
|
|
589 | ? $self->owner->as_string . " " . $self->opponent_string |
|
|
590 | : "Game Window"; |
|
|
591 | $self->set_title ("KGS Game $title"); |
|
|
592 | $self->{title}->set_text ($title); |
|
|
593 | |
746 | $self->{user}[BLACK] = $self->{user1}; |
594 | $self->{user}[COLOUR_BLACK] = $self->{black}; |
747 | $self->{user}[WHITE] = $self->{user2}; |
595 | $self->{user}[COLOUR_WHITE] = $self->{white}; |
748 | |
596 | |
749 | # show board |
597 | # show board |
750 | |
|
|
751 | $self->{left}->remove ($_) for $self->{left}->get_children; |
|
|
752 | if ($self->is_valid) { |
598 | if ($self->is_inprogress) { |
|
|
599 | if (!$self->{boardbox}->parent) { |
|
|
600 | $self->{boardbox}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size}); |
753 | $self->{left}->add ($self->{boardbox}); |
601 | $self->{left}->add ($self->{boardbox}); |
754 | (delete $self->{challenge})->destroy if $self->{challenge}; |
602 | $self->{board}->signal_connect (button_release => sub { |
755 | } else { |
603 | if ($_[1] == 1) { |
756 | $self->{left}->add ($self->{challenge}->widget); |
604 | $self->{board_click}->($_[2], $_[3]) if $self->{board_click}; |
|
|
605 | } |
|
|
606 | }); |
|
|
607 | } |
|
|
608 | if (my $ch = delete $self->{challenge}) { |
|
|
609 | $_->{inlay}->destroy for values %$ch; |
|
|
610 | } |
|
|
611 | $self->update_cursor; |
757 | } |
612 | } |
|
|
613 | |
758 | $self->{left}->show_all; |
614 | $self->{left}->show_all; |
759 | |
615 | |
760 | # view text |
616 | $self->{rules_inlay}->refresh; |
761 | |
617 | |
762 | $text = "\n<header>Game Update</header>"; |
618 | } |
|
|
619 | |
|
|
620 | sub draw_setup { |
|
|
621 | my ($self, $inlay) = @_; |
|
|
622 | |
|
|
623 | return unless $self->{joined}; |
|
|
624 | |
|
|
625 | my $rules = $self->{rules}; |
|
|
626 | |
|
|
627 | my $text = ""; |
|
|
628 | |
|
|
629 | $text .= "\nTeacher: <user>" . (util::toxml $self->{teacher}) . "</user>" |
|
|
630 | if $self->{teacher}; |
|
|
631 | |
|
|
632 | $text .= "\nOwner: <user>" . (util::toxml $self->{owner}->as_string) . "</user>" |
|
|
633 | if $self->{owner}->is_valid; |
|
|
634 | |
|
|
635 | if ($self->is_inprogress) { |
|
|
636 | $text .= "\nPlayers: <user>" . (util::toxml $self->{white}->as_string) . "</user>" |
|
|
637 | . " vs. <user>" . (util::toxml $self->{black}->as_string) . "</user>"; |
|
|
638 | } |
|
|
639 | $text .= "\nType: " . util::toxml $gametype{$self->type}; |
|
|
640 | |
|
|
641 | $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}}; |
|
|
642 | |
|
|
643 | $text .= "\nTime: "; |
|
|
644 | |
|
|
645 | if ($rules->{timesys} == TIMESYS_NONE) { |
|
|
646 | $text .= "UNLIMITED"; |
|
|
647 | } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) { |
|
|
648 | $text .= util::format_time $rules->{time}; |
|
|
649 | $text .= " ABS"; |
|
|
650 | } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) { |
|
|
651 | $text .= util::format_time $rules->{time}; |
|
|
652 | $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count}; |
|
|
653 | } elsif ($rules->{timesys} == TIMESYS_CANADIAN) { |
|
|
654 | $text .= util::format_time $rules->{time}; |
|
|
655 | $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count}; |
|
|
656 | } |
763 | |
657 | |
764 | $text .= "\nType: " . (util::toxml $gametype{$self->type}) |
|
|
765 | . " (" . (util::toxml $gameopt{$self->option}) . ")"; |
|
|
766 | $text .= "\nFlags:"; |
658 | $text .= "\nFlags:"; |
767 | $text .= " valid" if $self->is_valid; |
659 | $text .= " private" if $self->is_private; |
|
|
660 | $text .= " started" if $self->is_inprogress; |
768 | $text .= " adjourned" if $self->is_adjourned; |
661 | $text .= " adjourned" if $self->is_adjourned; |
769 | $text .= " scored" if $self->is_scored; |
662 | $text .= " scored" if $self->is_scored; |
770 | $text .= " saved" if $self->is_saved; |
663 | $text .= " saved" if $self->is_saved; |
771 | |
664 | |
772 | $text .= "\nWhite: <user>" . (util::toxml $self->{user2}->as_string) . "</user>"; |
|
|
773 | $text .= "\nBlack: <user>" . (util::toxml $self->{user1}->as_string) . "</user>"; |
|
|
774 | $text .= "\nOwner: <user>" . (util::toxml $self->{user3}->as_string) . "</user>" if $self->{user3}->is_valid; |
|
|
775 | |
|
|
776 | if ($self->is_valid) { |
665 | if ($self->is_inprogress) { |
777 | $text .= "\nHandicap: " . $self->{handicap}; |
666 | $text .= "\nHandicap: " . $self->{handicap}; |
778 | $text .= "\nKomi: " . $self->{komi}; |
667 | $text .= "\nKomi: " . $self->{komi}; |
779 | $text .= "\nSize: " . $self->size_string; |
668 | $text .= "\nSize: " . $self->size_string; |
780 | } |
669 | } |
781 | |
670 | |
|
|
671 | if ($self->is_scored) { |
|
|
672 | $text .= "\nResult: " . $self->score_string; |
|
|
673 | } |
|
|
674 | |
782 | $self->{text}->append_text ("<infoblock>$text</infoblock>"); |
675 | $inlay->append_text ("<infoblock>$text</infoblock>"); |
|
|
676 | |
783 | } |
677 | } |
784 | |
678 | |
785 | sub event_update_rules { |
679 | sub event_update_rules { |
786 | my ($self, $rules) = @_; |
680 | my ($self, $rules) = @_; |
787 | |
681 | |
|
|
682 | $self->{rules} = $rules; |
|
|
683 | |
|
|
684 | if ($self->{user}) { |
788 | $self->{userpanel}[$_]->configure ($self->{user}[$_], $rules) |
685 | $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules) |
789 | for BLACK, WHITE; |
686 | for COLOUR_BLACK, COLOUR_WHITE; |
790 | |
|
|
791 | my $text = "\n<header>Game Rules</header>"; |
|
|
792 | |
|
|
793 | $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}}; |
|
|
794 | |
|
|
795 | $text .= "\nTime: "; |
|
|
796 | |
|
|
797 | if ($rules->{timesys} == TIMESYS_NONE) { |
|
|
798 | $text .= "infinite"; |
|
|
799 | } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) { |
|
|
800 | $text .= util::format_time $rules->{time}; |
|
|
801 | } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) { |
|
|
802 | $text .= util::format_time $rules->{time} - $rules->{interval} * $rules->{count}; |
|
|
803 | $text .= sprintf " + %s (%d)", util::format_time $rules->{interval}, $rules->{count}; |
|
|
804 | } elsif ($rules->{timesys} == TIMESYS_CANADIAN) { |
|
|
805 | $text .= util::format_time $rules->{time}; |
|
|
806 | $text .= sprintf " + %s/%d", util::format_time $rules->{interval}, $rules->{count}; |
|
|
807 | } |
|
|
808 | |
687 | } |
809 | $self->{text}->append_text ("<infoblock>$text</infoblock>"); |
|
|
810 | } |
|
|
811 | |
688 | |
|
|
689 | sound::play 3, "gamestart"; |
|
|
690 | |
|
|
691 | $self->{rules_inlay}->refresh; |
|
|
692 | } |
|
|
693 | |
812 | sub inject_resign_game { |
694 | sub event_resign_game { |
813 | my ($self, $msg) = @_; |
695 | my ($self, $player) = @_; |
814 | |
696 | |
|
|
697 | sound::play 3, "resign"; |
815 | $self->{text}->append_text ("\n<infoblock><header>Resign</header>" |
698 | $self->{chat}->append_text ("\n<infoblock><header>Resign</header>" |
816 | . "\n<user>" |
699 | . "\n<user>" |
817 | . (util::toxml $self->{user}[$msg->{player}]->as_string) |
700 | . (util::toxml $self->{user}[$msg->{player}]->as_string) |
818 | . "</user> resigned.</infoblock>"); |
701 | . "</user> resigned.</infoblock>"); |
819 | } |
702 | } |
820 | |
703 | |
|
|
704 | sub event_out_of_time { |
|
|
705 | my ($self, $player) = @_; |
|
|
706 | |
|
|
707 | sound::play 3, "timewin"; |
|
|
708 | $self->{chat}->append_text ("\n<infoblock><header>Out of Time</header>" |
|
|
709 | . "\n<user>" |
|
|
710 | . (util::toxml $self->{user}[$msg->{player}]->as_string) |
|
|
711 | . "</user> ran out of time and lost.</infoblock>"); |
|
|
712 | } |
|
|
713 | |
|
|
714 | sub event_done { |
|
|
715 | my ($self) = @_; |
|
|
716 | |
|
|
717 | if ($self->{done}[1 - $self->{colour}] && !$self->{done}[$self->{colour}]) { |
|
|
718 | $self->{chat}->append_text ("\n<infoblock><header>Done</header>" |
|
|
719 | . "\nYour opponent pressed done."); |
|
|
720 | } |
|
|
721 | } |
|
|
722 | |
821 | sub inject_final_result { |
723 | sub inject_final_result { |
822 | my ($self, $msg) = @_; |
724 | my ($self, $msg) = @_; |
823 | |
725 | |
824 | $self->{text}->append_text ("\n<header>Game Over</header>" |
726 | $self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>" |
825 | . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string) |
727 | . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string) |
826 | . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string) |
728 | . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string) |
|
|
729 | . "</infoblock>" |
827 | ); |
730 | ); |
828 | } |
731 | } |
829 | |
732 | |
830 | sub destroy { |
733 | sub inject_set_gametime { |
|
|
734 | my ($self, $msg) = @_; |
|
|
735 | |
|
|
736 | $self->{timers} = [ |
|
|
737 | [$msg->{NOW}, $msg->{black_time}, $msg->{black_moves}], |
|
|
738 | [$msg->{NOW}, $msg->{white_time}, $msg->{white_moves}], |
|
|
739 | ]; |
|
|
740 | |
|
|
741 | $self->update_timers ($self->{timers}) |
|
|
742 | if $self->{showmove} == @{$self->{path}}; |
|
|
743 | } |
|
|
744 | |
|
|
745 | sub inject_req_undo { |
|
|
746 | my ($self, $msg) = @_; |
|
|
747 | |
|
|
748 | my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay; |
|
|
749 | return if $inlay->{ignore}; |
|
|
750 | |
|
|
751 | sound::play 3, "warning" unless $inlay->{count}; |
|
|
752 | $inlay->{count}++; |
|
|
753 | |
|
|
754 | $inlay->clear; |
|
|
755 | $inlay->append_text ("\n<undo>Undo requested ($inlay->{count} times)</undo>\n"); |
|
|
756 | $inlay->append_button ("Grant", sub { |
|
|
757 | (delete $self->{undo_inlay})->clear; |
|
|
758 | $self->send (grant_undo => channel => $self->{channel}); |
|
|
759 | }); |
|
|
760 | $inlay->append_button ("Ignore", sub { |
|
|
761 | $inlay->clear; |
|
|
762 | $inlay->{ignore} = 1; |
|
|
763 | # but leave inlay, so further undo requests get counted |
|
|
764 | }); |
|
|
765 | |
|
|
766 | $self->{chat}->set_end; |
|
|
767 | } |
|
|
768 | |
|
|
769 | sub inject_new_game { |
|
|
770 | my ($self, $msg) = @_; |
|
|
771 | |
|
|
772 | $self->{chat}->append_text ("\n<header>ACK from server ($msg->{cid} == $self->{cid})</header>"); |
|
|
773 | delete $self->{cid}; |
|
|
774 | } |
|
|
775 | |
|
|
776 | sub draw_challenge { |
831 | my ($self) = @_; |
777 | my ($self, $id) = @_; |
832 | $self->{userpanel}[$_] && (delete $self->{userpanel}[$_])->destroy |
778 | |
833 | for BLACK, WHITE; |
779 | my $info = $self->{challenge}{$id}; |
834 | $self->SUPER::destroy; |
780 | my $inlay = $info->{inlay}; |
835 | delete $appwin::gamelist->{game}{$self->{channel}}; |
781 | my $rules = $info->{rules}; |
|
|
782 | |
|
|
783 | my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;; |
|
|
784 | my $opponent = $as_black ? $info->{white} : $info->{black}; |
|
|
785 | |
|
|
786 | my ($size, $time, $interval, $count, $type); |
|
|
787 | |
|
|
788 | if (!$self->{channel}) { |
|
|
789 | $inlay->append_text ("\nNotes: "); |
|
|
790 | $inlay->append_entry (\$info->{notes}, 20, ""); |
|
|
791 | $inlay->append_text ("\nGlobal Offer: "); |
|
|
792 | $inlay->append_optionmenu (\$info->{flags}, |
|
|
793 | 0 => "No", |
|
|
794 | 2 => "Yes", |
|
|
795 | ); |
|
|
796 | } else { |
|
|
797 | $inlay->append_text ("\nNotes: " . util::toxml $info->{notes}); |
|
|
798 | } |
|
|
799 | |
|
|
800 | $inlay->append_text ("\nType: "); |
|
|
801 | $type = $inlay->append_optionmenu ( |
|
|
802 | \$info->{gametype}, |
|
|
803 | GAMETYPE_DEMONSTRATION , "Demonstration (not yet)", |
|
|
804 | GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P) (not yet)", |
|
|
805 | GAMETYPE_TEACHING , "Teaching (not yet)", |
|
|
806 | GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P) (not yet)", |
|
|
807 | GAMETYPE_SIMUL , "Simul (not yet!)", |
|
|
808 | GAMETYPE_FREE , "Free", |
|
|
809 | GAMETYPE_RATED , "Rated", |
|
|
810 | sub { |
|
|
811 | $size->set_history (2) if $_[0] eq GAMETYPE_RATED; |
|
|
812 | }, |
|
|
813 | ); |
|
|
814 | |
|
|
815 | if ($self->{channel}) { |
|
|
816 | $inlay->append_text ("\nMy Colour: "); |
|
|
817 | $inlay->append_optionmenu ( |
|
|
818 | \$as_black, |
|
|
819 | 0 => "White", |
|
|
820 | 1 => "Black", |
|
|
821 | sub { |
|
|
822 | if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) { |
|
|
823 | ($info->{black}, $info->{white}) = ($info->{white}, $info->{black}); |
|
|
824 | } |
|
|
825 | } |
|
|
826 | ); |
|
|
827 | } |
|
|
828 | |
|
|
829 | $inlay->append_text ("\nRuleset: "); |
|
|
830 | $inlay->append_optionmenu ( |
|
|
831 | \$info->{rules}{ruleset}, |
|
|
832 | RULESET_JAPANESE , "Japanese", |
|
|
833 | RULESET_CHINESE , "Chinese", |
|
|
834 | RULESET_AGA , "AGA", |
|
|
835 | RULESET_NEW_ZEALAND, "New Zealand", |
|
|
836 | ); |
|
|
837 | |
|
|
838 | $inlay->append_text ("\nSize: "); |
|
|
839 | $size = $inlay->append_optionmenu ( |
|
|
840 | \$info->{rules}{size}, |
|
|
841 | (9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38), |
|
|
842 | sub { |
|
|
843 | $type->set_history (5) # reset to free |
|
|
844 | if $_[0] != 19 && $info->{gametype} == GAMETYPE_RATED; |
|
|
845 | }, |
|
|
846 | ); |
|
|
847 | |
|
|
848 | if ($self->{channel}) { |
|
|
849 | $inlay->append_text ("\nHandicap: "); |
|
|
850 | $inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9); |
|
|
851 | |
|
|
852 | $inlay->append_text ("\nKomi: "); |
|
|
853 | $inlay->append_entry (\$info->{rules}{komi}, 5); |
|
|
854 | } |
|
|
855 | |
|
|
856 | $inlay->append_text ("\nTimesys: "); |
|
|
857 | $inlay->append_optionmenu ( |
|
|
858 | \$info->{rules}{timesys}, |
|
|
859 | &TIMESYS_NONE => "None", |
|
|
860 | &TIMESYS_ABSOLUTE => "Absolute", |
|
|
861 | &TIMESYS_BYO_YOMI => "Byo Yomi", |
|
|
862 | &TIMESYS_CANADIAN => "Canadian", |
|
|
863 | sub { |
|
|
864 | my ($new) = @_; |
|
|
865 | |
|
|
866 | if ($new eq TIMESYS_NONE) { |
|
|
867 | $time->hide; |
|
|
868 | $interval->hide; |
|
|
869 | $count->hide; |
|
|
870 | } else { |
|
|
871 | $time->show; |
|
|
872 | $time->set_text ($self->{app}{defaults}{time}); |
|
|
873 | if ($new eq TIMESYS_ABSOLUTE) { |
|
|
874 | $interval->hide; |
|
|
875 | $count->hide; |
|
|
876 | } else { |
|
|
877 | $interval->show; |
|
|
878 | $count->show; |
|
|
879 | if ($new eq TIMESYS_BYO_YOMI) { |
|
|
880 | $interval->set_text ($self->{app}{defaults}{byo_time}); |
|
|
881 | $count->set_text ($self->{app}{defaults}{byo_period}); |
|
|
882 | } elsif ($new eq TIMESYS_CANADIAN) { |
|
|
883 | $interval->set_text ($self->{app}{defaults}{can_time}); |
|
|
884 | $count->set_text ($self->{app}{defaults}{can_period}); |
|
|
885 | } |
|
|
886 | } |
|
|
887 | } |
|
|
888 | } |
|
|
889 | ); |
|
|
890 | |
|
|
891 | $inlay->append_text ("\nMain Time: "); |
|
|
892 | $time = $inlay->append_entry (\$info->{rules}{time}, 5); |
|
|
893 | $inlay->append_text ("\nInterval: "); |
|
|
894 | $interval = $inlay->append_entry (\$info->{rules}{interval}, 3); |
|
|
895 | $inlay->append_text ("\nPeriods/Stones: "); |
|
|
896 | $count = $inlay->append_entry (\$info->{rules}{count}, 2); |
|
|
897 | |
|
|
898 | $inlay->append_text ("\n"); |
|
|
899 | |
|
|
900 | if (!$self->{channel}) { |
|
|
901 | $inlay->append_button ("Create Challenge", sub { |
|
|
902 | $inlay->clear; |
|
|
903 | $self->{cid} = $self->{conn}->alloc_clientid; |
|
|
904 | $self->send (new_game => |
|
|
905 | channel => delete $self->{roomid}, |
|
|
906 | gametype => $info->{gametype}, |
|
|
907 | cid => $self->{cid}, |
|
|
908 | flags => $info->{flags}, |
|
|
909 | rules => $info->{rules}, |
|
|
910 | notes => $info->{notes}, |
|
|
911 | ); |
|
|
912 | }); |
|
|
913 | } else { |
|
|
914 | $inlay->append_button ("OK", sub { |
|
|
915 | $inlay->clear; |
|
|
916 | $self->send (challenge => |
|
|
917 | channel => $self->{channel}, |
|
|
918 | black => $info->{black}, |
|
|
919 | white => $info->{white}, |
|
|
920 | gametype => $info->{gametype}, |
|
|
921 | cid => $info->{cid}, |
|
|
922 | rules => $info->{rules}, |
|
|
923 | ); |
|
|
924 | }); |
|
|
925 | if (exists $self->{challenge}{""}) { |
|
|
926 | $inlay->append_button ("Reject", sub { |
|
|
927 | $inlay->clear; |
|
|
928 | $self->send (reject_challenge => |
|
|
929 | channel => $self->{channel}, |
|
|
930 | name => $opponent->{name}, |
|
|
931 | gametype => $info->{gametype}, |
|
|
932 | cid => $info->{cid}, |
|
|
933 | rules => $info->{rules}, |
|
|
934 | ); |
|
|
935 | }); |
|
|
936 | } |
|
|
937 | } |
|
|
938 | } |
|
|
939 | |
|
|
940 | sub draw_users { |
|
|
941 | my ($self, $inlay) = @_; |
|
|
942 | |
|
|
943 | for (sort keys %{$self->{users}}) { |
|
|
944 | $inlay->append_text (" <user>" . $self->{users}{$_}->as_string . "</user>"); |
|
|
945 | } |
|
|
946 | } |
|
|
947 | |
|
|
948 | sub event_challenge { |
|
|
949 | my ($self, $info) = @_; |
|
|
950 | |
|
|
951 | my $as_black = $info->{black}->{name} eq $self->{conn}{name}; |
|
|
952 | my $opponent = $as_black ? $info->{white} : $info->{black}; |
|
|
953 | |
|
|
954 | my $id = $opponent->{name}; |
|
|
955 | |
|
|
956 | $self->{challenge}{$id} = $info; |
|
|
957 | $self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay ( |
|
|
958 | exists $self->{challenge}{""} |
|
|
959 | ? "Challenge from $opponent->{name}" |
|
|
960 | : "Challenge to $opponent->{name}", |
|
|
961 | sub { |
|
|
962 | $self->{challenge}{$id}{inlay} = $_[0]; |
|
|
963 | $self->draw_challenge ($id); |
|
|
964 | }, |
|
|
965 | !exists $self->{challenge}{""} # only open when not offerer |
|
|
966 | ); |
836 | } |
967 | } |
837 | |
968 | |
838 | 1; |
969 | 1; |
839 | |
970 | |