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/cvs/kgsueme/kgsueme/game.pl
(Generate patch)

Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.11 by pcg, Sat May 31 17:26:29 2003 UTC vs.
Revision 1.12 by pcg, Sat May 31 17:27:59 2003 UTC

177 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000; 177 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
178 178
179 # zeroeth the shadow 179 # zeroeth the shadow
180 if ($mark & (MARK_B | MARK_W)) { 180 if ($mark & (MARK_B | MARK_W)) {
181 $::black_img[0]->composite ( 181 $::black_img[0]->composite (
182 $base, $shadow, $shadow, $size, $size, $shadow-0.5, $shadow-0.5, 182 $base, $shadow, $shadow, $size, $size, $shadow, $shadow,
183 $size / $stone->get_width, $size / $stone->get_height, 183 $size / $stone->get_width, $size / $stone->get_height,
184 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 128 184 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
185 ); 185 );
186 } 186 }
187 187
188 # first the big stones (handicap stones different for effect) 188 # first the big stones (handicap stones different for effect)
189 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192], 189 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192],
198 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha 198 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha
199 ); 199 );
200 } 200 }
201 } 201 }
202 202
203 # then the samll stones 203 # then the small stones
204 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]], 204 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]],
205 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) { 205 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) {
206 my ($mask, $img) = @$_; 206 my ($mask, $img) = @$_;
207 if ($mark & $mask) { 207 if ($mark & $mask) {
208 $img->composite ( 208 $img->composite (

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