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Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.11 by pcg, Sat May 31 17:26:29 2003 UTC vs.
Revision 1.136 by root, Tue Jun 8 17:50:12 2004 UTC

1use utf8;
2
3use Scalar::Util ();
4
5### GO CLOCK WIDGET #########################################################
6
7package game::goclock;
8
9# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
10# is completely borked.
11
12use Time::HiRes ();
13
14use KGS::Constants;
15
16use Glib::Object::Subclass
17 Gtk2::Label;
18
19sub INIT_INSTANCE {
20 my $self = shift;
21
22 $self->signal_connect (destroy => sub { $_[0]->stop });
23
24 $self->{set} = sub { };
25 $self->{format} = sub { "???" };
26}
27
28sub FINALIZE_INSTANCE {
29 my $self = shift;
30
31 $self->stop;
32}
33
34sub configure {
35 my ($self, $timesys, $main, $interval, $count) = @_;
36
37 if ($timesys == TIMESYS_ABSOLUTE) {
38 $self->{format} = sub {
39 if ($_[0] < 0) {
40 "TIMEOUT";
41 } else {
42 util::format_time $_[0];
43 }
44 };
45
46 } elsif ($timesys == TIMESYS_BYO_YOMI) {
47 my $low = $interval * $count;
48
49 $self->{format} = sub {
50 if ($_[0] < 0) {
51 "TIMEOUT";
52 } elsif ($_[0] > $low) {
53 util::format_time $_[0] - $low;
54 } else {
55 sprintf "%s (%d)",
56 util::format_time int (($_[0] - 1) % $interval + 1),
57 ($_[0] - 1) / $interval;
58 }
59 };
60
61 } elsif ($timesys == TIMESYS_CANADIAN) {
62 $self->{format} = sub {
63 if ($_[0] < 0) {
64 "TIMEOUT";
65 } elsif (!$self->{moves}) {
66 util::format_time $_[0] - $low;
67 } else {
68 my $time = int (($_[0] - 1) % $interval + 1);
69
70 sprintf "%s/%d =%d",
71 util::format_time $time,
72 $self->{moves},
73 $self->{moves} > 1
74 ? $time / $self->{moves}
75 : $interval;
76 }
77 };
78
79 } else {
80 # none, or unknown
81 $self->{format} = sub { "-" }
82 }
83}
84
85sub refresh {
86 my ($self, $timestamp) = @_;
87 my $timer = $self->{time} + $self->{start} - $timestamp;
88
89 # we round the timer value slightly... the protocol isn't exact anyways,
90 # and this gives smoother timers ;)
91 my $timer2 = int $timer + 0.4;
92
93 $self->set_text ($self->{format}->($timer2));
94
95 $timer - int $timer;
96}
97
98sub set_time {
99 my ($self, $start, $time, $moves) = @_;
100
101 $self->{time} = $time;
102 $self->{moves} = $moves;
103
104 if ($start) {
105 $self->{start} = $start;
106 $self->start;
107 } else {
108 $self->stop;
109 $self->refresh ($self->{start});
110 }
111}
112
113sub start {
114 my ($self) = @_;
115
116 $self->stop;
117
118 my $timeout; $timeout = sub {
119 my $next = $self->refresh (Time::HiRes::time) * 1000;
120 $next += 1000 if $next < 0;
121 $self->{timeout} = add Glib::Timeout $next, $timeout;
122 0;
123 };
124
125 $timeout->();
126}
127
128sub stop {
129 my ($self) = @_;
130
131 remove Glib::Source delete $self->{timeout} if $self->{timeout};
132}
133
134### USER PANEL ##############################################################
135
136package game::userpanel;
137
138use KGS::Constants;
139
140use Glib::Object::Subclass
141 Gtk2::Frame,
142 properties => [
143 Glib::ParamSpec->IV ("colour", "colour", "User Colour",
144 COLOUR_BLACK, COLOUR_WHITE, COLOUR_BLACK,
145 [qw(construct-only readable writable)]),
146 ];
147
148sub INIT_INSTANCE {
149 my ($self) = @_;
150
151 $self->add ($self->{window} = my $window = new Gtk2::EventBox); # for bg
152
153 $window->add (my $vbox = new Gtk2::VBox);
154
155 $vbox->pack_start (($self->{name} = new Gtk2::Label "-"), 1, 1, 0);
156 $vbox->pack_start (($self->{info} = new Gtk2::Label "-"), 1, 1, 0);
157 $vbox->pack_start (($self->{clock} = new game::goclock), 1, 1, 0);
158
159 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
160
161 $self;
162}
163
164sub SET_PROPERTY {
165 my ($self, $pspec, $value) = @_;
166
167 $self->{$pspec->get_name} = $value;
168
169 $self->set_name ("userpanel-$self->{colour}");
170}
171
172sub configure {
173 my ($self, $app, $user, $rules) = @_;
174
175 if ($self->{name}->get_text ne $user->as_string) {
176 $self->{name}->set_text ($user->as_string);
177
178 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
179 unless ($::config{suppress_userpic}) {
180 $self->{imagebox}->add (gtk::image_from_data undef);
181 }
182 $self->{imagebox}->show_all;
183
184 if ($user->has_pic) {
185 # the big picture...
186 $app->userpic ($user->{name}, sub {
187 return unless $self->{imagebox};
188
189 if ($_[0]) {
190 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
191 unless ($::config{suppress_userpic}) {
192 $self->{imagebox}->add (gtk::image_from_data $_[0]);
193 }
194 $self->{imagebox}->show_all;
195 }
196 });
197 }
198 }
199
200 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
201}
202
203sub set_captures {
204 my ($self, $captures) = @_;
205
206 $self->{info}->set_text ("$captures pris.");
207}
208
209sub set_timer {
210 my ($self, $start, $time, $moves) = @_;
211
212 $self->{clock}->set_time ($start, $time, $moves);
213}
214
215### GAME WINDOW #############################################################
216
1package game; 217package game;
218
219use Scalar::Util qw(weaken);
2 220
3use KGS::Constants; 221use KGS::Constants;
4use KGS::Game::Board; 222use KGS::Game::Board;
5 223
224use Gtk2::GoBoard;
225use Gtk2::GoBoard::Constants;
226
227use base KGS::Game;
6use base KGS::Listener::Game; 228use base KGS::Listener::Game;
7use base KGS::Game;
8 229
9use base gtk::widget; 230use Glib::Object::Subclass
231 Gtk2::Window;
232
233use POSIX qw(ceil);
10 234
11sub new { 235sub new {
12 my $self = shift; 236 my ($self, %arg) = @_;
13 $self = $self->SUPER::new(@_);
14 237
238 $self = $self->Glib::Object::new;
239 $self->{$_} = delete $arg{$_} for keys %arg;
240
241 gtk::state $self, "game::window", undef, window_size => [620, 460];
242 $self->set (allow_shrink => 1);
243
244 $self->signal_connect (destroy => sub {
245 $self->unlisten;
246 delete $self->{app}{game}{$self->{channel}};
247 %{$_[0]} = ();
248 });#d#
249
250 $self->add (my $hpane = new Gtk2::HPaned);
251 gtk::state $hpane, "game::hpane", undef, position => 420;
252
253 # LEFT PANE
254
255 $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0);
256
257 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
258
259 # board box (aspect/canvas)
260
261 # RIGHT PANE
262
263 $hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1);
264 $hpane->set (position_set => 1);
265
266 $vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0);
267
268 {
269 $frame->add (my $vbox = new Gtk2::VBox);
270 $vbox->add ($self->{title} = new Gtk2::Label "-");
271
272 $vbox->add (my $hbox = new Gtk2::HBox);
273
274 $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 0, 0);
275
276 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
277
278 $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
279 $scale->set_draw_value (0);
280 $scale->set_digits (0);
281
282 $self->{moveadj}->signal_connect (value_changed => sub {
283 $self->{showmove} = int $self->{moveadj}->get_value;
284 $self->update_board;
285 });
286 }
287
288 $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
289
290 $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_)
291 for COLOUR_WHITE, COLOUR_BLACK;
292
293 $vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0);
294
295 $buttonbox->add ($self->{button_pass} =
296 Gtk2::Button->Glib::Object::new (label => "Pass", visible => 0, no_show_all => 1));
297 $self->{button_pass}->signal_connect (clicked => sub {
298 $self->{board_click}->(255, 255) if $self->{board_click};
299 });
300 $buttonbox->add ($self->{button_undo} =
301 Gtk2::Button->Glib::Object::new (label => "Undo", visible => 0, no_show_all => 1));
302 $self->{button_undo}->signal_connect (clicked => sub {
303 $self->send (req_undo => channel => $self->{channel});
304 });
305 $buttonbox->add ($self->{button_resign} =
306 Gtk2::Button->Glib::Object::new (label => "Resign", visible => 0, no_show_all => 1));
307 $self->{button_resign}->signal_connect (clicked => sub {
308 $self->send (resign_game => channel => $self->{channel}, player => $self->{colour});
309 });
310
311 $vbox->pack_start (($self->{chat} = new chat app => $self->{app}), 1, 1, 0);
312
313 $self->{chat}->signal_connect (tag_event => sub {
314 my (undef, $tag, $event, $content) = @_;
315 });
316
317 $self->set_channel ($self->{channel});
318
319 $self->show_all;
320
321 $self;
322}
323
324sub set_channel {
325 my ($self, $channel) = @_;
326
327 $self->{channel} = $channel;
328
329 if ($self->{channel} > 0) {
15 $self->listen($self->{conn}); 330 $self->listen ($self->{conn});
16 331
17 $self->{window} = new Gtk2::Window 'toplevel'; 332 $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1);
18 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window"; 333 $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1);
334
335 $self->signal_connect (delete_event => sub { $self->part; 1 });
336 $self->{chat}->signal_connect (command => sub {
337 my ($chat, $cmd, $arg) = @_;
338 if ($cmd eq "rsave") {
339 Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
340 } else {
341 $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
342 }
343 });
344 }
345}
346
347### JOIN/LEAVE ##############################################################
348
349sub join {
350 my ($self) = @_;
351 return if $self->{joined};
352
353 $self->SUPER::join;
354}
355
356sub part {
357 my ($self) = @_;
358
359 $self->hide;
360 $self->SUPER::part;
361}
362
363sub event_join {
364 my ($self) = @_;
365
366 $self->SUPER::event_join (@_);
367 $self->init_tree;
368 $self->event_update_game;
369}
370
371sub event_part {
372 my ($self) = @_;
373
374 $self->SUPER::event_part;
375 $self->destroy;
376}
377
378sub event_quit {
379 my ($self) = @_;
380
381 $self->SUPER::event_quit;
382 $self->destroy;
383}
384
385### USERS ###################################################################
386
387sub draw_users {
388 my ($self, $inlay) = @_;
389
390 for (sort keys %{$self->{users}}) {
391 $inlay->append_text ("\t<user>" . $self->{users}{$_}->as_string . "</user>");
392 }
393}
394
395sub event_update_users {
396 my ($self, $add, $update, $remove) = @_;
397
398# $self->{userlist}->update ($add, $update, $remove);
399
400 $self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy
401 for @$remove;
402
403 $self->{users_inlay}->refresh;
404
405 my %important;
406 $important{$self->{black}{name}}++;
407 $important{$self->{white}{name}}++;
408 $important{$self->{owner}{name}}++;
409
410 if (my @users = grep $important{$_->{name}}, @$add) {
411 $self->{chat}->append_text ("\n<leader>Joins:</leader>");
412 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
413 }
414 if (my @users = grep $important{$_->{name}}, @$remove) {
415 $self->{chat}->append_text ("\n<leader>Parts:</leader>");
416 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
417 }
418}
419
420### GAME INFO ###############################################################
421
422sub draw_setup {
423 my ($self, $inlay) = @_;
424
425 return unless $self->{joined};
426
427 my $rules = $self->{rules};
428
429 my $text = "";
430
431 $text .= "\nTeacher: <user>" . (util::toxml $self->{teacher}) . "</user>"
432 if $self->{teacher};
433
434 $text .= "\nOwner: <user>" . (util::toxml $self->{owner}->as_string) . "</user>"
435 if $self->{owner}->is_valid;
436
437 if ($self->is_inprogress) {
438 $text .= "\nPlayers: <user>" . (util::toxml $self->{white}->as_string) . "</user>"
439 . " vs. <user>" . (util::toxml $self->{black}->as_string) . "</user>";
440 }
441 $text .= "\nType: " . util::toxml $gametype{$self->type};
442
443 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
444
445 $text .= "\nTime: ";
446
447 if ($rules->{timesys} == TIMESYS_NONE) {
448 $text .= "UNLIMITED";
449 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
450 $text .= util::format_time $rules->{time};
451 $text .= " ABS";
452 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
453 $text .= util::format_time $rules->{time};
454 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
455 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
456 $text .= util::format_time $rules->{time};
457 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
458 }
459
460 $text .= "\nFlags:";
461 $text .= " private" if $self->is_private;
462 $text .= " started" if $self->is_inprogress;
463 $text .= " adjourned" if $self->is_adjourned;
464 $text .= " scored" if $self->is_scored;
465 $text .= " saved" if $self->is_saved;
466
467 if ($self->is_inprogress) {
468 $text .= "\nHandicap: " . $self->{handicap};
469 $text .= "\nKomi: " . $self->{komi};
470 $text .= "\nSize: " . $self->size_string;
471 }
472
473 if ($self->is_scored) {
474 $text .= "\nResult: " . $self->score_string;
475 }
476
477 $inlay->append_text ("<infoblock>$text</infoblock>");
478
479}
480
481sub event_update_game {
482 my ($self) = @_;
483
484 $self->SUPER::event_update_game;
485
486 return unless $self->{joined};
487
488 $self->{colour} = $self->player_colour ($self->{conn}{name});
489
490 $self->{user}[COLOUR_BLACK] = $self->{black};
491 $self->{user}[COLOUR_WHITE] = $self->{white};
492
493 # show board
494 if ($self->is_inprogress) {
495 if (!$self->{board}) {
496 $self->{left}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
497 $self->{board}->signal_connect (button_release => sub {
498 return unless $self->{cur_board};
499 if ($_[1] == 1) {
500 $self->{board_click}->($_[2], $_[3]) if $self->{board_click};
501 }
502 });
503 $self->{board}->show_all;
504 }
505 if (my $ch = delete $self->{challenge}) {
506 $_->{inlay}->destroy for values %$ch;
507 }
508 $self->update_cursor;
509 }
510
511 my $title = defined $self->{channel}
512 ? $self->owner->as_string . " " . $self->opponent_string
513 : "Game Window";
19 $self->{window}->set_title("KGS Game $title"); 514 $self->set_title ("KGS Game $title");
20 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500]; 515 $self->{title}->set_text ($title); # title gets redrawn wrongly
21 516
22 $self->{window}->signal_connect(delete_event => sub { 517 $self->{rules_inlay}->refresh;
518
519 if (exists $self->{teacher}) {
520 $self->{teacher_inlay} ||= $self->{chat}->new_inlay;
521 $self->{teacher_inlay}->clear;
522 $self->{teacher_inlay}->append_text ("\n<header>Teacher:</header> <user>"
523 . (util::toxml $self->{teacher}) . "</user>");
524 } elsif ($self->{teacher_inlay}) {
525 (delete $self->{teacher_inlay})->clear;
526 }
527
528 $self->update_cursor;
529}
530
531sub event_update_rules {
532 my ($self, $rules) = @_;
533
534 $self->{rules} = $rules;
535
23 if ($self->{joined}) { 536 if ($self->{user}) {
24 $self->part; 537 # todo. gets drawn wrongly
538
539 $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
540 for COLOUR_BLACK, COLOUR_WHITE;
541 }
542
543 sound::play 3, "gamestart";
544 $self->{rules_inlay}->refresh;
545}
546
547### BOARD DISPLAY ###########################################################
548
549sub update_timers {
550 my ($self, $timers) = @_;
551
552 my $running = $self->{showmove} == @{$self->{path}} && !$self->{teacher};
553
554 for my $colour (COLOUR_BLACK, COLOUR_WHITE) {
555 my $t = $timers->[$colour];
556 $self->{userpanel}[$colour]->set_timer (
557 $running && $colour == $self->{whosemove} && $t->[0],
558 $t->[1] || $self->{rules}{time}
559 + ($self->{rules}{timesys} == TIMESYS_BYO_YOMI
560 && $self->{rules}{interval} * $self->{rules}{count}),
561 $t->[2]);
562 }
563}
564
565sub inject_set_gametime {
566 my ($self, $msg) = @_;
567
568 $self->{timers} = [
569 [$msg->{NOW}, $msg->{black_time}, $msg->{black_moves}],
570 [$msg->{NOW}, $msg->{white_time}, $msg->{white_moves}],
571 ];
572
573 $self->update_timers ($self->{timers})
574 if $self->{showmove} == @{$self->{path}};
575}
576
577sub update_cursor {
578 my ($self) = @_;
579
580 return unless $self->{cur_board};
581
582 if ($self->{rules}{ruleset} == RULESET_JAPANESE) {
583 if ($self->{curnode}{move} == 0) {
584 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
25 } else { 585 } else {
26 $self->event_part; 586 $self->{whosemove} = 1 - $self->{cur_board}{last};
27 } 587 }
28 1; 588 } else {
29 }); 589 # Chinese, Aga, NZ all have manual placement
30 590 if ($self->{curnode}{move} < $self->{handicap}) {
31 $self->{window}->add($self->{hpane} = new Gtk2::HPaned); 591 $self->{whosemove} = COLOUR_BLACK;
32 gtk::state $self->{hpane}, "game::hpane", undef, position => 500; 592 } elsif ($self->{curnode}{move} == $self->{handicap}) {
33 593 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
34 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1); 594 } else {
35 595 $self->{whosemove} = 1 - $self->{cur_board}{last};
36 $vbox->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
37
38 {
39 # grrr...
40 $frame->add(my $vbox = new Gtk2::VBox);
41 $vbox->add($self->{title} = new Gtk2::Label $title);
42
43 $self->{moveadj} = new Gtk2::Adjustment 1, 0, 1, 0.001, 0.05, 0;
44
45 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
46 $scale->set_draw_value (0);
47
48 $self->{moveadj}->signal_connect (value_changed => sub {
49 return unless $self->{path};
50
51 my $move = int (@{$self->{path}} * $_[0]->get_value);
52
53 $self->{board} = new KGS::Game::Board $self->{size};
54 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
55
56 $self->redraw ($self->repaint_board);
57
58 $self->{text}->set_text(KGS::Listener::Debug::dumpval([$self->{board}{time},$self->{board}{captures}]). $self->{board}{comment});
59 }); 596 }
60 }
61 597 }
62 $vbox->pack_start(($self->{canvas} = new Gtk2::DrawingArea), 1, 1, 0);
63 598
64 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self); 599 my $running = $self->{showmove} == @{$self->{path}} && $self->is_active;
65 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
66 600
67 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0);
68 $self->{hpane}->set(position_set => 1);
69 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
70
71 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
72 $sw->set_policy("automatic", "always");
73
74 $sw->add(($self->{userlist} = new gtk::userlist)->widget);
75
76 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
77
78 $vbox->pack_start((my $sw = new Gtk2::ScrolledWindow), 1, 1, 0);
79 $sw->set_policy("never", "always");
80
81 $sw->add(($self->{text} = new gtk::text)->widget);
82
83 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
84 $self->{entry}->signal_connect(activate => sub {
85 my $text = $self->{entry}->get_text;
86 $self->say($text) if $text =~ /\S/;
87 $self->{entry}->set_text("");
88 });
89
90 $self;
91}
92
93sub event_update_users {
94 my ($self) = @_;
95
96 $self->{userlist}->update($self->{users});
97}
98
99sub join {
100 my ($self) = @_;
101 $self->SUPER::join;
102
103 $self->{window}->show_all;
104}
105
106sub part {
107 my ($self) = @_;
108 $self->SUPER::part;
109
110 $self->{window}->hide;
111}
112
113sub configure_event {
114 my ($widget, $event, $self) = @_;
115 delete $self->{stack};
116 delete $self->{pixbuf};
117 delete $self->{board_shown}; 601 delete $self->{board_click};
118 delete $self->{background};
119 $self->repaint_board;
120 0;
121}
122 602
123sub expose_event { 603 if ($self->{teacher} eq $self->{app}{conn}) {
124 my ($widget, $event, $self) = @_; 604 #TODO# # teaching mode not implemented
605 $self->{button_pass}->set (label => "Pass", sensitive => 1);
606 $self->{button_pass}->show;
607 $self->{button_undo}->hide;
608 $self->{button_resign}->hide;
609 $self->{board}->set (cursor => undef);
125 610
126 $self->{pixbuf} or return; 611 } elsif ($running && $self->{colour} != COLOUR_NONE) {
612 # during game
613 $self->{button_undo}->show;
614 $self->{button_resign}->show;
127 615
128 my $area = $event->area; 616 if ($self->{cur_board}{score}) {
129 my ($ox, $oy, $s) = @{$self->{offsets}}; 617 # during scoring
130 618 $self->{button_pass}->set (label => "Done", sensitive => 1);
131 $self->redraw ( 619 $self->{button_pass}->show;
132 (new Gtk2::Gdk::Rectangle $area->x - $ox, $area->y - $oy, $area->width, $area->height) 620 $self->{board}->set (cursor => sub {
133 ->intersect(new Gtk2::Gdk::Rectangle 0, 0, $s, $s) 621 $_[0] & (MARK_B | MARK_W)
622 ? $_[0] ^ MARK_GRAYED
623 : $_[0];
134 ); 624 });
135 625 $self->{board_click} = sub {
136 0; 626 if ($_[0] == 255) {
137} 627 $self->{button_pass}->sensitive (0);
138 628 $self->done;
139# something Gtk2 fixed 629 } else {
140sub INTERP_NEAREST (){ 'nearest' } 630 $self->send (mark_dead =>
141sub INTERP_TILES (){ 'tiles' } 631 channel => $self->{channel},
142sub INTERP_BILINEAR (){ 'bilinear' } 632 x => $_[0],
143sub INTERP_HYPER (){ 'hyper' } 633 y => $_[1],
144 634 dead => !($self->{cur_board}{board}[$_[0]][$_[1]] & MARK_GRAYED),
145sub new_pixbuf {
146 my ($w, $h, $alpha, $fill) = @_;
147
148 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
149 $pixbuf->fill ($fill) if defined $fill;
150
151 $pixbuf;
152}
153
154sub scale_pixbuf {
155 my ($src, $w, $h, $mode) = @_;
156
157 my $dst = new_pixbuf $w, $h, 1;
158
159 $src->scale(
160 $dst, 0, 0, $w, $h, 0, 0,
161 $w / $src->get_width, $h / $src->get_height,
162 $mode,
163 );
164
165 $dst;
166}
167
168# create a stack of stones
169sub create_stack {
170 my ($self, $mark, $size, $rand) = @_;
171
172 my $shadow = $size * 0.05;
173
174 my $c = \$self->{stack}{$mark};
175 unless ($$c) {
176 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
177 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
178
179 # zeroeth the shadow
180 if ($mark & (MARK_B | MARK_W)) {
181 $::black_img[0]->composite (
182 $base, $shadow, $shadow, $size, $size, $shadow-0.5, $shadow-0.5,
183 $size / $stone->get_width, $size / $stone->get_height,
184 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 128
185 );
186 }
187
188 # first the big stones (handicap stones different for effect)
189 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192],
190 [MARK_W, $mark & MARK_MOVE ? 255 : 192],
191 [MARK_GRAY_B, 128],
192 [MARK_GRAY_W, 128]) {
193 my ($mask, $alpha) = @$_;
194 if ($mark & $mask) {
195 $stone->composite (
196 $base, 0, 0, $size, $size, 0, 0,
197 $size / $stone->get_width, $size / $stone->get_height,
198 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha
199 ); 635 );
200 } 636 }
201 } 637 };
202 638
203 # then the samll stones 639 } elsif ($self->{colour} == $self->{whosemove}) {
204 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]], 640 # normal move
205 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) { 641 $self->{button_pass}->set (label => "Pass", sensitive => 1);
206 my ($mask, $img) = @$_; 642 $self->{button_pass}->show;
207 if ($mark & $mask) { 643 $self->{board}->set (cursor => sub {
208 $img->composite ( 644 $self->{cur_board}
209 $base, ($size / 4) x2, (int ($size / 2 + 0.5)) x2, ($size / 4) x 2, 645 && $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2],
210 $size / $img->get_width / 2, $size / $img->get_height / 2, 646 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND)
211 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192 647 ? $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B)
212 ); 648 : $_[0];
649 });
650 $self->{board_click} = sub {
651 return unless
652 $self->{cur_board}->is_valid_move ($self->{colour}, $_[0], $_[1],
653 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND);
654 $self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]);
655 $self->{board}->set (cursor => undef);
656 delete $self->{board_click};
657 $self->{button_pass}->sensitive (0);
658 };
659 } else {
660 $self->{button_pass}->set (label => "Pass", sensitive => 0);
661 $self->{button_pass}->show;
662 $self->{board}->set (cursor => undef);
663 }
664 } else {
665 $self->{button_undo}->hide;
666 $self->{button_resign}->hide;
667 $self->{button_pass}->hide;
668 $self->{board}->set (cursor => undef);
669 #TODO# # implement coordinate-grabbing
670 }
671}
672
673sub update_board {
674 my ($self) = @_;
675
676 return unless $self->{path};
677
678 $self->{board_label}->set_text ("Move " . ($self->{showmove} - 1));
679
680 $self->{cur_board} = new KGS::Game::Board $self->{size};
681 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $self->{showmove} - 1]]);
682
683 $self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_])
684 for COLOUR_WHITE, COLOUR_BLACK;
685
686 $self->{board}->set_board ($self->{cur_board});
687
688 if ($self->{cur_board}{score}) {
689 $self->{score_inlay} ||= $self->{chat}->new_inlay;
690 $self->{score_inlay}->clear;
691 $self->{score_inlay}->append_text ("\n<header>Scoring</header>"
692 . "\n<score>"
693 . "White: $self->{cur_board}{score}[COLOUR_WHITE], "
694 . "Black: $self->{cur_board}{score}[COLOUR_BLACK]"
695 . "</score>");
696 } elsif ($self->{score_inlay}) {
697 (delete $self->{score_inlay})->clear;
698 }
699
700 $self->update_cursor;
701
702 if ($self->{showmove} == @{$self->{path}}) {
703 $self->{timers} = [
704 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[0]}],
705 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[1]}],
706 ];
707 $self->update_timers ($self->{timers});
708 } else {
709 $self->update_timers ([
710 [0, @{$self->{cur_board}{timer}[0]}],
711 [0, @{$self->{cur_board}{timer}[1]}],
712 ]);
713 }
714
715}
716
717sub event_update_tree {
718 my ($self) = @_;
719
720 (delete $self->{undo_inlay})->clear
721 if $self->{undo_inlay};
722
723 $self->{path} = $self->get_path;
724
725 if ($self->{moveadj}) {
726 my $upper = $self->{moveadj}->upper;
727 my $pos = $self->{moveadj}->get_value;
728 my $move = scalar @{$self->{path}};
729
730 $self->{moveadj}->upper ($move);
731
732 $self->{moveadj}->changed;
733 if ($pos == $upper) {
734 $self->{moveadj}->value ($move);
735 $self->{moveadj}->value_changed;
736 }
737 }
738}
739
740sub event_update_comments {
741 my ($self, $node, $comment, $newnode) = @_;
742 $self->SUPER::event_update_comments ($node, $comment, $newnode);
743
744 my $text;
745
746 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
747 if $newnode;
748
749 for (split /\n/, $comment) {
750 $text .= "\n";
751 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
752 $text .= "<user>" . (util::toxml $1) . "</user>:";
753 }
754
755 # coords only for 19x19 so far
756 $_ = util::toxml $_;
757 s{
758 (
759 \b
760 (?:[bw])?
761 [, ]{0,2}
762 [a-hj-t] # valid for upto 19x19
763 \s?
764 [1-9]?[0-9]
765 \b
766 )
767 }{
768 "<coord>$1</coord>";
769 }sgexi;
770
771 $text .= $_;
772 }
773
774 $self->{chat}->append_text ($text);
775}
776
777sub event_move {
778 my ($self, $pass) = @_;
779
780 sound::play 1, $pass ? "pass" : "move";
781}
782
783### GAMEPLAY EVENTS #########################################################
784
785sub event_resign_game {
786 my ($self, $player) = @_;
787
788 sound::play 3, "resign";
789 $self->{chat}->append_text ("\n<infoblock><header>Resign</header>"
790 . "\n<user>"
791 . (util::toxml $self->{user}[$player]->as_string)
792 . "</user> resigned."
793 . "\n<user>"
794 . (util::toxml $self->{user}[1 - $player]->as_string)
795 . "</user> wins the game."
796 . "</infoblock>");
797}
798
799sub event_out_of_time {
800 my ($self, $player) = @_;
801
802 sound::play 3, "timewin";
803 $self->{chat}->append_text ("\n<infoblock><header>Out of Time</header>"
804 . "\n<user>"
805 . (util::toxml $self->{user}[$msg->{player}]->as_string)
806 . "</user> ran out of time and lost."
807 . "\n<user>"
808 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
809 . "</user> wins the game."
810 . "</infoblock>");
811}
812
813sub event_owner_left {
814 my ($self) = @_;
815
816 $self->{chat}->append_text ("\n<infoblock><header>Owner left</header>"
817 . "\nThe owner of this game left.</infoblock>");
818}
819
820sub event_teacher_left {
821 my ($self) = @_;
822
823 $self->{chat}->append_text ("\n<infoblock><header>Teacher left</header>"
824 . "\nThe teacher left the game.</infoblock>");
825}
826
827sub event_done {
828 my ($self) = @_;
829
830 if ($self->{done}[1 - $self->{colour}] && !$self->{done}[$self->{colour}]) {
831 sound::play 2, "info" unless $inlay->{count};
832 $self->{chat}->append_text ("\n<infoblock><header>Press Done</header>"
833 . "\nYour opponent pressed done. Now it's up to you.");
834 }
835 if ($self->{doneid} & 0x80000000) {
836 sound::play 2, "info" unless $inlay->{count};
837 $self->{chat}->append_text ("\n<infoblock><header>Press Done Again</header>"
838 . "\nThe board has changed.");
839 }
840
841 $self->{button_pass}->sensitive (!$self->{done}[$self->{colour}]);
842
843 $self->{chat}->set_end;
844}
845
846sub inject_final_result {
847 my ($self, $msg) = @_;
848
849 $self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>"
850 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
851 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
852 . "</infoblock>"
853 );
854}
855
856sub inject_req_undo {
857 my ($self, $msg) = @_;
858
859 my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay;
860 return if $inlay->{ignore};
861
862 sound::play 2, "warning" unless $inlay->{count};
863 $inlay->{count}++;
864
865 $inlay->clear;
866 $inlay->append_text ("\n<undo>Undo requested ($inlay->{count} times)</undo>\n");
867 $inlay->append_button ("Grant", sub {
868 (delete $self->{undo_inlay})->clear;
869 $self->send (grant_undo => channel => $self->{channel});
870 });
871 $inlay->append_button ("Ignore", sub {
872 $inlay->clear;
873 $inlay->{ignore} = 1;
874 # but leave inlay, so further undo requests get counted
875 });
876
877 $self->{chat}->set_end;
878}
879
880sub inject_new_game {
881 my ($self, $msg) = @_;
882
883 if ($msg->{cid} != $self->{cid}) {
884 $self->part;
885 warn "ERROR: challenge id mismatch, PLEASE REPORT, especially the circumstances (many games open? etc..)\n";#d#
886 }
887
888 $self->{chat}->append_text ("\n<header>Game successfully created on server.</header>");
889 delete $self->{cid};
890}
891
892### CHALLENGE HANDLING ######################################################
893
894sub draw_challenge {
895 my ($self, $id) = @_;
896
897 my $info = $self->{challenge}{$id};
898 my $inlay = $info->{inlay};
899 my $rules = $info->{rules};
900
901 my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;;
902 my $opponent = $as_black ? $info->{white} : $info->{black};
903
904 my ($size, $time, $interval, $count, $type);
905
906 if (!$self->{channel}) {
907 $inlay->append_text ("\nNotes: ");
908 $inlay->append_widget (gtk::textentry \$info->{notes}, 20, "");
909 $inlay->append_text ("\nGlobal Offer: ");
910 $inlay->append_optionmenu (\$info->{flags},
911 0 => "No",
912 2 => "Yes",
913 );
914 } else {
915 $inlay->append_text ("\nNotes: " . util::toxml $info->{notes});
916 }
917
918 $inlay->append_text ("\nType: ");
919 $type = $inlay->append_optionmenu (
920 \$info->{gametype},
921 GAMETYPE_DEMONSTRATION , "Demonstration (not yet)",
922 GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P) (not yet)",
923 GAMETYPE_TEACHING , "Teaching (not yet)",
924 GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P) (not yet)",
925 GAMETYPE_SIMUL , "Simul (not yet!)",
926 GAMETYPE_FREE , "Free",
927 GAMETYPE_RATED , "Rated",
928 sub {
929 $size->set_history (2) if $_[0] eq GAMETYPE_RATED;
930 },
931 );
932
933 if ($self->{channel}) {
934 $inlay->append_text ("\nMy Colour: ");
935 $inlay->append_optionmenu (
936 \$as_black,
937 0 => "White",
938 1 => "Black",
939 sub {
940 if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) {
941 ($info->{black}, $info->{white}) = ($info->{white}, $info->{black});
213 } 942 }
214 } 943 }
944 );
945 }
215 946
216 # and lastly any markers 947 $inlay->append_text ("\nRuleset: ");
217 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B)); 948 $inlay->append_optionmenu (
949 \$info->{rules}{ruleset},
950 RULESET_JAPANESE , "Japanese",
951 RULESET_CHINESE , "Chinese",
952 RULESET_AGA , "AGA",
953 RULESET_NEW_ZEALAND, "New Zealand",
954 );
218 955
219 for ([MARK_CIRCLE, $::circle_img[$dark_bg]], 956 $inlay->append_text ("\nSize: ");
220 [MARK_TRIANGLE, $::triangle_img[$dark_bg]], 957 $size = $inlay->append_optionmenu (
221 [MARK_SQUARE, $::square_img[$dark_bg]]) { 958 \$info->{rules}{size},
222 my ($mask, $img) = @$_; 959 (9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38),
223 if ($mark & $mask) { 960 sub {
224 $img->composite ( 961 $type->set_history (5) # reset to free
225 $base, 0, 0, $size, $size, -0.5, -0.5, 962 if $_[0] != 19 && $info->{gametype} == GAMETYPE_RATED;
226 $size / $img->get_width, $size / $img->get_height,
227 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255
228 );
229 }
230 }
231
232 push @$$c, $base;
233 } 963 },
234 } 964 );
235 965
236 $$c->[$rand % @$$c]; 966 if ($self->{channel}) {
237} 967 $inlay->append_text ("\nHandicap: ");
968 $inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9);
238 969
239sub pixbuf_text { 970 $inlay->append_text ("\nKomi: ");
240 my ($pixbuf, $colour, $x, $y, $height, $text) = @_; 971 $inlay->append_widget (gtk::numentry \$info->{rules}{komi}, 5);
241
242 my @c = grep $_,
243 map $::font[$colour][$::fontmap{$_}],
244 split //, $text;
245
246 if (@c) {
247 my $spacing = $height * 0.1;
248 my $s = $height / List::Util::max map $_->get_height, @c;
249 my $W = List::Util::sum map $_->get_width, @c;
250
251 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
252 $y -= $height * 0.5;
253
254 for (@c) {
255 my $w = $_->get_width * $s;
256 $_->composite ($pixbuf,
257 $x, $y, $w+1, $height+1, $x, $y, $s, $s,
258 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
259
260 $x += $w + $spacing;
261 }
262 }
263}
264
265sub pixbuf_rect {
266 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
267 # we fake lines by... a horrible method :/
268 my $colour_pb = new_pixbuf 1, 1, 0, $colour;
269 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
270 INTERP_NEAREST, $alpha);
271}
272
273sub repaint_board {
274 my ($self) = @_;
275 my $canvas = $self->{canvas};
276 my $expose_area = undef;
277
278 return $expose_area unless $self->{board};
279
280 my ($w, $h) = ($canvas->allocation->values)[2,3];
281 972 }
282 my $s = $w > $h ? $h : $w;
283 973
284 return unless $s > 128; 974 $inlay->append_text ("\nTimesys: ");
285 975 $inlay->append_optionmenu (
286 $self->{offsets} = [int (($w - $s) / 2), int (($h - $s) / 2), $s]; 976 \$info->{rules}{timesys},
977 &TIMESYS_NONE => "None",
978 &TIMESYS_ABSOLUTE => "Absolute",
979 &TIMESYS_BYO_YOMI => "Byo Yomi",
980 &TIMESYS_CANADIAN => "Canadian",
981 sub {
982 my ($new) = @_;
287 983
288 my $size = $self->{size}; 984 if ($new eq TIMESYS_NONE) {
289 985 $time->hide;
290 my $border = int ($s / ($size + 3) * 0.5); 986 $interval->hide;
291 my $s2 = $s - $border * 2; 987 $count->hide;
292 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
293 my $ofs = int ($edge / 2);
294
295 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
296
297 my $pixbuf;
298
299 my $oldboard;
300
301 if ($self->{background}) {
302 if ($oldboard = $self->{board_shown}) {
303 $pixbuf = $self->{pixbuf};
304 } else { 988 } else {
305 $pixbuf = $self->{background}->copy; 989 $time->show;
306 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 990 $time->set_text ($self->{app}{defaults}{time});
307 } 991 if ($new eq TIMESYS_ABSOLUTE) {
308 } else { 992 $interval->hide;
309 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 993 $count->hide;
310
311 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
312
313 if ($s < $bw && $s < $bh) {
314 $pixbuf = new_pixbuf $s, $s, 0;
315 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
316 } else { 994 } else {
317 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES; 995 $interval->show;
318 } 996 $count->show;
319 997 if ($new eq TIMESYS_BYO_YOMI) {
320 my $linew = int ($s / 25 / $size); 998 $interval->set_text ($self->{app}{defaults}{byo_time});
321 999 $count->set_text ($self->{app}{defaults}{byo_period});
322 # ornamental border... we have time to waste :/ 1000 } elsif ($new eq TIMESYS_CANADIAN) {
323 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255; 1001 $interval->set_text ($self->{app}{defaults}{can_time});
324 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255; 1002 $count->set_text ($self->{app}{defaults}{can_period});
325 pixbuf_rect $pixbuf,0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
326 pixbuf_rect $pixbuf,0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
327
328 for my $i (1 .. $size) {
329 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
330 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
331
332 # 38 max, but we allow a bit more
333 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
334 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
335
336 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
337 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
338 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
339 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
340
341 $a++;
342 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
343 }
344
345 unless ($::config->{conserve_memory}) {
346 $self->{background} = $pixbuf;
347 $pixbuf = $pixbuf->copy;
348 }
349 }
350
351 $self->{pixbuf} = $pixbuf;
352
353 # hoshi-points(!)#d#
354 # caching of empty board gfx(!)#d#
355
356 for my $x (1 .. $size) {
357 for my $y (1 .. $size) {
358 my $rand = ($x ^ $y ^ 0x5555);
359
360 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
361
362 if ($::config->{randomize}) {
363 $dx += ($rand % 7) - 3;
364 $dy += ($rand / 3 % 7) - 3;
365 }
366
367 my $shadow = $edge * 0.05;
368 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
369
370 my $mark = $self->{board}{board}[$x-1][$y-1];
371 my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
372
373 if ($oldboard) {
374 next if $old == $mark; # no change
375
376 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
377 $expose_area = $expose_area
378 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
379 : new Gtk2::Gdk::Rectangle @$area;
380 }
381
382 if ($mark) {
383 my $pb = $self->create_stack($mark, $edge, $rand);
384
385 $pb->composite ($pixbuf, @$area,
386 $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
387
388 # labels are handled here because they are quite rare
389 if ($mark & MARK_LABEL) {
390 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
391
392 if ($white) {
393 pixbuf_text $pixbuf, 0,
394 $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
395 $self->{board}{label}[$x-1][$y-1];
396 } 1003 }
397 pixbuf_text $pixbuf, $white,
398 $k[$x], $k[$y], $ofs * 0.7,
399 $self->{board}{label}[$x-1][$y-1];
400 } 1004 }
401
402 # old pixmap&mask-way. that was fast ;(
403 #my ($pm, $bm) = $self->create_stack($gc, $mark, $edge, $x * 17 + $y * 11 );
404
405 #$gc->set_clip_mask ($bm);
406 #$gc->set_clip_origin ($dx, $dy);
407 #$pixmap->draw_pixmap ($gc, $pm, 0, 0, $dx, $dy, $edge, $edge);
408 } 1005 }
409 } 1006 }
1007 );
1008
1009 $inlay->append_text ("\nMain Time: ");
1010 $time = $inlay->append_widget (gtk::timeentry \$info->{rules}{time}, 5);
1011 $inlay->append_text ("\nInterval: ");
1012 $interval = $inlay->append_widget (gtk::timeentry \$info->{rules}{interval}, 5);
1013 $inlay->append_text ("\nPeriods/Stones: ");
1014 $count = $inlay->append_widget (gtk::numentry \$info->{rules}{count}, 5);
1015
1016 $inlay->append_text ("\n");
1017
1018 if (!$self->{channel}) {
1019 $inlay->append_button ("Create Challenge", sub {
1020 $inlay->clear;
1021 $self->{cid} = $self->{conn}->alloc_clientid;
1022 $self->send (new_game =>
1023 channel => delete $self->{roomid},
1024 gametype => $info->{gametype},
1025 cid => $self->{cid},
1026 flags => $info->{flags},
1027 rules => $info->{rules},
1028 notes => $info->{notes},
1029 );
1030 });
1031 } else {
1032 $inlay->append_button ("OK", sub {
1033 $inlay->clear;
1034 $self->send (challenge =>
1035 channel => $self->{channel},
1036 black => $info->{black},
1037 white => $info->{white},
1038 gametype => $info->{gametype},
1039 cid => $info->{cid},
1040 rules => $info->{rules},
1041 );
1042 });
1043 if (exists $self->{challenge}{""}) {
1044 $inlay->append_button ("Reject", sub {
1045 $inlay->clear;
1046 $self->send (reject_challenge =>
1047 channel => $self->{channel},
1048 name => $opponent->{name},
1049 gametype => $info->{gametype},
1050 cid => $info->{cid},
1051 rules => $info->{rules},
1052 );
1053 });
1054 }
1055 }
1056}
1057
1058sub new_game_challenge {
1059 my ($self) = @_;
1060
1061 my $d = $self->{app}{defaults};
1062
1063 $self->{challenge}{""} = {
1064 gametype => $d->{gametype},
1065 flags => 0,
1066 notes => $d->{stones},
1067 rules => {
1068 ruleset => $d->{ruleset},
1069 size => $d->{size},
1070 timesys => $d->{timesys},
1071 time => $d->{time},
1072 interval => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_time} : $d->{can_time},
1073 count => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_periods} : $d->{can_stones},
1074 },
1075
1076 inlay => $self->{chat}->new_inlay,
410 } 1077 };
411 1078 $self->draw_challenge ("");
412 $self->{board_shown} = Storable::dclone $self->{board};
413 #d# save
414 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable";
415
416 $expose_area;
417} 1079}
418 1080
419sub redraw { 1081sub event_challenge {
420 my ($self, $area) = @_; 1082 my ($self, $info) = @_;
421 1083
422 if ($area && $self->{pixbuf}) { 1084 my $as_black = $info->{black}->{name} eq $self->{conn}{name};
423 my ($x, $y, $w, $h) = $area->values; 1085 my $opponent = $as_black ? $info->{white} : $info->{black};
424 my ($ox, $oy, $s) = @{$self->{offsets}};
425 1086
426 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf}, 1087 my $id = $opponent->{name};
427 $x, $y, $x + $ox, $y + $oy, $w, $h,
428 "normal", 0, 0);
429 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
430 $x + $ox - 1, $y + $oy - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
431 }
432}
433 1088
434sub event_update_tree { 1089 sound::play 2, "info";
435 my ($self) = @_;
436 1090
437 $self->{path} = $self->get_path; 1091 $self->{challenge}{$id} = $info;
438 $self->{moveadj}->value_changed if $self->{moveadj}; 1092 $self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay (
439} 1093 exists $self->{challenge}{""}
440 1094 ? "Challenge from " . $opponent->as_string
441sub event_part { 1095 : "Challenge to " . $opponent->as_string,
442 my ($self) = @_; 1096 sub {
443 $self->SUPER::event_part; 1097 $self->{challenge}{$id}{inlay} = $_[0];
444 delete $appwin::gamelist->{game}{$self->{channel}}; 1098 $self->draw_challenge ($id);
445 $self->destroy; 1099 },
446} 1100 !exists $self->{challenge}{""} # only open when not offerer
447 1101 );
448sub event_move {
449 my ($self, $pass) = @_;
450 sound::play 1, $pass ? "pass" : "move";
451} 1102}
452 1103
4531; 11041;
454 1105

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