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Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.11 by pcg, Sat May 31 17:26:29 2003 UTC vs.
Revision 1.52 by pcg, Thu Jun 12 21:03:03 2003 UTC

1use utf8;
2
3package game::goclock;
4
5# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
6# is completely borked.
7
8use Time::HiRes ();
9
10use KGS::Constants;
11
12use base gtk::widget;
13
14sub new {
15 my $class = shift;
16 my $self = $class->SUPER::new(@_);
17
18 $self->{widget} = new Gtk2::Label;
19
20 $self->{set} = sub { };
21 $self->{format} = sub { "ERROR" };
22
23 $self;
24}
25
26sub configure {
27 my ($self, $timesys, $main, $interval, $count) = @_;
28
29 if ($timesys == TIMESYS_ABSOLUTE) {
30 $self->{set} = sub { $self->{time} = $_[0] };
31 $self->{format} = sub { util::format_time $_[0] };
32
33 } elsif ($timesys == TIMESYS_BYO_YOMI) {
34 my $low = $interval * $count;
35
36 $self->{set} = sub { $self->{time} = $_[0] };
37
38 $self->{format} = sub {
39 if ($_[0] > $low) {
40 util::format_time $_[0] - $low;
41 } else {
42 sprintf "%s (%d)",
43 util::format_time int (($_[0] - 1) % $interval + 1),
44 ($_[0] - 1) / $interval;
45 }
46 };
47
48 } elsif ($timesys == TIMESYS_CANADIAN) {
49 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
50
51 $self->{format} = sub {
52 if (!$self->{moves}) {
53 util::format_time $_[0] - $low;
54 } else {
55 my $time = int (($_[0] - 1) % $interval + 1);
56
57 sprintf "%s/%d [%d]",
58 util::format_time $time,
59 $self->{moves},
60 $time / ($self->{moves} || 1);
61
62 }
63 };
64
65 } else {
66 # none, or unknown
67 $self->{set} = sub { };
68 $self->{format} = sub { "---" }
69 }
70}
71
72sub refresh {
73 my ($self, $timestamp) = @_;
74 my $timer = $self->{time} + $self->{start} - $timestamp;
75
76 # we round the timer value slightly... the protocol isn't exact anyways,
77 # and this gives smoother timers ;)
78 my @format = $self->{format}->(int ($timer + 0.4));
79 $self->{widget}->set_text ($self->{format}->(int ($timer + 0.4)));
80
81 $timer - int $timer;
82}
83
84sub set_time {
85 my ($self, $time) = @_;
86
87 # we ignore requests to re-set the time of a running clock.
88 # this is the easiest way to ensure that commentary etc.
89 # doesn't re-set the clock. yes, this is frickle design,
90 # but I think the protocol is to blame here, which gives
91 # very little time information. (cgoban2 also has had quite
92 # a lot of small time update problems...)
93 unless ($self->{timeout}) {
94 $self->{set}->($time->[0], $time->[1]);
95 $self->refresh ($self->{start});
96 }
97}
98
99sub start {
100 my ($self, $when) = @_;
101
102 $self->stop;
103
104 $self->{start} = $when;
105
106 my $timeout; $timeout = sub {
107 my $next = $self->refresh (Time::HiRes::time) * 1000;
108 $next += 1000 if $next < 0;
109 $self->{timeout} = add Glib::Timeout $next, $timeout;
110 0;
111 };
112
113 $timeout->();
114}
115
116sub stop {
117 my ($self) = @_;
118
119 remove Glib::Source delete $self->{timeout} if $self->{timeout};
120}
121
122sub destroy {
123 my ($self) = @_;
124 $self->stop;
125 $self->SUPER::destroy;
126}
127
128package game::userpanel;
129
130use base gtk::widget;
131
132sub new {
133 my $class = shift;
134 my $self = $class->SUPER::new(@_);
135
136 $self->{widget} = new Gtk2::HBox;
137
138 $self->{widget}->add (my $vbox = new Gtk2::VBox);
139
140 $vbox->add ($self->{name} = new Gtk2::Label $self->{name});
141 $vbox->add ($self->{info} = new Gtk2::Label "");
142 $vbox->add (($self->{clock} = new game::goclock)->widget);
143
144 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
145
146 $self;
147}
148
149sub configure {
150 my ($self, $user, $rules) = @_;
151
152 if ($self->{name}->get_text ne $user->as_string) {
153 $self->{name}->set_text ($user->as_string);
154
155 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
156 $self->{imagebox}->add (gtk::image_from_data undef);
157 $self->{imagebox}->show_all;
158
159 if ($user->has_pic) {
160 # the big picture...
161 appwin::userpic ($user->{name}, sub {
162 return unless $self->{imagebox};
163 if ($_[0]) {
164 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
165 $self->{imagebox}->add (gtk::image_from_data $_[0]);
166 $self->{imagebox}->show_all;
167 }
168 });
169 }
170 }
171
172 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
173}
174
175sub set_state {
176 my ($self, $captures, $timer, $when) = @_;
177
178 $self->{clock}->stop unless $when;
179 $self->{clock}->set_time ($timer);
180 $self->{clock}->start ($when) if $when;
181
182 $self->{info}->set_text ("$captures pris.");
183}
184
1package game; 185package game;
2 186
3use KGS::Constants; 187use KGS::Constants;
4use KGS::Game::Board; 188use KGS::Game::Board;
5 189
6use base KGS::Listener::Game; 190use base KGS::Listener::Game;
7use base KGS::Game; 191use base KGS::Game;
8 192
9use base gtk::widget; 193use base gtk::widget;
194
195use POSIX qw(ceil);
10 196
11sub new { 197sub new {
12 my $self = shift; 198 my $self = shift;
13 $self = $self->SUPER::new(@_); 199 $self = $self->SUPER::new(@_);
14 200
18 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window"; 204 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window";
19 $self->{window}->set_title("KGS Game $title"); 205 $self->{window}->set_title("KGS Game $title");
20 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500]; 206 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500];
21 207
22 $self->{window}->signal_connect(delete_event => sub { 208 $self->{window}->signal_connect(delete_event => sub {
23 if ($self->{joined}) {
24 $self->part; 209 $self->part;
25 } else { 210 $self->destroy;
26 $self->event_part;
27 }
28 1; 211 1;
29 }); 212 });
30 213
31 $self->{window}->add($self->{hpane} = new Gtk2::HPaned); 214 $self->{window}->add($self->{hpane} = new Gtk2::HPaned);
32 gtk::state $self->{hpane}, "game::hpane", undef, position => 500; 215 gtk::state $self->{hpane}, "game::hpane", undef, position => 500;
33 216
217 # LEFT PANE
218
219 $self->{hpane}->pack1(($self->{left} = new Gtk2::VBox), 1, 0);
220
221 $self->{boardbox} = new Gtk2::VBox;
222
34 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1); 223 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1);
35 224
225 # challenge
226
227 $self->{challenge} = new challenge channel => $self->{channel};
228
229 # board box (aspect/canvas)
230
36 $vbox->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0); 231 $self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
37 232
38 { 233 {
39 # grrr...
40 $frame->add(my $vbox = new Gtk2::VBox); 234 $frame->add(my $vbox = new Gtk2::VBox);
41 $vbox->add($self->{title} = new Gtk2::Label $title); 235 $vbox->add($self->{title} = new Gtk2::Label $title);
42 236
43 $self->{moveadj} = new Gtk2::Adjustment 1, 0, 1, 0.001, 0.05, 0; 237 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 1, 0;
44 238
45 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj}); 239 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
46 $scale->set_draw_value (0); 240 $scale->set_draw_value (0);
241 $scale->set_digits (0);
47 242
48 $self->{moveadj}->signal_connect (value_changed => sub { 243 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
49 return unless $self->{path};
50
51 my $move = int (@{$self->{path}} * $_[0]->get_value);
52
53 $self->{board} = new KGS::Game::Board $self->{size};
54 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
55
56 $self->redraw ($self->repaint_board);
57
58 $self->{text}->set_text(KGS::Listener::Debug::dumpval([$self->{board}{time},$self->{board}{captures}]). $self->{board}{comment});
59 });
60 }
61 244 }
62 $vbox->pack_start(($self->{canvas} = new Gtk2::DrawingArea), 1, 1, 0); 245
246 $self->{boardbox}->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0);
247 $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
248 $self->{board_label} = $aspect_frame->get_label_widget;
249
250 $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea);
251 $self->{canvas}->double_buffered (0) if $::config->{conserve_memory};
63 252
64 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self); 253 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
65 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self); 254 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
66 255
256 # RIGHT PANE
257
67 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0); 258 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 1, 1);
68 $self->{hpane}->set(position_set => 1); 259 $self->{hpane}->set(position_set => 1);
69 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80; 260 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
70 261
71 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow); 262 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
72 $sw->set_policy("automatic", "always"); 263 $sw->set_policy("automatic", "always");
73 264
74 $sw->add(($self->{userlist} = new gtk::userlist)->widget); 265 $sw->add(($self->{userlist} = new userlist)->widget);
75 266
76 $self->{vpane}->add(my $vbox = new Gtk2::VBox); 267 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
77 268
78 $vbox->pack_start((my $sw = new Gtk2::ScrolledWindow), 1, 1, 0); 269 $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
79 $sw->set_policy("never", "always"); 270 $hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget);
80 271 $hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget);
272
81 $sw->add(($self->{text} = new gtk::text)->widget); 273 $vbox->pack_start(($self->{text} = new gtk::text)->widget, 1, 1, 0);
82 274
83 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0); 275 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
84 $self->{entry}->signal_connect(activate => sub { 276 $self->{entry}->signal_connect(activate => sub {
85 my $text = $self->{entry}->get_text; 277 my $text = $self->{entry}->get_text;
86 $self->say($text) if $text =~ /\S/; 278 $self->say($text) if $text =~ /\S/;
87 $self->{entry}->set_text(""); 279 $self->{entry}->set_text("");
88 }); 280 });
89 281
282 $self->event_update_game;
90 $self; 283 $self;
91} 284}
92 285
93sub event_update_users { 286sub event_update_users {
94 my ($self) = @_; 287 my ($self, $add, $update, $remove) = @_;
95 288
96 $self->{userlist}->update($self->{users}); 289 $self->{userlist}->update ($add, $update, $remove);
97} 290}
98 291
99sub join { 292sub join {
100 my ($self) = @_; 293 my ($self) = @_;
294 return if $self->{joined};
295
101 $self->SUPER::join; 296 $self->SUPER::join;
102 297
103 $self->{window}->show_all; 298 $self->{window}->show_all;
104} 299}
105 300
106sub part { 301sub part {
107 my ($self) = @_; 302 my ($self) = @_;
303
108 $self->SUPER::part; 304 $self->SUPER::part;
109 305 $self->destroy;
110 $self->{window}->hide;
111} 306}
112 307
113sub configure_event { 308sub configure_event {
114 my ($widget, $event, $self) = @_; 309 my ($widget, $event, $self) = @_;
115 delete $self->{stack}; 310 delete $self->{stack};
124 my ($widget, $event, $self) = @_; 319 my ($widget, $event, $self) = @_;
125 320
126 $self->{pixbuf} or return; 321 $self->{pixbuf} or return;
127 322
128 my $area = $event->area; 323 my $area = $event->area;
129 my ($ox, $oy, $s) = @{$self->{offsets}};
130 324
131 $self->redraw ( 325 $self->redraw ($area);
132 (new Gtk2::Gdk::Rectangle $area->x - $ox, $area->y - $oy, $area->width, $area->height)
133 ->intersect(new Gtk2::Gdk::Rectangle 0, 0, $s, $s)
134 );
135 326
136 0; 327 0;
137} 328}
138 329
139# something Gtk2 fixed 330# something Gtk2 fixed
176 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) { 367 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
177 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000; 368 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
178 369
179 # zeroeth the shadow 370 # zeroeth the shadow
180 if ($mark & (MARK_B | MARK_W)) { 371 if ($mark & (MARK_B | MARK_W)) {
372 # the -0.5's are a mystery to me
181 $::black_img[0]->composite ( 373 $::shadow_img->composite (
182 $base, $shadow, $shadow, $size, $size, $shadow-0.5, $shadow-0.5, 374 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
183 $size / $stone->get_width, $size / $stone->get_height, 375 $size / $::shadow_img->get_width, $size / $::shadow_img->get_height,
184 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 128 376 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
185 ); 377 );
186 } 378 }
187 379
188 # first the big stones (handicap stones different for effect) 380 # first the big stones (handicap stones could be different)
189 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192], 381 for ([MARK_B, $mark & MARK_MOVE ? 255 : 255],
190 [MARK_W, $mark & MARK_MOVE ? 255 : 192], 382 [MARK_W, $mark & MARK_MOVE ? 255 : 255],
191 [MARK_GRAY_B, 128], 383 [MARK_GRAY_B, 128],
192 [MARK_GRAY_W, 128]) { 384 [MARK_GRAY_W, 128]) {
193 my ($mask, $alpha) = @$_; 385 my ($mask, $alpha) = @$_;
194 if ($mark & $mask) { 386 if ($mark & $mask) {
195 $stone->composite ( 387 $stone->composite (
198 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha 390 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha
199 ); 391 );
200 } 392 }
201 } 393 }
202 394
203 # then the samll stones 395 # then the small stones
204 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]], 396 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]],
205 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) { 397 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) {
206 my ($mask, $img) = @$_; 398 my ($mask, $img) = @$_;
207 if ($mark & $mask) { 399 if ($mark & $mask) {
208 $img->composite ( 400 $img->composite (
209 $base, ($size / 4) x2, (int ($size / 2 + 0.5)) x2, ($size / 4) x 2, 401 $base, (int ($size / 4)) x2, (ceil ($size / 2 + 1)) x2, ($size / 4) x2,
210 $size / $img->get_width / 2, $size / $img->get_height / 2, 402 $size / $img->get_width / 2, $size / $img->get_height / 2,
211 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192 403 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
212 ); 404 );
213 } 405 }
214 } 406 }
215 407
216 # and lastly any markers 408 # and lastly any markers
220 [MARK_TRIANGLE, $::triangle_img[$dark_bg]], 412 [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
221 [MARK_SQUARE, $::square_img[$dark_bg]]) { 413 [MARK_SQUARE, $::square_img[$dark_bg]]) {
222 my ($mask, $img) = @$_; 414 my ($mask, $img) = @$_;
223 if ($mark & $mask) { 415 if ($mark & $mask) {
224 $img->composite ( 416 $img->composite (
225 $base, 0, 0, $size, $size, -0.5, -0.5, 417 $base, 0, 0, $size, $size, 0, 0,
226 $size / $img->get_width, $size / $img->get_height, 418 $size / $img->get_width, $size / $img->get_height,
227 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255 419 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
228 ); 420 );
229 } 421 }
230 } 422 }
231 423
232 push @$$c, $base; 424 push @$$c, $base;
251 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5; 443 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
252 $y -= $height * 0.5; 444 $y -= $height * 0.5;
253 445
254 for (@c) { 446 for (@c) {
255 my $w = $_->get_width * $s; 447 my $w = $_->get_width * $s;
448 # +2 == don't fight the rounding
256 $_->composite ($pixbuf, 449 $_->composite ($pixbuf,
257 $x, $y, $w+1, $height+1, $x, $y, $s, $s, 450 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
258 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255); 451 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
259 452
260 $x += $w + $spacing; 453 $x += $w + $spacing;
261 } 454 }
262 } 455 }
276 my $expose_area = undef; 469 my $expose_area = undef;
277 470
278 return $expose_area unless $self->{board}; 471 return $expose_area unless $self->{board};
279 472
280 my ($w, $h) = ($canvas->allocation->values)[2,3]; 473 my ($w, $h) = ($canvas->allocation->values)[2,3];
281
282 my $s = $w > $h ? $h : $w;
283 474
475 die "FATAL: board aspect ratio != 1" unless $w == $h;
476
477 my $s = $w;
478
284 return unless $s > 128; 479 return unless $s >= 200;
285 480
286 $self->{offsets} = [int (($w - $s) / 2), int (($h - $s) / 2), $s];
287
288 my $size = $self->{size}; 481 my $size = $self->{size};
289 482
483 # we leave enough space for the shadows.. I like smaller stones, and we
484 # do no need to do the nifty recursive screen updates that goban2 does
290 my $border = int ($s / ($size + 3) * 0.5); 485 my $border = int ($s / ($size + 3) * 0.5);
291 my $s2 = $s - $border * 2; 486 my $s2 = $s - $border * 2;
292 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0); 487 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
293 my $ofs = int ($edge / 2); 488 my $ofs = int ($edge / 2);
294 489
315 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0); 510 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
316 } else { 511 } else {
317 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES; 512 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES;
318 } 513 }
319 514
320 my $linew = int ($s / 25 / $size); 515 my $linew = int ($s / 40 / $size);
321 516
322 # ornamental border... we have time to waste :/ 517 # ornamental border... we have time to waste :/
323 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255; 518 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255;
324 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255; 519 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255;
325 pixbuf_rect $pixbuf,0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255; 520 pixbuf_rect $pixbuf, 0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
326 pixbuf_rect $pixbuf,0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255; 521 pixbuf_rect $pixbuf, 0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
327 522
328 for my $i (1 .. $size) { 523 for my $i (1 .. $size) {
329 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192; 524 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
330 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192; 525 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
331 526
340 535
341 $a++; 536 $a++;
342 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK... 537 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
343 } 538 }
344 539
540 # hoshi points
541 my $hoshi = sub {
542 my ($x, $y) = @_;
543 my $hs = int ($edge / 4) | 1;
544 $x = $k[$x] - $hs / 2; $y = $k[$y] - $hs / 2;
545
546 # we use the shadow mask... not perfect, but I want to finish this
547 $::shadow_img->composite ($pixbuf,
548 $x, $y, $hs + 1, $hs + 1, $x, $y,
549 $hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height,
550 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
551 };
552
553 my $h1 = $size < 10 ? 3 : 4; # corner / edge offset
554 $hoshi->($h1, $h1);
555 $hoshi->($size - $h1 + 1, $h1);
556 $hoshi->($h1, $size - $h1 + 1);
557 $hoshi->($size - $h1 + 1, $size - $h1 + 1);
558
559 if ($size % 2) { # on odd boards, also the remaining 5
560 my $h2 = ($size + 1) / 2;
561 if ($size > 10) {
562 $hoshi->($h1, $h2);
563 $hoshi->($size - $h1 + 1, $h2);
564 $hoshi->($h2, $size - $h1 + 1);
565 $hoshi->($h2, $h1);
566 }
567 # the tengen
568 $hoshi->($h2, $h2);
569 }
570
345 unless ($::config->{conserve_memory}) { 571 unless ($::config->{conserve_memory} > 1) {
346 $self->{background} = $pixbuf; 572 $self->{background} = $pixbuf;
347 $pixbuf = $pixbuf->copy; 573 $pixbuf = $pixbuf->copy;
348 } 574 }
349 } 575 }
350 576
351 $self->{pixbuf} = $pixbuf; 577 $self->{pixbuf} = $pixbuf;
352
353 # hoshi-points(!)#d#
354 # caching of empty board gfx(!)#d#
355 578
356 for my $x (1 .. $size) { 579 for my $x (1 .. $size) {
357 for my $y (1 .. $size) { 580 for my $y (1 .. $size) {
358 my $rand = ($x ^ $y ^ 0x5555); 581 my $rand = ($x ^ $y ^ 0x5555);
359 582
396 } 619 }
397 pixbuf_text $pixbuf, $white, 620 pixbuf_text $pixbuf, $white,
398 $k[$x], $k[$y], $ofs * 0.7, 621 $k[$x], $k[$y], $ofs * 0.7,
399 $self->{board}{label}[$x-1][$y-1]; 622 $self->{board}{label}[$x-1][$y-1];
400 } 623 }
401
402 # old pixmap&mask-way. that was fast ;(
403 #my ($pm, $bm) = $self->create_stack($gc, $mark, $edge, $x * 17 + $y * 11 );
404
405 #$gc->set_clip_mask ($bm);
406 #$gc->set_clip_origin ($dx, $dy);
407 #$pixmap->draw_pixmap ($gc, $pm, 0, 0, $dx, $dy, $edge, $edge);
408 } 624 }
409 } 625 }
410 } 626 }
411 627
412 $self->{board_shown} = Storable::dclone $self->{board}; 628 $self->{board_shown} = Storable::dclone $self->{board};
419sub redraw { 635sub redraw {
420 my ($self, $area) = @_; 636 my ($self, $area) = @_;
421 637
422 if ($area && $self->{pixbuf}) { 638 if ($area && $self->{pixbuf}) {
423 my ($x, $y, $w, $h) = $area->values; 639 my ($x, $y, $w, $h) = $area->values;
424 my ($ox, $oy, $s) = @{$self->{offsets}};
425 640
426 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf}, 641 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
427 $x, $y, $x + $ox, $y + $oy, $w, $h, 642 $x, $y, $x, $y, $w, $h,
428 "normal", 0, 0); 643 "normal", 0, 0);
429 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0, 644 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
430 $x + $ox - 1, $y + $oy - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE; 645 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
646 }
647}
648
649sub update_board {
650 my ($self) = @_;
651 return unless $self->{path};
652
653 #$self->{update_board_cb} ||= add Glib::Idle sub {
654 my $move = int $self->{moveadj}->get_value;
655
656 my $running = $move == @{$self->{path}};
657
658 $self->{board_label}->set_text ("Move " . ($move - 1));
659
660 $self->{board} = new KGS::Game::Board $self->{size};
661 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
662
663 for my $colour (WHITE, BLACK) {
664 $self->{userpanel}[$colour]->set_state (
665 $self->{board}{captures}[$colour],
666 $self->{board}{timer}[$colour],
667 ($running && $self->{lastmove_colour} == !$colour)
668 ? $self->{lastmove_time} : 0
669 );
670 }
671
672 $self->redraw ($self->repaint_board);
673
674 # delete $self->{update_board_cb};
431 } 675 #}
432} 676}
433 677
434sub event_update_tree { 678sub event_update_tree {
435 my ($self) = @_; 679 my ($self) = @_;
436 680
437 $self->{path} = $self->get_path; 681 $self->{path} = $self->get_path;
438 $self->{moveadj}->value_changed if $self->{moveadj}; 682
683 if ($self->{moveadj}) {
684 my $upper = $self->{moveadj}->upper;
685 my $pos = $self->{moveadj}->get_value;
686 my $move = scalar @{$self->{path}};
687
688 $self->{moveadj}->upper ($move);
689
690 $self->{moveadj}->changed;
691 if ($pos == $upper) {
692 $self->{moveadj}->value ($move);
693 $self->{moveadj}->value_changed;
694 }
695 }
696}
697
698sub event_update_comments {
699 my ($self, $node, $comment, $newnode) = @_;
700 $self->SUPER::event_update_comments($node, $comment, $newnode);
701
702 my $text;
703
704 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
705 if $newnode;
706
707 for (split /\n/, $comment) {
708 $text .= "\n";
709 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
710 $text .= "<user>" . (util::toxml $1) . "</user>:";
711 }
712
713 # coords only for 19x19 so far
714 $_ = util::toxml $_;
715 s{
716 (
717 \b
718 (?:[bw])?
719 [, ]{0,2}
720 [a-hj-t] # valid for upto 19x19
721 \s?
722 [1-9]?[0-9]
723 \b
724 )
725 }{
726 "<coord>$1</coord>";
727 }sgexi;
728
729 $text .= $_;
730 }
731
732 $self->{text}->append_text ($text);
733}
734
735sub event_join {
736 my ($self) = @_;
737 $self->SUPER::event_join;
439} 738}
440 739
441sub event_part { 740sub event_part {
442 my ($self) = @_; 741 my ($self) = @_;
443 $self->SUPER::event_part; 742 $self->SUPER::event_part;
444 delete $appwin::gamelist->{game}{$self->{channel}};
445 $self->destroy; 743 $self->destroy;
446} 744}
447 745
448sub event_move { 746sub event_move {
449 my ($self, $pass) = @_; 747 my ($self, $pass) = @_;
450 sound::play 1, $pass ? "pass" : "move"; 748 sound::play 1, $pass ? "pass" : "move";
451} 749}
452 750
751sub event_update_game {
752 my ($self) = @_;
753 $self->SUPER::event_update_game;
754
755 $self->{user}[BLACK] = $self->{user1};
756 $self->{user}[WHITE] = $self->{user2};
757
758 # show board
759
760 $self->{left}->remove ($_) for $self->{left}->get_children;
761 if ($self->is_valid) {
762 $self->{left}->add ($self->{boardbox});
763 (delete $self->{challenge})->destroy if $self->{challenge};
764 } else {
765 $self->{left}->add ($self->{challenge}->widget);
766 }
767 $self->{left}->show_all;
768
769 # view text
770
771 $text = "\n<header>Game Update</header>";
772
773 $text .= "\nType: " . (util::toxml $gametype{$self->type})
774 . " (" . (util::toxml $gameopt{$self->option}) . ")";
775 $text .= "\nFlags:";
776 $text .= " valid" if $self->is_valid;
777 $text .= " adjourned" if $self->is_adjourned;
778 $text .= " scored" if $self->is_scored;
779 $text .= " saved" if $self->is_saved;
780
781 $text .= "\nWhite: <user>" . (util::toxml $self->{user2}->as_string) . "</user>";
782 $text .= "\nBlack: <user>" . (util::toxml $self->{user1}->as_string) . "</user>";
783 $text .= "\nOwner: <user>" . (util::toxml $self->{user3}->as_string) . "</user>" if $self->{user3}->is_valid;
784
785 if ($self->is_valid) {
786 $text .= "\nHandicap: " . $self->{handicap};
787 $text .= "\nKomi: " . $self->{komi};
788 $text .= "\nSize: " . $self->size_string;
789 }
790
791 if ($self->is_scored) {
792 $text .= "\nResult: " . $self->score_string;
793 }
794
795 $self->{text}->append_text ("<infoblock>$text</infoblock>");
796}
797
798sub event_update_rules {
799 my ($self, $rules) = @_;
800
801 $self->{userpanel}[$_]->configure ($self->{user}[$_], $rules)
802 for BLACK, WHITE;
803
804 my $text = "\n<header>Game Rules</header>";
805
806 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
807
808 $text .= "\nTime: ";
809
810 if ($rules->{timesys} == TIMESYS_NONE) {
811 $text .= "UNLIMITED";
812 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
813 $text .= util::format_time $rules->{time};
814 $text .= " ABS";
815 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
816 $text .= util::format_time $rules->{time} - $rules->{interval} * $rules->{count};
817 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
818 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
819 $text .= util::format_time $rules->{time};
820 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
821 }
822
823 $self->{text}->append_text ("<infoblock>$text</infoblock>");
824}
825
826sub inject_resign_game {
827 my ($self, $msg) = @_;
828
829 $self->{text}->append_text ("\n<infoblock><header>Resign</header>"
830 . "\n<user>"
831 . (util::toxml $self->{user}[$msg->{player}]->as_string)
832 . "</user> resigned.</infoblock>");
833}
834
835sub inject_final_result {
836 my ($self, $msg) = @_;
837
838 $self->{text}->append_text ("<infoblock>\n<header>Game Over</header>"
839 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
840 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
841 . "</infoblock>"
842 );
843}
844
845sub destroy {
846 my ($self) = @_;
847 $self->{userpanel}[$_] && (delete $self->{userpanel}[$_])->destroy
848 for BLACK, WHITE;
849 $self->SUPER::destroy;
850 delete $appwin::gamelist->{game}{$self->{channel}};
851}
852
4531; 8531;
454 854

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