--- kgsueme/kgsueme/game.pl 2004/05/31 02:04:40 1.107
+++ kgsueme/kgsueme/game.pl 2004/06/01 12:46:54 1.114
@@ -2,6 +2,8 @@
use Scalar::Util ();
+### GO CLOCK WIDGET #########################################################
+
package game::goclock;
# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
@@ -34,7 +36,7 @@
if ($timesys == TIMESYS_ABSOLUTE) {
$self->{format} = sub {
- if ($_[0] <= 0) {
+ if ($_[0] < 0) {
"TIMEOUT";
} else {
util::format_time $_[0];
@@ -45,7 +47,7 @@
my $low = $interval * $count;
$self->{format} = sub {
- if ($_[0] <= 0) {
+ if ($_[0] < 0) {
"TIMEOUT";
} elsif ($_[0] > $low) {
util::format_time $_[0] - $low;
@@ -58,7 +60,7 @@
} elsif ($timesys == TIMESYS_CANADIAN) {
$self->{format} = sub {
- if ($_[0] <= 0) {
+ if ($_[0] < 0) {
"TIMEOUT";
} elsif (!$self->{moves}) {
util::format_time $_[0] - $low;
@@ -129,12 +131,18 @@
remove Glib::Source delete $self->{timeout} if $self->{timeout};
}
+### USER PANEL ##############################################################
+
package game::userpanel;
+use KGS::Constants;
+
use Glib::Object::Subclass
- Gtk2::HBox,
+ Gtk2::Frame,
properties => [
- Glib::ParamSpec->IV ("colour", "colour", "User Colour", 0, 1, 0, [qw(construct-only writable)]),
+ Glib::ParamSpec->IV ("colour", "colour", "User Colour",
+ COLOUR_BLACK, COLOUR_WHITE, COLOUR_BLACK,
+ [qw(construct-only readable writable)]),
];
sub INIT_INSTANCE {
@@ -142,9 +150,9 @@
$self->add (my $vbox = new Gtk2::VBox);
- $vbox->add ($self->{name} = new Gtk2::Label $self->{name});
- $vbox->add ($self->{info} = new Gtk2::Label "");
- $vbox->add ($self->{clock} = new game::goclock); Scalar::Util::weaken $self->{clock};
+ $vbox->pack_start (($self->{name} = new Gtk2::Label "-"), 1, 1, 0);
+ $vbox->pack_start (($self->{info} = new Gtk2::Label "-"), 1, 1, 0);
+ $vbox->pack_start (($self->{clock} = new game::goclock), 1, 1, 0);
$vbox->add ($self->{imagebox} = new Gtk2::VBox);
@@ -190,6 +198,8 @@
$self->{clock}->set_time ($start, $time, $moves);
}
+### GAME WINDOW #############################################################
+
package game;
use Scalar::Util qw(weaken);
@@ -228,14 +238,10 @@
$hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0);
- $self->{boardbox} = new Gtk2::VBox;
-
$hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
# board box (aspect/canvas)
- #$self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
-
# RIGHT PANE
$hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1);
@@ -245,11 +251,11 @@
{
$frame->add (my $vbox = new Gtk2::VBox);
- $vbox->add ($self->{title} = new Gtk2::Label $title);
+ $vbox->add ($self->{title} = new Gtk2::Label "-");
$vbox->add (my $hbox = new Gtk2::HBox);
- $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 1, 0);
+ $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 0, 0);
$self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
@@ -318,6 +324,47 @@
}
}
+### JOIN/LEAVE ##############################################################
+
+sub join {
+ my ($self) = @_;
+ return if $self->{joined};
+
+ $self->SUPER::join;
+}
+
+sub event_join {
+ my ($self) = @_;
+
+ $self->SUPER::event_join (@_);
+ $self->init_tree;
+ $self->event_update_game;
+}
+
+sub event_part {
+ my ($self) = @_;
+
+ $self->SUPER::event_part;
+ $self->destroy;
+}
+
+sub event_quit {
+ my ($self) = @_;
+
+ $self->SUPER::event_quit;
+ $self->destroy;
+}
+
+### USERS ###################################################################
+
+sub draw_users {
+ my ($self, $inlay) = @_;
+
+ for (sort keys %{$self->{users}}) {
+ $inlay->append_text (" " . $self->{users}{$_}->as_string . "");
+ }
+}
+
sub event_update_users {
my ($self, $add, $update, $remove) = @_;
@@ -343,20 +390,174 @@
}
}
-sub join {
+### GAME INFO ###############################################################
+
+sub draw_setup {
+ my ($self, $inlay) = @_;
+
+ return unless $self->{joined};
+
+ my $rules = $self->{rules};
+
+ my $text = "";
+
+ $text .= "\nTeacher: " . (util::toxml $self->{teacher}) . ""
+ if $self->{teacher};
+
+ $text .= "\nOwner: " . (util::toxml $self->{owner}->as_string) . ""
+ if $self->{owner}->is_valid;
+
+ if ($self->is_inprogress) {
+ $text .= "\nPlayers: " . (util::toxml $self->{white}->as_string) . ""
+ . " vs. " . (util::toxml $self->{black}->as_string) . "";
+ }
+ $text .= "\nType: " . util::toxml $gametype{$self->type};
+
+ $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
+
+ $text .= "\nTime: ";
+
+ if ($rules->{timesys} == TIMESYS_NONE) {
+ $text .= "UNLIMITED";
+ } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
+ $text .= util::format_time $rules->{time};
+ $text .= " ABS";
+ } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
+ $text .= util::format_time $rules->{time};
+ $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
+ } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
+ $text .= util::format_time $rules->{time};
+ $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
+ }
+
+ $text .= "\nFlags:";
+ $text .= " private" if $self->is_private;
+ $text .= " started" if $self->is_inprogress;
+ $text .= " adjourned" if $self->is_adjourned;
+ $text .= " scored" if $self->is_scored;
+ $text .= " saved" if $self->is_saved;
+
+ if ($self->is_inprogress) {
+ $text .= "\nHandicap: " . $self->{handicap};
+ $text .= "\nKomi: " . $self->{komi};
+ $text .= "\nSize: " . $self->size_string;
+ }
+
+ if ($self->is_scored) {
+ $text .= "\nResult: " . $self->score_string;
+ }
+
+ $inlay->append_text ("$text");
+
+}
+
+sub event_update_game {
my ($self) = @_;
- return if $self->{joined};
- $self->SUPER::join;
+ $self->SUPER::event_update_game;
+
+ return unless $self->{joined};
+
+ $self->{colour} = $self->player_colour ($self->{conn}{name});
+
+ $self->{user}[COLOUR_BLACK] = $self->{black};
+ $self->{user}[COLOUR_WHITE] = $self->{white};
+
+ # show board
+ if ($self->is_inprogress) {
+ if (!$self->{board}) {
+ $self->{left}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
+ $self->{board}->signal_connect (button_release => sub {
+ return unless $self->{cur_board};
+ if ($_[1] == 1) {
+ $self->{board_click}->($_[2], $_[3]) if $self->{board_click};
+ }
+ });
+ $self->{board}->show_all;
+ }
+ if (my $ch = delete $self->{challenge}) {
+ $_->{inlay}->destroy for values %$ch;
+ }
+ $self->update_cursor;
+ }
+
+ my $title = defined $self->{channel}
+ ? $self->owner->as_string . " " . $self->opponent_string
+ : "Game Window";
+ $self->set_title ("KGS Game $title");
+ $self->{title}->set_text ($title); # title gets redrawn wrongly
+
+ $self->{rules_inlay}->refresh;
+
+ if (exists $self->{teacher}) {
+ $self->{teacher_inlay} ||= $self->{chat}->new_inlay;
+ $self->{teacher_inlay}->clear;
+ $self->{teacher_inlay}->append_text ("\n "
+ . (util::toxml $self->{teacher}) . "");
+ } elsif ($self->{teacher_inlay}) {
+ (delete $self->{teacher_inlay})->clear;
+ }
+
+ $self->update_cursor;
+}
+
+sub event_update_rules {
+ my ($self, $rules) = @_;
+
+ $self->{rules} = $rules;
+
+ if ($self->{user}) {
+ # todo. gets drawn wrongly
+
+ $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
+ for COLOUR_BLACK, COLOUR_WHITE;
+ }
+
+ sound::play 3, "gamestart";
+ $self->{rules_inlay}->refresh;
+}
+
+### BOARD DISPLAY ###########################################################
+
+sub update_timers {
+ my ($self, $timers) = @_;
+
+ my $running = $self->{showmove} == @{$self->{path}} && !$self->{teacher};
+
+ for my $colour (COLOUR_BLACK, COLOUR_WHITE) {
+ my $t = $timers->[$colour];
+ $self->{userpanel}[$colour]->set_timer (
+ $running && $colour == $self->{whosemove} && $t->[0],
+ $t->[1] || $self->{rules}{time}
+ + ($self->{rules}{timesys} == TIMESYS_BYO_YOMI
+ && $self->{rules}{interval} * $self->{rules}{count}),
+ $t->[2]);
+ }
+}
+
+sub inject_set_gametime {
+ my ($self, $msg) = @_;
+
+ $self->{timers} = [
+ [$msg->{NOW}, $msg->{black_time}, $msg->{black_moves}],
+ [$msg->{NOW}, $msg->{white_time}, $msg->{white_moves}],
+ ];
+
+ $self->update_timers ($self->{timers})
+ if $self->{showmove} == @{$self->{path}};
}
sub update_cursor {
my ($self) = @_;
+ return unless $self->{cur_board};
+
my $running = $self->{showmove} == @{$self->{path}} && $self->is_active;
delete $self->{board_click};
+ $self->{colour} = COLOUR_BLACK;#d#
+ $self->{whosemove} = COLOUR_BLACK;#d#
if ($self->{teacher} eq $self->{app}{conn}) {
#TODO# # teaching mode not implemented
$self->{button_pass}->set (label => "Pass", visible => 1, sensitive => 1);
@@ -380,7 +581,6 @@
$self->{board_click} = sub {
if ($_[0] == 255) {
$self->{button_pass}->sensitive (0);
- warn sprintf "SEND DONE @{$self->{done}} %x\n", $self->{doneid};#d#
$self->done;
} else {
$self->send (mark_dead =>
@@ -396,12 +596,16 @@
# normal move
$self->{button_pass}->set (label => "Pass", visible => 1, sensitive => 1);
$self->{board}->set (cursor => sub {
- # if is_valid_move oder so#TODO#
- $_[0] & (MARK_B | MARK_W)
- ? $_[0]
- : $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B);
+ $self->{cur_board}
+ && $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2],
+ $self->{rules}{ruleset} == RULESET_NEW_ZEALAND)
+ ? $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B)
+ : $_[0];
});
$self->{board_click} = sub {
+ return unless
+ $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2],
+ $self->{rules}{ruleset} == RULESET_NEW_ZEALAND);
$self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]);
$self->{board}->set (cursor => undef);
delete $self->{board_click};
@@ -420,33 +624,10 @@
}
}
-sub update_timers {
- my ($self, $timers) = @_;
-
- my $running = $self->{showmove} == @{$self->{path}} && !$self->{teacher};
-
- for my $colour (COLOUR_BLACK, COLOUR_WHITE) {
- my $t = $timers->[$colour];
- $self->{userpanel}[$colour]->set_timer (
- $running && $colour == $self->{whosemove} && $t->[0],
- $t->[1] || $self->{rules}{time}
- + ($self->{rules}{timesys} == TIMESYS_BYO_YOMI
- && $self->{rules}{interval} * $self->{rules}{count}),
- $t->[2] || $self->{rules}{count});
- }
-}
-
sub update_board {
my ($self) = @_;
- return unless $self->{path};
- $self->{board_label}->set_text ("Move " . ($self->{showmove} - 1));
-
- $self->{cur_board} = new KGS::Game::Board $self->{size};
- $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $self->{showmove} - 1]]);
-
- $self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_])
- for COLOUR_WHITE, COLOUR_BLACK;
+ return unless $self->{path};
if ($self->{rules}{ruleset} == RULESET_JAPANESE) {
if ($self->{curnode}{move} == 0) {
@@ -459,12 +640,22 @@
if ($self->{curnode}{move} < $self->{handicap}) {
$self->{whosemove} = COLOUR_BLACK;
} elsif ($self->{curnode}{move} == $self->{handicap}) {
- $self->{whosemove} = COLOUR_WHITE;
+ $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
} else {
$self->{whosemove} = 1 - $self->{cur_board}{last};
}
}
+ $self->{board_label}->set_text ("Move " . ($self->{showmove} - 1));
+
+ $self->{cur_board} = new KGS::Game::Board $self->{size};
+ $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $self->{showmove} - 1]]);
+
+ $self->update_cursor;
+
+ $self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_])
+ for COLOUR_WHITE, COLOUR_BLACK;
+
my $start_time = $self->{rules}{time};
if ($self->{showmove} == @{$self->{path}}) {
@@ -493,8 +684,6 @@
} elsif ($self->{score_inlay}) {
(delete $self->{score_inlay})->clear;
}
-
- $self->update_cursor;
}
sub event_update_tree {
@@ -557,140 +746,13 @@
$self->{chat}->append_text ($text);
}
-sub event_join {
- my ($self) = @_;
-
- $self->SUPER::event_join (@_);
- $self->init_tree;
- $self->event_update_game;
-}
-
-sub event_part {
- my ($self) = @_;
-
- $self->SUPER::event_part;
- $self->destroy;
-}
-
sub event_move {
my ($self, $pass) = @_;
sound::play 1, $pass ? "pass" : "move";
}
-sub event_update_game {
- my ($self) = @_;
-
- $self->SUPER::event_update_game;
-
- return unless $self->{joined};
-
- $self->{colour} = $self->player_colour ($self->{conn}{name});
-
- my $title = defined $self->{channel}
- ? $self->owner->as_string . " " . $self->opponent_string
- : "Game Window";
- $self->set_title ("KGS Game $title");
- $self->{title}->set_text ($title);
-
- $self->{user}[COLOUR_BLACK] = $self->{black};
- $self->{user}[COLOUR_WHITE] = $self->{white};
-
- # show board
- if ($self->is_inprogress) {
- if (!$self->{boardbox}->parent) {
- $self->{boardbox}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
- $self->{left}->add ($self->{boardbox});
- $self->{board}->signal_connect (button_release => sub {
- if ($_[1] == 1) {
- $self->{board_click}->($_[2], $_[3]) if $self->{board_click};
- }
- });
- }
- if (my $ch = delete $self->{challenge}) {
- $_->{inlay}->destroy for values %$ch;
- }
- $self->update_cursor;
- }
-
- $self->{left}->show_all;
-
- $self->{rules_inlay}->refresh;
-
-}
-
-sub draw_setup {
- my ($self, $inlay) = @_;
-
- return unless $self->{joined};
-
- my $rules = $self->{rules};
-
- my $text = "";
-
- $text .= "\nTeacher: " . (util::toxml $self->{teacher}) . ""
- if $self->{teacher};
-
- $text .= "\nOwner: " . (util::toxml $self->{owner}->as_string) . ""
- if $self->{owner}->is_valid;
-
- if ($self->is_inprogress) {
- $text .= "\nPlayers: " . (util::toxml $self->{white}->as_string) . ""
- . " vs. " . (util::toxml $self->{black}->as_string) . "";
- }
- $text .= "\nType: " . util::toxml $gametype{$self->type};
-
- $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
-
- $text .= "\nTime: ";
-
- if ($rules->{timesys} == TIMESYS_NONE) {
- $text .= "UNLIMITED";
- } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
- $text .= util::format_time $rules->{time};
- $text .= " ABS";
- } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
- $text .= util::format_time $rules->{time};
- $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
- } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
- $text .= util::format_time $rules->{time};
- $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
- }
-
- $text .= "\nFlags:";
- $text .= " private" if $self->is_private;
- $text .= " started" if $self->is_inprogress;
- $text .= " adjourned" if $self->is_adjourned;
- $text .= " scored" if $self->is_scored;
- $text .= " saved" if $self->is_saved;
-
- if ($self->is_inprogress) {
- $text .= "\nHandicap: " . $self->{handicap};
- $text .= "\nKomi: " . $self->{komi};
- $text .= "\nSize: " . $self->size_string;
- }
-
- if ($self->is_scored) {
- $text .= "\nResult: " . $self->score_string;
- }
-
- $inlay->append_text ("$text");
-
-}
-
-sub event_update_rules {
- my ($self, $rules) = @_;
-
- $self->{rules} = $rules;
-
- if ($self->{user}) {
- $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
- for COLOUR_BLACK, COLOUR_WHITE;
- }
-
- sound::play 3, "gamestart";
- $self->{rules_inlay}->refresh;
-}
+### GAMEPLAY EVENTS #########################################################
sub event_resign_game {
my ($self, $player) = @_;
@@ -699,33 +761,55 @@
$self->{chat}->append_text ("\n"
. "\n"
. (util::toxml $self->{user}[$msg->{player}]->as_string)
- . " resigned.");
+ . " resigned."
+ . "\n"
+ . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
+ . " wins the game."
+ . "");
}
-sub event_out_of_time {
+sub event_time_win {
my ($self, $player) = @_;
sound::play 3, "timewin";
$self->{chat}->append_text ("\n"
. "\n"
+ . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
+ . " ran out of time and lost."
+ . "\n"
. (util::toxml $self->{user}[$msg->{player}]->as_string)
- . " ran out of time and lost.");
+ . " wins the game."
+ . "");
}
-sub event_done {
+sub event_owner_left {
+ my ($self) = @_;
+
+ sound::play 2, "info";
+ $self->{chat}->append_text ("\n"
+ . "\nThe owner of this game left.");
+}
+
+sub event_teacher_left {
my ($self) = @_;
- warn sprintf "EVENT DONE @{$self->{done}} %x\n", $self->{doneid};#d#
+ sound::play 2, "info";
+ $self->{chat}->append_text ("\n"
+ . "\nThe teacher left the game.");
+}
+
+sub event_done {
+ my ($self) = @_;
if ($self->{done}[1 - $self->{colour}] && !$self->{done}[$self->{colour}]) {
- sound::play 2, "ring" unless $inlay->{count};
+ sound::play 2, "info" unless $inlay->{count};
$self->{chat}->append_text ("\n"
. "\nYour opponent pressed done. Now it's up to you.");
}
if ($self->{doneid} & 0x80000000) {
- sound::play 2, "warning" unless $inlay->{count};
+ sound::play 2, "info" unless $inlay->{count};
$self->{chat}->append_text ("\n"
- . "\nYour opponent changed the board..");
+ . "\nThe board has changed.");
}
$self->{button_pass}->sensitive (!$self->{done}[$self->{colour}]);
@@ -743,18 +827,6 @@
);
}
-sub inject_set_gametime {
- my ($self, $msg) = @_;
-
- $self->{timers} = [
- [$msg->{NOW}, $msg->{black_time}, $msg->{black_moves}],
- [$msg->{NOW}, $msg->{white_time}, $msg->{white_moves}],
- ];
-
- $self->update_timers ($self->{timers})
- if $self->{showmove} == @{$self->{path}};
-}
-
sub inject_req_undo {
my ($self, $msg) = @_;
@@ -791,6 +863,8 @@
delete $self->{cid};
}
+### CHALLENGE HANDLING ######################################################
+
sub draw_challenge {
my ($self, $id) = @_;
@@ -955,12 +1029,27 @@
}
}
-sub draw_users {
- my ($self, $inlay) = @_;
+sub new_game_challenge {
+ my ($self) = @_;
- for (sort keys %{$self->{users}}) {
- $inlay->append_text (" " . $self->{users}{$_}->as_string . "");
- }
+ my $d = $self->{app}{defaults};
+
+ $self->{challenge}{""} = {
+ gametype => $d->{gametype},
+ flags => 0,
+ notes => $d->{stones},
+ rules => {
+ ruleset => $d->{ruleset},
+ size => $d->{size},
+ timesys => $d->{timesys},
+ time => $d->{time},
+ interval => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_time} : $d->{can_time},
+ count => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_periods} : $d->{can_stones},
+ },
+
+ inlay => $self->{chat}->new_inlay,
+ };
+ $self->draw_challenge ("");
}
sub event_challenge {
@@ -971,11 +1060,13 @@
my $id = $opponent->{name};
+ sound::play 2, "info";
+
$self->{challenge}{$id} = $info;
$self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay (
exists $self->{challenge}{""}
- ? "Challenge from $opponent->{name}"
- : "Challenge to $opponent->{name}",
+ ? "Challenge from " . $opponent->as_string
+ : "Challenge to " . $opponent->as_string,
sub {
$self->{challenge}{$id}{inlay} = $_[0];
$self->draw_challenge ($id);