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Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.30 by pcg, Sun Jun 1 20:12:13 2003 UTC vs.
Revision 1.114 by root, Tue Jun 1 12:46:54 2004 UTC

1use utf8;
2
3use Scalar::Util ();
4
5### GO CLOCK WIDGET #########################################################
6
1package game::goclock; 7package game::goclock;
2 8
9# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
10# is completely borked.
11
3use Time::HiRes (); 12use Time::HiRes ();
4 13
5use KGS::Constants; 14use KGS::Constants;
6 15
7use base gtk::widget; 16use Glib::Object::Subclass
17 Gtk2::Label;
8 18
9sub new { 19sub INIT_INSTANCE {
10 my $class = shift; 20 my $self = shift;
11 my $self = $class->SUPER::new(@_);
12 21
13 $self->{widget} = new Gtk2::Label; 22 $self->signal_connect (destroy => sub { $_[0]->stop });
14 23
15 $self->{set} = sub { }; 24 $self->{set} = sub { };
16 $self->{format} = sub { "ERROR" }; 25 $self->{format} = sub { "???" };
26}
17 27
28sub FINALIZE_INSTANCE {
29 my $self = shift;
30
18 $self; 31 $self->stop;
19} 32}
20 33
21sub append_text { 34sub configure {
22 my ($self, $text) = @_;
23
24 $self->{buffer}->insert ($self->{buffer}->get_end_iter, $text);
25}
26
27sub format_time {
28 my ($time) = @_;
29
30 $time > 60*60
31 ? sprintf "%d:%02d:%02d", $time / (60 * 60), $time / 60 % 60, $time % 60
32 : sprintf "%d:%02d", $time / 60 % 60, $time % 60;
33}
34
35sub set_rules {
36 my ($self, $timesys, $main, $interval, $count) = @_; 35 my ($self, $timesys, $main, $interval, $count) = @_;
37 36
38 if ($timesys == TIMESYS_ABSOLUTE) { 37 if ($timesys == TIMESYS_ABSOLUTE) {
39 $self->{set} = sub { $self->{time} = $_[0] }; 38 $self->{format} = sub {
40 $self->{format} = sub { format_time $_[0] }; 39 if ($_[0] < 0) {
40 "TIMEOUT";
41 } else {
42 util::format_time $_[0];
43 }
44 };
41 45
42 } elsif ($timesys == TIMESYS_BYO_YOMI) { 46 } elsif ($timesys == TIMESYS_BYO_YOMI) {
43 my $low = $interval * $count; 47 my $low = $interval * $count;
44 48
45 $self->{set} = sub { $self->{time} = $_[0] };
46
47 $self->{format} = sub { 49 $self->{format} = sub {
50 if ($_[0] < 0) {
51 "TIMEOUT";
48 if ($_[0] > $low) { 52 } elsif ($_[0] > $low) {
49 format_time $_[0] - $low; 53 util::format_time $_[0] - $low;
50 } else { 54 } else {
51 sprintf "%s (%d)", (format_time int ($_[0] % $interval) || $interval), $_[0] / $interval; 55 sprintf "%s (%d)",
56 util::format_time int (($_[0] - 1) % $interval + 1),
57 ($_[0] - 1) / $interval;
52 } 58 }
53 }; 59 };
54 60
55 } elsif ($timesys == TIMESYS_CANADIAN) { 61 } elsif ($timesys == TIMESYS_CANADIAN) {
56 my $low = $interval;
57
58 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
59
60 $self->{format} = sub { 62 $self->{format} = sub {
61 if ($_[0] > $low) { 63 if ($_[0] < 0) {
64 "TIMEOUT";
65 } elsif (!$self->{moves}) {
62 format_time $_[0] - $low; 66 util::format_time $_[0] - $low;
63 } else { 67 } else {
64 sprintf "%s / %d", (format_time int($_[0] % $interval) || $interval), $self->{moves}; 68 my $time = int (($_[0] - 1) % $interval + 1);
69
70 sprintf "%s/%d =%d",
71 util::format_time $time,
72 $self->{moves},
73 $self->{moves} > 1
74 ? $time / $self->{moves}
75 : $interval;
65 } 76 }
66 }; 77 };
67 78
68 } else { 79 } else {
69 # none, or unknown 80 # none, or unknown
70 $self->{set} = sub { };
71 $self->{format} = sub { "---" } 81 $self->{format} = sub { "-" }
72 } 82 }
73} 83}
74 84
75sub refresh { 85sub refresh {
76 my ($self, $timestamp) = @_; 86 my ($self, $timestamp) = @_;
77 my $timer = $self->{time} + $self->{start} - $timestamp; 87 my $timer = $self->{time} + $self->{start} - $timestamp;
88
89 # we round the timer value slightly... the protocol isn't exact anyways,
90 # and this gives smoother timers ;)
91 my $timer2 = int $timer + 0.4;
92
78 $self->{widget}->set_text ($self->{format}->($timer)); 93 $self->set_text ($self->{format}->($timer2));
79 94
80 $timer - int $timer; 95 $timer - int $timer;
81} 96}
82 97
83sub set_time { 98sub set_time {
84 my ($self, $time) = @_; 99 my ($self, $start, $time, $moves) = @_;
85 100
86 # we ignore requests to re-set the time of a running clock. 101 $self->{time} = $time;
87 # this is the easiest way to ensure that commentary etc. 102 $self->{moves} = $moves;
88 # doesn't re-set the clock. yes, this is frickle design, 103
89 # but I think the protoocl is to blame here, which gives 104 if ($start) {
90 # very little time information. (cgoban2 also has had quite 105 $self->{start} = $start;
91 # a lot of small time update problems...) 106 $self->start;
92 unless ($self->{timeout}) { 107 } else {
93 $self->{set}->($time->[0], $time->[1]); 108 $self->stop;
94 $self->refresh ($self->{start}); 109 $self->refresh ($self->{start});
95 } 110 }
96} 111}
97 112
98sub start { 113sub start {
99 my ($self) = @_; 114 my ($self) = @_;
100 115
101 return if $self->{timeout}; 116 $self->stop;
102
103 # this is correct, since we assume the last message triggered a start
104 $self->{start} = $KGS::Protocol::NOW;
105 117
106 my $timeout; $timeout = sub { 118 my $timeout; $timeout = sub {
107 # -100 means we run the timer a bit earlier to avoid 10.99 => 10s roundings.
108 # we "could" cheat by precalculating the time, but I feel uneasy about both
109 # ways to cheat.
110 my $next = int ($self->refresh (Time::HiRes::time) * 1000) - 100; 119 my $next = $self->refresh (Time::HiRes::time) * 1000;
111 $next += 1000 if $next < 0; 120 $next += 1000 if $next < 0;
112 $self->{timeout} = add Glib::Timeout $next, $timeout; 121 $self->{timeout} = add Glib::Timeout $next, $timeout;
113 0; 122 0;
114 }; 123 };
115 124
120 my ($self) = @_; 129 my ($self) = @_;
121 130
122 remove Glib::Source delete $self->{timeout} if $self->{timeout}; 131 remove Glib::Source delete $self->{timeout} if $self->{timeout};
123} 132}
124 133
125sub destroy { 134### USER PANEL ##############################################################
126 my ($self) = @_;
127 $self->stop;
128 $self->SUPER::destroy;
129}
130 135
131package game::userpanel; 136package game::userpanel;
132 137
133use base gtk::widget; 138use KGS::Constants;
134 139
135sub new { 140use Glib::Object::Subclass
136 my $class = shift; 141 Gtk2::Frame,
137 my $self = $class->SUPER::new(@_); 142 properties => [
143 Glib::ParamSpec->IV ("colour", "colour", "User Colour",
144 COLOUR_BLACK, COLOUR_WHITE, COLOUR_BLACK,
145 [qw(construct-only readable writable)]),
146 ];
138 147
139 $self->{widget} = new Gtk2::HBox; 148sub INIT_INSTANCE {
149 my ($self) = @_;
140 150
141 $self->{widget}->add (my $vbox = new Gtk2::VBox); 151 $self->add (my $vbox = new Gtk2::VBox);
142 152
143 $vbox->add ($self->{name} = new Gtk2::Label $self->{name}); 153 $vbox->pack_start (($self->{name} = new Gtk2::Label "-"), 1, 1, 0);
154 $vbox->pack_start (($self->{info} = new Gtk2::Label "-"), 1, 1, 0);
155 $vbox->pack_start (($self->{clock} = new game::goclock), 1, 1, 0);
156
144 $vbox->add ($self->{info} = new Gtk2::Label ""); 157 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
145 $vbox->add (($self->{clock} = new game::goclock)->widget);
146 158
147 $self; 159 $self;
148} 160}
149 161
150sub set_rules { 162sub configure {
151 my ($self, $rules) = @_; 163 my ($self, $app, $user, $rules) = @_;
152 164
153 if ($self->{name}->get_text ne $rules->{player}[$self->{colour}]) { 165 if ($self->{name}->get_text ne $user->as_string) {
154 $self->{name}->set_text ($rules->{player}[$self->{colour}]); 166 $self->{name}->set_text ($user->as_string);
155 167
168 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
169 $self->{imagebox}->add (gtk::image_from_data undef);
170 $self->{imagebox}->show_all;
171
172 if ($user->has_pic) {
156 # the big picture... 173 # the big picture...
157 appwin::userpic ($rules->{player}[$self->{colour}], sub { 174 $app->userpic ($user->{name}, sub {
175 return unless $self->{imagebox};
176
177 if ($_[0]) {
178 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
158 $self->{widget}->add (gtk::image_from_data $_[0]) if $_[0]; 179 $self->{imagebox}->add (gtk::image_from_data $_[0]);
159 $self->{widget}->show_all; 180 $self->{imagebox}->show_all;
160 # undef => show sth. funny 181 }
182 });
161 }); 183 }
162 } 184 }
163 185
164 $self->{clock}->set_rules (@{$rules->{rules}}{qw(timesys time interval count)}); 186 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
165} 187}
166 188
167sub set_state { 189sub set_captures {
168 my ($self, $captures, $timer, $running) = @_; 190 my ($self, $captures) = @_;
169
170 $self->{clock}->stop unless $running;
171 $self->{clock}->set_time ($timer);
172 $self->{clock}->start if $running;
173 191
174 $self->{info}->set_text ("$captures pris."); 192 $self->{info}->set_text ("$captures pris.");
175} 193}
176 194
195sub set_timer {
196 my ($self, $start, $time, $moves) = @_;
197
198 $self->{clock}->set_time ($start, $time, $moves);
199}
200
201### GAME WINDOW #############################################################
202
177package game; 203package game;
204
205use Scalar::Util qw(weaken);
178 206
179use KGS::Constants; 207use KGS::Constants;
180use KGS::Game::Board; 208use KGS::Game::Board;
181 209
210use Gtk2::GoBoard;
211use Gtk2::GoBoard::Constants;
212
213use base KGS::Game;
182use base KGS::Listener::Game; 214use base KGS::Listener::Game;
183use base KGS::Game;
184 215
185use base gtk::widget; 216use Glib::Object::Subclass
217 Gtk2::Window;
186 218
187use POSIX qw(ceil); 219use POSIX qw(ceil);
188 220
189sub new { 221sub new {
190 my $self = shift; 222 my ($self, %arg) = @_;
191 $self = $self->SUPER::new(@_); 223 $self = $self->Glib::Object::new;
224 $self->{$_} = delete $arg{$_} for keys %arg;
192 225
193 $self->listen($self->{conn});
194
195 $self->{window} = new Gtk2::Window 'toplevel';
196 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window";
197 $self->{window}->set_title("KGS Game $title");
198 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500]; 226 gtk::state $self, "game::window", undef, window_size => [600, 500];
199 227
200 $self->{window}->signal_connect(delete_event => sub { 228 $self->signal_connect (destroy => sub {
201 $self->part; 229 $self->unlisten;
202 $self->destroy; 230 delete $self->{app}{game}{$self->{channel}};
203 1; 231 %{$_[0]} = ();
204 }); 232 });#d#
205 233
206 $self->{window}->add($self->{hpane} = new Gtk2::HPaned); 234 $self->add (my $hpane = new Gtk2::HPaned);
207 gtk::state $self->{hpane}, "game::hpane", undef, position => 500; 235 gtk::state $hpane, "game::hpane", undef, position => 500;
208 236
237 # LEFT PANE
238
239 $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0);
240
209 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1); 241 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
210 242
243 # board box (aspect/canvas)
244
245 # RIGHT PANE
246
247 $hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1);
248 $hpane->set (position_set => 1);
249
211 $vbox->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0); 250 $vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0);
212 251
213 { 252 {
214 $frame->add(my $vbox = new Gtk2::VBox); 253 $frame->add (my $vbox = new Gtk2::VBox);
215 $vbox->add($self->{title} = new Gtk2::Label $title); 254 $vbox->add ($self->{title} = new Gtk2::Label "-");
216 255
256 $vbox->add (my $hbox = new Gtk2::HBox);
257
258 $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 0, 0);
259
217 $self->{moveadj} = new Gtk2::Adjustment 0, 0, 0, 1, 1, 0; 260 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
218 261
219 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj}); 262 $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
220 $scale->set_draw_value (0); 263 $scale->set_draw_value (0);
221 $scale->set_digits (0); 264 $scale->set_digits (0);
222 265
223 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board }); 266 $self->{moveadj}->signal_connect (value_changed => sub {
267 $self->{showmove} = int $self->{moveadj}->get_value;
268 $self->update_board;
269 });
270 }
271
272 $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
273
274 $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_)
275 for COLOUR_WHITE, COLOUR_BLACK;
276
277 $vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0);
278
279 $buttonbox->add ($self->{button_pass} =
280 Gtk2::Button->Glib::Object::new (label => "Pass", no_show_all => 1, visible => 0));
281 $self->{button_pass}->signal_connect (clicked => sub {
282 $self->{board_click}->(255, 255) if $self->{board_click};
224 } 283 });
284 $buttonbox->add ($self->{button_undo} =
285 Gtk2::Button->Glib::Object::new (label => "Undo", no_show_all => 1, visible => 0));
286 $self->{button_undo}->signal_connect (clicked => sub {
287 $self->send (req_undo => channel => $self->{channel});
288 });
289 $buttonbox->add ($self->{button_resign} =
290 Gtk2::Button->Glib::Object::new (label => "Resign", no_show_all => 1, visible => 0));
291 $self->{button_resign}->signal_connect (clicked => sub {
292 $self->send (resign_game => channel => $self->{channel}, player => $self->{colour});
293 });
225 294
226 $vbox->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0);
227 $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
228 $self->{board_label} = $aspect_frame->get_label_widget;
229
230 $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea);
231 $self->{canvas}->double_buffered (0) if $::config->{conserve_memory};
232
233 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
234 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
235
236 # RIGHT PANE
237
238 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0);
239 $self->{hpane}->set(position_set => 1);
240 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
241
242 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
243 $sw->set_policy("automatic", "always");
244
245 $sw->add(($self->{userlist} = new userlist)->widget);
246
247 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
248
249 $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
250 $hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget);
251 $hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget);
252
253 $vbox->pack_start(($self->{text} = new gtk::text)->widget, 1, 1, 0); 295 $vbox->pack_start (($self->{chat} = new superchat), 1, 1, 0);
254 296
255 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0); 297 $self->set_channel ($self->{channel});
256 $self->{entry}->signal_connect(activate => sub { 298
257 my $text = $self->{entry}->get_text; 299 $self->show_all;
258 $self->say($text) if $text =~ /\S/;
259 $self->{entry}->set_text("");
260 });
261 300
262 $self; 301 $self;
302}
303
304sub set_channel {
305 my ($self, $channel) = @_;
306
307 $self->{channel} = $channel;
308
309 if ($self->{channel} > 0) {
310 $self->listen ($self->{conn});
311
312 $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1);
313 $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1);
314
315 $self->signal_connect (delete_event => sub { $self->part; 1 });
316 $self->{chat}->signal_connect (command => sub {
317 my ($chat, $cmd, $arg) = @_;
318 if ($cmd eq "rsave") {
319 Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
320 } else {
321 $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
322 }
323 });
324 }
325}
326
327### JOIN/LEAVE ##############################################################
328
329sub join {
330 my ($self) = @_;
331 return if $self->{joined};
332
333 $self->SUPER::join;
334}
335
336sub event_join {
337 my ($self) = @_;
338
339 $self->SUPER::event_join (@_);
340 $self->init_tree;
341 $self->event_update_game;
342}
343
344sub event_part {
345 my ($self) = @_;
346
347 $self->SUPER::event_part;
348 $self->destroy;
349}
350
351sub event_quit {
352 my ($self) = @_;
353
354 $self->SUPER::event_quit;
355 $self->destroy;
356}
357
358### USERS ###################################################################
359
360sub draw_users {
361 my ($self, $inlay) = @_;
362
363 for (sort keys %{$self->{users}}) {
364 $inlay->append_text (" <user>" . $self->{users}{$_}->as_string . "</user>");
365 }
263} 366}
264 367
265sub event_update_users { 368sub event_update_users {
266 my ($self, $add, $update, $remove) = @_; 369 my ($self, $add, $update, $remove) = @_;
267 370
268 $self->{userlist}->update ($add, $update, $remove); 371# $self->{userlist}->update ($add, $update, $remove);
269}
270 372
271sub join { 373 $self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy
374 for @$remove;
375
376 $self->{users_inlay}->refresh;
377
378 my %important;
379 $important{$self->{black}{name}}++;
380 $important{$self->{white}{name}}++;
381 $important{$self->{owner}{name}}++;
382
383 if (my @users = grep $important{$_->{name}}, @$add) {
384 $self->{chat}->append_text ("\n<header>Joins:</header>");
385 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
386 }
387 if (my @users = grep $important{$_->{name}}, @$remove) {
388 $self->{chat}->append_text ("\n<header>Parts:</header>");
389 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
390 }
391}
392
393### GAME INFO ###############################################################
394
395sub draw_setup {
272 my ($self) = @_; 396 my ($self, $inlay) = @_;
397
273 return if $self->{joined}; 398 return unless $self->{joined};
274 399
275 $self->SUPER::join; 400 my $rules = $self->{rules};
276 401
277 $self->{window}->show_all; 402 my $text = "";
278}
279 403
280sub part { 404 $text .= "\nTeacher: <user>" . (util::toxml $self->{teacher}) . "</user>"
281 my ($self) = @_; 405 if $self->{teacher};
282 406
283 $self->SUPER::part; 407 $text .= "\nOwner: <user>" . (util::toxml $self->{owner}->as_string) . "</user>"
284 $self->destroy; 408 if $self->{owner}->is_valid;
285}
286 409
287sub configure_event { 410 if ($self->is_inprogress) {
288 my ($widget, $event, $self) = @_; 411 $text .= "\nPlayers: <user>" . (util::toxml $self->{white}->as_string) . "</user>"
289 delete $self->{stack}; 412 . " vs. <user>" . (util::toxml $self->{black}->as_string) . "</user>";
290 delete $self->{pixbuf}; 413 }
291 delete $self->{board_shown}; 414 $text .= "\nType: " . util::toxml $gametype{$self->type};
292 delete $self->{background}; 415
293 $self->repaint_board; 416 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
417
418 $text .= "\nTime: ";
419
420 if ($rules->{timesys} == TIMESYS_NONE) {
421 $text .= "UNLIMITED";
422 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
423 $text .= util::format_time $rules->{time};
424 $text .= " ABS";
425 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
426 $text .= util::format_time $rules->{time};
427 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
428 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
429 $text .= util::format_time $rules->{time};
430 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
431 }
294 0; 432
295} 433 $text .= "\nFlags:";
434 $text .= " private" if $self->is_private;
435 $text .= " started" if $self->is_inprogress;
436 $text .= " adjourned" if $self->is_adjourned;
437 $text .= " scored" if $self->is_scored;
438 $text .= " saved" if $self->is_saved;
296 439
297sub expose_event { 440 if ($self->is_inprogress) {
298 my ($widget, $event, $self) = @_; 441 $text .= "\nHandicap: " . $self->{handicap};
442 $text .= "\nKomi: " . $self->{komi};
443 $text .= "\nSize: " . $self->size_string;
444 }
299 445
300 $self->{pixbuf} or return; 446 if ($self->is_scored) {
447 $text .= "\nResult: " . $self->score_string;
448 }
301 449
302 my $area = $event->area; 450 $inlay->append_text ("<infoblock>$text</infoblock>");
303 451
304 $self->redraw ($area); 452}
305 453
454sub event_update_game {
455 my ($self) = @_;
456
457 $self->SUPER::event_update_game;
458
459 return unless $self->{joined};
460
461 $self->{colour} = $self->player_colour ($self->{conn}{name});
306 0; 462
307} 463 $self->{user}[COLOUR_BLACK] = $self->{black};
464 $self->{user}[COLOUR_WHITE] = $self->{white};
308 465
309# something Gtk2 fixed 466 # show board
310sub INTERP_NEAREST (){ 'nearest' } 467 if ($self->is_inprogress) {
311sub INTERP_TILES (){ 'tiles' } 468 if (!$self->{board}) {
312sub INTERP_BILINEAR (){ 'bilinear' } 469 $self->{left}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
313sub INTERP_HYPER (){ 'hyper' } 470 $self->{board}->signal_connect (button_release => sub {
314 471 return unless $self->{cur_board};
315sub new_pixbuf { 472 if ($_[1] == 1) {
316 my ($w, $h, $alpha, $fill) = @_; 473 $self->{board_click}->($_[2], $_[3]) if $self->{board_click};
317
318 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
319 $pixbuf->fill ($fill) if defined $fill;
320
321 $pixbuf;
322}
323
324sub scale_pixbuf {
325 my ($src, $w, $h, $mode) = @_;
326
327 my $dst = new_pixbuf $w, $h, 1;
328
329 $src->scale(
330 $dst, 0, 0, $w, $h, 0, 0,
331 $w / $src->get_width, $h / $src->get_height,
332 $mode,
333 );
334
335 $dst;
336}
337
338# create a stack of stones
339sub create_stack {
340 my ($self, $mark, $size, $rand) = @_;
341
342 my $shadow = $size * 0.05;
343
344 my $c = \$self->{stack}{$mark};
345 unless ($$c) {
346 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
347 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
348
349 # zeroeth the shadow
350 if ($mark & (MARK_B | MARK_W)) {
351 # the -0.5's are a mystery to me
352 $::shadow_img->composite (
353 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
354 $size / $::shadow_img->get_width, $size / $::shadow_img->get_height,
355 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
356 ); 474 }
357 } 475 });
476 $self->{board}->show_all;
477 }
478 if (my $ch = delete $self->{challenge}) {
479 $_->{inlay}->destroy for values %$ch;
480 }
481 $self->update_cursor;
482 }
358 483
359 # first the big stones (handicap stones different for effect) 484 my $title = defined $self->{channel}
360 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192], 485 ? $self->owner->as_string . " " . $self->opponent_string
361 [MARK_W, $mark & MARK_MOVE ? 255 : 192], 486 : "Game Window";
362 [MARK_GRAY_B, 128], 487 $self->set_title ("KGS Game $title");
363 [MARK_GRAY_W, 128]) { 488 $self->{title}->set_text ($title); # title gets redrawn wrongly
364 my ($mask, $alpha) = @$_; 489
365 if ($mark & $mask) { 490 $self->{rules_inlay}->refresh;
366 $stone->composite ( 491
367 $base, 0, 0, $size, $size, 0, 0, 492 if (exists $self->{teacher}) {
368 $size / $stone->get_width, $size / $stone->get_height, 493 $self->{teacher_inlay} ||= $self->{chat}->new_inlay;
369 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha 494 $self->{teacher_inlay}->clear;
495 $self->{teacher_inlay}->append_text ("\n<header>Teacher:</header> <user>"
496 . (util::toxml $self->{teacher}) . "</user>");
497 } elsif ($self->{teacher_inlay}) {
498 (delete $self->{teacher_inlay})->clear;
499 }
500
501 $self->update_cursor;
502}
503
504sub event_update_rules {
505 my ($self, $rules) = @_;
506
507 $self->{rules} = $rules;
508
509 if ($self->{user}) {
510 # todo. gets drawn wrongly
511
512 $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
513 for COLOUR_BLACK, COLOUR_WHITE;
514 }
515
516 sound::play 3, "gamestart";
517 $self->{rules_inlay}->refresh;
518}
519
520### BOARD DISPLAY ###########################################################
521
522sub update_timers {
523 my ($self, $timers) = @_;
524
525 my $running = $self->{showmove} == @{$self->{path}} && !$self->{teacher};
526
527 for my $colour (COLOUR_BLACK, COLOUR_WHITE) {
528 my $t = $timers->[$colour];
529 $self->{userpanel}[$colour]->set_timer (
530 $running && $colour == $self->{whosemove} && $t->[0],
531 $t->[1] || $self->{rules}{time}
532 + ($self->{rules}{timesys} == TIMESYS_BYO_YOMI
533 && $self->{rules}{interval} * $self->{rules}{count}),
534 $t->[2]);
535 }
536}
537
538sub inject_set_gametime {
539 my ($self, $msg) = @_;
540
541 $self->{timers} = [
542 [$msg->{NOW}, $msg->{black_time}, $msg->{black_moves}],
543 [$msg->{NOW}, $msg->{white_time}, $msg->{white_moves}],
544 ];
545
546 $self->update_timers ($self->{timers})
547 if $self->{showmove} == @{$self->{path}};
548}
549
550sub update_cursor {
551 my ($self) = @_;
552
553 return unless $self->{cur_board};
554
555 my $running = $self->{showmove} == @{$self->{path}} && $self->is_active;
556
557 delete $self->{board_click};
558
559 $self->{colour} = COLOUR_BLACK;#d#
560 $self->{whosemove} = COLOUR_BLACK;#d#
561 if ($self->{teacher} eq $self->{app}{conn}) {
562 #TODO# # teaching mode not implemented
563 $self->{button_pass}->set (label => "Pass", visible => 1, sensitive => 1);
564 $self->{button_undo}->hide;
565 $self->{button_resign}->hide;
566 $self->{board}->set (cursor => undef);
567
568 } elsif ($running && $self->{colour} != COLOUR_NONE) {
569 # during game
570 $self->{button_undo}->show;
571 $self->{button_resign}->show;
572
573 if ($self->{cur_board}{score}) {
574 # during scoring
575 $self->{button_pass}->set (label => "Done", visible => 1, sensitive => 1);
576 $self->{board}->set (cursor => sub {
577 $_[0] & (MARK_B | MARK_W)
578 ? $_[0] ^ MARK_GRAYED
579 : $_[0];
580 });
581 $self->{board_click} = sub {
582 if ($_[0] == 255) {
583 $self->{button_pass}->sensitive (0);
584 $self->done;
585 } else {
586 $self->send (mark_dead =>
587 channel => $self->{channel},
588 x => $_[0],
589 y => $_[1],
590 dead => !($self->{cur_board}{board}[$_[0]][$_[1]] & MARK_GRAYED),
370 ); 591 );
371 } 592 }
372 } 593 };
373 594
374 # then the small stones 595 } elsif ($self->{colour} == $self->{whosemove}) {
375 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]], 596 # normal move
376 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) { 597 $self->{button_pass}->set (label => "Pass", visible => 1, sensitive => 1);
377 my ($mask, $img) = @$_; 598 $self->{board}->set (cursor => sub {
378 if ($mark & $mask) { 599 $self->{cur_board}
379 $img->composite ( 600 && $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2],
380 $base, (int ($size / 4)) x2, (ceil ($size / 2 + 1)) x2, ($size / 4) x2, 601 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND)
381 $size / $img->get_width / 2, $size / $img->get_height / 2, 602 ? $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B)
382 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
383 ); 603 : $_[0];
604 });
605 $self->{board_click} = sub {
606 return unless
607 $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2],
608 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND);
609 $self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]);
610 $self->{board}->set (cursor => undef);
611 delete $self->{board_click};
612 $self->{button_pass}->sensitive (0);
613 };
614 } else {
615 $self->{button_pass}->set (label => "Pass", sensitive => 0, visible => 1);
616 $self->{board}->set (cursor => undef);
617 }
618 } else {
619 $self->{button_undo}->hide;
620 $self->{button_resign}->hide;
621 $self->{button_pass}->hide;
622 $self->{board}->set (cursor => undef);
623 #TODO# # implement coordinate-grabbing
624 }
625}
626
627sub update_board {
628 my ($self) = @_;
629
630 return unless $self->{path};
631
632 if ($self->{rules}{ruleset} == RULESET_JAPANESE) {
633 if ($self->{curnode}{move} == 0) {
634 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
635 } else {
636 $self->{whosemove} = 1 - $self->{cur_board}{last};
637 }
638 } else {
639 # Chinese, Aga, NZ all have manual placement
640 if ($self->{curnode}{move} < $self->{handicap}) {
641 $self->{whosemove} = COLOUR_BLACK;
642 } elsif ($self->{curnode}{move} == $self->{handicap}) {
643 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
644 } else {
645 $self->{whosemove} = 1 - $self->{cur_board}{last};
646 }
647 }
648
649 $self->{board_label}->set_text ("Move " . ($self->{showmove} - 1));
650
651 $self->{cur_board} = new KGS::Game::Board $self->{size};
652 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $self->{showmove} - 1]]);
653
654 $self->update_cursor;
655
656 $self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_])
657 for COLOUR_WHITE, COLOUR_BLACK;
658
659 my $start_time = $self->{rules}{time};
660
661 if ($self->{showmove} == @{$self->{path}}) {
662 $self->{timers} = [
663 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[0]}],
664 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[1]}],
665 ];
666 $self->update_timers ($self->{timers});
667 } else {
668 $self->update_timers ([
669 [0, @{$self->{cur_board}{timer}[0]}],
670 [0, @{$self->{cur_board}{timer}[1]}],
671 ]);
672 }
673
674 $self->{board}->set_board ($self->{cur_board});
675
676 if ($self->{cur_board}{score}) {
677 $self->{score_inlay} ||= $self->{chat}->new_inlay;
678 $self->{score_inlay}->clear;
679 $self->{score_inlay}->append_text ("\n<header>Scoring</header>"
680 . "\n<score>"
681 . "White: $self->{cur_board}{score}[COLOUR_WHITE], "
682 . "Black: $self->{cur_board}{score}[COLOUR_BLACK]"
683 . "</score>");
684 } elsif ($self->{score_inlay}) {
685 (delete $self->{score_inlay})->clear;
686 }
687}
688
689sub event_update_tree {
690 my ($self) = @_;
691
692 (delete $self->{undo_inlay})->clear
693 if $self->{undo_inlay};
694
695 $self->{path} = $self->get_path;
696
697 if ($self->{moveadj}) {
698 my $upper = $self->{moveadj}->upper;
699 my $pos = $self->{moveadj}->get_value;
700 my $move = scalar @{$self->{path}};
701
702 $self->{moveadj}->upper ($move);
703
704 $self->{moveadj}->changed;
705 if ($pos == $upper) {
706 $self->{moveadj}->value ($move);
707 $self->{moveadj}->value_changed;
708 }
709 }
710}
711
712sub event_update_comments {
713 my ($self, $node, $comment, $newnode) = @_;
714 $self->SUPER::event_update_comments($node, $comment, $newnode);
715
716 my $text;
717
718 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
719 if $newnode;
720
721 for (split /\n/, $comment) {
722 $text .= "\n";
723 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
724 $text .= "<user>" . (util::toxml $1) . "</user>:";
725 }
726
727 # coords only for 19x19 so far
728 $_ = util::toxml $_;
729 s{
730 (
731 \b
732 (?:[bw])?
733 [, ]{0,2}
734 [a-hj-t] # valid for upto 19x19
735 \s?
736 [1-9]?[0-9]
737 \b
738 )
739 }{
740 "<coord>$1</coord>";
741 }sgexi;
742
743 $text .= $_;
744 }
745
746 $self->{chat}->append_text ($text);
747}
748
749sub event_move {
750 my ($self, $pass) = @_;
751
752 sound::play 1, $pass ? "pass" : "move";
753}
754
755### GAMEPLAY EVENTS #########################################################
756
757sub event_resign_game {
758 my ($self, $player) = @_;
759
760 sound::play 3, "resign";
761 $self->{chat}->append_text ("\n<infoblock><header>Resign</header>"
762 . "\n<user>"
763 . (util::toxml $self->{user}[$msg->{player}]->as_string)
764 . "</user> resigned."
765 . "\n<user>"
766 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
767 . "</user> wins the game."
768 . "</infoblock>");
769}
770
771sub event_time_win {
772 my ($self, $player) = @_;
773
774 sound::play 3, "timewin";
775 $self->{chat}->append_text ("\n<infoblock><header>Out of Time</header>"
776 . "\n<user>"
777 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
778 . "</user> ran out of time and lost."
779 . "\n<user>"
780 . (util::toxml $self->{user}[$msg->{player}]->as_string)
781 . "</user> wins the game."
782 . "</infoblock>");
783}
784
785sub event_owner_left {
786 my ($self) = @_;
787
788 sound::play 2, "info";
789 $self->{chat}->append_text ("\n<infoblock><header>Owner left</header>"
790 . "\nThe owner of this game left.</infoblock>");
791}
792
793sub event_teacher_left {
794 my ($self) = @_;
795
796 sound::play 2, "info";
797 $self->{chat}->append_text ("\n<infoblock><header>Teacher left</header>"
798 . "\nThe teacher left the game.</infoblock>");
799}
800
801sub event_done {
802 my ($self) = @_;
803
804 if ($self->{done}[1 - $self->{colour}] && !$self->{done}[$self->{colour}]) {
805 sound::play 2, "info" unless $inlay->{count};
806 $self->{chat}->append_text ("\n<infoblock><header>Press Done</header>"
807 . "\nYour opponent pressed done. Now it's up to you.");
808 }
809 if ($self->{doneid} & 0x80000000) {
810 sound::play 2, "info" unless $inlay->{count};
811 $self->{chat}->append_text ("\n<infoblock><header>Press Done Again</header>"
812 . "\nThe board has changed.");
813 }
814
815 $self->{button_pass}->sensitive (!$self->{done}[$self->{colour}]);
816
817 $self->{chat}->set_end;
818}
819
820sub inject_final_result {
821 my ($self, $msg) = @_;
822
823 $self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>"
824 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
825 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
826 . "</infoblock>"
827 );
828}
829
830sub inject_req_undo {
831 my ($self, $msg) = @_;
832
833 my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay;
834 return if $inlay->{ignore};
835
836 sound::play 2, "warning" unless $inlay->{count};
837 $inlay->{count}++;
838
839 $inlay->clear;
840 $inlay->append_text ("\n<undo>Undo requested ($inlay->{count} times)</undo>\n");
841 $inlay->append_button ("Grant", sub {
842 (delete $self->{undo_inlay})->clear;
843 $self->send (grant_undo => channel => $self->{channel});
844 });
845 $inlay->append_button ("Ignore", sub {
846 $inlay->clear;
847 $inlay->{ignore} = 1;
848 # but leave inlay, so further undo requests get counted
849 });
850
851 $self->{chat}->set_end;
852}
853
854sub inject_new_game {
855 my ($self, $msg) = @_;
856
857 if ($msg->{cid} != $self->{cid}) {
858 $self->part;
859 warn "ERROR: challenge id mismatch, PLEASE REPORT, especially the circumstances (many games open? etc..)\n";#d#
860 }
861
862 $self->{chat}->append_text ("\n<header>Game successfully created on server.</header>");
863 delete $self->{cid};
864}
865
866### CHALLENGE HANDLING ######################################################
867
868sub draw_challenge {
869 my ($self, $id) = @_;
870
871 my $info = $self->{challenge}{$id};
872 my $inlay = $info->{inlay};
873 my $rules = $info->{rules};
874
875 my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;;
876 my $opponent = $as_black ? $info->{white} : $info->{black};
877
878 my ($size, $time, $interval, $count, $type);
879
880 if (!$self->{channel}) {
881 $inlay->append_text ("\nNotes: ");
882 $inlay->append_entry (\$info->{notes}, 20, "");
883 $inlay->append_text ("\nGlobal Offer: ");
884 $inlay->append_optionmenu (\$info->{flags},
885 0 => "No",
886 2 => "Yes",
887 );
888 } else {
889 $inlay->append_text ("\nNotes: " . util::toxml $info->{notes});
890 }
891
892 $inlay->append_text ("\nType: ");
893 $type = $inlay->append_optionmenu (
894 \$info->{gametype},
895 GAMETYPE_DEMONSTRATION , "Demonstration (not yet)",
896 GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P) (not yet)",
897 GAMETYPE_TEACHING , "Teaching (not yet)",
898 GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P) (not yet)",
899 GAMETYPE_SIMUL , "Simul (not yet!)",
900 GAMETYPE_FREE , "Free",
901 GAMETYPE_RATED , "Rated",
902 sub {
903 $size->set_history (2) if $_[0] eq GAMETYPE_RATED;
904 },
905 );
906
907 if ($self->{channel}) {
908 $inlay->append_text ("\nMy Colour: ");
909 $inlay->append_optionmenu (
910 \$as_black,
911 0 => "White",
912 1 => "Black",
913 sub {
914 if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) {
915 ($info->{black}, $info->{white}) = ($info->{white}, $info->{black});
384 } 916 }
385 } 917 }
918 );
919 }
386 920
387 # and lastly any markers 921 $inlay->append_text ("\nRuleset: ");
388 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B)); 922 $inlay->append_optionmenu (
923 \$info->{rules}{ruleset},
924 RULESET_JAPANESE , "Japanese",
925 RULESET_CHINESE , "Chinese",
926 RULESET_AGA , "AGA",
927 RULESET_NEW_ZEALAND, "New Zealand",
928 );
389 929
390 for ([MARK_CIRCLE, $::circle_img[$dark_bg]], 930 $inlay->append_text ("\nSize: ");
391 [MARK_TRIANGLE, $::triangle_img[$dark_bg]], 931 $size = $inlay->append_optionmenu (
392 [MARK_SQUARE, $::square_img[$dark_bg]]) { 932 \$info->{rules}{size},
393 my ($mask, $img) = @$_; 933 (9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38),
394 if ($mark & $mask) { 934 sub {
395 $img->composite ( 935 $type->set_history (5) # reset to free
396 $base, 0, 0, $size, $size, 0, 0, 936 if $_[0] != 19 && $info->{gametype} == GAMETYPE_RATED;
397 $size / $img->get_width, $size / $img->get_height,
398 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
399 );
400 }
401 }
402
403 push @$$c, $base;
404 } 937 },
405 } 938 );
406 939
407 $$c->[$rand % @$$c]; 940 if ($self->{channel}) {
408} 941 $inlay->append_text ("\nHandicap: ");
942 $inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9);
409 943
410sub pixbuf_text { 944 $inlay->append_text ("\nKomi: ");
411 my ($pixbuf, $colour, $x, $y, $height, $text) = @_; 945 $inlay->append_entry (\$info->{rules}{komi}, 5);
412
413 my @c = grep $_,
414 map $::font[$colour][$::fontmap{$_}],
415 split //, $text;
416
417 if (@c) {
418 my $spacing = $height * 0.1;
419 my $s = $height / List::Util::max map $_->get_height, @c;
420 my $W = List::Util::sum map $_->get_width, @c;
421
422 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
423 $y -= $height * 0.5;
424
425 for (@c) {
426 my $w = $_->get_width * $s;
427 # +2 == don't fight the rounding
428 $_->composite ($pixbuf,
429 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
430 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
431
432 $x += $w + $spacing;
433 }
434 }
435}
436
437sub pixbuf_rect {
438 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
439 # we fake lines by... a horrible method :/
440 my $colour_pb = new_pixbuf 1, 1, 0, $colour;
441 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
442 INTERP_NEAREST, $alpha);
443}
444
445sub repaint_board {
446 my ($self) = @_;
447 my $canvas = $self->{canvas};
448 my $expose_area = undef;
449
450 return $expose_area unless $self->{board};
451
452 my ($w, $h) = ($canvas->allocation->values)[2,3];
453
454 die "FATAL: board aspect ratio != 1" unless $w == $h;
455 946 }
456 my $s = $w;
457 947
458 return unless $s >= 200; 948 $inlay->append_text ("\nTimesys: ");
459 949 $inlay->append_optionmenu (
460 my $size = $self->{size}; 950 \$info->{rules}{timesys},
951 &TIMESYS_NONE => "None",
952 &TIMESYS_ABSOLUTE => "Absolute",
953 &TIMESYS_BYO_YOMI => "Byo Yomi",
954 &TIMESYS_CANADIAN => "Canadian",
955 sub {
956 my ($new) = @_;
461 957
462 # we leave enough space for the shadows.. I like smaller stones, and we 958 if ($new eq TIMESYS_NONE) {
463 # do no need to do the nifty recursive screen updates that goban2 does 959 $time->hide;
464 my $border = int ($s / ($size + 3) * 0.5); 960 $interval->hide;
465 my $s2 = $s - $border * 2; 961 $count->hide;
466 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
467 my $ofs = int ($edge / 2);
468
469 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
470
471 my $pixbuf;
472
473 my $oldboard;
474
475 if ($self->{background}) {
476 if ($oldboard = $self->{board_shown}) {
477 $pixbuf = $self->{pixbuf};
478 } else { 962 } else {
479 $pixbuf = $self->{background}->copy; 963 $time->show;
480 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 964 $time->set_text ($self->{app}{defaults}{time});
481 } 965 if ($new eq TIMESYS_ABSOLUTE) {
482 } else { 966 $interval->hide;
483 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 967 $count->hide;
484
485 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
486
487 if ($s < $bw && $s < $bh) {
488 $pixbuf = new_pixbuf $s, $s, 0;
489 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
490 } else { 968 } else {
491 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES; 969 $interval->show;
492 } 970 $count->show;
493 971 if ($new eq TIMESYS_BYO_YOMI) {
494 my $linew = int ($s / 40 / $size); 972 $interval->set_text ($self->{app}{defaults}{byo_time});
495 973 $count->set_text ($self->{app}{defaults}{byo_period});
496 # ornamental border... we have time to waste :/ 974 } elsif ($new eq TIMESYS_CANADIAN) {
497 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255; 975 $interval->set_text ($self->{app}{defaults}{can_time});
498 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255; 976 $count->set_text ($self->{app}{defaults}{can_period});
499 pixbuf_rect $pixbuf, 0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
500 pixbuf_rect $pixbuf, 0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
501
502 for my $i (1 .. $size) {
503 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
504 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
505
506 # 38 max, but we allow a bit more
507 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
508 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
509
510 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
511 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
512 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
513 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
514
515 $a++;
516 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
517 }
518
519 # hoshi points
520 my $hoshi = sub {
521 my ($x, $y) = @_;
522 my $hs = int ($edge / 4) | 1;
523 $x = $k[$x] - $hs / 2; $y = $k[$y] - $hs / 2;
524
525 # we use the shadow mask... not perfect, but I want to finish this
526 $::shadow_img->composite ($pixbuf,
527 $x, $y, $hs + 1, $hs + 1, $x, $y,
528 $hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height,
529 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
530 };
531
532 my $h1 = $size < 10 ? 3 : 4; # corner / edge offset
533 $hoshi->($h1, $h1);
534 $hoshi->($size - $h1 + 1, $h1);
535 $hoshi->($h1, $size - $h1 + 1);
536 $hoshi->($size - $h1 + 1, $size - $h1 + 1);
537
538 if ($size % 2) { # on odd boards, also the remaining 5
539 my $h2 = ($size + 1) / 2;
540 if ($size > 10) {
541 $hoshi->($h1, $h2);
542 $hoshi->($size - $h1 + 1, $h2);
543 $hoshi->($h2, $size - $h1 + 1);
544 $hoshi->($h2, $h1);
545 }
546 # the tengen
547 $hoshi->($h2, $h2);
548 }
549
550 unless ($::config->{conserve_memory} > 1) {
551 $self->{background} = $pixbuf;
552 $pixbuf = $pixbuf->copy;
553 }
554 }
555
556 $self->{pixbuf} = $pixbuf;
557
558 # hoshi-points(!)#d#
559 # caching of empty board gfx(!)#d#
560
561 for my $x (1 .. $size) {
562 for my $y (1 .. $size) {
563 my $rand = ($x ^ $y ^ 0x5555);
564
565 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
566
567 if ($::config->{randomize}) {
568 $dx += ($rand % 7) - 3;
569 $dy += ($rand / 3 % 7) - 3;
570 }
571
572 my $shadow = $edge * 0.05;
573 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
574
575 my $mark = $self->{board}{board}[$x-1][$y-1];
576 my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
577
578 if ($oldboard) {
579 next if $old == $mark; # no change
580
581 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
582 $expose_area = $expose_area
583 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
584 : new Gtk2::Gdk::Rectangle @$area;
585 }
586
587 if ($mark) {
588 my $pb = $self->create_stack($mark, $edge, $rand);
589
590 $pb->composite ($pixbuf, @$area,
591 $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
592
593 # labels are handled here because they are quite rare
594 if ($mark & MARK_LABEL) {
595 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
596
597 if ($white) {
598 pixbuf_text $pixbuf, 0,
599 $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
600 $self->{board}{label}[$x-1][$y-1];
601 } 977 }
602 pixbuf_text $pixbuf, $white,
603 $k[$x], $k[$y], $ofs * 0.7,
604 $self->{board}{label}[$x-1][$y-1];
605 } 978 }
606 } 979 }
607 } 980 }
608 } 981 );
609 982
610 $self->{board_shown} = Storable::dclone $self->{board}; 983 $inlay->append_text ("\nMain Time: ");
611 #d# save 984 $time = $inlay->append_entry (\$info->{rules}{time}, 5);
612 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable"; 985 $inlay->append_text ("\nInterval: ");
986 $interval = $inlay->append_entry (\$info->{rules}{interval}, 3);
987 $inlay->append_text ("\nPeriods/Stones: ");
988 $count = $inlay->append_entry (\$info->{rules}{count}, 2);
613 989
614 $expose_area; 990 $inlay->append_text ("\n");
615}
616 991
617sub redraw {
618 my ($self, $area) = @_;
619
620 if ($area && $self->{pixbuf}) {
621 my ($x, $y, $w, $h) = $area->values;
622
623 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
624 $x, $y, $x, $y, $w, $h,
625 "normal", 0, 0);
626 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
627 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
628 }
629}
630
631sub update_board {
632 my ($self) = @_;
633 return unless $self->{path};
634
635 my $move = int $self->{moveadj}->get_value;
636
637 my $running = $move == @{$self->{path}};
638
639 $self->{board_label}->set_text ("Move $move");
640
641 $self->{board} = new KGS::Game::Board $self->{size};
642 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
643
644 $self->{userpanel}[WHITE]->set_state ($self->{board}{captures}[WHITE],
645 $self->{board}{timer}[WHITE],
646 $running && $self->{board}{last} == BLACK);
647 $self->{userpanel}[BLACK]->set_state ($self->{board}{captures}[BLACK],
648 $self->{board}{timer}[BLACK],
649 $running && $self->{board}{last} == WHITE);
650
651 $self->redraw ($self->repaint_board);
652}
653
654sub event_update_tree {
655 my ($self) = @_;
656
657 $self->{path} = $self->get_path;
658
659 $self->{userpanel}[WHITE]->set_rules ($self->{path}[0]); # should be onload only
660 $self->{userpanel}[BLACK]->set_rules ($self->{path}[0]); # should be onload only
661
662 if ($self->{moveadj}) { 992 if (!$self->{channel}) {
663 my $upper = $self->{moveadj}->upper; 993 $inlay->append_button ("Create Challenge", sub {
664 my $pos = $self->{moveadj}->get_value; 994 $inlay->clear;
665 995 $self->{cid} = $self->{conn}->alloc_clientid;
666 $self->{moveadj}->upper (scalar @{$self->{path}}); 996 $self->send (new_game =>
997 channel => delete $self->{roomid},
998 gametype => $info->{gametype},
999 cid => $self->{cid},
1000 flags => $info->{flags},
1001 rules => $info->{rules},
1002 notes => $info->{notes},
1003 );
667 1004 });
668 $self->{moveadj}->changed;
669 if ($pos == $upper) {
670 $self->{moveadj}->set_value (scalar @{$self->{path}});
671 } else { 1005 } else {
672 $self->{moveadj}->value_changed; 1006 $inlay->append_button ("OK", sub {
1007 $inlay->clear;
1008 $self->send (challenge =>
1009 channel => $self->{channel},
1010 black => $info->{black},
1011 white => $info->{white},
1012 gametype => $info->{gametype},
1013 cid => $info->{cid},
1014 rules => $info->{rules},
1015 );
1016 });
1017 if (exists $self->{challenge}{""}) {
1018 $inlay->append_button ("Reject", sub {
1019 $inlay->clear;
1020 $self->send (reject_challenge =>
1021 channel => $self->{channel},
1022 name => $opponent->{name},
1023 gametype => $info->{gametype},
1024 cid => $info->{cid},
1025 rules => $info->{rules},
1026 );
1027 });
673 } 1028 }
674 } 1029 }
675} 1030}
676 1031
677sub event_update_comments { 1032sub new_game_challenge {
678 my ($self, $node, $comment, $newnode) = @_; 1033 my ($self) = @_;
679 $self->SUPER::event_update_comments($node, $comment, $newnode);
680 1034
681 my $text; 1035 my $d = $self->{app}{defaults};
682 1036
683 $text .= "\n<header>Move <move>$node->{move}</move>, <header>Node <node>$node->{id}</node></header>" 1037 $self->{challenge}{""} = {
684 if $newnode; 1038 gametype => $d->{gametype},
685 1039 flags => 0,
686 for (split /\n/, $comment) { 1040 notes => $d->{stones},
687 $text .= "\n"; 1041 rules => {
688 if ($_ =~ s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) { 1042 ruleset => $d->{ruleset},
689 $text .= "<user>" . (util::toxml $1) . "</user>:"; 1043 size => $d->{size},
1044 timesys => $d->{timesys},
1045 time => $d->{time},
1046 interval => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_time} : $d->{can_time},
1047 count => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_periods} : $d->{can_stones},
690 } 1048 },
691 $text .= $_; 1049
1050 inlay => $self->{chat}->new_inlay,
692 } 1051 };
693 1052 $self->draw_challenge ("");
694 $self->{text}->append_text ($text);
695} 1053}
696 1054
697sub event_part { 1055sub event_challenge {
698 my ($self) = @_;
699 $self->SUPER::event_part;
700}
701
702sub event_move {
703 my ($self, $pass) = @_; 1056 my ($self, $info) = @_;
704 sound::play 1, $pass ? "pass" : "move";
705}
706 1057
707sub event_update_game { 1058 my $as_black = $info->{black}->{name} eq $self->{conn}{name};
708 my ($self) = @_; 1059 my $opponent = $as_black ? $info->{white} : $info->{black};
709 $self->SUPER::event_update_game;
710 warn "UPDATE GAME";#d#
711}
712 1060
713sub destroy { 1061 my $id = $opponent->{name};
714 my ($self) = @_; 1062
715 (delete $self->{userpanel}[WHITE])->destroy if $self->{userpanel}[WHITE]; 1063 sound::play 2, "info";
716 (delete $self->{userpanel}[BLACK])->destroy if $self->{userpanel}[BLACK]; 1064
717 $self->SUPER::destroy; 1065 $self->{challenge}{$id} = $info;
718 delete $appwin::gamelist->{game}{$self->{channel}}; 1066 $self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay (
1067 exists $self->{challenge}{""}
1068 ? "Challenge from " . $opponent->as_string
1069 : "Challenge to " . $opponent->as_string,
1070 sub {
1071 $self->{challenge}{$id}{inlay} = $_[0];
1072 $self->draw_challenge ($id);
1073 },
1074 !exists $self->{challenge}{""} # only open when not offerer
1075 );
719} 1076}
720 1077
7211; 10781;
722 1079

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