1 | use utf8; |
1 | use utf8; |
2 | |
2 | |
3 | use Scalar::Util (); |
3 | use Scalar::Util (); |
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4 | |
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5 | ### GO CLOCK WIDGET ######################################################### |
4 | |
6 | |
5 | package game::goclock; |
7 | package game::goclock; |
6 | |
8 | |
7 | # Lo and Behold! I admit it! The rounding stuff etc.. in goclock |
9 | # Lo and Behold! I admit it! The rounding stuff etc.. in goclock |
8 | # is completely borked. |
10 | # is completely borked. |
… | |
… | |
21 | |
23 | |
22 | $self->{set} = sub { }; |
24 | $self->{set} = sub { }; |
23 | $self->{format} = sub { "???" }; |
25 | $self->{format} = sub { "???" }; |
24 | } |
26 | } |
25 | |
27 | |
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28 | sub FINALIZE_INSTANCE { |
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29 | my $self = shift; |
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30 | |
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31 | $self->stop; |
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32 | } |
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33 | |
26 | sub configure { |
34 | sub configure { |
27 | my ($self, $timesys, $main, $interval, $count) = @_; |
35 | my ($self, $timesys, $main, $interval, $count) = @_; |
28 | |
36 | |
29 | if ($timesys == TIMESYS_ABSOLUTE) { |
37 | if ($timesys == TIMESYS_ABSOLUTE) { |
30 | $self->{set} = sub { $self->{time} = $_[0] }; |
38 | $self->{format} = sub { |
31 | $self->{format} = sub { util::format_time $_[0] }; |
39 | if ($_[0] < 0) { |
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40 | "TIMEOUT"; |
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41 | } else { |
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42 | util::format_time $_[0]; |
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43 | } |
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44 | }; |
32 | |
45 | |
33 | } elsif ($timesys == TIMESYS_BYO_YOMI) { |
46 | } elsif ($timesys == TIMESYS_BYO_YOMI) { |
34 | my $low = $interval * $count; |
47 | my $low = $interval * $count; |
35 | |
48 | |
36 | $self->{set} = sub { $self->{time} = $_[0] }; |
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37 | |
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38 | $self->{format} = sub { |
49 | $self->{format} = sub { |
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50 | if ($_[0] < 0) { |
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51 | "TIMEOUT"; |
39 | if ($_[0] > $low) { |
52 | } elsif ($_[0] > $low) { |
40 | util::format_time $_[0] - $low; |
53 | util::format_time $_[0] - $low; |
41 | } else { |
54 | } else { |
42 | sprintf "%s (%d)", |
55 | sprintf "%s (%d)", |
43 | util::format_time int (($_[0] - 1) % $interval + 1), |
56 | util::format_time int (($_[0] - 1) % $interval + 1), |
44 | ($_[0] - 1) / $interval; |
57 | ($_[0] - 1) / $interval; |
45 | } |
58 | } |
46 | }; |
59 | }; |
47 | |
60 | |
48 | } elsif ($timesys == TIMESYS_CANADIAN) { |
61 | } elsif ($timesys == TIMESYS_CANADIAN) { |
49 | $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] }; |
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50 | |
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51 | $self->{format} = sub { |
62 | $self->{format} = sub { |
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63 | if ($_[0] < 0) { |
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64 | "TIMEOUT"; |
52 | if (!$self->{moves}) { |
65 | } elsif (!$self->{moves}) { |
53 | util::format_time $_[0] - $low; |
66 | util::format_time $_[0] - $low; |
54 | } else { |
67 | } else { |
55 | my $time = int (($_[0] - 1) % $interval + 1); |
68 | my $time = int (($_[0] - 1) % $interval + 1); |
56 | |
69 | |
57 | sprintf "%s/%d =%d", |
70 | sprintf "%s/%d =%d", |
… | |
… | |
63 | } |
76 | } |
64 | }; |
77 | }; |
65 | |
78 | |
66 | } else { |
79 | } else { |
67 | # none, or unknown |
80 | # none, or unknown |
68 | $self->{set} = sub { }; |
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69 | $self->{format} = sub { "---" } |
81 | $self->{format} = sub { "-" } |
70 | } |
82 | } |
71 | } |
83 | } |
72 | |
84 | |
73 | sub refresh { |
85 | sub refresh { |
74 | my ($self, $timestamp) = @_; |
86 | my ($self, $timestamp) = @_; |
75 | my $timer = $self->{time} + $self->{start} - $timestamp; |
87 | my $timer = $self->{time} + $self->{start} - $timestamp; |
76 | |
88 | |
77 | # we round the timer value slightly... the protocol isn't exact anyways, |
89 | # we round the timer value slightly... the protocol isn't exact anyways, |
78 | # and this gives smoother timers ;) |
90 | # and this gives smoother timers ;) |
79 | my @format = $self->{format}->(int ($timer + 0.4)); |
91 | my $timer2 = int $timer + 0.4; |
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92 | |
80 | $self->set_text ($self->{format}->(int ($timer + 0.4))); |
93 | $self->set_text ($self->{format}->($timer2)); |
81 | |
94 | |
82 | $timer - int $timer; |
95 | $timer - int $timer; |
83 | } |
96 | } |
84 | |
97 | |
85 | sub set_time { |
98 | sub set_time { |
86 | my ($self, $time) = @_; |
99 | my ($self, $start, $time, $moves) = @_; |
87 | |
100 | |
88 | # we ignore requests to re-set the time of a running clock. |
101 | $self->{time} = $time; |
89 | # this is the easiest way to ensure that commentary etc. |
102 | $self->{moves} = $moves; |
90 | # doesn't re-set the clock. yes, this is frickle design, |
103 | |
91 | # but I think the protocol is to blame here, which gives |
104 | if ($start) { |
92 | # very little time information. (cgoban2 also has had quite |
105 | $self->{start} = $start; |
93 | # a lot of small time update problems...) |
106 | $self->start; |
94 | unless ($self->{timeout}) { |
107 | } else { |
95 | $self->{set}->($time->[0], $time->[1]); |
108 | $self->stop; |
96 | $self->refresh ($self->{start}); |
109 | $self->refresh ($self->{start}); |
97 | } |
110 | } |
98 | } |
111 | } |
99 | |
112 | |
100 | sub start { |
113 | sub start { |
101 | my ($self, $when) = @_; |
114 | my ($self) = @_; |
102 | |
115 | |
103 | $self->stop; |
116 | $self->stop; |
104 | |
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105 | $self->{start} = $when; |
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106 | |
117 | |
107 | my $timeout; $timeout = sub { |
118 | my $timeout; $timeout = sub { |
108 | my $next = $self->refresh (Time::HiRes::time) * 1000; |
119 | my $next = $self->refresh (Time::HiRes::time) * 1000; |
109 | $next += 1000 if $next < 0; |
120 | $next += 1000 if $next < 0; |
110 | $self->{timeout} = add Glib::Timeout $next, $timeout; |
121 | $self->{timeout} = add Glib::Timeout $next, $timeout; |
… | |
… | |
118 | my ($self) = @_; |
129 | my ($self) = @_; |
119 | |
130 | |
120 | remove Glib::Source delete $self->{timeout} if $self->{timeout}; |
131 | remove Glib::Source delete $self->{timeout} if $self->{timeout}; |
121 | } |
132 | } |
122 | |
133 | |
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134 | ### USER PANEL ############################################################## |
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135 | |
123 | package game::userpanel; |
136 | package game::userpanel; |
124 | |
137 | |
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138 | use KGS::Constants; |
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139 | |
125 | use Glib::Object::Subclass |
140 | use Glib::Object::Subclass |
126 | Gtk2::HBox, |
141 | Gtk2::Frame, |
127 | properties => [ |
142 | properties => [ |
128 | Glib::ParamSpec->IV ("colour", "colour", "User Colour", 0, 1, 0, [qw(construct-only writable)]), |
143 | Glib::ParamSpec->IV ("colour", "colour", "User Colour", |
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144 | COLOUR_BLACK, COLOUR_WHITE, COLOUR_BLACK, |
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145 | [qw(construct-only readable writable)]), |
129 | ]; |
146 | ]; |
130 | |
147 | |
131 | sub INIT_INSTANCE { |
148 | sub INIT_INSTANCE { |
132 | my ($self) = @_; |
149 | my ($self) = @_; |
133 | |
150 | |
134 | $self->add (my $vbox = new Gtk2::VBox); |
151 | $self->add (my $vbox = new Gtk2::VBox); |
135 | |
152 | |
136 | $vbox->add ($self->{name} = new Gtk2::Label $self->{name}); |
153 | $vbox->pack_start (($self->{name} = new Gtk2::Label "-"), 1, 1, 0); |
137 | $vbox->add ($self->{info} = new Gtk2::Label ""); |
154 | $vbox->pack_start (($self->{info} = new Gtk2::Label "-"), 1, 1, 0); |
138 | $vbox->add ($self->{clock} = new game::goclock); Scalar::Util::weaken $self->{clock}; |
155 | $vbox->pack_start (($self->{clock} = new game::goclock), 1, 1, 0); |
139 | |
156 | |
140 | $vbox->add ($self->{imagebox} = new Gtk2::VBox); |
157 | $vbox->add ($self->{imagebox} = new Gtk2::VBox); |
141 | |
158 | |
142 | $self; |
159 | $self; |
143 | } |
160 | } |
… | |
… | |
167 | } |
184 | } |
168 | |
185 | |
169 | $self->{clock}->configure (@{$rules}{qw(timesys time interval count)}); |
186 | $self->{clock}->configure (@{$rules}{qw(timesys time interval count)}); |
170 | } |
187 | } |
171 | |
188 | |
172 | sub set_state { |
189 | sub set_captures { |
173 | my ($self, $captures, $timer, $when) = @_; |
190 | my ($self, $captures) = @_; |
174 | |
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175 | $self->{clock}->stop unless $when; |
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176 | $self->{clock}->set_time ($timer); |
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177 | $self->{clock}->start ($when) if $when; |
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178 | |
191 | |
179 | $self->{info}->set_text ("$captures pris."); |
192 | $self->{info}->set_text ("$captures pris."); |
180 | } |
193 | } |
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194 | |
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195 | sub set_timer { |
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196 | my ($self, $start, $time, $moves) = @_; |
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197 | |
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198 | $self->{clock}->set_time ($start, $time, $moves); |
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199 | } |
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200 | |
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201 | ### GAME WINDOW ############################################################# |
181 | |
202 | |
182 | package game; |
203 | package game; |
183 | |
204 | |
184 | use Scalar::Util qw(weaken); |
205 | use Scalar::Util qw(weaken); |
185 | |
206 | |
… | |
… | |
187 | use KGS::Game::Board; |
208 | use KGS::Game::Board; |
188 | |
209 | |
189 | use Gtk2::GoBoard; |
210 | use Gtk2::GoBoard; |
190 | use Gtk2::GoBoard::Constants; |
211 | use Gtk2::GoBoard::Constants; |
191 | |
212 | |
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213 | use base KGS::Game; |
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214 | use base KGS::Listener::Game; |
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215 | |
192 | use Glib::Object::Subclass |
216 | use Glib::Object::Subclass |
193 | Gtk2::Window; |
217 | Gtk2::Window; |
194 | |
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195 | use base KGS::Listener::Game; |
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196 | use base KGS::Game; |
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197 | |
218 | |
198 | use POSIX qw(ceil); |
219 | use POSIX qw(ceil); |
199 | |
220 | |
200 | sub new { |
221 | sub new { |
201 | my ($self, %arg) = @_; |
222 | my ($self, %arg) = @_; |
… | |
… | |
215 | |
236 | |
216 | # LEFT PANE |
237 | # LEFT PANE |
217 | |
238 | |
218 | $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0); |
239 | $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0); |
219 | |
240 | |
220 | $self->{boardbox} = new Gtk2::VBox; |
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221 | |
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222 | $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1); |
241 | $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1); |
223 | |
242 | |
224 | # board box (aspect/canvas) |
243 | # board box (aspect/canvas) |
225 | |
244 | |
226 | #$self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0); |
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227 | |
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228 | # RIGHT PANE |
245 | # RIGHT PANE |
229 | |
246 | |
230 | $hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1); |
247 | $hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1); |
231 | $hpane->set (position_set => 1); |
248 | $hpane->set (position_set => 1); |
232 | |
249 | |
233 | $vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0); |
250 | $vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0); |
234 | |
251 | |
235 | { |
252 | { |
236 | $frame->add (my $vbox = new Gtk2::VBox); |
253 | $frame->add (my $vbox = new Gtk2::VBox); |
237 | $vbox->add ($self->{title} = new Gtk2::Label $title); |
254 | $vbox->add ($self->{title} = new Gtk2::Label "-"); |
238 | |
255 | |
239 | $vbox->add (my $hbox = new Gtk2::HBox); |
256 | $vbox->add (my $hbox = new Gtk2::HBox); |
240 | |
257 | |
241 | $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 1, 0); |
258 | $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 0, 0); |
242 | |
259 | |
243 | $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0; |
260 | $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0; |
244 | |
261 | |
245 | $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0); |
262 | $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0); |
246 | $scale->set_draw_value (0); |
263 | $scale->set_draw_value (0); |
247 | $scale->set_digits (0); |
264 | $scale->set_digits (0); |
248 | |
265 | |
249 | $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board }); |
266 | $self->{moveadj}->signal_connect (value_changed => sub { |
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267 | $self->{showmove} = int $self->{moveadj}->get_value; |
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268 | $self->update_board; |
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269 | }); |
250 | } |
270 | } |
251 | |
271 | |
252 | $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0); |
272 | $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0); |
253 | |
273 | |
254 | $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_) |
274 | $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_) |
255 | for COLOUR_WHITE, COLOUR_BLACK; |
275 | for COLOUR_WHITE, COLOUR_BLACK; |
256 | |
276 | |
257 | $vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0); |
277 | $vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0); |
258 | |
278 | |
259 | $buttonbox->add ($self->{button_pass} = |
279 | $buttonbox->add ($self->{button_pass} = |
260 | Gtk2::Button->Glib::Object::new (label => "Pass", sensitive => 0)); |
280 | Gtk2::Button->Glib::Object::new (label => "Pass", no_show_all => 1, visible => 0)); |
261 | $self->{button_pass}->signal_connect (clicked => sub { |
281 | $self->{button_pass}->signal_connect (clicked => sub { |
262 | $self->{board_click}->(255, 255) if $self->{board_click}; |
282 | $self->{board_click}->(255, 255) if $self->{board_click}; |
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283 | }); |
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284 | $buttonbox->add ($self->{button_undo} = |
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285 | Gtk2::Button->Glib::Object::new (label => "Undo", no_show_all => 1, visible => 0)); |
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286 | $self->{button_undo}->signal_connect (clicked => sub { |
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287 | $self->send (req_undo => channel => $self->{channel}); |
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288 | }); |
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289 | $buttonbox->add ($self->{button_resign} = |
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290 | Gtk2::Button->Glib::Object::new (label => "Resign", no_show_all => 1, visible => 0)); |
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291 | $self->{button_resign}->signal_connect (clicked => sub { |
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292 | $self->send (resign_game => channel => $self->{channel}, player => $self->{colour}); |
263 | }); |
293 | }); |
264 | |
294 | |
265 | $vbox->pack_start (($self->{chat} = new superchat), 1, 1, 0); |
295 | $vbox->pack_start (($self->{chat} = new superchat), 1, 1, 0); |
266 | |
296 | |
267 | $self->set_channel ($self->{channel}); |
297 | $self->set_channel ($self->{channel}); |
… | |
… | |
292 | } |
322 | } |
293 | }); |
323 | }); |
294 | } |
324 | } |
295 | } |
325 | } |
296 | |
326 | |
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327 | ### JOIN/LEAVE ############################################################## |
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328 | |
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329 | sub join { |
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330 | my ($self) = @_; |
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331 | return if $self->{joined}; |
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332 | |
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333 | $self->SUPER::join; |
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334 | } |
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335 | |
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336 | sub event_join { |
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337 | my ($self) = @_; |
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338 | |
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339 | $self->SUPER::event_join (@_); |
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340 | $self->init_tree; |
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341 | $self->event_update_game; |
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342 | } |
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343 | |
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344 | sub event_part { |
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345 | my ($self) = @_; |
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346 | |
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347 | $self->SUPER::event_part; |
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348 | $self->destroy; |
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349 | } |
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350 | |
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351 | sub event_quit { |
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352 | my ($self) = @_; |
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353 | |
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354 | $self->SUPER::event_quit; |
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355 | $self->destroy; |
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356 | } |
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357 | |
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358 | ### USERS ################################################################### |
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359 | |
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360 | sub draw_users { |
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361 | my ($self, $inlay) = @_; |
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362 | |
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363 | for (sort keys %{$self->{users}}) { |
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364 | $inlay->append_text (" <user>" . $self->{users}{$_}->as_string . "</user>"); |
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365 | } |
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366 | } |
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367 | |
297 | sub event_update_users { |
368 | sub event_update_users { |
298 | my ($self, $add, $update, $remove) = @_; |
369 | my ($self, $add, $update, $remove) = @_; |
299 | |
370 | |
300 | # $self->{userlist}->update ($add, $update, $remove); |
371 | # $self->{userlist}->update ($add, $update, $remove); |
301 | |
372 | |
… | |
… | |
317 | $self->{chat}->append_text ("\n<header>Parts:</header>"); |
388 | $self->{chat}->append_text ("\n<header>Parts:</header>"); |
318 | $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users; |
389 | $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users; |
319 | } |
390 | } |
320 | } |
391 | } |
321 | |
392 | |
322 | sub join { |
393 | ### GAME INFO ############################################################### |
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394 | |
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|
395 | sub draw_setup { |
323 | my ($self) = @_; |
396 | my ($self, $inlay) = @_; |
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397 | |
324 | return if $self->{joined}; |
398 | return unless $self->{joined}; |
325 | |
399 | |
326 | $self->SUPER::join; |
400 | my $rules = $self->{rules}; |
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401 | |
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402 | my $text = ""; |
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403 | |
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|
404 | $text .= "\nTeacher: <user>" . (util::toxml $self->{teacher}) . "</user>" |
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|
405 | if $self->{teacher}; |
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406 | |
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407 | $text .= "\nOwner: <user>" . (util::toxml $self->{owner}->as_string) . "</user>" |
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408 | if $self->{owner}->is_valid; |
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409 | |
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410 | if ($self->is_inprogress) { |
|
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411 | $text .= "\nPlayers: <user>" . (util::toxml $self->{white}->as_string) . "</user>" |
|
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412 | . " vs. <user>" . (util::toxml $self->{black}->as_string) . "</user>"; |
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413 | } |
|
|
414 | $text .= "\nType: " . util::toxml $gametype{$self->type}; |
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415 | |
|
|
416 | $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}}; |
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417 | |
|
|
418 | $text .= "\nTime: "; |
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419 | |
|
|
420 | if ($rules->{timesys} == TIMESYS_NONE) { |
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421 | $text .= "UNLIMITED"; |
|
|
422 | } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) { |
|
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423 | $text .= util::format_time $rules->{time}; |
|
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424 | $text .= " ABS"; |
|
|
425 | } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) { |
|
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426 | $text .= util::format_time $rules->{time}; |
|
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427 | $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count}; |
|
|
428 | } elsif ($rules->{timesys} == TIMESYS_CANADIAN) { |
|
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429 | $text .= util::format_time $rules->{time}; |
|
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430 | $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count}; |
|
|
431 | } |
|
|
432 | |
|
|
433 | $text .= "\nFlags:"; |
|
|
434 | $text .= " private" if $self->is_private; |
|
|
435 | $text .= " started" if $self->is_inprogress; |
|
|
436 | $text .= " adjourned" if $self->is_adjourned; |
|
|
437 | $text .= " scored" if $self->is_scored; |
|
|
438 | $text .= " saved" if $self->is_saved; |
|
|
439 | |
|
|
440 | if ($self->is_inprogress) { |
|
|
441 | $text .= "\nHandicap: " . $self->{handicap}; |
|
|
442 | $text .= "\nKomi: " . $self->{komi}; |
|
|
443 | $text .= "\nSize: " . $self->size_string; |
|
|
444 | } |
|
|
445 | |
|
|
446 | if ($self->is_scored) { |
|
|
447 | $text .= "\nResult: " . $self->score_string; |
|
|
448 | } |
|
|
449 | |
|
|
450 | $inlay->append_text ("<infoblock>$text</infoblock>"); |
|
|
451 | |
|
|
452 | } |
|
|
453 | |
|
|
454 | sub event_update_game { |
|
|
455 | my ($self) = @_; |
|
|
456 | |
|
|
457 | $self->SUPER::event_update_game; |
|
|
458 | |
|
|
459 | return unless $self->{joined}; |
|
|
460 | |
|
|
461 | $self->{colour} = $self->player_colour ($self->{conn}{name}); |
|
|
462 | |
|
|
463 | $self->{user}[COLOUR_BLACK] = $self->{black}; |
|
|
464 | $self->{user}[COLOUR_WHITE] = $self->{white}; |
|
|
465 | |
|
|
466 | # show board |
|
|
467 | if ($self->is_inprogress) { |
|
|
468 | if (!$self->{board}) { |
|
|
469 | $self->{left}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size}); |
|
|
470 | $self->{board}->signal_connect (button_release => sub { |
|
|
471 | return unless $self->{cur_board}; |
|
|
472 | if ($_[1] == 1) { |
|
|
473 | $self->{board_click}->($_[2], $_[3]) if $self->{board_click}; |
|
|
474 | } |
|
|
475 | }); |
|
|
476 | $self->{board}->show_all; |
|
|
477 | } |
|
|
478 | if (my $ch = delete $self->{challenge}) { |
|
|
479 | $_->{inlay}->destroy for values %$ch; |
|
|
480 | } |
|
|
481 | $self->update_cursor; |
|
|
482 | } |
|
|
483 | |
|
|
484 | my $title = defined $self->{channel} |
|
|
485 | ? $self->owner->as_string . " " . $self->opponent_string |
|
|
486 | : "Game Window"; |
|
|
487 | $self->set_title ("KGS Game $title"); |
|
|
488 | $self->{title}->set_text ($title); # title gets redrawn wrongly |
|
|
489 | |
|
|
490 | $self->{rules_inlay}->refresh; |
|
|
491 | |
|
|
492 | if (exists $self->{teacher}) { |
|
|
493 | $self->{teacher_inlay} ||= $self->{chat}->new_inlay; |
|
|
494 | $self->{teacher_inlay}->clear; |
|
|
495 | $self->{teacher_inlay}->append_text ("\n<header>Teacher:</header> <user>" |
|
|
496 | . (util::toxml $self->{teacher}) . "</user>"); |
|
|
497 | } elsif ($self->{teacher_inlay}) { |
|
|
498 | (delete $self->{teacher_inlay})->clear; |
|
|
499 | } |
|
|
500 | |
|
|
501 | $self->update_cursor; |
|
|
502 | } |
|
|
503 | |
|
|
504 | sub event_update_rules { |
|
|
505 | my ($self, $rules) = @_; |
|
|
506 | |
|
|
507 | $self->{rules} = $rules; |
|
|
508 | |
|
|
509 | if ($self->{user}) { |
|
|
510 | # todo. gets drawn wrongly |
|
|
511 | |
|
|
512 | $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules) |
|
|
513 | for COLOUR_BLACK, COLOUR_WHITE; |
|
|
514 | } |
|
|
515 | |
|
|
516 | sound::play 3, "gamestart"; |
|
|
517 | $self->{rules_inlay}->refresh; |
|
|
518 | } |
|
|
519 | |
|
|
520 | ### BOARD DISPLAY ########################################################### |
|
|
521 | |
|
|
522 | sub update_timers { |
|
|
523 | my ($self, $timers) = @_; |
|
|
524 | |
|
|
525 | my $running = $self->{showmove} == @{$self->{path}} && !$self->{teacher}; |
|
|
526 | |
|
|
527 | for my $colour (COLOUR_BLACK, COLOUR_WHITE) { |
|
|
528 | my $t = $timers->[$colour]; |
|
|
529 | $self->{userpanel}[$colour]->set_timer ( |
|
|
530 | $running && $colour == $self->{whosemove} && $t->[0], |
|
|
531 | $t->[1] || $self->{rules}{time} |
|
|
532 | + ($self->{rules}{timesys} == TIMESYS_BYO_YOMI |
|
|
533 | && $self->{rules}{interval} * $self->{rules}{count}), |
|
|
534 | $t->[2]); |
|
|
535 | } |
|
|
536 | } |
|
|
537 | |
|
|
538 | sub inject_set_gametime { |
|
|
539 | my ($self, $msg) = @_; |
|
|
540 | |
|
|
541 | $self->{timers} = [ |
|
|
542 | [$msg->{NOW}, $msg->{black_time}, $msg->{black_moves}], |
|
|
543 | [$msg->{NOW}, $msg->{white_time}, $msg->{white_moves}], |
|
|
544 | ]; |
|
|
545 | |
|
|
546 | $self->update_timers ($self->{timers}) |
|
|
547 | if $self->{showmove} == @{$self->{path}}; |
327 | } |
548 | } |
328 | |
549 | |
329 | sub update_cursor { |
550 | sub update_cursor { |
330 | my ($self) = @_; |
551 | my ($self) = @_; |
331 | |
552 | |
332 | my $move = int $self->{moveadj}->get_value; |
553 | return unless $self->{cur_board}; |
333 | my $cb; |
|
|
334 | |
554 | |
335 | warn sprintf "move %d spath %d\n", $move, scalar @{$self->{path}};#d# |
|
|
336 | warn "isact " . $self->is_active;#d# |
|
|
337 | warn "flags $self->{flags}\n";#d# |
|
|
338 | warn "handi $self->{handicap}\n";#d# |
|
|
339 | |
|
|
340 | my $running = $move == @{$self->{path}}; # && $self->is_active; |
555 | my $running = $self->{showmove} == @{$self->{path}} && $self->is_active; |
341 | |
556 | |
342 | delete $self->{board_click}; |
557 | delete $self->{board_click}; |
343 | |
558 | |
344 | if ($self->{teacher} eq $self->{app}{conn}) { |
559 | if ($self->{teacher} eq $self->{app}{conn}) { |
345 | #TODO# # teaching mode not implemented |
560 | #TODO# # teaching mode not implemented |
346 | $self->{button_pass}->set (label => "Pass", sensitive => 1, visible => 1); |
561 | $self->{button_pass}->set (label => "Pass", visible => 1, sensitive => 1); |
|
|
562 | $self->{button_undo}->hide; |
347 | $self->{button_pass}->show; |
563 | $self->{button_resign}->hide; |
348 | $self->{board}->set (cursor => undef); |
564 | $self->{board}->set (cursor => undef); |
349 | |
565 | |
350 | } elsif ($running && $self->{colour} != COLOUR_NONE) { |
566 | } elsif ($running && $self->{colour} != COLOUR_NONE) { |
351 | # during game |
567 | # during game |
|
|
568 | $self->{button_undo}->show; |
|
|
569 | $self->{button_resign}->show; |
352 | |
570 | |
353 | if ($self->{cur_board}{score}) { |
571 | if ($self->{cur_board}{score}) { |
354 | # during scoring |
572 | # during scoring |
355 | $self->{button_pass}->set (label => "Done", sensitive => 1, visible => 1); |
573 | $self->{button_pass}->set (label => "Done", visible => 1, sensitive => 1); |
356 | $self->{board}->set (cursor => sub { |
574 | $self->{board}->set (cursor => sub { |
357 | $_[0] & (MARK_B | MARK_W) |
575 | $_[0] & (MARK_B | MARK_W) |
358 | ? $_[0] ^ MARK_GRAYED |
576 | ? $_[0] ^ MARK_GRAYED |
359 | : $_[0]; |
577 | : $_[0]; |
360 | }); |
578 | }); |
… | |
… | |
370 | dead => !($self->{cur_board}{board}[$_[0]][$_[1]] & MARK_GRAYED), |
588 | dead => !($self->{cur_board}{board}[$_[0]][$_[1]] & MARK_GRAYED), |
371 | ); |
589 | ); |
372 | } |
590 | } |
373 | }; |
591 | }; |
374 | |
592 | |
375 | } elsif (1 - $self->{colour} == $self->{cur_board}{last}) { |
593 | } elsif ($self->{colour} == $self->{whosemove}) { |
376 | # normal move |
594 | # normal move |
377 | $self->{button_pass}->set (label => "Pass", sensitive => 1, visible => 1); |
595 | $self->{button_pass}->set (label => "Pass", visible => 1, sensitive => 1); |
378 | $self->{board}->set (cursor => sub { |
596 | $self->{board}->set (cursor => sub { |
379 | # if is_valid_move oder so#TODO# |
597 | $self->{cur_board} |
380 | $_[0] & (MARK_B | MARK_W) |
598 | && $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2], |
381 | ? $_[0] |
599 | $self->{rules}{ruleset} == RULESET_NEW_ZEALAND) |
382 | : $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B); |
600 | ? $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B) |
|
|
601 | : $_[0]; |
383 | }); |
602 | }); |
384 | $self->{board_click} = sub { |
603 | $self->{board_click} = sub { |
|
|
604 | return unless |
|
|
605 | $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2], |
|
|
606 | $self->{rules}{ruleset} == RULESET_NEW_ZEALAND); |
385 | $self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]); |
607 | $self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]); |
386 | $self->{board}->set (cursor => undef); |
608 | $self->{board}->set (cursor => undef); |
387 | delete $self->{board_click}; |
609 | delete $self->{board_click}; |
388 | $self->{button_pass}->sensitive (0); |
610 | $self->{button_pass}->sensitive (0); |
389 | }; |
611 | }; |
390 | } else { |
612 | } else { |
391 | $self->{button_pass}->set (label => "Pass", sensitive => 0, visible => 1); |
613 | $self->{button_pass}->set (label => "Pass", sensitive => 0, visible => 1); |
|
|
614 | $self->{board}->set (cursor => undef); |
392 | } |
615 | } |
393 | } else { |
616 | } else { |
|
|
617 | $self->{button_undo}->hide; |
|
|
618 | $self->{button_resign}->hide; |
394 | $self->{button_pass}->hide; |
619 | $self->{button_pass}->hide; |
395 | $self->{board}->set (cursor => undef); |
620 | $self->{board}->set (cursor => undef); |
396 | #TODO# # implement coordinate-grabbing |
621 | #TODO# # implement coordinate-grabbing |
397 | } |
622 | } |
398 | } |
623 | } |
399 | |
624 | |
400 | sub update_board { |
625 | sub update_board { |
401 | my ($self) = @_; |
626 | my ($self) = @_; |
|
|
627 | |
402 | return unless $self->{path}; |
628 | return unless $self->{path}; |
403 | |
629 | |
404 | my $move = int $self->{moveadj}->get_value; |
630 | if ($self->{rules}{ruleset} == RULESET_JAPANESE) { |
|
|
631 | if ($self->{curnode}{move} == 0) { |
|
|
632 | $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK; |
|
|
633 | } else { |
|
|
634 | $self->{whosemove} = 1 - $self->{cur_board}{last}; |
|
|
635 | } |
|
|
636 | } else { |
|
|
637 | # Chinese, Aga, NZ all have manual placement |
|
|
638 | if ($self->{curnode}{move} < $self->{handicap}) { |
|
|
639 | $self->{whosemove} = COLOUR_BLACK; |
|
|
640 | } elsif ($self->{curnode}{move} == $self->{handicap}) { |
|
|
641 | $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK; |
|
|
642 | } else { |
|
|
643 | $self->{whosemove} = 1 - $self->{cur_board}{last}; |
|
|
644 | } |
|
|
645 | } |
405 | |
646 | |
406 | my $running = $move == @{$self->{path}} && !$self->{teacher}; |
|
|
407 | |
|
|
408 | $self->{board_label}->set_text ("Move " . ($move - 1)); |
647 | $self->{board_label}->set_text ("Move " . ($self->{showmove} - 1)); |
409 | |
648 | |
410 | $self->{cur_board} = new KGS::Game::Board $self->{size}; |
649 | $self->{cur_board} = new KGS::Game::Board $self->{size}; |
411 | $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]); |
650 | $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $self->{showmove} - 1]]); |
412 | |
651 | |
|
|
652 | $self->update_cursor; |
|
|
653 | |
|
|
654 | $self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_]) |
413 | for my $colour (COLOUR_WHITE, COLOUR_BLACK) { |
655 | for COLOUR_WHITE, COLOUR_BLACK; |
414 | $self->{userpanel}[$colour]->set_state ( |
656 | |
415 | $self->{cur_board}{captures}[$colour], |
657 | my $start_time = $self->{rules}{time}; |
|
|
658 | |
|
|
659 | if ($self->{showmove} == @{$self->{path}}) { |
|
|
660 | $self->{timers} = [ |
|
|
661 | [$self->{lastmove_time}, @{$self->{cur_board}{timer}[0]}], |
|
|
662 | [$self->{lastmove_time}, @{$self->{cur_board}{timer}[1]}], |
|
|
663 | ]; |
|
|
664 | $self->update_timers ($self->{timers}); |
|
|
665 | } else { |
|
|
666 | $self->update_timers ([ |
416 | $self->{cur_board}{timer}[$colour], |
667 | [0, @{$self->{cur_board}{timer}[0]}], |
417 | ($running && $self->{lastmove_colour} == !$colour) |
668 | [0, @{$self->{cur_board}{timer}[1]}], |
418 | ? $self->{lastmove_time} : 0 |
|
|
419 | ); |
669 | ]); |
420 | } |
670 | } |
421 | |
671 | |
422 | $self->{board}->set_board ($self->{cur_board}); |
672 | $self->{board}->set_board ($self->{cur_board}); |
423 | |
673 | |
424 | $self->update_cursor; |
674 | if ($self->{cur_board}{score}) { |
|
|
675 | $self->{score_inlay} ||= $self->{chat}->new_inlay; |
|
|
676 | $self->{score_inlay}->clear; |
|
|
677 | $self->{score_inlay}->append_text ("\n<header>Scoring</header>" |
|
|
678 | . "\n<score>" |
|
|
679 | . "White: $self->{cur_board}{score}[COLOUR_WHITE], " |
|
|
680 | . "Black: $self->{cur_board}{score}[COLOUR_BLACK]" |
|
|
681 | . "</score>"); |
|
|
682 | } elsif ($self->{score_inlay}) { |
|
|
683 | (delete $self->{score_inlay})->clear; |
|
|
684 | } |
425 | } |
685 | } |
426 | |
686 | |
427 | sub event_update_tree { |
687 | sub event_update_tree { |
428 | my ($self) = @_; |
688 | my ($self) = @_; |
|
|
689 | |
|
|
690 | (delete $self->{undo_inlay})->clear |
|
|
691 | if $self->{undo_inlay}; |
429 | |
692 | |
430 | $self->{path} = $self->get_path; |
693 | $self->{path} = $self->get_path; |
431 | |
694 | |
432 | if ($self->{moveadj}) { |
695 | if ($self->{moveadj}) { |
433 | my $upper = $self->{moveadj}->upper; |
696 | my $upper = $self->{moveadj}->upper; |
… | |
… | |
479 | } |
742 | } |
480 | |
743 | |
481 | $self->{chat}->append_text ($text); |
744 | $self->{chat}->append_text ($text); |
482 | } |
745 | } |
483 | |
746 | |
484 | sub event_join { |
|
|
485 | my ($self) = @_; |
|
|
486 | |
|
|
487 | $self->SUPER::event_join (@_); |
|
|
488 | $self->init_tree; |
|
|
489 | $self->event_update_game; |
|
|
490 | } |
|
|
491 | |
|
|
492 | sub event_part { |
|
|
493 | my ($self) = @_; |
|
|
494 | |
|
|
495 | $self->SUPER::event_part; |
|
|
496 | $self->destroy; |
|
|
497 | } |
|
|
498 | |
|
|
499 | sub event_move { |
747 | sub event_move { |
500 | my ($self, $pass) = @_; |
748 | my ($self, $pass) = @_; |
|
|
749 | |
501 | sound::play 1, $pass ? "pass" : "move"; |
750 | sound::play 1, $pass ? "pass" : "move"; |
502 | |
|
|
503 | if ($self->{undo_inlay}) { |
|
|
504 | (delete $self->{undo_inlay})->clear; |
|
|
505 | } |
|
|
506 | } |
751 | } |
507 | |
752 | |
508 | sub event_update_game { |
753 | ### GAMEPLAY EVENTS ######################################################### |
509 | my ($self) = @_; |
|
|
510 | |
|
|
511 | $self->SUPER::event_update_game; |
|
|
512 | |
|
|
513 | return unless $self->{joined}; |
|
|
514 | |
|
|
515 | $self->{colour} = $self->player_colour ($self->{conn}{name}); |
|
|
516 | |
|
|
517 | my $title = defined $self->{channel} |
|
|
518 | ? $self->owner->as_string . " " . $self->opponent_string |
|
|
519 | : "Game Window"; |
|
|
520 | $self->set_title("KGS Game $title"); |
|
|
521 | $self->{title}->set_text ($title); |
|
|
522 | |
|
|
523 | $self->{user}[COLOUR_BLACK] = $self->{black}; |
|
|
524 | $self->{user}[COLOUR_WHITE] = $self->{white}; |
|
|
525 | |
|
|
526 | # show board |
|
|
527 | if ($self->is_inprogress) { |
|
|
528 | if (!$self->{boardbox}->parent) { |
|
|
529 | $self->{boardbox}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size}); |
|
|
530 | $self->{left}->add ($self->{boardbox}); |
|
|
531 | $self->{board}->signal_connect (button_release => sub { |
|
|
532 | if ($_[1] == 1) { |
|
|
533 | $self->{board_click}->($_[2], $_[3]) if $self->{board_click}; |
|
|
534 | } |
|
|
535 | }); |
|
|
536 | } |
|
|
537 | if (my $ch = delete $self->{challenge}) { |
|
|
538 | $_->{inlay}->destroy for values %$ch; |
|
|
539 | } |
|
|
540 | $self->update_cursor; |
|
|
541 | } |
|
|
542 | |
|
|
543 | $self->{left}->show_all; |
|
|
544 | |
|
|
545 | $self->{rules_inlay}->refresh; |
|
|
546 | |
|
|
547 | } |
|
|
548 | |
|
|
549 | sub draw_setup { |
|
|
550 | my ($self, $inlay) = @_; |
|
|
551 | |
|
|
552 | return unless $self->{joined}; |
|
|
553 | |
|
|
554 | my $rules = $self->{rules}; |
|
|
555 | |
|
|
556 | my $text = ""; |
|
|
557 | |
|
|
558 | $text .= "\nTeacher: <user>" . (util::toxml $self->{teacher}) . "</user>" |
|
|
559 | if $self->{teacher}; |
|
|
560 | |
|
|
561 | $text .= "\nOwner: <user>" . (util::toxml $self->{owner}->as_string) . "</user>" |
|
|
562 | if $self->{owner}->is_valid; |
|
|
563 | |
|
|
564 | if ($self->is_inprogress) { |
|
|
565 | $text .= "\nPlayers: <user>" . (util::toxml $self->{white}->as_string) . "</user>" |
|
|
566 | . " vs. <user>" . (util::toxml $self->{black}->as_string) . "</user>"; |
|
|
567 | } |
|
|
568 | $text .= "\nType: " . util::toxml $gametype{$self->type}; |
|
|
569 | |
|
|
570 | $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}}; |
|
|
571 | |
|
|
572 | $text .= "\nTime: "; |
|
|
573 | |
|
|
574 | if ($rules->{timesys} == TIMESYS_NONE) { |
|
|
575 | $text .= "UNLIMITED"; |
|
|
576 | } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) { |
|
|
577 | $text .= util::format_time $rules->{time}; |
|
|
578 | $text .= " ABS"; |
|
|
579 | } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) { |
|
|
580 | $text .= util::format_time $rules->{time}; |
|
|
581 | $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count}; |
|
|
582 | } elsif ($rules->{timesys} == TIMESYS_CANADIAN) { |
|
|
583 | $text .= util::format_time $rules->{time}; |
|
|
584 | $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count}; |
|
|
585 | } |
|
|
586 | |
|
|
587 | $text .= "\nFlags:"; |
|
|
588 | $text .= " private" if $self->is_private; |
|
|
589 | $text .= " started" if $self->is_inprogress; |
|
|
590 | $text .= " adjourned" if $self->is_adjourned; |
|
|
591 | $text .= " scored" if $self->is_scored; |
|
|
592 | $text .= " saved" if $self->is_saved; |
|
|
593 | |
|
|
594 | if ($self->is_inprogress) { |
|
|
595 | $text .= "\nHandicap: " . $self->{handicap}; |
|
|
596 | $text .= "\nKomi: " . $self->{komi}; |
|
|
597 | $text .= "\nSize: " . $self->size_string; |
|
|
598 | } |
|
|
599 | |
|
|
600 | if ($self->is_scored) { |
|
|
601 | $text .= "\nResult: " . $self->score_string; |
|
|
602 | } |
|
|
603 | |
|
|
604 | $inlay->append_text ("<infoblock>$text</infoblock>"); |
|
|
605 | |
|
|
606 | } |
|
|
607 | |
|
|
608 | sub event_update_rules { |
|
|
609 | my ($self, $rules) = @_; |
|
|
610 | |
|
|
611 | $self->{rules} = $rules; |
|
|
612 | |
|
|
613 | if ($self->{user}) { |
|
|
614 | $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules) |
|
|
615 | for COLOUR_BLACK, COLOUR_WHITE; |
|
|
616 | } |
|
|
617 | |
|
|
618 | sound::play 3, "gamestart"; |
|
|
619 | |
|
|
620 | $self->{rules_inlay}->refresh; |
|
|
621 | } |
|
|
622 | |
754 | |
623 | sub event_resign_game { |
755 | sub event_resign_game { |
624 | my ($self, $player) = @_; |
756 | my ($self, $player) = @_; |
625 | |
757 | |
626 | sound::play 3, "resign"; |
758 | sound::play 3, "resign"; |
627 | $self->{chat}->append_text ("\n<infoblock><header>Resign</header>" |
759 | $self->{chat}->append_text ("\n<infoblock><header>Resign</header>" |
628 | . "\n<user>" |
760 | . "\n<user>" |
629 | . (util::toxml $self->{user}[$msg->{player}]->as_string) |
761 | . (util::toxml $self->{user}[$msg->{player}]->as_string) |
630 | . "</user> resigned.</infoblock>"); |
762 | . "</user> resigned." |
|
|
763 | . "\n<user>" |
|
|
764 | . (util::toxml $self->{user}[1 - $msg->{player}]->as_string) |
|
|
765 | . "</user> wins the game." |
|
|
766 | . "</infoblock>"); |
631 | } |
767 | } |
632 | |
768 | |
633 | sub event_out_of_time { |
769 | sub event_time_win { |
634 | my ($self, $player) = @_; |
770 | my ($self, $player) = @_; |
635 | |
771 | |
636 | sound::play 3, "timewin"; |
772 | sound::play 3, "timewin"; |
637 | $self->{chat}->append_text ("\n<infoblock><header>Time Over</header>" |
773 | $self->{chat}->append_text ("\n<infoblock><header>Out of Time</header>" |
|
|
774 | . "\n<user>" |
|
|
775 | . (util::toxml $self->{user}[1 - $msg->{player}]->as_string) |
|
|
776 | . "</user> ran out of time and lost." |
638 | . "\n<user>" |
777 | . "\n<user>" |
639 | . (util::toxml $self->{user}[$msg->{player}]->as_string) |
778 | . (util::toxml $self->{user}[$msg->{player}]->as_string) |
|
|
779 | . "</user> wins the game." |
640 | . "</user> ran out of time.</infoblock>"); |
780 | . "</infoblock>"); |
|
|
781 | } |
|
|
782 | |
|
|
783 | sub event_owner_left { |
|
|
784 | my ($self) = @_; |
|
|
785 | |
|
|
786 | $self->{chat}->append_text ("\n<infoblock><header>Owner left</header>" |
|
|
787 | . "\nThe owner of this game left.</infoblock>"); |
|
|
788 | } |
|
|
789 | |
|
|
790 | sub event_teacher_left { |
|
|
791 | my ($self) = @_; |
|
|
792 | |
|
|
793 | $self->{chat}->append_text ("\n<infoblock><header>Teacher left</header>" |
|
|
794 | . "\nThe teacher left the game.</infoblock>"); |
|
|
795 | } |
|
|
796 | |
|
|
797 | sub event_done { |
|
|
798 | my ($self) = @_; |
|
|
799 | |
|
|
800 | if ($self->{done}[1 - $self->{colour}] && !$self->{done}[$self->{colour}]) { |
|
|
801 | sound::play 2, "info" unless $inlay->{count}; |
|
|
802 | $self->{chat}->append_text ("\n<infoblock><header>Press Done</header>" |
|
|
803 | . "\nYour opponent pressed done. Now it's up to you."); |
|
|
804 | } |
|
|
805 | if ($self->{doneid} & 0x80000000) { |
|
|
806 | sound::play 2, "info" unless $inlay->{count}; |
|
|
807 | $self->{chat}->append_text ("\n<infoblock><header>Press Done Again</header>" |
|
|
808 | . "\nThe board has changed."); |
|
|
809 | } |
|
|
810 | |
|
|
811 | $self->{button_pass}->sensitive (!$self->{done}[$self->{colour}]); |
|
|
812 | |
|
|
813 | $self->{chat}->set_end; |
641 | } |
814 | } |
642 | |
815 | |
643 | sub inject_final_result { |
816 | sub inject_final_result { |
644 | my ($self, $msg) = @_; |
817 | my ($self, $msg) = @_; |
645 | |
818 | |
… | |
… | |
654 | my ($self, $msg) = @_; |
827 | my ($self, $msg) = @_; |
655 | |
828 | |
656 | my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay; |
829 | my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay; |
657 | return if $inlay->{ignore}; |
830 | return if $inlay->{ignore}; |
658 | |
831 | |
659 | sound::play 3, "warning" unless $inlay->{count}; |
832 | sound::play 2, "warning" unless $inlay->{count}; |
660 | $inlay->{count}++; |
833 | $inlay->{count}++; |
661 | |
834 | |
662 | $inlay->clear; |
835 | $inlay->clear; |
663 | $inlay->append_text ("\n<undo>Undo requested ($inlay->{count} times)</undo>\n"); |
836 | $inlay->append_text ("\n<undo>Undo requested ($inlay->{count} times)</undo>\n"); |
664 | $inlay->append_button ("Grant", sub { |
837 | $inlay->append_button ("Grant", sub { |
665 | $inlay->clear; |
838 | (delete $self->{undo_inlay})->clear; |
666 | $self->send (grant_undo => channel => $self->{channel}); |
839 | $self->send (grant_undo => channel => $self->{channel}); |
667 | }); |
840 | }); |
668 | $inlay->append_button ("Ignore", sub { |
841 | $inlay->append_button ("Ignore", sub { |
669 | $inlay->clear; |
842 | $inlay->clear; |
670 | $inlay->{ignore} = 1; |
843 | $inlay->{ignore} = 1; |
… | |
… | |
675 | } |
848 | } |
676 | |
849 | |
677 | sub inject_new_game { |
850 | sub inject_new_game { |
678 | my ($self, $msg) = @_; |
851 | my ($self, $msg) = @_; |
679 | |
852 | |
680 | $self->{chat}->append_text ("\n<header>ACK from server ($msg->{cid} == $self->{cid})</header>"); |
853 | if ($msg->{cid} != $self->{cid}) { |
|
|
854 | $self->part; |
|
|
855 | warn "ERROR: challenge id mismatch, PLEASE REPORT, especially the circumstances (many games open? etc..)\n";#d# |
|
|
856 | } |
|
|
857 | |
|
|
858 | $self->{chat}->append_text ("\n<header>Game successfully created on server.</header>"); |
681 | delete $self->{cid}; |
859 | delete $self->{cid}; |
682 | } |
860 | } |
|
|
861 | |
|
|
862 | ### CHALLENGE HANDLING ###################################################### |
683 | |
863 | |
684 | sub draw_challenge { |
864 | sub draw_challenge { |
685 | my ($self, $id) = @_; |
865 | my ($self, $id) = @_; |
686 | |
866 | |
687 | my $info = $self->{challenge}{$id}; |
867 | my $info = $self->{challenge}{$id}; |
… | |
… | |
689 | my $rules = $info->{rules}; |
869 | my $rules = $info->{rules}; |
690 | |
870 | |
691 | my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;; |
871 | my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;; |
692 | my $opponent = $as_black ? $info->{white} : $info->{black}; |
872 | my $opponent = $as_black ? $info->{white} : $info->{black}; |
693 | |
873 | |
694 | my ($size, $time, $interval, $count); |
874 | my ($size, $time, $interval, $count, $type); |
695 | |
875 | |
696 | if (!$self->{channel}) { |
876 | if (!$self->{channel}) { |
697 | $inlay->append_text ("\nNotes: "); |
877 | $inlay->append_text ("\nNotes: "); |
698 | $inlay->append_entry (\$info->{notes}, 20, ""); |
878 | $inlay->append_entry (\$info->{notes}, 20, ""); |
699 | $inlay->append_text ("\nGlobal Offer: "); |
879 | $inlay->append_text ("\nGlobal Offer: "); |
… | |
… | |
704 | } else { |
884 | } else { |
705 | $inlay->append_text ("\nNotes: " . util::toxml $info->{notes}); |
885 | $inlay->append_text ("\nNotes: " . util::toxml $info->{notes}); |
706 | } |
886 | } |
707 | |
887 | |
708 | $inlay->append_text ("\nType: "); |
888 | $inlay->append_text ("\nType: "); |
709 | $inlay->append_optionmenu ( |
889 | $type = $inlay->append_optionmenu ( |
710 | \$info->{gametype}, |
890 | \$info->{gametype}, |
711 | GAMETYPE_DEMONSTRATION , "Demonstration", |
891 | GAMETYPE_DEMONSTRATION , "Demonstration (not yet)", |
712 | GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P)", |
892 | GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P) (not yet)", |
713 | GAMETYPE_TEACHING , "Teaching", |
893 | GAMETYPE_TEACHING , "Teaching (not yet)", |
714 | GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P)", |
894 | GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P) (not yet)", |
715 | GAMETYPE_SIMUL , "Simul (not yet!)", |
895 | GAMETYPE_SIMUL , "Simul (not yet!)", |
716 | GAMETYPE_FREE , "Free", |
896 | GAMETYPE_FREE , "Free", |
717 | GAMETYPE_RATED , "Rated", |
897 | GAMETYPE_RATED , "Rated", |
718 | sub { |
898 | sub { |
719 | $size->set_history (2) if $_[0] eq GAMETYPE_RATED; |
899 | $size->set_history (2) if $_[0] eq GAMETYPE_RATED; |
… | |
… | |
743 | RULESET_NEW_ZEALAND, "New Zealand", |
923 | RULESET_NEW_ZEALAND, "New Zealand", |
744 | ); |
924 | ); |
745 | |
925 | |
746 | $inlay->append_text ("\nSize: "); |
926 | $inlay->append_text ("\nSize: "); |
747 | $size = $inlay->append_optionmenu ( |
927 | $size = $inlay->append_optionmenu ( |
|
|
928 | \$info->{rules}{size}, |
748 | \$info->{rules}{size}, 9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38 |
929 | (9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38), |
|
|
930 | sub { |
|
|
931 | $type->set_history (5) # reset to free |
|
|
932 | if $_[0] != 19 && $info->{gametype} == GAMETYPE_RATED; |
|
|
933 | }, |
749 | ); |
934 | ); |
750 | |
935 | |
751 | if ($self->{channel}) { |
936 | if ($self->{channel}) { |
752 | $inlay->append_text ("\nHandicap: "); |
937 | $inlay->append_text ("\nHandicap: "); |
753 | $inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9); |
938 | $inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9); |
… | |
… | |
838 | }); |
1023 | }); |
839 | } |
1024 | } |
840 | } |
1025 | } |
841 | } |
1026 | } |
842 | |
1027 | |
843 | sub draw_users { |
1028 | sub new_game_challenge { |
844 | my ($self, $inlay) = @_; |
1029 | my ($self) = @_; |
845 | |
1030 | |
846 | for (sort keys %{$self->{users}}) { |
1031 | my $d = $self->{app}{defaults}; |
847 | $inlay->append_text (" <user>" . $self->{users}{$_}->as_string . "</user>"); |
1032 | |
|
|
1033 | $self->{challenge}{""} = { |
|
|
1034 | gametype => $d->{gametype}, |
|
|
1035 | flags => 0, |
|
|
1036 | notes => $d->{stones}, |
|
|
1037 | rules => { |
|
|
1038 | ruleset => $d->{ruleset}, |
|
|
1039 | size => $d->{size}, |
|
|
1040 | timesys => $d->{timesys}, |
|
|
1041 | time => $d->{time}, |
|
|
1042 | interval => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_time} : $d->{can_time}, |
|
|
1043 | count => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_periods} : $d->{can_stones}, |
|
|
1044 | }, |
|
|
1045 | |
|
|
1046 | inlay => $self->{chat}->new_inlay, |
848 | } |
1047 | }; |
|
|
1048 | $self->draw_challenge (""); |
849 | } |
1049 | } |
850 | |
1050 | |
851 | sub event_challenge { |
1051 | sub event_challenge { |
852 | my ($self, $info) = @_; |
1052 | my ($self, $info) = @_; |
853 | |
1053 | |
854 | my $as_black = $info->{black}->{name} eq $self->{conn}{name}; |
1054 | my $as_black = $info->{black}->{name} eq $self->{conn}{name}; |
855 | my $opponent = $as_black ? $info->{white} : $info->{black}; |
1055 | my $opponent = $as_black ? $info->{white} : $info->{black}; |
856 | |
1056 | |
857 | my $id = $opponent->{name}; |
1057 | my $id = $opponent->{name}; |
|
|
1058 | |
|
|
1059 | sound::play 2, "info"; |
858 | |
1060 | |
859 | $self->{challenge}{$id} = $info; |
1061 | $self->{challenge}{$id} = $info; |
860 | $self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay ( |
1062 | $self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay ( |
861 | exists $self->{challenge}{""} |
1063 | exists $self->{challenge}{""} |
862 | ? "Challenge from $opponent->{name}" |
1064 | ? "Challenge from " . $opponent->as_string |
863 | : "Challenge to $opponent->{name}", |
1065 | : "Challenge to " . $opponent->as_string, |
864 | sub { |
1066 | sub { |
865 | $self->{challenge}{$id}{inlay} = $_[0]; |
1067 | $self->{challenge}{$id}{inlay} = $_[0]; |
866 | $self->draw_challenge ($id); |
1068 | $self->draw_challenge ($id); |
867 | }, |
1069 | }, |
868 | !exists $self->{challenge}{""} # only open when not offerer |
1070 | !exists $self->{challenge}{""} # only open when not offerer |
869 | ); |
1071 | ); |
870 | } |
1072 | } |
871 | |
1073 | |
872 | sub event_done { |
|
|
873 | my ($self) = @_; |
|
|
874 | print "FDONE($self->{doneid} $self->{done}[0],$self->{done}[1]\n";#d# |
|
|
875 | } |
|
|
876 | |
|
|
877 | 1; |
1074 | 1; |
878 | |
1075 | |