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Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.26 by pcg, Sun Jun 1 13:09:47 2003 UTC vs.
Revision 1.117 by root, Tue Jun 1 21:24:11 2004 UTC

1use utf8;
2
3use Scalar::Util ();
4
5### GO CLOCK WIDGET #########################################################
6
1package game::goclock; 7package game::goclock;
2 8
9# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
10# is completely borked.
11
3use Time::HiRes (); 12use Time::HiRes ();
4 13
5use KGS::Constants; 14use KGS::Constants;
6 15
7use base gtk::widget; 16use Glib::Object::Subclass
17 Gtk2::Label;
8 18
9sub new { 19sub INIT_INSTANCE {
10 my $class = shift; 20 my $self = shift;
11 my $self = $class->SUPER::new(@_);
12 21
13 $self->{widget} = new Gtk2::Label; 22 $self->signal_connect (destroy => sub { $_[0]->stop });
14 23
15 $self->{set} = sub { }; 24 $self->{set} = sub { };
16 $self->{format} = sub { "ERROR" }; 25 $self->{format} = sub { "???" };
26}
17 27
28sub FINALIZE_INSTANCE {
29 my $self = shift;
30
18 $self; 31 $self->stop;
19} 32}
20 33
21sub append_text { 34sub configure {
22 my ($self, $text) = @_;
23
24 $self->{buffer}->insert ($self->{buffer}->get_end_iter, $text);
25}
26
27sub format_time {
28 my ($time) = @_;
29
30 $time > 60*60
31 ? sprintf "%d:%02d:%02d", $time / (60 * 60), $time / 60 % 60, $time % 60
32 : sprintf "%d:%02d", $time / 60 % 60, $time % 60;
33}
34
35sub set_rules {
36 my ($self, $timesys, $main, $interval, $count) = @_; 35 my ($self, $timesys, $main, $interval, $count) = @_;
37 36
38 if ($timesys == TIMESYS_ABSOLUTE) { 37 if ($timesys == TIMESYS_ABSOLUTE) {
39 $self->{set} = sub { $self->{time} = $_[0] }; 38 $self->{format} = sub {
40 $self->{format} = sub { format_time $_[0] }; 39 if ($_[0] < 0) {
40 "TIMEOUT";
41 } else {
42 util::format_time $_[0];
43 }
44 };
41 45
42 } elsif ($timesys == TIMESYS_BYO_YOMI) { 46 } elsif ($timesys == TIMESYS_BYO_YOMI) {
43 my $low = $interval * $count; 47 my $low = $interval * $count;
44 48
45 $self->{set} = sub { $self->{time} = $_[0] };
46
47 $self->{format} = sub { 49 $self->{format} = sub {
50 if ($_[0] < 0) {
51 "TIMEOUT";
48 if ($_[0] > $low) { 52 } elsif ($_[0] > $low) {
49 format_time $_[0]; 53 util::format_time $_[0] - $low;
50 } else { 54 } else {
51 sprintf "%s (%d)", (format_time int ($_[0] % $interval) || $interval), $_[0] / $interval; 55 sprintf "%s (%d)",
56 util::format_time int (($_[0] - 1) % $interval + 1),
57 ($_[0] - 1) / $interval;
52 } 58 }
53 }; 59 };
54 60
55 } elsif ($timesys == TIMESYS_CANADIAN) { 61 } elsif ($timesys == TIMESYS_CANADIAN) {
56 my $low = $interval;
57
58 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
59
60 $self->{format} = sub { 62 $self->{format} = sub {
61 if ($_[0] > $low) { 63 if ($_[0] < 0) {
64 "TIMEOUT";
65 } elsif (!$self->{moves}) {
62 format_time $_[0]; 66 util::format_time $_[0] - $low;
63 } else { 67 } else {
64 sprintf "%s / %d", (format_time int($_[0] % $interval) || $interval), $self->{moves}; 68 my $time = int (($_[0] - 1) % $interval + 1);
69
70 sprintf "%s/%d =%d",
71 util::format_time $time,
72 $self->{moves},
73 $self->{moves} > 1
74 ? $time / $self->{moves}
75 : $interval;
65 } 76 }
66 }; 77 };
67 78
68 } else { 79 } else {
69 # none, or unknown 80 # none, or unknown
70 $self->{set} = sub { };
71 $self->{format} = sub { "---" } 81 $self->{format} = sub { "-" }
72 } 82 }
73} 83}
74 84
75sub refresh { 85sub refresh {
76 my ($self, $timestamp) = @_; 86 my ($self, $timestamp) = @_;
77 my $timer = $self->{time} + $self->{start} - $timestamp; 87 my $timer = $self->{time} + $self->{start} - $timestamp;
88
89 # we round the timer value slightly... the protocol isn't exact anyways,
90 # and this gives smoother timers ;)
91 my $timer2 = int $timer + 0.4;
92
78 $self->{widget}->set_text ($self->{format}->($timer)); 93 $self->set_text ($self->{format}->($timer2));
79 94
80 $timer - int $timer; 95 $timer - int $timer;
81} 96}
82 97
83sub set_time { 98sub set_time {
84 my ($self, $time) = @_; 99 my ($self, $start, $time, $moves) = @_;
85 100
86 $self->{start} = $time->[0]; 101 $self->{time} = $time;
87 $self->{set}->($time->[1], $time->[2]); 102 $self->{moves} = $moves;
88 103
89 $self->refresh ($time->[0]); 104 if ($start) {
105 $self->{start} = $start;
106 $self->start;
107 } else {
108 $self->stop;
109 $self->refresh ($self->{start});
110 }
90} 111}
91 112
92sub start { 113sub start {
93 my ($self) = @_; 114 my ($self) = @_;
94 115
95 return if $self->{timeout}; 116 $self->stop;
96 117
97 my $timeout; $timeout = sub { 118 my $timeout; $timeout = sub {
98 my $next = int ($self->refresh (Time::HiRes::time) * 1000); 119 my $next = $self->refresh (Time::HiRes::time) * 1000;
120 $next += 1000 if $next < 0;
99 $self->{timeout} = add Glib::Timeout $next, $timeout; 121 $self->{timeout} = add Glib::Timeout $next, $timeout;
100 0; 122 0;
101 }; 123 };
102 124
103 $timeout->(); 125 $timeout->();
107 my ($self) = @_; 129 my ($self) = @_;
108 130
109 remove Glib::Source delete $self->{timeout} if $self->{timeout}; 131 remove Glib::Source delete $self->{timeout} if $self->{timeout};
110} 132}
111 133
112sub destroy { 134### USER PANEL ##############################################################
113 my ($self) = @_;
114 $self->stop;
115 $self->SUPER::destroy;
116}
117 135
118package game::userpanel; 136package game::userpanel;
119 137
120use base gtk::widget; 138use KGS::Constants;
121 139
122sub new { 140use Glib::Object::Subclass
123 my $class = shift; 141 Gtk2::Frame,
124 my $self = $class->SUPER::new(@_); 142 properties => [
143 Glib::ParamSpec->IV ("colour", "colour", "User Colour",
144 COLOUR_BLACK, COLOUR_WHITE, COLOUR_BLACK,
145 [qw(construct-only readable writable)]),
146 ];
125 147
126 $self->{widget} = new Gtk2::HBox; 148sub INIT_INSTANCE {
149 my ($self) = @_;
127 150
128 $self->{widget}->add (my $vbox = new Gtk2::VBox); 151 $self->add (my $vbox = new Gtk2::VBox);
129 152
130 $vbox->add ($self->{name} = new Gtk2::Label $self->{name}); 153 $vbox->pack_start (($self->{name} = new Gtk2::Label "-"), 1, 1, 0);
154 $vbox->pack_start (($self->{info} = new Gtk2::Label "-"), 1, 1, 0);
155 $vbox->pack_start (($self->{clock} = new game::goclock), 1, 1, 0);
156
131 $vbox->add ($self->{info} = new Gtk2::Label ""); 157 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
132 $vbox->add (($self->{clock} = new game::goclock)->widget);
133 158
134 $self; 159 $self;
135} 160}
136 161
137sub set_rules { 162sub configure {
138 my ($self, $rules) = @_; 163 my ($self, $app, $user, $rules) = @_;
139 164
140 if ($self->{name}->get_text ne $rules->{player}[$self->{colour}]) { 165 if ($self->{name}->get_text ne $user->as_string) {
141 $self->{name}->set_text ($rules->{player}[$self->{colour}]); 166 $self->{name}->set_text ($user->as_string);
142 167
168 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
169 $self->{imagebox}->add (gtk::image_from_data undef);
170 $self->{imagebox}->show_all;
171
172 if ($user->has_pic) {
143 # the big picture... 173 # the big picture...
144 appwin::userpic ($rules->{player}[$self->{colour}], sub { 174 $app->userpic ($user->{name}, sub {
175 return unless $self->{imagebox};
176
177 if ($_[0]) {
178 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
145 $self->{widget}->add (gtk::image_from_data $_[0]) if $_[0]; 179 $self->{imagebox}->add (gtk::image_from_data $_[0]);
146 $self->{widget}->show_all; 180 $self->{imagebox}->show_all;
147 # undef => show sth. funny 181 }
182 });
148 }); 183 }
149 } 184 }
150 185
151 $self->{clock}->set_rules (@{$rules->{rules}}{qw(timesys time interval count)}); 186 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
152} 187}
153 188
154sub set_state { 189sub set_captures {
155 my ($self, $captures, $timer, $running) = @_; 190 my ($self, $captures) = @_;
156 191
157 $self->{clock}->set_time ($timer);
158 $running ? $self->{clock}->start : $self->{clock}->stop;
159 $self->{info}->set_text ("$captures pris."); 192 $self->{info}->set_text ("$captures pris.");
160} 193}
161 194
195sub set_timer {
196 my ($self, $start, $time, $moves) = @_;
197
198 $self->{clock}->set_time ($start, $time, $moves);
199}
200
201### GAME WINDOW #############################################################
202
162package game; 203package game;
204
205use Scalar::Util qw(weaken);
163 206
164use KGS::Constants; 207use KGS::Constants;
165use KGS::Game::Board; 208use KGS::Game::Board;
166 209
210use Gtk2::GoBoard;
211use Gtk2::GoBoard::Constants;
212
213use base KGS::Game;
167use base KGS::Listener::Game; 214use base KGS::Listener::Game;
168use base KGS::Game;
169 215
170use base gtk::widget; 216use Glib::Object::Subclass
217 Gtk2::Window;
171 218
172use POSIX qw(ceil); 219use POSIX qw(ceil);
173 220
174sub new { 221sub new {
175 my $self = shift; 222 my ($self, %arg) = @_;
176 $self = $self->SUPER::new(@_); 223 $self = $self->Glib::Object::new;
224 $self->{$_} = delete $arg{$_} for keys %arg;
177 225
178 $self->listen($self->{conn});
179
180 $self->{window} = new Gtk2::Window 'toplevel';
181 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window";
182 $self->{window}->set_title("KGS Game $title");
183 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500]; 226 gtk::state $self, "game::window", undef, window_size => [600, 500];
184 227
185 $self->{window}->signal_connect(delete_event => sub { 228 $self->signal_connect (destroy => sub {
186 $self->part; 229 $self->unlisten;
187 $self->destroy; 230 delete $self->{app}{game}{$self->{channel}};
231 %{$_[0]} = ();
232 });#d#
233
234 $self->add (my $hpane = new Gtk2::HPaned);
235 gtk::state $hpane, "game::hpane", undef, position => 500;
236
237 # LEFT PANE
238
239 $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0);
240
241 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
242
243 # board box (aspect/canvas)
244
245 # RIGHT PANE
246
247 $hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1);
248 $hpane->set (position_set => 1);
249
250 $vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0);
251
252 {
253 $frame->add (my $vbox = new Gtk2::VBox);
254 $vbox->add ($self->{title} = new Gtk2::Label "-");
255
256 $vbox->add (my $hbox = new Gtk2::HBox);
257
258 $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 0, 0);
259
260 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
261
262 $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
263 $scale->set_draw_value (0);
264 $scale->set_digits (0);
265
266 $self->{moveadj}->signal_connect (value_changed => sub {
267 $self->{showmove} = int $self->{moveadj}->get_value;
268 $self->update_board;
188 1; 269 });
270 }
271
272 $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
273
274 $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_)
275 for COLOUR_WHITE, COLOUR_BLACK;
276
277 $vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0);
278
279 $buttonbox->add ($self->{button_pass} =
280 Gtk2::Button->Glib::Object::new (label => "Pass", no_show_all => 1, visible => 0));
281 $self->{button_pass}->signal_connect (clicked => sub {
282 $self->{board_click}->(255, 255) if $self->{board_click};
189 }); 283 });
190 284 $buttonbox->add ($self->{button_undo} =
191 $self->{window}->add($self->{hpane} = new Gtk2::HPaned); 285 Gtk2::Button->Glib::Object::new (label => "Undo", no_show_all => 1, visible => 0));
192 gtk::state $self->{hpane}, "game::hpane", undef, position => 500; 286 $self->{button_undo}->signal_connect (clicked => sub {
193 287 $self->send (req_undo => channel => $self->{channel});
194 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1);
195
196 $vbox->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
197
198 {
199 # grrr...
200 $frame->add(my $vbox = new Gtk2::VBox);
201 $vbox->add($self->{title} = new Gtk2::Label $title);
202
203 $self->{moveadj} = new Gtk2::Adjustment 1, 0, 1, 0.001, 0.05, 0;
204
205 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
206 $scale->set_draw_value (0);
207
208 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
209 } 288 });
289 $buttonbox->add ($self->{button_resign} =
290 Gtk2::Button->Glib::Object::new (label => "Resign", no_show_all => 1, visible => 0));
291 $self->{button_resign}->signal_connect (clicked => sub {
292 $self->send (resign_game => channel => $self->{channel}, player => $self->{colour});
293 });
210 294
211 $vbox->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0);
212 $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
213 $self->{board_label} = $aspect_frame->get_label_widget;
214
215 $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea);
216 $self->{canvas}->double_buffered (0) if $::config->{conserve_memory};
217
218 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
219 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
220
221 # RIGHT PANE
222
223 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0);
224 $self->{hpane}->set(position_set => 1);
225 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
226
227 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
228 $sw->set_policy("automatic", "always");
229
230 $sw->add(($self->{userlist} = new userlist)->widget);
231
232 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
233
234 $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
235 $hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget);
236 $hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget);
237
238 $vbox->pack_start((my $sw = new Gtk2::ScrolledWindow), 1, 1, 0);
239 $sw->set_policy("never", "always");
240
241 $sw->add(($self->{text} = new gtk::text)->widget);
242
243 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0); 295 $vbox->pack_start (($self->{chat} = new superchat), 1, 1, 0);
244 $self->{entry}->signal_connect(activate => sub { 296
245 my $text = $self->{entry}->get_text; 297 $self->set_channel ($self->{channel});
246 $self->say($text) if $text =~ /\S/; 298
247 $self->{entry}->set_text(""); 299 $self->show_all;
248 });
249 300
250 $self; 301 $self;
302}
303
304sub set_channel {
305 my ($self, $channel) = @_;
306
307 $self->{channel} = $channel;
308
309 if ($self->{channel} > 0) {
310 $self->listen ($self->{conn});
311
312 $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1);
313 $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1);
314
315 $self->signal_connect (delete_event => sub { $self->part; 1 });
316 $self->{chat}->signal_connect (command => sub {
317 my ($chat, $cmd, $arg) = @_;
318 if ($cmd eq "rsave") {
319 Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
320 } else {
321 $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
322 }
323 });
324 }
325}
326
327### JOIN/LEAVE ##############################################################
328
329sub join {
330 my ($self) = @_;
331 return if $self->{joined};
332
333 $self->SUPER::join;
334}
335
336sub event_join {
337 my ($self) = @_;
338
339 $self->SUPER::event_join (@_);
340 $self->init_tree;
341 $self->event_update_game;
342}
343
344sub event_part {
345 my ($self) = @_;
346
347 $self->SUPER::event_part;
348 $self->destroy;
349}
350
351sub event_quit {
352 my ($self) = @_;
353
354 $self->SUPER::event_quit;
355 $self->destroy;
356}
357
358### USERS ###################################################################
359
360sub draw_users {
361 my ($self, $inlay) = @_;
362
363 for (sort keys %{$self->{users}}) {
364 $inlay->append_text (" <user>" . $self->{users}{$_}->as_string . "</user>");
365 }
251} 366}
252 367
253sub event_update_users { 368sub event_update_users {
254 my ($self, $add, $update, $remove) = @_; 369 my ($self, $add, $update, $remove) = @_;
255 370
256 $self->{userlist}->update ($add, $update, $remove); 371# $self->{userlist}->update ($add, $update, $remove);
257}
258 372
259sub join { 373 $self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy
374 for @$remove;
375
376 $self->{users_inlay}->refresh;
377
378 my %important;
379 $important{$self->{black}{name}}++;
380 $important{$self->{white}{name}}++;
381 $important{$self->{owner}{name}}++;
382
383 if (my @users = grep $important{$_->{name}}, @$add) {
384 $self->{chat}->append_text ("\n<header>Joins:</header>");
385 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
386 }
387 if (my @users = grep $important{$_->{name}}, @$remove) {
388 $self->{chat}->append_text ("\n<header>Parts:</header>");
389 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
390 }
391}
392
393### GAME INFO ###############################################################
394
395sub draw_setup {
260 my ($self) = @_; 396 my ($self, $inlay) = @_;
397
261 return if $self->{joined}; 398 return unless $self->{joined};
262 399
263 $self->SUPER::join; 400 my $rules = $self->{rules};
264 401
265 $self->{window}->show_all; 402 my $text = "";
266}
267 403
268sub part { 404 $text .= "\nTeacher: <user>" . (util::toxml $self->{teacher}) . "</user>"
269 my ($self) = @_; 405 if $self->{teacher};
270 406
271 $self->SUPER::part; 407 $text .= "\nOwner: <user>" . (util::toxml $self->{owner}->as_string) . "</user>"
272 $self->destroy; 408 if $self->{owner}->is_valid;
273}
274 409
275sub configure_event { 410 if ($self->is_inprogress) {
276 my ($widget, $event, $self) = @_; 411 $text .= "\nPlayers: <user>" . (util::toxml $self->{white}->as_string) . "</user>"
277 delete $self->{stack}; 412 . " vs. <user>" . (util::toxml $self->{black}->as_string) . "</user>";
278 delete $self->{pixbuf}; 413 }
279 delete $self->{board_shown}; 414 $text .= "\nType: " . util::toxml $gametype{$self->type};
280 delete $self->{background}; 415
281 $self->repaint_board; 416 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
417
418 $text .= "\nTime: ";
419
420 if ($rules->{timesys} == TIMESYS_NONE) {
421 $text .= "UNLIMITED";
422 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
423 $text .= util::format_time $rules->{time};
424 $text .= " ABS";
425 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
426 $text .= util::format_time $rules->{time};
427 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
428 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
429 $text .= util::format_time $rules->{time};
430 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
431 }
282 0; 432
283} 433 $text .= "\nFlags:";
434 $text .= " private" if $self->is_private;
435 $text .= " started" if $self->is_inprogress;
436 $text .= " adjourned" if $self->is_adjourned;
437 $text .= " scored" if $self->is_scored;
438 $text .= " saved" if $self->is_saved;
284 439
285sub expose_event { 440 if ($self->is_inprogress) {
286 my ($widget, $event, $self) = @_; 441 $text .= "\nHandicap: " . $self->{handicap};
442 $text .= "\nKomi: " . $self->{komi};
443 $text .= "\nSize: " . $self->size_string;
444 }
287 445
288 $self->{pixbuf} or return; 446 if ($self->is_scored) {
447 $text .= "\nResult: " . $self->score_string;
448 }
289 449
290 my $area = $event->area; 450 $inlay->append_text ("<infoblock>$text</infoblock>");
291 451
292 $self->redraw ($area); 452}
293 453
454sub event_update_game {
455 my ($self) = @_;
456
457 $self->SUPER::event_update_game;
458
459 return unless $self->{joined};
460
461 $self->{colour} = $self->player_colour ($self->{conn}{name});
294 0; 462
295} 463 $self->{user}[COLOUR_BLACK] = $self->{black};
464 $self->{user}[COLOUR_WHITE] = $self->{white};
296 465
297# something Gtk2 fixed 466 # show board
298sub INTERP_NEAREST (){ 'nearest' } 467 if ($self->is_inprogress) {
299sub INTERP_TILES (){ 'tiles' } 468 if (!$self->{board}) {
300sub INTERP_BILINEAR (){ 'bilinear' } 469 $self->{left}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
301sub INTERP_HYPER (){ 'hyper' } 470 $self->{board}->signal_connect (button_release => sub {
302 471 return unless $self->{cur_board};
303sub new_pixbuf { 472 if ($_[1] == 1) {
304 my ($w, $h, $alpha, $fill) = @_; 473 $self->{board_click}->($_[2], $_[3]) if $self->{board_click};
305
306 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
307 $pixbuf->fill ($fill) if defined $fill;
308
309 $pixbuf;
310}
311
312sub scale_pixbuf {
313 my ($src, $w, $h, $mode) = @_;
314
315 my $dst = new_pixbuf $w, $h, 1;
316
317 $src->scale(
318 $dst, 0, 0, $w, $h, 0, 0,
319 $w / $src->get_width, $h / $src->get_height,
320 $mode,
321 );
322
323 $dst;
324}
325
326# create a stack of stones
327sub create_stack {
328 my ($self, $mark, $size, $rand) = @_;
329
330 my $shadow = $size * 0.05;
331
332 my $c = \$self->{stack}{$mark};
333 unless ($$c) {
334 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
335 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
336
337 # zeroeth the shadow
338 if ($mark & (MARK_B | MARK_W)) {
339 $::shadow_img->composite (
340 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
341 $size / $stone->get_width, $size / $stone->get_height,
342 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
343 ); 474 }
344 } 475 });
476 $self->{board}->show_all;
477 }
478 if (my $ch = delete $self->{challenge}) {
479 $_->{inlay}->destroy for values %$ch;
480 }
481 $self->update_cursor;
482 }
345 483
346 # first the big stones (handicap stones different for effect) 484 my $title = defined $self->{channel}
347 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192], 485 ? $self->owner->as_string . " " . $self->opponent_string
348 [MARK_W, $mark & MARK_MOVE ? 255 : 192], 486 : "Game Window";
349 [MARK_GRAY_B, 128], 487 $self->set_title ("KGS Game $title");
350 [MARK_GRAY_W, 128]) { 488 $self->{title}->set_text ($title); # title gets redrawn wrongly
351 my ($mask, $alpha) = @$_; 489
352 if ($mark & $mask) { 490 $self->{rules_inlay}->refresh;
353 $stone->composite ( 491
354 $base, 0, 0, $size, $size, 0, 0, 492 if (exists $self->{teacher}) {
355 $size / $stone->get_width, $size / $stone->get_height, 493 $self->{teacher_inlay} ||= $self->{chat}->new_inlay;
356 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha 494 $self->{teacher_inlay}->clear;
495 $self->{teacher_inlay}->append_text ("\n<header>Teacher:</header> <user>"
496 . (util::toxml $self->{teacher}) . "</user>");
497 } elsif ($self->{teacher_inlay}) {
498 (delete $self->{teacher_inlay})->clear;
499 }
500
501 $self->update_cursor;
502}
503
504sub event_update_rules {
505 my ($self, $rules) = @_;
506
507 $self->{rules} = $rules;
508
509 if ($self->{user}) {
510 # todo. gets drawn wrongly
511
512 $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
513 for COLOUR_BLACK, COLOUR_WHITE;
514 }
515
516 sound::play 3, "gamestart";
517 $self->{rules_inlay}->refresh;
518}
519
520### BOARD DISPLAY ###########################################################
521
522sub update_timers {
523 my ($self, $timers) = @_;
524
525 my $running = $self->{showmove} == @{$self->{path}} && !$self->{teacher};
526
527 for my $colour (COLOUR_BLACK, COLOUR_WHITE) {
528 my $t = $timers->[$colour];
529 $self->{userpanel}[$colour]->set_timer (
530 $running && $colour == $self->{whosemove} && $t->[0],
531 $t->[1] || $self->{rules}{time}
532 + ($self->{rules}{timesys} == TIMESYS_BYO_YOMI
533 && $self->{rules}{interval} * $self->{rules}{count}),
534 $t->[2]);
535 }
536}
537
538sub inject_set_gametime {
539 my ($self, $msg) = @_;
540
541 $self->{timers} = [
542 [$msg->{NOW}, $msg->{black_time}, $msg->{black_moves}],
543 [$msg->{NOW}, $msg->{white_time}, $msg->{white_moves}],
544 ];
545
546 $self->update_timers ($self->{timers})
547 if $self->{showmove} == @{$self->{path}};
548}
549
550sub update_cursor {
551 my ($self) = @_;
552
553 return unless $self->{cur_board};
554
555 my $running = $self->{showmove} == @{$self->{path}} && $self->is_active;
556
557 delete $self->{board_click};
558
559 if ($self->{teacher} eq $self->{app}{conn}) {
560 #TODO# # teaching mode not implemented
561 $self->{button_pass}->set (label => "Pass", visible => 1, sensitive => 1);
562 $self->{button_undo}->hide;
563 $self->{button_resign}->hide;
564 $self->{board}->set (cursor => undef);
565
566 } elsif ($running && $self->{colour} != COLOUR_NONE) {
567 # during game
568 $self->{button_undo}->show;
569 $self->{button_resign}->show;
570
571 if ($self->{cur_board}{score}) {
572 # during scoring
573 $self->{button_pass}->set (label => "Done", visible => 1, sensitive => 1);
574 $self->{board}->set (cursor => sub {
575 $_[0] & (MARK_B | MARK_W)
576 ? $_[0] ^ MARK_GRAYED
577 : $_[0];
578 });
579 $self->{board_click} = sub {
580 if ($_[0] == 255) {
581 $self->{button_pass}->sensitive (0);
582 $self->done;
583 } else {
584 $self->send (mark_dead =>
585 channel => $self->{channel},
586 x => $_[0],
587 y => $_[1],
588 dead => !($self->{cur_board}{board}[$_[0]][$_[1]] & MARK_GRAYED),
357 ); 589 );
358 } 590 }
359 } 591 };
360 592
361 # then the small stones 593 } elsif ($self->{colour} == $self->{whosemove}) {
362 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]], 594 # normal move
363 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) { 595 $self->{button_pass}->set (label => "Pass", visible => 1, sensitive => 1);
364 my ($mask, $img) = @$_; 596 $self->{board}->set (cursor => sub {
365 if ($mark & $mask) { 597 $self->{cur_board}
366 $img->composite ( 598 && $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2],
367 $base, (ceil ($size / 4)) x2, (ceil ($size / 2)) x2, (ceil ($size / 4)) x2, 599 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND)
368 $size / $img->get_width / 2, $size / $img->get_height / 2, 600 ? $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B)
369 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
370 ); 601 : $_[0];
602 });
603 $self->{board_click} = sub {
604 return unless
605 $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2],
606 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND);
607 $self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]);
608 $self->{board}->set (cursor => undef);
609 delete $self->{board_click};
610 $self->{button_pass}->sensitive (0);
611 };
612 } else {
613 $self->{button_pass}->set (label => "Pass", sensitive => 0, visible => 1);
614 $self->{board}->set (cursor => undef);
615 }
616 } else {
617 $self->{button_undo}->hide;
618 $self->{button_resign}->hide;
619 $self->{button_pass}->hide;
620 $self->{board}->set (cursor => undef);
621 #TODO# # implement coordinate-grabbing
622 }
623}
624
625sub update_board {
626 my ($self) = @_;
627
628 return unless $self->{path};
629
630 if ($self->{rules}{ruleset} == RULESET_JAPANESE) {
631 if ($self->{curnode}{move} == 0) {
632 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
633 } else {
634 $self->{whosemove} = 1 - $self->{cur_board}{last};
635 }
636 } else {
637 # Chinese, Aga, NZ all have manual placement
638 if ($self->{curnode}{move} < $self->{handicap}) {
639 $self->{whosemove} = COLOUR_BLACK;
640 } elsif ($self->{curnode}{move} == $self->{handicap}) {
641 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
642 } else {
643 $self->{whosemove} = 1 - $self->{cur_board}{last};
644 }
645 }
646
647 $self->{board_label}->set_text ("Move " . ($self->{showmove} - 1));
648
649 $self->{cur_board} = new KGS::Game::Board $self->{size};
650 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $self->{showmove} - 1]]);
651
652 $self->update_cursor;
653
654 $self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_])
655 for COLOUR_WHITE, COLOUR_BLACK;
656
657 my $start_time = $self->{rules}{time};
658
659 if ($self->{showmove} == @{$self->{path}}) {
660 $self->{timers} = [
661 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[0]}],
662 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[1]}],
663 ];
664 $self->update_timers ($self->{timers});
665 } else {
666 $self->update_timers ([
667 [0, @{$self->{cur_board}{timer}[0]}],
668 [0, @{$self->{cur_board}{timer}[1]}],
669 ]);
670 }
671
672 $self->{board}->set_board ($self->{cur_board});
673
674 if ($self->{cur_board}{score}) {
675 $self->{score_inlay} ||= $self->{chat}->new_inlay;
676 $self->{score_inlay}->clear;
677 $self->{score_inlay}->append_text ("\n<header>Scoring</header>"
678 . "\n<score>"
679 . "White: $self->{cur_board}{score}[COLOUR_WHITE], "
680 . "Black: $self->{cur_board}{score}[COLOUR_BLACK]"
681 . "</score>");
682 } elsif ($self->{score_inlay}) {
683 (delete $self->{score_inlay})->clear;
684 }
685}
686
687sub event_update_tree {
688 my ($self) = @_;
689
690 (delete $self->{undo_inlay})->clear
691 if $self->{undo_inlay};
692
693 $self->{path} = $self->get_path;
694
695 if ($self->{moveadj}) {
696 my $upper = $self->{moveadj}->upper;
697 my $pos = $self->{moveadj}->get_value;
698 my $move = scalar @{$self->{path}};
699
700 $self->{moveadj}->upper ($move);
701
702 $self->{moveadj}->changed;
703 if ($pos == $upper) {
704 $self->{moveadj}->value ($move);
705 $self->{moveadj}->value_changed;
706 }
707 }
708}
709
710sub event_update_comments {
711 my ($self, $node, $comment, $newnode) = @_;
712 $self->SUPER::event_update_comments($node, $comment, $newnode);
713
714 my $text;
715
716 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
717 if $newnode;
718
719 for (split /\n/, $comment) {
720 $text .= "\n";
721 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
722 $text .= "<user>" . (util::toxml $1) . "</user>:";
723 }
724
725 # coords only for 19x19 so far
726 $_ = util::toxml $_;
727 s{
728 (
729 \b
730 (?:[bw])?
731 [, ]{0,2}
732 [a-hj-t] # valid for upto 19x19
733 \s?
734 [1-9]?[0-9]
735 \b
736 )
737 }{
738 "<coord>$1</coord>";
739 }sgexi;
740
741 $text .= $_;
742 }
743
744 $self->{chat}->append_text ($text);
745}
746
747sub event_move {
748 my ($self, $pass) = @_;
749
750 sound::play 1, $pass ? "pass" : "move";
751}
752
753### GAMEPLAY EVENTS #########################################################
754
755sub event_resign_game {
756 my ($self, $player) = @_;
757
758 sound::play 3, "resign";
759 $self->{chat}->append_text ("\n<infoblock><header>Resign</header>"
760 . "\n<user>"
761 . (util::toxml $self->{user}[$msg->{player}]->as_string)
762 . "</user> resigned."
763 . "\n<user>"
764 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
765 . "</user> wins the game."
766 . "</infoblock>");
767}
768
769sub event_time_win {
770 my ($self, $player) = @_;
771
772 sound::play 3, "timewin";
773 $self->{chat}->append_text ("\n<infoblock><header>Out of Time</header>"
774 . "\n<user>"
775 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
776 . "</user> ran out of time and lost."
777 . "\n<user>"
778 . (util::toxml $self->{user}[$msg->{player}]->as_string)
779 . "</user> wins the game."
780 . "</infoblock>");
781}
782
783sub event_owner_left {
784 my ($self) = @_;
785
786 $self->{chat}->append_text ("\n<infoblock><header>Owner left</header>"
787 . "\nThe owner of this game left.</infoblock>");
788}
789
790sub event_teacher_left {
791 my ($self) = @_;
792
793 $self->{chat}->append_text ("\n<infoblock><header>Teacher left</header>"
794 . "\nThe teacher left the game.</infoblock>");
795}
796
797sub event_done {
798 my ($self) = @_;
799
800 if ($self->{done}[1 - $self->{colour}] && !$self->{done}[$self->{colour}]) {
801 sound::play 2, "info" unless $inlay->{count};
802 $self->{chat}->append_text ("\n<infoblock><header>Press Done</header>"
803 . "\nYour opponent pressed done. Now it's up to you.");
804 }
805 if ($self->{doneid} & 0x80000000) {
806 sound::play 2, "info" unless $inlay->{count};
807 $self->{chat}->append_text ("\n<infoblock><header>Press Done Again</header>"
808 . "\nThe board has changed.");
809 }
810
811 $self->{button_pass}->sensitive (!$self->{done}[$self->{colour}]);
812
813 $self->{chat}->set_end;
814}
815
816sub inject_final_result {
817 my ($self, $msg) = @_;
818
819 $self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>"
820 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
821 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
822 . "</infoblock>"
823 );
824}
825
826sub inject_req_undo {
827 my ($self, $msg) = @_;
828
829 my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay;
830 return if $inlay->{ignore};
831
832 sound::play 2, "warning" unless $inlay->{count};
833 $inlay->{count}++;
834
835 $inlay->clear;
836 $inlay->append_text ("\n<undo>Undo requested ($inlay->{count} times)</undo>\n");
837 $inlay->append_button ("Grant", sub {
838 (delete $self->{undo_inlay})->clear;
839 $self->send (grant_undo => channel => $self->{channel});
840 });
841 $inlay->append_button ("Ignore", sub {
842 $inlay->clear;
843 $inlay->{ignore} = 1;
844 # but leave inlay, so further undo requests get counted
845 });
846
847 $self->{chat}->set_end;
848}
849
850sub inject_new_game {
851 my ($self, $msg) = @_;
852
853 if ($msg->{cid} != $self->{cid}) {
854 $self->part;
855 warn "ERROR: challenge id mismatch, PLEASE REPORT, especially the circumstances (many games open? etc..)\n";#d#
856 }
857
858 $self->{chat}->append_text ("\n<header>Game successfully created on server.</header>");
859 delete $self->{cid};
860}
861
862### CHALLENGE HANDLING ######################################################
863
864sub draw_challenge {
865 my ($self, $id) = @_;
866
867 my $info = $self->{challenge}{$id};
868 my $inlay = $info->{inlay};
869 my $rules = $info->{rules};
870
871 my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;;
872 my $opponent = $as_black ? $info->{white} : $info->{black};
873
874 my ($size, $time, $interval, $count, $type);
875
876 if (!$self->{channel}) {
877 $inlay->append_text ("\nNotes: ");
878 $inlay->append_entry (\$info->{notes}, 20, "");
879 $inlay->append_text ("\nGlobal Offer: ");
880 $inlay->append_optionmenu (\$info->{flags},
881 0 => "No",
882 2 => "Yes",
883 );
884 } else {
885 $inlay->append_text ("\nNotes: " . util::toxml $info->{notes});
886 }
887
888 $inlay->append_text ("\nType: ");
889 $type = $inlay->append_optionmenu (
890 \$info->{gametype},
891 GAMETYPE_DEMONSTRATION , "Demonstration (not yet)",
892 GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P) (not yet)",
893 GAMETYPE_TEACHING , "Teaching (not yet)",
894 GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P) (not yet)",
895 GAMETYPE_SIMUL , "Simul (not yet!)",
896 GAMETYPE_FREE , "Free",
897 GAMETYPE_RATED , "Rated",
898 sub {
899 $size->set_history (2) if $_[0] eq GAMETYPE_RATED;
900 },
901 );
902
903 if ($self->{channel}) {
904 $inlay->append_text ("\nMy Colour: ");
905 $inlay->append_optionmenu (
906 \$as_black,
907 0 => "White",
908 1 => "Black",
909 sub {
910 if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) {
911 ($info->{black}, $info->{white}) = ($info->{white}, $info->{black});
371 } 912 }
372 } 913 }
914 );
915 }
373 916
374 # and lastly any markers 917 $inlay->append_text ("\nRuleset: ");
375 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B)); 918 $inlay->append_optionmenu (
919 \$info->{rules}{ruleset},
920 RULESET_JAPANESE , "Japanese",
921 RULESET_CHINESE , "Chinese",
922 RULESET_AGA , "AGA",
923 RULESET_NEW_ZEALAND, "New Zealand",
924 );
376 925
377 for ([MARK_CIRCLE, $::circle_img[$dark_bg]], 926 $inlay->append_text ("\nSize: ");
378 [MARK_TRIANGLE, $::triangle_img[$dark_bg]], 927 $size = $inlay->append_optionmenu (
379 [MARK_SQUARE, $::square_img[$dark_bg]]) { 928 \$info->{rules}{size},
380 my ($mask, $img) = @$_; 929 (9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38),
381 if ($mark & $mask) { 930 sub {
382 $img->composite ( 931 $type->set_history (5) # reset to free
383 $base, 0, 0, $size, $size, -0.5, -0.5, 932 if $_[0] != 19 && $info->{gametype} == GAMETYPE_RATED;
384 $size / $img->get_width, $size / $img->get_height,
385 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255
386 );
387 }
388 }
389
390 push @$$c, $base;
391 } 933 },
392 } 934 );
393 935
394 $$c->[$rand % @$$c]; 936 if ($self->{channel}) {
395} 937 $inlay->append_text ("\nHandicap: ");
938 $inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9);
396 939
397sub pixbuf_text { 940 $inlay->append_text ("\nKomi: ");
398 my ($pixbuf, $colour, $x, $y, $height, $text) = @_; 941 $inlay->append_entry (\$info->{rules}{komi}, 5);
399
400 my @c = grep $_,
401 map $::font[$colour][$::fontmap{$_}],
402 split //, $text;
403
404 if (@c) {
405 my $spacing = $height * 0.1;
406 my $s = $height / List::Util::max map $_->get_height, @c;
407 my $W = List::Util::sum map $_->get_width, @c;
408
409 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
410 $y -= $height * 0.5;
411
412 for (@c) {
413 my $w = $_->get_width * $s;
414 # +2 == don't fight the rounding
415 $_->composite ($pixbuf,
416 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
417 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
418
419 $x += $w + $spacing;
420 }
421 }
422}
423
424sub pixbuf_rect {
425 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
426 # we fake lines by... a horrible method :/
427 my $colour_pb = new_pixbuf 1, 1, 0, $colour;
428 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
429 INTERP_NEAREST, $alpha);
430}
431
432sub repaint_board {
433 my ($self) = @_;
434 my $canvas = $self->{canvas};
435 my $expose_area = undef;
436
437 return $expose_area unless $self->{board};
438
439 my ($w, $h) = ($canvas->allocation->values)[2,3];
440
441 die "FATAL: board aspect ratio != 1" unless $w == $h;
442 942 }
443 my $s = $w;
444 943
445 return unless $s >= 200; 944 $inlay->append_text ("\nTimesys: ");
446 945 $inlay->append_optionmenu (
447 my $size = $self->{size}; 946 \$info->{rules}{timesys},
947 &TIMESYS_NONE => "None",
948 &TIMESYS_ABSOLUTE => "Absolute",
949 &TIMESYS_BYO_YOMI => "Byo Yomi",
950 &TIMESYS_CANADIAN => "Canadian",
951 sub {
952 my ($new) = @_;
448 953
449 # we leave enough space for the shadows.. I like smaller stones, and we 954 if ($new eq TIMESYS_NONE) {
450 # do no need to do the nifty recursive screen updates that goban2 does 955 $time->hide;
451 my $border = int ($s / ($size + 3) * 0.5); 956 $interval->hide;
452 my $s2 = $s - $border * 2; 957 $count->hide;
453 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
454 my $ofs = int ($edge / 2);
455
456 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
457
458 my $pixbuf;
459
460 my $oldboard;
461
462 if ($self->{background}) {
463 if ($oldboard = $self->{board_shown}) {
464 $pixbuf = $self->{pixbuf};
465 } else { 958 } else {
466 $pixbuf = $self->{background}->copy; 959 $time->show;
467 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 960 $time->set_text ($self->{app}{defaults}{time});
468 } 961 if ($new eq TIMESYS_ABSOLUTE) {
469 } else { 962 $interval->hide;
470 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 963 $count->hide;
471
472 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
473
474 if ($s < $bw && $s < $bh) {
475 $pixbuf = new_pixbuf $s, $s, 0;
476 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
477 } else { 964 } else {
478 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES; 965 $interval->show;
479 } 966 $count->show;
480 967 if ($new eq TIMESYS_BYO_YOMI) {
481 my $linew = int ($s / 25 / $size); 968 $interval->set_text ($self->{app}{defaults}{byo_time});
482 969 $count->set_text ($self->{app}{defaults}{byo_period});
483 # ornamental border... we have time to waste :/ 970 } elsif ($new eq TIMESYS_CANADIAN) {
484 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255; 971 $interval->set_text ($self->{app}{defaults}{can_time});
485 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255; 972 $count->set_text ($self->{app}{defaults}{can_period});
486 pixbuf_rect $pixbuf,0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
487 pixbuf_rect $pixbuf,0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
488
489 for my $i (1 .. $size) {
490 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
491 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
492
493 # 38 max, but we allow a bit more
494 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
495 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
496
497 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
498 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
499 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
500 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
501
502 $a++;
503 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
504 }
505
506 unless ($::config->{conserve_memory} > 1) {
507 $self->{background} = $pixbuf;
508 $pixbuf = $pixbuf->copy;
509 }
510 }
511
512 $self->{pixbuf} = $pixbuf;
513
514 # hoshi-points(!)#d#
515 # caching of empty board gfx(!)#d#
516
517 for my $x (1 .. $size) {
518 for my $y (1 .. $size) {
519 my $rand = ($x ^ $y ^ 0x5555);
520
521 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
522
523 if ($::config->{randomize}) {
524 $dx += ($rand % 7) - 3;
525 $dy += ($rand / 3 % 7) - 3;
526 }
527
528 my $shadow = $edge * 0.05;
529 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
530
531 my $mark = $self->{board}{board}[$x-1][$y-1];
532 my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
533
534 if ($oldboard) {
535 next if $old == $mark; # no change
536
537 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
538 $expose_area = $expose_area
539 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
540 : new Gtk2::Gdk::Rectangle @$area;
541 }
542
543 if ($mark) {
544 my $pb = $self->create_stack($mark, $edge, $rand);
545
546 $pb->composite ($pixbuf, @$area,
547 $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
548
549 # labels are handled here because they are quite rare
550 if ($mark & MARK_LABEL) {
551 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
552
553 if ($white) {
554 pixbuf_text $pixbuf, 0,
555 $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
556 $self->{board}{label}[$x-1][$y-1];
557 } 973 }
558 pixbuf_text $pixbuf, $white,
559 $k[$x], $k[$y], $ofs * 0.7,
560 $self->{board}{label}[$x-1][$y-1];
561 } 974 }
562
563 # old pixmap&mask-way. that was fast ;(
564 #my ($pm, $bm) = $self->create_stack($gc, $mark, $edge, $x * 17 + $y * 11 );
565
566 #$gc->set_clip_mask ($bm);
567 #$gc->set_clip_origin ($dx, $dy);
568 #$pixmap->draw_pixmap ($gc, $pm, 0, 0, $dx, $dy, $edge, $edge);
569 } 975 }
570 } 976 }
977 );
978
979 $inlay->append_text ("\nMain Time: ");
980 $time = $inlay->append_entry (\$info->{rules}{time}, 5);
981 $inlay->append_text ("\nInterval: ");
982 $interval = $inlay->append_entry (\$info->{rules}{interval}, 3);
983 $inlay->append_text ("\nPeriods/Stones: ");
984 $count = $inlay->append_entry (\$info->{rules}{count}, 2);
985
986 $inlay->append_text ("\n");
987
988 if (!$self->{channel}) {
989 $inlay->append_button ("Create Challenge", sub {
990 $inlay->clear;
991 $self->{cid} = $self->{conn}->alloc_clientid;
992 $self->send (new_game =>
993 channel => delete $self->{roomid},
994 gametype => $info->{gametype},
995 cid => $self->{cid},
996 flags => $info->{flags},
997 rules => $info->{rules},
998 notes => $info->{notes},
999 );
1000 });
1001 } else {
1002 $inlay->append_button ("OK", sub {
1003 $inlay->clear;
1004 $self->send (challenge =>
1005 channel => $self->{channel},
1006 black => $info->{black},
1007 white => $info->{white},
1008 gametype => $info->{gametype},
1009 cid => $info->{cid},
1010 rules => $info->{rules},
1011 );
1012 });
1013 if (exists $self->{challenge}{""}) {
1014 $inlay->append_button ("Reject", sub {
1015 $inlay->clear;
1016 $self->send (reject_challenge =>
1017 channel => $self->{channel},
1018 name => $opponent->{name},
1019 gametype => $info->{gametype},
1020 cid => $info->{cid},
1021 rules => $info->{rules},
1022 );
1023 });
1024 }
1025 }
1026}
1027
1028sub new_game_challenge {
1029 my ($self) = @_;
1030
1031 my $d = $self->{app}{defaults};
1032
1033 $self->{challenge}{""} = {
1034 gametype => $d->{gametype},
1035 flags => 0,
1036 notes => $d->{stones},
1037 rules => {
1038 ruleset => $d->{ruleset},
1039 size => $d->{size},
1040 timesys => $d->{timesys},
1041 time => $d->{time},
1042 interval => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_time} : $d->{can_time},
1043 count => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_periods} : $d->{can_stones},
1044 },
1045
1046 inlay => $self->{chat}->new_inlay,
571 } 1047 };
572 1048 $self->draw_challenge ("");
573 $self->{board_shown} = Storable::dclone $self->{board};
574 #d# save
575 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable";
576
577 $expose_area;
578} 1049}
579 1050
580sub redraw { 1051sub event_challenge {
581 my ($self, $area) = @_; 1052 my ($self, $info) = @_;
582 1053
583 if ($area && $self->{pixbuf}) { 1054 my $as_black = $info->{black}->{name} eq $self->{conn}{name};
584 my ($x, $y, $w, $h) = $area->values; 1055 my $opponent = $as_black ? $info->{white} : $info->{black};
585 1056
586 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf}, 1057 my $id = $opponent->{name};
587 $x, $y, $x, $y, $w, $h,
588 "normal", 0, 0);
589 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
590 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
591 }
592}
593 1058
594sub update_board { 1059 sound::play 2, "info";
595 my ($self) = @_;
596 return unless $self->{path};
597 1060
598 $self->{NOW} = Time::HiRes::time; #d# get from msg(!) 1061 $self->{challenge}{$id} = $info;
599 1062 $self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay (
600 my $move = int (@{$self->{path}} * $self->{moveadj}->get_value); 1063 exists $self->{challenge}{""}
601 1064 ? "Challenge from " . $opponent->as_string
602 my $running = $move == @{$self->{path}}; 1065 : "Challenge to " . $opponent->as_string,
603 1066 sub {
604 $self->{board_label}->set_text ("Move $move"); 1067 $self->{challenge}{$id}{inlay} = $_[0];
605 1068 $self->draw_challenge ($id);
606 $self->{board} = new KGS::Game::Board $self->{size}; 1069 },
607 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]); 1070 !exists $self->{challenge}{""} # only open when not offerer
608 1071 );
609 $self->{userpanel}[WHITE]->set_state ($self->{board}{captures}[WHITE],
610 $self->{board}{timer}[WHITE],
611 $running && $self->{board}{last} == BLACK);
612 $self->{userpanel}[BLACK]->set_state ($self->{board}{captures}[BLACK],
613 $self->{board}{timer}[BLACK],
614 $running && $self->{board}{last} == WHITE);
615
616 $self->redraw ($self->repaint_board);
617
618 $self->{text}->set_text ($self->{board}{comment});
619}
620
621sub event_update_tree {
622 my ($self) = @_;
623
624 $self->{path} = $self->get_path;
625 $self->{userpanel}[WHITE]->set_rules ($self->{path}[0]); # should be onload only
626 $self->{userpanel}[BLACK]->set_rules ($self->{path}[0]); # should be onload only
627
628 $self->{moveadj}->value_changed if $self->{moveadj};
629}
630
631sub event_part {
632 my ($self) = @_;
633 $self->SUPER::event_part;
634}
635
636sub event_move {
637 my ($self, $pass) = @_;
638 sound::play 1, $pass ? "pass" : "move";
639}
640
641sub event_update_game {
642 my ($self) = @_;
643 $self->SUPER::event_update_game;
644 warn "UPDATE GAME";#d#
645}
646
647sub destroy {
648 my ($self) = @_;
649 (delete $self->{userpanel}[WHITE])->destroy if $self->{userpanel}[WHITE];
650 (delete $self->{userpanel}[BLACK])->destroy if $self->{userpanel}[BLACK];
651 $self->SUPER::destroy;
652 delete $appwin::gamelist->{game}{$self->{channel}};
653} 1072}
654 1073
6551; 10741;
656 1075

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