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/cvs/kgsueme/kgsueme/game.pl
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Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.12 by pcg, Sat May 31 17:27:59 2003 UTC vs.
Revision 1.16 by pcg, Sun Jun 1 02:33:08 2003 UTC

5 5
6use base KGS::Listener::Game; 6use base KGS::Listener::Game;
7use base KGS::Game; 7use base KGS::Game;
8 8
9use base gtk::widget; 9use base gtk::widget;
10
11use POSIX qw(ceil);
10 12
11sub new { 13sub new {
12 my $self = shift; 14 my $self = shift;
13 $self = $self->SUPER::new(@_); 15 $self = $self->SUPER::new(@_);
14 16
176 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) { 178 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
177 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000; 179 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
178 180
179 # zeroeth the shadow 181 # zeroeth the shadow
180 if ($mark & (MARK_B | MARK_W)) { 182 if ($mark & (MARK_B | MARK_W)) {
181 $::black_img[0]->composite ( 183 $::shadow_img->composite (
182 $base, $shadow, $shadow, $size, $size, $shadow, $shadow, 184 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
183 $size / $stone->get_width, $size / $stone->get_height, 185 $size / $stone->get_width, $size / $stone->get_height,
184 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192 186 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
185 ); 187 );
186 } 188 }
187 189
204 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]], 206 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]],
205 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) { 207 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) {
206 my ($mask, $img) = @$_; 208 my ($mask, $img) = @$_;
207 if ($mark & $mask) { 209 if ($mark & $mask) {
208 $img->composite ( 210 $img->composite (
209 $base, ($size / 4) x2, (int ($size / 2 + 0.5)) x2, ($size / 4) x 2, 211 $base, (ceil ($size / 4)) x2, (ceil ($size / 2)) x2, (ceil ($size / 4)) x2,
210 $size / $img->get_width / 2, $size / $img->get_height / 2, 212 $size / $img->get_width / 2, $size / $img->get_height / 2,
211 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192 213 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
212 ); 214 );
213 } 215 }
214 } 216 }
215 217
216 # and lastly any markers 218 # and lastly any markers
285 287
286 $self->{offsets} = [int (($w - $s) / 2), int (($h - $s) / 2), $s]; 288 $self->{offsets} = [int (($w - $s) / 2), int (($h - $s) / 2), $s];
287 289
288 my $size = $self->{size}; 290 my $size = $self->{size};
289 291
292 # we leave enough space for the shadows.. I like smaller stones, and we
293 # do no need to do the nifty recursive screen updates that goban2 does
290 my $border = int ($s / ($size + 3) * 0.5); 294 my $border = int ($s / ($size + 3) * 0.5);
291 my $s2 = $s - $border * 2; 295 my $s2 = $s - $border * 2;
292 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0); 296 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
293 my $ofs = int ($edge / 2); 297 my $ofs = int ($edge / 2);
294 298

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