ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/kgsueme/kgsueme/game.pl
(Generate patch)

Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.12 by pcg, Sat May 31 17:27:59 2003 UTC vs.
Revision 1.18 by pcg, Sun Jun 1 04:52:16 2003 UTC

5 5
6use base KGS::Listener::Game; 6use base KGS::Listener::Game;
7use base KGS::Game; 7use base KGS::Game;
8 8
9use base gtk::widget; 9use base gtk::widget;
10
11use POSIX qw(ceil);
10 12
11sub new { 13sub new {
12 my $self = shift; 14 my $self = shift;
13 $self = $self->SUPER::new(@_); 15 $self = $self->SUPER::new(@_);
14 16
69 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80; 71 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
70 72
71 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow); 73 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
72 $sw->set_policy("automatic", "always"); 74 $sw->set_policy("automatic", "always");
73 75
74 $sw->add(($self->{userlist} = new gtk::userlist)->widget); 76 $sw->add(($self->{userlist} = new userlist)->widget);
75 77
76 $self->{vpane}->add(my $vbox = new Gtk2::VBox); 78 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
77 79
78 $vbox->pack_start((my $sw = new Gtk2::ScrolledWindow), 1, 1, 0); 80 $vbox->pack_start((my $sw = new Gtk2::ScrolledWindow), 1, 1, 0);
79 $sw->set_policy("never", "always"); 81 $sw->set_policy("never", "always");
89 91
90 $self; 92 $self;
91} 93}
92 94
93sub event_update_users { 95sub event_update_users {
94 my ($self) = @_; 96 my ($self, $add, $update, $remove) = @_;
95 97
96 $self->{userlist}->update($self->{users}); 98 $self->{userlist}->update ($add, $update, $remove);
97} 99}
98 100
99sub join { 101sub join {
100 my ($self) = @_; 102 my ($self) = @_;
101 $self->SUPER::join; 103 $self->SUPER::join;
176 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) { 178 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
177 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000; 179 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
178 180
179 # zeroeth the shadow 181 # zeroeth the shadow
180 if ($mark & (MARK_B | MARK_W)) { 182 if ($mark & (MARK_B | MARK_W)) {
181 $::black_img[0]->composite ( 183 $::shadow_img->composite (
182 $base, $shadow, $shadow, $size, $size, $shadow, $shadow, 184 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
183 $size / $stone->get_width, $size / $stone->get_height, 185 $size / $stone->get_width, $size / $stone->get_height,
184 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192 186 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
185 ); 187 );
186 } 188 }
187 189
204 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]], 206 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]],
205 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) { 207 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) {
206 my ($mask, $img) = @$_; 208 my ($mask, $img) = @$_;
207 if ($mark & $mask) { 209 if ($mark & $mask) {
208 $img->composite ( 210 $img->composite (
209 $base, ($size / 4) x2, (int ($size / 2 + 0.5)) x2, ($size / 4) x 2, 211 $base, (ceil ($size / 4)) x2, (ceil ($size / 2)) x2, (ceil ($size / 4)) x2,
210 $size / $img->get_width / 2, $size / $img->get_height / 2, 212 $size / $img->get_width / 2, $size / $img->get_height / 2,
211 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192 213 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
212 ); 214 );
213 } 215 }
214 } 216 }
215 217
216 # and lastly any markers 218 # and lastly any markers
251 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5; 253 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
252 $y -= $height * 0.5; 254 $y -= $height * 0.5;
253 255
254 for (@c) { 256 for (@c) {
255 my $w = $_->get_width * $s; 257 my $w = $_->get_width * $s;
258 # +2 == don't fight the rounding
256 $_->composite ($pixbuf, 259 $_->composite ($pixbuf,
257 $x, $y, $w+1, $height+1, $x, $y, $s, $s, 260 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
258 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255); 261 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
259 262
260 $x += $w + $spacing; 263 $x += $w + $spacing;
261 } 264 }
262 } 265 }
285 288
286 $self->{offsets} = [int (($w - $s) / 2), int (($h - $s) / 2), $s]; 289 $self->{offsets} = [int (($w - $s) / 2), int (($h - $s) / 2), $s];
287 290
288 my $size = $self->{size}; 291 my $size = $self->{size};
289 292
293 # we leave enough space for the shadows.. I like smaller stones, and we
294 # do no need to do the nifty recursive screen updates that goban2 does
290 my $border = int ($s / ($size + 3) * 0.5); 295 my $border = int ($s / ($size + 3) * 0.5);
291 my $s2 = $s - $border * 2; 296 my $s2 = $s - $border * 2;
292 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0); 297 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
293 my $ofs = int ($edge / 2); 298 my $ofs = int ($edge / 2);
294 299

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines